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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Cyrus Grevare
WarRavens League of Infamy
0
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Posted - 2013.12.29 19:19:00 -
[1] - Quote
Hello fellow Dust players, a fan of the game here o7
I'm finding myself enjoying the game quite a lot despite some of the flaws we all know it has, I'm still confident that Dust 514 is growing into a more robust offering little by little. So with that in mind, I started building a fitting tool on my spare time (usually after I cap out ) to help with the fitting planning and such, it still has a good ways to go and I'm yet to implement a lot of things I have on mind, but I figured I'd let you guys know about it anyway and maybe get some early feedback before I drop more features, also we all know that one can always do a patch later to fix things
I'd like to point out that I started this before CCP released the SDE files, so I had mixed feeling knowing such files existed , still I'm making a partial implementation of the information contained there, partly because I had already designed the groundwork for working with manual input and more importantly because some of the information there just doesn't make sense to me or is incomplete/incorrect (I hope I can get some guidance from by a blue tag later on, it would be much appreciated )
There's still a lot of content to be loaded, I'm on that, also the site is not finished so be kind - expect some debugging and errors somewhere, this is a spare time endeavor and I have yet to do a lot of polish, basically any suggestion, bug reporting or positive feedback is welcomed.
Regards.
www.protofits.com |
Cyrus Grevare
WarRavens League of Infamy
0
|
Posted - 2013.12.29 19:22:00 -
[2] - Quote
[RESERVED] |
Buddha Brown
Factory Fresh
485
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Posted - 2013.12.30 23:19:00 -
[3] - Quote
I just discovered this forum down here so wondering if that's why no replies yet.
I gotta say I like the layout of your site, it is muuuuch better than all the spreadsheet based fitting tools. I dont know if there are more fitting tools out there like this one but I would love to see a completed browser based tool.
Easy to navigate skills, love that. The drop down menus had me concerned at first since the number didnt show up until I moused over it, assumed it was just an early stage thing.
I like the gear and dropsuit listings, sticking with the red/white text makes the longer lists very easy to go through.
I would say you're on to something for sure, as long as Dust survives this should be the go-to tool once complete. Im no web designed or anything but seems like it just needs the rest of the content to be a really effective, easy to use tool.
Nice job +1 |
Mithridates VI
Imperfects Negative-Feedback
2376
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Posted - 2013.12.30 23:54:00 -
[4] - Quote
This looks nice. Good work!
Please refrain from utilizing such inflammatory sarcasm in the future. GÇö CCP Eterne
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Mithridates VI
Imperfects Negative-Feedback
2376
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Posted - 2013.12.30 23:56:00 -
[5] - Quote
Might want to take a look at the settings for your webserver, though.
Probably best to disable directory navigation unless you have a use for it: http://www.protofits.com/public/images/
Google has indexed a whole bunch of stuff like: http://www.protofits.com/fittings/fits/0/0 and http://www.protofits.com/fittings/slot/0/
Please refrain from utilizing such inflammatory sarcasm in the future. GÇö CCP Eterne
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Snail Super
Wraith Shadow Guards D.E.F.I.A.N.C.E
17
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Posted - 2013.12.31 00:10:00 -
[6] - Quote
I held off on giving feedback because I thought you were gonna make more [reserved] posts, but seeing how someone has already commented. I'll give my user experience so far.
What I like so far is that your tool doesn't require me to jump from one page into another. Everything I need is on just this one page. If I wanted to adjust my skills accordingly, it's right there. If I want to see the stats of a certain equipment/dropsuit/weapon, It's right there. You're the first site to do that among the ones that I've tested out.
Yes, you're right. There is a lot of missing content, but the few equipments/dropsuits/weaponry shows how it will look like when the tool is up to date.
Things that could be improved: There needs to be a visual indicator, possibly a color change, when I use more CPU/PG then a dropsuit can provide. For the skills tree, it would be nice if we saw what level is needed in order to continue to progress deeper into the skill tree. Right now, for example, I can set the Assault Rifle Proficiency to 5, but the prerequisites to level up the proficiency would still be zero. If possible, the prerequisites could be filled in for us when done so.
I'll just leave it at that for now. I'm sure you have a lot on your plate with the release of the SDE. More feedback later. :D
SoonGäó
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Flyingconejo
KILL-EM-QUICK RISE of LEGION
374
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Posted - 2014.01.01 00:46:00 -
[7] - Quote
Really nice tool, thanks! |
G Torq
ALTA B2O
340
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Posted - 2014.01.01 17:24:00 -
[8] - Quote
Really nice - Also, "yay - competition" ;)
Can I suggest import/export features? I've added export into a variation of the EVE CFL (Common Loadout Format), as well as an internal format. Will look at importing later (got more important/interesting things to do first)...
Dust.Thang.DK's exporter wrote:{
"clf-version": 0, "X-clf-type": "DUST", "X-generatedby": "DUST.Thang.Dk", "X-dust_thang_dk-ID": 31, "metadata": { "title": "Methana", "description": "Methana" }, "ship": { "typeid": 351253, "typename": null }, "presets": [ { "presetname": "Methana", "modules": [ { "typeid": 353774, "slottype": "lturret", "index": 0 }, { "typeid": 352550, "slottype": "vhigh", "index": 0 }, { "typeid": 352034, "slottype": "vhigh", "index": 1 }, { "typeid": 352069, "slottype": "vlow", "index": 0 }, { "typeid": 365777, "slottype": "vlow", "index": 1 }, { "typeid": 353983, "slottype": "vlow", "index": 2 } ] } ]
}
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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Cyrus Grevare
WarRavens League of Infamy
2
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Posted - 2014.01.02 08:34:00 -
[9] - Quote
Thanks for the feedback, I'll add this to my notes ^^
G Torq, I thought nobody had made one :D I searched for one before I started building the site - this was pre SDE arrival I must add, since I didn't find one even for EVE! I figured it'd be a while before any would be willing to make one, looks like we came up with the same idea at roughly the same time :p
Your site rocks I must say, I still have a lot to do to make this anything like a competition :D
o/ |
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CCP FoxFour
C C P C C P Alliance
14286
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Posted - 2014.01.02 10:57:00 -
[10] - Quote
Awesome stuff! Thank you for your hard work! :D
CCP FoxFour // Game Designer // Team True Grit
http://twitter.com/regnerba
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G Torq
ALTA B2O
341
|
Posted - 2014.01.02 12:13:00 -
[11] - Quote
Cyrus Grevare wrote:Thanks for the feedback, I'll add this to my notes ^^
G Torq, I thought nobody had made one :D I searched for one before I started building the site - this was pre SDE arrival I must add, since I didn't find one even for EVE! I figured it'd be a while before any would be willing to make one, looks like we came up with the same idea at roughly the same time :p
Your site rocks I must say, I still have a lot to do to make this anything like a competition :D
o/ Yeah, I started mine early November, but only sharing it via IRC. When Saberwing let slip that the SDE was inbound, I closed shop again, waiting for it to arrive :)
3 hours after the SDE landed, I had the first bit integrated (far from anywhere meanfull, but hey!), and some time later posted an announcement to My Dust and General Discussion - the latter was instantly buried :p
Depending on how far along you are with the SDE, I can recommend this thread. Also, I suggest you join us on #Dust-Dev, and in http://NewEden-Dev.com/ - more information here and especially here!
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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Brush Master
HavoK Core RISE of LEGION
1014
|
Posted - 2014.01.02 12:23:00 -
[12] - Quote
Cyrus Grevare wrote:Hello fellow Dust players, a fan of the game here o7 I'm finding myself enjoying the game quite a lot despite some of the flaws we all know it has, I'm still confident that Dust 514 is growing into a more robust offering little by little. So with that in mind, I started building a fitting tool on my spare time (usually after I cap out ) to help with the fitting planning and such, it still has a good ways to go and I'm yet to implement a lot of things I have on mind, but I figured I'd let you guys know about it anyway and maybe get some early feedback before I drop more features, also we all know that one can always do a patch later to fix things I'd like to point out that I started this before CCP released the SDE files, so I had mixed feelings knowing such files existed , still I'm making a partial implementation of the information contained there, partly because I had already designed the groundwork for working with manual input and more importantly because some of the information there just doesn't make sense to me or is incomplete/incorrect (I hope I can get some guidance from by a blue tag later on, it would be much appreciated ) There's still a lot of content to be loaded, I'm on that, also the site is not finished so be kind - expect some debugging and errors somewhere, this is a spare time endeavor and I have yet to do a lot of polish, basically any suggestion, bug reporting or positive feedback is welcomed. Regards. www.protofits.com
you should definitely join Team Fairy Dust so your never left out on information you need to build your tools, find us on irc (coldfront.net) channel: #dust-dev you can talk to FoxFour in there regarding any of the export problems.
good job so far, it shows what the community can do when CCP enables us. Add a save and share feature and you got a big winner. If you have questions, email [email protected]
514th Wing // Team Fairy DUST // Havok Core
[email protected]
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Heinz Doofenshertz
BetaMax.
608
|
Posted - 2014.01.02 13:29:00 -
[13] - Quote
Not a bad site. I do have one recommendation limit avalible mods to those that can be fitted to that slot, I put a suit into the low slot of a suit, it was interesting
Dust514 Stats, Have you updated today?
I do maths, and sit in a corner.
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Dirks Macker
Enlightened Infantries Special Planetary Emergency Response Group
109
|
Posted - 2014.01.02 14:57:00 -
[14] - Quote
I like the visual layout, well done.
At a quick glance, you are missing ferroscale and reactive armor, as well as some biotics mods. |
Scout Registry
235
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Posted - 2014.01.02 15:19:00 -
[15] - Quote
Excellent job! +1 and spreading the word. Couldn't help myself ... had to click around and explore a 'bit :-)
Made a few observations and discovered potential math error while testing against known Scout gk.0 values.
Max dampening values and max scan range values (using four cmp LPM) returned expected values. There appears to be an issue with max speed. With passive bonuses alone, your tool is returning 9.21 m/s (way too high). For what it's worth, my max speed value for the gk.0 is 11.11 (max skilltree, 4 cmp kincats).
Absolutely loved the intuitive interface. Everything came naturally. Except for my being unable to quickly "clear slot" ... didn't look around very long, but it wasn't particularly obvious (IMHO).
Edit: Found another bug. I was able to fill ILW and ISW slots w/Core Locus Nades. First, selected Core Locus for SCG slot. Next, clicked ISW slot; kept everything unselected; clicked commit button (select). Confirmed bug; same steps reproduced outcome with the ILW slot. |
Vrain Matari
ZionTCD Public Disorder.
1420
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Posted - 2014.01.02 16:53:00 -
[16] - Quote
Great stuff Cyrus! Much appreciated =)
I support SP rollover.
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IgniteableAura
Pro Hic Immortalis
431
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Posted - 2014.01.03 04:12:00 -
[17] - Quote
My only suggestion would be to organize items into folders. Streamline it so for example when you open dropsuits it opens up the racial suits as well. Structure it like how it is in game to give it continuity.
Awesome job, look forward to updates.
PHI Recruitment
or PHIsh Tank in game
Twitch
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
345
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Posted - 2014.01.03 08:40:00 -
[18] - Quote
Great tool. Interface is very nice too. |
Turkevich
Subdreddit Test Alliance Please Ignore
111
|
Posted - 2014.01.06 17:53:00 -
[19] - Quote
Nice tool. Here is my feedback.
1) Skill tree needs to populate prerequisites automatically 2) My Syndicate SMG isn't a militia item. It's equivalent to standard SMG so it should be in the "basic" category. Perhaps it was wrong in the SDE? |
Cyrus Grevare
WarRavens League of Infamy
13
|
Posted - 2014.01.10 22:57:00 -
[20] - Quote
Populated and Sync'd all items from the SDE to site (might be missing a few) and fixed some bugs mentioned, some issues still remain as well as desperately needed features, working on it
But all is going well, Thanks for your feedback.
I'll be sure to drop by http://NewEden-Dev.com/ and the IRC channel, any help is greatly appreciated. |
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Heavenly Daughter
the Aurum Grinder and Company
284
|
Posted - 2014.01.11 00:42:00 -
[21] - Quote
Nice work, Looking forward to seeing it develop.
. __
/.)\ Nade | Scan Attempt Prevented | 34 mill SP
\__/ 514 | NFP Prime League Winner| Longest Kill 588 Mtr
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Snail Super
Wraith Shadow Guards D.E.F.I.A.N.C.E
17
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Posted - 2014.01.11 01:14:00 -
[22] - Quote
Nice work on populating items from the SDE and the inclusion of the CPU/PG meter, it really helps a lot.
[Minor Bug] CPU / PG re-addition?
Something is happening in the recalculation of CPU and PG when you change the skill tree.
Here's a simple example of how to reproduce it:
1. Make sure the skill tree is zero'd out (For a more controlled environment) 2. Select a suit. (example:Militia Minmatar Light Frame Suit) 3. Equip two items into the suit that consumes CPU and PG. (example: militia armor plate and a nanite injector) 4. Take note of how much CPU and PG is consumed. (example: 35/110 CPU, 3/30 PG) 5. Make a change in the skill tree. (example: setting dropsuit command from level 0 to 1) 6. Now look at the CPU and PG consumed. (example: 55/110 CPU, 10/30 PG) 7. Repeat steps 5 & 6 to reproduce bug calculation.
WORKAROUND: If you remove an item on the suit, the correct calculation shows up. I propose some kind of reset before calculating the stats/CPU/PG when the skill tree is changed as a temporary fix until the real problem can be found within the code.
[Bug] Requirements in Militia Gear?
While trying to come up for an example to reproduce the CPU/PG bug, I noticed that some Militia items are highlighted red (meaning the item hasn't met a requirement skill in order to use?). If I'm not mistaken all Militia items don't have a prerequisite skill in order to be used.
[Feedback]
I ask that there be no color change (Yellow to Red) on the CPU/PG meter until AFTER the CPU/PG consumed goes over the maximum limit. I got confused when I was approaching the maximum limit and it changed color thinking I hit past the maximum available limit when I have not.
SoonGäó
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Heavenly Daughter
the Aurum Grinder and Company
289
|
Posted - 2014.01.13 10:24:00 -
[23] - Quote
Found a minor issue and one bug.
Some of the militia items have your designation letter missing from on the icon (e) missing from some items.
more important is
don't set any skills and call in a Mk.0 and fill with militia gear and this will make the CPU and PG counts go red.
Now change the core skill to add level 5 electronics and this works ok, it reduces the skill and the both turn green. now change the same skill back to 0 , this causes an error as the display is not reset not is the CPU or PG count for the suit. you can also set any value now and the displayed data remains the same.
The Organ Grinder & Co. EVE
Heavenly Daughter-Merc Records
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Cyrus Grevare
WarRavens League of Infamy
13
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Posted - 2014.01.14 19:19:00 -
[24] - Quote
Fixed the gauge issues and made coloring red only when going over max values also corrected the militia items designations manually (and requirements - which was my bad ), I hope next SDE updates has that info so I can sync correctly. |
Jadek Menaheim
Xer Cloud Consortium
1720
|
Posted - 2014.01.14 22:36:00 -
[25] - Quote
Cyrus, this is incredible work! Go WarRavens!
Borne Velvalor, bested my last signature with style. I present a new challenge.
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sssbassil
WarRavens League of Infamy
17
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Posted - 2014.01.15 05:06:00 -
[26] - Quote
CCP FoxFour wrote:Awesome stuff! Thank you for your hard work! :D
nice Cyrus
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5111
|
Posted - 2014.01.15 06:24:00 -
[27] - Quote
This is awesome, thank you for your work!
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5171
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Posted - 2014.01.16 10:44:00 -
[28] - Quote
So I noticed some inconsistency with how your site handles the Commando reload speed bonus when combined with the rapid reload skill. For instance, for the scrambler rifle it takes 75% of the reload speed and then 85% of that new value, making the final reload speed 65.25% of the original. Meanwhile, for the say the rail rifle it compounds a 25% increase to reload speed with the 15% increase to reload speed, creating a total 43.75% increase to reload speed, making the original reload speed 56.25% of the original.
I always assumed the correct method was the latter, but I could be wrong.
ARC Commander
CPM Info and Q&A - Status: Open
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Cyrus Grevare
WarRavens League of Infamy
15
|
Posted - 2014.01.16 18:08:00 -
[29] - Quote
I did have an issue in some of the skills, before I had access to the SDE I calculated Reload Speed as a percentage increase, but in reality it works as a percentage decrease.
Percentages from different skills are multiplied before applying to the base value, so fully maxed skills in rapid reload for say AR gives an 85% reduction - times the Commando bonus of 75% (0.85 * 0.75) would be the overall 63.75% reduction in reload speed.
As far as I know (Not really dev confirmed ) you don't apply bonuses from one skill then another, you multiply them all and then apply the bonus. I do hope I'm not wrong as currently all calculations which are a percentage penalties work this way in the site
www.protofits.com - a fitting tool project
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G Torq
ALTA B2O
370
|
Posted - 2014.01.17 20:14:00 -
[30] - Quote
Cyrus Grevare wrote:I did have an issue in a few of the RR skills, before I had access to the SDE I calculated Reload Speed as a percentage increase, but in reality it works as a percentage decrease. Percentages from different skills are multiplied before applying to the base value, so fully maxed skills in rapid reload for say AR gives an 85% reduction - times the Commando bonus of 75% (0.85 * 0.75) would be the overall 63.75% reduction in reload speed. As far as I know (Not really dev confirmed ) you don't apply bonuses from one skill then another, you multiply them all and then apply the bonus. I do hope I'm not wrong as currently all calculations which are a percentage penalties work this way in the site EDIT: Also I found that Rail Rifle bonus was 5% instead of 3% - corrected. I might not have covered this yet, but ... :)
You have 3 modifiers: modifier.x bonusModifier.x activeModifier.x
The bonusModifier.x gets applied to 0 or more modifier.xs, where adapterType/adapterType.tag/tag lines up.
So you can have some things, that affect other things, though skills would (as I can see) never affect other skills.
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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Cyrus Grevare
WarRavens League of Infamy
15
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Posted - 2014.01.19 18:40:00 -
[31] - Quote
I've opened up user registry to the site, fairly simplistic log in system really. The benefit for creating an account is that you can create multiple characters and fittings and have them saved for later use, you can quickly apply fittings between your saved characters to see how different skill sets affect them.
Of course those that don't register will still be able to fully enjoy usage of the fitting tool as it currently stands.
With this I'm closer to enter a 'Beta' build, like always if you have any issues or bugs to report, I'd really appreciate the feedback.
Regards
www.protofits.com - a fitting tool project
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CCP Logibro
C C P C C P Alliance
4472
|
Posted - 2014.01.20 10:56:00 -
[32] - Quote
I think one thing from personally using it that would be helpful would be to provide a way to quickly set skills to 0 and then skills to all max.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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Jadek Menaheim
Xer Cloud Consortium
1769
|
Posted - 2014.01.20 10:57:00 -
[33] - Quote
Hi, Cyrus. I gave you a mention in a community font pack I just released. You may find it helpful for this great project.
Link: https://forums.dust514.com/default.aspx?g=posts&t=137109&find=unread
McDonell Miller Explains the Dust Challenge Lottery Protocol
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Cyrus Grevare
WarRavens League of Infamy
15
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Posted - 2014.01.20 23:33:00 -
[34] - Quote
CCP Logibro wrote:I think one thing from personally using it that would be helpful would be to provide a way to quickly set skills to 0 and then skills to all max.
On it
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
15
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Posted - 2014.01.20 23:35:00 -
[35] - Quote
Great!
Thank you, I'll see how it fairs on the site as soon as I can, happy to see good efforts being made for the game.
www.protofits.com - a fitting tool project
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Kaze Eyrou
SVER True Blood Public Disorder.
433
|
Posted - 2014.01.21 00:16:00 -
[36] - Quote
First off, so far an amazing job! This is what I had in mind for if they made an easy click-interface to be able to check your fittings. Not only that but good idea showing the base stats, and then showing [actual stats in brackets]... wonderful!
One thing I've noted: when I load my character and one of his fits, it's telling me that simply with skills an mk.0 Logistics suit has 406.25 armor?! That's a bug somewhere!!
My guess would be something with calculating the armor stat somehow? Well I barely got past programming 101 but I'll plug and play from my end and let you know. (Also, laziness dictates I post and not read others... so now I'll go back ... haha)
Again, great work!
EDIT: Oh and one more thing: The fonts seem a little hard to read? I'm getting a white text on white background (not fully white so I can read it but it's extremely difficult... also might have been addressed earlier)
// Support Logi / Logi Bro // Forge Gunner // @KazeEyrou
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Cyrus Grevare
WarRavens League of Infamy
16
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Posted - 2014.01.21 02:39:00 -
[37] - Quote
Thanks :)
I fixed the armor error, there's some skills with ill applied bonuses that have escaped me, these should be fixed now, let me know if you see another.
Can I ask what browser you're using? I haven't done a full spectrum test and try to apply to generic styles as much as possible.
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
16
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Posted - 2014.01.21 03:33:00 -
[38] - Quote
Did function to max all skills and to reset all skills :)
I haven't forgotten the auto populating skills, but that's a bit more challenging with what's currently established. I'll try to make it work and have it ready if able as soon as possible though.
www.protofits.com - a fitting tool project
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HeroCalledJayne
Fraternity of St. Venefice Amarr Empire
1
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Posted - 2014.01.21 16:59:00 -
[39] - Quote
Cyrus Grevare wrote: For the font legibility issue, can I ask what browser you're using? I haven't done a full spectrum browser test and usually try to apply to generic styles as much as possible to avoid compatibility issues.
I get the same thing, white on white, but only from the dropdown menu's on the skill tree. Google Chrome 32 on Windows 7. If I mouse over the text it turns to light gray IIRC so I can tell where it's at.
Also, suggestion for the future, I think the selection menus can be improved with more subcategories, smaller font, and clearer category titles. For example, if I'm looking for a weapon, I probably want a specific one. Expanding prototype I get EVERY weapon. Sub categories for shotguns, nova knives, etc would probably be more helpful. Dropsuits would be split by logi, assault, etc.
Or if not categories, at least put all similar items together, then by DPS, or powergrid useage or something. I'm a bit bias towards Eve Fitting Tool, but I like their layout for modules. Alphabetical is kinda helpful, but when you're trying to get the best and don't have memorized what that is, having stats to sort by is more helpful.
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Cyrus Grevare
WarRavens League of Infamy
19
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Posted - 2014.01.22 22:06:00 -
[40] - Quote
Fixed white background on Chrome's dropdown for skills.
Further categorized lists when selecting an item for a particular slot and reduced font size on listings.
www.protofits.com - a fitting tool project
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Jadek Menaheim
Xer Cloud Consortium
1814
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Posted - 2014.01.22 23:06:00 -
[41] - Quote
Hello Cyrus, new update on the typeface matter.
https://forums.dust514.com/default.aspx?g=posts&t=137109&find=unread
McDonell Miller Explains the Dust Challenge Lottery Protocol
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8371
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Posted - 2014.01.24 17:27:00 -
[42] - Quote
Liking what you have so far. Can you make it show weapon damages with mods and proficiency factored? or the damage multiplier in the suit stats? I only tried it once, so I might have missed it if it already does.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Cyrus Grevare
WarRavens League of Infamy
20
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Posted - 2014.01.24 18:33:00 -
[43] - Quote
Yes it does, if you preview a single item slot, the information shown takes into account the item and skills only, not modifiers from other modules. If you preview the whole fit (by hovering on the suit/vehicle art - the large circle) it shows the effects of applied modules, you will have to use the navigation arrows < > on the preview pane to show weapons though.
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
24
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Posted - 2014.01.31 02:16:00 -
[44] - Quote
Fix item preview bug on IE
Added skill total invested in skill tree view, though it doesn't auto calculate on skill level change :/
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
26
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Posted - 2014.02.07 00:22:00 -
[45] - Quote
* Added Weapon DPS for those that have a ROF and Damage values * Can now delete characters and fittings from the 'Detailed View', I'll add more functionality to the detailed view in the future, not much else to do there yet
www.protofits.com - a fitting tool project
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Kaze Eyrou
ROGUE SPADES
444
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Posted - 2014.02.07 05:20:00 -
[46] - Quote
Just a quick bump of encouragement! I'm looking forward to using the finished project and hope I can help out. Good luck!
// Closed Beta Vet // Logi Bro // Forge Gunner // @KazeEyrou
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Cyrus Grevare
WarRavens League of Infamy
26
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Posted - 2014.02.12 03:59:00 -
[47] - Quote
You can now share your fits with your fellow mercs!
Just go to your fitting's detailed view and click on share, you'll get the link for your shared fitting.
This is my ISK saving suit
Note that what you're sharing is only the fitting and not the character, for example, if your character's skills aren't up to par you will notice things don't add up like CPU or skill prerequisites. Think of it as trying out a borrowed suit :)
You can try out the shared fit with your own saved characters and even save the fitting as one of your own. Let me know if things don't work as expected
I've noticed that I haven't received more feedback, I hope there's no bugs I'm not aware of
Thanks for the support, regards.
www.protofits.com - a fitting tool project
|
Jadek Menaheim
Xer Cloud Consortium
2072
|
Posted - 2014.02.13 23:47:00 -
[48] - Quote
Cyrus Grevare wrote:You can now share your fits with your fellow mercs! Just go to your fitting's detailed view and click on share, you'll get the link for your shared fitting. This is my ISK saving suitNote that what you're sharing is only the fitting and not the character, for example, if your character's skills aren't up to par you will notice things don't add up like CPU or skill prerequisites. Think of it as trying out a borrowed suit :) You can try out the shared fit with your own saved characters and even save the fitting as one of your own. Let me know if things don't work as expected Excellent addition. Everything loads quickly and cleanly. Great work!
