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Judge Rhadamanthus
Amarr Templar One
1442
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Posted - 2014.02.07 22:15:00 -
[61] - Quote
My point was that you can get out of the redline when pushed back. Also how is fighting out any more useful or effective?
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CLONE117
planetary retaliation organisation ACME Holding Conglomerate
647
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Posted - 2014.02.07 22:28:00 -
[62] - Quote
if the current losing team can make a push out of the redzone and actually manage to capture some objectives then theres a chance for them to win the match. rarely do i see anything like this happen.
if the enemy team has u redlined bad. theres almost next to no chance of pushing back or winning. as most likely they would hold all of the objectives. and even if u manage to drive an lav through it all and hack an objective. it wont stay that way.
which is one cause of redline sniping and rails in the first place.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
564
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Posted - 2014.02.07 23:02:00 -
[63] - Quote
Judge Rhadamanthus wrote:My point was that you can get out of the redline when pushed back. Also how is fighting out any more useful or effective? **Edit: I seem to have quoted the wrong thing.. oh well** Oh, another thing, apparently when you demonstrated the dropship getting one-hit-killed, there were two impact sounds, meaning you got hit by a small lag spike and it was actually 2 rounds that hit your stationary vehicle. The kill screen would have been the only confirmation, and I notice it was rather abruptly cut away.
Also, if you don't like the redline theory you could possibly look at the Orange Line theory I made earlier.
Dovallis Martan JenusKoll wrote:Or... one could simply retune the redline instead of removing it in entirety... First by extending the area of all prior redline areas back a ways, and then designating it with an orange border to differentiate the regions.
However, if you travel into the enemy orange line the further you go the LESS your maximum armor and shield become, and if you exit the orange, they restore to normal.
If you've ever played Runescape and tried the "Wilderness" before you'd know how these advancing regions work, but instead of going up a wilderness level, the affected party looses max HP relative to the tier they enter... so.. Outside of orange 100% all stats, Area 1 --90% shield and armor (largest region mainly for deployment) Area 2 (within handheld range of spawn) -50% shield and armor and -10% weapon damage Area 3 (inside spawn proximity regions) -80% shield and armor and - 30% weapon damage
Defenses would be indestructible very-short-range manual turret systems that can target things within the orange region only, but loose power if the target is in a lower ranked region.
This way the complainers could run into the orange line to deal with troops/tanks they feel to be problematic. Would probably promote heavily dampened scouts.
Example, If I had 100 shield and 100 armor, and ran into area 3, I would be left with 20 shield and 20 armor, and would not be able to heal over that until I left into area 2, then I would be able to heal back up to 50/50... and upon leaving all zones would be back to 100/100 maximum possible healing. Zone auras are unable to kill players.
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Judge Rhadamanthus
Amarr Templar One
1442
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Posted - 2014.02.07 23:09:00 -
[64] - Quote
Dovallis Martan JenusKoll wrote:....when you demonstrated the dropship getting one-hit-killed, there were two impact sounds, meaning you got hit by a small lag spike and it was actually 2 rounds that hit your stationary vehicle. .
I never said it was a OHK. IT was in-fact 2 rail shots. I watched it frame by frame and counted the frame timer (on the edit software as YT vids are not good for this) and I took 2 shots in 0.25 seconds. This is the evidence I use use to back up the ROF claims I made later about 0.25 second deaths.
Also I am goint to collect the forums redline solutions and, with credit to the authors, out them in a new video. I will think yours through and consider using it. I think I may have to draw it as it has some serious TTK and DPS implications.
Everything Dropship youtube channel
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
564
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Posted - 2014.02.07 23:18:00 -
[65] - Quote
Judge Rhadamanthus wrote:Dovallis Martan JenusKoll wrote:....when you demonstrated the dropship getting one-hit-killed, there were two impact sounds, meaning you got hit by a small lag spike and it was actually 2 rounds that hit your stationary vehicle. . I never said it was a OHK. IT was in-fact 2 rail shots. I watched it frame by frame and counted the frame timer (on the edit software as YT vids are not good for this) and I took 2 shots in 0.25 seconds. This is the evidence I use use to back up the ROF claims I made later about 0.25 second deaths. Also I am goint to collect the forums redline solutions and, with credit to the authors, out them in a new video. I will think yours through and consider using it. I think I may have to draw it as it has some serious TTK and DPS implications. Ah I see. I guess I just made an assumption when watching last night because of being tired, and didn't consciously update that. My only question now, is how in the heck did they git the ROF so high?
