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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Cyrus Grevare
WarRavens League of Infamy
0
|
Posted - 2013.12.29 19:19:00 -
[1] - Quote
Hello fellow Dust players, a fan of the game here o7
I'm finding myself enjoying the game quite a lot despite some of the flaws we all know it has, I'm still confident that Dust 514 is growing into a more robust offering little by little. So with that in mind, I started building a fitting tool on my spare time (usually after I cap out ) to help with the fitting planning and such, it still has a good ways to go and I'm yet to implement a lot of things I have on mind, but I figured I'd let you guys know about it anyway and maybe get some early feedback before I drop more features, also we all know that one can always do a patch later to fix things
I'd like to point out that I started this before CCP released the SDE files, so I had mixed feeling knowing such files existed , still I'm making a partial implementation of the information contained there, partly because I had already designed the groundwork for working with manual input and more importantly because some of the information there just doesn't make sense to me or is incomplete/incorrect (I hope I can get some guidance from by a blue tag later on, it would be much appreciated )
There's still a lot of content to be loaded, I'm on that, also the site is not finished so be kind - expect some debugging and errors somewhere, this is a spare time endeavor and I have yet to do a lot of polish, basically any suggestion, bug reporting or positive feedback is welcomed.
Regards.
www.protofits.com |
Cyrus Grevare
WarRavens League of Infamy
0
|
Posted - 2013.12.29 19:22:00 -
[2] - Quote
[RESERVED] |
Cyrus Grevare
WarRavens League of Infamy
2
|
Posted - 2014.01.02 08:34:00 -
[3] - Quote
Thanks for the feedback, I'll add this to my notes ^^
G Torq, I thought nobody had made one :D I searched for one before I started building the site - this was pre SDE arrival I must add, since I didn't find one even for EVE! I figured it'd be a while before any would be willing to make one, looks like we came up with the same idea at roughly the same time :p
Your site rocks I must say, I still have a lot to do to make this anything like a competition :D
o/ |
Cyrus Grevare
WarRavens League of Infamy
13
|
Posted - 2014.01.10 22:57:00 -
[4] - Quote
Populated and Sync'd all items from the SDE to site (might be missing a few) and fixed some bugs mentioned, some issues still remain as well as desperately needed features, working on it
But all is going well, Thanks for your feedback.
I'll be sure to drop by http://NewEden-Dev.com/ and the IRC channel, any help is greatly appreciated. |
Cyrus Grevare
WarRavens League of Infamy
13
|
Posted - 2014.01.14 19:19:00 -
[5] - Quote
Fixed the gauge issues and made coloring red only when going over max values also corrected the militia items designations manually (and requirements - which was my bad ), I hope next SDE updates has that info so I can sync correctly. |
Cyrus Grevare
WarRavens League of Infamy
15
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Posted - 2014.01.16 18:08:00 -
[6] - Quote
I did have an issue in some of the skills, before I had access to the SDE I calculated Reload Speed as a percentage increase, but in reality it works as a percentage decrease.
Percentages from different skills are multiplied before applying to the base value, so fully maxed skills in rapid reload for say AR gives an 85% reduction - times the Commando bonus of 75% (0.85 * 0.75) would be the overall 63.75% reduction in reload speed.
As far as I know (Not really dev confirmed ) you don't apply bonuses from one skill then another, you multiply them all and then apply the bonus. I do hope I'm not wrong as currently all calculations which are a percentage penalties work this way in the site
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
15
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Posted - 2014.01.19 18:40:00 -
[7] - Quote
I've opened up user registry to the site, fairly simplistic log in system really. The benefit for creating an account is that you can create multiple characters and fittings and have them saved for later use, you can quickly apply fittings between your saved characters to see how different skill sets affect them.
Of course those that don't register will still be able to fully enjoy usage of the fitting tool as it currently stands.
With this I'm closer to enter a 'Beta' build, like always if you have any issues or bugs to report, I'd really appreciate the feedback.
Regards
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
15
|
Posted - 2014.01.20 23:33:00 -
[8] - Quote
CCP Logibro wrote:I think one thing from personally using it that would be helpful would be to provide a way to quickly set skills to 0 and then skills to all max.
On it
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
15
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Posted - 2014.01.20 23:35:00 -
[9] - Quote
Great!
Thank you, I'll see how it fairs on the site as soon as I can, happy to see good efforts being made for the game.
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
16
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Posted - 2014.01.21 02:39:00 -
[10] - Quote
Thanks :)
I fixed the armor error, there's some skills with ill applied bonuses that have escaped me, these should be fixed now, let me know if you see another.
Can I ask what browser you're using? I haven't done a full spectrum test and try to apply to generic styles as much as possible.
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
16
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Posted - 2014.01.21 03:33:00 -
[11] - Quote
Did function to max all skills and to reset all skills :)
I haven't forgotten the auto populating skills, but that's a bit more challenging with what's currently established. I'll try to make it work and have it ready if able as soon as possible though.
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
19
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Posted - 2014.01.22 22:06:00 -
[12] - Quote
Fixed white background on Chrome's dropdown for skills.
Further categorized lists when selecting an item for a particular slot and reduced font size on listings.
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
20
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Posted - 2014.01.24 18:33:00 -
[13] - Quote
Yes it does, if you preview a single item slot, the information shown takes into account the item and skills only, not modifiers from other modules. If you preview the whole fit (by hovering on the suit/vehicle art - the large circle) it shows the effects of applied modules, you will have to use the navigation arrows < > on the preview pane to show weapons though.
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
24
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Posted - 2014.01.31 02:16:00 -
[14] - Quote
Fix item preview bug on IE
Added skill total invested in skill tree view, though it doesn't auto calculate on skill level change :/
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
26
|
Posted - 2014.02.07 00:22:00 -
[15] - Quote
* Added Weapon DPS for those that have a ROF and Damage values * Can now delete characters and fittings from the 'Detailed View', I'll add more functionality to the detailed view in the future, not much else to do there yet
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
26
|
Posted - 2014.02.12 03:59:00 -
[16] - Quote
You can now share your fits with your fellow mercs!
Just go to your fitting's detailed view and click on share, you'll get the link for your shared fitting.
This is my ISK saving suit
Note that what you're sharing is only the fitting and not the character, for example, if your character's skills aren't up to par you will notice things don't add up like CPU or skill prerequisites. Think of it as trying out a borrowed suit :)
You can try out the shared fit with your own saved characters and even save the fitting as one of your own. Let me know if things don't work as expected
I've noticed that I haven't received more feedback, I hope there's no bugs I'm not aware of
Thanks for the support, regards.
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
31
|
Posted - 2014.02.17 22:08:00 -
[17] - Quote
No problem, please do!
Even though the site is not finished any input is welcomed and appreciated
hidraslav's tool is great and only after starting this project I realized the enormous effort put into it, my saving grace was the SDE (even with the errors and missing info ) I shiver at the thought of fetching every stat for every item by hand, my hat's off to him and others that have made great tools for the game.
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
37
|
Posted - 2014.02.20 19:28:00 -
[18] - Quote
Did a performance update that hopefully fixed an issue where changing to completely different fits (ex: Light suit to Dropship) caused wrong CPU/PG calculations (basically no longer valid items kept registered in memory)
Let me know if this persists?
Also, if you get things wrong readings, try using RESET to see if it temporarily fixes things, thanks.
Regards
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
37
|
Posted - 2014.02.21 21:44:00 -
[19] - Quote
Ankbar Latrommi wrote:This is an excellent start, Cyrus. Certainly the best DUST fitting help I have seen. I'm looking forward to what you're doing!
What are you writing/building in?
I found on my Gallie Adv Assault that with two basic armour plates it thinks my modified movement speed is 0. (looks like it might be subtracting 2 instead of 2%? But that would leave me with 1 I would think....)
Also, I don't see the result of damage modifiers on my light weapon. I click on the center picture, then use the right/left arrown in the frame on the right to switch to light and side weapon. My light weapon's damage and dps are unaffected by 2 enhanced light weapon mods. Oh, but my sidearm is!
Any plans for the empty screen real estate below the fitting area?
PHP, MySQL and JavaScript. Making use of Codeigniter and jQuery too speed development a bit.
I think I found a / the culprit in Basic Reactive Plates which is fixed now, since the SDE is not 100% I set things up so that I can manually correct some items, need to find them first though :p
And yes fixed the enhanced light weapon damage mod :p
If I didn't get it could you please share your fit so I can track it down? thanks.
