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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
711
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Posted - 2014.02.10 18:49:00 -
[1] - Quote
This is a very good video that accurately displays the problem with redline tanks.
I very much agree with the proposal to reduce the angle of elevation and range slightly. This would make it so they have to get out of the red line and really think about their fits. Its about time rail tanks got on our level. Let's bring skill to the skill less. |
Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
711
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Posted - 2014.02.10 19:26:00 -
[2] - Quote
Takahiro Kashuken wrote:No rails = DS heaven Yeah it would be pretty nice to not be one shotted every game. Though judge isn't saying that here, and most dropship pilots don't want to be op. Although all dropship pilots don't want their extremely expensive ships blown up before we can activate a module.
What judge was proposing was a change of stats to make the rail and dropship balance more fair. Currently its DS hell, because we can't fight them. Reducing the elevation and range means they have to come out of the redline, be smarter about fitting their tanks, and fit a turret and have a gunner to fight a dropship threat.
I need a gunner to kill a tank before he runs back to the red, why shouldn't the tank need a gunner to fight off a dropship? That creates a tactical situation that's Dependant on multiple factors and creates interesting battles rather than the usual. "Oh look a rail tank, well can't fly anymore cause if I try and do anything I'll just get shot down. Better go recall and get killed by his 3 other tank buddies on the ground."
Furthermore, this would give me a new tactical option, dropping av troops on the tank, something I can't do in the redline.
Rail tanks should be a hard counter to dropships, but it should be fair and give dropship pilots a chance to fight back against such a threat. Is that really so much to ask? |
Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
716
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Posted - 2014.02.11 18:52:00 -
[3] - Quote
Luk Manag wrote:First, let me start with the disclaimer, I hate dropships and dropship pilots, mainly because they are a continuous and nebulous threat just waiting to rush in and ruin my gunfight and they usually think they deserve to be unassailable. Generalizing is good and all, and yes there are dropship pilots who want to be invincible. Judge is not one of those pilots, nor am I and what he is proposing is not making the dropship unassailable.
Luk Manag wrote:Swarms only work in combination with numerous other AVers and they should be buffed, they need to be fast enough to hit dropships that hit afterburners and outrun every other volley. An AA swarm is needed. While I agree the swarms should be buffed let's not make them too powerful. I could see two prototype swarms being able to kill a proto fit dropship but it should take more than one. Otherwise pilots have wasted massive amounts of sp and isk.
Luk Manag wrote:Anyway, the idea of limiting rail elevation and range is unreasonable. You will always be able to use terrain contours to elevate a shot above the normal range of motion, so any additional limits would be pointless. As for limiting range, it would neutralize the role of AV sniper. Limiting the elevation Is not unreasonable, as you said you will always be able to use terrain contours to elevate a shot. Limiting the elevation slightly would make a difference in the balance. The range that judge sampled in his video wouldn't diminish the sniper role of the rail tank. 450m is well outside the range of other tanks and av. The rail wouldn't be able to sit 115m back in the red and snipe, it would have to be somewhere on the battlefield. It can still snipe from across the map, just not from the safe zone. If you think that's unfair I have nothing more to say to you.
Luk Manag wrote:I realize you don't like being sniped, but you should be thankful you have enough EHP to avoid being one-shotted. gallente ships don't get one shotted, however caldari ships do. If the tank has a partical accelerator then it can one shot my dropship. 707k gone and I can't even do anything about it, even if I did see him in the red line, I'll just get killed getting into a position to fight him by the redline. I don't like a sniper that can't be fought, and the only place to hide is in a useless position on the map that any forge or swarm can knock you out of.
