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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Cyrus Grevare
WarRavens League of Infamy
41
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Posted - 2014.02.24 17:32:00 -
[61] - Quote
I did plan to add this from the start, but the SDE doesn't have AUR or LP costs, only ISK cost, and this goes even for AUR items. I guess the ISK cost shown for AUR items is the rough equivalent? don't really know for sure , that's why I was hesitant to add it since it might cause confusion, but now that this is requested I will add it and put a note or something
Afterall, if you add only ISK costed items there shouldn't be a problem in this current scenario.
www.protofits.com - a fitting tool project
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Repe Susi
Rautaleijona Top Men.
1043
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Posted - 2014.02.25 13:09:00 -
[62] - Quote
Bump for nice tool.
I don't know if this has been reported already but:
The Repair Tool ranges seem to be wrong?
Flux tools have longer range than others but protofits.com shows it being 21m. I'm counting this to be correct information as I'm not in game right now: http://wiki.dust514.info/index.php?title=Repair_Tool
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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Artificer Ghost
Learning Coalition College
1276
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Posted - 2014.02.25 15:42:00 -
[63] - Quote
Flux Repair Tool has a range of 15m, last time I checked, but they might have changed it.
~Art, CEO and DoE at Learning Coalition College, Co-Founder of the Learning Coalition
Maken Tosch = 1000th Like!
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Cyrus Grevare
WarRavens League of Infamy
41
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Posted - 2014.02.25 17:37:00 -
[64] - Quote
Just confirmed the current value on SDE side, Flux Repair Tool effective range 15M, text does mention though 'The Flux variant modulates the focusing beam, extending the effective range of the repair tool'
I'll check in game to double verify when I get home.
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
41
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Posted - 2014.02.26 01:28:00 -
[65] - Quote
Did a preemptive and manual load of the proposed skill changes that brings 1.8, feel free to experiment with what's likely to come.
Bare in mind that this information is not final and will likely change, also some of these skills currently overlap existing ones and you're likely to get funky results if you have your character skilled in both versions of the same skill. Some overlaping skills will merge in the future or outright disappear
You can find the skills in the skill tree note that they are marked V1.8
I'll try to load the new items as well, but since all this has to be done manually... I'm spent for the day.
Regards
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
41
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Posted - 2014.02.26 23:18:00 -
[66] - Quote
Uploaded the new dropsuits and sidearms shown on the upcoming features thread, all this are marked ***, consider them 'experimental'
Regards
www.protofits.com - a fitting tool project
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Thrydwulf Khodan
DUST University
68
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Posted - 2014.02.27 21:32:00 -
[67] - Quote
Cyrus Grevare wrote:Uploaded the new dropsuits and sidearms shown on the upcoming features thread, all this are marked ***, consider them 'experimental'
Regards
Skill tree is useful, any possibility to have it validate? (i.e. Skills unavailable as other minimum skills aren't met.)
Thanks! |
Cyrus Grevare
WarRavens League of Infamy
45
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Posted - 2014.02.27 21:39:00 -
[68] - Quote
Thrydwulf Khodan wrote:Cyrus Grevare wrote:Uploaded the new dropsuits and sidearms shown on the upcoming features thread, all this are marked ***, consider them 'experimental'
Regards Skill tree is useful, any possibility to have it validate? (i.e. Skills unavailable as other minimum skills aren't met.) Thanks!
It's tricky, but haven't discarded it. For me to focus on it I need a good weekend of free time with peace in quiet , haven't had that in a while
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
45
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Posted - 2014.02.27 21:42:00 -
[69] - Quote
For those of you that created characters and fittings and named them wrong, you can now rename them of you need to!
Go to the characters or fittings detailed view and double click the name ;)
Regards
www.protofits.com - a fitting tool project
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Artificer Ghost
Learning Coalition College
1276
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Posted - 2014.02.27 21:58:00 -
[70] - Quote
I really appreciate you working so hard on this! I've never seen anyone update a tool as much as you have in the past week! Unliking and reliking just to give you another +1.
~Art, CEO and DoE at Learning Coalition College, Co-Founder of the Learning Coalition
Maken Tosch = 1000th Like!
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Cyrus Grevare
WarRavens League of Infamy
46
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Posted - 2014.02.27 23:29:00 -
[71] - Quote
Artificer Ghost wrote:I really appreciate you working so hard on this! I've never seen anyone update a tool as much as you have in the past week! Unliking and reliking just to give you another +1.
Thanks!