Video: I don't always fight dropships, but when I do...
|
Artificer Ghost
Learning Coalition College
1245
|
Posted - 2014.02.17 20:32:00 -
[49] - Quote
Hello! I'm from the Learning Coalition (Read my signature), and I'm wondering if it'd be OK to link this thread and/or the tool itself to our students in Immortal Guides and the Learning Coalition College. All credit would be given to you, of course. :)
EDIT: Also, this is an amazing tool. Very good first impression of my first time on the DUST 514 Technology Lab. Thanks for making this, very much! While I don't hate Hydraslav, and I actually used his tool for the longest time, this flows easier and is so much easier to look at. I'll probably be using this for a VERY long time.
(I also found out that you can get Gallente Scouts up to 102.88 Passive Scan Radius. This is interesting, to say the least. I know my next skill-up!)
~Art, CEO and DoE at Learning Coalition College, Co-Founder of the Learning Coalition
Maken Tosch = 1000th Like!
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Cyrus Grevare
WarRavens League of Infamy
31
|
Posted - 2014.02.17 22:08:00 -
[50] - Quote
No problem, please do!
Even though the site is not finished any input is welcomed and appreciated
hidraslav's tool is great and only after starting this project I realized the enormous effort put into it, my saving grace was the SDE (even with the errors and missing info ) I shiver at the thought of fetching every stat for every item by hand, my hat's off to him and others that have made great tools for the game.
www.protofits.com - a fitting tool project
|
|
Artificer Ghost
Learning Coalition College
1246
|
Posted - 2014.02.18 19:53:00 -
[51] - Quote
Cool. I shall link to my people. :D
~Art, CEO and DoE at Learning Coalition College, Co-Founder of the Learning Coalition
Maken Tosch = 1000th Like!
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Cyrus Grevare
WarRavens League of Infamy
37
|
Posted - 2014.02.20 19:28:00 -
[52] - Quote
Did a performance update that hopefully fixed an issue where changing to completely different fits (ex: Light suit to Dropship) caused wrong CPU/PG calculations (basically no longer valid items kept registered in memory)
Let me know if this persists?
Also, if you get things wrong readings, try using RESET to see if it temporarily fixes things, thanks.
Regards
www.protofits.com - a fitting tool project
|
Ankbar Latrommi
S.e.V.e.N. General Tso's Alliance
85
|
Posted - 2014.02.21 16:59:00 -
[53] - Quote
This is an excellent start, Cyrus. Certainly the best DUST fitting help I have seen. I'm looking forward to what you're doing!
What are you writing/building in?
I found on my Gallie Adv Assault that with two basic armour plates it thinks my modified movement speed is 0. (looks like it might be subtracting 2 instead of 2%? But that would leave me with 1 I would think....)
Any plans for the empty screen real estate below the fitting area?
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
|
5imp1e S4m
Sanmatar Kelkoons Minmatar Republic
0
|
Posted - 2014.02.21 20:35:00 -
[54] - Quote
Amazing site and extremely useful for planning out fits.
The only quirk I have noticed so far, when you equip Shield Extenders and Shield Energizers together it throws off the total shield hp calculation. With a basic shield and an energizer it displayed my hp as 4,000 shields (I wish ) |
Cyrus Grevare
WarRavens League of Infamy
37
|
Posted - 2014.02.21 21:44:00 -
[55] - Quote
Ankbar Latrommi wrote:This is an excellent start, Cyrus. Certainly the best DUST fitting help I have seen. I'm looking forward to what you're doing!
What are you writing/building in?
I found on my Gallie Adv Assault that with two basic armour plates it thinks my modified movement speed is 0. (looks like it might be subtracting 2 instead of 2%? But that would leave me with 1 I would think....)
Also, I don't see the result of damage modifiers on my light weapon. I click on the center picture, then use the right/left arrown in the frame on the right to switch to light and side weapon. My light weapon's damage and dps are unaffected by 2 enhanced light weapon mods. Oh, but my sidearm is!
Any plans for the empty screen real estate below the fitting area?
PHP, MySQL and JavaScript. Making use of Codeigniter and jQuery too speed development a bit.
I think I found a / the culprit in Basic Reactive Plates which is fixed now, since the SDE is not 100% I set things up so that I can manually correct some items, need to find them first though :p
And yes fixed the enhanced light weapon damage mod :p
If I didn't get it could you please share your fit so I can track it down? thanks.
Regards
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
37
|
Posted - 2014.02.21 21:45:00 -
[56] - Quote
5imp1e S4m wrote:Amazing site and extremely useful for planning out fits. The only quirk I have noticed so far, when you equip Shield Extenders and Shield Energizers together it throws off the total shield hp calculation. With a basic shield and an energizer it displayed my hp as 4,000 shields (I wish )
Oh! hadn't seen that one, will go dig up what's going on, thanks :)
www.protofits.com - a fitting tool project
|
bogeyman m
Learning Coalition College
126
|
Posted - 2014.02.24 01:20:00 -
[57] - Quote
Looks excellent!
One observation, Minmatar Logis do not have sidearm slots. |
Artificer Ghost
Learning Coalition College
1272
|
Posted - 2014.02.24 03:36:00 -
[58] - Quote
They aren't supposed to have sidearm slots. :p
~Art, CEO and DoE at Learning Coalition College, Co-Founder of the Learning Coalition
Maken Tosch = 1000th Like!
|
Snail Super
Wraith Shadow Guards D.E.F.I.A.N.C.E
49
|
Posted - 2014.02.24 13:56:00 -
[59] - Quote
A simple request:
I would like to know how much isk/aur the fit I'm building would cost.
The only problem I see here is that CCP may change item prices in the future via Aurum sales and Isk balancing. Hopefully the SDE can alleviate that for you.
If there IS a way to find out right now on the site, it's hidden really well and I can't seem to find it anywhere.
SoonGäó
|
Artificer Ghost
Learning Coalition College
1273
|
Posted - 2014.02.24 15:38:00 -
[60] - Quote
What he said!
I hope that at some point, CCP balances ISK between EVE and DUST though. Raise item prices and raise ISK payout in DUST, and there you go, a happy family (that's able to transfer EVE ISK to DUST).
~Art, CEO and DoE at Learning Coalition College, Co-Founder of the Learning Coalition
Maken Tosch = 1000th Like!
|
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Cyrus Grevare
WarRavens League of Infamy
41
|
Posted - 2014.02.24 17:32:00 -
[61] - Quote
I did plan to add this from the start, but the SDE doesn't have AUR or LP costs, only ISK cost, and this goes even for AUR items. I guess the ISK cost shown for AUR items is the rough equivalent? don't really know for sure , that's why I was hesitant to add it since it might cause confusion, but now that this is requested I will add it and put a note or something
Afterall, if you add only ISK costed items there shouldn't be a problem in this current scenario.
www.protofits.com - a fitting tool project
|
Repe Susi
Rautaleijona Top Men.
1043
|
Posted - 2014.02.25 13:09:00 -
[62] - Quote
Bump for nice tool.
I don't know if this has been reported already but:
The Repair Tool ranges seem to be wrong?
Flux tools have longer range than others but protofits.com shows it being 21m. I'm counting this to be correct information as I'm not in game right now: http://wiki.dust514.info/index.php?title=Repair_Tool
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
|
Artificer Ghost
Learning Coalition College
1276
|
Posted - 2014.02.25 15:42:00 -
[63] - Quote
Flux Repair Tool has a range of 15m, last time I checked, but they might have changed it.
~Art, CEO and DoE at Learning Coalition College, Co-Founder of the Learning Coalition
Maken Tosch = 1000th Like!
|
Cyrus Grevare
WarRavens League of Infamy
41
|
Posted - 2014.02.25 17:37:00 -
[64] - Quote
Just confirmed the current value on SDE side, Flux Repair Tool effective range 15M, text does mention though 'The Flux variant modulates the focusing beam, extending the effective range of the repair tool'
I'll check in game to double verify when I get home.
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
41
|
Posted - 2014.02.26 01:28:00 -
[65] - Quote
Did a preemptive and manual load of the proposed skill changes that brings 1.8, feel free to experiment with what's likely to come.
Bare in mind that this information is not final and will likely change, also some of these skills currently overlap existing ones and you're likely to get funky results if you have your character skilled in both versions of the same skill. Some overlaping skills will merge in the future or outright disappear
You can find the skills in the skill tree note that they are marked V1.8
I'll try to load the new items as well, but since all this has to be done manually... I'm spent for the day.
Regards
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
41
|
Posted - 2014.02.26 23:18:00 -
[66] - Quote
Uploaded the new dropsuits and sidearms shown on the upcoming features thread, all this are marked ***, consider them 'experimental'
Regards
www.protofits.com - a fitting tool project
|
Thrydwulf Khodan
DUST University
68
|
Posted - 2014.02.27 21:32:00 -
[67] - Quote
Cyrus Grevare wrote:Uploaded the new dropsuits and sidearms shown on the upcoming features thread, all this are marked ***, consider them 'experimental'
Regards
Skill tree is useful, any possibility to have it validate? (i.e. Skills unavailable as other minimum skills aren't met.)
Thanks! |
Cyrus Grevare
WarRavens League of Infamy
45
|
Posted - 2014.02.27 21:39:00 -
[68] - Quote
Thrydwulf Khodan wrote:Cyrus Grevare wrote:Uploaded the new dropsuits and sidearms shown on the upcoming features thread, all this are marked ***, consider them 'experimental'
Regards Skill tree is useful, any possibility to have it validate? (i.e. Skills unavailable as other minimum skills aren't met.) Thanks!
It's tricky, but haven't discarded it. For me to focus on it I need a good weekend of free time with peace in quiet , haven't had that in a while
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
45
|
Posted - 2014.02.27 21:42:00 -
[69] - Quote
For those of you that created characters and fittings and named them wrong, you can now rename them of you need to!
Go to the characters or fittings detailed view and double click the name ;)
Regards
www.protofits.com - a fitting tool project
|
Artificer Ghost
Learning Coalition College
1276
|
Posted - 2014.02.27 21:58:00 -
[70] - Quote
I really appreciate you working so hard on this! I've never seen anyone update a tool as much as you have in the past week! Unliking and reliking just to give you another +1.
~Art, CEO and DoE at Learning Coalition College, Co-Founder of the Learning Coalition
Maken Tosch = 1000th Like!
|
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Cyrus Grevare
WarRavens League of Infamy
46
|
Posted - 2014.02.27 23:29:00 -
[71] - Quote
Artificer Ghost wrote:I really appreciate you working so hard on this! I've never seen anyone update a tool as much as you have in the past week! Unliking and reliking just to give you another +1.
Thanks!
I have to admit this has me hooked at the moment
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
46
|
Posted - 2014.02.27 23:30:00 -
[72] - Quote
Items in preview now show ISK cost, this also include AUR or LP variants that for some reason have an ISK value in the SDE yet no AUR or LP value, this might change in future versions of the SDE.
Also, the fitting summary shows a fitted items list and an estimated fit cost.
Regards.
www.protofits.com - a fitting tool project
|
Floyd20 Azizora
L.O.T.I.S. D.E.F.I.A.N.C.E
21
|
Posted - 2014.03.03 22:59:00 -
[73] - Quote
Love the tool, but noticed it seems to be calculating a few numbers wrong, namely the new Gallente scout with all 5 skills says it will have 17.7 scan profile with no fittings. I get closer to 25 |
Cyrus Grevare
WarRavens League of Infamy
56
|
Posted - 2014.03.03 23:42:00 -
[74] - Quote
Floyd20 Azizora wrote:Love the tool, but noticed it seems to be calculating a few numbers wrong, namely the new Gallente scout with all 5 skills says it will have 17.7 scan profile with no fittings. I get closer to 25
I'm not sure, but I think you're referring to the new Scout gk.0.
I'm guessing the problem might be that you're overlapping ranks from the old skill with the new 1.8 ver of the skill, for now, I have both Gallente Scout Dropsuits AND Gallente Scout Dropsuits V1.8 available, if you click on [ max skills ] you'll end up applying both of the Profile Dampening reductions at the same time.
If you mouse-over the green numbers in brackets you get an explanation of what skills or modules are applying to the change in value.
Of course I might be wrong in my guess, if that's the case, could you please elaborate a bit further?
Regards.
www.protofits.com - a fitting tool project
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3701
|
Posted - 2014.03.04 00:10:00 -
[75] - Quote
Seems like armor fittiing optimization isn't reducing the fitting on plates/reppers for vehicles.
Dren and Templar equipment stats, wrong since release.
|
Cyrus Grevare
WarRavens League of Infamy
56
|
Posted - 2014.03.04 00:15:00 -
[76] - Quote
Zeylon Rho wrote:Seems like armor fittiing optimization isn't reducing the fitting on plates/reppers for vehicles.
There, think I got it.
www.protofits.com - a fitting tool project
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3711
|
Posted - 2014.03.04 12:17:00 -
[77] - Quote
I got a few more for you.
It seems the tanks show as having many more slots than they actually have. The Soma having 5 lows, for example.
In the item info shot, it shows the "base" movement speed as being modified "Vehicle Shield Regeneration". The modified stat summary page doesn't show this in green though, so you only see Movement as being modified by the wrong skill if you look at the base item in the picture. I'm not positive, but I'd assume that means the shields aren't being modified by that skill.
Vehicle repair systems should give a modifier to the effect of vehicle armor reppers.
The ST-201 Large Missile Launcher has it's own category separate from Missilie Launcher Turret (which has an AUR version I think). It also doesn't benefit from all the bonuses, not receiving the same set of fitting modifiers ammo bonuses as the AUR turret on the same level.
I didn't see the Armor Composition skill on the tree.
Dren and Templar equipment stats, wrong since release.
|
Cyrus Grevare
WarRavens League of Infamy
61
|
Posted - 2014.03.04 17:37:00 -
[78] - Quote
Zeylon Rho wrote:I got a few more for you. It seems the tanks show as having many more slots than they actually have. The Soma having 5 lows, for example.
Very interesting find, the SDE has the SOMA at 5 low slots BUT (and this is what I missed during sync) there's an extra attribute called 'visible' and in this case 3 of them are NOT visible I'll fix this once I get home. Note that my character has 0 skills in vehicles which is why this section might be the most buggy
Zeylon Rho wrote: In the item info shot, it shows the "base" movement speed as being modified "Vehicle Shield Regeneration". The modified stat summary page doesn't show this in green though, so you only see Movement as being modified by the wrong skill if you look at the base item in the picture. I'm not positive, but I'd assume that means the shields aren't being modified by that skill.
Found and corrected
Zeylon Rho wrote: Vehicle repair systems should give a modifier to the effect of vehicle armor reppers.
Found and corrected, even had the name of the skill wrong :D
Zeylon Rho wrote: The ST-201 Large Missile Launcher has it's own category separate from Missilie Launcher Turret (which has an AUR version I think). It also doesn't benefit from all the bonuses, not receiving the same set of fitting modifiers ammo bonuses as the AUR turret on the same level.
Found and corrected
Zeylon Rho wrote: I didn't see the Armor Composition skill on the tree.
This I'll have to tackle later as well, I can't find a skill named like this on the SDE
www.protofits.com - a fitting tool project
|
Floyd20 Azizora
L.O.T.I.S. D.E.F.I.A.N.C.E
21
|
Posted - 2014.03.04 22:19:00 -
[79] - Quote
Cyrus Grevare wrote:Floyd20 Azizora wrote:Love the tool, but noticed it seems to be calculating a few numbers wrong, namely the new Gallente scout with all 5 skills says it will have 17.7 scan profile with no fittings. I get closer to 25 I'm not sure, but I think you're referring to the new Scout gk.0. I'm guessing the problem might be that you're overlapping ranks from the old skill with the new 1.8 ver of the skill, for now, I have both Gallente Scout Dropsuits AND Gallente Scout Dropsuits V1.8 available, if you click on [ max skills ] you'll end up applying both of the Profile Dampening reductions at the same time. If you mouse-over the green numbers in brackets you get an explanation of what skills or modules are applying to the change in value. Of course I might be wrong in my guess, if that's the case, could you please elaborate a bit further? Regards. yeah, i meant the new gk0. did not know there was 2 skills. now sits at 23.63, think thats right. |
Short Change Heroine
Tal-Romon Legion Amarr Empire
74
|
Posted - 2014.03.05 03:03:00 -
[80] - Quote
Great tool! It's sadly made me realize now that I've wasted skill points on fitting optimization skills though |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3734
|
Posted - 2014.03.05 04:24:00 -
[81] - Quote
Cyrus Grevare wrote: This I'll have to tackle later as well, I can't find a skill named like this on the SDE
You're doing some great (and QUICK) work. Exciting to witness it all.
Dren and Templar equipment stats, wrong since release.
|
Cyrus Grevare
WarRavens League of Infamy
65
|
Posted - 2014.03.05 23:32:00 -
[82] - Quote
Uploaded most recent changes found in the Dev Blog: Expanding The Arsenal With Uprising 1.8, namely new weapon damage. Other final stats if they exist will have to wait for the SDE drop.
Also, still can't find the skill Armor Composition? wasn't it removed?
www.protofits.com - a fitting tool project
|
Kaze Eyrou
SAM-MIK General Tso's Alliance
455
|
Posted - 2014.03.06 00:16:00 -
[83] - Quote
Is there a way to compare things between 1.7 and 1.8 with it? Just a lazy ass "don't-wanna-do-it-myself" question.
// Closed Beta Vet // Logi Bro // Respec Discuss
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Cyrus Grevare
WarRavens League of Infamy
65
|
Posted - 2014.03.06 01:39:00 -
[84] - Quote
hmhm no, didn't think of it, but it would've come in :(
www.protofits.com - a fitting tool project
|
ugg reset
Molon Labe. General Tso's Alliance
512
|
Posted - 2014.03.06 03:33:00 -
[85] - Quote
Amazing
Thr33 is the magic number.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7262
|
Posted - 2014.03.06 16:44:00 -
[86] - Quote
Commando A/1 series for 1.8 is listed at 200 armor and 450 shield. This is actually the reverse of what its supposed to be.
CPM1 Candidacy Thread
|
NextDark Knight
Hellstorm Inc League of Infamy
249
|
Posted - 2014.03.06 22:03:00 -
[87] - Quote
Can we have a second DPS value with reload and spool time?
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
|
Cyrus Grevare
WarRavens League of Infamy
65
|
Posted - 2014.03.07 05:39:00 -
[88] - Quote
Aero Yassavi wrote:Commando A/1 series for 1.8 is listed at 200 armor and 450 shield. This is actually the reverse of what its supposed to be.
Fixed the Amarr Commando, thanks.
On second DPS, how would you take into account spool and reload time? spool I think I can figure it out, but reload time?
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
66
|
Posted - 2014.03.07 22:04:00 -
[89] - Quote
Remember that you can mark a fitting as shared and get a link to your creation to use anywhere you like
Added a listing of recently modified and shared fits to the front page of the site.
Regards.
www.protofits.com - a fitting tool project
|
Kaze Eyrou
SAM-MIK General Tso's Alliance
457
|
Posted - 2014.03.09 17:24:00 -
[90] - Quote
Something I noticed, when making one of my fits: When I add a nanohive or nanite injector, it puts them at stock level but when you level up the Nanocircuitry skill, there is a "bug" (recent feature but undocumented bonus) of the Nanocircuitry skill in that it reduces Nanohives and Nanite Injectors by 5% per level.
// Closed Beta Vet // Logi Bro // Respec Discuss
|
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Cyrus Grevare
WarRavens League of Infamy
67
|
Posted - 2014.03.09 18:42:00 -
[91] - Quote
Kaze Eyrou wrote:Something I noticed, when making one of my fits: When I add a nanohive or nanite injector, it puts them at stock level but when you level up the Nanocircuitry skill, there is a "bug" (recent feature but undocumented bonus) of the Nanocircuitry skill in that it reduces Nanohives and Nanite Injectors by 5% per level.
Where can I check this out? Do you have a source or link I could use? What attribute is reduced by level CPU usage? By recent feature do you mean for 1.8?
www.protofits.com - a fitting tool project
|
Kaze Eyrou
SAM-MIK General Tso's Alliance
458
|
Posted - 2014.03.09 18:58:00 -
[92] - Quote
Cyrus Grevare wrote:Kaze Eyrou wrote:Something I noticed, when making one of my fits: When I add a nanohive or nanite injector, it puts them at stock level but when you level up the Nanocircuitry skill, there is a "bug" (recent feature but undocumented bonus) of the Nanocircuitry skill in that it reduces Nanohives and Nanite Injectors by 5% per level. Where can I check this out? Do you have a source or link I could use? What attribute is reduced by level CPU usage? By recent feature do you mean for 1.8? Yeah if you want you can check with hydraSlav; he's the guy who does the DFT using Google Docs... I also got screenshots let me see if I can pull them up....
EDIT: Here ya go. Basically they are screenshots taken by my potato cam showing how they fit vs their displayed CPU. For instance the Hacked Nanohive shows 21 but on the fitting it only takes 16. I have Nanocircuitry at 5 too.
// Closed Beta Vet // Logi Bro // Respec Discuss
|
Cyrus Grevare
WarRavens League of Infamy
67
|
Posted - 2014.03.09 19:24:00 -
[93] - Quote
Kaze Eyrou wrote:Cyrus Grevare wrote:Kaze Eyrou wrote:Something I noticed, when making one of my fits: When I add a nanohive or nanite injector, it puts them at stock level but when you level up the Nanocircuitry skill, there is a "bug" (recent feature but undocumented bonus) of the Nanocircuitry skill in that it reduces Nanohives and Nanite Injectors by 5% per level. Where can I check this out? Do you have a source or link I could use? What attribute is reduced by level CPU usage? By recent feature do you mean for 1.8? Yeah if you want you can check with hydraSlav; he's the guy who does the DFT using Google Docs... I also got screenshots let me see if I can pull them up.... EDIT: Here ya go. Basically they are screenshots taken by my potato cam showing how they fit vs their displayed CPU. For instance the Hacked Nanohive shows 21 but on the fitting it only takes 16. I have Nanocircuitry at 5 too.
I understand, thank you for letting me know of this, I don't have the skill trained on my own character so I missed it. I made the change and the CPU reduction should be working now.
Regards.
www.protofits.com - a fitting tool project
|
Patrick57
5901
|
Posted - 2014.03.09 21:56:00 -
[94] - Quote
Awesome tool, and I really like that I can make a Caldari Scout fitting before it even comes out.
Thank you for your hard work! :D |
Atiim
Living Like Larry Schwag
5543
|
Posted - 2014.03.09 23:43:00 -
[95] - Quote
Can't really complain. It's user friendly and has a familiar UI.
My only advice would be to add a part of the website where there is a list of all the shared fittings, and to where you could rate the fittings.
-HAND
lolPLC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Cyrus Grevare
WarRavens League of Infamy
72
|
Posted - 2014.03.10 00:03:00 -
[96] - Quote
Atiim wrote:Can't really complain. It's user friendly and has a familiar UI.
My only advice would be to add a part of the website where there is a list of all the shared fittings, and to where you could rate the fittings.
-HAND
I have the most recently shared fittings on the front page of the site, but I really want to incorporate something like what you say, something more robust and community friendly.
www.protofits.com - a fitting tool project
|
Roy Ventus
Axis of Chaos
1296
|
Posted - 2014.03.10 00:55:00 -
[97] - Quote
I should've checked here when I first saw the site. Props dude. You're awesome for this.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
Lorhak Gannarsein
Science For Death
2007
|
Posted - 2014.03.10 02:42:00 -
[98] - Quote
Awesome tool, and it's incredibly handy.
Would it, though, be possible to add in Assault suits with the new 1.8 stats?
So the altered EHP totals and the fitting bonus?
Assault ak.0 w/ScR+ScP 4LYFE
Forum Warrior Level Two. (GëºGêçGëª)/
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Cyrus Grevare
WarRavens League of Infamy
72
|
Posted - 2014.03.10 02:51:00 -
[99] - Quote
Lorhak Gannarsein wrote:Awesome tool, and it's incredibly handy. Would it, though, be possible to add in Assault suits with the new 1.8 stats? So the altered EHP totals and the fitting bonus?
I'm actually itching to add them, but since they mentioned that they might tweak (or not ) PG/CPU and slots I've been hesitant and always thinking that the new dev blog will be out any second now. Still waiting
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
72
|
Posted - 2014.03.10 03:25:00 -
[100] - Quote
Added an All Shared page to the site so you can see other shared fittings and not only the most recent.
Regards.
www.protofits.com - a fitting tool project
|
|
Marc Rime
309
|
Posted - 2014.03.10 21:22:00 -
[101] - Quote
Minor bug: gallente scout gets both the old (10%/level) and new (5%/level) bonus to scan range. |
Cyrus Grevare
WarRavens League of Infamy
93
|
Posted - 2014.03.10 21:25:00 -
[102] - Quote
Marc Rime wrote:Minor bug: gallente scout gets both the old (10%/level) and new (5%/level) bonus to scan range.
For now I have both the old and new skills while the new changes roll in (1.8) so people can see how a suit gets affected by one or the other skills. If you skill into both version of the skill funky things happen, as in specifically applying the modifier for both skills at the same time. This usually happens if you use the [ max all skills ] feature.