Regards
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
37
|
Posted - 2014.02.21 21:45:00 -
[20] - Quote
5imp1e S4m wrote:Amazing site and extremely useful for planning out fits. The only quirk I have noticed so far, when you equip Shield Extenders and Shield Energizers together it throws off the total shield hp calculation. With a basic shield and an energizer it displayed my hp as 4,000 shields (I wish )
Oh! hadn't seen that one, will go dig up what's going on, thanks :)
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
41
|
Posted - 2014.02.24 17:32:00 -
[21] - Quote
I did plan to add this from the start, but the SDE doesn't have AUR or LP costs, only ISK cost, and this goes even for AUR items. I guess the ISK cost shown for AUR items is the rough equivalent? don't really know for sure , that's why I was hesitant to add it since it might cause confusion, but now that this is requested I will add it and put a note or something
Afterall, if you add only ISK costed items there shouldn't be a problem in this current scenario.
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
41
|
Posted - 2014.02.25 17:37:00 -
[22] - Quote
Just confirmed the current value on SDE side, Flux Repair Tool effective range 15M, text does mention though 'The Flux variant modulates the focusing beam, extending the effective range of the repair tool'
I'll check in game to double verify when I get home.
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
41
|
Posted - 2014.02.26 01:28:00 -
[23] - Quote
Did a preemptive and manual load of the proposed skill changes that brings 1.8, feel free to experiment with what's likely to come.
Bare in mind that this information is not final and will likely change, also some of these skills currently overlap existing ones and you're likely to get funky results if you have your character skilled in both versions of the same skill. Some overlaping skills will merge in the future or outright disappear
You can find the skills in the skill tree note that they are marked V1.8
I'll try to load the new items as well, but since all this has to be done manually... I'm spent for the day.
Regards
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
41
|
Posted - 2014.02.26 23:18:00 -
[24] - Quote
Uploaded the new dropsuits and sidearms shown on the upcoming features thread, all this are marked ***, consider them 'experimental'
Regards
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
45
|
Posted - 2014.02.27 21:39:00 -
[25] - Quote
Thrydwulf Khodan wrote:Cyrus Grevare wrote:Uploaded the new dropsuits and sidearms shown on the upcoming features thread, all this are marked ***, consider them 'experimental'
Regards Skill tree is useful, any possibility to have it validate? (i.e. Skills unavailable as other minimum skills aren't met.) Thanks!
It's tricky, but haven't discarded it. For me to focus on it I need a good weekend of free time with peace in quiet , haven't had that in a while
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
45
|
Posted - 2014.02.27 21:42:00 -
[26] - Quote
For those of you that created characters and fittings and named them wrong, you can now rename them of you need to!
Go to the characters or fittings detailed view and double click the name ;)
Regards
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
46
|
Posted - 2014.02.27 23:29:00 -
[27] - Quote
Artificer Ghost wrote:I really appreciate you working so hard on this! I've never seen anyone update a tool as much as you have in the past week! Unliking and reliking just to give you another +1.
Thanks!
I have to admit this has me hooked at the moment
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
46
|
Posted - 2014.02.27 23:30:00 -
[28] - Quote
Items in preview now show ISK cost, this also include AUR or LP variants that for some reason have an ISK value in the SDE yet no AUR or LP value, this might change in future versions of the SDE.
Also, the fitting summary shows a fitted items list and an estimated fit cost.
Regards.
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
56
|
Posted - 2014.03.03 23:42:00 -
[29] - Quote
Floyd20 Azizora wrote:Love the tool, but noticed it seems to be calculating a few numbers wrong, namely the new Gallente scout with all 5 skills says it will have 17.7 scan profile with no fittings. I get closer to 25
I'm not sure, but I think you're referring to the new Scout gk.0.
I'm guessing the problem might be that you're overlapping ranks from the old skill with the new 1.8 ver of the skill, for now, I have both Gallente Scout Dropsuits AND Gallente Scout Dropsuits V1.8 available, if you click on [ max skills ] you'll end up applying both of the Profile Dampening reductions at the same time.
If you mouse-over the green numbers in brackets you get an explanation of what skills or modules are applying to the change in value.
Of course I might be wrong in my guess, if that's the case, could you please elaborate a bit further?
Regards.
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
56
|
Posted - 2014.03.04 00:15:00 -
[30] - Quote
Zeylon Rho wrote:Seems like armor fittiing optimization isn't reducing the fitting on plates/reppers for vehicles.
There, think I got it.
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
61
|
Posted - 2014.03.04 17:37:00 -
[31] - Quote
Zeylon Rho wrote:I got a few more for you. It seems the tanks show as having many more slots than they actually have. The Soma having 5 lows, for example.
Very interesting find, the SDE has the SOMA at 5 low slots BUT (and this is what I missed during sync) there's an extra attribute called 'visible' and in this case 3 of them are NOT visible I'll fix this once I get home. Note that my character has 0 skills in vehicles which is why this section might be the most buggy
Zeylon Rho wrote: In the item info shot, it shows the "base" movement speed as being modified "Vehicle Shield Regeneration". The modified stat summary page doesn't show this in green though, so you only see Movement as being modified by the wrong skill if you look at the base item in the picture. I'm not positive, but I'd assume that means the shields aren't being modified by that skill.
Found and corrected
Zeylon Rho wrote: Vehicle repair systems should give a modifier to the effect of vehicle armor reppers.
Found and corrected, even had the name of the skill wrong :D
Zeylon Rho wrote: The ST-201 Large Missile Launcher has it's own category separate from Missilie Launcher Turret (which has an AUR version I think). It also doesn't benefit from all the bonuses, not receiving the same set of fitting modifiers ammo bonuses as the AUR turret on the same level.
Found and corrected
Zeylon Rho wrote: I didn't see the Armor Composition skill on the tree.
This I'll have to tackle later as well, I can't find a skill named like this on the SDE
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
65
|
Posted - 2014.03.05 23:32:00 -
[32] - Quote
Uploaded most recent changes found in the Dev Blog: Expanding The Arsenal With Uprising 1.8, namely new weapon damage. Other final stats if they exist will have to wait for the SDE drop.
Also, still can't find the skill Armor Composition? wasn't it removed?
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
65
|
Posted - 2014.03.06 01:39:00 -
[33] - Quote
hmhm no, didn't think of it, but it would've come in :(
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
65
|
Posted - 2014.03.07 05:39:00 -
[34] - Quote
Aero Yassavi wrote:Commando A/1 series for 1.8 is listed at 200 armor and 450 shield. This is actually the reverse of what its supposed to be.
Fixed the Amarr Commando, thanks.
On second DPS, how would you take into account spool and reload time? spool I think I can figure it out, but reload time?
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
66
|
Posted - 2014.03.07 22:04:00 -
[35] - Quote
Remember that you can mark a fitting as shared and get a link to your creation to use anywhere you like
Added a listing of recently modified and shared fits to the front page of the site.
Regards.
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
67
|
Posted - 2014.03.09 18:42:00 -
[36] - Quote
Kaze Eyrou wrote:Something I noticed, when making one of my fits: When I add a nanohive or nanite injector, it puts them at stock level but when you level up the Nanocircuitry skill, there is a "bug" (recent feature but undocumented bonus) of the Nanocircuitry skill in that it reduces Nanohives and Nanite Injectors by 5% per level.
Where can I check this out? Do you have a source or link I could use? What attribute is reduced by level CPU usage? By recent feature do you mean for 1.8?
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
67
|
Posted - 2014.03.09 19:24:00 -
[37] - Quote
Kaze Eyrou wrote:Cyrus Grevare wrote:Kaze Eyrou wrote:Something I noticed, when making one of my fits: When I add a nanohive or nanite injector, it puts them at stock level but when you level up the Nanocircuitry skill, there is a "bug" (recent feature but undocumented bonus) of the Nanocircuitry skill in that it reduces Nanohives and Nanite Injectors by 5% per level. Where can I check this out? Do you have a source or link I could use? What attribute is reduced by level CPU usage? By recent feature do you mean for 1.8? Yeah if you want you can check with hydraSlav; he's the guy who does the DFT using Google Docs... I also got screenshots let me see if I can pull them up.... EDIT: Here ya go. Basically they are screenshots taken by my potato cam showing how they fit vs their displayed CPU. For instance the Hacked Nanohive shows 21 but on the fitting it only takes 16. I have Nanocircuitry at 5 too.
I understand, thank you for letting me know of this, I don't have the skill trained on my own character so I missed it. I made the change and the CPU reduction should be working now.
Regards.
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
72
|
Posted - 2014.03.10 00:03:00 -
[38] - Quote
Atiim wrote:Can't really complain. It's user friendly and has a familiar UI.