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CCP Saberwing
C C P C C P Alliance
1415
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Posted - 2014.02.08 02:33:00 -
[66] - Quote
Severance Pay wrote: Sounds to me like you weren't even listening to the narrator. I appreciate your input and even more I appreciate your time to read and watch. I want to point out the focus of this video. You are talking about making weapon adjustments when what is discussed is not the issue with the weapon itself. The problem is the redline. The video proves holes in the game mechanics due to the redline i.e. "I must put my isk on the line to participate, and this guy can safely sit behind the redline with little to no risk of losing isk." There are snipers, tanks, and etc that take advantage of this. "I'm not saying nerf railtanks, but perhaps negate their ability to attack from the redline or to attack from extreme ranges."
I had a chat with the Narrator himself last night. The issue is ultimately the redline, yes, but that is being exaggerated by the range of the railgun turret allowing the tank to safely camp beyond reach.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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CCP Saberwing
C C P C C P Alliance
1415
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Posted - 2014.02.08 02:34:00 -
[67] - Quote
The dark cloud wrote: Yeah right go and remove railguns so that he can stomp around 24/7 with his derpship.
That's not at all what I said - and there are no plans to remove railguns altogether. But, I personally think their long range is what allows them to sit out of harm's way and dish out damage to Dropships.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4816
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Posted - 2014.02.08 02:44:00 -
[68] - Quote
CCP Saberwing wrote:The dark cloud wrote: Yeah right go and remove railguns so that he can stomp around 24/7 with his derpship.
That's not at all what I said - and there are no plans to remove railguns altogether. But, I personally think their long range is what allows them to sit out of harm's way and dish out damage to Dropships.
I'd recommend some caution on how you guys proceed with this. Sure, redline sniping/railgunning is a problem but reducing the range on those tools directly impacts intended play-style as well. It's important to remember that this is a symptom of the game mode as well. I know a lot of people say that reducing the range on the sniper rifle would be the best way to go about dampening redline sniping but all that really does is negatively impact the players that don't. If they're going to redline camp, no amount of reduced range is going to stop them.
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The dark cloud
The Rainbow Effect Negative-Feedback
2176
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Posted - 2014.02.08 02:45:00 -
[69] - Quote
CCP Saberwing wrote:The dark cloud wrote: Yeah right go and remove railguns so that he can stomp around 24/7 with his derpship.
That's not at all what I said - and there are no plans to remove railguns altogether. But, I personally think their long range is what allows them to sit out of harm's way and dish out damage to Dropships. Railguns are supposed to have long range. I dare you to change too much on it cause it could ruin the turret for good. Keep allways in mind how "adjustments" to weapon and turrets stats ended up so far:
-Large missiles still garbage and its like winning the jackpot in a lottery if you kill a infantry player with em
-Laser rifles nerfed and since then every 1 just laughs manically at the guy wielding it
-flaylock got nefed so hard that it would be better to melee somebody then shoting that thing. Except you want to look like an idiot.
I could continue the list but you get the point. How about you would simply create a large forcefield instead of a "redline"? Where you cant fire from inside or shot from the outside into it. And yes you allready have the technology at your hands to pull this off. Ya know the forcefield that the MCC has where you jump out. Just create a efffect accross the whole redline. This would put a end to the whole redline sniper/railgun tank debate.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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CCP Saberwing
C C P C C P Alliance
1424
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Posted - 2014.02.08 02:49:00 -
[70] - Quote
Totally valid points - we would look to be careful and not nerf them in to oblivion as they're very much intended to be a long range weapon! Either way, as I mentioned previously I don't believe it's a "simple" fix unfortunately.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Jimbo Boilstaff
THE MASSIVE DYNAMIC
91
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Posted - 2014.02.08 02:59:00 -
[71] - Quote
Great video Judge....
Personally I think i major problem is the ease of fitting tanks.....