You can mouse-over the modified value for the attribute (green text in brackets) and see from where you're getting the bonus, if it's from both versions of the same skill (1.7 and 1.8) try unskilling one of them.
Regards.
www.protofits.com - a fitting tool project
|
Atiim
Living Like Larry Schwag
5576
|
Posted - 2014.03.10 21:52:00 -
[103] - Quote
Just thought of a cool feature.
The ability to re-order your fittings, and a folder for them.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Cyrus Grevare
WarRavens League of Infamy
101
|
Posted - 2014.03.11 20:20:00 -
[104] - Quote
Atiim wrote:Just thought of a cool feature.
The ability to re-order your fittings, and a folder for them.
Will do, I might also need to implement a 'favorite' selection for both fitting and character for when you first log in.
www.protofits.com - a fitting tool project
|
Supernus Gigas
Star Giants
427
|
Posted - 2014.03.11 20:26:00 -
[105] - Quote
There seems to be a bug with how Melee damage is being calculated. I don't believe the Myrofibril Stimulants are getting the Hand-to-Hand Skill's module efficacy bonus.
I can tell because the Melee damage of my Sentinel in-game is ~410 damage with two (Republic)Complex MyroStims and Lv 4 Hand-to-Hand. While in Protofits, it's only 322.78 Damage with two Complex MyroStims and Lv 5 Hand-to-Hand.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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Cyrus Grevare
WarRavens League of Infamy
101
|
Posted - 2014.03.11 20:33:00 -
[106] - Quote
In regard to sharing fittings,
Still doing work on this and churning out code (hopefully stable ) so things are constantly changing. At first when you shared a fitting only the suit and components were shared, not your character. I'm seeing that this leads to visualizing a fit with fitting requirements not met and leaving it up to those browsing to figure up what's needed to skill up or for them to have a particular character and try the fitting for themselves. I'm working on letting those browsing also see the original character that shared the fitting.
This is a sample shared fitting URL:
http://www.protofits.com/fittings/shared/0/505
The last two parts are the character id (0) and fitting id (505) for now when sharing if you change the default character id of zero (0) to your own character id you'll also be able to browse that specific character's skills.
example:
Before I showed what my ISK saving suit was:
ISK saving suit (no character selected) This link has no character id specified.
This example is the same fitting but with my own (real) character sporting the fit :p ISK Saving suit
TL; DR You can now share your character for others to see your skills, just change the character id on the URL, I've implemented disabling mechanisms to prevent others from changing your char's skills.
P.S. I might need to start work on a more detailed [usage] section soon :p
Regards.
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
101
|
Posted - 2014.03.11 20:44:00 -
[107] - Quote
Supernus Gigas wrote:There seems to be a bug with how Melee damage is being calculated. I don't believe the Myrofibril Stimulants are getting the Hand-to-Hand Skill's module efficacy bonus.
I can tell because the Melee damage of my Sentinel in-game is ~410 damage with two (Republic)Complex MyroStims and Lv 4 Hand-to-Hand. While in Protofits, it's only 322.78 Damage with two Complex MyroStims and Lv 5 Hand-to-Hand.
Found it and fixed it, thanks for your feedback o7.
Regards.
www.protofits.com - a fitting tool project
|
Supernus Gigas
Star Giants
428
|
Posted - 2014.03.11 20:57:00 -
[108] - Quote
Cyrus Grevare wrote:Supernus Gigas wrote:There seems to be a bug with how Melee damage is being calculated. I don't believe the Myrofibril Stimulants are getting the Hand-to-Hand Skill's module efficacy bonus.
I can tell because the Melee damage of my Sentinel in-game is ~410 damage with two (Republic)Complex MyroStims and Lv 4 Hand-to-Hand. While in Protofits, it's only 322.78 Damage with two Complex MyroStims and Lv 5 Hand-to-Hand.
Found it and fixed it, thanks for your feedback o7. Regards.
Wow, you work fast!
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
|
Cyrus Grevare
WarRavens League of Infamy
102
|
Posted - 2014.03.11 20:59:00 -
[109] - Quote
Supernus Gigas wrote: Wow, you work fast!
Thanks, just happened to be on
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
102
|
Posted - 2014.03.12 23:29:00 -
[110] - Quote
Manually Uploaded 1.8 Assault and Logistics suits, I only included those that were shown in the dev blog tables, I'm pretty sure the other variants will be updated to same specs once we get the SDE out.
Regards.
www.protofits.com - a fitting tool project
|
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Francois Sanchez
What The French Academie
0
|
Posted - 2014.03.16 21:16:00 -
[111] - Quote
You did an awesome work!
I found two things you can improve - there is a problem with the mk.0 scout skill for 1.8, the nova knife damage bonus isn't applied and it kept saying I haven't the skill to use a mk.0 scout suit. - many stats of 1.8 are already available (awesome), however damage modifiers and nanohives still have their old stats |
Cyrus Grevare
WarRavens League of Infamy
121
|
Posted - 2014.03.17 16:52:00 -
[112] - Quote
There's two currently mk.0 scout suits, the 1.7 and 1.8 versions, also, there's two version of the Minmatar Scout Dropsuits skill. Both scout suits are currently tied to the 1.7 version for requirements specifically. When 1.8 finally rolls out I plan on merging the suits and skills into their final version.
I made a mk.0 suit and see the correct modifier being applied to NK damage, could you share your suit link so I can see what the error could be?
Ideally we'd get the NEW SDE from CCP when 1.8 hits which should make mass updating all items relatively fast and easy, if we don't get it soon well... I'd have to do a manual update on each item - which if you include [i]all[i] variants is a heck of a long time and error prone :D
I am seeing splash is not incremented on damage mods, I'll check into it
Thanks for your feedback
www.protofits.com - a fitting tool project
|
Maximus Stryker
Who Are Those Guys
874
|
Posted - 2014.03.17 20:06:00 -
[113] - Quote
great site. TL;Dr thread but i noticed that not all of the fittings details tab on the right show the sprint speed...
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
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Cyrus Grevare
WarRavens League of Infamy
121
|
Posted - 2014.03.17 20:11:00 -
[114] - Quote
Maximus Stryker wrote:great site. TL;Dr thread but i noticed that not all of the fittings details tab on the right show the sprint speed...
Those are specifically for the new suits that are missing it, the table CCP showed does not have the figure and I don't know what the exact number might be, same as old? a new one? dunno.
I'll have it up there until they make the figure known or bring it on a new SDE release
www.protofits.com - a fitting tool project
|
Francois Sanchez
What The French Academie
1
|
Posted - 2014.03.17 22:10:00 -
[115] - Quote
Cyrus Grevare wrote:There's two currently mk.0 scout suits, the 1.7 and 1.8 versions, also, there's two version of the Minmatar Scout Dropsuits skill. Both scout suits are currently tied to the 1.7 version for requirements specifically. When 1.8 finally rolls out I plan on merging the suits and skills into their final version. I made a mk.0 suit and see the correct modifier being applied to NK damage, could you share your suit link so I can see what the error could be? Ideally we'd get the NEW SDE from CCP when 1.8 hits which should make mass updating all items relatively fast and easy, if we don't get it soon well... I'd have to do a manual update on each item - which if you include all variants is a heck of a long time and error prone I might venture though into adding at least a few of the most representative new items manually during this transition period, also to ready in case we get a SoonTM response on next SDE deployment I am seeing splash is not incremented on damage mods, I'll check into it Thanks for your feedback
Here is my suit : http://www.protofits.com/fittings/shared/241/813 I set minmatar 1.8 scout skill to 5 |
Cyrus Grevare
WarRavens League of Infamy
122
|
Posted - 2014.03.17 23:30:00 -
[116] - Quote
Roger,
Bug fixed!
www.protofits.com - a fitting tool project
|
Francois Sanchez
What The French Academie
1
|
Posted - 2014.03.18 07:49:00 -
[117] - Quote
Great thanks, you're doing an awesome job |
Cyrus Grevare
WarRavens League of Infamy
123
|
Posted - 2014.03.18 17:35:00 -
[118] - Quote
CCP just released ver 1.8 of the SDE, working on all the goodies at the moment, if all goes well I'll have it running at the end of the day, I'm in candyland right now
Expect some weird things while I make the updates to site.
Regards
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
124
|
Posted - 2014.03.19 03:35:00 -
[119] - Quote
Good news and bad,
Sync is pretty much done, most of the data should be from the SDE 1.8, bad news is that it still presents errors and missing information, so some of the data I had painfully set has been overwritten, notably explosive damage from mass drivers, flaylocks etc.
I'll have to manually set those. again.
www.protofits.com - a fitting tool project
|
M Zwei
Nyain San Renegade Alliance
27
|
Posted - 2014.03.19 06:53:00 -
[120] - Quote
Cyrus Grevare wrote:Good news and bad, Sync is pretty much done, most of the data should be from the SDE 1.8, bad news is that it still presents errors and is missing a lot of information, so some of the data I had painfully set has been overwritten, notably explosive damage from mass drivers, flaylocks etc. I'll have to manually set those. again.
can't wait for the 1.8 updated profit .com
|
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Francois Sanchez
What The French Academie
1
|
Posted - 2014.03.19 14:45:00 -
[121] - Quote
Cyrus Grevare wrote:Good news and bad, Sync is pretty much done, most of the data should be from the SDE 1.8, bad news is that it still presents errors and is missing a lot of information, so some of the data I had painfully set has been overwritten, notably explosive damage from mass drivers, flaylocks etc. I'll have to manually set those. again.
Ouch, the bad news is annoying. The mass driver direct damage have been altered, now it's 20 HP... And the damage modifiers and the minmatar commando skill don't increase the splash damage |
2Berries
Ghosts of Dawn General Tso's Alliance
97
|
Posted - 2014.03.19 17:11:00 -
[122] - Quote
I love the protofits tool. Only suggestion would be to add prices so we can determine total cost for fittings. |
Cyrus Grevare
WarRavens League of Infamy
137
|
Posted - 2014.03.19 17:13:00 -
[123] - Quote
2Berries wrote:I love the protofits tool. Only suggestion would be to add prices so we can determine total cost for fittings.
I need to make them more apparent, prices are stored, but currently the only place to see them is on the fitting preview. Cycle through the fitting stats, weapons and on the last page you get a fitting list summary with ISK price and total cost.
Regards.
www.protofits.com - a fitting tool project
|
Arkena Wyrnspire
Fatal Absolution
11452
|
Posted - 2014.03.19 19:22:00 -
[124] - Quote
Do I send ISK donations to that character you're posting with?
You have long since made your choice. What you make now is a mistake.
|
Cyrus Grevare
WarRavens League of Infamy
143
|
Posted - 2014.03.19 21:35:00 -
[125] - Quote
Arkena Wyrnspire wrote:Do I send ISK donations to that character you're posting with?
Sure! Much appreciated!
www.protofits.com - a fitting tool project
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7657
|
Posted - 2014.03.19 23:19:00 -
[126] - Quote
Noticed a few more things:
Commando prices are not adjusted post-1.8. They are made cheaper in the udpate, http://web.ccpgamescdn.com/dust/news.control/65875/1/commando18.jpg
Also there is no standard ISK Laser Rifle.
"You're not even Aero, you're just Aero's friend."
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Cyrus Grevare
WarRavens League of Infamy
143
|
Posted - 2014.03.20 00:03:00 -
[127] - Quote
I already synced the suits and the ISK cost shown is what's in the current version of the SDE. Maybe the SDE was created before the chart? or maybe they're planning on stealthily making them more expensive? or maybe it's just an error dunno, I'll have to wait before going in and manually moving things around.
The SDEs have 'ISK' cost for even AUR items, don't know if it's the equivalent or a placeholder or whatnot
Also lol, I didn't notice the STD LR was missing, sorry for that, it's there now
www.protofits.com - a fitting tool project
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7661
|
Posted - 2014.03.20 00:09:00 -
[128] - Quote
Cyrus Grevare wrote:I already synced the suits and the ISK cost shown is what's in the current version of the SDE. Maybe the SDE was created before the chart? or maybe they're planning on stealthily making them more expensive? or maybe it's just an error dunno, I'll have to wait before going in and manually moving things around. The SDEs have 'ISK' cost for even AUR items, don't know if it's the equivalent or a placeholder or whatnot Also lol, I didn't notice the STD LR was missing, sorry for that, it's there now Well it's also showing 4,020 ISK for the 'Templar' Laser Rifle, so something must be out of whack on the SDE. Plus the graph is taken from the dev blog published just last week, very odd.
"You're not even Aero, you're just Aero's friend."
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7662
|
Posted - 2014.03.20 01:25:00 -
[129] - Quote
So actually it is just the Amarr commando that is retaining old suit prices. The new commandos are showing proper price according to the dev blog table.
"You're not even Aero, you're just Aero's friend."
|
Francois Sanchez
What The French Academie
1
|
Posted - 2014.03.20 10:55:00 -
[130] - Quote
I noticed another mistake, commando suit's melee damage is 150, not 240 (that would be fun though, put 3 myofibril modules and 2 kinetic catalyzers on a minmatar then go punch people lol) |
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7680
|
Posted - 2014.03.20 13:55:00 -
[131] - Quote
Noticed another error when working on my commando fits. It's listing the base values for Amarr commando at 200 shield, 450 armor. This is what was displayed in the feedback threads in January. However, in the dev blog they buffed it up to 200 shield, 480 armor. This is in order to give the Amarr a slight EHP buff to compensate for its slower speed.
Francois Sanchez wrote:I noticed another mistake, commando suit's melee damage is 150, not 240 (that would be fun though, put 3 myofibril modules and 2 kinetic catalyzers on a minmatar then go punch people lol) 150 melee is actually correct. Commando melee is getting nerfed sadly.
"You're not even Aero, you're just Aero's friend."
|
Francois Sanchez
What The French Academie
1
|
Posted - 2014.03.20 14:19:00 -
[132] - Quote
Aero Yassavi wrote:Noticed another error when working on my commando fits. It's listing the base values for Amarr commando at 200 shield, 450 armor. This is what was displayed in the feedback threads in January. However, in the dev blog they buffed it up to 200 shield, 480 armor. This is in order to give the Amarr a slight EHP buff to compensate for its slower speed. Francois Sanchez wrote:I noticed another mistake, commando suit's melee damage is 150, not 240 (that would be fun though, put 3 myofibril modules and 2 kinetic catalyzers on a minmatar then go punch people lol) 150 melee is actually correct. Commando melee is getting nerfed sadly.
That's what I meant, I expressed what I thought badly (I'm not English) I wanted to say that the melee damage is set as 240, whereas it should be 150 |
Quik Django
Nos Nothi
118
|
Posted - 2014.03.20 16:23:00 -
[133] - Quote
Just noticed that your scan range calculation is doubling up the gallente scan range bonus from 1.7 with the gallente scan range bonus from 1.8, giving a base scan range of ~56m on proto gallente scout suits.
Django Quik's alt if you hadn't figured that one out!
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Cyrus Grevare
WarRavens League of Infamy
145
|
Posted - 2014.03.20 16:40:00 -
[134] - Quote
Quik Django wrote:Just noticed that your scan range calculation is doubling up the gallente scan range bonus from 1.7 with the gallente scan range bonus from 1.8, giving a base scan range of ~56m on proto gallente scout suits.
Oh! sorry for that, It seems I wasn't thorough enough when phasing out the old skill, looks like I just disabled it from the skill tree but it was still taken into consideration on the calculation parts.
It should be fixed now.
www.protofits.com - a fitting tool project
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7687
|
Posted - 2014.03.20 16:48:00 -
[135] - Quote
Francois Sanchez wrote:Aero Yassavi wrote:Noticed another error when working on my commando fits. It's listing the base values for Amarr commando at 200 shield, 450 armor. This is what was displayed in the feedback threads in January. However, in the dev blog they buffed it up to 200 shield, 480 armor. This is in order to give the Amarr a slight EHP buff to compensate for its slower speed. Francois Sanchez wrote:I noticed another mistake, commando suit's melee damage is 150, not 240 (that would be fun though, put 3 myofibril modules and 2 kinetic catalyzers on a minmatar then go punch people lol) 150 melee is actually correct. Commando melee is getting nerfed sadly. That's what I meant, I expressed what I thought badly (I'm not English) I wanted to say that the melee damage is set as 240, whereas it should be 150 Actually I just misread you, that's my bad.
"You're not even Aero, you're just Aero's friend."
|
Cyrus Grevare
WarRavens League of Infamy
145
|
Posted - 2014.03.20 16:55:00 -
[136] - Quote
Aero Yassavi wrote:Noticed another error when working on my commando fits. It's listing the base values for Amarr commando at 200 shield, 450 armor. This is what was displayed in the feedback threads in January. However, in the dev blog they buffed it up to 200 shield, 480 armor. This is in order to give the Amarr a slight EHP buff to compensate for its slower speed. Francois Sanchez wrote:I noticed another mistake, commando suit's melee damage is 150, not 240 (that would be fun though, put 3 myofibril modules and 2 kinetic catalyzers on a minmatar then go punch people lol) 150 melee is actually correct. Commando melee is getting nerfed sadly. EDIT: Misread you, nevermind.
Well, here lies the conundrum,
SDE data shows for the Commando 240 melee damage and the shown ISK prices and shield/armor values, either the SDE is older than what they're going to make live, or they're not going along with the changes mentioned.
I can manually update anything needed (even create new prototypes of stuff ), but I don't know what the final values will be in these case. Manual updates are ball breaking
www.protofits.com - a fitting tool project
|
hydraSlav's
Ostrakon Agency Gallente Federation
367
|
Posted - 2014.03.21 20:45:00 -
[137] - Quote
Cyrus Grevare wrote:Manual updates are ball breaking Try doing that in a spreadsheet. 1x 2x
Dust Fitting Tool
|
Cruell Grimsman
Purple People Inc.
15
|
Posted - 2014.03.23 17:14:00 -
[138] - Quote
Hey Cyrus,
Let me start by saying I'm loving your site! :)
I've been playing around with it to work out where to put my bonus SP, and I think I may have found a flaw.
Using the Scout C/1 series dropsuit, with a lvl 3 Caldari Scout suit with Precision Enhancement lvl 5, the calculation for the Scan precision on the fitting summery shows different values for the same modules depending on which slot they are in.
For example, if you place a Basic, Advanced and Complex Precision Enhancer in that order from the top down, then you get the following stat's on the Fitting Summery screen:
Scan Precision 30.6 [20.07] dB
{Complex Precision Enhancer: -20%} {Advanced Precision Enhancer: -13.03%} {Basic Precision Enhancer: -5.71%}
Now, if you get the same modules, but in the opposite configuration from top to bottom (Complex, Advanced, Basic) you get the following:
Scan Precision 30.6 [21.22] dB
{Basic Precision Enhancer: -10%} {Advanced Precision Enhancer: -13.04%} {Complex Precision Enhancer: -11.41%}
Not much of a difference, but it could be the margin between life and death.
I'm thinking some kind of transposition glitch somewhere?
(And if this is how it's calculated in-game, my apologies, but I haven't seen it mentioned anywhere on the forums.)
Keep up the good work! I'm really enjoying theory crafting new suits.
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Francois Sanchez
What The French Academie
3
|
Posted - 2014.03.23 21:13:00 -
[139] - Quote
Cruell Grimsman wrote:Hey Cyrus, Let me start by saying I'm loving your site! :) I've been playing around with it to work out where to put my bonus SP, and I think I may have found a flaw. Using the Scout C/1 series dropsuit, with a lvl 3 Caldari Scout suit with Precision Enhancement lvl 5, the calculation for the Scan precision on the fitting summery shows different values for the same modules depending on which slot they are in. For example, if you place a Basic, Advanced and Complex Precision Enhancer in that order from the top down, then you get the following stat's on the Fitting Summery screen: Scan Precision 30.6 [20.07] dB {Complex Precision Enhancer: -20%} {Advanced Precision Enhancer: -13.03%} {Basic Precision Enhancer: -5.71%} Now, if you get the same modules, but in the opposite configuration from top to bottom (Complex, Advanced, Basic) you get the following: Scan Precision 30.6 [21.22] dB {Basic Precision Enhancer: -10%} {Advanced Precision Enhancer: -13.04%} {Complex Precision Enhancer: -11.41%} Not much of a difference, but it could be the margin between life and death. I'm thinking some kind of transposition glitch somewhere? (And if this is how it's calculated in-game, my apologies, but I haven't seen it mentioned anywhere on the forums.) Keep up the good work! I'm really enjoying theory crafting new suits.
Now you're talking about that, that's something I wondered many times a few months ago. You have stack penalties that apply to the second and third modules (and others after, but that would be stupid to put four or five times the same module), I didn't find anywhere how they consider which one is the first, which one is the second, etc, but that clearly has an influence on the stats. I'm gonna make some tests in game to see how the game structures this.
And if I were you, I would use 2 complex precision enhancers, you'll get roughly the same bonus and one free slot.
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Francois Sanchez
What The French Academie
3
|
Posted - 2014.03.23 22:44:00 -
[140] - Quote
I noticed a problem when I looked at a guy's mk.0 fit. He was using a "Neo" mk.0 suit, and it has one less high slot than the normal mk.0 commando suit I'm using. I checked the devblog and it's mine that has a slot that it shouldn't have But that probably explains why I was easily blowing up my available PG |
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Archbot
W a r F o r g e d
114
|
Posted - 2014.03.24 00:44:00 -
[141] - Quote
This is beautiful. I love you.
Ya¦Åu-Å Å-ÅGèéGäîGä¦Gä¦Gä¦-ìY
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THUNDERGROOVE
ZionTCD
578
|
Posted - 2014.03.24 23:19:00 -
[142] - Quote
Hey any chance you can setup a RESTful API for shared dropsuits similar to what G Torq does for his site using the CLF(Common loadout format?)?
I ask because I'm implementing a few import options with my tool that allows for loadouts on his website to be easily imported and generate easy to read charts all in ASCII and would like to extend it to your website.
You can find a CLF example here if you're interested. Thanks!
EDIT: Derp noticed he already asked himself. Anywho, just letting you know I'd find it useful
Amarr Logi | Amarr Sentinel
Projects: TDBS | SDETool
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Cyrus Grevare
WarRavens League of Infamy
155
|
Posted - 2014.03.25 01:34:00 -
[143] - Quote
Cruell Grimsman wrote:Hey Cyrus, Let me start by saying I'm loving your site! :) I've been playing around with it to work out where to put my bonus SP, and I think I may have found a flaw. Using the Scout C/1 series dropsuit, with a lvl 3 Caldari Scout suit with Precision Enhancement lvl 5, the calculation for the Scan precision on the fitting summery shows different values for the same modules depending on which slot they are in. For example, if you place a Basic, Advanced and Complex Precision Enhancer in that order from the top down, then you get the following stat's on the Fitting Summery screen: Scan Precision 30.6 [20.07] dB {Complex Precision Enhancer: -20%} {Advanced Precision Enhancer: -13.03%} {Basic Precision Enhancer: -5.71%} Now, if you get the same modules, but in the opposite configuration from top to bottom (Complex, Advanced, Basic) you get the following: Scan Precision 30.6 [21.22] dB {Basic Precision Enhancer: -10%} {Advanced Precision Enhancer: -13.04%} {Complex Precision Enhancer: -11.41%} Not much of a difference, but it could be the margin between life and death. I'm thinking some kind of transposition glitch somewhere? (And if this is how it's calculated in-game, my apologies, but I haven't seen it mentioned anywhere on the forums.) Keep up the good work! I'm really enjoying theory crafting new suits.
Excellent catch, it certainly shouldn't work that way, the way it should work AFAIK is that stacking bonuses are ordered first from high to low and then stacking penalties are applied, so say if you equip a basic damage mod and a complex damage mod, the stacking penalty applies to the lesser bonus (the basic mod in this case)
So it seems I had a bug somewhere on the 'ordering' part, I made a fix and it should be working now, thanks for pointing it out!
Regards
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
155
|
Posted - 2014.03.25 01:38:00 -
[144] - Quote
Francois Sanchez wrote:I noticed a problem when I looked at a guy's mk.0 fit. He was using a "Neo" mk.0 suit, and it has one less high slot than the normal mk.0 commando suit I'm using. I checked the devblog and it's mine that has a slot that it shouldn't have But that probably explains why I was easily blowing up my available PG
That's how they released it on the SDE lol, a likely mistake, but one that I'm not sure will be corrected before they deploy it on game, we'll know on the 25th
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
155
|
Posted - 2014.03.25 01:42:00 -
[145] - Quote
THUNDERGROOVE wrote:Hey any chance you can setup a RESTful API for shared dropsuits similar to what G Torq does for his site using the CLF(Common loadout format?)? I ask because I'm implementing a few import options with my tool that allows for loadouts on his website to be easily imported and generate easy to read charts all in ASCII and would like to extend it to your website. You can find a CLF example here if you're interested. Thanks! EDIT: Derp noticed he already asked himself. Anywho, just letting you know I'd find it useful
I do want to get this rolling as well and have it pegged as 'to do' :p, but with 1.8 coming soon what little time I have to devote is taken up at the moment fixing and tweaking.
You can be sure though I'll start it up as soon as able
www.protofits.com - a fitting tool project
|
Snail Super
Wraith Shadow Guards D.E.F.I.A.N.C.E
51
|
Posted - 2014.03.25 01:55:00 -
[146] - Quote
[Bug](?)