I have to admit this has me hooked at the moment
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
46
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Posted - 2014.02.27 23:30:00 -
[72] - Quote
Items in preview now show ISK cost, this also include AUR or LP variants that for some reason have an ISK value in the SDE yet no AUR or LP value, this might change in future versions of the SDE.
Also, the fitting summary shows a fitted items list and an estimated fit cost.
Regards.
www.protofits.com - a fitting tool project
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Floyd20 Azizora
L.O.T.I.S. D.E.F.I.A.N.C.E
21
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Posted - 2014.03.03 22:59:00 -
[73] - Quote
Love the tool, but noticed it seems to be calculating a few numbers wrong, namely the new Gallente scout with all 5 skills says it will have 17.7 scan profile with no fittings. I get closer to 25 |
Cyrus Grevare
WarRavens League of Infamy
56
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Posted - 2014.03.03 23:42:00 -
[74] - Quote
Floyd20 Azizora wrote:Love the tool, but noticed it seems to be calculating a few numbers wrong, namely the new Gallente scout with all 5 skills says it will have 17.7 scan profile with no fittings. I get closer to 25
I'm not sure, but I think you're referring to the new Scout gk.0.
I'm guessing the problem might be that you're overlapping ranks from the old skill with the new 1.8 ver of the skill, for now, I have both Gallente Scout Dropsuits AND Gallente Scout Dropsuits V1.8 available, if you click on [ max skills ] you'll end up applying both of the Profile Dampening reductions at the same time.
If you mouse-over the green numbers in brackets you get an explanation of what skills or modules are applying to the change in value.
Of course I might be wrong in my guess, if that's the case, could you please elaborate a bit further?
Regards.
www.protofits.com - a fitting tool project
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3701
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Posted - 2014.03.04 00:10:00 -
[75] - Quote
Seems like armor fittiing optimization isn't reducing the fitting on plates/reppers for vehicles.
Dren and Templar equipment stats, wrong since release.
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Cyrus Grevare
WarRavens League of Infamy
56
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Posted - 2014.03.04 00:15:00 -
[76] - Quote
Zeylon Rho wrote:Seems like armor fittiing optimization isn't reducing the fitting on plates/reppers for vehicles.
There, think I got it.
www.protofits.com - a fitting tool project
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3711
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Posted - 2014.03.04 12:17:00 -
[77] - Quote
I got a few more for you.
It seems the tanks show as having many more slots than they actually have. The Soma having 5 lows, for example.
In the item info shot, it shows the "base" movement speed as being modified "Vehicle Shield Regeneration". The modified stat summary page doesn't show this in green though, so you only see Movement as being modified by the wrong skill if you look at the base item in the picture. I'm not positive, but I'd assume that means the shields aren't being modified by that skill.
Vehicle repair systems should give a modifier to the effect of vehicle armor reppers.
The ST-201 Large Missile Launcher has it's own category separate from Missilie Launcher Turret (which has an AUR version I think). It also doesn't benefit from all the bonuses, not receiving the same set of fitting modifiers ammo bonuses as the AUR turret on the same level.
I didn't see the Armor Composition skill on the tree.
Dren and Templar equipment stats, wrong since release.
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Cyrus Grevare
WarRavens League of Infamy
61
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Posted - 2014.03.04 17:37:00 -
[78] - Quote
Zeylon Rho wrote:I got a few more for you. It seems the tanks show as having many more slots than they actually have. The Soma having 5 lows, for example.
Very interesting find, the SDE has the SOMA at 5 low slots BUT (and this is what I missed during sync) there's an extra attribute called 'visible' and in this case 3 of them are NOT visible I'll fix this once I get home. Note that my character has 0 skills in vehicles which is why this section might be the most buggy
Zeylon Rho wrote: In the item info shot, it shows the "base" movement speed as being modified "Vehicle Shield Regeneration". The modified stat summary page doesn't show this in green though, so you only see Movement as being modified by the wrong skill if you look at the base item in the picture. I'm not positive, but I'd assume that means the shields aren't being modified by that skill.
Found and corrected
Zeylon Rho wrote: Vehicle repair systems should give a modifier to the effect of vehicle armor reppers.
Found and corrected, even had the name of the skill wrong :D
Zeylon Rho wrote: The ST-201 Large Missile Launcher has it's own category separate from Missilie Launcher Turret (which has an AUR version I think). It also doesn't benefit from all the bonuses, not receiving the same set of fitting modifiers ammo bonuses as the AUR turret on the same level.
Found and corrected
Zeylon Rho wrote: I didn't see the Armor Composition skill on the tree.