By taking the 2nd/3rd guns out,, they free up plenty of cpu/pg to build glass cannons out of militia// basic tank models (slap some aurum damage mods and a proto rail turret you're laughing) which can sit proudly up high in the redzone,,, but were they to take to the field they'd be doomed at the merest molehill
Perhaps methods such as limiting the meta level of vehicle turrets to the meta level of the 'hull' they're being put on (thus making higher level tanks more of a possibility than the future nightmare that awaits as things stand).... Or forcing tanks to fit with all 3 turrets (but allow them to close those spots for the antisocial tankers)
if you've skilled enough into something,,, then by all means have a powerful tool,,, but its far too easy to get a tough as nails tank (it's almost like when LAV's were unlimited for everyone and we all ended up in deathrace2000) |
Miokai Zahou
The Southern Legion The Umbra Combine
133
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Posted - 2014.02.08 03:14:00 -
[72] - Quote
CCP Saberwing wrote:Totally valid points - we would look to be careful and not nerf them in to oblivion as they're very much intended to be a long range weapon! Either way, as I mentioned previously I don't believe it's a "simple" fix unfortunately.
What you need to do is stop looking at fixing the red line camping issue (sniper/railgun) as they are fine as it is and introduce more terrain to take cover in instead of the vast openness that all but the city map has and give incentives to snipers by introducing more areas where they can be camping outside the red line.
To fix the issue where a team is red lined and can't get out of it thus railgun camping/sniper is not there fault, why not introduce a mechanic that allows the MCC to aoe any enemy team member(s) that are sitting X meters from the red line and deals a considerable amount of damage but not enough to kill them. Apply restrictions as you see fit to the mechanic but by all accounts the red line, railguns and sniper rifle (some issues with the draw distance, hit detection and rendering still needs fixing!) are fine.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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STB WIZARD
SVER True Blood Public Disorder.
0
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Posted - 2014.02.08 03:15:00 -
[73] - Quote
Ok I'm kinda late and know there's many opinions on this topic. As a tanker (rail) there are many ways to stop us, we're not unstoppable, and we don't defeat everything. A smart ads will be aware of us on the field, knowing that they can just sit anywhere without being fly swatted out of the air, and they are one of the most effective anti tanks out there with a good crew. Now to know that if you do hunt down a tank or keep them from doing anything while on the field then your doing your job with or without the points you felt you should have made. Bottom line, if you find a tanker that you have knocked out mult of his tanks and he just keeps them coming then that's that, he's a tanker, that's his job, that's what it takes. Now if you can't get your ads on the field then that's the tanker doing his job, bottom line.
As for redline tanking, that **** sucks, agreed but there are opt for them too. As a tanker, it's about the hunt and if you can't catch that ************ in the redline, you move around and find a spot, these maps are too huge to complain if your spawning in the same place every time. Now yes triple stacked dmg mods are hard to take but simple triple stacked resistance works great, yeah heads up fights don't work to we'll but if you can get away with what you have you can turn the tide simply. Now as on option to CCP they can bring back siege mode (I'm not sure that's spelt right) where the dmg of your rail is increased only in a stationary position, and/or range is affected, that would put all rails out of the redline opt. Seeing how it would take time for them to setup position and once there getting hit the same delay would exists.
Idk that's all I got. |
WUT ANG
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
86
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Posted - 2014.02.08 03:54:00 -
[74] - Quote
Rails should be long range just not 600m (across the map) make it like 400 then they will be forced to come off that hill and CCP PLEASE DO SOMETHING ABOUT HAVS ON TOP OF TOWERS.
Oh can anyone tell me if this looks right
Swarms 175m
Rail Turret 600m
Blaster Turret 225 (the longest I've been killed by one)
Missile Turret ? I haven't seen a long distance kill yet cause their not really used.
Missile Turret from Asslt Dropship 215 my longest death
SWARMS SUCK I WANT MY SP BACK
Swarm SP Refund Please!!!!!!!
"LONG LIVE DARK LEGION"
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
565
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Posted - 2014.02.08 10:37:00 -
[75] - Quote
CCP Saberwing wrote:Totally valid points - we would look to be careful and not nerf them in to oblivion as they're very much intended to be a long range weapon! Either way, as I mentioned previously I don't believe it's a "simple" fix unfortunately.
That's the whole reasoning behind the "Orange Line" I suggested prior. It opens up the entirety of the back area to counterattacks, while still giving the defenders an advantage. This would permit enemy players to flank up through the region and potentially destroy the enemy units designed with no resistances for sniping only. Such as placing a pile of remotes into a tank's favorite sniping position, or rolling a tank of your own up to give it a scare. ETC. but in going in you open yourself to being countered by the base-only defenses and the reduced performance within the enemy territory.
