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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Francois Sanchez
What The French Academie
1
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Posted - 2014.03.19 14:45:00 -
[121] - Quote
Cyrus Grevare wrote:Good news and bad, Sync is pretty much done, most of the data should be from the SDE 1.8, bad news is that it still presents errors and is missing a lot of information, so some of the data I had painfully set has been overwritten, notably explosive damage from mass drivers, flaylocks etc. I'll have to manually set those. again.
Ouch, the bad news is annoying. The mass driver direct damage have been altered, now it's 20 HP... And the damage modifiers and the minmatar commando skill don't increase the splash damage |
2Berries
Ghosts of Dawn General Tso's Alliance
97
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Posted - 2014.03.19 17:11:00 -
[122] - Quote
I love the protofits tool. Only suggestion would be to add prices so we can determine total cost for fittings. |
Cyrus Grevare
WarRavens League of Infamy
137
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Posted - 2014.03.19 17:13:00 -
[123] - Quote
2Berries wrote:I love the protofits tool. Only suggestion would be to add prices so we can determine total cost for fittings.
I need to make them more apparent, prices are stored, but currently the only place to see them is on the fitting preview. Cycle through the fitting stats, weapons and on the last page you get a fitting list summary with ISK price and total cost.
Regards.
www.protofits.com - a fitting tool project
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Arkena Wyrnspire
Fatal Absolution
11452
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Posted - 2014.03.19 19:22:00 -
[124] - Quote
Do I send ISK donations to that character you're posting with?
You have long since made your choice. What you make now is a mistake.
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Cyrus Grevare
WarRavens League of Infamy
143
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Posted - 2014.03.19 21:35:00 -
[125] - Quote
Arkena Wyrnspire wrote:Do I send ISK donations to that character you're posting with?
Sure! Much appreciated!
www.protofits.com - a fitting tool project
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7657
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Posted - 2014.03.19 23:19:00 -
[126] - Quote
Noticed a few more things:
Commando prices are not adjusted post-1.8. They are made cheaper in the udpate, http://web.ccpgamescdn.com/dust/news.control/65875/1/commando18.jpg
Also there is no standard ISK Laser Rifle.
"You're not even Aero, you're just Aero's friend."
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Cyrus Grevare
WarRavens League of Infamy
143
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Posted - 2014.03.20 00:03:00 -
[127] - Quote
I already synced the suits and the ISK cost shown is what's in the current version of the SDE. Maybe the SDE was created before the chart? or maybe they're planning on stealthily making them more expensive? or maybe it's just an error dunno, I'll have to wait before going in and manually moving things around.
The SDEs have 'ISK' cost for even AUR items, don't know if it's the equivalent or a placeholder or whatnot
Also lol, I didn't notice the STD LR was missing, sorry for that, it's there now
www.protofits.com - a fitting tool project
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7661
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Posted - 2014.03.20 00:09:00 -
[128] - Quote
Cyrus Grevare wrote:I already synced the suits and the ISK cost shown is what's in the current version of the SDE. Maybe the SDE was created before the chart? or maybe they're planning on stealthily making them more expensive? or maybe it's just an error dunno, I'll have to wait before going in and manually moving things around. The SDEs have 'ISK' cost for even AUR items, don't know if it's the equivalent or a placeholder or whatnot Also lol, I didn't notice the STD LR was missing, sorry for that, it's there now Well it's also showing 4,020 ISK for the 'Templar' Laser Rifle, so something must be out of whack on the SDE. Plus the graph is taken from the dev blog published just last week, very odd.
"You're not even Aero, you're just Aero's friend."
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7662
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Posted - 2014.03.20 01:25:00 -
[129] - Quote
So actually it is just the Amarr commando that is retaining old suit prices. The new commandos are showing proper price according to the dev blog table.
"You're not even Aero, you're just Aero's friend."