My only advice would be to add a part of the website where there is a list of all the shared fittings, and to where you could rate the fittings.
-HAND
I have the most recently shared fittings on the front page of the site, but I really want to incorporate something like what you say, something more robust and community friendly.
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
72
|
Posted - 2014.03.10 02:51:00 -
[39] - Quote
Lorhak Gannarsein wrote:Awesome tool, and it's incredibly handy. Would it, though, be possible to add in Assault suits with the new 1.8 stats? So the altered EHP totals and the fitting bonus?
I'm actually itching to add them, but since they mentioned that they might tweak (or not ) PG/CPU and slots I've been hesitant and always thinking that the new dev blog will be out any second now. Still waiting
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
72
|
Posted - 2014.03.10 03:25:00 -
[40] - Quote
Added an All Shared page to the site so you can see other shared fittings and not only the most recent.
Regards.
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
93
|
Posted - 2014.03.10 21:25:00 -
[41] - Quote
Marc Rime wrote:Minor bug: gallente scout gets both the old (10%/level) and new (5%/level) bonus to scan range.
For now I have both the old and new skills while the new changes roll in (1.8) so people can see how a suit gets affected by one or the other skills. If you skill into both version of the skill funky things happen, as in specifically applying the modifier for both skills at the same time. This usually happens if you use the [ max all skills ] feature.
You can mouse-over the modified value for the attribute (green text in brackets) and see from where you're getting the bonus, if it's from both versions of the same skill (1.7 and 1.8) try unskilling one of them.
Regards.
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
101
|
Posted - 2014.03.11 20:20:00 -
[42] - Quote
Atiim wrote:Just thought of a cool feature.
The ability to re-order your fittings, and a folder for them.
Will do, I might also need to implement a 'favorite' selection for both fitting and character for when you first log in.
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
101
|
Posted - 2014.03.11 20:33:00 -
[43] - Quote
In regard to sharing fittings,
Still doing work on this and churning out code (hopefully stable ) so things are constantly changing. At first when you shared a fitting only the suit and components were shared, not your character. I'm seeing that this leads to visualizing a fit with fitting requirements not met and leaving it up to those browsing to figure up what's needed to skill up or for them to have a particular character and try the fitting for themselves. I'm working on letting those browsing also see the original character that shared the fitting.
This is a sample shared fitting URL:
http://www.protofits.com/fittings/shared/0/505
The last two parts are the character id (0) and fitting id (505) for now when sharing if you change the default character id of zero (0) to your own character id you'll also be able to browse that specific character's skills.
example:
Before I showed what my ISK saving suit was:
ISK saving suit (no character selected) This link has no character id specified.
This example is the same fitting but with my own (real) character sporting the fit :p ISK Saving suit
TL; DR You can now share your character for others to see your skills, just change the character id on the URL, I've implemented disabling mechanisms to prevent others from changing your char's skills.
P.S. I might need to start work on a more detailed [usage] section soon :p
Regards.
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
101
|
Posted - 2014.03.11 20:44:00 -
[44] - Quote
Supernus Gigas wrote:There seems to be a bug with how Melee damage is being calculated. I don't believe the Myrofibril Stimulants are getting the Hand-to-Hand Skill's module efficacy bonus.
I can tell because the Melee damage of my Sentinel in-game is ~410 damage with two (Republic)Complex MyroStims and Lv 4 Hand-to-Hand. While in Protofits, it's only 322.78 Damage with two Complex MyroStims and Lv 5 Hand-to-Hand.
Found it and fixed it, thanks for your feedback o7.
Regards.
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
102
|
Posted - 2014.03.11 20:59:00 -
[45] - Quote
Supernus Gigas wrote: Wow, you work fast!
Thanks, just happened to be on
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
102
|
Posted - 2014.03.12 23:29:00 -
[46] - Quote
Manually Uploaded 1.8 Assault and Logistics suits, I only included those that were shown in the dev blog tables, I'm pretty sure the other variants will be updated to same specs once we get the SDE out.
Regards.
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
121
|
Posted - 2014.03.17 16:52:00 -
[47] - Quote
There's two currently mk.0 scout suits, the 1.7 and 1.8 versions, also, there's two version of the Minmatar Scout Dropsuits skill. Both scout suits are currently tied to the 1.7 version for requirements specifically. When 1.8 finally rolls out I plan on merging the suits and skills into their final version.
I made a mk.0 suit and see the correct modifier being applied to NK damage, could you share your suit link so I can see what the error could be?
Ideally we'd get the NEW SDE from CCP when 1.8 hits which should make mass updating all items relatively fast and easy, if we don't get it soon well... I'd have to do a manual update on each item - which if you include [i]all[i] variants is a heck of a long time and error prone :D
I am seeing splash is not incremented on damage mods, I'll check into it
Thanks for your feedback
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
121
|
Posted - 2014.03.17 20:11:00 -
[48] - Quote
Maximus Stryker wrote:great site. TL;Dr thread but i noticed that not all of the fittings details tab on the right show the sprint speed...
Those are specifically for the new suits that are missing it, the table CCP showed does not have the figure and I don't know what the exact number might be, same as old? a new one? dunno.
I'll have it up there until they make the figure known or bring it on a new SDE release
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
122
|
Posted - 2014.03.17 23:30:00 -
[49] - Quote
Roger,
Bug fixed!
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
123
|
Posted - 2014.03.18 17:35:00 -
[50] - Quote
CCP just released ver 1.8 of the SDE, working on all the goodies at the moment, if all goes well I'll have it running at the end of the day, I'm in candyland right now
Expect some weird things while I make the updates to site.
Regards
www.protofits.com - a fitting tool project
|
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Cyrus Grevare
WarRavens League of Infamy
124
|
Posted - 2014.03.19 03:35:00 -
[51] - Quote
Good news and bad,
Sync is pretty much done, most of the data should be from the SDE 1.8, bad news is that it still presents errors and missing information, so some of the data I had painfully set has been overwritten, notably explosive damage from mass drivers, flaylocks etc.
I'll have to manually set those. again.
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
137
|
Posted - 2014.03.19 17:13:00 -
[52] - Quote
2Berries wrote:I love the protofits tool. Only suggestion would be to add prices so we can determine total cost for fittings.
I need to make them more apparent, prices are stored, but currently the only place to see them is on the fitting preview. Cycle through the fitting stats, weapons and on the last page you get a fitting list summary with ISK price and total cost.
Regards.
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
143
|
Posted - 2014.03.19 21:35:00 -
[53] - Quote
Arkena Wyrnspire wrote:Do I send ISK donations to that character you're posting with?
Sure! Much appreciated!
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
143
|
Posted - 2014.03.20 00:03:00 -
[54] - Quote
I already synced the suits and the ISK cost shown is what's in the current version of the SDE. Maybe the SDE was created before the chart? or maybe they're planning on stealthily making them more expensive? or maybe it's just an error dunno, I'll have to wait before going in and manually moving things around.
The SDEs have 'ISK' cost for even AUR items, don't know if it's the equivalent or a placeholder or whatnot
Also lol, I didn't notice the STD LR was missing, sorry for that, it's there now
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
145
|
Posted - 2014.03.20 16:40:00 -
[55] - Quote
Quik Django wrote:Just noticed that your scan range calculation is doubling up the gallente scan range bonus from 1.7 with the gallente scan range bonus from 1.8, giving a base scan range of ~56m on proto gallente scout suits.
Oh! sorry for that, It seems I wasn't thorough enough when phasing out the old skill, looks like I just disabled it from the skill tree but it was still taken into consideration on the calculation parts.
It should be fixed now.
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
145
|
Posted - 2014.03.20 16:55:00 -
[56] - Quote
Aero Yassavi wrote:Noticed another error when working on my commando fits. It's listing the base values for Amarr commando at 200 shield, 450 armor. This is what was displayed in the feedback threads in January. However, in the dev blog they buffed it up to 200 shield, 480 armor. This is in order to give the Amarr a slight EHP buff to compensate for its slower speed. Francois Sanchez wrote:I noticed another mistake, commando suit's melee damage is 150, not 240 (that would be fun though, put 3 myofibril modules and 2 kinetic catalyzers on a minmatar then go punch people lol) 150 melee is actually correct. Commando melee is getting nerfed sadly. EDIT: Misread you, nevermind.
Well, here lies the conundrum,
SDE data shows for the Commando 240 melee damage and the shown ISK prices and shield/armor values, either the SDE is older than what they're going to make live, or they're not going along with the changes mentioned.