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Takahiro Kashuken
Red Star. EoN.
2431
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Posted - 2014.02.08 11:45:00 -
[76] - Quote
Takahiro Kashuken wrote:As for railgun damage, infantry wanted turrets to have ammo so it was always going to do more damage than the handheld FG
Plus railgun turrets can fire across all of the map, sometimes you think it is a tank but in fact its a guy in an installation
Railguns can track but the shell has travel time and also can dip at extreme ranges so you generally have to lead your target, this is a skill to do
8000dmg in a quater of a second, yea now your lying your ass off
I fly DS and im fine with it, i dont even use ADS half the time so my agility is that of a rock anyways but i make up for it with defence, proper flying and you can easily survive in compounds and under 100m and know your area you can avoid smashing into buildings and GTFO out of the way
Spine cresent is the only map i really ever see you mention, on that map the rail installations are my main enemy, most railtanks pilots cant hit **** when its moving but the installations have better accuracy but then again i squad with ppl who can use rails so i act as bait find the tank and while they are shooting at me my squad takes them out
But spine cresent itself is okay to fly around, remove the installations and its great, sure a tank may get dropped in but it takes 3 shots to take me out and if your not moving fast after the 1 let alone 2nd your dead and hiding in the compound is fine since they tend to have high walls massive towers and break LOS to you
Elevation can be tampered with, you are assuming the land the tank is on is level, yet i could go up a slight incline which helps my elevation which means i can shoot targets which are higher up because i used my terrain to my advantage, you nerf the elevation of the turret doesnt matter because they can use the terrain to shoot higher up so what then nerf the terrain?
As for the redline needs to be a shield you cannot re-enter is all fine and dandy but thats a massive buff to DS and why is that? thats because the actualy flying zone is extended by a large amount so for example you could fly alot further into the back of the spawn than a tank can go before you even get a redline warning so that redline rail maybe 150m in the redline yet your DS can easily fly 300m back into the spawn before you get a redline warning
Why wil judge only respond to the yes men who agree with making games DS heaven and that they can never be shot down while he can go into his spawn becauses not effected by the redline shield since its extended for DS
Intelligence is OP
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Bendtner92
Imperfects Negative-Feedback
1622
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Posted - 2014.02.08 12:03:00 -
[77] - Quote
Reduce the optimal range of Railguns (both turrets and installations) and Sniper Rifles to 300-400 meters and keep their effective range at 500-600 meters. This will keep them both as long range weapons, but they would be at risk when operating.
If that is done you could even consider upping the damage of the non-Thales Sniper Rifles without making them OP. With their current 600 meters optimal range the damage should absolutely stay where it is, but with a lower optimal range I really think that Sniper Rifles could get a little more damage.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
186
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Posted - 2014.02.08 12:10:00 -
[78] - Quote
Takahiro Kashuken wrote: Why wil judge only respond to the yes men who agree with making games DS heaven and that they can never be shot down while he can go into his spawn becauses not effected by the redline shield since its extended for DS
That's because people don't read posts without punctuation. Seriously, dude, you've been posting like this all thread long. How about being considerate to other people and writing in a legible way? It's far easier to pay attention when reading isn't physically painful. |
Takahiro Kashuken
Red Star. EoN.
2431
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Posted - 2014.02.08 12:23:00 -
[79] - Quote
Sole Fenychs wrote:Takahiro Kashuken wrote: Why wil judge only respond to the yes men who agree with making games DS heaven and that they can never be shot down while he can go into his spawn becauses not effected by the redline shield since its extended for DS
That's because people don't read posts without punctuation. Seriously, dude, you've been posting like this all thread long. How about being considerate to other people and writing in a legible way? It's far easier to pay attention when reading isn't physically painful. Poor excuse
Its not like im writing in shorthand
Basically it seems anyone that disagrees with him he ignores
Intelligence is OP
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Bendtner92
Imperfects Negative-Feedback
1622
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Posted - 2014.02.08 12:26:00 -
[80] - Quote
Takahiro Kashuken wrote:Poor excuse
Its not like im writing in shorthand
Basically it seems anyone that disagrees with him he ignores Nope. People like you and Spkr are just ignored by everyone because you guys only want invincible tanks and don't care about anything else.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Takahiro Kashuken
Red Star. EoN.