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Francois Sanchez
What The French Academie
1
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Posted - 2014.03.20 10:55:00 -
[130] - Quote
I noticed another mistake, commando suit's melee damage is 150, not 240 (that would be fun though, put 3 myofibril modules and 2 kinetic catalyzers on a minmatar then go punch people lol) |
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7680
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Posted - 2014.03.20 13:55:00 -
[131] - Quote
Noticed another error when working on my commando fits. It's listing the base values for Amarr commando at 200 shield, 450 armor. This is what was displayed in the feedback threads in January. However, in the dev blog they buffed it up to 200 shield, 480 armor. This is in order to give the Amarr a slight EHP buff to compensate for its slower speed.
Francois Sanchez wrote:I noticed another mistake, commando suit's melee damage is 150, not 240 (that would be fun though, put 3 myofibril modules and 2 kinetic catalyzers on a minmatar then go punch people lol) 150 melee is actually correct. Commando melee is getting nerfed sadly.
"You're not even Aero, you're just Aero's friend."
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Francois Sanchez
What The French Academie
1
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Posted - 2014.03.20 14:19:00 -
[132] - Quote
Aero Yassavi wrote:Noticed another error when working on my commando fits. It's listing the base values for Amarr commando at 200 shield, 450 armor. This is what was displayed in the feedback threads in January. However, in the dev blog they buffed it up to 200 shield, 480 armor. This is in order to give the Amarr a slight EHP buff to compensate for its slower speed. Francois Sanchez wrote:I noticed another mistake, commando suit's melee damage is 150, not 240 (that would be fun though, put 3 myofibril modules and 2 kinetic catalyzers on a minmatar then go punch people lol) 150 melee is actually correct. Commando melee is getting nerfed sadly.
That's what I meant, I expressed what I thought badly (I'm not English) I wanted to say that the melee damage is set as 240, whereas it should be 150 |
Quik Django
Nos Nothi
118
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Posted - 2014.03.20 16:23:00 -
[133] - Quote
Just noticed that your scan range calculation is doubling up the gallente scan range bonus from 1.7 with the gallente scan range bonus from 1.8, giving a base scan range of ~56m on proto gallente scout suits.
Django Quik's alt if you hadn't figured that one out!
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Cyrus Grevare
WarRavens League of Infamy
145
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Posted - 2014.03.20 16:40:00 -
[134] - Quote
Quik Django wrote:Just noticed that your scan range calculation is doubling up the gallente scan range bonus from 1.7 with the gallente scan range bonus from 1.8, giving a base scan range of ~56m on proto gallente scout suits.
Oh! sorry for that, It seems I wasn't thorough enough when phasing out the old skill, looks like I just disabled it from the skill tree but it was still taken into consideration on the calculation parts.
It should be fixed now.
www.protofits.com - a fitting tool project
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7687
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Posted - 2014.03.20 16:48:00 -
[135] - Quote
Francois Sanchez wrote:Aero Yassavi wrote:Noticed another error when working on my commando fits. It's listing the base values for Amarr commando at 200 shield, 450 armor. This is what was displayed in the feedback threads in January. However, in the dev blog they buffed it up to 200 shield, 480 armor. This is in order to give the Amarr a slight EHP buff to compensate for its slower speed. Francois Sanchez wrote:I noticed another mistake, commando suit's melee damage is 150, not 240 (that would be fun though, put 3 myofibril modules and 2 kinetic catalyzers on a minmatar then go punch people lol) 150 melee is actually correct. Commando melee is getting nerfed sadly. That's what I meant, I expressed what I thought badly (I'm not English) I wanted to say that the melee damage is set as 240, whereas it should be 150 Actually I just misread you, that's my bad.
"You're not even Aero, you're just Aero's friend."