I just noticed this and it could be widespread in the code or an SDE error.
I don't have scout minmatar skilled up in the dropsuit command, but when I go and look to select the the minmatar scout suits (Standard, Advanced, Prototype), it doesn't show up red. This means I some how meet the requirements to use it or there is an error in the SDE or a bug in your code.
Confirmation?
SoonGäó
|
Snail Super
Wraith Shadow Guards D.E.F.I.A.N.C.E
51
|
Posted - 2014.03.25 02:16:00 -
[147] - Quote
[Bug]
When choosing a dropsuit, under "Limited Ed." tab, the Minmatar Heavy suits are listed there instead of in their usual place.
Wut? I don't even... Are Minmatar Heavy suits supposed to be limited edition? I'm so confused. lol
Note: Sorry if this embarrasses you to some degree, but I'm having a fun time finding little bugs on your site. But please keep up the good work. This has become a very promising project. I discovered that you're starting to use the dropsuit portraits when I choose the Standard Gallente Scout. Seeing that gave me a big smile on my face.
SoonGäó
|
THUNDERGROOVE
ZionTCD
582
|
Posted - 2014.03.25 03:57:00 -
[148] - Quote
Cyrus Grevare wrote:I do want to get this rolling as well and have it pegged as 'to do' :p, but with 1.8 coming soon what little time I have to devote is taken up at the moment fixing and tweaking. You can be sure though I'll start it up as soon as able
Sweet! Once it's implemented I'll be able to push it to GitHub in a couple minutes!
Amarr Logi | Amarr Sentinel
Projects: TDBS | SDETool
|
Cyrus Grevare
WarRavens League of Infamy
155
|
Posted - 2014.03.25 04:09:00 -
[149] - Quote
Snail Super wrote:[Bug]
When choosing a dropsuit, under "Limited Ed." tab, the Minmatar Heavy suits are listed there instead of in their usual place.
Wut? I don't even... Are Minmatar Heavy suits supposed to be limited edition? I'm so confused. lol
Note: Sorry if this embarrasses you to some degree, but I'm having a fun time finding little bugs on your site. But please keep up the good work. This has become a very promising project. I discovered that you're starting to use the dropsuit portraits when I choose the Standard Gallente Scout. Seeing that gave me a big smile on my face.
Nah, all good this SDE is bugged, a lot of funky stuff. I don't want to correct some of these in case they actually go live - which will be hilarious
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
155
|
Posted - 2014.03.25 17:53:00 -
[150] - Quote
Ugh, well looks like all/most SDE bugs + others bugs made it live which is a bit more sad that hilarious (still quite funny though ) they will be making hot fixes along the line they say.
Hopefully once all bugs are crushed! - or at least shooed away they will give us a new pest free SDE and glorious theorycrafting can resume,
...for now I'll try to fix things one by one guestimating stuff
www.protofits.com - a fitting tool project
|
|
Francois Sanchez
What The French Academie
5
|
Posted - 2014.03.27 08:19:00 -
[151] - Quote
I don't know what happened in CCP's head, but nearly all the problems we noticed come from them. However I noticed one that probably comes from the code. When I use a shield regulator, its effectiveness on shield deplepted delay is lowered each time I add a shield extender, it looks like if the +7% to recharge delay brought by the extenders were causing a stack penalty to shield regulators (I hope I'm clear) |
hydraSlav's
Ostrakon Agency Gallente Federation
369
|
Posted - 2014.03.27 18:24:00 -
[152] - Quote
Francois Sanchez wrote:When I use a shield regulator, its effectiveness on shield deplepted delay is lowered each time I add a shield extender, it looks like if the +7% to recharge delay brought by the extenders were causing a stack penalty to shield regulators (I hope I'm clear)
That's how it works, no bug.
+7% (increase) to shield recharge delay from Shield Extender -25% (decrease) to shield recharge delay from Shield Regulator
Both modules are effecting the same attribute, i.e. the shield recharge delay. Therefore, they stack together, from highest (numerically) to lowest. So with 2x Shield Extenders and 1x Shield regulator, you are getting only 57% efficiency from the regulator:
Base * (1 + 0.07) * (1 + (0.07 * 0.87)) * (1 + (-0.25 * 0.57)) Base * 1.07 * 1.0609 * 0.8575 or Base * +7% * +6.09% * -14.25% (which is 57% of 25)
Not always logical when dealing with negatives, but this is how EvE/Dust math works.
Dust Fitting Tool
|
Francois Sanchez
What The French Academie
5
|
Posted - 2014.03.27 23:31:00 -
[153] - Quote
Oh, that sucks, thanks man you learnt me something really useful, I won't use more than one shield extender and shield regulator together again then. That's really annoying, the shield regulator is already less useful than armor plates 90% of the time, and it's nerfed by shield extenders |
dent 308
Subdreddit Test Alliance Please Ignore
2663
|
Posted - 2014.03.28 14:48:00 -
[154] - Quote
Not sure if repost :
Range stats on the Core Focused Repair Tool are off. Currently showing 21m when it should be 7.5 m according to the diagram. http://web.ccpgamescdn.com/dust/news.control/65896/1/Repair_Tool.jpg
Thanks for putting the time in on this site btw, great stuff.
Hail Satan
|
Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
1412
|
Posted - 2014.03.29 18:45:00 -
[155] - Quote
Loving the tool, and I've already used it to tweak a few of my fits around. But as a small question, do you have any plans for letting us attach descriptions for our fits, or maybe allow comments to be posted on people's fits and give feedback on them?
Grahisha of ILF // Writer of Thoughts of a Clone Soldier // Latest entry published Mar. 22nd
|
Cyrus Grevare
WarRavens League of Infamy
166
|
Posted - 2014.04.01 20:18:00 -
[156] - Quote
Denak Kalamari wrote:Loving the tool, and I've already used it to tweak a few of my fits around. But as a small question, do you have any plans for letting us attach descriptions for our fits, or maybe allow comments to be posted on people's fits and give feedback on them?
That would be most excellent, still figuring out how to approach something like that
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
166
|
Posted - 2014.04.01 20:29:00 -
[157] - Quote
Minor UI update,
You can now reorder fittings and characters either on the condensed or detailed listings, just click and drag. The top item of the list is considered your 'FAVORITE'.
A favorite fitting / character will be the one that loads up first at login. Also, when you share a fitting, the character that 'dons' the fit will be the favorite of the one sharing the fit, that is, the default will no longer be character '0', if you share a fitting, people accessing it from the shared list will see the stats of your favorite character.
Regards.
www.protofits.com - a fitting tool project
|
T'orq
DUST University Ivy League
238
|
Posted - 2014.04.01 21:25:00 -
[158] - Quote
Hey Cyrus, I noticed that there is no Scout Ck.0,
Thanjac-
Proud Commando Member
|
Cyrus Grevare
WarRavens League of Infamy
167
|
Posted - 2014.04.01 21:32:00 -
[159] - Quote
T'orq wrote:Hey Cyrus, I noticed that there is no Scout Ck.0,
It's in there, CCP had it at standard level though lol, I manually corrected it now :p
www.protofits.com - a fitting tool project
|
T'orq
DUST University Ivy League
238
|
Posted - 2014.04.01 21:39:00 -
[160] - Quote
Oh, 0kay thanks
Thanjac-
Proud Commando Member
|
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Thanjac
Ruthless Chaos
123
|
Posted - 2014.04.03 00:55:00 -
[161] - Quote
Hey Cyrus, since you made it so you can arrange your fittings I can't copy the like for the shared fitting Any thing I am doing wrong?
Proud Commando/ARC Instructor
"Greater love hath no man than this, that a man lay down his life for his friends."
|
Cyrus Grevare
WarRavens League of Infamy
170
|
Posted - 2014.04.03 18:21:00 -
[162] - Quote
Thanjac wrote:Hey Cyrus, since you made it so you can arrange your fittings I can't copy the like for the shared fitting Any thing I am doing wrong?
Not sure, I tried doing it and had no problems.
I logged, went to the sharing lists, viewed a random one, then I clicked on my fittings link and created a new fitting.
Are you doing it some other way?
www.protofits.com - a fitting tool project
|
Thanjac
Ruthless Chaos
123
|
Posted - 2014.04.03 18:23:00 -
[163] - Quote
When I share the fitting the link pops up under it, I used to be able to right click and drag to highlight, then left click to copy.
Proud Commando/ARC Instructor
"Greater love hath no man than this, that a man lay down his life for his friends."
|
Thanjac
Ruthless Chaos
123
|
Posted - 2014.04.03 18:24:00 -
[164] - Quote
Did not think about doing it that way.
Proud Commando/ARC Instructor
"Greater love hath no man than this, that a man lay down his life for his friends."
|
Cyrus Grevare
WarRavens League of Infamy
170
|
Posted - 2014.04.03 18:27:00 -
[165] - Quote
Thanjac wrote:When I share the fitting the link pops up under it, I used to be able to right click and drag to highlight, then left click to copy.
Oh, I think I see what you mean, not copy another's fitting, but copy the shared link. Yep, I see the problem, click and drag does no longer select the text, rather drags the whole row to reorder it.
I'll see how to fix it.
www.protofits.com - a fitting tool project
|
Thanjac
Ruthless Chaos
123
|
Posted - 2014.04.03 18:31:00 -
[166] - Quote
Yeah, that is what is happening. Got another question, how hard would it be to implement a like/dislike system?
Proud Commando/ARC Instructor
"Greater love hath no man than this, that a man lay down his life for his friends."
|
Cyrus Grevare
WarRavens League of Infamy
170
|
Posted - 2014.04.03 18:48:00 -
[167] - Quote
Thanjac wrote:Yeah, that is what is happening. Got another question, how hard would it be to implement a like/dislike system?
Working ( er... planning ) on doing this, along with comments. Shouldn't be too hard, but I'd really like to have stats 100% correct, though that's proving difficult with all the hotfixes and lack of a correct SDE.
www.protofits.com - a fitting tool project
|
Thanjac
Ruthless Chaos
124
|
Posted - 2014.04.03 19:00:00 -
[168] - Quote
Cool man, keep up the good work. I just love making different fits for hours at a time.
Proud Commando/ARC Instructor
"Greater love hath no man than this, that a man lay down his life for his friends."
|
THUNDERGROOVE
Fatal Absolution Dirt Nap Squad.
621
|
Posted - 2014.04.07 03:18:00 -
[169] - Quote
Hi, I'd like to report a bug with how you apply certain skills.
The Assault Dropships skill applies in all vehicles to small turrets. You can use this to test it if you set your assault ship skill
here
Mmmm Scout ak.0
Projects: TDBS | SDETool
|
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1092
|
Posted - 2014.04.07 07:00:00 -
[170] - Quote
Really good tool.
2 things
- Shield regulators have a stacking penalty alongside shield extenders, is this correct? i.e if you stack say 3 complex extenders and try to mitigate it with a regulator the regulator only reduces the delay by something like 3%
- flaylock damage is listed as 20 on all levels instead of 165; 206.25 (breach); 173.25 ; 181.5
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
|
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Om Anko
Royal Uhlans Amarr Empire
0
|
Posted - 2014.04.07 10:25:00 -
[171] - Quote
Nice work!
but militia vehecle scanner is missing. fix it please. thanks. |
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1092
|
Posted - 2014.04.07 10:51:00 -
[172] - Quote
Double post :P
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
|
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1092
|
Posted - 2014.04.07 10:56:00 -
[173] - Quote
Sorry, Additional;
Ion Pistol fitting optimisation is to CPU in game, not PG Heavy damage mods not getting reduction to CPU from Handheld Weapons skill
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
|
Cyrus Grevare
WarRavens League of Infamy
171
|
Posted - 2014.04.07 22:21:00 -
[174] - Quote
THUNDERGROOVE wrote:Hi, I'd like to report a bug with how you apply certain skills. The Assault Dropships skill applies in all vehicles to small turrets. You can use this to test it if you set your assault ship skill here Just check your tags
Fixed o7
www.protofits.com - a fitting tool project
|
THUNDERGROOVE
Fatal Absolution Dirt Nap Squad.
630
|
Posted - 2014.04.07 22:26:00 -
[175] - Quote
Cyrus Grevare wrote: Fixed o7
Cool, thanks. Speedy bug fixes
Mmmm Scout ak.0
Projects: TDBS | SDETool
|
Cyrus Grevare
WarRavens League of Infamy
171
|
Posted - 2014.04.08 20:39:00 -
[176] - Quote
Om Anko wrote:Nice work!
but militia vehecle scanner is missing. fix it please. thanks.
Item added o7
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
171
|
Posted - 2014.04.08 20:54:00 -
[177] - Quote
Broonfondle Majikthies wrote:Sorry, Additional;
Ion Pistol fitting optimisation is to CPU in game, not PG Heavy damage mods not getting reduction to CPU from Handheld Weapons skill
Fixed! o7
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
171
|
Posted - 2014.04.08 21:10:00 -
[178] - Quote
Broonfondle Majikthies wrote:Really good tool.
2 things
- Shield regulators have a stacking penalty alongside shield extenders, is this correct? i.e if you stack say 3 complex extenders and try to mitigate it with a regulator the regulator only reduces the delay by something like 3%
- flaylock damage is listed as 20 on all levels instead of 165; 206.25 (breach); 173.25 ; 181.5
Excellent find! I made the stacking penalty correction.
As for Flaylocks SDE is still bugged, I'll try to make time and do a manual update of the stats.
Regards.
www.protofits.com - a fitting tool project
|
Francois Sanchez
What The French Academie
14
|
Posted - 2014.04.08 21:49:00 -
[179] - Quote
Talking about the SDE problems, all mass drivers and swarm launchers direct damage are wrong, and the minmatar commando bonus is not applying to mass driver splash damage. I had a look at some other weapons but it's hard to say if there is a mistake when you don't use the gun |
Cyrus Grevare
WarRavens League of Infamy
171
|
Posted - 2014.04.08 22:02:00 -
[180] - Quote
Francois Sanchez wrote:Talking about the SDE problems, all mass drivers and swarm launchers direct damage are wrong, and the minmatar commando bonus is not applying to mass driver splash damage. I had a look at some other weapons but it's hard to say if there is a mistake when you don't use the gun
Yeah, most explosives have an issue somewhere, but now that you mention it, the Minmatar commando bonus error on splash damage might be on my end
I'll check that ASAP
www.protofits.com - a fitting tool project
|
|
Hakyou Brutor
G0DS AM0NG MEN
165
|
Posted - 2014.04.08 22:52:00 -
[181] - Quote
Make a mobile app.
I'm a logi now! :D
|
Abe Foster
BlackWater Liquidations INTERGALACTIC WARPIGS
35
|
Posted - 2014.04.08 23:25:00 -
[182] - Quote
Bug you did not have the Cloaking device Pg/CPU lowed from scout skill But the creation is great! THANK YOU!!!!
It's nothing personal I just want to kill you to get payed. I am a merc
It's so I can feed my family, can you blame me?
|
Fenrir XIII
Hellstorm Inc League of Infamy
23
|
Posted - 2014.04.09 07:03:00 -
[183] - Quote
Don't know if its been reported yet.
the Dragonfly Scout [NSV] & Scout G-1 need an updatin. and the dragonfly scout says I don't have enough skill points, but I know I have enough. |
Aerys II Targaryen
Subdreddit Test Alliance Please Ignore
12
|
Posted - 2014.04.09 19:34:00 -
[184] - Quote
The dragonfly scout suit is also missing a low slot. |
Cyrus Grevare
WarRavens League of Infamy
174
|
Posted - 2014.04.09 22:00:00 -
[185] - Quote
Abe Foster wrote:Bug you did not have the Cloaking device Pg/CPU lowed from scout skill But the creation is great! THANK YOU!!!!
Not really sure I understand what you mean? you mean the scout bonus on reduction of cloak PG/CPU? that is working AFAIK or do you mean something else?
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
174
|
Posted - 2014.04.09 22:00:00 -
[186] - Quote
Hakyou Brutor wrote:Make a mobile app.
Will try to do, when making this I tried to keep it as compatible as I could with mobile browsers.
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
174
|
Posted - 2014.04.09 22:07:00 -
[187] - Quote
Fenrir XIII wrote:Don't know if its been reported yet. the Dragonfly Scout [NSV] & Scout G-1 need an updatin. and the dragonfly scout says I don't have enough skill points, but I know I have enough. Edit: viziam instead of ishukone on the uplinks also :)
Loaded up latest SDE and did a sync on all dropsuits, the Dragonfly is fixed from what I can tell (slots) though the SDE still has errors some of which I already corrected (Scout ck.0 marked as STANDARD item) but some might errors might still be present.
Added some missing Viziam uplinks too, I can't find Ishukones though.
Regards
www.protofits.com - a fitting tool project
|
Thanjac
Ruthless Chaos
148
|
Posted - 2014.04.10 16:26:00 -
[188] - Quote
Nice job on the ability to arrange you fits, and still copy you share link.
Minnando Lord, FEAR MY MD & CR
"Greater love hath no man than this, that a man lay down his life for his friends."
|
Richard Hansaw
Sardaukar Merc Guild General Tso's Alliance
20
|
Posted - 2014.04.20 21:59:00 -
[189] - Quote
Militia Minmatar Light Frame still has its old slot configuration. Stuff from the hacked equipment bundle seem to have skill requirements wrong.
Otherwise, great tool, real useful. I think you'd do well with pictures of more suits. |
Cyrus Grevare
WarRavens League of Infamy
180
|
Posted - 2014.04.20 23:30:00 -
[190] - Quote
Richard Hansaw wrote:Militia Minmatar Light Frame still has its old slot configuration. Stuff from the hacked equipment bundle seem to have skill requirements wrong.
Otherwise, great tool, real useful. I think you'd do well with pictures of more suits.
Thanks, I think I'll do another image run, see who volunteers more pics of suits. SDE is still not good, having problems identifying which items are wrong, if you know any specifics please let me know.
Regards
www.protofits.com - a fitting tool project
|
|
Cyrus Grevare
WarRavens League of Infamy
180
|
Posted - 2014.04.20 23:31:00 -
[191] - Quote
Flaylocks, mass drivers, plasma cannons are fixed, had to manually input the damage they did, looks like all explosive weaponry is good to go, please let me know if I missed any.
Regards
www.protofits.com - a fitting tool project
|
Francois Sanchez
What The French Academie
15
|
Posted - 2014.04.21 08:39:00 -
[192] - Quote
Nice thanks. Numbers all seem right, however minmatar commando skill is still not applying to MD splash damage |
Cyrus Grevare
WarRavens League of Infamy
182
|
Posted - 2014.04.21 17:09:00 -
[193] - Quote
Francois Sanchez wrote:Nice thanks. Numbers all seem right, however minmatar commando skill is still not applying to MD splash damage
Ok, applied skill to splash damage as well o7
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
182
|
Posted - 2014.04.22 23:10:00 -
[194] - Quote
Building a rating system for suits, phase one is ready to go.
Phase one involves a simple 5 star rating that registered users can use, it allows only one rating per user which can be changed if necessary. The allShared list shows the current rating of every shared suit, the list can be reordered by this attribute.
On the fitting summary there's a section with the history of all registered ratings.
Phase two will likely involve a like system involving facebook or other social media to share beyond what protofits can offer. Phase tree if I get that far will be a tagging system.
But for now I want to see if this works or not, or if there's any interest in something like this, for now I really have to do some other promised features pending
I've been avoiding any free user input as I don't have any form of monitoring or controlling what people post and would cry if it gets near what the forums are sometimes like, there's no moderation and can't really plan for it at this stage, maybe later if needed.
Regards
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens
184
|
Posted - 2014.04.24 19:08:00 -
[195] - Quote
Social media sharing for Google and Facebook is live for any that uses those services.
Regards
www.protofits.com - a fitting tool project
|
Hakyou Brutor
G0DS AM0NG MEN Dirt Nap Squad.
239
|
Posted - 2014.04.25 00:43:00 -
[196] - Quote
Rating System released, awesome stuff bro.
I'm a logi now! :D
|
mordiby
G.R.A.V.E INTERGALACTIC WARPIGS
73
|
Posted - 2014.04.25 15:39:00 -
[197] - Quote
This is a awesome tool, but one thing that made me really laugh as soon as I started using it, when you make a new account, you don't need to type the password in twice, I accidentally pressed enter without the second password to varify the first one, so if someone gets their password wrong and pressed enter and did not varifiy it, they may not be able to use their account. I don't know why it made me laugh though.
Director of G.R.A.V.E
NBK The Leppy
|
Cyrus Grevare
WarRavens Final Resolution.
186
|
Posted - 2014.04.25 16:59:00 -
[198] - Quote
mordiby wrote:This is a awesome tool, but one thing that made me really laugh as soon as I started using it, when you make a new account, you don't need to type the password in twice, I accidentally pressed enter without the second password to varify the first one, so if someone gets their password wrong and pressed enter and did not varifiy it, they may not be able to use their account. I don't know why it made me laugh though.
It was probably that blatant error you mention all that part didn't get much love to be honest I'll check on it soon and make it work as it should.
Regards.
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens Final Resolution.
187
|
Posted - 2014.04.26 21:59:00 -
[199] - Quote
Added CLF (Common Loadout Format) export for fittings in the detailed listing view, import shall come at a later time.
Regards
www.protofits.com - a fitting tool project
|
BatKing Deltor
Wake N' Bake Inc Top Men.
884
|
Posted - 2014.05.01 18:49:00 -
[200] - Quote
no sure if its been reported yet but the powergrid uprgades modules i have tried fitting on vehicles only add 1 PG to the fitting across all tiers.
Lynn Beck - "He has everything on his main. needs a vehicle? he has his Batking. Infantry? his Batking."
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Cyrus Grevare
WarRavens Final Resolution.
200
|
Posted - 2014.05.02 02:26:00 -
[201] - Quote
BatKing Deltor wrote:no sure if its been reported yet but the powergrid uprgades modules i have tried fitting on vehicles only add 1 PG to the fitting across all tiers.
I wasn't aware, but after checking I don't see what you mean, maybe its a specific combination that causes a bug, could you share a link to one of your fittings so I can check it out?
www.protofits.com - a Dust 514 fitting tool
|
Cyrus Grevare
WarRavens Final Resolution.
200
|
Posted - 2014.05.03 03:34:00 -
[202] - Quote
So much time and effort playing and grinding... So much time and effort coding and creating something for a game that promised growth...
As it stands it all looks like a waste.
I have a lot of disappointment with what was said at fanfest regarding Dust 514, sure the new game looks grand, but... ugh. Well, I have nothing new to add to all that has been said. On my end, as a contributor I have no plans to release any new features for the time being, even those I had already started since it looks pointless now, as I player I have no clue what I will do, sign in? do battle? migrate? I don't know, I'm just shocked... New Eden is looking like a ****** place
Regards
www.protofits.com - a Dust 514 fitting tool
|
THUNDERGROOVE
Fatal Absolution Dirt Nap Squad.
750
|
Posted - 2014.05.03 07:14:00 -
[203] - Quote
Cyrus Grevare wrote:So much time and effort playing and grinding... So much time and effort coding and creating something for a game that promised growth... As it stands it all looks like a waste. I have a lot of disappointment with what was said at fanfest regarding Dust 514, sure the new game looks grand, but... ugh. Well, I have nothing new to add to all that has been said. On my end, as a contributor I have no plans to release any new features for the time being, even those I had already started since it looks pointless now, everything's on hold. As I player I have no clue what I will do, sign in? do battle? migrate? I don't know, I'm just shocked... New Eden is looking like a ****** place Regards Thanks for your hard work Cyrus. If you plan on no future updates, could you release source code?
If not that's completely understandable. Hope all goes well with whatever you do outside of DUST.
TDBS
My * points to her interface{} if you know what I mean
|
Francois Sanchez
What The French Academie
17
|
Posted - 2014.05.03 09:15:00 -
[204] - Quote
Cyrus Grevare wrote:So much time and effort playing and grinding... So much time and effort coding and creating something for a game that promised growth... As it stands it all looks like a waste. I have a lot of disappointment with what was said at fanfest regarding Dust 514, sure the new game looks grand, but... ugh. Well, I have nothing new to add to all that has been said. On my end, as a contributor I have no plans to release any new features for the time being, even those I had already started since it looks pointless now, everything's on hold. As I player I have no clue what I will do, sign in? do battle? migrate? I don't know, I'm just shocked... New Eden is looking like a ****** place Regards
It's sad to read that, but nobody can blame you and I completely understand your feelings. Thanks again for this awesome tool, a great work from a great man. |
Argent Mordred
DUST University Ivy League
64
|
Posted - 2014.05.03 15:51:00 -
[205] - Quote
Cyrus Grevare wrote:So much time and effort playing and grinding... So much time and effort coding and creating something for a game that promised growth... As it stands it all looks like a waste. I have a lot of disappointment with what was said at fanfest regarding Dust 514, sure the new game looks grand, but... ugh. Well, I have nothing new to add to all that has been said. On my end, as a contributor I have no plans to release any new features for the time being, even those I had already started since it looks pointless now, everything's on hold. As I player I have no clue what I will do, sign in? do battle? migrate? I don't know, I'm just shocked... New Eden is looking like a ****** place Regards
Thanks for your work. Maybe once CCP decides what it actually can do we will see a new and improved version of protofits.com for either Legion or Dust. |
Argent Mordred
DUST University Ivy League
64
|
Posted - 2014.05.03 15:52:00 -
[206] - Quote
Cyrus Grevare wrote:So much time and effort playing and grinding... So much time and effort coding and creating something for a game that promised growth... As it stands it all looks like a waste. I have a lot of disappointment with what was said at fanfest regarding Dust 514, sure the new game looks grand, but... ugh. Well, I have nothing new to add to all that has been said. On my end, as a contributor I have no plans to release any new features for the time being, even those I had already started since it looks pointless now, everything's on hold. As I player I have no clue what I will do, sign in? do battle? migrate? I don't know, I'm just shocked... New Eden is looking like a ****** place Regards
Thanks for your work. Maybe once CCP decides what it actually can do we will see a new and improved version of protofits.com for either Legion or Dust. |
Atiim
Heaven's Lost Property
8820
|
Posted - 2014.05.24 01:06:00 -
[207] - Quote
Will you be able to adjust the site to reflect the hotfix changes?
