Pages: 1 2 3 4 5 [6] 7 8 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
BAD FURRY
SVER True Blood Public Disorder.
463
|
Posted - 2014.02.11 13:51:00 -
[151] - Quote
Beld Errmon wrote:BAD FURRY wrote:CCP Saberwing wrote:Hey guys
We've had a discussion with the CPM before and are aware of issues around Red Line Railguns - honestly we're not happy with them and it's something we want to address.
I personally spoke with Judge last night about this and we threw around some suggestions. As far as I'm aware, it's unfortunately not a simple fix because of the way that the projectiles are handled (and they're not a server-side change). I'll be forwarding this video on to Wolfman/Remnant though and seeing what we can do. :)
Thanks for pulling it together - this sort of feedback is great. i have kill lots of redline rail tanks in TD tanks A LOT not in my redline but rite next to theres and from all over the map CCP i personally believe your being miss lead by players who dont know how to counter redline rail tanks its not hard uses the map uses the hills and buildings as cover ALL redline rail tanks need to move out of cover to shoot when they leave you shoot them with a TD with all dmg mods on and boom! 2-3 hits no more red line rail tank the only players that cry of red line tanks and snipers are players WHO ARE IN THE OPEN ! this is a battlefield if your a drop ship MOVE ! dont stay in one spot use cover by flying low using hills as cover are better then flying up into the air and hovering like Judge likes to do ALOT ! same with snipers in the red line if your wining good stay out of the open and the red line snipers will not hit you ! and like i said same with the tanks . i just cant be leave something SOoo EZ like staying behind cover and keep moving is so hard for all of you! i just glad most of you never will end up in a combat zone because the way most of you cry about stuff ez to avoid like a fixed sniper or a tank on top of a hill in the open 90% of you would be dead be for you can finish reading this ! and yes i watched the vid nice hill tank to bad he need to be on the MCC road to do anything ! and getting shot down good job on thinking you where safe ! A long term rail tanker telling dropship pilots how easy it is not to get killed..... do you even know how to call a dropship? Yes i do i have 3 alts that i uses for them support and attack and yes ver all flyinh low and fast works better then flying hi up and in the open vsing red line tanks
Yes i am a Undead Hell Wolf ... nice to meat you!
|
jamstar saa187
The Third Day Galactic Skyfleet Empire
74
|
Posted - 2014.02.11 14:49:00 -
[152] - Quote
Good video Judge, very well put together, and very hard to argue against, imho.
though i expected some push-back by the soon to be impinged few, i must say im still surprised that there can be any reasonable argument given to the video that Judge put together, however slanted to the DS pilots it may be.
the core issue i picked up was: "how is it fair that ANYONE can affect in such a major way the direction of battle, which can lead to major rewards, without themselves facing the risks that are inherent in said battle?"
is it fair? be it Rail tank, Sniper, Forge gunner, whatever, why should you benefit from the spoils of battle when you so clearly are unwilling to take any risks?
i understand the reason for the red line, as there are enough pub-stompers out there to warrant a 'safe zone', but being able to affect the outcome of a match, while not even having to move much further than your MCC can not be good.
ill leave the range issue to those that are more knowledgeable and actually have a vested interest in Vehicles, as i only use the LAV, and that's for it's mobility. |
Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
716
|
Posted - 2014.02.11 18:52:00 -
[153] - Quote
Luk Manag wrote:First, let me start with the disclaimer, I hate dropships and dropship pilots, mainly because they are a continuous and nebulous threat just waiting to rush in and ruin my gunfight and they usually think they deserve to be unassailable. Generalizing is good and all, and yes there are dropship pilots who want to be invincible. Judge is not one of those pilots, nor am I and what he is proposing is not making the dropship unassailable.
Luk Manag wrote:Swarms only work in combination with numerous other AVers and they should be buffed, they need to be fast enough to hit dropships that hit afterburners and outrun every other volley. An AA swarm is needed. While I agree the swarms should be buffed let's not make them too powerful. I could see two prototype swarms being able to kill a proto fit dropship but it should take more than one. Otherwise pilots have wasted massive amounts of sp and isk.
Luk Manag wrote:Anyway, the idea of limiting rail elevation and range is unreasonable. You will always be able to use terrain contours to elevate a shot above the normal range of motion, so any additional limits would be pointless. As for limiting range, it would neutralize the role of AV sniper. Limiting the elevation Is not unreasonable, as you said you will always be able to use terrain contours to elevate a shot. Limiting the elevation slightly would make a difference in the balance. The range that judge sampled in his video wouldn't diminish the sniper role of the rail tank. 450m is well outside the range of other tanks and av. The rail wouldn't be able to sit 115m back in the red and snipe, it would have to be somewhere on the battlefield. It can still snipe from across the map, just not from the safe zone. If you think that's unfair I have nothing more to say to you.