Luk Manag wrote:You're already basically immune to infantry AV, but that's not enough for you (typical DS pilot entitlement). I would grant you a higher flight ceiling, or cheaper dropships, but not immunity from snipers. dropships are not by any means immune to infantry av, a wiki breach forge gun can one shot a python, any forge gun paired with an adv swarm launcher can kill or at minimum deny an area to a dropship. I think the forge gun dropship balance is pretty good, maybe give the forge gun a little less charge time. The only one I disagree with is the wiki breach. I don't care much for one shot kills on my very expensive dropship, because there is no tactics or strategy, much like with rails, point and click. What would a higher flight ceiling do? Do you know anything about dropships? As judge said in the video multiple times the dropships typical operating height is 80-100m or lower. Anything above that is useless, oh but we can fly around up there and not get hit by rails but be absolutely useless? Yeah that's why I specd into dropships.
If things stay the way they are then there has to be a price reduction for dropships. A gunlogi frame only costs 97k. The proto turret that can one shot a caldari dropship is only 257k. My python runs me 707k. So yes they will have to be as cheap as tanks, otherwise every dropship pilot will go broke and start running tanks to pay the bills. I'm sure as an infantry player you would love that.
Most ace pilots don't want to be immune from sniper tanks either, we want the engagements to be more than a rail tank gets called down in the red. We just want a chance to fight back like any other merc on the field. Or at least have a chance to hide or use our mobility to run. That's not entitlement, that's asking for fair gameplay.
Oh and my disclaimer, I hate players who think the counter to dropships should be an easy OHK and hardly know anything about flying dropships. |
Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
728
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Posted - 2014.02.13 10:26:00 -
[4] - Quote
Atikali Havendoorr wrote:I nominate this to the Post of the week! Agreed. Current av weapons can still fight off dropships if the player knows what they are doing and know how dropships operate. I have seen midas fend off multiple assault dropships with his forge gun. I have great respect for forge gunners because they are at the same risk and need as much skill as a dropship pilot to do their jobs. I have very little respect for rail tanks that hide in the redline. |
Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
729
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Posted - 2014.02.14 20:40:00 -
[5] - Quote
Judge Rhadamanthus wrote:Skihids wrote:Judge is doing a fantastic job of presenting well researched analysis regarding dropships......Like many of us he wants a balanced and fun game, not an "I win" button. .....As a group, pilots are extremely proud of their skills. They don't want the requirements dumbed down to where just anybody can jump in and perform at the same level as an experienced pilot. They want all their experience to mean something. They don't want the dropship to become just another piece of equipment like the scanner that is just as effective in a beginners hand as someone who's been using it for a year. Pilots are equally against the role becoming OP and the next FoTM. We want it to be challenging AND rewarding.
Those are some kind words. And from a skilled pilot such as yourself I really do appreciate them. You nailed it on what pilots want. Well said. Seriously, this is exactly what pilots want. +1 skihids very well said! |
Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
749
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Posted - 2014.02.17 00:44:00 -
[6] - Quote
Luk Manag wrote:CEO Pyrex agrees with Judge. While utterly dominating in a Domination (Assault Dropship), he lamented on the level of risk a prototype railtaink represents. He cited all of the rigorous evidence, because you guys think tanks should have less range and be prevented from pointing up... silly. I'm fine with removing redlines, but don't nerf the only real counter for the Dropship. So its not okay for rail tanks to snipe across a map from close to the redline, but okay when they can sit so deep in the redline dropships have to recall or be shot down? Do you honestly know anything about dropships? At all? What is your experience with a dropship?
