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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
THUNDERGROOVE
ZionTCD
578
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Posted - 2014.03.24 23:19:00 -
[1] - Quote
Hey any chance you can setup a RESTful API for shared dropsuits similar to what G Torq does for his site using the CLF(Common loadout format?)?
I ask because I'm implementing a few import options with my tool that allows for loadouts on his website to be easily imported and generate easy to read charts all in ASCII and would like to extend it to your website.
You can find a CLF example here if you're interested. Thanks!
EDIT: Derp noticed he already asked himself. Anywho, just letting you know I'd find it useful
Amarr Logi | Amarr Sentinel
Projects: TDBS | SDETool
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THUNDERGROOVE
ZionTCD
582
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Posted - 2014.03.25 03:57:00 -
[2] - Quote
Cyrus Grevare wrote:I do want to get this rolling as well and have it pegged as 'to do' :p, but with 1.8 coming soon what little time I have to devote is taken up at the moment fixing and tweaking. You can be sure though I'll start it up as soon as able
Sweet! Once it's implemented I'll be able to push it to GitHub in a couple minutes!
Amarr Logi | Amarr Sentinel
Projects: TDBS | SDETool
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THUNDERGROOVE
Fatal Absolution Dirt Nap Squad.
621
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Posted - 2014.04.07 03:18:00 -
[3] - Quote
Hi, I'd like to report a bug with how you apply certain skills.
The Assault Dropships skill applies in all vehicles to small turrets. You can use this to test it if you set your assault ship skill
here
Mmmm Scout ak.0
Projects: TDBS | SDETool
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THUNDERGROOVE
Fatal Absolution Dirt Nap Squad.
630
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Posted - 2014.04.07 22:26:00 -
[4] - Quote
Cyrus Grevare wrote: Fixed o7
Cool, thanks. Speedy bug fixes
Mmmm Scout ak.0
Projects: TDBS | SDETool
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THUNDERGROOVE
Fatal Absolution Dirt Nap Squad.
750
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Posted - 2014.05.03 07:14:00 -
[5] - Quote
Cyrus Grevare wrote:So much time and effort playing and grinding... So much time and effort coding and creating something for a game that promised growth... As it stands it all looks like a waste. I have a lot of disappointment with what was said at fanfest regarding Dust 514, sure the new game looks grand, but... ugh. Well, I have nothing new to add to all that has been said. On my end, as a contributor I have no plans to release any new features for the time being, even those I had already started since it looks pointless now, everything's on hold. As I player I have no clue what I will do, sign in? do battle? migrate? I don't know, I'm just shocked... New Eden is looking like a ****** place Regards Thanks for your hard work Cyrus. If you plan on no future updates, could you release source code?
If not that's completely understandable. Hope all goes well with whatever you do outside of DUST.
TDBS
My * points to her interface{} if you know what I mean
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THUNDERGROOVE
Fatal Absolution
1267
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Posted - 2014.12.25 01:43:00 -
[6] - Quote
Hey Cyrus, just wondering if you would allow all shared fits to be publicly polled using the CLF export. Finally got around to fittings in my CLI tool for mathing and such and was hoping to be able to input fits using ProtoFits.
Oh and instead of an redirecting you to the home page it would be nice if you could make it return some simple error JSON so marshalers don't die looking at HTML
In the meantime I'll add a quick clipboard fit provider and just copy paste.
Thanks for the hard work and merry Christmas.
Dual tanking is for bad players.
Come play a better game.
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THUNDERGROOVE
Fatal Absolution Negative-Feedback
1557
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Posted - 2015.03.03 06:52:00 -
[7] - Quote
So using my magic, I've been able to generate SDEs files which have names, descriptions and everything else that is localized in game localized.
If you ever plan on adding multilingual support to protofits, I'd gladly provide you with updated versions.
Our lives are nothing but a means to an end.
AIV member.
21 day EVE trial.
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THUNDERGROOVE
Fatal Absolution Negative-Feedback
1569
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Posted - 2015.03.04 04:09:00 -
[8] - Quote
Kaze Eyrou wrote: What's OOP?
EDIT: Oh derp. College me just came by and smacked me in the head. It's Object Oriented Programming isn't it?
Yeap! It's great and awful that the same time. So far I've figured out most stuff regarding the localization however there are things like descriptions which share strings like "+5% Scan Precision per level" and I haven't quite figured out how to put it all together using just a single string ID.
The biggest problem is that embeded Python modules, mainly the _stackless module is read-only meaning I can't "inject" the missing functions which is causing a lot of stuff to fail. I'll figure it out in due time
However, it may be awhile. Just ran CLOC, a utility to Count Lines Of Code and the modules CCP includes with DUST comes out to a whopping 32482 lines of code
Our lives are nothing but a means to an end.
AIV member.
21 day EVE trial.
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THUNDERGROOVE
Fatal Absolution Negative-Feedback
1594
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Posted - 2015.03.07 09:42:00 -
[9] - Quote
Sorry to bug you Cyrus. I'm curious how all of your grouping of modules in the fitting windows? I'm working on a fitting tool atm and my best bet is to use scripts to generate scripts that contain the data. It feels kinda hacky
Our lives are nothing but a means to an end.
AIV member.
21 day EVE trial.
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THUNDERGROOVE
Fatal Absolution Negative-Feedback
1598
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Posted - 2015.03.07 23:08:00 -
[10] - Quote
Hmm that makes sense. I've ended up creating several nested lists which works for now. Even have a nice script to re-generate them for when new stuff is added.
As for the localization, I haven't messed with it much lately. Still having issues wrapping my head around their massive codebase.
They changed some stuff with their localization in Warlords and that's why my Scout ak.0 is a 'Quafe' Swarm Launcher.
I stayed up late last night and ended up with the following done.
- User system which includes multiple account types and managment pages.
- Creating/renaming/saving/deleting/exporting fits
Turning out nice, except how it looks
P.S. I hate Javascript ;_; I like my static typing lol
Our lives are nothing but a means to an end.
AIV member.
21 day EVE trial.
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THUNDERGROOVE
Fatal Absolution Negative-Feedback
1600
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Posted - 2015.03.08 05:35:00 -
[11] - Quote
Cyrus Grevare wrote:Not sure they changed more as bugged things, some merging or something got the SDE descriptions all wrong, can't see it makes your efforts of localizing easier :D
JS gives me problems too can't wrap things around all being async still :p
The localizations are a map(dict) with an integer as keys and strings as the value.
The keys are(sometimes) just the value for description/whatever is localized. Other times, the key is (stringID % 10 / stringID * 10). I think there may be some odd collision issues?
Our lives are nothing but a means to an end.
AIV member.
21 day EVE trial.
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THUNDERGROOVE
Fatal Absolution Negative-Feedback
1
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Posted - 2015.05.20 20:47:00 -
[12] - Quote
Hey Cyrus. Are you getting the images for items from the EVE image server or what?
I'm thinking about doing an iOS/Android fitting tool all in OpenGL(wish me luck) and was wondering where you get the assets from.
Mace yourself, blame someone else itGÇÖs okay, no one will believe you
AIV member.
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THUNDERGROOVE
Fatal Absolution Negative-Feedback
1
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Posted - 2015.05.22 04:13:00 -
[13] - Quote
Cyrus Grevare wrote:At first I used a sort of SDE, a zip file with all the images I downloaded from one of the eve sites, don't really remember where from, but now, yes I use the eve image server.
(good luck :))
OpenGL is hell
That's what I though though. Thanks!
Mace yourself, blame someone else itGÇÖs okay, no one will believe you
AIV member.
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