I can manually update anything needed (even create new prototypes of stuff ), but I don't know what the final values will be in these case. Manual updates are ball breaking
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
155
|
Posted - 2014.03.25 01:34:00 -
[57] - Quote
Cruell Grimsman wrote:Hey Cyrus, Let me start by saying I'm loving your site! :) I've been playing around with it to work out where to put my bonus SP, and I think I may have found a flaw. Using the Scout C/1 series dropsuit, with a lvl 3 Caldari Scout suit with Precision Enhancement lvl 5, the calculation for the Scan precision on the fitting summery shows different values for the same modules depending on which slot they are in. For example, if you place a Basic, Advanced and Complex Precision Enhancer in that order from the top down, then you get the following stat's on the Fitting Summery screen: Scan Precision 30.6 [20.07] dB {Complex Precision Enhancer: -20%} {Advanced Precision Enhancer: -13.03%} {Basic Precision Enhancer: -5.71%} Now, if you get the same modules, but in the opposite configuration from top to bottom (Complex, Advanced, Basic) you get the following: Scan Precision 30.6 [21.22] dB {Basic Precision Enhancer: -10%} {Advanced Precision Enhancer: -13.04%} {Complex Precision Enhancer: -11.41%} Not much of a difference, but it could be the margin between life and death. I'm thinking some kind of transposition glitch somewhere? (And if this is how it's calculated in-game, my apologies, but I haven't seen it mentioned anywhere on the forums.) Keep up the good work! I'm really enjoying theory crafting new suits.
Excellent catch, it certainly shouldn't work that way, the way it should work AFAIK is that stacking bonuses are ordered first from high to low and then stacking penalties are applied, so say if you equip a basic damage mod and a complex damage mod, the stacking penalty applies to the lesser bonus (the basic mod in this case)
So it seems I had a bug somewhere on the 'ordering' part, I made a fix and it should be working now, thanks for pointing it out!
Regards
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
155
|
Posted - 2014.03.25 01:38:00 -
[58] - Quote
Francois Sanchez wrote:I noticed a problem when I looked at a guy's mk.0 fit. He was using a "Neo" mk.0 suit, and it has one less high slot than the normal mk.0 commando suit I'm using. I checked the devblog and it's mine that has a slot that it shouldn't have But that probably explains why I was easily blowing up my available PG
That's how they released it on the SDE lol, a likely mistake, but one that I'm not sure will be corrected before they deploy it on game, we'll know on the 25th
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
155
|
Posted - 2014.03.25 01:42:00 -
[59] - Quote
THUNDERGROOVE wrote:Hey any chance you can setup a RESTful API for shared dropsuits similar to what G Torq does for his site using the CLF(Common loadout format?)? I ask because I'm implementing a few import options with my tool that allows for loadouts on his website to be easily imported and generate easy to read charts all in ASCII and would like to extend it to your website. You can find a CLF example here if you're interested. Thanks! EDIT: Derp noticed he already asked himself. Anywho, just letting you know I'd find it useful
I do want to get this rolling as well and have it pegged as 'to do' :p, but with 1.8 coming soon what little time I have to devote is taken up at the moment fixing and tweaking.
You can be sure though I'll start it up as soon as able
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
155
|
Posted - 2014.03.25 04:09:00 -
[60] - Quote
Snail Super wrote:[Bug]
When choosing a dropsuit, under "Limited Ed." tab, the Minmatar Heavy suits are listed there instead of in their usual place.
Wut? I don't even... Are Minmatar Heavy suits supposed to be limited edition? I'm so confused. lol
Note: Sorry if this embarrasses you to some degree, but I'm having a fun time finding little bugs on your site. But please keep up the good work. This has become a very promising project. I discovered that you're starting to use the dropsuit portraits when I choose the Standard Gallente Scout. Seeing that gave me a big smile on my face.
Nah, all good this SDE is bugged, a lot of funky stuff. I don't want to correct some of these in case they actually go live - which will be hilarious
www.protofits.com - a fitting tool project
|
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Cyrus Grevare
WarRavens League of Infamy
155
|
Posted - 2014.03.25 17:53:00 -
[61] - Quote
Ugh, well looks like all/most SDE bugs + others bugs made it live which is a bit more sad that hilarious (still quite funny though ) they will be making hot fixes along the line they say.
Hopefully once all bugs are crushed! - or at least shooed away they will give us a new pest free SDE and glorious theorycrafting can resume,
...for now I'll try to fix things one by one guestimating stuff
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
166
|
Posted - 2014.04.01 20:18:00 -
[62] - Quote
Denak Kalamari wrote:Loving the tool, and I've already used it to tweak a few of my fits around. But as a small question, do you have any plans for letting us attach descriptions for our fits, or maybe allow comments to be posted on people's fits and give feedback on them?
That would be most excellent, still figuring out how to approach something like that
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
166
|
Posted - 2014.04.01 20:29:00 -
[63] - Quote
Minor UI update,
You can now reorder fittings and characters either on the condensed or detailed listings, just click and drag. The top item of the list is considered your 'FAVORITE'.
A favorite fitting / character will be the one that loads up first at login. Also, when you share a fitting, the character that 'dons' the fit will be the favorite of the one sharing the fit, that is, the default will no longer be character '0', if you share a fitting, people accessing it from the shared list will see the stats of your favorite character.
Regards.
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
167
|
Posted - 2014.04.01 21:32:00 -
[64] - Quote
T'orq wrote:Hey Cyrus, I noticed that there is no Scout Ck.0,
It's in there, CCP had it at standard level though lol, I manually corrected it now :p
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
170
|
Posted - 2014.04.03 18:21:00 -
[65] - Quote
Thanjac wrote:Hey Cyrus, since you made it so you can arrange your fittings I can't copy the like for the shared fitting Any thing I am doing wrong?
Not sure, I tried doing it and had no problems.
I logged, went to the sharing lists, viewed a random one, then I clicked on my fittings link and created a new fitting.
Are you doing it some other way?
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
170
|
Posted - 2014.04.03 18:27:00 -
[66] - Quote
Thanjac wrote:When I share the fitting the link pops up under it, I used to be able to right click and drag to highlight, then left click to copy.
Oh, I think I see what you mean, not copy another's fitting, but copy the shared link. Yep, I see the problem, click and drag does no longer select the text, rather drags the whole row to reorder it.
I'll see how to fix it.
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
170
|
Posted - 2014.04.03 18:48:00 -
[67] - Quote
Thanjac wrote:Yeah, that is what is happening. Got another question, how hard would it be to implement a like/dislike system?
Working ( er... planning ) on doing this, along with comments. Shouldn't be too hard, but I'd really like to have stats 100% correct, though that's proving difficult with all the hotfixes and lack of a correct SDE.
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
171
|
Posted - 2014.04.07 22:21:00 -
[68] - Quote
THUNDERGROOVE wrote:Hi, I'd like to report a bug with how you apply certain skills. The Assault Dropships skill applies in all vehicles to small turrets. You can use this to test it if you set your assault ship skill here Just check your tags
Fixed o7
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
171
|
Posted - 2014.04.08 20:39:00 -
[69] - Quote
Om Anko wrote:Nice work!
but militia vehecle scanner is missing. fix it please. thanks.
Item added o7
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
171
|
Posted - 2014.04.08 20:54:00 -
[70] - Quote
Broonfondle Majikthies wrote:Sorry, Additional;
Ion Pistol fitting optimisation is to CPU in game, not PG Heavy damage mods not getting reduction to CPU from Handheld Weapons skill
Fixed! o7
www.protofits.com - a fitting tool project
|
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Cyrus Grevare
WarRavens League of Infamy
171
|
Posted - 2014.04.08 21:10:00 -
[71] - Quote
Broonfondle Majikthies wrote:Really good tool.
2 things
- Shield regulators have a stacking penalty alongside shield extenders, is this correct? i.e if you stack say 3 complex extenders and try to mitigate it with a regulator the regulator only reduces the delay by something like 3%
- flaylock damage is listed as 20 on all levels instead of 165; 206.25 (breach); 173.25 ; 181.5
Excellent find! I made the stacking penalty correction.
As for Flaylocks SDE is still bugged, I'll try to make time and do a manual update of the stats.
Regards.
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
171
|
Posted - 2014.04.08 22:02:00 -
[72] - Quote
Francois Sanchez wrote:Talking about the SDE problems, all mass drivers and swarm launchers direct damage are wrong, and the minmatar commando bonus is not applying to mass driver splash damage. I had a look at some other weapons but it's hard to say if there is a mistake when you don't use the gun
Yeah, most explosives have an issue somewhere, but now that you mention it, the Minmatar commando bonus error on splash damage might be on my end
I'll check that ASAP
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
174
|
Posted - 2014.04.09 22:00:00 -
[73] - Quote
Abe Foster wrote:Bug you did not have the Cloaking device Pg/CPU lowed from scout skill But the creation is great! THANK YOU!!!!