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Cyrus Grevare
WarRavens League of Infamy
145
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Posted - 2014.03.20 16:55:00 -
[136] - Quote
Aero Yassavi wrote:Noticed another error when working on my commando fits. It's listing the base values for Amarr commando at 200 shield, 450 armor. This is what was displayed in the feedback threads in January. However, in the dev blog they buffed it up to 200 shield, 480 armor. This is in order to give the Amarr a slight EHP buff to compensate for its slower speed. Francois Sanchez wrote:I noticed another mistake, commando suit's melee damage is 150, not 240 (that would be fun though, put 3 myofibril modules and 2 kinetic catalyzers on a minmatar then go punch people lol) 150 melee is actually correct. Commando melee is getting nerfed sadly. EDIT: Misread you, nevermind.
Well, here lies the conundrum,
SDE data shows for the Commando 240 melee damage and the shown ISK prices and shield/armor values, either the SDE is older than what they're going to make live, or they're not going along with the changes mentioned.
I can manually update anything needed (even create new prototypes of stuff ), but I don't know what the final values will be in these case. Manual updates are ball breaking
www.protofits.com - a fitting tool project
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hydraSlav's
Ostrakon Agency Gallente Federation
367
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Posted - 2014.03.21 20:45:00 -
[137] - Quote
Cyrus Grevare wrote:Manual updates are ball breaking Try doing that in a spreadsheet. 1x 2x
Dust Fitting Tool
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Cruell Grimsman
Purple People Inc.
15
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Posted - 2014.03.23 17:14:00 -
[138] - Quote
Hey Cyrus,
Let me start by saying I'm loving your site! :)
I've been playing around with it to work out where to put my bonus SP, and I think I may have found a flaw.
Using the Scout C/1 series dropsuit, with a lvl 3 Caldari Scout suit with Precision Enhancement lvl 5, the calculation for the Scan precision on the fitting summery shows different values for the same modules depending on which slot they are in.
For example, if you place a Basic, Advanced and Complex Precision Enhancer in that order from the top down, then you get the following stat's on the Fitting Summery screen:
Scan Precision 30.6 [20.07] dB
{Complex Precision Enhancer: -20%} {Advanced Precision Enhancer: -13.03%} {Basic Precision Enhancer: -5.71%}
Now, if you get the same modules, but in the opposite configuration from top to bottom (Complex, Advanced, Basic) you get the following:
Scan Precision 30.6 [21.22] dB
{Basic Precision Enhancer: -10%} {Advanced Precision Enhancer: -13.04%} {Complex Precision Enhancer: -11.41%}
Not much of a difference, but it could be the margin between life and death.
I'm thinking some kind of transposition glitch somewhere?
(And if this is how it's calculated in-game, my apologies, but I haven't seen it mentioned anywhere on the forums.)
Keep up the good work! I'm really enjoying theory crafting new suits.
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Francois Sanchez
What The French Academie
3
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Posted - 2014.03.23 21:13:00 -
[139] - Quote
Cruell Grimsman wrote:Hey Cyrus, Let me start by saying I'm loving your site! :) I've been playing around with it to work out where to put my bonus SP, and I think I may have found a flaw. Using the Scout C/1 series dropsuit, with a lvl 3 Caldari Scout suit with Precision Enhancement lvl 5, the calculation for the Scan precision on the fitting summery shows different values for the same modules depending on which slot they are in. For example, if you place a Basic, Advanced and Complex Precision Enhancer in that order from the top down, then you get the following stat's on the Fitting Summery screen: Scan Precision 30.6 [20.07] dB {Complex Precision Enhancer: -20%} {Advanced Precision Enhancer: -13.03%} {Basic Precision Enhancer: -5.71%} Now, if you get the same modules, but in the opposite configuration from top to bottom (Complex, Advanced, Basic) you get the following: Scan Precision 30.6 [21.22] dB {Basic Precision Enhancer: -10%} {Advanced Precision Enhancer: -13.04%} {Complex Precision Enhancer: -11.41%} Not much of a difference, but it could be the margin between life and death. I'm thinking some kind of transposition glitch somewhere? (And if this is how it's calculated in-game, my apologies, but I haven't seen it mentioned anywhere on the forums.) Keep up the good work! I'm really enjoying theory crafting new suits.
