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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Francois Sanchez
What The French Academie
0
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Posted - 2014.03.16 21:16:00 -
[1] - Quote
You did an awesome work!
I found two things you can improve - there is a problem with the mk.0 scout skill for 1.8, the nova knife damage bonus isn't applied and it kept saying I haven't the skill to use a mk.0 scout suit. - many stats of 1.8 are already available (awesome), however damage modifiers and nanohives still have their old stats |
Francois Sanchez
What The French Academie
1
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Posted - 2014.03.17 22:10:00 -
[2] - Quote
Cyrus Grevare wrote:There's two currently mk.0 scout suits, the 1.7 and 1.8 versions, also, there's two version of the Minmatar Scout Dropsuits skill. Both scout suits are currently tied to the 1.7 version for requirements specifically. When 1.8 finally rolls out I plan on merging the suits and skills into their final version. I made a mk.0 suit and see the correct modifier being applied to NK damage, could you share your suit link so I can see what the error could be? Ideally we'd get the NEW SDE from CCP when 1.8 hits which should make mass updating all items relatively fast and easy, if we don't get it soon well... I'd have to do a manual update on each item - which if you include all variants is a heck of a long time and error prone I might venture though into adding at least a few of the most representative new items manually during this transition period, also to ready in case we get a SoonTM response on next SDE deployment I am seeing splash is not incremented on damage mods, I'll check into it Thanks for your feedback
Here is my suit : http://www.protofits.com/fittings/shared/241/813 I set minmatar 1.8 scout skill to 5 |
Francois Sanchez
What The French Academie
1
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Posted - 2014.03.18 07:49:00 -
[3] - Quote
Great thanks, you're doing an awesome job |
Francois Sanchez
What The French Academie
1
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Posted - 2014.03.19 14:45:00 -
[4] - Quote
Cyrus Grevare wrote:Good news and bad, Sync is pretty much done, most of the data should be from the SDE 1.8, bad news is that it still presents errors and is missing a lot of information, so some of the data I had painfully set has been overwritten, notably explosive damage from mass drivers, flaylocks etc. I'll have to manually set those. again.
Ouch, the bad news is annoying. The mass driver direct damage have been altered, now it's 20 HP... And the damage modifiers and the minmatar commando skill don't increase the splash damage |
Francois Sanchez
What The French Academie
1
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Posted - 2014.03.20 10:55:00 -
[5] - Quote
I noticed another mistake, commando suit's melee damage is 150, not 240 (that would be fun though, put 3 myofibril modules and 2 kinetic catalyzers on a minmatar then go punch people lol) |
Francois Sanchez
What The French Academie
1
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Posted - 2014.03.20 14:19:00 -
[6] - Quote
Aero Yassavi wrote:Noticed another error when working on my commando fits. It's listing the base values for Amarr commando at 200 shield, 450 armor. This is what was displayed in the feedback threads in January. However, in the dev blog they buffed it up to 200 shield, 480 armor. This is in order to give the Amarr a slight EHP buff to compensate for its slower speed. Francois Sanchez wrote:I noticed another mistake, commando suit's melee damage is 150, not 240 (that would be fun though, put 3 myofibril modules and 2 kinetic catalyzers on a minmatar then go punch people lol) 150 melee is actually correct. Commando melee is getting nerfed sadly.
That's what I meant, I expressed what I thought badly (I'm not English) I wanted to say that the melee damage is set as 240, whereas it should be 150 |
Francois Sanchez
What The French Academie
3
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Posted - 2014.03.23 21:13:00 -
[7] - Quote
Cruell Grimsman wrote:Hey Cyrus, Let me start by saying I'm loving your site! :) I've been playing around with it to work out where to put my bonus SP, and I think I may have found a flaw. Using the Scout C/1 series dropsuit, with a lvl 3 Caldari Scout suit with Precision Enhancement lvl 5, the calculation for the Scan precision on the fitting summery shows different values for the same modules depending on which slot they are in. For example, if you place a Basic, Advanced and Complex Precision Enhancer in that order from the top down, then you get the following stat's on the Fitting Summery screen: Scan Precision 30.6 [20.07] dB {Complex Precision Enhancer: -20%} {Advanced Precision Enhancer: -13.03%} {Basic Precision Enhancer: -5.71%} Now, if you get the same modules, but in the opposite configuration from top to bottom (Complex, Advanced, Basic) you get the following: Scan Precision 30.6 [21.22] dB {Basic Precision Enhancer: -10%} {Advanced Precision Enhancer: -13.04%} {Complex Precision Enhancer: -11.41%} Not much of a difference, but it could be the margin between life and death. I'm thinking some kind of transposition glitch somewhere? (And if this is how it's calculated in-game, my apologies, but I haven't seen it mentioned anywhere on the forums.) Keep up the good work! I'm really enjoying theory crafting new suits.