Not really sure I understand what you mean? you mean the scout bonus on reduction of cloak PG/CPU? that is working AFAIK or do you mean something else?
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
174
|
Posted - 2014.04.09 22:00:00 -
[74] - Quote
Hakyou Brutor wrote:Make a mobile app.
Will try to do, when making this I tried to keep it as compatible as I could with mobile browsers.
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
174
|
Posted - 2014.04.09 22:07:00 -
[75] - Quote
Fenrir XIII wrote:Don't know if its been reported yet. the Dragonfly Scout [NSV] & Scout G-1 need an updatin. and the dragonfly scout says I don't have enough skill points, but I know I have enough. Edit: viziam instead of ishukone on the uplinks also :)
Loaded up latest SDE and did a sync on all dropsuits, the Dragonfly is fixed from what I can tell (slots) though the SDE still has errors some of which I already corrected (Scout ck.0 marked as STANDARD item) but some might errors might still be present.
Added some missing Viziam uplinks too, I can't find Ishukones though.
Regards
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
180
|
Posted - 2014.04.20 23:30:00 -
[76] - Quote
Richard Hansaw wrote:Militia Minmatar Light Frame still has its old slot configuration. Stuff from the hacked equipment bundle seem to have skill requirements wrong.
Otherwise, great tool, real useful. I think you'd do well with pictures of more suits.
Thanks, I think I'll do another image run, see who volunteers more pics of suits. SDE is still not good, having problems identifying which items are wrong, if you know any specifics please let me know.
Regards
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
180
|
Posted - 2014.04.20 23:31:00 -
[77] - Quote
Flaylocks, mass drivers, plasma cannons are fixed, had to manually input the damage they did, looks like all explosive weaponry is good to go, please let me know if I missed any.
Regards
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
182
|
Posted - 2014.04.21 17:09:00 -
[78] - Quote
Francois Sanchez wrote:Nice thanks. Numbers all seem right, however minmatar commando skill is still not applying to MD splash damage
Ok, applied skill to splash damage as well o7
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens League of Infamy
182
|
Posted - 2014.04.22 23:10:00 -
[79] - Quote
Building a rating system for suits, phase one is ready to go.
Phase one involves a simple 5 star rating that registered users can use, it allows only one rating per user which can be changed if necessary. The allShared list shows the current rating of every shared suit, the list can be reordered by this attribute.
On the fitting summary there's a section with the history of all registered ratings.
Phase two will likely involve a like system involving facebook or other social media to share beyond what protofits can offer. Phase tree if I get that far will be a tagging system.
But for now I want to see if this works or not, or if there's any interest in something like this, for now I really have to do some other promised features pending
I've been avoiding any free user input as I don't have any form of monitoring or controlling what people post and would cry if it gets near what the forums are sometimes like, there's no moderation and can't really plan for it at this stage, maybe later if needed.
Regards
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens
184
|
Posted - 2014.04.24 19:08:00 -
[80] - Quote
Social media sharing for Google and Facebook is live for any that uses those services.
Regards
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens Final Resolution.
186
|
Posted - 2014.04.25 16:59:00 -
[81] - Quote
mordiby wrote:This is a awesome tool, but one thing that made me really laugh as soon as I started using it, when you make a new account, you don't need to type the password in twice, I accidentally pressed enter without the second password to varify the first one, so if someone gets their password wrong and pressed enter and did not varifiy it, they may not be able to use their account. I don't know why it made me laugh though.
It was probably that blatant error you mention all that part didn't get much love to be honest I'll check on it soon and make it work as it should.
Regards.
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens Final Resolution.
187
|
Posted - 2014.04.26 21:59:00 -
[82] - Quote
Added CLF (Common Loadout Format) export for fittings in the detailed listing view, import shall come at a later time.
Regards
www.protofits.com - a fitting tool project
|
Cyrus Grevare
WarRavens Final Resolution.
200
|
Posted - 2014.05.02 02:26:00 -
[83] - Quote
BatKing Deltor wrote:no sure if its been reported yet but the powergrid uprgades modules i have tried fitting on vehicles only add 1 PG to the fitting across all tiers.
I wasn't aware, but after checking I don't see what you mean, maybe its a specific combination that causes a bug, could you share a link to one of your fittings so I can check it out?
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Final Resolution.
200
|
Posted - 2014.05.03 03:34:00 -
[84] - Quote
So much time and effort playing and grinding... So much time and effort coding and creating something for a game that promised growth...
As it stands it all looks like a waste.
I have a lot of disappointment with what was said at fanfest regarding Dust 514, sure the new game looks grand, but... ugh. Well, I have nothing new to add to all that has been said. On my end, as a contributor I have no plans to release any new features for the time being, even those I had already started since it looks pointless now, as I player I have no clue what I will do, sign in? do battle? migrate? I don't know, I'm just shocked... New Eden is looking like a ****** place
Regards
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Final Resolution.
203
|
Posted - 2014.05.24 16:50:00 -
[85] - Quote
Atiim wrote:Will you be able to adjust the site to reflect the hotfix changes?
Tried to let go, but haven't been able to cold quit Dust yet, still feeling uninspired to keep building the site though
Personal blockage and feelings aside, I will commit to updating content of whatever CCP releases for Dust514. I hope they release a SDE when hotfix changes go into effect, but if not I'll manually update any spreadsheet info they give out.
Regards
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Final Resolution.
221
|
Posted - 2014.06.01 22:45:00 -
[86] - Quote
So... I'm discovering I may be a masochist when it comes to Dust514 and CCP since I'm still playing. Hopefully the ship can stay afloat and CCP do good by the player base, former, current and future.
In any case, I created a 'CODEX' view for each item, each item has an entry with all the data on in and the raw SDE dump currently loaded. Every item is hyperlinked to it. A text and category search is planned.
Examples:
By name Complex Ferroscale Plates
By typeID Dropsuit Armor Upgrades Skill
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
warravens Final Resolution.
222
|
Posted - 2014.06.09 17:07:00 -
[87] - Quote
Lorhak Gannarsein wrote:Just wanted to let you know that vehicle armour plates are listed incorrectly; it seems you updated them with the new infantry armour plate fitting costs :P
as much as I wish a complex 120mm plate took 37/12 it seems a little wrong :)
Whoops, sorry, thanks for the heads up o7
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Final Resolution.
228
|
Posted - 2014.06.24 23:24:00 -
[88] - Quote
Ah, will fix, this happened on the 1.8 SDE update, looks like hotfix alpha and beta SDE carry the same error.
www.protofits.com - a Dust 514 fitting tool
|
Cyrus Grevare
WarRavens Final Resolution.
261
|
Posted - 2014.07.25 05:10:00 -
[89] - Quote
Atiim wrote:I'm not sure if this is a bug or not, but currently when you rename your fitting, it removes brackets "[ ]" from the title.
Would you mind taking a look into that?
Thanks in advance.
Will do, for now I'll make a note, I did start working on the site again fixing minute bugs and css styling issues, before I just made an effort to keep the content up to date.
Of note though, you should now be able to open several browser tabs with different fittings on each, before it bugged out when doing so since some data was stored in the session, so when you tried to check a summary of one suit it showed the summary of the latest one you used and not the one on screen this now makes comparing suits easier,
Also, I'm working on an quick and dirty side by side comparison view, unfortunately my first attempt is not working as I'd like because it loads aaaall the shared fittings when you go select one, not very efficient and takes a while, so it's back to work for that. If any wishes to try out it though the direct link is:
http://www.protofits.com/fittings/compare
Just be warned that it's not up to par.
Regards
www.protofits.com - a Dust 514 fitting tool
|
Cyrus Grevare
WarRavens Final Resolution.
261
|
Posted - 2014.07.25 05:16:00 -
[90] - Quote
Sgt Kirk wrote:This man is a true credit to the DUST playerbase.
He also happens to be Gallente, coincidence? I think not.
A loyal Gallente yes o7
I'll be seen rocking this one come Charlie (if current changes stick that is)
Gallente Assault
An all prototype perfection ^^
www.protofits.com - a Dust 514 fitting tool
|
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Cyrus Grevare
WarRavens Final Resolution.
