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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Cyrus Grevare
WarRavens League of Infamy
67
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Posted - 2014.03.09 18:42:00 -
[91] - Quote
Kaze Eyrou wrote:Something I noticed, when making one of my fits: When I add a nanohive or nanite injector, it puts them at stock level but when you level up the Nanocircuitry skill, there is a "bug" (recent feature but undocumented bonus) of the Nanocircuitry skill in that it reduces Nanohives and Nanite Injectors by 5% per level.
Where can I check this out? Do you have a source or link I could use? What attribute is reduced by level CPU usage? By recent feature do you mean for 1.8?
www.protofits.com - a fitting tool project
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Kaze Eyrou
SAM-MIK General Tso's Alliance
458
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Posted - 2014.03.09 18:58:00 -
[92] - Quote
Cyrus Grevare wrote:Kaze Eyrou wrote:Something I noticed, when making one of my fits: When I add a nanohive or nanite injector, it puts them at stock level but when you level up the Nanocircuitry skill, there is a "bug" (recent feature but undocumented bonus) of the Nanocircuitry skill in that it reduces Nanohives and Nanite Injectors by 5% per level. Where can I check this out? Do you have a source or link I could use? What attribute is reduced by level CPU usage? By recent feature do you mean for 1.8? Yeah if you want you can check with hydraSlav; he's the guy who does the DFT using Google Docs... I also got screenshots let me see if I can pull them up....
EDIT: Here ya go. Basically they are screenshots taken by my potato cam showing how they fit vs their displayed CPU. For instance the Hacked Nanohive shows 21 but on the fitting it only takes 16. I have Nanocircuitry at 5 too.
// Closed Beta Vet // Logi Bro // Respec Discuss
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Cyrus Grevare
WarRavens League of Infamy
67
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Posted - 2014.03.09 19:24:00 -
[93] - Quote
Kaze Eyrou wrote:Cyrus Grevare wrote:Kaze Eyrou wrote:Something I noticed, when making one of my fits: When I add a nanohive or nanite injector, it puts them at stock level but when you level up the Nanocircuitry skill, there is a "bug" (recent feature but undocumented bonus) of the Nanocircuitry skill in that it reduces Nanohives and Nanite Injectors by 5% per level. Where can I check this out? Do you have a source or link I could use? What attribute is reduced by level CPU usage? By recent feature do you mean for 1.8? Yeah if you want you can check with hydraSlav; he's the guy who does the DFT using Google Docs... I also got screenshots let me see if I can pull them up.... EDIT: Here ya go. Basically they are screenshots taken by my potato cam showing how they fit vs their displayed CPU. For instance the Hacked Nanohive shows 21 but on the fitting it only takes 16. I have Nanocircuitry at 5 too.
I understand, thank you for letting me know of this, I don't have the skill trained on my own character so I missed it. I made the change and the CPU reduction should be working now.
Regards.
www.protofits.com - a fitting tool project
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Patrick57
5901
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Posted - 2014.03.09 21:56:00 -
[94] - Quote
Awesome tool, and I really like that I can make a Caldari Scout fitting before it even comes out.
Thank you for your hard work! :D |
Atiim
Living Like Larry Schwag
5543
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Posted - 2014.03.09 23:43:00 -
[95] - Quote
Can't really complain. It's user friendly and has a familiar UI.
My only advice would be to add a part of the website where there is a list of all the shared fittings, and to where you could rate the fittings.
-HAND
lolPLC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Cyrus Grevare
WarRavens League of Infamy
72
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Posted - 2014.03.10 00:03:00 -
[96] - Quote
Atiim wrote:Can't really complain. It's user friendly and has a familiar UI.
My only advice would be to add a part of the website where there is a list of all the shared fittings, and to where you could rate the fittings.
-HAND
I have the most recently shared fittings on the front page of the site, but I really want to incorporate something like what you say, something more robust and community friendly.
www.protofits.com - a fitting tool project
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Roy Ventus
Axis of Chaos
1296
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Posted - 2014.03.10 00:55:00 -
[97] - Quote
I should've checked here when I first saw the site. Props dude. You're awesome for this.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Lorhak Gannarsein
Science For Death
2007
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Posted - 2014.03.10 02:42:00 -
[98] - Quote
Awesome tool, and it's incredibly handy.
Would it, though, be possible to add in Assault suits with the new 1.8 stats?
So the altered EHP totals and the fitting bonus?
Assault ak.0 w/ScR+ScP 4LYFE
Forum Warrior Level Two. (GëºGêçGëª)/
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Cyrus Grevare
WarRavens League of Infamy
72
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Posted - 2014.03.10 02:51:00 -
[99] - Quote
Lorhak Gannarsein wrote:Awesome tool, and it's incredibly handy. Would it, though, be possible to add in Assault suits with the new 1.8 stats? So the altered EHP totals and the fitting bonus?
I'm actually itching to add them, but since they mentioned that they might tweak (or not ) PG/CPU and slots I've been hesitant and always thinking that the new dev blog will be out any second now. Still waiting
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
72
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Posted - 2014.03.10 03:25:00 -
[100] - Quote
Added an All Shared page to the site so you can see other shared fittings and not only the most recent.