They can keep their ridiculous damage and charge time because they are the "only" counter to other tanks, they shouldn't be able to have that kind of power from the safe zone, its balance bro, just think about. Also on every railtank thread there is a list of other counters besides a railgun. |
Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
749
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Posted - 2014.02.17 01:28:00 -
[7] - Quote
Luk Manag wrote:Beld Errmon wrote:Luk Manag wrote:Pvt Numnutz wrote:Luk Manag wrote:CEO Pyrex agrees with Judge. While utterly dominating in a Domination (Assault Dropship), he lamented on the level of risk a prototype railtaink represents. He cited all of the rigorous evidence, because you guys think tanks should have less range and be prevented from pointing up... silly. I'm fine with removing redlines, but don't nerf the only real counter for the Dropship. So its not okay for rail tanks to snipe across a map from close to the redline, but okay when they can sit so deep in the redline dropships have to recall or be shot down? Do you honestly know anything about dropships? At all? What is your experience with a dropship? They can keep their ridiculous damage and charge time because they are the "only" counter to other tanks, they shouldn't be able to have that kind of power from the safe zone, its balance bro, just think about. Also on every railtank thread there is a list of other counters besides a railgun. I think the redline should be an energy shield that blocks weapons fire. I think there should be more ways to kill the OP assault dropships. I understand that they are really fun and add some dynamic tactics to the otherwise two dimensional gunplay, but I really hate seeing those pilots get kill after kill with 0 deaths. I hate seeing them shoot up out of range of ALL weapons when there's a threat detected. You really are a moron, kill after kill with zero deaths? try flying one and tell me how you feel about losing 450+ k ISK because a 70k tank 2 shots you, or a 27k viper runs into you or though rarely these days an RDV decides to teleport into existence right in front of you. Redline rail tanks aren't the only counter, a good forge gunner can take a dropship down, 2 good forge gunners can wtfbbq one before he even has a chance to change direction, add in those forge gunners having squad mates that look after them (rep hives ect) and they are an unassailable hard counter to the lol OP dropship. Oh, a painful insult! Most of my tanks cost 450k and I blow them up all the time, so I understand the risk (isk) vs reward game. Assuming you come out of the redline and risk anything. Also tanks don't die as quickly as dropships and are much better tanked when av tries to take them out. You must be fitting some good mods on a tank to get it to 450k that is just 100k or so more expensive than an assault dropships chassis. |
Pvt Numnutz
Black Phoenix Mercenaries
780
|
Posted - 2014.02.20 17:58:00 -
[8] - Quote
Kigurosaka Laaksonen wrote:Good video. A few points I wanted to hit on, but just one for now. By about 22:22 Judge has already made his suggestion for reducing the elevation on Rail Turrets. That's fine. He goes on to say "Tankers can be defended from dropships easily. Fit a turret on the roof and you can hit us with the exact same weapon we're hitting you with. It becomes a fitting balance. No top turret, dropships have great advantage. If they're above you." About this 'fitting balance.' Secondary turrets can be very restrictive on CPU/PG. No matter which Small Turret slot you use on the fitting window (and no matter where it shows the turret on the fitting window model), your first turret defaults to the front. That means to put the turret on top, you must fit a front turret. Is this a bug, or is it intended? If it's a bug it needs to be fixed. If it's intended, it needs to be rethought. How is it 'fitting balance' for me to maybe be able to hit you with the same weapon you're hitting me with if I need to fit two of them to do it, only have one of them be useful (and only if you're in its firing arc,) and possibly sacrifice whatever tank, gank, or utility I had originally intended to fit? If I could actually get my turret to be on top without needing to fit two of them, all of my tank fits would have a top turret. Edit: added link to video Ummm you can bro, just put one turret on. I have dropship fits with only one turret and I can choose either side. Just select which spot you want it on and put it in. No need to also fit a front turret. |
Pvt Numnutz
Black Phoenix Mercenaries
780
|
Posted - 2014.02.20 18:01:00 -
[9] - Quote
Kigurosaka Laaksonen wrote:Pvt Numnutz wrote:Ummm you can bro, just put one turret on. I have dropship fits with only one turret and I can choose either side. Just select which spot you want it on and put it in. No need to also fit a front turret. It's as if you didn't read my post. Try again and report back. I really don't know what to tell you, I have a tank fit with a top turret and a tank fit with a front turret |
Pvt Numnutz
Black Phoenix Mercenaries
780
|
Posted - 2014.02.20 18:36:00 -
[10] - Quote
Doc DDD wrote: Don't forget drop ships get bonuses( rate of fire and damage ) to small turrets that tanks do not get. Argument is considerably flawed.