Luk Manag wrote:I realize you don't like being sniped, but you should be thankful you have enough EHP to avoid being one-shotted. gallente ships don't get one shotted, however caldari ships do. If the tank has a partical accelerator then it can one shot my dropship. 707k gone and I can't even do anything about it, even if I did see him in the red line, I'll just get killed getting into a position to fight him by the redline. I don't like a sniper that can't be fought, and the only place to hide is in a useless position on the map that any forge or swarm can knock you out of.
Luk Manag wrote:You're already basically immune to infantry AV, but that's not enough for you (typical DS pilot entitlement). I would grant you a higher flight ceiling, or cheaper dropships, but not immunity from snipers. dropships are not by any means immune to infantry av, a wiki breach forge gun can one shot a python, any forge gun paired with an adv swarm launcher can kill or at minimum deny an area to a dropship. I think the forge gun dropship balance is pretty good, maybe give the forge gun a little less charge time. The only one I disagree with is the wiki breach. I don't care much for one shot kills on my very expensive dropship, because there is no tactics or strategy, much like with rails, point and click. What would a higher flight ceiling do? Do you know anything about dropships? As judge said in the video multiple times the dropships typical operating height is 80-100m or lower. Anything above that is useless, oh but we can fly around up there and not get hit by rails but be absolutely useless? Yeah that's why I specd into dropships.
If things stay the way they are then there has to be a price reduction for dropships. A gunlogi frame only costs 97k. The proto turret that can one shot a caldari dropship is only 257k. My python runs me 707k. So yes they will have to be as cheap as tanks, otherwise every dropship pilot will go broke and start running tanks to pay the bills. I'm sure as an infantry player you would love that.
Most ace pilots don't want to be immune from sniper tanks either, we want the engagements to be more than a rail tank gets called down in the red. We just want a chance to fight back like any other merc on the field. Or at least have a chance to hide or use our mobility to run. That's not entitlement, that's asking for fair gameplay.
Oh and my disclaimer, I hate players who think the counter to dropships should be an easy OHK and hardly know anything about flying dropships. |
Judge Rhadamanthus
Amarr Templar One
1478
|
Posted - 2014.02.11 19:45:00 -
[154] - Quote
jamstar saa187 wrote:Good video Judge, very well put together, and very hard to argue against, imho.
though i expected some push-back by the soon to be impinged few.
Thanks for the compliments. And I agree about the Push bcak. So far is this thread we have had a few counter positions, but they seem very short of supporting evidence or reason. We need to drop the emotion from this. Show me redline rails are fair as they are and i weill change my mind. Tell me that they are fine and leave it there and I will not.
Everything Dropship youtube channel
my Community Spotlight
|
lee corwood
Knights Of Ender Galactic Skyfleet Empire
466
|
Posted - 2014.02.11 19:59:00 -
[155] - Quote
CCP Saberwing wrote:Regis Blackbird wrote:I have been waiting for this video from Judge, and it was worth the wait. Spot on (as always) Judge! :-) You get a like from me (wish I could give more)
PS: Hey CCP Saberwing, nice to have you back! Heard you had a nice time in Korea :-) Thanks! Nice to be back. Korea was awesome, thanks. :) I had a blast and love it there! I'm hoping to go back for a long weekend some point soon.
You mean it was awesome in every way except their food is incredibly expensive there ;P. Even still, I'd go back in a heartbeat if I could. Welcome back, Saberwing o7
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
|
Griffter D'nan
Seraphim Auxiliaries
6
|
Posted - 2014.02.11 21:43:00 -
[156] - Quote
Judge Rhadamanthus have few good points, but. there is few important that he is missing. First thing - archetypal role of dropships. I think that CCP made a mistake listen to ppl. Assault dropships are bad thing, and they should remove them. They out of balance and this have huge advantage. I know few very good pilots and I see what they can do. They are no poor souls trying to survive, on contrary they big sharks in small aquarium. It take huge effort to take them down, not alone but by whole team. So JR's analysis should account that. Should, but there is not. ASD with 2 gunners, and pilot have crazy firepower! And JR want to make their life easier they already have 20/0 with no effort.