Regards.
www.protofits.com - a fitting tool project
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Marc Rime
309
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Posted - 2014.03.10 21:22:00 -
[101] - Quote
Minor bug: gallente scout gets both the old (10%/level) and new (5%/level) bonus to scan range. |
Cyrus Grevare
WarRavens League of Infamy
93
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Posted - 2014.03.10 21:25:00 -
[102] - Quote
Marc Rime wrote:Minor bug: gallente scout gets both the old (10%/level) and new (5%/level) bonus to scan range.
For now I have both the old and new skills while the new changes roll in (1.8) so people can see how a suit gets affected by one or the other skills. If you skill into both version of the skill funky things happen, as in specifically applying the modifier for both skills at the same time. This usually happens if you use the [ max all skills ] feature.
You can mouse-over the modified value for the attribute (green text in brackets) and see from where you're getting the bonus, if it's from both versions of the same skill (1.7 and 1.8) try unskilling one of them.
Regards.
www.protofits.com - a fitting tool project
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Atiim
Living Like Larry Schwag
5576
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Posted - 2014.03.10 21:52:00 -
[103] - Quote
Just thought of a cool feature.
The ability to re-order your fittings, and a folder for them.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Cyrus Grevare
WarRavens League of Infamy
101
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Posted - 2014.03.11 20:20:00 -
[104] - Quote
Atiim wrote:Just thought of a cool feature.
The ability to re-order your fittings, and a folder for them.
Will do, I might also need to implement a 'favorite' selection for both fitting and character for when you first log in.
www.protofits.com - a fitting tool project
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Supernus Gigas
Star Giants
427
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Posted - 2014.03.11 20:26:00 -
[105] - Quote
There seems to be a bug with how Melee damage is being calculated. I don't believe the Myrofibril Stimulants are getting the Hand-to-Hand Skill's module efficacy bonus.
I can tell because the Melee damage of my Sentinel in-game is ~410 damage with two (Republic)Complex MyroStims and Lv 4 Hand-to-Hand. While in Protofits, it's only 322.78 Damage with two Complex MyroStims and Lv 5 Hand-to-Hand.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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Cyrus Grevare
WarRavens League of Infamy
101
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Posted - 2014.03.11 20:33:00 -
[106] - Quote
In regard to sharing fittings,
Still doing work on this and churning out code (hopefully stable ) so things are constantly changing. At first when you shared a fitting only the suit and components were shared, not your character. I'm seeing that this leads to visualizing a fit with fitting requirements not met and leaving it up to those browsing to figure up what's needed to skill up or for them to have a particular character and try the fitting for themselves. I'm working on letting those browsing also see the original character that shared the fitting.
This is a sample shared fitting URL:
http://www.protofits.com/fittings/shared/0/505
The last two parts are the character id (0) and fitting id (505) for now when sharing if you change the default character id of zero (0) to your own character id you'll also be able to browse that specific character's skills.
example:
Before I showed what my ISK saving suit was:
ISK saving suit (no character selected) This link has no character id specified.
This example is the same fitting but with my own (real) character sporting the fit :p ISK Saving suit
TL; DR You can now share your character for others to see your skills, just change the character id on the URL, I've implemented disabling mechanisms to prevent others from changing your char's skills.
P.S. I might need to start work on a more detailed [usage] section soon :p
Regards.
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
101
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Posted - 2014.03.11 20:44:00 -
[107] - Quote
Supernus Gigas wrote:There seems to be a bug with how Melee damage is being calculated. I don't believe the Myrofibril Stimulants are getting the Hand-to-Hand Skill's module efficacy bonus.
I can tell because the Melee damage of my Sentinel in-game is ~410 damage with two (Republic)Complex MyroStims and Lv 4 Hand-to-Hand. While in Protofits, it's only 322.78 Damage with two Complex MyroStims and Lv 5 Hand-to-Hand.
Found it and fixed it, thanks for your feedback o7.
Regards.
www.protofits.com - a fitting tool project
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Supernus Gigas
Star Giants
428
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Posted - 2014.03.11 20:57:00 -
[108] - Quote
Cyrus Grevare wrote:Supernus Gigas wrote:There seems to be a bug with how Melee damage is being calculated. I don't believe the Myrofibril Stimulants are getting the Hand-to-Hand Skill's module efficacy bonus.
I can tell because the Melee damage of my Sentinel in-game is ~410 damage with two (Republic)Complex MyroStims and Lv 4 Hand-to-Hand. While in Protofits, it's only 322.78 Damage with two Complex MyroStims and Lv 5 Hand-to-Hand.
Found it and fixed it, thanks for your feedback o7. Regards.
Wow, you work fast!
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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Cyrus Grevare
WarRavens League of Infamy
102
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Posted - 2014.03.11 20:59:00 -
[109] - Quote
Supernus Gigas wrote: Wow, you work fast!