This I'll have to tackle later as well, I can't find a skill named like this on the SDE
www.protofits.com - a fitting tool project
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Floyd20 Azizora
L.O.T.I.S. D.E.F.I.A.N.C.E
21
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Posted - 2014.03.04 22:19:00 -
[79] - Quote
Cyrus Grevare wrote:Floyd20 Azizora wrote:Love the tool, but noticed it seems to be calculating a few numbers wrong, namely the new Gallente scout with all 5 skills says it will have 17.7 scan profile with no fittings. I get closer to 25 I'm not sure, but I think you're referring to the new Scout gk.0. I'm guessing the problem might be that you're overlapping ranks from the old skill with the new 1.8 ver of the skill, for now, I have both Gallente Scout Dropsuits AND Gallente Scout Dropsuits V1.8 available, if you click on [ max skills ] you'll end up applying both of the Profile Dampening reductions at the same time. If you mouse-over the green numbers in brackets you get an explanation of what skills or modules are applying to the change in value. Of course I might be wrong in my guess, if that's the case, could you please elaborate a bit further? Regards. yeah, i meant the new gk0. did not know there was 2 skills. now sits at 23.63, think thats right. |
Short Change Heroine
Tal-Romon Legion Amarr Empire
74
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Posted - 2014.03.05 03:03:00 -
[80] - Quote
Great tool! It's sadly made me realize now that I've wasted skill points on fitting optimization skills though |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3734
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Posted - 2014.03.05 04:24:00 -
[81] - Quote
Cyrus Grevare wrote: This I'll have to tackle later as well, I can't find a skill named like this on the SDE
You're doing some great (and QUICK) work. Exciting to witness it all.
Dren and Templar equipment stats, wrong since release.
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Cyrus Grevare
WarRavens League of Infamy
65
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Posted - 2014.03.05 23:32:00 -
[82] - Quote
Uploaded most recent changes found in the Dev Blog: Expanding The Arsenal With Uprising 1.8, namely new weapon damage. Other final stats if they exist will have to wait for the SDE drop.
Also, still can't find the skill Armor Composition? wasn't it removed?
www.protofits.com - a fitting tool project
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Kaze Eyrou
SAM-MIK General Tso's Alliance
455
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Posted - 2014.03.06 00:16:00 -
[83] - Quote
Is there a way to compare things between 1.7 and 1.8 with it? Just a lazy ass "don't-wanna-do-it-myself" question.
// Closed Beta Vet // Logi Bro // Respec Discuss
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Cyrus Grevare
WarRavens League of Infamy
65
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Posted - 2014.03.06 01:39:00 -
[84] - Quote
hmhm no, didn't think of it, but it would've come in :(
www.protofits.com - a fitting tool project
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ugg reset
Molon Labe. General Tso's Alliance
512
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Posted - 2014.03.06 03:33:00 -
[85] - Quote
Amazing
Thr33 is the magic number.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7262
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Posted - 2014.03.06 16:44:00 -
[86] - Quote
Commando A/1 series for 1.8 is listed at 200 armor and 450 shield. This is actually the reverse of what its supposed to be.
CPM1 Candidacy Thread
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NextDark Knight
Hellstorm Inc League of Infamy
249
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Posted - 2014.03.06 22:03:00 -
[87] - Quote
Can we have a second DPS value with reload and spool time?
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Cyrus Grevare
WarRavens League of Infamy
65
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Posted - 2014.03.07 05:39:00 -
[88] - Quote
Aero Yassavi wrote:Commando A/1 series for 1.8 is listed at 200 armor and 450 shield. This is actually the reverse of what its supposed to be.
Fixed the Amarr Commando, thanks.
On second DPS, how would you take into account spool and reload time? spool I think I can figure it out, but reload time?
www.protofits.com - a fitting tool project
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Cyrus Grevare
WarRavens League of Infamy
66
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Posted - 2014.03.07 22:04:00 -
[89] - Quote
Remember that you can mark a fitting as shared and get a link to your creation to use anywhere you like
Added a listing of recently modified and shared fits to the front page of the site.
Regards.
www.protofits.com - a fitting tool project
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Kaze Eyrou
SAM-MIK General Tso's Alliance
457
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Posted - 2014.03.09 17:24:00 -
[90] - Quote
Something I noticed, when making one of my fits: When I add a nanohive or nanite injector, it puts them at stock level but when you level up the Nanocircuitry skill, there is a "bug" (recent feature but undocumented bonus) of the Nanocircuitry skill in that it reduces Nanohives and Nanite Injectors by 5% per level.
// Closed Beta Vet // Logi Bro // Respec Discuss
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