2431
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Posted - 2014.02.08 12:28:00 -
[81] - Quote
Bendtner92 wrote:Takahiro Kashuken wrote:Poor excuse
Its not like im writing in shorthand
Basically it seems anyone that disagrees with him he ignores Nope. People like you and Spkr are just ignored by everyone because you guys only want invincible tanks and don't care about anything else.
While its okay to have invincible dropships and dont care about anything else
Gotcha
Intelligence is OP
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Judge Rhadamanthus
Amarr Templar One
1448
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Posted - 2014.02.08 13:25:00 -
[82] - Quote
Takahiro Kashuken wrote:Why wil judge only respond to the yes men who agree with making games DS heaven and that they can never be shot down while he can go into his spawn becauses not effected by the redline shield since its extended for DS
Because of this responce way back after you first posted.
Judge Rhadamanthus wrote:Takahiro Kashuken wrote:No rails = DS heaven .......... You keep saying no rails = DS heaven. Which I myself explicitly stated the opposite to on two distinct occasions in the video and multiple times on the forum . Could you acknowledge please in your next post, as you keep throwing this at me, that you understand that I have explicitly advocated that rails must stay...................
Until you can take ownership of your misrepresentations I will hold back responding to you. You repeatedly ignore my clarifications and just continue to use the same argument you always do no matter what evidence is provided to you. You are just not listening, and this makes reasoned discussion with you and others in here difficult. Admit I am not advocating rail removal and we can move on.
Everything Dropship youtube channel
my Community Spotlight
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Takahiro Kashuken
Red Star. EoN.
2431
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Posted - 2014.02.08 13:30:00 -
[83] - Quote
Judge Rhadamanthus wrote:Takahiro Kashuken wrote:Why wil judge only respond to the yes men who agree with making games DS heaven and that they can never be shot down while he can go into his spawn becauses not effected by the redline shield since its extended for DS Because of this responce way back after you first posted. Judge Rhadamanthus wrote:Takahiro Kashuken wrote:No rails = DS heaven .......... You keep saying no rails = DS heaven. Which I myself explicitly stated the opposite to on two distinct occasions in the video and multiple times on the forum . Could you acknowledge please in your next post, as you keep throwing this at me, that you understand that I have explicitly advocated that rails must stay................... Until you can take ownership of your misrepresentations I will hold back responding to you. You repeatedly ignore my clarifications and just continue to use the same argument you always do no matter what evidence is provided to you. You are just not listening, and this makes reasoned discussion with you and others in here difficult. Admit I am not advocating rail removal and we can move on.
You made an entire thread devoted to the removal of rails, that is your 1st choice if it was an option to you, a leopard doesnt change its spots
Keep asking for unkillable dropships but instead learn to fly better instead
Intelligence is OP
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Keeriam Miray
R 0 N 1 N
321
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Posted - 2014.02.08 13:32:00 -
[84] - Quote
idk if most ppl know this & maaaybe it's important:
railgun installations do 109% to shields & 89% to armor, which is theoretically wrong...
-í-ç-¦-ü-é-+-+-¦-ï-+ -+-+-¦-¦-é -¦-ï-é-î -é-+-+-î-¦-+ -+-+-¦-+-¦-+-+-¦. -í-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦...
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Judge Rhadamanthus
Amarr Templar One
1449
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Posted - 2014.02.08 13:33:00 -
[85] - Quote
Takahiro Kashuken wrote: You made an entire thread devoted to the removal of rails, that is your 1st choice if it was an option to you, a leopard doesnt change its spots
Keep asking for unkillable dropships but instead learn to fly better instead
Since you will NOT listen I am through with you until you acknowledge my clear thoughts on rail removal, just watch the video again. Read this link. And also since your last comment was clearly an attempt to insult me I am feeling more disappointed with you.
Everything Dropship youtube channel
my Community Spotlight
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Takahiro Kashuken
Red Star. EoN.
2431
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Posted - 2014.02.08 13:58:00 -
[86] - Quote
Judge Rhadamanthus wrote:Takahiro Kashuken wrote: You made an entire thread devoted to the removal of rails, that is your 1st choice if it was an option to you, a leopard doesnt change its spots
Keep asking for unkillable dropships but instead learn to fly better instead
Since you will NOT listen I am through with you until you acknowledge my clear thoughts on rail removal, just watch the video again. Read this link. And also since your last comment was clearly an attempt to insult me I am feeling more disappointed with you.