Thanks, just happened to be on
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
102
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Posted - 2014.03.12 23:29:00 -
[110] - Quote
Manually Uploaded 1.8 Assault and Logistics suits, I only included those that were shown in the dev blog tables, I'm pretty sure the other variants will be updated to same specs once we get the SDE out.
Regards.
www.protofits.com - a fitting tool project
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Francois Sanchez
What The French Academie
0
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Posted - 2014.03.16 21:16:00 -
[111] - Quote
You did an awesome work!
I found two things you can improve - there is a problem with the mk.0 scout skill for 1.8, the nova knife damage bonus isn't applied and it kept saying I haven't the skill to use a mk.0 scout suit. - many stats of 1.8 are already available (awesome), however damage modifiers and nanohives still have their old stats |
Cyrus Grevare
WarRavens League of Infamy
121
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Posted - 2014.03.17 16:52:00 -
[112] - Quote
There's two currently mk.0 scout suits, the 1.7 and 1.8 versions, also, there's two version of the Minmatar Scout Dropsuits skill. Both scout suits are currently tied to the 1.7 version for requirements specifically. When 1.8 finally rolls out I plan on merging the suits and skills into their final version.
I made a mk.0 suit and see the correct modifier being applied to NK damage, could you share your suit link so I can see what the error could be?
Ideally we'd get the NEW SDE from CCP when 1.8 hits which should make mass updating all items relatively fast and easy, if we don't get it soon well... I'd have to do a manual update on each item - which if you include [i]all[i] variants is a heck of a long time and error prone :D
I am seeing splash is not incremented on damage mods, I'll check into it
Thanks for your feedback
www.protofits.com - a fitting tool project
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Maximus Stryker
Who Are Those Guys
874
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Posted - 2014.03.17 20:06:00 -
[113] - Quote
great site. TL;Dr thread but i noticed that not all of the fittings details tab on the right show the sprint speed...
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
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Cyrus Grevare
WarRavens League of Infamy
121
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Posted - 2014.03.17 20:11:00 -
[114] - Quote
Maximus Stryker wrote:great site. TL;Dr thread but i noticed that not all of the fittings details tab on the right show the sprint speed...
Those are specifically for the new suits that are missing it, the table CCP showed does not have the figure and I don't know what the exact number might be, same as old? a new one? dunno.
I'll have it up there until they make the figure known or bring it on a new SDE release
www.protofits.com - a fitting tool project
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Francois Sanchez
What The French Academie
1
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Posted - 2014.03.17 22:10:00 -
[115] - Quote
Cyrus Grevare wrote:There's two currently mk.0 scout suits, the 1.7 and 1.8 versions, also, there's two version of the Minmatar Scout Dropsuits skill. Both scout suits are currently tied to the 1.7 version for requirements specifically. When 1.8 finally rolls out I plan on merging the suits and skills into their final version. I made a mk.0 suit and see the correct modifier being applied to NK damage, could you share your suit link so I can see what the error could be? Ideally we'd get the NEW SDE from CCP when 1.8 hits which should make mass updating all items relatively fast and easy, if we don't get it soon well... I'd have to do a manual update on each item - which if you include all variants is a heck of a long time and error prone I might venture though into adding at least a few of the most representative new items manually during this transition period, also to ready in case we get a SoonTM response on next SDE deployment I am seeing splash is not incremented on damage mods, I'll check into it Thanks for your feedback
Here is my suit : http://www.protofits.com/fittings/shared/241/813 I set minmatar 1.8 scout skill to 5 |
Cyrus Grevare
WarRavens League of Infamy
122
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Posted - 2014.03.17 23:30:00 -
[116] - Quote
Roger,
Bug fixed!
www.protofits.com - a fitting tool project
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Francois Sanchez
What The French Academie
1
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Posted - 2014.03.18 07:49:00 -
[117] - Quote
Great thanks, you're doing an awesome job |
Cyrus Grevare
WarRavens League of Infamy
123
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Posted - 2014.03.18 17:35:00 -
[118] - Quote
CCP just released ver 1.8 of the SDE, working on all the goodies at the moment, if all goes well I'll have it running at the end of the day, I'm in candyland right now
Expect some weird things while I make the updates to site.
Regards
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
124
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Posted - 2014.03.19 03:35:00 -
[119] - Quote
Good news and bad,
Sync is pretty much done, most of the data should be from the SDE 1.8, bad news is that it still presents errors and missing information, so some of the data I had painfully set has been overwritten, notably explosive damage from mass drivers, flaylocks etc.
I'll have to manually set those. again.
www.protofits.com - a fitting tool project
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M Zwei
Nyain San Renegade Alliance
27
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Posted - 2014.03.19 06:53:00 -
[120] - Quote
Cyrus Grevare wrote:Good news and bad, Sync is pretty much done, most of the data should be from the SDE 1.8, bad news is that it still presents errors and is missing a lot of information, so some of the data I had painfully set has been overwritten, notably explosive damage from mass drivers, flaylocks etc. I'll have to manually set those. again.
can't wait for the 1.8 updated profit .com
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