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Cyrus Grevare
WarRavens Final Resolution.
203
|
Posted - 2014.05.24 16:50:00 -
[208] - Quote
Atiim wrote:Will you be able to adjust the site to reflect the hotfix changes?
Tried to let go, but haven't been able to cold quit Dust yet, still feeling uninspired to keep building the site though
Personal blockage and feelings aside, I will commit to updating content of whatever CCP releases for Dust514. I hope they release a SDE when hotfix changes go into effect, but if not I'll manually update any spreadsheet info they give out.
Regards
www.protofits.com - a Dust 514 fitting tool
|
Cyrus Grevare
WarRavens Final Resolution.
221
|
Posted - 2014.06.01 22:45:00 -
[209] - Quote
So... I'm discovering I may be a masochist when it comes to Dust514 and CCP since I'm still playing. Hopefully the ship can stay afloat and CCP do good by the player base, former, current and future.
In any case, I created a 'CODEX' view for each item, each item has an entry with all the data on in and the raw SDE dump currently loaded. Every item is hyperlinked to it. A text and category search is planned.
Examples:
By name Complex Ferroscale Plates
By typeID Dropsuit Armor Upgrades Skill
www.protofits.com - a Dust 514 fitting tool
|
The-Errorist
Sver true blood
728
|
Posted - 2014.06.03 04:18:00 -
[210] - Quote
It would be great if there was 3 damage stats: one for the base, one for armor damage, and one for shield damage. This would help out a lot, especially for finding those damages with proficiency skills.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. Scanned scouts aren't dead scouts, they're +600HP scouts.
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Lorhak Gannarsein
Legio DXIV
3433
|
Posted - 2014.06.09 14:28:00 -
[211] - Quote
Just wanted to let you know that vehicle armour plates are listed incorrectly; it seems you updated them with the new infantry armour plate fitting costs :P
as much as I wish a complex 120mm plate took 37/12 it seems a little wrong :)
BlowoutForCPM
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Cyrus Grevare
warravens Final Resolution.
222
|
Posted - 2014.06.09 17:07:00 -
[212] - Quote
Lorhak Gannarsein wrote:Just wanted to let you know that vehicle armour plates are listed incorrectly; it seems you updated them with the new infantry armour plate fitting costs :P
as much as I wish a complex 120mm plate took 37/12 it seems a little wrong :)
Whoops, sorry, thanks for the heads up o7
www.protofits.com - a Dust 514 fitting tool
|
Aerys II Targaryen
Subdreddit Test Alliance Please Ignore
14
|
Posted - 2014.06.24 20:14:00 -
[213] - Quote
Took me a while to find the Caldari Proto Scout suits. For some reason they're categorized under Dropsuit>Standard>Light Frame, instead of Dropsuit>Prototype>Light Frame. |
Cyrus Grevare
WarRavens Final Resolution.
228
|
Posted - 2014.06.24 23:24:00 -
[214] - Quote
Ah, will fix, this happened on the 1.8 SDE update, looks like hotfix alpha and beta SDE carry the same error.
www.protofits.com - a Dust 514 fitting tool
|
Atiim
Onslaught Inc RISE of LEGION
10911
|
Posted - 2014.07.25 04:08:00 -
[215] - Quote
I'm not sure if this is a bug or not, but currently when you rename your fitting, it removes brackets "[ ]" from the title.
Would you mind taking a look into that?
Thanks in advance.
And nothing of value was lost that day...
-HAND
|
Sgt Kirk
Fatal Absolution
6715
|
Posted - 2014.07.25 04:43:00 -
[216] - Quote
This man is a true credit to the DUST playerbase.
He also happens to be Gallente, coincidence? I think not.
see you space cowboy...
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Cyrus Grevare
WarRavens Final Resolution.
261
|
Posted - 2014.07.25 05:10:00 -
[217] - Quote
Atiim wrote:I'm not sure if this is a bug or not, but currently when you rename your fitting, it removes brackets "[ ]" from the title.
Would you mind taking a look into that?
Thanks in advance.
Will do, for now I'll make a note, I did start working on the site again fixing minute bugs and css styling issues, before I just made an effort to keep the content up to date.
Of note though, you should now be able to open several browser tabs with different fittings on each, before it bugged out when doing so since some data was stored in the session, so when you tried to check a summary of one suit it showed the summary of the latest one you used and not the one on screen this now makes comparing suits easier,
Also, I'm working on an quick and dirty side by side comparison view, unfortunately my first attempt is not working as I'd like because it loads aaaall the shared fittings when you go select one, not very efficient and takes a while, so it's back to work for that. If any wishes to try out it though the direct link is:
http://www.protofits.com/fittings/compare
Just be warned that it's not up to par.
Regards
www.protofits.com - a Dust 514 fitting tool
|
Cyrus Grevare
WarRavens Final Resolution.
261
|
Posted - 2014.07.25 05:16:00 -
[218] - Quote
Sgt Kirk wrote:This man is a true credit to the DUST playerbase.
He also happens to be Gallente, coincidence? I think not.
A loyal Gallente yes o7
I'll be seen rocking this one come Charlie (if current changes stick that is)
Gallente Assault
An all prototype perfection ^^
www.protofits.com - a Dust 514 fitting tool
|
Faquira Bleuetta
Fatal Absolution General Tso's Alliance
407
|
Posted - 2014.07.25 06:05:00 -
[219] - Quote
there a error all racial scout have double 75 % cpu pg cloak reduce penalty |
Cyrus Grevare
WarRavens Final Resolution.
273
|
Posted - 2014.07.25 12:04:00 -
[220] - Quote
Faquira Bleuetta wrote:there a error all racial scout have double 75 % cpu pg cloak reduce penalty
That might be happening now if you set ALL skills in your character to level 5, the detail is that for now I have two sets of skills for each scout, one being the hotfix BRAVO and the other for hotfix CHARLIE, people that want to theorycraft should use one or the other during this period - that is, to see a BRAVO or CHARLIE scout.
I have noticed that not everyone is aware of that qwirk and causes erroneous stats when setting all skills to 5, I'll try to give out a better notification to reduce this mistake or prevent them from overlapping.
o7
www.protofits.com - a Dust 514 fitting tool
|
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xAckie
Ghost. Mob
441
|
Posted - 2014.07.25 12:18:00 -
[221] - Quote
scout hotfix charlie suits are at level 5 but i cant seem to see/ select them.
I can select charlie assault suits though.
is this intentional? |
Cyrus Grevare
WarRavens Final Resolution.
276
|
Posted - 2014.07.26 18:53:00 -
[222] - Quote
xAckie wrote:scout hotfix charlie suits are at level 5 but i cant seem to see/ select them.
I can select charlie assault suits though.
is this intentional?
You mean dropsuits or skills?
Scout dropsuits I think are not getting things changed for charlie, but until we get Rattati's final draft we won't know. Skills though are getting changed and you'll see at the moment two sets of skills with same name for each scout race, be sure to pick one or the other, not both.
www.protofits.com - a Dust 514 fitting tool
|
Cyrus Grevare
WarRavens Final Resolution.
276
|
Posted - 2014.07.26 22:25:00 -
[223] - Quote
Redid an released a comparison view, in it you can view the summary of up to three dropsuits (or vehicles) side by side. Whenever browsing any fitting you'll see the link 'compare' in the bottom of the screen between the PG/CPU gauges.
Let me know if something breaks.
Regards.
www.protofits.com - a Dust 514 fitting tool
|
Cyrus Grevare
WarRavens Final Resolution.
288
|
Posted - 2014.08.02 22:00:00 -
[224] - Quote
Created a 'weapons lab' tab, it shows damage vs shields and damage vs armor for the selected weapon, I moved the DPS stat over there as well. I want to include effective damage at predefine ranges as well, but that will take more time while I get hold of optimal ranges for each weapon and percentage drop offs.
Regards
www.protofits.com - a Dust 514 fitting tool
|
Sum1ne Else
Fatal Absolution General Tso's Alliance
1300
|
Posted - 2014.08.05 15:27:00 -
[225] - Quote
I just want to say a personal thank you for your hard work. Protofits is awesome!
Feedback for recent changes.. total DPS of weapons is missing :( could you kindly add this back. PS. I like what you have done with all the other changes
Also, you could probably accept donations on the site, no? eve/dust isk or paypal/bitcoin
Impressive? Longest PLC Kill - 151.8m
Logi mk.0 - Commando gk.0 - Scout gk.0 - Assault ak.0
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Cyrus Grevare
WarRavens Final Resolution.
291
|
Posted - 2014.08.05 16:33:00 -
[226] - Quote
Sum1ne Else wrote:I just want to say a personal thank you for your hard work. Protofits is awesome! Feedback for recent changes..
- total DPS of weapons is missing :( could you kindly add this back.
- some of the stuff didnt work before i.e PLC stats and/or damage mod bonuses not too sure if it does now?
- I think we also need a breakdown of *modded DPS.. like what does this contain
- Comparison tab for weapons with a section to add in suit bonuses i.e Galmando Lvl 4 or whatever
PS. I like what you have done with all the other changes. Also, you could probably accept donations on the site, no? eve/dust isk or paypal/bitcoin
Thanks!
Actually DPS is there, just that I moved it, it's in a new tab - that now that I think about it is not as visible as I thought at first, when viewing a weapon in the preview section, if you scroll left of the statistics section (using the grey arrows) you'll get to the 'Weapons lab tab' DPS is there along with damage vs shield and armor.
Donations are most welcome, but been delaying that part for too long :p
www.protofits.com - a Dust 514 fitting tool
|
Cyrus Grevare
WarRavens Final Resolution.
291
|
Posted - 2014.08.05 17:12:00 -
[227] - Quote
Did notice though that Gallente Commando skill was not working for plasma cannons, fixed now, o7
www.protofits.com - a Dust 514 fitting tool
|
Topher Mellen
Scott-Mellen Corporation
85
|
Posted - 2014.08.05 22:09:00 -
[228] - Quote
First off, very impressed with the site. I hope that doing all of this helps your web development skills and, in the end, helps you more than it helps us.
Now my request - Could you add some way to search through submitted fittings by suit or vehicle? This would make finding fits that you can actually use a lot easier.
Once again, thank you for all of your hard work and your consideration of my request.
edit: grammar |
Francois Sanchez
What The French Red Whines.
44
|
Posted - 2014.08.06 12:14:00 -
[229] - Quote
I noticed several little problems in the "weapons lab". First the hybrid railgun profile of the forge gun (maybe the rifles too) doesn't have the +10% vs armour and the -10% vs shield . Then I noticed an error in the calculations. The commandos damage bonus doesn't apply to the armour or shield damage, for example the Minmatar bonus doesn't apply to combat rifle and mass driver damage vs shield. And when you look at the fitting summary to check the details about the weapon, the proficiency skill is applying to the global damage. |
Mr Hakyou
67
|
Posted - 2014.08.07 02:12:00 -
[230] - Quote
Props bro, this website is awesome.
Hotfix Charlie
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Cyrus Grevare
WarRavens Final Resolution.
302
|
Posted - 2014.08.08 19:32:00 -
[231] - Quote
Topher Mellen wrote:First off, very impressed with the site. I hope that doing all of this helps your web development skills and, in the end, helps you more than it helps us.
Now my request - Could you add some way to search through submitted fittings by suit or vehicle? This would make finding fits that you can actually use a lot easier.
Once again, thank you for all of your hard work and your consideration of my request.
edit: grammar
I'll have something like this on my to do list, will start on it as soon as I fix a bug I was made aware of :)
www.protofits.com - a Dust 514 fitting tool
|
Cyrus Grevare
WarRavens Final Resolution.
302
|
Posted - 2014.08.08 19:35:00 -
[232] - Quote
Francois Sanchez wrote:I noticed several little problems in the "weapons lab". First the hybrid railgun profile of the forge gun (maybe the rifles too) doesn't have the +10% vs armour and the -10% vs shield . Then I noticed an error in the calculations. The commandos damage bonus doesn't apply to the armour or shield damage, for example the Minmatar bonus doesn't apply to combat rifle and mass driver damage vs shield. And when you look at the fitting summary to check the details about the weapon, the proficiency skill is applying to the global damage.
Fixed the railgun profile.
I see what you mean, assigning proficiency to just armor or shield has been a bit more challenging than I though at first, but a few more attempts and I'll get it fixed, need my coffee and a good quiet afternoon
www.protofits.com - a Dust 514 fitting tool
|
Topher Mellen
Scott-Mellen Corporation
104
|
Posted - 2014.08.08 20:35:00 -
[233] - Quote
Cyrus Grevare wrote:Topher Mellen wrote:First off, very impressed with the site. I hope that doing all of this helps your web development skills and, in the end, helps you more than it helps us.
Now my request - Could you add some way to search through submitted fittings by suit or vehicle? This would make finding fits that you can actually use a lot easier.
Once again, thank you for all of your hard work and your consideration of my request.
edit: grammar I'll have something like this on my to do list, will start on it as soon as I fix a bug I was made aware of :) Awesome, I'm excited to see it. =) |
shaman oga
Nexus Balusa Horizon
2646
|
Posted - 2014.08.08 23:29:00 -
[234] - Quote
I've had some strange ideas lately and you are probably the best guy i can ask this.
Would it be a problem to create an experimental zone in your site where we can put high slot modules in low slots and viceversa?
I ask for this beacuse i would like to see if some fits are balanced, my main experiment would be to put damage mods on the low slots and to move some other (idk what, i would like to test) low slot modules in the high slots.
I remember how it was tanking before 1.7 and damage mod were on low slots, there were balance problems because of the base stats, but it was a better module layout. Shield had less HP but was capable of high DPS. Armor had more HP but less offensive power.
I would like to test this on infantry too.
Thanks.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
Uncesored FUCK
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Cyrus Grevare
WarRavens Final Resolution.
305
|
Posted - 2014.08.10 02:12:00 -
[235] - Quote
Very doable, I can manually create items and tweak stats, but I need to set something up to distinguish said items from the normal ones as to not cause confusion from a casual user (or unwarranted hype :p)
what did you have in mind apart from damage mods?
www.protofits.com - a Dust 514 fitting tool
|
shaman oga
Nexus Balusa Horizon
2653
|
Posted - 2014.08.10 09:21:00 -
[236] - Quote
High slot kin cat to and high slot PG upgrades without cpu requirements. Thanks for your disposability
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
Uncesored FUCK
|
ThePlayerkyle13
The Unholy Legion Of DarkStar DARKSTAR ARMY
143
|
Posted - 2014.08.11 12:08:00 -
[237] - Quote
Hello, Their's a glitch/bug with the Damage Mods, apparently the Light Damage mods don't apply to Light Weapons but only Sidearms. |
Cyrus Grevare
WarRavens Final Resolution.
306
|
Posted - 2014.08.11 22:32:00 -
[238] - Quote
Finally fixed the proficiency issues in the weapons lab tab, commando bonuses should apply in general to applicable weapons and weapon proficiency only to either shields or armor as it should. Please let me know if something doesn't add up.
I Included a few more stats as well, wish I had effective ranges for all weapons to add a few more interesting bits of info. I'm looking to include weapon module effects there as well, but that's still in progress.
On an unrelated note, sizing up ARs against other rifles on the lab is a bit saddening :(
Regards.
www.protofits.com - a Dust 514 fitting tool
|
Cyrus Grevare
WarRavens Final Resolution.
306
|
Posted - 2014.08.11 22:32:00 -
[239] - Quote
ThePlayerkyle13 wrote:Hello, Their's a glitch/bug with the Damage Mods, apparently the Light Damage mods don't apply to Light Weapons but only Sidearms.
Could you please share an offending fitting so I can track it down? Thanks for your feedback.
www.protofits.com - a Dust 514 fitting tool
|
Cyrus Grevare
WarRavens Final Resolution.
307
|
Posted - 2014.08.13 18:34:00 -
[240] - Quote
Sync'ed Hotfix Charlie, I'll remove the duplicate suits and skills that remain from Hf Bravo soon. There might be some issues with the SDE, same as usual, I did take some measures to prevent some (like wrong damage info for explosives or ck.0 labeled as standard) from leaking into the fitting tool, but may have missed some others.
Regards.
www.protofits.com - a Dust 514 fitting tool
|
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ThePlayerkyle13
The Unholy Legion Of DarkStar DARKSTAR ARMY
147
|
Posted - 2014.08.13 18:51:00 -
[241] - Quote
Cyrus Grevare wrote:ThePlayerkyle13 wrote:Hello, Their's a glitch/bug with the Damage Mods, apparently the Light Damage mods don't apply to Light Weapons but only Sidearms. Could you please share an offending fitting so I can track it down? Thanks for your feedback.
Here's the Fit with the damage mod glitch/bug - http://www.protofits.com/fittings/shared/1077/5378 |
Cyrus Grevare
WarRavens Final Resolution.
307
|
Posted - 2014.08.13 19:07:00 -
[242] - Quote
Ah I see, looks like using more of one kind of damage mods sends the calculation into a fit, I'll check on the code as soon as able, thanks for the heads up o7.
www.protofits.com - a Dust 514 fitting tool
|
ThePlayerkyle13
The Unholy Legion Of DarkStar DARKSTAR ARMY
147
|
Posted - 2014.08.13 19:18:00 -
[243] - Quote
Cyrus Grevare wrote:Ah I see, looks like using more of one kind of damage mods sends the calculation into a fit, I'll check on the code as soon as able, thanks for the heads up o7.
No Probs |
Kaze Eyrou
Molon Labe. General Tso's Alliance
468
|
Posted - 2014.08.15 17:28:00 -
[244] - Quote
Hey Cyrus, I have a request.
When displaying scan profiles of the suits, the advanced and proto cloaks both have a -5% and -10% respective dampening to the suits.
My idea was once you have a cloak equipped to the suit, you could "activate" it somehow to see exactly how it modifies the suit's scan profile.
What do you think?
Also, great work you're doing. I've subscribed to the thread and have been trying to give you as many +1's as I can. Programming is tough work especially making sure all the bugs are ironed out. Keep it up!
Closed Beta Vet // Logi Bro // @KazeEyrou
|
ThePlayerkyle13
The Unholy Legion Of DarkStar DARKSTAR ARMY
159
|
Posted - 2014.08.16 13:08:00 -
[245] - Quote
I've just noticed their is no Minmatar Advance Heavy Basic Frame...
EDIT: Also their not in Standard & Prototype... |
Kaze Eyrou
Molon Labe. General Tso's Alliance
472
|
Posted - 2014.08.16 16:24:00 -
[246] - Quote
ThePlayerkyle13 wrote:I've just noticed their is no Minmatar Advance Heavy Basic Frame...
EDIT: Also their not in Standard & Prototype... Can confirm, the Militia Minmatar Heavy Frame is there, but Standard, Advanced, and Prototype Minmatar Heavy Frames have gone missing.
Closed Beta Vet // Logi Bro // @KazeEyrou
|
Cyrus Grevare
WarRavens Final Resolution.
317
|
Posted - 2014.08.16 17:53:00 -
[247] - Quote
Kaze Eyrou wrote:ThePlayerkyle13 wrote:I've just noticed their is no Minmatar Advance Heavy Basic Frame...
EDIT: Also their not in Standard & Prototype... Can confirm, the Militia Minmatar Heavy Frame is there, but Standard, Advanced, and Prototype Minmatar Heavy Frames have gone missing.
Yeah, found out those have a bug on the SDE, the invalid string thing some have mentioned out on the field, will manually fix.
www.protofits.com - a Dust 514 fitting tool
|
Cyrus Grevare
WarRavens Final Resolution.
317
|
Posted - 2014.08.16 17:58:00 -
[248] - Quote
Kaze Eyrou wrote:Hey Cyrus, I have a request.
When displaying scan profiles of the suits, the advanced and proto cloaks both have a -5% and -10% respective dampening to the suits.
My idea was once you have a cloak equipped to the suit, you could "activate" it somehow to see exactly how it modifies the suit's scan profile.
What do you think?
Also, great work you're doing. I've subscribed to the thread and have been trying to give you as many +1's as I can. Programming is tough work especially making sure all the bugs are ironed out. Keep it up!
Yeah, ever since active modules came out I've been wanting to include something like this, an on/off feature if you will, I'll try to plan for it., also thanks for the +1 ^^ o7
www.protofits.com - a Dust 514 fitting tool
|
Arkena Wyrnspire
Fatal Absolution
17129
|
Posted - 2014.08.18 12:35:00 -
[249] - Quote
The Gastun's forge doesn't appear to show damage per shot.
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
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Cyrus Grevare
WarRavens Final Resolution.
323
|
Posted - 2014.08.18 18:35:00 -
[250] - Quote
Arkena Wyrnspire wrote:The Gastun's forge doesn't appear to show damage per shot.
Forges are a special case, they don't have stats on the SDE, I usually manually fill up the missing data, but I don't have any Gastuns on my inventory
Mind sharing the damage per shot?
www.protofits.com - a Dust 514 fitting tool
|
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Kaze Eyrou
Molon Labe. General Tso's Alliance
480
|
Posted - 2014.08.18 19:35:00 -
[251] - Quote
Cyrus Grevare wrote:Arkena Wyrnspire wrote:The Gastun's forge doesn't appear to show damage per shot. Forges are a special case, they don't have stats on the SDE, I usually manually fill up the missing data, but I don't have any Gastuns on my inventory Mind sharing the damage per shot? Oooh oooh! I do I do! Pick me!
Gastun's Forge Gun Info for 1.8 Charlie
Closed Beta Vet // Logi Bro // @KazeEyrou
|
Cyrus Grevare
WarRavens Final Resolution.
323
|
Posted - 2014.08.18 19:39:00 -
[252] - Quote
Kaze Eyrou wrote:Cyrus Grevare wrote:Arkena Wyrnspire wrote:The Gastun's forge doesn't appear to show damage per shot. Forges are a special case, they don't have stats on the SDE, I usually manually fill up the missing data, but I don't have any Gastuns on my inventory Mind sharing the damage per shot? Oooh oooh! I do I do! Pick me! Gastun's Forge Gun Info for 1.8 Charlie
Awesome, thanks!
updated o7
www.protofits.com - a Dust 514 fitting tool
|
nosa skamrosa
Vacuum Cleaner. LLC Steel Balls Alliance
49
|
Posted - 2014.09.02 16:21:00 -
[253] - Quote
not correct the scanning radius. Not 104 m. in game |
Thor Odinson42
Molon Labe. General Tso's Alliance
4588
|
Posted - 2014.09.02 19:58:00 -
[254] - Quote
I'm probably going to feel like Derp Derpington when you guys answer this, but how do you share fits on the site?
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Atiim
11808
|
Posted - 2014.09.02 20:06:00 -
[255] - Quote
Thor Odinson42 wrote:I'm probably going to feel like Derp Derpington when you guys answer this, but how do you share fits on the site? Click on the Fittings section, then click on the button at the bottom called detailed view.
Then hit the share button, and copy and paste the link where you wish to share it.
DUST 514's 1st Matari Commando
-HAND
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Thor Odinson42
Molon Labe. General Tso's Alliance
4588
|
Posted - 2014.09.02 20:07:00 -
[256] - Quote
Atiim wrote:Thor Odinson42 wrote:I'm probably going to feel like Derp Derpington when you guys answer this, but how do you share fits on the site? Click on the Fittings section, then click on the button at the bottom called detailed view. Then hit the share button, and copy and paste the link where you wish to share it.
Just updated the post, I found it.
But thanks!
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Kaze Eyrou
Molon Labe. General Tso's Alliance
567
|
Posted - 2014.09.03 00:06:00 -
[257] - Quote
Your fit goes to a blank fit, but knowing the Caldari bonus, I'm assuming you made a ck.0 Scout with two proto Range Amps to come up with a range of 104.38m.
This is because your skills are setup incorrectly. If you have clicked on max skills, this will max out all the skills on the skill tree, including the dual scout skills for Amarr, Gallente, and Caldari.
To fix this, go into your skills tree and find the scout suits that are "Hotfix Charlie" scout skills and leave those at 5. Then take the other scout skill and drop it to 0.
This may be an error on Protofits side, but it could be how the SDE is read as well. However, I don't know the backend and try to update Cryus on these things.
Closed Beta Vet // Logi Bro // @KazeEyrou
|
nosa skamrosa
Vacuum Cleaner. LLC Steel Balls Alliance
49
|
Posted - 2014.09.03 05:04:00 -
[258] - Quote
Kaze Eyrou wrote: Your fit goes to a blank fit, but knowing the Caldari bonus, I'm assuming you made a ck.0 Scout with two proto Range Amps to come up with a range of 104.38m. This is because your skills are setup incorrectly. If you have clicked on max skills, this will max out all the skills on the skill tree, including the dual scout skills for Amarr, Gallente, and Caldari. To fix this, go into your skills tree and find the scout suits that are "Hotfix Charlie" scout skills and leave those at 5. Then take the other scout skill and drop it to 0. This may be an error on Protofits side, but it could be how the SDE is read as well. However, I don't know the backend and try to update Cryus on these things.
ok, it realy help me |
Cyrus Grevare
WarRavens Capital Punishment.