Red line rails and snipers may be annoying but it really is due to the red line.
In my opinion this whole argument is like scissors complaining that rock is smashing them too hard and that scissors needs to be able to cut paper and rock. Real drop ship pilots squad with rails, blasters, heavies, logis, scouts and they communicate. It is the team that wins the battle. Not one rail picking off a dropship who was picking off a logi that was repping a heavy that was covering a scout that was hacking a point.
I have played against the best dropship pilots in the game, they usually average around a 6:1 kdr in PC. The ONLY thing killing them is rails and forges. Waiting for a dropships hardener to be on cooldown while watching for incoming rail fire while trying to secure a point takes timing as any pilot worth his salt bolts after taking one shot. Who cares if someone is railing from behind a rock in the very back of his red line, he's not dropping up links or hacking points. If he was out of the red line you would just hover over him and blow him up in 2 clips and we would all be crying for a dropship nerf.
Rails need the alpha to pop hardened madrugars with dual reppers, dropships need to stay away from the pointy ends of rails. Don't try to balance the game around pub matches. Just my 2 cents. Do tanks need a ROF or damage skill? I mean don't they get tracking stuffs in their skill tree? If they had more damage it would only be rails.
In my opinion tanks don't have a rock paper scissors, they have rock, the rail gun. I think that the rail gun should have reduced elevation and range. It would still be able to shoot across the map, just not from the safety of the redline. Why shouldn't the dropship have the option to engage? Honestly if a tank can't figure out how to deal with a dropship floating over him he's a bad tanker, and in PC I'm sure they are using gunnlogis and Maddie's that takes a while to destroy if well fit. Anyway reduce elevation and range to make the rail have a role, that of a tank destroyer. Then if the tank destroyer wants AA but a turret on the roof. Then give the missile turret increased elevation to counter dropships. Rail anti tank, blaster anti infantry, missiles anti air. Rock paper scissors.
Quite frankly I care if he is behind a rock in the redline because that means no more flying for me, and if so I'll either get shot down or be next to useless. Because that requires no skill PC or pub. I'm shocked that people haven't figured out different ways of shooting down dropships in PC, but then again people don't even want to add dropships into their tactics and think about when they are truly vulnerable. I'm not going to tell you, but I'm waiting until av figures it out on their own. |
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Pvt Numnutz
Black Phoenix Mercenaries
780
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Posted - 2014.02.20 18:39:00 -
[11] - Quote
Kigurosaka Laaksonen wrote:Pvt Numnutz wrote:Kigurosaka Laaksonen wrote:Pvt Numnutz wrote:Ummm you can bro, just put one turret on. I have dropship fits with only one turret and I can choose either side. Just select which spot you want it on and put it in. No need to also fit a front turret. It's as if you didn't read my post. Try again and report back. I really don't know what to tell you, I have a tank fit with a top turret and a tank fit with a front turret Apologies for my rude tone then. In that case, it must be a bug. I just got into a match with a test fit HAV. I placed the turret in the left slot and the model showed it on top. I named the fit "top turret." When I called it in, the turret was on front. And as Judge states in his video, you can't balance around bugs. EDIT: Which isn't to say don't balance it, but rather, fix the damn bug. EDIT: And just for ***** and giggles, go ahead and make a test fit HAV, Numnutz. In the fitting window, only fit one small turret. Make sure you can see that the fitting window model shows the small turret up top. Name it "Top Turret Test" to make it obvious. I used a Soma. Maybe you can try a Sica. Let me know what you find out. No worries, I have been avoiding getting on dust as I'm sure there are hundreds of forge guns waiting for my dropship. I had made a fit with a top turret but I can't remember if it actually was on the top in game or not. I know it showed up on top in fitting. Maybe I'll get on and call one in. If you are correct then yes CCP should fix it. |
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