Also dropship should do things fast, landing on a building top, exiting ship, droping uplink, entering dropship and then going somewhere isn't that taks its not a taxi. That's why I don't think that whole talking about safe place for dropships is wrong. Dropship shouldn't be some kind of parade baloon. It have task, it do it, then it retreat.
Second thing - driving tanks Good tanker know how to use terrain to increase elevation, so whole analysis is pointless, so much effort for nothing. But ther is another thing. Maps in Dust are crazy uneven. Yes, you can restrict elevation, but it make railtank more static weapon, because there is lots of roads, and small hills that make them useless against something on a top. But there is no problem when you camping.
Third thing -shooting JR, keep forgetting, that rail have huge, huge delay. When DS make lots of altitude changes, and move fast it is almost impossible to hit. And yes, I currently tank driver So dont fly straight, dont sit in one place and spam infantry guys with turret, oh, but this is source of the problem. Steady balloons shooting at infantry/veh ;)
btw it there is something that CCP should do is looking at adv/pro rail turrets, they bit to strong, and don't give WP for kills from redline, because with that we also solve problem with redline thales. ie root of the problem ;) So JS at the end was right, but whole argumentation before that was flaved. |
Midas Fool
Black Phoenix Mercenaries Legacy Rising
359
|
Posted - 2014.02.11 23:07:00 -
[157] - Quote
Luk Manag wrote:First, let me start with the disclaimer, I hate dropships and dropship pilots, mainly because they are a continuous and nebulous threat just waiting to rush in and ruin my gunfight and they usually think they deserve to be unassailable. I'll look at the lineup before a pubmatch and offer my squad bounties on known dropship pilots. "First one of you to kill X (Judge) in his DS gets a million isk!"__ I usually go on to say I don't care how, rail installations are best, but ramming the DS with another DS is encouraged. Swarms only work in combination with numerous other AVers and they should be buffed, they need to be fast enough to hit dropships that hit afterburners and outrun every other volley. An AA swarm is needed. Anyway, the idea of limiting rail elevation and range is unreasonable. You will always be able to use terrain contours to elevate a shot above the normal range of motion, so any additional limits would be pointless. As for limiting range, it would neutralize the role of AV sniper. I realize you don't like being sniped, but you should be thankful you have enough EHP to avoid being one-shotted. You're already basically immune to infantry AV, but that's not enough for you (typical DS pilot entitlement). I would grant you a higher flight ceiling, or cheaper dropships, but not immunity from snipers. As for redlines, they are only an issues with Skirmish 2.0 and Domination (lame game modes). I hope they fix the redline problem by reverting back to Skirmish 1.0 (a knockoff of BF rush). Attacking in circles (from A to B to C and back to A) feels a bit circular, and rolling objectives on longer narrow maps would make the busdriver role less lame.
Instead of writing this you could have just said:
Hi, my name is Luk Manag. I do not understand dropships and I do not know what to do when encountered by one. I would prefer it if dropships did not exist, because I am not willing nor able to incorporate dropships into my game strategy.
+25 Kill Assist...+25 Kill Assist...+25 Kill Assist...NO HOW WHY
|
Luk Manag
of Terror TRE GAFFEL
295
|
Posted - 2014.02.12 03:11:00 -
[158] - Quote
Midas Fool wrote:Luk Manag wrote:First, let me start with the disclaimer, I hate dropships and dropship pilots, mainly because they are a continuous and nebulous threat just waiting to rush in and ruin my gunfight and they usually think they deserve to be unassailable. I'll look at the lineup before a pubmatch and offer my squad bounties on known dropship pilots. "First one of you to kill X (Judge) in his DS gets a million isk!"__ I usually go on to say I don't care how, rail installations are best, but ramming the DS with another DS is encouraged. Swarms only work in combination with numerous other AVers and they should be buffed, they need to be fast enough to hit dropships that hit afterburners and outrun every other volley. An AA swarm is needed. Anyway, the idea of limiting rail elevation and range is unreasonable. You will always be able to use terrain contours to elevate a shot above the normal range of motion, so any additional limits would be pointless. As for limiting range, it would neutralize the role of AV sniper. I realize you don't like being sniped, but you should be thankful you have enough EHP to avoid being one-shotted. You're already basically immune to infantry AV, but that's not enough for you (typical DS pilot entitlement). I would grant you a higher flight ceiling, or cheaper dropships, but not immunity from snipers. As for redlines, they are only an issues with Skirmish 2.0 and Domination (lame game modes). I hope they fix the redline problem by reverting back to Skirmish 1.0 (a knockoff of BF rush). Attacking in circles (from A to B to C and back to A) feels a bit circular, and rolling objectives on longer narrow maps would make the busdriver role less lame. Instead of writing this you could have just said: Hi, my name is Luk Manag. I do not understand dropships and I do not know what to do when encountered by one. I would prefer it if dropships did not exist, because I am not willing nor able to incorporate dropships into my game strategy.