331
|
Posted - 2014.09.12 21:01:00 -
[259] - Quote
nosa skamrosa wrote:Kaze Eyrou wrote: Your fit goes to a blank fit, but knowing the Caldari bonus, I'm assuming you made a ck.0 Scout with two proto Range Amps to come up with a range of 104.38m. This is because your skills are setup incorrectly. If you have clicked on max skills, this will max out all the skills on the skill tree, including the dual scout skills for Amarr, Gallente, and Caldari. To fix this, go into your skills tree and find the scout suits that are "Hotfix Charlie" scout skills and leave those at 5. Then take the other scout skill and drop it to 0. This may be an error on Protofits side, but it could be how the SDE is read as well. However, I don't know the backend and try to update Cryus on these things. ok, it realy help me
Went ahead and removed the temporary overlapping skills, it should work correctly now
www.protofits.com - a Dust 514 fitting tool
|
Cyrus Grevare
WarRavens Capital Punishment.
331
|
Posted - 2014.09.12 21:04:00 -
[260] - Quote
Implemented a 3rd party commenting system to each fitting view, I was hesitant to include something like this since I had not much time to develop a personal implementation, but this should alleviate that problem :p. Now my only worry is that I won't be able to moderate much, please be civil if you comment.
www.protofits.com - a Dust 514 fitting tool
|
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Kaze Eyrou
Molon Labe. General Tso's Alliance
612
|
Posted - 2014.09.12 21:07:00 -
[261] - Quote
Cyrus Grevare wrote:Implemented a 3rd party commenting system to each fitting view, I was hesitant to include something like this since I had not much time to develop a personal implementation, but this should alleviate that problem :p. Now my only worry is that I won't be able to moderate much, please be civil if you comment. :O
Great work man! This is awesome!
One thing I wanted to comment on: I just noticed repair tool ranges. They are all at 21m (or at least the Proto ones). The Lai Dai I know from memory is the farthest reaching and the Core Forced is something very small (like 7.5 I think) yet those are all 21m ranges.
If you need, I can get you a list of Rep Tool ranges should you need to enter in manually like we did with the Gastun's FG.
EDIT: Oh! And Drop Uplinks at the proto level. I think names and time modifiers are off. I'll compile a list regardless.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Cyrus Grevare
WarRavens Capital Punishment.
332
|
Posted - 2014.09.12 21:17:00 -
[262] - Quote
Kaze Eyrou wrote: :O
Great work man! This is awesome!
One thing I wanted to comment on: I just noticed repair tool ranges. They are all at 21m (or at least the Proto ones). The Lai Dai I know from memory is the farthest reaching and the Core Forced is something very small (like 7.5 I think) yet those are all 21m ranges.
If you need, I can get you a list of Rep Tool ranges should you need to enter in manually like we did with the Gastun's FG.
EDIT: Oh! And Drop Uplinks at the proto level. I think names and time modifiers are off. I'll compile a list regardless.
Thanks ^^,
Though I'm actually a bit amazed at how easy it is to implement that tool, it looks really well done and to the point.
About the discrepancies, I'll make sure to look into it and manually update if needed o7
www.protofits.com - a Dust 514 fitting tool
|
Atiim
12256
|
Posted - 2014.09.18 13:51:00 -
[263] - Quote
Thanks for putting in a comment section :D
The 1st Matari Commando
-HAND
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Francois Sanchez
What The French Red Whines.
109
|
Posted - 2014.09.22 19:00:00 -
[264] - Quote
I noticed two things : - Swarm launcher damage doesn't evolve with tiers - The shotgun proficiency is applied as a damage bonus whereas it's a RoF bonus |
Cyrus Grevare
WarRavens Capital Punishment.
335
|
Posted - 2014.09.23 18:34:00 -
[265] - Quote
Francois Sanchez wrote:I noticed two things : - Swarm launcher damage doesn't evolve with tiers - The shotgun proficiency is applied as a damage bonus whereas it's a RoF bonus
Manually updated swarm damage progression. Shotgun is RoF? didn't that change in 1.8 iirc?
www.protofits.com - a Dust 514 fitting tool
|
Francois Sanchez
What The French Red Whines.
113
|
Posted - 2014.09.23 21:48:00 -
[266] - Quote
For the shotgun I need to check, if it has changed I didn't notice it. |
Kaze Eyrou
Molon Labe. General Tso's Alliance
660
|
Posted - 2014.09.24 02:17:00 -
[267] - Quote
Just checked on Shotgun Proficiency. It's +3% damage to shields per level.
I will say that's one thing they did change though Cryus. Proficiency now only effects the weapon's particular damage type instead of being across the board now. Hybrid-blaster and Laser weapon proficiency only boost damage to shields, while Projectile, Hybrid-railgun, and explosive weapon proficiencies only boost damage to armor.
Closed Beta Vet // Logi Bro // @KazeEyrou
|
Francois Sanchez
What The French Red Whines.
113
|
Posted - 2014.09.24 18:39:00 -
[268] - Quote
I checked the shotgun proficiency, it still says RoF bonus in the french version |
Kaze Eyrou
Molon Labe. General Tso's Alliance
661
|
Posted - 2014.09.25 00:05:00 -
[269] - Quote
Francois Sanchez wrote:I checked the shotgun proficiency, it still says RoF bonus in the french version Oh. Interesting. Well I guess it's time to make a thread on Bugs section.
Closed Beta Vet // Logi Bro // @KazeEyrou
|
Cyrus Grevare
WarRavens Capital Punishment.
338
|
Posted - 2014.09.25 15:30:00 -
[270] - Quote
Yeah, proficiency for shotgun changed a while back to extra damage to the weapon's favorable profile (shields in this case) a bug that the french version was not updated perhaps, or maybe your clients have better bonus than ours? that would be awesome :D
www.protofits.com - a Dust 514 fitting tool
|
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Kensai Dragon
Dust University Ivy League
3
|
Posted - 2014.09.25 21:37:00 -
[271] - Quote
I didn't read all 14 pages, so my apologies if this has been addressed already, but is there a way for my skill tree settings to be saved with my login/profile? I'm redoing the skills at least once a day.
Otherwise, I love the site and a thousand 'thank you's! |
Kaze Eyrou
Molon Labe. General Tso's Alliance
666
|
Posted - 2014.09.25 21:42:00 -
[272] - Quote
Kensai Dragon wrote:I didn't read all 14 pages, so my apologies if this has been addressed already, but is there a way for my skill tree settings to be saved with my login/profile? I'm redoing the skills at least once a day.
Otherwise, I love the site and a thousand 'thank you's! Actually, yes you can make skill profiles.
For example, you plug in your skills for your main character and save a profile, then one for an alt that was meant to test, let's say the Scout suit. With it, you can make a fit to see what your alt will be able to use with his max scout skills, and then see how it would translate if you were to use your main character - which would, let's say, only have advanced scout skills.
Make an account (top right I think) and you'll be able to save your fits as well as your skill profile. Enjoy!
Closed Beta Vet // Logi Bro // @KazeEyrou
|
Kensai Dragon
Dust University Ivy League
4
|
Posted - 2014.09.25 23:46:00 -
[273] - Quote
Kaze Eyrou wrote:Kensai Dragon wrote:I didn't read all 14 pages, so my apologies if this has been addressed already, but is there a way for my skill tree settings to be saved with my login/profile? I'm redoing the skills at least once a day.
Otherwise, I love the site and a thousand 'thank you's! Actually, yes you can make skill profiles. For example, you plug in your skills for your main character and save a profile, then one for an alt that was meant to test, let's say the Scout suit. With it, you can make a fit to see what your alt will be able to use with his max scout skills, and then see how it would translate if you were to use your main character - which would, let's say, only have advanced scout skills. Make an account (top right I think) and you'll be able to save your fits as well as your skill profile. Enjoy!
Awesome! Thank you! |
QRT30
Rave Technologies Inc. C0VEN
40
|
Posted - 2014.09.26 05:52:00 -
[274] - Quote
Hi,
Core Focused Repair Tool Effective Range is 21 but should be 7,5 or 7 I don't remember. It' seems that all proto repairs has range 21.
QRT30 - all Caldari lvl 5, core maxed
QRT300 - Amarr heavy/commando
|
Cyrus Grevare
WarRavens Capital Punishment.
341
|
Posted - 2014.09.27 17:37:00 -
[275] - Quote
QRT30 wrote:Hi,
Core Focused Repair Tool Effective Range is 21 but should be 7,5 or 7 I don't remember. It' seems that all proto repairs has range 21.
I think I'll have to do a manual pass on all repair tools SDE must be incorrect on the stats.
www.protofits.com - a Dust 514 fitting tool
|
Kaze Eyrou
Molon Labe. General Tso's Alliance
679
|
Posted - 2014.09.27 17:40:00 -
[276] - Quote
Cyrus Grevare wrote:QRT30 wrote:Hi,
Core Focused Repair Tool Effective Range is 21 but should be 7,5 or 7 I don't remember. It' seems that all proto repairs has range 21. I think I'll have to do a manual pass on all repair tools SDE must be incorrect on the stats. Ah that sucks. Well I'm not doing anything so I'll make a list here shortly.
Closed Beta Vet // Logi Bro // @KazeEyrou
|
Kaze Eyrou
Molon Labe. General Tso's Alliance
680
|
Posted - 2014.09.27 18:07:00 -
[277] - Quote
Repair Tools:
Militia Repair Tool Meta Level 1 CPU: 22 PG: 5 Repair Rate (on dropsuit): 40 HP/s Repair Rate (on vehicle): 75 HP/s Max. Repair Distance: 10.00 m Max. Targets: 1 Cost: 460
(Same for BPO, except for cost)
Repair Tool Meta Level 1 CPU: 15 PG: 2 Repair Rate (on dropsuit): 40 HP/s Repair Rate (on vehicle): 75 HP/s Max. Repair Distance: 10.00 m Max. Targets: 1 Cost: 1,125 ISK
Flux Repair Tool Meta Level 2 CPU: 24 PG: 4 Repair Rate (on dropsuit): 40 HP/s Repair Rate (on vehicle): 75 HP/s Max. Repair Distance: 15.00 m Max. Targets: 1 Cost: 1,845 ISK
'Whisper' Repair Tool Meta Level 4 CPU: 15 PG: 2 Repair Rate (on dropsuit): 40 HP/s Repair Rate (on vehicle): 75 HP/s Max. Repair Distance: 10.00 m Max. Targets: 1 Cost: 20 AUR
BDR-2 Repair Tool Meta Level 4 CPU: 32 PG: 4 Repair Rate (on dropsuit): 60 HP/s Repair Rate (on vehicle): 98 HP/s Max. Repair Distance: 15.00 m Max. Targets: 1 Cost: 4,935 ISK
BDR-5 Axis Repair Tool Meta Level 4 CPU: 32 PG: 4 Repair Rate (on dropsuit): 45 HP/s Repair Rate (on vehicle): 112 HP/s Max. Repair Distance: 15.00 m Max. Targets: 1 Cost: 4,935 ISK
BDR-8 Triage Repair Tool Meta Level 5 CPU: 32 PG: 6 Repair Rate (on dropsuit): 75 HP/s Repair Rate (on vehicle): 73 HP/s Max. Repair Distance: 15.00 m Max. Targets: 1 Cost: 8,070 ISK
'Fractal' A/7 Repair Tool Meta Level 6 CPU: 32 PG: 4 Repair Rate (on dropsuit): 60 HP/s Repair Rate (on vehicle): 98 HP/s Max. Repair Distance: 15.00 m Max. Targets: 1 Cost: 30 AUR
Core Repair Tool Meta Level 6 CPU: 48 PG: 8 Repair Rate (on dropsuit): 70 HP/s Repair Rate (on vehicle): 105 HP/s Max. Repair Distance: 15.00 m Max. Targets: 2 Cost: 13,215 ISK
Lai Dai Flux Repair Tool Meta Level 7 CPU: 75 PG: 12 Repair Rate (on dropsuit): 70 HP/s Repair Rate (on vehicle): 105 HP/s Max. Repair Distance: 22.50 m Max. Targets: 2 Cost: 21,630 ISK
Six Kin Triage Repair Tool Meta Level 7 CPU: 48 PG: 10 Repair Rate (on dropsuit): 88 HP/s Repair Rate (on vehicle): 79 HP/s Max. Repair Distance: 15.00 m Max. Targets: 2 Cost: 21,630 ISK
'Schizm' Core Repair Tool Meta Level 7 CPU: 48 PG: 8 Repair Rate (on dropsuit): 70 HP/s Repair Rate (on vehicle): 105 HP/s Max. Repair Distance: 15.00 m Max. Targets: 2 Cost: 40 AUR
Core Focused Repair Tool Meta Level 8 CPU: 60 PG: 10 Repair Rate (on dropsuit): 125 HP/s Repair Rate (on vehicle): 121 HP/s Max. Repair Distance: 7.50 m Max. Targets: 1 Cost: 35,415 ISK
And done! Now for Drop Uplinks...
Closed Beta Vet // Logi Bro // @KazeEyrou
|
Cyrus Grevare
WarRavens Capital Punishment.
342
|
Posted - 2014.09.27 18:41:00 -
[278] - Quote
Thanks Kaze!
I updated the ranges on all shown ^^
www.protofits.com - a Dust 514 fitting tool
|
Kaze Eyrou
Molon Labe. General Tso's Alliance
681
|
Posted - 2014.09.27 19:01:00 -
[279] - Quote
Drop Uplinks:
Militia Drop Uplink Meta Level 1 CPU: 50 PG: 15 Max Active: 1 Max Carried: 2 Spawn Time Modifier: 50.00% Max. Spawns Per Unit: 10 Health: 50.00 HP Cost: 370 ISK
(Same stats for Militia Drop Uplink BPO, except cost)
Drop Uplink Meta Level 1 CPU: 38 PG: 9 Max Active: 1 Max Carried: 2 Spawn Time Modifier: 50.00% Max. Spawns Per Unit: 10 Health: 50.00 HP Cost: 900 ISK
Stable Drop Uplink Meta Level 2 CPU: 30 PG: 6 Max Active: 1 Max Carried: 2 Spawn Time Modifier: 50.00% Max. Spawns Per Unit: 10 Health: 50.00 HP Cost: 1,470 ISK
Hacked Drop Uplink Meta Level 2 CPU: 38 PG: 9 Max Active: 1 Max Carried: 2 Spawn Time Modifier: 35.00% Max. Spawns Per Unit: 10 Health: 50.00 HP Cost: 20 AUR
('Templar' Uplink BPO is the same stats as the Hacked Drop Uplink above, minus the cost)
R-9 Drop Uplink Meta Level 3 CPU: 48 PG: 11 Max Active: 2 Max Carried: 2 Spawn Time Modifier: 20.00% Max. Spawns Per Unit: 15 Health: 75.00 HP Cost: 2,415 ISK
N-11/A Flux Drop Uplink Meta Level 4 CPU: 48 PG: 11 Max Active: 2 Max Carried: 2 Spawn Time Modifier: 8.00% Max. Spawns Per Unit: 15 Health: 75.00 HP Cost: 3,945 ISK
P-13 Quantum Drop Uplink Meta Level 4 CPU: 48 PG: 11 Max Active: 2 Max Carried: 2 Spawn Time Modifier: 20.00% Max. Spawns Per Unit: 20 Health: 75.00 HP Cost: 3,945 ISK
Imperial R-9 Drop Uplink Meta Level 5 CPU: 48 PG: 11 Max Active: 2 Max Carried: 2 Spawn Time Modifier: 20.00% Max. Spawns Per Unit: 15 Health: 75.00 HP Cost: 362 ISK and 40 Imperial Guard LP (Amarr FW)
'Dawnpyre' R-9 Drop Uplink Meta Level 5 CPU: 48 PG: 11 Max Active: 2 Max Carried: 2 Spawn Time Modifier: 20.00% Max. Spawns Per Unit: 15 Health: 75.00 HP Cost: 30 AUR
Viziam Drop Uplink Meta Level 5 CPU: 71 PG: 14 Max Active: 2 Max Carried: 3 Spawn Time Modifier: 5.00% Max. Spawns Per Unit: 20 Health: 100.00 HP Cost: 6,465 ISK
Viziam Flux Drop Uplink Meta Level 6 CPU: 71 PG: 14 Max Active: 2 Max Carried: 3 Spawn Time Modifier: -21.30% Max. Spawns Per Unit: 20 Health: 100.00 HP Cost: 10,575 ISK
Viziam Gauged Drop Uplink Meta Level 6 CPU: 71 PG: 14 Max Active: 3 Max Carried: 3 Spawn Time Modifier: 5.00% Max. Spawns Per Unit: 20 Health: 100.00 HP Cost: 10,575 ISK
Viziam Quantum Drop Uplink Meta Level 6 CPU: 71 PG: 14 Max Active: 2 Max Carried: 3 Spawn Time Modifier: 5.00% Max. Spawns Per Unit: 25 Health: 100.00 HP Cost: 10,575 ISK
Viziam Stable Drop Uplink Meta Level 6 CPU: 48 PG: 11 Max Active: 2 Max Carried: 3 Spawn Time Modifier: 5.00% Max. Spawns Per Unit: 20 Health: 100.00 HP Cost: 10,575 ISK
Imperial Viziam Drop Uplink Meta Level 8 CPU: 71 PG: 14 Max Active: 2 Max Carried: 3 Spawn Time Modifier: 5.00% Max. Spawns Per Unit: 15 Health: 100.00 HP Cost: 975 ISK and 75 Imperial Guard LP (Amarr FW)
Imperial Viziam Drop Uplink (Yes same name as above. The way to differentiate is the cost and stats; they are different for each.) Meta Level 8 CPU: 71 PG: 14 Max Active: 2 Max Carried: 3 Spawn Time Modifier: -41.50% Max. Spawns Per Unit: 15 Health: 100.00 HP Cost: 5,312 ISK and 150 Imperial Guard LP (Amarr FW)
'Void' Viziam Drop Uplink Meta Level 8 CPU: 71 PG: 14 Max Active: 2 Max Carried: 3 Spawn Time Modifier: 5.00% Max. Spawns Per Unit: 20 Health: 100.00 HP Cost: 40 AUR
'Abyss' Carthum Drop Uplink Meta Level 9 CPU: 71 PG: 14 Max Active: 1 Max Carried: 2 Spawn Time Modifier: -47.50% Max. Spawns Per Unit: 5 Health: 100.00 HP Cost: 40 AUR
And that should do it, minus the cost of one uplink. Lost connection with TQ and I think they are having connectivity problems once again (ugh). I'll update as soon as I get back in and verify the price of the last uplink.
EDIT: Done! List is 100% complete Cyrus!
Closed Beta Vet // Logi Bro // @KazeEyrou
|
CLONE ALPHA 001
G.L.O.R.Y Dark Taboo
34
|
Posted - 2014.09.28 22:14:00 -
[280] - Quote
having some problems with the site such as skills not applying such as the requierd skills to yous scout ck.0 i have put in the required skill exactly as i have them in game but the site tells me i am not skilled in to it what gives? also complex sidearm damage mods are not applying as well. |
|
Kaze Eyrou
molon labe. General Tso's Alliance
687
|
Posted - 2014.09.28 22:43:00 -
[281] - Quote
CLONE ALPHA 001 wrote:having some problems with the site such as skills not applying such as the requierd skills to yous scout ck.0 i have put in the required skill exactly as i have them in game but the site tells me i am not skilled in to it what gives? also complex sidearm damage mods are not applying as well. just checked just now for me. I was able to make a fit with a maxed skilled character with a ck.0. Both the scan precision and scan range are modified to their correct levels so I don't see an issue there.
I check the Complex Sidearm Damage Modifier as well with a Proto Magsec SMG and was able to see the modification of damage to the gun.
Are you sure your web browser is working with the site properly? What specific layout are you using with the Sidearm? (It could be only a certain slot in the suit.) Can you take some screenshots and post them? Sorry to hear it's not working for you.
Closed Beta Vet // Logi Bro // @KazeEyrou
|
Cyrus Grevare
WarRavens Capital Punishment.
342
|
Posted - 2014.09.30 15:13:00 -
[282] - Quote
Kaze Eyrou wrote:Drop Uplinks:
...
EDIT: Done! List is 100% complete Cyrus!
Thanks again!
FInally finished fixing those, also found time to update the tweaks to the rifles on Delta, since that data was not shown on the gdoc at first.
www.protofits.com - a Dust 514 fitting tool
|
Cyrus Grevare
WarRavens Capital Punishment.
342
|
Posted - 2014.09.30 15:14:00 -
[283] - Quote
CLONE ALPHA 001 wrote:having some problems with the site such as skills not applying such as the requierd skills to yous scout ck.0 i have put in the required skill exactly as i have them in game but the site tells me i am not skilled in to it what gives? also complex sidearm damage mods are not applying as well.
Could you share your fitting so I can check your specific case?
www.protofits.com - a Dust 514 fitting tool
|
CLONE ALPHA 001
Villore Sec Ops Gallente Federation
36
|
Posted - 2014.10.01 02:33:00 -
[284] - Quote
will do but the main issue is skills not applying i use chrome but il try Fire fox and see how that goes first |
Cyrus Grevare
WarRavens Capital Punishment.
344
|
Posted - 2014.10.01 15:46:00 -
[285] - Quote
To share a fitting,
1.- Log in 2.- If you have more than one character created, switch to the one that you want to share the fitting stats on. 3.- Click on the Fittings option on the upper right corner (next to the reset option) 4.- On the slide panel that reveals, you have all your created fittings and as the last option a link that says [Detailed View] click that to get a dialog window, that shows all your fittings with some additional options. 5.- Click on [share] next to your fitting and you'll get a link you can copy/past on here
www.protofits.com - a Dust 514 fitting tool
|
Kaze Eyrou
Molon Labe. General Tso's Alliance
689
|
Posted - 2014.10.01 22:47:00 -
[286] - Quote
CLONE ALPHA 001 wrote:will do but the main issue is skills not applying i use chrome but i'll try Firefox and see how that goes first edit: tried firefox same issue as below ok so i put in dropsuit command lvl 3, caldari light dropsuits lvl3 and caldari scout drop suits lvl5 but its highlighting scout mk.0 as the suit i'm now skilled into as well as all the other minmatar light suits but the caldari skills are applying to the suit http://puu.sh/bUOCK/6877eae64b.jpgwhen i set the suit it shows that i am unskilled in the suit but the skills are enhancing the range and profile http://puu.sh/bUOKt/a4431b6ec6.jpgmy skills with bolt pistols http://puu.sh/bUPhr/9969b4699d.jpgskills are applying http://puu.sh/bUPkE/5a85135829.jpgi put one basic SIDEARM damage mod in but its not applying http://puu.sh/bUPxp/b46fec0012.jpgi have put in four basic SIDEARM damage mod and no effect on either bolt pistol in the light or sidearm slot http://puu.sh/bUPHm/92b4dab6ba.jpgalso i noticed that the + symbols are not showing in the skill tree menu and also i am unsure of how to share a fit sorry hope this helps if you have any questions or feedback let me know o7 ps that is my sexy space lady i didn't know she was there until i took all the pics. had my tv plugged into the laptop and i guess puush just grabs the whole thing vOv. EDIT: seems to only work right if i hit "max skills" but this kind of defeats the purpose of being able to make characters and add in your skills clearly this is a bug of some sorts. Oooohhhhh! Ok, now I get it.
As per the unskilled in suit usage, I assumed it was something weird with the SDE and the skills and just overlooked it. Interesting that it still effects custom made character profiles but when you click "Max Skills" they go away. Good find!
As per the sidearm damage modifier, to put it bluntly, you're doing it wrong.
When checking for damage for weapons AFTER modifiers, when you have them equipped like so, hover over the middie to bring up the suit's total stats. Go to the stats window on the right and there is little tabs on the bottom. In your case, it will be the second tab. If, for example, you had a Light Weapon and a Sidearm, your Light Weapon would be the second tab and the SIdearm would be third. In this instance, you will see the weapon's total damage after proficiencies and damage modifiers.
And while it works good that way, Cyrus, if possible I'd like to see a change (or addition?) to that. (This was the situation I was talking about in an earlier post.) I'd like to request a separate line showing weapon damage without skill proficiencies. Since skill proficiencies only affect damage towards the weapon's damage profile, if you were to test out, for example the combat rifle, it would be doing less damage against shields vs armor, not only because of the weapon's damage profile, but because the skills would only apply when damaging armor. So instead of my 4 Complex Damage Modded Assault mk.0 wielding a Boundless Combat Rifle doing 41.12 damage, it would be 35.75 damage with 4 mods.
And then there's weapon profiles! And different ranges which could affect whether I shoot or not in different situations blah blah blah yadda yadda yadda rant rant rant....
I have to make a damage calculator don't I?
Closed Beta Vet // Logi Bro // @KazeEyrou
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Cyrus Grevare
WarRavens Capital Punishment.