273
|
Posted - 2014.07.25 12:04:00 -
[91] - Quote
Faquira Bleuetta wrote:there a error all racial scout have double 75 % cpu pg cloak reduce penalty
That might be happening now if you set ALL skills in your character to level 5, the detail is that for now I have two sets of skills for each scout, one being the hotfix BRAVO and the other for hotfix CHARLIE, people that want to theorycraft should use one or the other during this period - that is, to see a BRAVO or CHARLIE scout.
I have noticed that not everyone is aware of that qwirk and causes erroneous stats when setting all skills to 5, I'll try to give out a better notification to reduce this mistake or prevent them from overlapping.
o7
www.protofits.com - a Dust 514 fitting tool
|
Cyrus Grevare
WarRavens Final Resolution.
276
|
Posted - 2014.07.26 18:53:00 -
[92] - Quote
xAckie wrote:scout hotfix charlie suits are at level 5 but i cant seem to see/ select them.
I can select charlie assault suits though.
is this intentional?
You mean dropsuits or skills?
Scout dropsuits I think are not getting things changed for charlie, but until we get Rattati's final draft we won't know. Skills though are getting changed and you'll see at the moment two sets of skills with same name for each scout race, be sure to pick one or the other, not both.
www.protofits.com - a Dust 514 fitting tool
|
Cyrus Grevare
WarRavens Final Resolution.
276
|
Posted - 2014.07.26 22:25:00 -
[93] - Quote
Redid an released a comparison view, in it you can view the summary of up to three dropsuits (or vehicles) side by side. Whenever browsing any fitting you'll see the link 'compare' in the bottom of the screen between the PG/CPU gauges.
Let me know if something breaks.
Regards.
www.protofits.com - a Dust 514 fitting tool
|
Cyrus Grevare
WarRavens Final Resolution.
288
|
Posted - 2014.08.02 22:00:00 -
[94] - Quote
Created a 'weapons lab' tab, it shows damage vs shields and damage vs armor for the selected weapon, I moved the DPS stat over there as well. I want to include effective damage at predefine ranges as well, but that will take more time while I get hold of optimal ranges for each weapon and percentage drop offs.
Regards
www.protofits.com - a Dust 514 fitting tool
|
Cyrus Grevare
WarRavens Final Resolution.
291
|
Posted - 2014.08.05 16:33:00 -
[95] - Quote
Sum1ne Else wrote:I just want to say a personal thank you for your hard work. Protofits is awesome! Feedback for recent changes..
- total DPS of weapons is missing :( could you kindly add this back.
- some of the stuff didnt work before i.e PLC stats and/or damage mod bonuses not too sure if it does now?
- I think we also need a breakdown of *modded DPS.. like what does this contain
- Comparison tab for weapons with a section to add in suit bonuses i.e Galmando Lvl 4 or whatever
PS. I like what you have done with all the other changes. Also, you could probably accept donations on the site, no? eve/dust isk or paypal/bitcoin
Thanks!
Actually DPS is there, just that I moved it, it's in a new tab - that now that I think about it is not as visible as I thought at first, when viewing a weapon in the preview section, if you scroll left of the statistics section (using the grey arrows) you'll get to the 'Weapons lab tab' DPS is there along with damage vs shield and armor.
Donations are most welcome, but been delaying that part for too long :p
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Final Resolution.
291
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Posted - 2014.08.05 17:12:00 -
[96] - Quote
Did notice though that Gallente Commando skill was not working for plasma cannons, fixed now, o7
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Final Resolution.
302
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Posted - 2014.08.08 19:32:00 -
[97] - Quote
Topher Mellen wrote:First off, very impressed with the site. I hope that doing all of this helps your web development skills and, in the end, helps you more than it helps us.
Now my request - Could you add some way to search through submitted fittings by suit or vehicle? This would make finding fits that you can actually use a lot easier.
Once again, thank you for all of your hard work and your consideration of my request.
edit: grammar
I'll have something like this on my to do list, will start on it as soon as I fix a bug I was made aware of :)
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Final Resolution.
302
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Posted - 2014.08.08 19:35:00 -
[98] - Quote
Francois Sanchez wrote:I noticed several little problems in the "weapons lab". First the hybrid railgun profile of the forge gun (maybe the rifles too) doesn't have the +10% vs armour and the -10% vs shield . Then I noticed an error in the calculations. The commandos damage bonus doesn't apply to the armour or shield damage, for example the Minmatar bonus doesn't apply to combat rifle and mass driver damage vs shield. And when you look at the fitting summary to check the details about the weapon, the proficiency skill is applying to the global damage.
Fixed the railgun profile.
I see what you mean, assigning proficiency to just armor or shield has been a bit more challenging than I though at first, but a few more attempts and I'll get it fixed, need my coffee and a good quiet afternoon
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Final Resolution.
305
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Posted - 2014.08.10 02:12:00 -
[99] - Quote
Very doable, I can manually create items and tweak stats, but I need to set something up to distinguish said items from the normal ones as to not cause confusion from a casual user (or unwarranted hype :p)
what did you have in mind apart from damage mods?
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Final Resolution.
306
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Posted - 2014.08.11 22:32:00 -
[100] - Quote
Finally fixed the proficiency issues in the weapons lab tab, commando bonuses should apply in general to applicable weapons and weapon proficiency only to either shields or armor as it should. Please let me know if something doesn't add up.
I Included a few more stats as well, wish I had effective ranges for all weapons to add a few more interesting bits of info. I'm looking to include weapon module effects there as well, but that's still in progress.
On an unrelated note, sizing up ARs against other rifles on the lab is a bit saddening :(
Regards.
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Final Resolution.
306
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Posted - 2014.08.11 22:32:00 -
[101] - Quote
ThePlayerkyle13 wrote:Hello, Their's a glitch/bug with the Damage Mods, apparently the Light Damage mods don't apply to Light Weapons but only Sidearms.
Could you please share an offending fitting so I can track it down? Thanks for your feedback.
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Final Resolution.
307
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Posted - 2014.08.13 18:34:00 -
[102] - Quote
Sync'ed Hotfix Charlie, I'll remove the duplicate suits and skills that remain from Hf Bravo soon. There might be some issues with the SDE, same as usual, I did take some measures to prevent some (like wrong damage info for explosives or ck.0 labeled as standard) from leaking into the fitting tool, but may have missed some others.
Regards.
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Final Resolution.
307
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Posted - 2014.08.13 19:07:00 -
[103] - Quote
Ah I see, looks like using more of one kind of damage mods sends the calculation into a fit, I'll check on the code as soon as able, thanks for the heads up o7.
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Final Resolution.
317
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Posted - 2014.08.16 17:53:00 -
[104] - Quote
Kaze Eyrou wrote:ThePlayerkyle13 wrote:I've just noticed their is no Minmatar Advance Heavy Basic Frame...
EDIT: Also their not in Standard & Prototype... Can confirm, the Militia Minmatar Heavy Frame is there, but Standard, Advanced, and Prototype Minmatar Heavy Frames have gone missing.
Yeah, found out those have a bug on the SDE, the invalid string thing some have mentioned out on the field, will manually fix.
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Final Resolution.
317
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Posted - 2014.08.16 17:58:00 -
[105] - Quote
Kaze Eyrou wrote:Hey Cyrus, I have a request.
When displaying scan profiles of the suits, the advanced and proto cloaks both have a -5% and -10% respective dampening to the suits.
My idea was once you have a cloak equipped to the suit, you could "activate" it somehow to see exactly how it modifies the suit's scan profile.
What do you think?
Also, great work you're doing. I've subscribed to the thread and have been trying to give you as many +1's as I can. Programming is tough work especially making sure all the bugs are ironed out. Keep it up!
Yeah, ever since active modules came out I've been wanting to include something like this, an on/off feature if you will, I'll try to plan for it., also thanks for the +1 ^^ o7
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Final Resolution.
323
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Posted - 2014.08.18 18:35:00 -
[106] - Quote
Arkena Wyrnspire wrote:The Gastun's forge doesn't appear to show damage per shot.
Forges are a special case, they don't have stats on the SDE, I usually manually fill up the missing data, but I don't have any Gastuns on my inventory
Mind sharing the damage per shot?
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Final Resolution.
323
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Posted - 2014.08.18 19:39:00 -
[107] - Quote
Kaze Eyrou wrote:Cyrus Grevare wrote:Arkena Wyrnspire wrote:The Gastun's forge doesn't appear to show damage per shot. Forges are a special case, they don't have stats on the SDE, I usually manually fill up the missing data, but I don't have any Gastuns on my inventory Mind sharing the damage per shot? Oooh oooh! I do I do! Pick me! Gastun's Forge Gun Info for 1.8 Charlie
Awesome, thanks!
updated o7
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Capital Punishment.