It's not exactly like that. I just want to bankrupt them. I recently skilled up my Forge gun to help end the aerial menace. If you'll listen to any other justifications, I put a lot of SP and attention into the AV role.
There will be bullets. ACR+SMG
|
Vell0cet
SVER True Blood
924
|
Posted - 2014.02.12 04:11:00 -
[159] - Quote
Judge: I asked this a few pages back. Are there changes to the aerial redline mechanics that could be made that would allow DS pilots the ability to take down glass cannon redline rails and get out without allowing them to spawn camp? What if the aerial redline timer functioned like stamina/cloaks. This would potentially allow enough time to enter the redline kill the tank and exit, but would have to wait a significant period of cooldown time as it slowly recharges? I'm thinking this would make spawn camping more difficult, but still allow for penetrating the enemy redline long enough to kill rail tankers and snipers. Seems like a more elegant solution than nerfing turret elevation.
Speaking of turret elevation, it would be interesting to see the radius overlayed on the center of the map of the "cone of safety" above a tank at 100m and 200m for both the existing 45 degree turret elevation and then the same circles with your proposed changes. I suspect this would make most of the middle of the map safe for dropships at 200m if the rail tanker is in the middle of the map (presumably where people want them to play). In a way your proposal would actually encourage rail tanks to remain on the periphery of the battlefield.
I think the better solution is to change redline mechanics for aerial vehicles such that DSs would be reasonable counters to redliners without being able to spawn camp effectively. Caveat: I'm neither a pilot or tanker, I just want fun balanced fights. Much respect, and thanks for your hard work and intelligent efforts.
Best PvE idea ever!
|
Nguruthos IX
Ancient Exiles. Renegade Alliance
2455
|
Posted - 2014.02.12 04:24:00 -
[160] - Quote
Vell0cet wrote:Judge: I asked this a few pages back. Are there changes to the aerial redline mechanics that could be made that would allow DS pilots the ability to take down glass cannon redline rails and get out without allowing them to spawn camp? What if the aerial redline timer functioned like stamina/cloaks. This would potentially allow enough time to enter the redline kill the tank and exit, but would have to wait a significant period of cooldown time as it slowly recharges? I'm thinking this would make spawn camping more difficult, but still allow for penetrating the enemy redline long enough to kill rail tankers and snipers. Seems like a more elegant solution than nerfing turret elevation.
Speaking of turret elevation, it would be interesting to see the radius overlayed on the center of the map of the "cone of safety" above a tank at 100m and 200m for both the existing 45 degree turret elevation and then the same circles with your proposed changes. I suspect this would make most of the middle of the map safe for dropships at 200m if the rail tanker is in the middle of the map (presumably where people want them to play). In a way your proposal would actually encourage rail tanks to remain on the periphery of the battlefield.
I think the better solution is to change redline mechanics for aerial vehicles such that DSs would be reasonable counters to redliners without being able to spawn camp effectively. Caveat: I'm neither a pilot or tanker, I just want fun balanced fights. Much respect, and thanks for your hard work and intelligent efforts.
Or,
get this...
remove the redline.
Find another way to not get camped, it's not hard.
CCP lacks creativity and incentive. |
|
Skihids
Bullet Cluster Legacy Rising
2818
|
Posted - 2014.02.12 04:45:00 -
[161] - Quote
Welcome to New Eden, where we coddle you and take care of your every need.
Feeling skittish? No problem, we'll give you a safe zone to shoot from where nobody can get to you!
That's quite a reputation you have there... |
Judge Rhadamanthus
Amarr Templar One
1485
|
Posted - 2014.02.12 09:09:00 -
[162] - Quote
Vell0cet wrote:Judge: I asked this a few pages back. Are there changes to the aerial redline mechanics that could be made that would allow DS pilots the ability to take down glass cannon redline rails and get out without allowing them to spawn camp?
This seems a little like reversing the issue. I think allowing a player to attack the redline could upset balance too. That said you could reset the redline time by 4 seconds every time you do damage to a tank. BUT the start of a match will be perhaps dropships rushing into the redline to attack any vehicle coming in. It coul;d also lead the dropships stopping the vehicles a redlined team calls in to help them break the redline.