347
|
Posted - 2014.10.10 00:13:00 -
[287] - Quote
CLONE ALPHA 001 wrote:will do but the main issue is skills not applying i use chrome but i'll try Firefox and see how that goes first edit: tried firefox same issue as below ok so i put in dropsuit command lvl 3, caldari light dropsuits lvl3 and caldari scout drop suits lvl5 but its highlighting scout mk.0 as the suit i'm now skilled into as well as all the other minmatar light suits but the caldari skills are applying to the suit http://puu.sh/bUOCK/6877eae64b.jpgwhen i set the suit it shows that i am unskilled in the suit but the skills are enhancing the range and profile http://puu.sh/bUOKt/a4431b6ec6.jpgmy skills with bolt pistols http://puu.sh/bUPhr/9969b4699d.jpgskills are applying http://puu.sh/bUPkE/5a85135829.jpgi put one basic SIDEARM damage mod in but its not applying http://puu.sh/bUPxp/b46fec0012.jpgi have put in four basic SIDEARM damage mod and no effect on either bolt pistol in the light or sidearm slot http://puu.sh/bUPHm/92b4dab6ba.jpgalso i noticed that the + symbols are not showing in the skill tree menu and also i am unsure of how to share a fit sorry hope this helps if you have any questions or feedback let me know o7 ps that is my sexy space lady i didn't know she was there until i took all the pics. had my tv plugged into the laptop and i guess puush just grabs the whole thing vOv. EDIT: seems to only work right if i hit "max skills" but this kind of defeats the purpose of being able to make characters and add in your skills clearly this is a bug of some sorts.
Ok, I think I found it, twas an elusive bug that happened during latest sync with SDE. But it should work now. [+] symbols should be there again (have been optimizing the style sheets and I moved something somewhere)
Weapon modifiers effects are shown on the fitting summary as Kaze mentioned, have on my to do list to add them on the weapons lab section as well, but haven't had time to dedicate to it yet :(
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Capital Punishment.
347
|
Posted - 2014.10.10 00:16:00 -
[288] - Quote
Uploaded latest SDE CCP Logibro released, it has kick and dispersion info, though that information is not taken into account by the fitting tool yet, I'll see if I can make sense of it and include it on the calculations. For now those that wish to check it out can visit the protofits codex and view a weapon that might have it, like an AR
Regards
www.protofits.com - a Dust 514 fitting tool
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Magnus Amadeuss
Bragian Order Amarr Empire
1154
|
Posted - 2014.10.13 18:31:00 -
[289] - Quote
Cyrus is there anyway you can make it so that cloaks effect the dampening on the suits?
What I mean is when I throw an ishukune cloak on a fit, the scan profile doesn't change.
Fixing EWAR
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Kaze Eyrou
Molon Labe. General Tso's Alliance
728
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Posted - 2014.10.14 09:04:00 -
[290] - Quote
Magnus Amadeuss wrote:Cyrus is there anyway you can make it so that cloaks effect the dampening on the suits?
What I mean is when I throw an ishukune cloak on a fit, the scan profile doesn't change.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
728
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Posted - 2014.10.14 09:29:00 -
[291] - Quote
By the way Cyrus! Excellent updates to your site! Unfortunately it's slowing my computer up with all the nice goodies and gadgets now... not a bad thing; my computer is old and frail anyways: outdated operating system, outdated browsers, underperforming processor, not enough RAM, blah blah blah... lol
Couple of things though. When attempting to scroll down using my mousepad (Mac thing. Think scroll wheel on a mouse instead) while selecting an item - whether that's a dropsuit, weapon, module, anything - my browser will scroll down the page instead of scrolling down inside the window. This could be an isolated thing (see my first paragraph on my bad computer) so we might have to weigh in on what other people have to say. For now, if I move my mouse over to the right while not hovering over the selections, it works. Alternatively, the click-holding the scroll bar works too, so I still have functionality.
Also when selecting some items, images of a "?" show up (some of the new militia items: Miltiia Rail Rifle is the one I saw, I believe it's also any Militia variant that was recently introduced) and the new Sidearm Blueprints come up with an image that says "Type Not Found". This was tested with the Magsec SMG, but I haven't tested the others yet.
You put in my request for splitting the damage to showing damage vs shield and damage vs armor! That is awesome! Great work, this will be extremely valuable in seeing how each weapon specifically performs against the 2 different defenses. Now if I can just reverse engineer that DFT spreadsheet that hydraslav worked on...
Finally, a couple of nit-picky things. Shotguns and Swarm Launchers. They show how much damage 1 specific projectile does. However, since a Swarm Launcher sends a volley of 4 and the Shotgun shoots 12 pellets (I think), wouldn't showing the "total damage of one shot/volley" be better, like in another column? (You probably want to strangle me for all these little tiny details, haha!) It's not a problem though, it's easy enough to multiply how many projectiles with all the math it does, so this is just another "Kaze-is-a-lazy-ass" request. :P
As always, keep up the great work. The site is getting better, cleaner, and faster (even on my slow machine, I noticed it's doing a better job of pulling and querying the data when you hover over dropsuits, modules, weapons, equipment, etc.). Excellent job.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Cyrus Grevare
WarRavens Capital Punishment.
351
|
Posted - 2014.10.14 17:19:00 -
[292] - Quote
Yeah, I still have cloak effects on my to do, didn't plan for it at first because there were no active things at first, and the cloak is the only eq that effects a dropsuit stat afaik.
I actually tried optimizing things lol, speed should be improved, at least my few benchmarks showed a bit of improvement :p
The slim scrolls are being a bit of an issue, I ran into that problem myself and I'm working on correcting or just replacing the plugin.
I have hosted most of the images released up to 1.6 I think, each image corresponds to a typeId so while a basic shield extender looks the same as an advanced shield extender, they are not the 'same' pic (kind of wrecks a bit on efforts to optimize) so I don't have a lot of the new pictures hosted yet, for those pics I don't have I request directly from CCP's image server (http://image.eveonline.com/) unfortunately the image server is also lacking some images :D and when it's not found they return an image, but it being the [?] mark or the 'type not found' one. We'll just have to wait for them to get the new pictures.
The next thing I need to do has to be including the damage mods effects on each weapon stats preview, it HAS to be :p
I think shotguns already take into account the multiple pellets per shot, swarms no, I'll check it.
Ah so it IS a bit faster! cool ^^
I also started doing a friendlier mobile view, but that's a bit time consuming, nothing to show yet :(
www.protofits.com - a Dust 514 fitting tool
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Kaze Eyrou
Molon Labe. General Tso's Alliance
728
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Posted - 2014.10.14 18:01:00 -
[293] - Quote
Oooh. I didn't know that you were pulling images directly from EVE (or at least something SDE like?) that we could access. I might use that while building a damage calculator if I can figure out how to import images to Google spreadsheets.
Yeah since Chrome and Firefox have memory leaks and I can't patch them, I have some "code?" injected into the application icon when I run it to not run third party extensions or apps. This tends to break 90% of the internet I'm viewing, including your site. For example, I can't scroll at all and when I bring up someone's recently shared fit it just shows a box where the dropsuit or vehicle is. I think it thinks that most of your site is third party extensions.
So I use Firefox, but I can't use it for long periods of time. If I have a website open or something with Flash like Youtube or Crunchyroll, my computer will get slower and slower until it completely freezes and, if I'm lucky, hard crashes and restarts (alternatively, I have to hold down power button to hard shutdown and restart).
My other computer is fixed, I'm just waiting for it to be sent back to me. *sigh*
Anyways, on a fresh start of Firefox, it's definitely noticeable when working with fits when I'm hovering over stuff, it seems like it's not doing a query all the time trying to get fresh data every time I hover over something. That's fantastic and, if I was correct in stating that, that must pull a lot of stress off the website and server.
Don't stress out too much on the mobile version of the site. While I do have a smartphone, I found lately that I'll tend to go to my computer to reference things when I'm at home. Would be interested in seeing and test running though, but take your time!
Closed Beta Vet // Logi Bro // @KazeEyrou
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Francois Sanchez
What The French Red Whines.
120
|
Posted - 2014.10.15 17:26:00 -
[294] - Quote
Minmando armour isn't right anymore, I don't know why and when the change happened. I've checked my other suits (Min sentinel and scout, they're HP are still right) |
Kaze Eyrou
Molon Labe. General Tso's Alliance
733
|
Posted - 2014.10.15 17:53:00 -
[295] - Quote
Francois Sanchez wrote:Minmando armour isn't right anymore, I don't know why and when the change happened. I've checked my other suits (Min sentinel and scout, they're HP are still right) Just crossed checked with Grit's SDE (Stuff514) and they show an armor value of 290 vs. Protofits 190. Also checked all the Minmatar Commando suits: All levels of the ISK and 'Neo' (Aurum) suits on Protofits show 190.
Side note: I got distracted by the stats and realized there's no green number next to movement speed like there was for sprint speed and stamina. The skill in question is Biotic Upgrades and if I remember correctly, it is the only thing in the game that modifies movement speed. 1% per level with 5% at max.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Francois Sanchez
What The French Red Whines.
120
|
Posted - 2014.10.15 19:30:00 -
[296] - Quote
I don't think biotic upgrades increase your movement speed, just sprint speed, stamina and stamina regen |
Kaze Eyrou
Molon Labe. General Tso's Alliance
733
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Posted - 2014.10.15 20:42:00 -
[297] - Quote
Francois Sanchez wrote:I don't think biotic upgrades increase your movement speed, just sprint speed, stamina and stamina regen Huh. You're right. I'm thinking back in the days were it used to have it. I missed the part where they took it away...
Oh well, carry on.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kensai Dragon
DUST University Ivy League
10
|
Posted - 2014.10.19 20:01:00 -
[298] - Quote
Not sure what happened, but the site is regularly getting more difficult to use. Specs sheet alternates between side view and bottom view placement, font size alternates between microscopic and HUGE, now when I choose a slot ALL modules, equipment, and weapons show up in the list.
Were adjustments recently made, or do I suddenly need a different browser? Just wondering what's going on, and if it's your end or mine that I should be looking at.
Thanks |
Cyrus Grevare
WarRavens Capital Punishment.
353
|
Posted - 2014.10.20 01:38:00 -
[299] - Quote
Kensai Dragon wrote:Not sure what happened, but the site is regularly getting more difficult to use. Specs sheet alternates between side view and bottom view placement, font size alternates between microscopic and HUGE, now when I choose a slot ALL modules, equipment, and weapons show up in the list.
Were adjustments recently made, or do I suddenly need a different browser? Just wondering what's going on, and if it's your end or mine that I should be looking at.
Thanks
Well, I have been working on the site doing some enhancements, it has involved some tweaks to the styles and layout, have you tried manually refreshing your page so as to not use your browser's cache?
www.protofits.com - a Dust 514 fitting tool
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Kensai Dragon
DUST University Ivy League
10
|
Posted - 2014.10.20 02:27:00 -
[300] - Quote
Cyrus Grevare wrote:Kensai Dragon wrote:Not sure what happened, but the site is regularly getting more difficult to use. Specs sheet alternates between side view and bottom view placement, font size alternates between microscopic and HUGE, now when I choose a slot ALL modules, equipment, and weapons show up in the list.
Were adjustments recently made, or do I suddenly need a different browser? Just wondering what's going on, and if it's your end or mine that I should be looking at.
Thanks Well, I have been working on the site doing some enhancements, it has involved some tweaks to the styles and layout, have you tried manually refreshing your page so as to not use your browser's cache?
Yes, even closed the page, closed the browser, restarted phone, lol. Happens on both phone and PC. I use Google Chrome on both primarily. If it helps, the font/placement issues began about 3 weeks ago. The list issue just started yesterday.
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BlazeXYZ
G0DS AM0NG MEN General Tso's Alliance
294
|
Posted - 2014.10.23 23:32:00 -
[301] - Quote
Please fix the layoutview for stats. I can't move left or right and its a bit cutoff. I think this Is only for iPad users I'll check on PC.
The Blazing Intellect Machine
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Kensai Dragon
DUST University Ivy League
11
|
Posted - 2014.10.25 16:05:00 -
[302] - Quote
BlazeXYZ wrote:Please fix the layoutview for stats. I can't move left or right and its a bit cutoff. I think this Is only for iPad users I'll check on PC.
What I have found is that when you turn your device and make the screen auto rotate, then pause for a second or two,this rain usually autocorrect and put tputshe status at the bottom. sometimes I have to zoom in also but this combination usually works if I wait for a second or two, |
Kensai Dragon
DUST University Ivy League
11
|
Posted - 2014.10.25 18:07:00 -
[303] - Quote
Not sure when we lost it, but the Minmatar Heavy Frame is conspicuously absent from all three tiers Standard, Advanced, and Prototype. Only the Militia grade suit is there.
When you have a few moments, can we have those added back, please? |
ThePlayerkyle13
The Unholy Legion Of DarkStar DARKSTAR ARMY
168
|
Posted - 2014.10.26 15:33:00 -
[304] - Quote
Are you going to make a Smartphone App version? It be really cool if you did & i would buy it
Don't F**K with Gamers Angry Joe style
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BlazeXYZ
G0DS AM0NG MEN General Tso's Alliance
294
|
Posted - 2014.10.26 17:31:00 -
[305] - Quote
ThePlayerkyle13 wrote:Are you going to make a Smartphone App version? It be really cool if you did & i would buy it
+1 agreed. CCP failed to make a companion app for dust, but if protofits becomes an app I'll tell ccp to pay you big time
The Blazing Intellect Machine
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Kaze Eyrou
Molon Labe. General Tso's Alliance
778
|
Posted - 2014.10.27 01:05:00 -
[306] - Quote
BlazeXYZ wrote:ThePlayerkyle13 wrote:Are you going to make a Smartphone App version? It be really cool if you did & i would buy it +1 agreed. CCP failed to make a companion app for dust, but if protofits becomes an app I'll tell ccp to pay you big time No app being worked on from my understanding, but he did mention a "friendlier mobile view" a page back.
I was actually thinking about making a Dust 514 app myself since CCP had no plans for the Apple platform.
However, I have no Apple app experience and some of the courses to understand the programming and the GUI were difficult for me. At the very least, I wanted to create a list of menus that could be used as a reference guide for people who had smartphones with a vision at the end to have something on the same level as protofits for Apple devices.
But ever since my laptop's hard drive blew up (summarized explanation), it doesn't look like it's possible for me now.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Cyrus Grevare
WarRavens Capital Punishment.
359
|
Posted - 2014.10.27 03:26:00 -
[307] - Quote
BlazeXYZ wrote:Please fix the layoutview for stats. I can't move left or right and its a bit cutoff. I think this Is only for iPad users I'll check on PC.
I see what you mean, I was able to get a peek of the site working on a tablet, will go in and tweak the styles to make it work.
Kensai Dragon wrote:BlazeXYZ wrote:Please fix the layoutview for stats. I can't move left or right and its a bit cutoff. I think this Is only for iPad users I'll check on PC. What I have found is that when you turn your device and make the screen auto rotate, then pause for a second or two,this rain usually autocorrect and put tputshe status at the bottom. sometimes I have to zoom in also but this combination usually works if I wait for a second or two,
I have a friendlier mobile view on the works, I've seen it is somewhat difficult to navigate on a tablet or mobile with the current one. Still a lot of work is needed for it, a bit harder since I don't have a tablet to test on
Kensai Dragon wrote:Not sure when we lost it, but the Minmatar Heavy Frame is conspicuously absent from all three tiers Standard, Advanced, and Prototype. Only the Militia grade suit is there. When you have a few moments, can we have those added back, please? Edit: I see them back in now, Thank you!
Yeah :p, everytime I sync with the SDE they go away, they're bugged in a way that they don't fall into their proper tier, even if you spot one in game they show as 'unknown string'. Fixed manually.
www.protofits.com - a Dust 514 fitting tool
|
Cyrus Grevare
WarRavens Capital Punishment.
359
|
Posted - 2014.10.27 03:28:00 -
[308] - Quote
ThePlayerkyle13 wrote:Are you going to make a Smartphone App version? It be really cool if you did & i would buy it
BlazeXYZ wrote: +1 agreed. CCP failed to make a companion app for dust, but if protofits becomes an app I'll tell ccp to pay you big time
Kaze Eyrou wrote:No app being worked on from my understanding, but he did mention a "friendlier mobile view" a page back. I was actually thinking about making a Dust 514 app myself since CCP had no plans for the Apple platform. However, I have no Apple app experience and some of the courses to understand the programming and the GUI were difficult for me. At the very least, I wanted to create a list of menus that could be used as a reference guide for people who had smartphones with a vision at the end to have something on the same level as protofits for Apple devices. But ever since my laptop's hard drive blew up (summarized explanation), it doesn't look like it's possible for me now.
I have explored the possibility, though it'd be my first attempt at it.
Still what keeps me from trying to do more stuff is that, unfortunately, there's not much of substance to work on regarding Dust data, there's an api, but it's more geared towards EvE stuff than Dust, there's no way to link whats on the game to a 3rd party app, it'd be cool to do a fitting and have it ready in game for example, or extract character stats or other things.
I think any api endpoints to do interesting stuff with Dust data is very far down on CCP's todo list, if at all , but if they do create and release anything later on, I'll be sure to turn on the forge
www.protofits.com - a Dust 514 fitting tool
|
Kensai Dragon
Dust University Ivy League
27
|
Posted - 2014.11.01 01:27:00 -
[309] - Quote
Noticed tonight that Caldari Scout bonus is applied to Profile Reduction instead of Scan Precision. |
Kaze Eyrou
Molon Labe. General Tso's Alliance
858
|
Posted - 2014.11.01 01:31:00 -
[310] - Quote
Kensai Dragon wrote:Noticed tonight that Caldari Scout bonus is applied to Profile Reduction instead of Scan Precision. That's because it's supposed to. Also, Caldari used to do Scan Precision but now instead does Scan Range instead.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kensai Dragon
Dust University Ivy League
27
|
Posted - 2014.11.01 04:24:00 -
[311] - Quote
Kaze Eyrou wrote:Kensai Dragon wrote:Noticed tonight that Caldari Scout bonus is applied to Profile Reduction instead of Scan Precision. That's because it's supposed to. Also, Caldari used to do Scan Precision but now instead does Scan Range instead.
You sure? Pretty sure each scout gets a double bonus: Amarr = stamina and regen Gallente = precision and profile Caldari = precision and range Minmatar = hacking and Nova knives
At least, that was at the start of 1.8
http://dust514.com/news/blog/2014/03/dropsuits-of-uprising-1.8/ |
Kaze Eyrou
Molon Labe. General Tso's Alliance
864
|
Posted - 2014.11.01 04:54:00 -
[312] - Quote
Kensai Dragon wrote:Kaze Eyrou wrote:Kensai Dragon wrote:Noticed tonight that Caldari Scout bonus is applied to Profile Reduction instead of Scan Precision. That's because it's supposed to. Also, Caldari used to do Scan Precision but now instead does Scan Range instead. You sure? Pretty sure each scout gets a double bonus: Amarr = stamina and regen Gallente = precision and profile Caldari = precision and range Minmatar = hacking and Nova knives At least, that was at the start of 1.8 http://dust514.com/news/blog/2014/03/dropsuits-of-uprising-1.8/ Ah, yes, that was the start of 1.8. However, the bonuses have changed along the way.
It's now as follows: Amarr = Precision, Max Stamina and Stamina Regen Caldari = Range and Damp Gallente = Precision and Damp Minmatar = Hack and Knives
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kensai Dragon
Dust University Ivy League
28
|
Posted - 2014.11.01 05:43:00 -
[313] - Quote
Nice, thank you, I was completely unaware |
hfderrtgvcd
1054
|
Posted - 2014.11.02 16:26:00 -
[314] - Quote
is there a way to sort other people's shared fittings by suit?
You can't fight in here! This is the war room.
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Kaze Eyrou
Molon Labe. General Tso's Alliance
875
|
Posted - 2014.11.02 20:00:00 -
[315] - Quote
hfderrtgvcd wrote:is there a way to sort other people's shared fittings by suit? Once you have saved the fitting, pull down the list of fittings again, and click the share button. It will give you a link which allows you to share it will other people. This will also show make the fitting viewable through the shared fittings on the front page.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
887
|
Posted - 2014.11.04 03:10:00 -
[316] - Quote
Cyrus: Just a quick update, you'll need to update all the armor repair rates on the suits. CCP Rattati just put through a micro-hotfix where all dropsuits now have a small amount of armor repair.
Here's the thread: https://forums.dust514.com/default.aspx?g=posts&m=2416112#post2416112
There was a spreadsheet showing all the things they did including fixing the Incubus bonus, but I can't find it at the moment. I'll edit this once I find that spreadsheet for you.
Persistence paid off!: https://docs.google.com/spreadsheets/d/1X4ZSLFz58UUobfeQmiZx1FCCMgOA5r8XjXuSRv74vcE/edit#gid=0
From the thread: https://forums.dust514.com/default.aspx?g=posts&t=178392&find=unread
Closed Beta Vet // Logi Bro // @KazeEyrou
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Atiim
Heaven's Lost Property
13596
|
Posted - 2014.11.11 00:08:00 -
[317] - Quote
Would it be possible to create folders and sub-folders for better organization?
The 1st Matari Commando
-HAND
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Kaze Eyrou
Molon Labe. General Tso's Alliance
913
|
Posted - 2014.11.12 22:38:00 -
[318] - Quote
Hey Cyrus! Back again with another possible bug!
I responded to a thread about someone wanted to be a "boxer" of sorts (melee puncher fun suit) and was asking to know what a good suit for this was.
Arkena beat me to it, but I replied in better detail to it, giving some numbers of what some different suit configurations with Complex Myofibril Stimulants on it. However, our conversation turned to the accuracy of the numbers and we soon found that (at least, I believe it is, unless there is something I'm not sure on) Protofits is calculating the numbers. Fortunately, I think I may have found out why.
For the first Complex Myofibril Stimulant, it calculates correctly: 240 * .75 = 180
Base 240 + 1st Mod 180 = 420 (No problems so far)
On the second one, however, it calculates to this: 693.77
However, when you work it out:
Base 240 + 1st Mod 180 + 2nd Mod 154.408 = 576.408
It's about 120ish off. What happened? I believe it's within the formula.
Base 240 * Shortcut 1st Mod 1.75 * Shortcut 2nd Mod 1.6517 = 693.714
Which is pretty similar to what you have and I believe you are using the entire stacking penalty formula to a very large decimal place hence our numbers being off only in the hundreds column.
Firstly, as someone who went through programming and coding, I will applaud you in attempting a great shortcut to ease the level of work on your end. However, I believe you never thought I would bite you like this as there is no module that goes up high enough to effect this shortcut in a great deal, except the Myofibril Stimulants.
So this might slow down the site a bit (sorry guys) but with a proper math calculation, I'll be able to give any potential boxers some good solid numbers should they browse the thread.
But why should I leave on a bad note! Some more compliments about your site!
Scrolling is back! Woohoo! I'm glad to see that get fixed and I can browse the dropsuits and modules much easier than before. Great work!
Secondly, Damage and DPS calculations with inclusions of Weapon Damage Modifiers?! And along with correct proficiencies to weapon profiles too?! You are a saint! This is amazing!
I, myself, have recently skilled into Proto Minmando with Proficiency 5 Combat Rifle and Proficiency 5 Swarms. It's one thing knowing I can melt infantry and vehicles left and right, but it's a completely different reaction knowing the realization of the numbers and just how hard you can melt infantry and vehicles.
Thank you so much for doing that. Keep up the great work man!
Closed Beta Vet // Logi Bro // @KazeEyrou
CIO ("Proto" Forum Warrior)
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Kaze Eyrou
Molon Labe. General Tso's Alliance
958
|
Posted - 2014.11.17 22:46:00 -
[319] - Quote
Gah! Oops! I jumped the gun before testing... again....
So it looks like the Dust UI is right in line with protofits. Which either means the Dust UI is broken, the game calculates the stacking penalty wrong and gives a stacking bonus, or this is exactly what it's supposed to do and is working as intended.
In any case, figured I'd let you know to retract my huge mess of an attempted explanation of what is and what should be. In any case, I'll be going forward to punch some friends in FW to see if the damage caused is actually what's written on the tin...
Apologies and cheers! o7
CB Vet // Logi Bro // @KazeEyrou
CIO ("Proto Forum Warrior")
Learning Coalition & RTG
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Kaze Eyrou
Molon Labe. General Tso's Alliance
963
|
Posted - 2014.11.18 15:40:00 -
[320] - Quote
Glad to see the APEX suits available to view! But now you are going to shoot me...
I believe they all changed.
Talking with Regnier Feros in Learning Coalition and he said his 'Opus' suit was changed. I checked my 'Serpent' and it was changed as well.
I can try to make a list but I'm not sure how accurate it will be since I won't be able to get every single suit and I'll have to rely on word of mouth information.
CB Vet // Logi Bro // @KazeEyrou
CIO ("Proto Forum Warrior")
Learning Coalition & RTG
|
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xAckie
Ghost. Mob
469
|
Posted - 2014.12.10 12:44:00 -
[321] - Quote
the dampening numbers on PF are different to the suit outcomes in the game screen.
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Kaze Eyrou
Molon Labe. General Tso's Alliance
1102
|
Posted - 2014.12.10 23:48:00 -
[322] - Quote
xAckie wrote:the dampening numbers on PF are different to the suit outcomes in the game screen.
Can you give an example?
CB Vet // Logi Bro // @KazeEyrou
CIO ("Proto Forum Warrior")
Learning Coalition & RTG
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Cyrus Grevare
warravens Capital Punishment.
