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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Saberwing
C C P C C P Alliance
1336
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Posted - 2014.02.07 06:23:00 -
[1] - Quote
Hey guys
We've had a discussion with the CPM before and are aware of issues around Red Line Railguns - honestly we're not happy with them and it's something we want to address.
I personally spoke with Judge last night about this and we threw around some suggestions. As far as I'm aware, it's unfortunately not a simple fix because of the way that the projectiles are handled (and they're not a server-side change). I'll be forwarding this video on to Wolfman/Remnant though and seeing what we can do. :)
Thanks for pulling it together - this sort of feedback is great.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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CCP Saberwing
C C P C C P Alliance
1343
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Posted - 2014.02.07 07:01:00 -
[2] - Quote
Regis Blackbird wrote:I have been waiting for this video from Judge, and it was worth the wait. Spot on (as always) Judge! :-) You get a like from me (wish I could give more)
PS: Hey CCP Saberwing, nice to have you back! Heard you had a nice time in Korea :-) Thanks! Nice to be back.
Korea was awesome, thanks. :) I had a blast and love it there! I'm hoping to go back for a long weekend some point soon.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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CCP Saberwing
C C P C C P Alliance
1415
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Posted - 2014.02.08 02:33:00 -
[3] - Quote
Severance Pay wrote: Sounds to me like you weren't even listening to the narrator. I appreciate your input and even more I appreciate your time to read and watch. I want to point out the focus of this video. You are talking about making weapon adjustments when what is discussed is not the issue with the weapon itself. The problem is the redline. The video proves holes in the game mechanics due to the redline i.e. "I must put my isk on the line to participate, and this guy can safely sit behind the redline with little to no risk of losing isk." There are snipers, tanks, and etc that take advantage of this. "I'm not saying nerf railtanks, but perhaps negate their ability to attack from the redline or to attack from extreme ranges."
I had a chat with the Narrator himself last night. The issue is ultimately the redline, yes, but that is being exaggerated by the range of the railgun turret allowing the tank to safely camp beyond reach.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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CCP Saberwing
C C P C C P Alliance
1415
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Posted - 2014.02.08 02:34:00 -
[4] - Quote
The dark cloud wrote: Yeah right go and remove railguns so that he can stomp around 24/7 with his derpship.
That's not at all what I said - and there are no plans to remove railguns altogether. But, I personally think their long range is what allows them to sit out of harm's way and dish out damage to Dropships.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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CCP Saberwing
C C P C C P Alliance
1424
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Posted - 2014.02.08 02:49:00 -
[5] - Quote
Totally valid points - we would look to be careful and not nerf them in to oblivion as they're very much intended to be a long range weapon! Either way, as I mentioned previously I don't believe it's a "simple" fix unfortunately.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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