I don't think we could get a workable solution this way.
Everything Dropship youtube channel
my Community Spotlight
|
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
198
|
Posted - 2014.02.12 09:55:00 -
[163] - Quote
Luk Manag wrote:First, let me start with the disclaimer, I hate dropships and dropship pilots, mainly because they are a continuous and nebulous threat just waiting to rush in and ruin my gunfight and they usually think they deserve to be unassailable. I'll look at the lineup before a pubmatch and offer my squad bounties on known dropship pilots. "First one of you to kill X (Judge) in his DS gets a million isk!"__ I usually go on to say I don't care how, rail installations are best, but ramming the DS with another DS is encouraged. Swarms only work in combination with numerous other AVers and they should be buffed, they need to be fast enough to hit dropships that hit afterburners and outrun every other volley. An AA swarm is needed. Anyway, the idea of limiting rail elevation and range is unreasonable. You will always be able to use terrain contours to elevate a shot above the normal range of motion, so any additional limits would be pointless. As for limiting range, it would neutralize the role of AV sniper. I realize you don't like being sniped, but you should be thankful you have enough EHP to avoid being one-shotted. You're already basically immune to infantry AV, but that's not enough for you (typical DS pilot entitlement). I would grant you a higher flight ceiling, or cheaper dropships, but not immunity from snipers. As for redlines, they are only an issues with Skirmish 2.0 and Domination (lame game modes). I hope they fix the redline problem by reverting back to Skirmish 1.0 (a knockoff of BF rush). Attacking in circles (from A to B to C and back to A) feels a bit circular, and rolling objectives on longer narrow maps would make the busdriver role less lame. Now THIS is merc combat.
The game should encourage more of that behaviour. A dude with a vendetta against dropships and the money to actually act on it. It's glorious. Please continue like this.
Maybe I should do the same thing with Thales snipers. Man, I love countersniping those idiots. |
Midas Fool
Black Phoenix Mercenaries Legacy Rising
362
|
Posted - 2014.02.12 22:38:00 -
[164] - Quote
How dare you, Numnutz? You know the rules. Get out of here with that logic.
I'm really tired of this. So I need to share some information that is "controversial" that people won't admit is true. If you are easily offended, don't read this. If you are so closed-minded that you don't want to think today, then video game flying machines are the least your priorities. If you don't care for my exposition just skip it.
Not being skilled enough to be a pilot myself (I try though), I have worked with several Dropship pilots, including Judge and of course Numnutz, and have been very entertained with their very unique perspective of the game. I watched Pvt Numnutz learn how to turn a flying boat that exploded when it felt like it into arguably one of the most powerful strategic assets in the game. Anyone who doubts or undermines their skill is a jealous liar. Anyone who questions their utility is simply inexperienced (and letting everyone know). Anyone who believes that the concerns of Dropship pilots aren't justified, or worse, small-minded enough to believe that they are the same or even in the same league as those of tank pilots are simply not qualified to have an opinion on the matter.
Sorry, don't mean to be so blunt , but the matter of fact is that you aren't actually entitled to your own opinion on every subject. The only place where you are a special snowflake is on the internet where you can say things without real consequence or any actual validation. At the end of the day if you don't have anything tangible, in particular hours of experience, to back up what you have to say then your opinion is simply not relevant. This is the root problem with the state of world leadership at the moment. Different stances are presented side-by-side as though they are equally valid stances to have. Turns out, some people are actually just plain wrong. Who knew, right?
Luk Manag, your vendetta against dropships is not wrong to have nor unfounded. However, it does not qualify you to disagree with well-respected and experienced players who specifically analyze every permutation of their subject and construct informed, presentable articulation. In fact your attitude toward pilots shows that you are very myopic and like I said in previous response, you just don't want to adapt. In case you really don't understand what I am trying to say here: you are absolutely the coolest person ever and I absolutely respect you for deciding that your definitive goal is to be the enemy of all Dropships...however...your examples of your experience with AV demonstrate that your actual knowledge of Dropships and how they fit in the balance of the game as a whole is limited to your poor attempts to engage them. Your willingness to admit how you do things doesn't prove what you think it does.