Now you're talking about that, that's something I wondered many times a few months ago. You have stack penalties that apply to the second and third modules (and others after, but that would be stupid to put four or five times the same module), I didn't find anywhere how they consider which one is the first, which one is the second, etc, but that clearly has an influence on the stats. I'm gonna make some tests in game to see how the game structures this.
And if I were you, I would use 2 complex precision enhancers, you'll get roughly the same bonus and one free slot.
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Francois Sanchez
What The French Academie
3
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Posted - 2014.03.23 22:44:00 -
[140] - Quote
I noticed a problem when I looked at a guy's mk.0 fit. He was using a "Neo" mk.0 suit, and it has one less high slot than the normal mk.0 commando suit I'm using. I checked the devblog and it's mine that has a slot that it shouldn't have But that probably explains why I was easily blowing up my available PG |
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Archbot
W a r F o r g e d
114
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Posted - 2014.03.24 00:44:00 -
[141] - Quote
This is beautiful. I love you.
Ya¦Åu-Å Å-ÅGèéGäîGä¦Gä¦Gä¦-ìY
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THUNDERGROOVE
ZionTCD
578
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Posted - 2014.03.24 23:19:00 -
[142] - Quote
Hey any chance you can setup a RESTful API for shared dropsuits similar to what G Torq does for his site using the CLF(Common loadout format?)?
I ask because I'm implementing a few import options with my tool that allows for loadouts on his website to be easily imported and generate easy to read charts all in ASCII and would like to extend it to your website.
You can find a CLF example here if you're interested. Thanks!
EDIT: Derp noticed he already asked himself. Anywho, just letting you know I'd find it useful
Amarr Logi | Amarr Sentinel
Projects: TDBS | SDETool
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Cyrus Grevare
WarRavens League of Infamy
155
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Posted - 2014.03.25 01:34:00 -
[143] - Quote
Cruell Grimsman wrote:Hey Cyrus, Let me start by saying I'm loving your site! :) I've been playing around with it to work out where to put my bonus SP, and I think I may have found a flaw. Using the Scout C/1 series dropsuit, with a lvl 3 Caldari Scout suit with Precision Enhancement lvl 5, the calculation for the Scan precision on the fitting summery shows different values for the same modules depending on which slot they are in. For example, if you place a Basic, Advanced and Complex Precision Enhancer in that order from the top down, then you get the following stat's on the Fitting Summery screen: Scan Precision 30.6 [20.07] dB {Complex Precision Enhancer: -20%} {Advanced Precision Enhancer: -13.03%} {Basic Precision Enhancer: -5.71%} Now, if you get the same modules, but in the opposite configuration from top to bottom (Complex, Advanced, Basic) you get the following: Scan Precision 30.6 [21.22] dB {Basic Precision Enhancer: -10%} {Advanced Precision Enhancer: -13.04%} {Complex Precision Enhancer: -11.41%} Not much of a difference, but it could be the margin between life and death. I'm thinking some kind of transposition glitch somewhere? (And if this is how it's calculated in-game, my apologies, but I haven't seen it mentioned anywhere on the forums.) Keep up the good work! I'm really enjoying theory crafting new suits.
Excellent catch, it certainly shouldn't work that way, the way it should work AFAIK is that stacking bonuses are ordered first from high to low and then stacking penalties are applied, so say if you equip a basic damage mod and a complex damage mod, the stacking penalty applies to the lesser bonus (the basic mod in this case)
So it seems I had a bug somewhere on the 'ordering' part, I made a fix and it should be working now, thanks for pointing it out!