Now you're talking about that, that's something I wondered many times a few months ago. You have stack penalties that apply to the second and third modules (and others after, but that would be stupid to put four or five times the same module), I didn't find anywhere how they consider which one is the first, which one is the second, etc, but that clearly has an influence on the stats. I'm gonna make some tests in game to see how the game structures this.
And if I were you, I would use 2 complex precision enhancers, you'll get roughly the same bonus and one free slot.
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Francois Sanchez
What The French Academie
3
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Posted - 2014.03.23 22:44:00 -
[8] - Quote
I noticed a problem when I looked at a guy's mk.0 fit. He was using a "Neo" mk.0 suit, and it has one less high slot than the normal mk.0 commando suit I'm using. I checked the devblog and it's mine that has a slot that it shouldn't have But that probably explains why I was easily blowing up my available PG |
Francois Sanchez
What The French Academie
5
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Posted - 2014.03.27 08:19:00 -
[9] - Quote
I don't know what happened in CCP's head, but nearly all the problems we noticed come from them. However I noticed one that probably comes from the code. When I use a shield regulator, its effectiveness on shield deplepted delay is lowered each time I add a shield extender, it looks like if the +7% to recharge delay brought by the extenders were causing a stack penalty to shield regulators (I hope I'm clear) |
Francois Sanchez
What The French Academie
5
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Posted - 2014.03.27 23:31:00 -
[10] - Quote
Oh, that sucks, thanks man you learnt me something really useful, I won't use more than one shield extender and shield regulator together again then. That's really annoying, the shield regulator is already less useful than armor plates 90% of the time, and it's nerfed by shield extenders |
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Francois Sanchez
What The French Academie
14
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Posted - 2014.04.08 21:49:00 -
[11] - Quote
Talking about the SDE problems, all mass drivers and swarm launchers direct damage are wrong, and the minmatar commando bonus is not applying to mass driver splash damage. I had a look at some other weapons but it's hard to say if there is a mistake when you don't use the gun |
Francois Sanchez
What The French Academie
15
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Posted - 2014.04.21 08:39:00 -
[12] - Quote
Nice thanks. Numbers all seem right, however minmatar commando skill is still not applying to MD splash damage |
Francois Sanchez
What The French Academie
17
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Posted - 2014.05.03 09:15:00 -
[13] - Quote
Cyrus Grevare wrote:So much time and effort playing and grinding... So much time and effort coding and creating something for a game that promised growth... As it stands it all looks like a waste. I have a lot of disappointment with what was said at fanfest regarding Dust 514, sure the new game looks grand, but... ugh. Well, I have nothing new to add to all that has been said. On my end, as a contributor I have no plans to release any new features for the time being, even those I had already started since it looks pointless now, everything's on hold. As I player I have no clue what I will do, sign in? do battle? migrate? I don't know, I'm just shocked... New Eden is looking like a ****** place Regards
It's sad to read that, but nobody can blame you and I completely understand your feelings. Thanks again for this awesome tool, a great work from a great man. |
Francois Sanchez
What The French Red Whines.
44
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Posted - 2014.08.06 12:14:00 -
[14] - Quote
I noticed several little problems in the "weapons lab". First the hybrid railgun profile of the forge gun (maybe the rifles too) doesn't have the +10% vs armour and the -10% vs shield . Then I noticed an error in the calculations. The commandos damage bonus doesn't apply to the armour or shield damage, for example the Minmatar bonus doesn't apply to combat rifle and mass driver damage vs shield. And when you look at the fitting summary to check the details about the weapon, the proficiency skill is applying to the global damage. |
Francois Sanchez
What The French Red Whines.
109
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Posted - 2014.09.22 19:00:00 -
[15] - Quote
I noticed two things : - Swarm launcher damage doesn't evolve with tiers - The shotgun proficiency is applied as a damage bonus whereas it's a RoF bonus |
Francois Sanchez
What The French Red Whines.
113
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Posted - 2014.09.23 21:48:00 -
[16] - Quote
For the shotgun I need to check, if it has changed I didn't notice it. |
Francois Sanchez
What The French Red Whines.
113
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Posted - 2014.09.24 18:39:00 -
[17] - Quote
I checked the shotgun proficiency, it still says RoF bonus in the french version |
Francois Sanchez
What The French Red Whines.
120
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Posted - 2014.10.15 17:26:00 -
[18] - Quote
Minmando armour isn't right anymore, I don't know why and when the change happened. I've checked my other suits (Min sentinel and scout, they're HP are still right) |
Francois Sanchez
What The French Red Whines.
120
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Posted - 2014.10.15 19:30:00 -
[19] - Quote
I don't think biotic upgrades increase your movement speed, just sprint speed, stamina and stamina regen |
Francois Sanchez
Prima Gallicus
502
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Posted - 2015.08.10 14:27:00 -
[20] - Quote
Hey I found a small mistake about the logis bonus, it's 5% PG/CPU cost reduction per level, not 10%. 07 |
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