This little thesis of mine isn't necessarily only directed at at only you, Luk. This is also a response to the other posters in this thread that need to be reminded every so often that their personal experiences are not indicative of the whole picture. It is not in any way unreasonable to expect at least some experience at the level some of these Pilots play at to criticize their methods. In general most of this is information is common knowledge that functional people already know but don't want to deal with. Honestly I can't tell anyone how to behave or what they should do, but most people are NOT incapable of understanding how things actually work on a bigger scale, but simply unwilling. Before you start the butthurt engines, understand that It's perfectly fine to be wrong. It becomes a problem when you don't realize or want to admit it.
The reason I'm so heated is that its really disappointing that after reasonable, experienced, well-supported, specific, and altogether correct analysis, you guys still go and run to defend your exploit machines. You would have reason to but instead of bringing the level of analysis Judge brings you offer "I can't deal with Dropships, so that's all they want". You would think that the final nail in the coffin would be DEVELOPER ACKNOWLEDGEMENT that something is WRONG. Seriously, please use your brains, they can do cool things.
/rant. TL;DR: that's a shame.
Back on topic, Judge, an intelligent, fair assessment as always. Please forgive me for derailing the thread to tell people that they can't act like they are toddlers and get away with it. I hope that once some AV options come in to deal with the current state of HAVs people will stop being so puerile about them. And honestly the thing that tips me off is that people are so unwilling to give Pilots the respect of at least acknowledging that you have reasonable opinions that vary greatly from their preconceptions.
Actual input: Guess what? One Proto Forge (of really any variety) generally can shut down (if not kill, force a recall or flight ceiling) 1-2 dropships. A team of two or three well supplied, well positioned Forge guns can often reliably keep the fight at low altitude. This is a situation where team/squad coordination and pilot skill come in to play in preventing that situation to occur in the first place by communication and general smart play. The reason I can see that being balanced is that as a Forge Gunner I consistently am shut down by pilots who are a step ahead of me. A rail tank in his redline does not create this situation. He is able to be 100% risk free in his ability to remove the ability to use dropships at all. That is not fair, as most everything else has a certain level of required input for the level of output. For my ability to put out vehicle-destroying damage I pay the penalty of waddling around hoping that I don't take knives to the back on my way to try to shoot at you. The icing on the cake is that my AV Forge fits cost more ISK that some tanks.
+25 Kill Assist...+25 Kill Assist...+25 Kill Assist...NO HOW WHY
|
Atikali Havendoorr
Mannar Focused Warfare Gallente Federation
55
|
Posted - 2014.02.13 04:21:00 -
[165] - Quote
I nominate this to the Post of the week! |
Midas Fool
Black Phoenix Mercenaries Legacy Rising
364
|
Posted - 2014.02.13 08:18:00 -
[166] - Quote
Atikali Havendoorr wrote:I nominate this to the Post of the week! I somehow predicted someone would bring up Doge.
Meh, It doesn't matter if anyone even read what I said, it doesn't change that Judge Rhadamanthus had a good video that deserved a bump, and that he deserves a little more respect for what he has to say.
Someone who thinks that dropships are impossible to avoid or even remotely difficult to kill has no idea what they are talking about. Everyone knows that dropships are made of tin foil and construction paper.
+25 Kill Assist...+25 Kill Assist...+25 Kill Assist...NO HOW WHY
|
Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
728
|
Posted - 2014.02.13 10:26:00 -
[167] - Quote
Atikali Havendoorr wrote:I nominate this to the Post of the week! Agreed. Current av weapons can still fight off dropships if the player knows what they are doing and know how dropships operate. I have seen midas fend off multiple assault dropships with his forge gun. I have great respect for forge gunners because they are at the same risk and need as much skill as a dropship pilot to do their jobs. I have very little respect for rail tanks that hide in the redline. |
hold that
Krusual Covert Operators Minmatar Republic
40
|
Posted - 2014.02.13 11:20:00 -
[168] - Quote
why not half the sp from redline? it would discourage a lot of **** while still protecting peeps from proto stomp redline problems |
Beld Errmon
0uter.Heaven
1335
|
Posted - 2014.02.13 11:30:00 -
[169] - Quote
jesus midas, I fly dropships and even i couldn't be bothered writing something that long, let alone reading it... |
Judge Rhadamanthus
Amarr Templar One
1487
|
Posted - 2014.02.13 12:18:00 -
[170] - Quote
hold that wrote:why not half the sp from redline? it would discourage a lot of **** while still protecting peeps from proto stomp redline problems
Should I lose 500 000 ISK to someone how is in a safe spot even a single time? Plus it is still worth removing me from the battle for small or no rewards so you can come out of the redline when I am gone and earn more as you are much safer. At the same time you have removed my ability to earn sp and isk in an unfair way.