I cant listen on a forum, i can read the forums tho and i read that epic 15page QQ about big bad rails and how you want them removed
Also that last line is a hint, learn to fly better, the more you do something the better you get at it, the old saying practise makes perfect, if its an insult is simply because you dont think your good enough
Rails dont effect me or my DS, i can fly on spine cresent all day long if i need to, i fit my DS right because i expect rails in every game i play but also im squadded up with enough people who can help to counter the rail
Intelligence is OP
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richiesutie 2
The Rainbow Effect Negative-Feedback
755
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Posted - 2014.02.08 14:04:00 -
[87] - Quote
Takahiro Kashuken wrote:Judge Rhadamanthus wrote:Takahiro Kashuken wrote: You made an entire thread devoted to the removal of rails, that is your 1st choice if it was an option to you, a leopard doesnt change its spots
Keep asking for unkillable dropships but instead learn to fly better instead
Since you will NOT listen I am through with you until you acknowledge my clear thoughts on rail removal, just watch the video again. Read this link. And also since your last comment was clearly an attempt to insult me I am feeling more disappointed with you. I cant listen on a forum, i can read the forums tho and i read that epic 15page QQ about big bad rails and how you want them removed Also that last line is a hint, learn to fly better, the more you do something the better you get at it, the old saying practise makes perfect, if its an insult is simply because you dont think your good enough Rails dont effect me or my DS, i can fly on spine cresent all day long if i need to, i fit my DS right because i expect rails in every game i play but also im squadded up with enough people who can help to counter the rail
In other words you run in tanks squads?
compilation of Patch/build notes
Check it out! :)
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Takahiro Kashuken
Red Star. EoN.
2432
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Posted - 2014.02.08 14:12:00 -
[88] - Quote
richiesutie 2 wrote:Takahiro Kashuken wrote:Judge Rhadamanthus wrote:Takahiro Kashuken wrote: You made an entire thread devoted to the removal of rails, that is your 1st choice if it was an option to you, a leopard doesnt change its spots
Keep asking for unkillable dropships but instead learn to fly better instead
Since you will NOT listen I am through with you until you acknowledge my clear thoughts on rail removal, just watch the video again. Read this link. And also since your last comment was clearly an attempt to insult me I am feeling more disappointed with you. I cant listen on a forum, i can read the forums tho and i read that epic 15page QQ about big bad rails and how you want them removed Also that last line is a hint, learn to fly better, the more you do something the better you get at it, the old saying practise makes perfect, if its an insult is simply because you dont think your good enough Rails dont effect me or my DS, i can fly on spine cresent all day long if i need to, i fit my DS right because i expect rails in every game i play but also im squadded up with enough people who can help to counter the rail In other words you run in tanks squads?
I run with people who can use assult/logi/heavy suits/fg/swarms/ar/cr and vehicles
My squad isnt just everyone assaults and then hide in the MCC because they dont have secondary roles
I got a flexible squad
Intelligence is OP
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
681
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Posted - 2014.02.08 14:54:00 -
[89] - Quote
Great video and post, but as has been previously mentioned - this is a map design issue, once the redline sinks below the burnzone.. it doesn't matter what you do in your redline, you can't see the battlefield, you have no line of sight on the battlefield, you can't shoot anything on the battlefield... Most maps unfortunately are ringed with giant mountains that tower above the battlefield. CCP logicloop really needs to rework the maps to sink the redline below the "sea level" of the battlefield then you'll start to see all these problems magically shrink away. |
DUST Fiend
OSG Planetary Operations Covert Intervention
10628
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Posted - 2014.02.08 14:57:00 -
[90] - Quote
Justicar Karnellia wrote:Great video and post, but as has been previously mentioned - this is a map design issue, once the redline sinks below the burnzone.. it doesn't matter what you do in your redline, you can't see the battlefield, you have no line of sight on the battlefield, you can't shoot anything on the battlefield... Most maps unfortunately are ringed with giant mountains that tower above the battlefield. CCP logicloop really needs to rework the maps to sink the redline below the "sea level" of the battlefield then you'll start to see all these problems magically shrink away. Making every map a plateau just to try and fix railguns is worse than just fixing railguns
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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