384
|
Posted - 2014.12.17 23:34:00 -
[323] - Quote
Hello again, sorry for the absence, work was piling up
I've been waiting for an SDE file, but CCP hasn't been able to release one yet, hope we get one soon. In the mean time I went ahead and updated suit ewar stats manually (sorry if I mess up) and also added the bandwidth attribute. I updated Range Amplifiers stats and Vehicle scanners. Still a few things to do before I finish my manual () patch of 1.10
Also added calculations for each scan circle which should come in handy.
I see we have hotfix 1.10.2! (was there a 1.10.1? ) Hope we get an SDE too Regards
www.protofits.com - a Dust 514 fitting tool
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THUNDERGROOVE
Fatal Absolution
1267
|
Posted - 2014.12.25 01:43:00 -
[324] - Quote
Hey Cyrus, just wondering if you would allow all shared fits to be publicly polled using the CLF export. Finally got around to fittings in my CLI tool for mathing and such and was hoping to be able to input fits using ProtoFits.
Oh and instead of an redirecting you to the home page it would be nice if you could make it return some simple error JSON so marshalers don't die looking at HTML
In the meantime I'll add a quick clipboard fit provider and just copy paste.
Thanks for the hard work and merry Christmas.
Dual tanking is for bad players.
Come play a better game.
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Kaze Eyrou
Molon Labe. General Tso's Alliance
1160
|
Posted - 2014.12.25 09:07:00 -
[325] - Quote
Cyrus Grevare wrote:Hello again, sorry for the absence, work was piling up I've been waiting for an SDE file, but CCP hasn't been able to release one yet, hope we get one soon. In the mean time I went ahead and updated suit ewar stats manually (sorry if I mess up) and also added the bandwidth attribute. I updated Range Amplifiers stats and Vehicle scanners. Still a few things to do before I finish my manual ( ) patch of 1.10 Also added calculations for each scan circle which should come in handy. I see we have hotfix 1.10.2! (was there a 1.10.1? ) Hope we get an SDE too Regards Glad to hear you are still doing well, waiting expectantly for the SDE as well as the adding some of the new change from the game to the site.
Also, 1.10.2 was the hotfix that succeeded 1.10. There was no 1.10.1.
Merry Christmas and Happy Holidays! Hope this finds you well!
CB Vet // Logi Bro // @KazeEyrou
Learning Coalition Mentor // Bug Vaporizer
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2351
|
Posted - 2015.01.02 23:52:00 -
[326] - Quote
Is there something wrong with the site?
I just entered a fit that I know works in game and it was telling me that I have exceeded my available CPU.
It fits in game, I know, I was using it earlier. I went over all of my skills to make sure that I have them all entered correctly.
This is the fit.
Amarr/Minmatar vehicles are OP (especially Minmatar speed tanks)
^The reason why CCP is afraid to release them
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XxBlazikenxX
Y.A.M.A.H
160
|
Posted - 2015.02.08 03:34:00 -
[327] - Quote
Can't wait for the app!
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
Minmatar Assault
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Arkena Wyrnspire
Fatal Absolution
22086
|
Posted - 2015.02.10 22:29:00 -
[328] - Quote
Active scanners do not appear to include cooldown times in the listed stats.
:Bittervetting intensifies:
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Kaze Eyrou
DUST University Ivy League
1933
|
Posted - 2015.02.11 00:02:00 -
[329] - Quote
Arkena Wyrnspire wrote:Active scanners do not appear to include cooldown times in the listed stats. From my knowledge, the SDE doesn't list them.
Cyrus, if you wish, let me know if you want cooldown timers on Active Scanners should you make an area for them.
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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THUNDERGROOVE
Fatal Absolution Negative-Feedback
1557
|
Posted - 2015.03.03 06:52:00 -
[330] - Quote
So using my magic, I've been able to generate SDEs files which have names, descriptions and everything else that is localized in game localized.
If you ever plan on adding multilingual support to protofits, I'd gladly provide you with updated versions.
Our lives are nothing but a means to an end.
AIV member.
21 day EVE trial.
|
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Kaze Eyrou
DUST University Ivy League
2062
|
Posted - 2015.03.03 13:29:00 -
[331] - Quote
THUNDERGROOVE wrote:So using my magic, I've been able to generate SDEs files which have names, descriptions and everything else that is localized in game localized.
If you ever plan on adding multilingual support to protofits, I'd gladly provide you with updated versions.
e: Still working on this, there's some bizzare things CCP does with their localization that I'm working on wrapping my head around.
Tl;dr CCP likes OOP What's OOP?
EDIT: Oh derp. College me just came by and smacked me in the head. It's Object Oriented Programming isn't it?
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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THUNDERGROOVE
Fatal Absolution Negative-Feedback
1569
|
Posted - 2015.03.04 04:09:00 -
[332] - Quote
Kaze Eyrou wrote: What's OOP?
EDIT: Oh derp. College me just came by and smacked me in the head. It's Object Oriented Programming isn't it?
Yeap! It's great and awful that the same time. So far I've figured out most stuff regarding the localization however there are things like descriptions which share strings like "+5% Scan Precision per level" and I haven't quite figured out how to put it all together using just a single string ID.
The biggest problem is that embeded Python modules, mainly the _stackless module is read-only meaning I can't "inject" the missing functions which is causing a lot of stuff to fail. I'll figure it out in due time
However, it may be awhile. Just ran CLOC, a utility to Count Lines Of Code and the modules CCP includes with DUST comes out to a whopping 32482 lines of code
Our lives are nothing but a means to an end.
AIV member.
21 day EVE trial.
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THUNDERGROOVE
Fatal Absolution Negative-Feedback
1594
|
Posted - 2015.03.07 09:42:00 -
[333] - Quote
Sorry to bug you Cyrus. I'm curious how all of your grouping of modules in the fitting windows? I'm working on a fitting tool atm and my best bet is to use scripts to generate scripts that contain the data. It feels kinda hacky
Our lives are nothing but a means to an end.
AIV member.
21 day EVE trial.
|
Cyrus Grevare
WarRavens
431
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Posted - 2015.03.07 18:38:00 -
[334] - Quote
THUNDERGROOVE wrote:Hey Cyrus, just wondering if you would allow all shared fits to be publicly polled using the CLF export. Finally got around to fittings in my CLI tool for mathing and such and was hoping to be able to input fits using ProtoFits. Oh and instead of an redirecting you to the home page it would be nice if you could make it return some simple error JSON so marshalers don't die looking at HTML
No problem
I'm working on a user profile view, a place where you can see all shared fittings from a particular user, nothing complex, but I haven't been able to dedicate much time to this pet project. I'll be sure to add that here though
Kaze Eyrou wrote:Arkena Wyrnspire wrote:Active scanners do not appear to include cooldown times in the listed stats. From my knowledge, the SDE doesn't list them. Cyrus, if you wish, let me know if you want cooldown timers on Active Scanners should you make an area for them.
Wouldn't want to impose, or make you do work just for me to take too long to go ahead and add them. But if you do I'll make by best effort to add them quickly
THUNDERGROOVE wrote:So using my magic, I've been able to generate SDEs files which have names, descriptions and everything else that is localized in game localized.
If you ever plan on adding multilingual support to protofits, I'd gladly provide you with updated versions.
That would be awesome ,
I didn't leave that implementation open at first though, because I didn't think I could get something like this, so all the interface is fixed to EN, still I think it could be a great benefit to get the content localized and an incentive for me to add localization to the interface too.
Hope it's not to difficult for you to do your magic
THUNDERGROOVE wrote:Sorry to bug you Cyrus. I'm curious how all of your grouping of modules in the fitting windows? I'm working on a fitting tool atm and my best bet is to use scripts to generate scripts that contain the data. It feels kinda hacky
I make use of a big array with keys being [Grade][Class][Name] but that probably won't make sense to you because my tool does not make use of the raw SDE as is, it reads all the data and saves it to another DB structure with my own 'way' of making sense of it (I starting making the tool preSDE a lot of guesstimations were made)
So for example for each item in the SDE I add a field named Grade, Class, Name. Grade and Name are from the SDE, class I added to identify what it is basically (Assault Rifle, Cardiac Regulator, etc)
www.protofits.com - a Dust 514 fitting tool
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Kaze Eyrou
DUST University Ivy League
2065
|
Posted - 2015.03.07 22:25:00 -
[335] - Quote
Cyrus Grevare wrote:Kaze Eyrou wrote:Arkena Wyrnspire wrote:Active scanners do not appear to include cooldown times in the listed stats. From my knowledge, the SDE doesn't list them. Cyrus, if you wish, let me know if you want cooldown timers on Active Scanners should you make an area for them. Wouldn't want to impose, or make you do work just for me to take too long to go ahead and add them. But if you do I'll make by best effort to add them quickly Sounds great! I'll make a list when I get home.
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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THUNDERGROOVE
Fatal Absolution Negative-Feedback
1598
|
Posted - 2015.03.07 23:08:00 -
[336] - Quote
Hmm that makes sense. I've ended up creating several nested lists which works for now. Even have a nice script to re-generate them for when new stuff is added.
As for the localization, I haven't messed with it much lately. Still having issues wrapping my head around their massive codebase.
They changed some stuff with their localization in Warlords and that's why my Scout ak.0 is a 'Quafe' Swarm Launcher.
I stayed up late last night and ended up with the following done.
- User system which includes multiple account types and managment pages.
- Creating/renaming/saving/deleting/exporting fits
Turning out nice, except how it looks
P.S. I hate Javascript ;_; I like my static typing lol
Our lives are nothing but a means to an end.
AIV member.
21 day EVE trial.
|
Cyrus Grevare
WarRavens
434
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Posted - 2015.03.08 05:09:00 -
[337] - Quote
Not sure they changed more as bugged things, some merging or something got the SDE descriptions all wrong, can't see it makes your efforts of localizing easier :D
JS gives me problems too can't wrap things around all being async still :p
www.protofits.com - a Dust 514 fitting tool
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THUNDERGROOVE
Fatal Absolution Negative-Feedback
1600
|
Posted - 2015.03.08 05:35:00 -
[338] - Quote
Cyrus Grevare wrote:Not sure they changed more as bugged things, some merging or something got the SDE descriptions all wrong, can't see it makes your efforts of localizing easier :D
JS gives me problems too can't wrap things around all being async still :p
The localizations are a map(dict) with an integer as keys and strings as the value.
The keys are(sometimes) just the value for description/whatever is localized. Other times, the key is (stringID % 10 / stringID * 10). I think there may be some odd collision issues?
Our lives are nothing but a means to an end.
AIV member.
21 day EVE trial.
|
Kaze Eyrou
DUST University Ivy League
2066
|
Posted - 2015.03.08 14:14:00 -
[339] - Quote
Name Cooldown Time
Active Scanner 15.00 s
Flux Active Scanner 20.00 s
'Eclipse' Active Scanner 15.00 s
A-86 Active Scanner 15.00 s
A-19 Stable Active Scanner 15.00 s
A-45 Quantum Active Scanner 30.00 s
'Acolyth' A-86 Active Scanner 15.00 s
CreoDron Active Scanner 15.00 s
'Cirrus' CreoDron Active Scanner 15.00 s
CreoDron Flux Active Scanner 30.00 s
CreoDron Proximity Active Scanner 10.00 s
Duvolle Quantum Active Scanner 40.00 s
Duvolle Focused Active Scanner 40.00 s
LP Store
Federation Active Scanner 15.00 s
Federation A-86 Active Scanner 15.00 s
Federation CreoDron Active Scanner 15.00 s
Federation Duvolle Active Scanner 20.00 s
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Cyrus Grevare
WarRavens
436
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Posted - 2015.03.10 01:51:00 -
[340] - Quote
Done and done thanks o7
www.protofits.com - a Dust 514 fitting tool
|
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Cyrus Grevare
WarRavens
449
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Posted - 2015.03.10 18:42:00 -
[341] - Quote
As based from the explanations given in the thread I made before, I added optimal range data for most weapons and enabled the 'Range Finder' feature in the weapons lab.
The weapons lab tab is now the first tab shown when viewing a weapon's details for added emphasis to the new feature. Regards.
www.protofits.com - a Dust 514 fitting tool
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Patrick57
9905
|
Posted - 2015.04.15 03:03:00 -
[342] - Quote
I emailed your protofits email about something that I do not want to discuss via the forums. Just letting you know since I probably won't be able to play dust anytime soon and would like to continue on my project with a response from you.
Thanks. |
Adipem Nothi
Nos Nothi
8877
|
Posted - 2015.04.18 01:36:00 -
[343] - Quote
o/ Cyrus!
Love the tool. Spotted a bug. Falloff precision values are 50%, 100%, 130%.
Details (and Documentation): https://forums.dust514.com/default.aspx?g=posts&m=2729921#post2729921
Shoot scout with yes.
- Ripley Riley
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Cyrus Grevare
WarRavens
449
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Posted - 2015.04.18 02:18:00 -
[344] - Quote
Thanks for the heads up!
changed falloff for precision and range, hard to keep track of everything sometimes
www.protofits.com - a Dust 514 fitting tool
|
Adipem Nothi
Nos Nothi
8884
|
Posted - 2015.04.18 02:45:00 -
[345] - Quote
You rock, Cyrus. I'll doublecheck the new Precision and Range values and get back to you with any anomalies. o7
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
8884
|
Posted - 2015.04.18 03:25:00 -
[346] - Quote
OK ... didn't get very far :-)
AM Scout base scan precision: statistics correct, fitting summary incorrect
AM Scout base scan range: statistics correct, fitting summary incorrect
AM Scout + 1 Precision Enhancer: statistics incorrect, fitting summary incorrect
AM Scout + 1 Range Extender: statistics incorrect, fitting summary incorrect
* Using Max Skills
Calibration:
Falloff Precision % (Short, Medium, Long) = 50, 100, 130 Falloff Range % (Short, Medium, Long) = 20, 50, 100
Source: Rattati's Falloff Google Doc
Shoot scout with yes.
- Ripley Riley
|
Cyrus Grevare
WarRavens
452
|
Posted - 2015.04.18 17:15:00 -
[347] - Quote
Derp , I only changed the item preview and not the fitting summary, fixed!
www.protofits.com - a Dust 514 fitting tool
|
Adipem Nothi
Nos Nothi
8915
|
Posted - 2015.04.18 18:29:00 -
[348] - Quote
Precision/Range Audit Results
AM Scout base scan precision (14,27,35 dB) AM Scout + 1 Precision Enhancer (11,22,28 dB) AM Scout base scan range (6,15,30 meters) AM Scout + 1 Range Extender (7,17,35 meters) All OK!
CA Scout base scan precision (18,36,47 dB) CA Scout + 1 Precision Enhancer (14,29,37 dB) CA Scout base scan range (9,23,45 meters) CA Scout + 1 Range Extender (10,26,52 meters) All OK!
GA Scout base scan precision (16,32,42 dB) GA Scout + 1 Precision Enhancer (13,26,34 dB) GA Scout base scan range (6,15,30 meters) GA Scout + 1 Range Extender (7,17,35 meters) All OK!
MN Scout base scan precision (18,36,47 dB) MN Scout + 1 Precision Enhancer (14,29,37 dB) MN Scout base scan range (6,15,30 meters) MN Scout + 1 Range Extender (7,17,35 meters) All OK!
Assault base scan precision (20,41,53 dB) Assault + 1 Precision Enhancer (16,32,42 dB) Assault base scan range (6,15,30 meters) Assault + 1 Range Extender (7,17,35 meters) All OK!
Logi base scan precision (20,41,53 dB) Logi + 1 Precision Enhancer (16,32,42 dB) Logi base scan range (8,19,38 meters) Logi + 1 Range Extender (9,22,43 meters) All OK!
Sentinel base scan precision (23,45,59 dB) Sentinel + 1 Precision Enhancer (18,36,47 dB) Sentinel base scan range (5,11,23 meters) Sentinel + 1 Range Extender (5,13,26 meters) All OK!
GA Commando base scan precision (25,50,64 dB) GA Commando + 1 Precision Enhancer (20,40,51 dB) GA Commando base scan range (6,15,30 meters) GA Commando + 1 Range Extender (7,17,35 meters) All OK!
* Using Max Skills ** Audited "Fitting Summary" values
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
8915
|
Posted - 2015.04.18 18:30:00 -
[349] - Quote
Cyrus Grevare wrote:Derp , I only changed the item preview and not the fitting summary, fixed!
Tested all races and classes. As best I can tell, falloff precision and range values at protofits are now perfect!
Thanks again for this awesome tool, Cyrus. I use it almost everyday.
Shoot scout with yes.
- Ripley Riley
|
Cyrus Grevare
WarRavens
453
|
Posted - 2015.04.18 18:54:00 -
[350] - Quote
Adipem Nothi wrote:
Tested all races and classes. As best I can tell, falloff precision and range values at protofits are now perfect!
Thanks again for this awesome tool, Cyrus. I use it almost everyday.
Awesome, thanks again for the head's up o7
www.protofits.com - a Dust 514 fitting tool
|
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Kaze Eyrou
DUST University Ivy League
2127
|
Posted - 2015.04.20 23:01:00 -
[351] - Quote
Hey Cyrus!
It seems you are missing Vehicle Armor Composition in the skills.
Vehicle Armor Composition Description wrote:Basic understanding of vehicle armor composition.
10% reduction to speed penalty of armor plates per level. Also, it's a 3x skill modifier. Prerequisites are Vehicle Upgrades III and Vehicle Armor Upgrades III.
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Adipem Nothi
Nos Nothi
9327
|
Posted - 2015.04.30 17:06:00 -
[352] - Quote
o/ Cyrus
Stumbled across an irregularity in the Weapons Lab. It appears that the BK-42 Advanced Assault Combat Rifle has an optimal range (51m) which is less than the optimal range of the Standard and Prototype Combat Rifles (62m).
Shoot scout with yes.
- Ripley Riley
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THUNDERGROOVE
Fatal Absolution Negative-Feedback
1
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Posted - 2015.05.20 20:47:00 -
[353] - Quote
Hey Cyrus. Are you getting the images for items from the EVE image server or what?
I'm thinking about doing an iOS/Android fitting tool all in OpenGL(wish me luck) and was wondering where you get the assets from.
Mace yourself, blame someone else itGÇÖs okay, no one will believe you
AIV member.
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Cyrus Grevare
WarRavens
467
|
Posted - 2015.05.21 00:54:00 -
[354] - Quote
At first I used a sort of SDE, a zip file with all the images I downloaded from one of the eve sites, don't really remember where from, but now, yes I use the eve image server.
(good luck :))
www.protofits.com - a Dust 514 fitting tool
|
THUNDERGROOVE
Fatal Absolution Negative-Feedback
1
|
Posted - 2015.05.22 04:13:00 -
[355] - Quote
Cyrus Grevare wrote:At first I used a sort of SDE, a zip file with all the images I downloaded from one of the eve sites, don't really remember where from, but now, yes I use the eve image server.
(good luck :))
OpenGL is hell
That's what I though though. Thanks!
Mace yourself, blame someone else itGÇÖs okay, no one will believe you
AIV member.
|
ThePlayerkyle13
The Unholy Legion Of DarkStar DARKSTAR ARMY
207
|
Posted - 2015.05.24 12:02:00 -
[356] - Quote
Hey, are you going to the passive/active effect of some skills, because their are times where i have to go on DUST it self just to see the passive/active effects of some skills, then come back to protofits just to select that skill, it'll be nice to have the statistics all-in-one on protofits :) |
Kaze Eyrou
DUST University Ivy League
2
|
Posted - 2015.07.18 20:03:00 -
[357] - Quote
Hey Cyrus! Just noticed that the Prototype Heavy Machine Gun, the Freedom Assault, is not showing up under Prototype Heavy Weaponry.
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
|
Francois Sanchez
Prima Gallicus
502
|
Posted - 2015.08.10 14:27:00 -
[358] - Quote
Hey I found a small mistake about the logis bonus, it's 5% PG/CPU cost reduction per level, not 10%. 07 |
Kaze Eyrou
DUST University Ivy League
2
|
Posted - 2015.08.11 12:50:00 -
[359] - Quote
Francois Sanchez wrote:Hey I found a small mistake about the logis bonus, it's 5% PG/CPU cost reduction per level, not 10%. 07 Confirming as well. Using my Logi suit I have 497 CPU used and 102 PG used on Dust, but protofits is showing 447 CPU used and 92 PG used.
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
|
dusty5678
G0DS AM0NG MEN The Empire of New Eden
223
|
Posted - 2015.08.16 20:05:00 -
[360] - Quote
Wow. Just tried it. It works well and I can mess around with fits on my phone away from my PS3. Good job sir. o/
Sucks dick for ISK regularly, may or may not enjoy it
"The world you're looking for no longer exists" - Bigweld, Robots
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Cyrus Grevare
WarRavens Imperium Eden
475
|
Posted - 2015.09.03 15:07:00 -
[361] - Quote
Kaze Eyrou wrote:Hey Cyrus! Just noticed that the Prototype Heavy Machine Gun, the Freedom Assault, is not showing up under Prototype Heavy Weaponry.
Fixed
Francois Sanchez wrote:Hey I found a small mistake about the logis bonus, it's 5% PG/CPU cost reduction per level, not 10%. 07
Fixed
Sorry for not fixing things quicker, but well... effort on this front are a loosing battle
www.protofits.com - a Dust 514 fitting tool
|
Adipem Nothi
Nos Nothi
14
|
Posted - 2015.09.04 01:18:00 -
[362] - Quote
Cyrus Grevare wrote:Sorry for not fixing things quicker, but well... effort on this front are a loosing battle Anything we can do to help, Cyrus? |
Cyrus Grevare
WarRavens Imperium Eden
475
|
Posted - 2015.09.04 18:32:00 -
[363] - Quote
Well, I'm not dedicating more time to the development side as it is currently, no longer have the drive or time. We've had no more SDEs made available from CCP so syncing is non existent, all there's to do is manually update stuff - the same stuff I try to do it from time to time, but well...
If someone wants to help I don't mind, but don't know if it's worth it anymore though.
I can grant one or two eager honest mercs access to the backend if any wants to carry a heavy burden made of dashed hopes
www.protofits.com - a Dust 514 fitting tool
|
Adipem Nothi
Nos Nothi
14
|
Posted - 2015.09.05 01:41:00 -
[364] - Quote
Your creation is too powerful an asset to let die, Cyrus.
Reach out to Rattati. Let him know that you're operating at a loss and see if you can't procure official sponsorship of some kind. Your tool is that good. If I were Rattati, I'd help you keep protofits going in any way I could to see it not follow in dustcharts footsteps. He very well might be able to help in one way or another, and it certainly doesn't hurt to ask.
If for whatever reason Rattati's hands are tied, could the protofits model be recreated as an iPhone app? I'd buy it in a heartbeat, and I doubt I'm alone; Dust players have long wanted a mobile app. Just spitballing here. Trying to help.
Keep us posted. Let's figure this out. o7 |
Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.09.08 06:26:00 -
[365] - Quote
Regardless of what happens in the future I just wanted to say thank you for all the effort put for thus far and all the utility provided.
o7 Cross
CPM mail me your feedback and remember to have fun!
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Kaze Eyrou
DUST University Ivy League
3
|
Posted - 2015.09.09 22:25:00 -
[366] - Quote
Just wanted to post something here as well to motivate you as well Cyrus. This project has been a great effort and it definitely shows. To echo the words of Adipem, your creation is definitely too powerful an asset to die.
Another thing that I didn't know was the existence of ads on your site. I use Adblocker for many sites (mainly because their ads are **** for lack of better words). So I was thinking of some things you could do - things that made me white-list some sites because I wanted to show support for them:
Option 1) Have boxes where the ads would be that let people know you have ads, and would appreciate if you would turn off their ad-blocker to show support for your site. (Reddit used to do this until they were put on the "Allow some non-intrusive advertising" list for my ad-blocker.) This is especially great if your ads aren't flashy "notice me senpai" type ads.
Option 2) Have you thought about asking for donations? I'm pretty sure there's a couple of us willing to support your effort! By Dust players, for Dust players!
Option 3) This just came to mind: What about the different corporations in New Eden? Maybe they want to advertise for their corporation and what better way to advertise it for them? You could ask for a small sum of monetary value, enough to keep the site going, all the while their corporation gets more visibility.
Anyways, just wanted to let you know as well that I turned off my Ad-blocker for your site to show my support.
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
|
Adipem Nothi
Nos Nothi
14
|
Posted - 2015.09.09 23:49:00 -
[367] - Quote
+1 for Donate button |
Kaze Eyrou
Dust University Ivy League
3
|
Posted - 2015.10.19 21:42:00 -
[368] - Quote
Hey Cyrus!
I was wondering if it was possible to incorporate the Augmented Ammunition Facility subsystems in with the weapon damage numbers. I'd only want this if it was simple for you to do; if it's too complex, no need to worry about it. The numbers might be too small to be of any significance.
Reason I bring it up is I'm actually testing the Ammo Facility 5% cap and Protofits came to mind with the weapon damage calculations.
If it's easy, I'd like to request it. Thanks again for all that you do! o7
PS: (I've also turned off my adblocker to your site to help you out. Hope it helps a little bit.) EDIT: Oh, I already said that earlier. lol
CB Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
DUST University Ivy League
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Posted - 2015.10.23 19:18:00 -
[369] - Quote
Hey Cyrus:
Found a small thing... Amarr Logistics still only has 72 PG when it should have 78 after the change. o7
CB Vet // Logi Bro // @KazeEyrou
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