Everything Dropship youtube channel
my Community Spotlight
|
|
Judge Rhadamanthus
Amarr Templar One
1487
|
Posted - 2014.02.13 12:33:00 -
[171] - Quote
Beld Errmon wrote:jesus midas, I fly dropships and even i couldn't be bothered writing something that long, let alone reading it...
I read it. It was epic.
Also just as a bit of trivia; the script I wrote for the video is 6000 words long. That's 10 pages printed out. And this is the edit. Those coloured bars are video segments. Each colour is a clip from a different video. Each video is recorded separately when I play the game. I used footage from 23 games. I have to record at least 60 games to get the 23 videos I needed and the right footage. I lost 32 million ISK in ships and tanks to get the footage of kills, maps and altitude etc for this single video. People shot me down while I hovered to get the 100m and 200m footage i used in the side by side segment. That segment cost 3 million Isk alone.
The blue bars in the FX rows in that edit are the special effects like the pointy green hand and the side by side. They have to be key-framed and animated by frame keys, which takes about 10 minutes to get 5 seconds of footage completed.
Everything Dropship youtube channel
my Community Spotlight
|
Sam Tektzby
Better Hide R Die
137
|
Posted - 2014.02.13 12:55:00 -
[172] - Quote
Iam back after holls and what i see here, no improve again :D I know its not along time ten days, but after this video im back in ol' muddy waters of dust again. I have solution, i think, just make a vehicles and arms nonoperable (sorry for rapping english) behind redline and on redline. And put back AV weapons back to glory time. Honestly most of "driver" players who QQ before against AV players using now rails basicaly in same way. Like powerhammers of doom from sky, how video told normal pilots or infanry sometimes dont even know where the tank is. Its quite sad, but i believe CCP will improve this situation (just no another nerf run please, just make it simple and give us proper balance, like buffing AV for example or make tank "squad based vehicle" - how its in real/driver, gunner etc).
Support - Tactician/Support
Deteis - Orator
|
CommanderBolt
ACME SPECIAL FORCES Legacy Rising
631
|
Posted - 2014.02.13 13:39:00 -
[173] - Quote
I have to say that was well put together Judge. I would even go as far as to say you have convinced me somewhat about the elevation and to a lesser degree - the range issue of railguns.
Either way you presented logic and a deep understanding of the game and its elements. You should be commended mate :) |
jamstar saa187
The Third Day Galactic Skyfleet Empire
75
|
Posted - 2014.02.13 19:33:00 -
[174] - Quote
CommanderBolt wrote:I have to say that was well put together Judge. I would even go as far as to say you have convinced me somewhat about the elevation and to a lesser degree - the range issue of railguns.
Either way you presented logic and a deep understanding of the game and its elements. You should be commended mate :)
if anything i found the Range issue the most compelling. for the current build of this game, the ranges of the Rail Turret seems too much IMHO.
that and i fundamentally dont like the concept of being able to kill from the red line. Proto-Stomping or not, i think it should go. |
Midas Fool
Black Phoenix Mercenaries Legacy Rising
368
|
Posted - 2014.02.13 20:56:00 -
[175] - Quote
Judge Rhadamanthus wrote:I read it. It was epic. Also just as a bit of trivia; the script I wrote for the video is 6000 words long. That's 10 pages printed out. And this is the edit. Those coloured bars are video segments. Each colour is a clip from a different video. Each video is recorded separately when I play the game. I used footage from 23 games. I have to record at least 60 games to get the 23 videos I needed and the right footage. I lost 32 million ISK in ships and tanks to get the footage of kills, maps and altitude etc for this single video. I have to be absoluty sure in what rails can do to a dropship and that means letting myself get killed with many different fits. People shot me down while I hovered to get the 100m and 200m footage i used in the side by side segment. That segment cost 3 million Isk alone. The blue bars in the FX rows in that edit are the special effects like the pointy green hand and the side by side. They have to be key-framed and animated by frame keys, which takes about 10 minutes to get 5 seconds of footage completed.
Thanks for taking the time. On the subject of creating all of the scenarios, well done, and damn maybe we need a PS3 (or PS4 hint hint CCP) based Unreal Editor. I am absolutely sure you don't need the money, but I'm sending you some now to cover at least a few your expenses. I am happy to help support the endeavors of dropship pilots. I am in a strange state in RL at the moment, which is preventing me from putting time into anything, but I plan to also make Dust-related Youtube content when I get the chance. Thanks for generating content, keep doing what you do.