331
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Posted - 2014.09.12 21:01:00 -
[108] - Quote
nosa skamrosa wrote:Kaze Eyrou wrote: Your fit goes to a blank fit, but knowing the Caldari bonus, I'm assuming you made a ck.0 Scout with two proto Range Amps to come up with a range of 104.38m. This is because your skills are setup incorrectly. If you have clicked on max skills, this will max out all the skills on the skill tree, including the dual scout skills for Amarr, Gallente, and Caldari. To fix this, go into your skills tree and find the scout suits that are "Hotfix Charlie" scout skills and leave those at 5. Then take the other scout skill and drop it to 0. This may be an error on Protofits side, but it could be how the SDE is read as well. However, I don't know the backend and try to update Cryus on these things. ok, it realy help me
Went ahead and removed the temporary overlapping skills, it should work correctly now
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Capital Punishment.
331
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Posted - 2014.09.12 21:04:00 -
[109] - Quote
Implemented a 3rd party commenting system to each fitting view, I was hesitant to include something like this since I had not much time to develop a personal implementation, but this should alleviate that problem :p. Now my only worry is that I won't be able to moderate much, please be civil if you comment.
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Capital Punishment.
332
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Posted - 2014.09.12 21:17:00 -
[110] - Quote
Kaze Eyrou wrote: :O
Great work man! This is awesome!
One thing I wanted to comment on: I just noticed repair tool ranges. They are all at 21m (or at least the Proto ones). The Lai Dai I know from memory is the farthest reaching and the Core Forced is something very small (like 7.5 I think) yet those are all 21m ranges.
If you need, I can get you a list of Rep Tool ranges should you need to enter in manually like we did with the Gastun's FG.
EDIT: Oh! And Drop Uplinks at the proto level. I think names and time modifiers are off. I'll compile a list regardless.
Thanks ^^,
Though I'm actually a bit amazed at how easy it is to implement that tool, it looks really well done and to the point.
About the discrepancies, I'll make sure to look into it and manually update if needed o7
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Capital Punishment.
335
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Posted - 2014.09.23 18:34:00 -
[111] - Quote
Francois Sanchez wrote:I noticed two things : - Swarm launcher damage doesn't evolve with tiers - The shotgun proficiency is applied as a damage bonus whereas it's a RoF bonus
Manually updated swarm damage progression. Shotgun is RoF? didn't that change in 1.8 iirc?
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Capital Punishment.
338
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Posted - 2014.09.25 15:30:00 -
[112] - Quote
Yeah, proficiency for shotgun changed a while back to extra damage to the weapon's favorable profile (shields in this case) a bug that the french version was not updated perhaps, or maybe your clients have better bonus than ours? that would be awesome :D
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Capital Punishment.
341
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Posted - 2014.09.27 17:37:00 -
[113] - Quote
QRT30 wrote:Hi,
Core Focused Repair Tool Effective Range is 21 but should be 7,5 or 7 I don't remember. It' seems that all proto repairs has range 21.
I think I'll have to do a manual pass on all repair tools SDE must be incorrect on the stats.
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Capital Punishment.
342
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Posted - 2014.09.27 18:41:00 -
[114] - Quote
Thanks Kaze!
I updated the ranges on all shown ^^
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Capital Punishment.
342
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Posted - 2014.09.30 15:13:00 -
[115] - Quote
Kaze Eyrou wrote:Drop Uplinks:
...
EDIT: Done! List is 100% complete Cyrus!
Thanks again!
FInally finished fixing those, also found time to update the tweaks to the rifles on Delta, since that data was not shown on the gdoc at first.
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Capital Punishment.
342
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Posted - 2014.09.30 15:14:00 -
[116] - Quote
CLONE ALPHA 001 wrote:having some problems with the site such as skills not applying such as the requierd skills to yous scout ck.0 i have put in the required skill exactly as i have them in game but the site tells me i am not skilled in to it what gives? also complex sidearm damage mods are not applying as well.
Could you share your fitting so I can check your specific case?
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Capital Punishment.
344
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Posted - 2014.10.01 15:46:00 -
[117] - Quote
To share a fitting,
1.- Log in 2.- If you have more than one character created, switch to the one that you want to share the fitting stats on. 3.- Click on the Fittings option on the upper right corner (next to the reset option) 4.- On the slide panel that reveals, you have all your created fittings and as the last option a link that says [Detailed View] click that to get a dialog window, that shows all your fittings with some additional options. 5.- Click on [share] next to your fitting and you'll get a link you can copy/past on here
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Capital Punishment.
347
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Posted - 2014.10.10 00:13:00 -
[118] - Quote
CLONE ALPHA 001 wrote:will do but the main issue is skills not applying i use chrome but i'll try Firefox and see how that goes first edit: tried firefox same issue as below ok so i put in dropsuit command lvl 3, caldari light dropsuits lvl3 and caldari scout drop suits lvl5 but its highlighting scout mk.0 as the suit i'm now skilled into as well as all the other minmatar light suits but the caldari skills are applying to the suit http://puu.sh/bUOCK/6877eae64b.jpgwhen i set the suit it shows that i am unskilled in the suit but the skills are enhancing the range and profile http://puu.sh/bUOKt/a4431b6ec6.jpgmy skills with bolt pistols http://puu.sh/bUPhr/9969b4699d.jpgskills are applying http://puu.sh/bUPkE/5a85135829.jpgi put one basic SIDEARM damage mod in but its not applying http://puu.sh/bUPxp/b46fec0012.jpgi have put in four basic SIDEARM damage mod and no effect on either bolt pistol in the light or sidearm slot http://puu.sh/bUPHm/92b4dab6ba.jpgalso i noticed that the + symbols are not showing in the skill tree menu and also i am unsure of how to share a fit sorry hope this helps if you have any questions or feedback let me know o7 ps that is my sexy space lady i didn't know she was there until i took all the pics. had my tv plugged into the laptop and i guess puush just grabs the whole thing vOv. EDIT: seems to only work right if i hit "max skills" but this kind of defeats the purpose of being able to make characters and add in your skills clearly this is a bug of some sorts.
Ok, I think I found it, twas an elusive bug that happened during latest sync with SDE. But it should work now. [+] symbols should be there again (have been optimizing the style sheets and I moved something somewhere)
Weapon modifiers effects are shown on the fitting summary as Kaze mentioned, have on my to do list to add them on the weapons lab section as well, but haven't had time to dedicate to it yet :(
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Capital Punishment.
347
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Posted - 2014.10.10 00:16:00 -
[119] - Quote
Uploaded latest SDE CCP Logibro released, it has kick and dispersion info, though that information is not taken into account by the fitting tool yet, I'll see if I can make sense of it and include it on the calculations. For now those that wish to check it out can visit the protofits codex and view a weapon that might have it, like an AR
Regards
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Capital Punishment.
351
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Posted - 2014.10.14 17:19:00 -
[120] - Quote
Yeah, I still have cloak effects on my to do, didn't plan for it at first because there were no active things at first, and the cloak is the only eq that effects a dropsuit stat afaik.
I actually tried optimizing things lol, speed should be improved, at least my few benchmarks showed a bit of improvement :p
The slim scrolls are being a bit of an issue, I ran into that problem myself and I'm working on correcting or just replacing the plugin.
I have hosted most of the images released up to 1.6 I think, each image corresponds to a typeId so while a basic shield extender looks the same as an advanced shield extender, they are not the 'same' pic (kind of wrecks a bit on efforts to optimize) so I don't have a lot of the new pictures hosted yet, for those pics I don't have I request directly from CCP's image server (http://image.eveonline.com/) unfortunately the image server is also lacking some images :D and when it's not found they return an image, but it being the [?] mark or the 'type not found' one. We'll just have to wait for them to get the new pictures.
The next thing I need to do has to be including the damage mods effects on each weapon stats preview, it HAS to be :p
I think shotguns already take into account the multiple pellets per shot, swarms no, I'll check it.
Ah so it IS a bit faster! cool ^^
I also started doing a friendlier mobile view, but that's a bit time consuming, nothing to show yet :(
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Capital Punishment.
353
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Posted - 2014.10.20 01:38:00 -
[121] - Quote
Kensai Dragon wrote:Not sure what happened, but the site is regularly getting more difficult to use. Specs sheet alternates between side view and bottom view placement, font size alternates between microscopic and HUGE, now when I choose a slot ALL modules, equipment, and weapons show up in the list.