Regards
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
155
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Posted - 2014.03.25 01:38:00 -
[144] - Quote
Francois Sanchez wrote:I noticed a problem when I looked at a guy's mk.0 fit. He was using a "Neo" mk.0 suit, and it has one less high slot than the normal mk.0 commando suit I'm using. I checked the devblog and it's mine that has a slot that it shouldn't have But that probably explains why I was easily blowing up my available PG
That's how they released it on the SDE lol, a likely mistake, but one that I'm not sure will be corrected before they deploy it on game, we'll know on the 25th
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
155
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Posted - 2014.03.25 01:42:00 -
[145] - Quote
THUNDERGROOVE wrote:Hey any chance you can setup a RESTful API for shared dropsuits similar to what G Torq does for his site using the CLF(Common loadout format?)? I ask because I'm implementing a few import options with my tool that allows for loadouts on his website to be easily imported and generate easy to read charts all in ASCII and would like to extend it to your website. You can find a CLF example here if you're interested. Thanks! EDIT: Derp noticed he already asked himself. Anywho, just letting you know I'd find it useful
I do want to get this rolling as well and have it pegged as 'to do' :p, but with 1.8 coming soon what little time I have to devote is taken up at the moment fixing and tweaking.
You can be sure though I'll start it up as soon as able
www.protofits.com - a fitting tool project
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Snail Super
Wraith Shadow Guards D.E.F.I.A.N.C.E
51
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Posted - 2014.03.25 01:55:00 -
[146] - Quote
[Bug](?)
I just noticed this and it could be widespread in the code or an SDE error.
I don't have scout minmatar skilled up in the dropsuit command, but when I go and look to select the the minmatar scout suits (Standard, Advanced, Prototype), it doesn't show up red. This means I some how meet the requirements to use it or there is an error in the SDE or a bug in your code.
Confirmation?
SoonGäó
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Snail Super
Wraith Shadow Guards D.E.F.I.A.N.C.E
51
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Posted - 2014.03.25 02:16:00 -
[147] - Quote
[Bug]
When choosing a dropsuit, under "Limited Ed." tab, the Minmatar Heavy suits are listed there instead of in their usual place.
Wut? I don't even... Are Minmatar Heavy suits supposed to be limited edition? I'm so confused. lol
Note: Sorry if this embarrasses you to some degree, but I'm having a fun time finding little bugs on your site. But please keep up the good work. This has become a very promising project. I discovered that you're starting to use the dropsuit portraits when I choose the Standard Gallente Scout. Seeing that gave me a big smile on my face.
SoonGäó
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THUNDERGROOVE
ZionTCD
582
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Posted - 2014.03.25 03:57:00 -
[148] - Quote
Cyrus Grevare wrote:I do want to get this rolling as well and have it pegged as 'to do' :p, but with 1.8 coming soon what little time I have to devote is taken up at the moment fixing and tweaking. You can be sure though I'll start it up as soon as able
Sweet! Once it's implemented I'll be able to push it to GitHub in a couple minutes!
Amarr Logi | Amarr Sentinel
Projects: TDBS | SDETool
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Cyrus Grevare
WarRavens League of Infamy
155
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Posted - 2014.03.25 04:09:00 -
[149] - Quote
Snail Super wrote:[Bug]
When choosing a dropsuit, under "Limited Ed." tab, the Minmatar Heavy suits are listed there instead of in their usual place.
Wut? I don't even... Are Minmatar Heavy suits supposed to be limited edition? I'm so confused. lol
Note: Sorry if this embarrasses you to some degree, but I'm having a fun time finding little bugs on your site. But please keep up the good work. This has become a very promising project. I discovered that you're starting to use the dropsuit portraits when I choose the Standard Gallente Scout. Seeing that gave me a big smile on my face.
Nah, all good this SDE is bugged, a lot of funky stuff. I don't want to correct some of these in case they actually go live - which will be hilarious
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
155
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Posted - 2014.03.25 17:53:00 -
[150] - Quote
Ugh, well looks like all/most SDE bugs + others bugs made it live which is a bit more sad that hilarious (still quite funny though ) they will be making hot fixes along the line they say.
Hopefully once all bugs are crushed! - or at least shooed away they will give us a new pest free SDE and glorious theorycrafting can resume,
...for now I'll try to fix things one by one guestimating stuff
www.protofits.com - a fitting tool project
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