+25 Kill Assist...+25 Kill Assist...+25 Kill Assist...NO HOW WHY
|
Nguruthos IX
Ancient Exiles. Renegade Alliance
2455
|
Posted - 2014.02.13 21:07:00 -
[176] - Quote
Skihids wrote:Welcome to New Eden, where we coddle you and take care of your every need.
Feeling skittish? No problem, we'll give you a safe zone to shoot from where nobody can get to you!
That's quite a reputation you have there...
LOL,
"Dust so hardcore" what sort of delusional red-line rail tanker could utter such words? |
Skihids
Bullet Cluster Legacy Rising
2842
|
Posted - 2014.02.13 21:36:00 -
[177] - Quote
Judge is doing a fantastic job of presenting well researched analysis regarding dropships. I've been a long time advocate for them since closed beta myself, but burned out after a year of pounding my head against the wall and took a respec to preserve my sanity and my wallet. I'm glad that he picked up the slack and has taken it to another level.
He puts in a ton of effort, not only the scripting and video editing (which I have some experience with long ago so I have an idea of the work involved), but in his analysis of the issues. Like many of us he wants a balanced and fun game, not an "I win" button. As I've pointed out in an old thread, games are enjoyable long term only if they present a challenge. OP assets are a short term joy-ride which soon turns boring.
As a group, pilots are extremely proud of their skills. They don't want the requirements dumbed down to where just anybody can jump in and perform at the same level as an experienced pilot. They want all their experience to mean something. They don't want the dropship to become just another piece of equipment like the scanner that is just as effective in a beginners hand as someone who's been using it for a year. Pilots are equally against the role becoming OP and the next FoTM. We want it to be challenging AND rewarding. That's what I see in Judge.
I'm not a fan of the dropship being used as a pure DPS platform and in my opinion it won't come into its own until communication mechanisms improve and we get game modes that require more than DPS to win. I'm not saying the dropship shouldn't be able to hunt tanks, but rather it should be capable of much more in a support role. As a pure DPS platform it is in direct competition with all the other slayers on the field. As an effective assault transport it would support those slayers and thus be far more accepted. They might hate to see an enemy dropship approach with a full assault squad, but they would be quite pleased to ride in one themselves. CCP has a lot of development to go to achieve that, but I think it's a far better direction than the ADS. As a support vehicle it could justify a higher eHP total and greater survivability. |
Judge Rhadamanthus
Amarr Templar One
1491
|
Posted - 2014.02.14 00:21:00 -
[178] - Quote
Midas Fool wrote: I'm sending you some now to cover at least a few your expenses. I am happy to help support the endeavors of dropship pilots.
Sending me that much ISK is really generous. I was so happy when I saw my wallet! I know how hard you have to work to earn ISK and to pass it to me is really awesome. So thank you. I hope you got my in-game mail.
Everything Dropship youtube channel
my Community Spotlight
|
BAD FURRY
SVER True Blood General Tso's Alliance
473
|
Posted - 2014.02.14 00:25:00 -
[179] - Quote
Judge Rhadamanthus wrote:Midas Fool wrote: I'm sending you some now to cover at least a few your expenses. I am happy to help support the endeavors of dropship pilots. Sending me that much ISK is really generous. I was so happy when I saw my wallet! I know how hard you have to work to earn ISK and to pass it to me is really awesome. So thank you. I hope you got my in-game mail. now stop crying about your drop ship and the rest of you dont feed him
Yes i am a Undead Hell Wolf ... nice to meat you!
|
Judge Rhadamanthus
Amarr Templar One
1491
|
Posted - 2014.02.14 00:26:00 -
[180] - Quote
Skihids wrote:Judge is doing a fantastic job of presenting well researched analysis regarding dropships......Like many of us he wants a balanced and fun game, not an "I win" button. .....As a group, pilots are extremely proud of their skills. They don't want the requirements dumbed down to where just anybody can jump in and perform at the same level as an experienced pilot. They want all their experience to mean something. They don't want the dropship to become just another piece of equipment like the scanner that is just as effective in a beginners hand as someone who's been using it for a year. Pilots are equally against the role becoming OP and the next FoTM. We want it to be challenging AND rewarding.
Those are some kind words. And from a skilled pilot such as yourself I really do appreciate them. You nailed it on what pilots want. Well said.
Everything Dropship youtube channel
my Community Spotlight
|
|
|
|
|
Pages: 1 2 3 4 5 [6] 7 8 :: one page |
First page | Previous page | Next page | Last page |