Were adjustments recently made, or do I suddenly need a different browser? Just wondering what's going on, and if it's your end or mine that I should be looking at.
Thanks
Well, I have been working on the site doing some enhancements, it has involved some tweaks to the styles and layout, have you tried manually refreshing your page so as to not use your browser's cache?
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Capital Punishment.
359
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Posted - 2014.10.27 03:26:00 -
[122] - Quote
BlazeXYZ wrote:Please fix the layoutview for stats. I can't move left or right and its a bit cutoff. I think this Is only for iPad users I'll check on PC.
I see what you mean, I was able to get a peek of the site working on a tablet, will go in and tweak the styles to make it work.
Kensai Dragon wrote:BlazeXYZ wrote:Please fix the layoutview for stats. I can't move left or right and its a bit cutoff. I think this Is only for iPad users I'll check on PC. What I have found is that when you turn your device and make the screen auto rotate, then pause for a second or two,this rain usually autocorrect and put tputshe status at the bottom. sometimes I have to zoom in also but this combination usually works if I wait for a second or two,
I have a friendlier mobile view on the works, I've seen it is somewhat difficult to navigate on a tablet or mobile with the current one. Still a lot of work is needed for it, a bit harder since I don't have a tablet to test on
Kensai Dragon wrote:Not sure when we lost it, but the Minmatar Heavy Frame is conspicuously absent from all three tiers Standard, Advanced, and Prototype. Only the Militia grade suit is there. When you have a few moments, can we have those added back, please? Edit: I see them back in now, Thank you!
Yeah :p, everytime I sync with the SDE they go away, they're bugged in a way that they don't fall into their proper tier, even if you spot one in game they show as 'unknown string'. Fixed manually.
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Capital Punishment.
359
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Posted - 2014.10.27 03:28:00 -
[123] - Quote
ThePlayerkyle13 wrote:Are you going to make a Smartphone App version? It be really cool if you did & i would buy it
BlazeXYZ wrote: +1 agreed. CCP failed to make a companion app for dust, but if protofits becomes an app I'll tell ccp to pay you big time
Kaze Eyrou wrote:No app being worked on from my understanding, but he did mention a "friendlier mobile view" a page back. I was actually thinking about making a Dust 514 app myself since CCP had no plans for the Apple platform. However, I have no Apple app experience and some of the courses to understand the programming and the GUI were difficult for me. At the very least, I wanted to create a list of menus that could be used as a reference guide for people who had smartphones with a vision at the end to have something on the same level as protofits for Apple devices. But ever since my laptop's hard drive blew up (summarized explanation), it doesn't look like it's possible for me now.
I have explored the possibility, though it'd be my first attempt at it.
Still what keeps me from trying to do more stuff is that, unfortunately, there's not much of substance to work on regarding Dust data, there's an api, but it's more geared towards EvE stuff than Dust, there's no way to link whats on the game to a 3rd party app, it'd be cool to do a fitting and have it ready in game for example, or extract character stats or other things.
I think any api endpoints to do interesting stuff with Dust data is very far down on CCP's todo list, if at all , but if they do create and release anything later on, I'll be sure to turn on the forge
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
warravens Capital Punishment.
384
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Posted - 2014.12.17 23:34:00 -
[124] - Quote
Hello again, sorry for the absence, work was piling up
I've been waiting for an SDE file, but CCP hasn't been able to release one yet, hope we get one soon. In the mean time I went ahead and updated suit ewar stats manually (sorry if I mess up) and also added the bandwidth attribute. I updated Range Amplifiers stats and Vehicle scanners. Still a few things to do before I finish my manual () patch of 1.10
Also added calculations for each scan circle which should come in handy.
I see we have hotfix 1.10.2! (was there a 1.10.1? ) Hope we get an SDE too Regards
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens
431
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Posted - 2015.03.07 18:38:00 -
[125] - Quote
THUNDERGROOVE wrote:Hey Cyrus, just wondering if you would allow all shared fits to be publicly polled using the CLF export. Finally got around to fittings in my CLI tool for mathing and such and was hoping to be able to input fits using ProtoFits. Oh and instead of an redirecting you to the home page it would be nice if you could make it return some simple error JSON so marshalers don't die looking at HTML
No problem
I'm working on a user profile view, a place where you can see all shared fittings from a particular user, nothing complex, but I haven't been able to dedicate much time to this pet project. I'll be sure to add that here though
Kaze Eyrou wrote:Arkena Wyrnspire wrote:Active scanners do not appear to include cooldown times in the listed stats. From my knowledge, the SDE doesn't list them. Cyrus, if you wish, let me know if you want cooldown timers on Active Scanners should you make an area for them.
Wouldn't want to impose, or make you do work just for me to take too long to go ahead and add them. But if you do I'll make by best effort to add them quickly
THUNDERGROOVE wrote:So using my magic, I've been able to generate SDEs files which have names, descriptions and everything else that is localized in game localized.
If you ever plan on adding multilingual support to protofits, I'd gladly provide you with updated versions.
That would be awesome ,
I didn't leave that implementation open at first though, because I didn't think I could get something like this, so all the interface is fixed to EN, still I think it could be a great benefit to get the content localized and an incentive for me to add localization to the interface too.
Hope it's not to difficult for you to do your magic
THUNDERGROOVE wrote:Sorry to bug you Cyrus. I'm curious how all of your grouping of modules in the fitting windows? I'm working on a fitting tool atm and my best bet is to use scripts to generate scripts that contain the data. It feels kinda hacky
I make use of a big array with keys being [Grade][Class][Name] but that probably won't make sense to you because my tool does not make use of the raw SDE as is, it reads all the data and saves it to another DB structure with my own 'way' of making sense of it (I starting making the tool preSDE a lot of guesstimations were made)
So for example for each item in the SDE I add a field named Grade, Class, Name. Grade and Name are from the SDE, class I added to identify what it is basically (Assault Rifle, Cardiac Regulator, etc)
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens
434
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Posted - 2015.03.08 05:09:00 -
[126] - Quote
Not sure they changed more as bugged things, some merging or something got the SDE descriptions all wrong, can't see it makes your efforts of localizing easier :D
JS gives me problems too can't wrap things around all being async still :p
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens
436
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Posted - 2015.03.10 01:51:00 -
[127] - Quote
Done and done thanks o7
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens
449
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Posted - 2015.03.10 18:42:00 -
[128] - Quote
As based from the explanations given in the thread I made before, I added optimal range data for most weapons and enabled the 'Range Finder' feature in the weapons lab.
The weapons lab tab is now the first tab shown when viewing a weapon's details for added emphasis to the new feature. Regards.
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens
449
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Posted - 2015.04.18 02:18:00 -
[129] - Quote
Thanks for the heads up!
changed falloff for precision and range, hard to keep track of everything sometimes
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens
452
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Posted - 2015.04.18 17:15:00 -
[130] - Quote
Derp , I only changed the item preview and not the fitting summary, fixed!
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens
453
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Posted - 2015.04.18 18:54:00 -
[131] - Quote
Adipem Nothi wrote:
Tested all races and classes. As best I can tell, falloff precision and range values at protofits are now perfect!
Thanks again for this awesome tool, Cyrus. I use it almost everyday.
Awesome, thanks again for the head's up o7
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens
467
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Posted - 2015.05.21 00:54:00 -
[132] - Quote
At first I used a sort of SDE, a zip file with all the images I downloaded from one of the eve sites, don't really remember where from, but now, yes I use the eve image server.
(good luck :))
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Imperium Eden
475
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Posted - 2015.09.03 15:07:00 -
[133] - Quote
Kaze Eyrou wrote:Hey Cyrus! Just noticed that the Prototype Heavy Machine Gun, the Freedom Assault, is not showing up under Prototype Heavy Weaponry.
Fixed
Francois Sanchez wrote:Hey I found a small mistake about the logis bonus, it's 5% PG/CPU cost reduction per level, not 10%. 07
Fixed
Sorry for not fixing things quicker, but well... effort on this front are a loosing battle
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Imperium Eden
475
|
Posted - 2015.09.04 18:32:00 -
[134] - Quote
Well, I'm not dedicating more time to the development side as it is currently, no longer have the drive or time. We've had no more SDEs made available from CCP so syncing is non existent, all there's to do is manually update stuff - the same stuff I try to do it from time to time, but well...
If someone wants to help I don't mind, but don't know if it's worth it anymore though.
I can grant one or two eager honest mercs access to the backend if any wants to carry a heavy burden made of dashed hopes
www.protofits.com - a Dust 514 fitting tool
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