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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Cyrus Grevare
WarRavens League of Infamy
0
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Posted - 2013.12.29 19:19:00 -
[1] - Quote
Hello fellow Dust players, a fan of the game here o7
I'm finding myself enjoying the game quite a lot despite some of the flaws we all know it has, I'm still confident that Dust 514 is growing into a more robust offering little by little. So with that in mind, I started building a fitting tool on my spare time (usually after I cap out ) to help with the fitting planning and such, it still has a good ways to go and I'm yet to implement a lot of things I have on mind, but I figured I'd let you guys know about it anyway and maybe get some early feedback before I drop more features, also we all know that one can always do a patch later to fix things
I'd like to point out that I started this before CCP released the SDE files, so I had mixed feeling knowing such files existed , still I'm making a partial implementation of the information contained there, partly because I had already designed the groundwork for working with manual input and more importantly because some of the information there just doesn't make sense to me or is incomplete/incorrect (I hope I can get some guidance from by a blue tag later on, it would be much appreciated )
There's still a lot of content to be loaded, I'm on that, also the site is not finished so be kind - expect some debugging and errors somewhere, this is a spare time endeavor and I have yet to do a lot of polish, basically any suggestion, bug reporting or positive feedback is welcomed.
Regards.
www.protofits.com |
Cyrus Grevare
WarRavens League of Infamy
0
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Posted - 2013.12.29 19:22:00 -
[2] - Quote
[RESERVED] |
Buddha Brown
Factory Fresh
485
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Posted - 2013.12.30 23:19:00 -
[3] - Quote
I just discovered this forum down here so wondering if that's why no replies yet.
I gotta say I like the layout of your site, it is muuuuch better than all the spreadsheet based fitting tools. I dont know if there are more fitting tools out there like this one but I would love to see a completed browser based tool.
Easy to navigate skills, love that. The drop down menus had me concerned at first since the number didnt show up until I moused over it, assumed it was just an early stage thing.
I like the gear and dropsuit listings, sticking with the red/white text makes the longer lists very easy to go through.
I would say you're on to something for sure, as long as Dust survives this should be the go-to tool once complete. Im no web designed or anything but seems like it just needs the rest of the content to be a really effective, easy to use tool.
Nice job +1 |
Mithridates VI
Imperfects Negative-Feedback
2376
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Posted - 2013.12.30 23:54:00 -
[4] - Quote
This looks nice. Good work!
Please refrain from utilizing such inflammatory sarcasm in the future. GÇö CCP Eterne
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Mithridates VI
Imperfects Negative-Feedback
2376
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Posted - 2013.12.30 23:56:00 -
[5] - Quote
Might want to take a look at the settings for your webserver, though.
Probably best to disable directory navigation unless you have a use for it: http://www.protofits.com/public/images/
Google has indexed a whole bunch of stuff like: http://www.protofits.com/fittings/fits/0/0 and http://www.protofits.com/fittings/slot/0/
Please refrain from utilizing such inflammatory sarcasm in the future. GÇö CCP Eterne
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Snail Super
Wraith Shadow Guards D.E.F.I.A.N.C.E
17
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Posted - 2013.12.31 00:10:00 -
[6] - Quote
I held off on giving feedback because I thought you were gonna make more [reserved] posts, but seeing how someone has already commented. I'll give my user experience so far.
What I like so far is that your tool doesn't require me to jump from one page into another. Everything I need is on just this one page. If I wanted to adjust my skills accordingly, it's right there. If I want to see the stats of a certain equipment/dropsuit/weapon, It's right there. You're the first site to do that among the ones that I've tested out.
Yes, you're right. There is a lot of missing content, but the few equipments/dropsuits/weaponry shows how it will look like when the tool is up to date.
Things that could be improved: There needs to be a visual indicator, possibly a color change, when I use more CPU/PG then a dropsuit can provide. For the skills tree, it would be nice if we saw what level is needed in order to continue to progress deeper into the skill tree. Right now, for example, I can set the Assault Rifle Proficiency to 5, but the prerequisites to level up the proficiency would still be zero. If possible, the prerequisites could be filled in for us when done so.
I'll just leave it at that for now. I'm sure you have a lot on your plate with the release of the SDE. More feedback later. :D
SoonGäó
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Flyingconejo
KILL-EM-QUICK RISE of LEGION
374
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Posted - 2014.01.01 00:46:00 -
[7] - Quote
Really nice tool, thanks! |
G Torq
ALTA B2O
340
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Posted - 2014.01.01 17:24:00 -
[8] - Quote
Really nice - Also, "yay - competition" ;)
Can I suggest import/export features? I've added export into a variation of the EVE CFL (Common Loadout Format), as well as an internal format. Will look at importing later (got more important/interesting things to do first)...
Dust.Thang.DK's exporter wrote:{
"clf-version": 0, "X-clf-type": "DUST", "X-generatedby": "DUST.Thang.Dk", "X-dust_thang_dk-ID": 31, "metadata": { "title": "Methana", "description": "Methana" }, "ship": { "typeid": 351253, "typename": null }, "presets": [ { "presetname": "Methana", "modules": [ { "typeid": 353774, "slottype": "lturret", "index": 0 }, { "typeid": 352550, "slottype": "vhigh", "index": 0 }, { "typeid": 352034, "slottype": "vhigh", "index": 1 }, { "typeid": 352069, "slottype": "vlow", "index": 0 }, { "typeid": 365777, "slottype": "vlow", "index": 1 }, { "typeid": 353983, "slottype": "vlow", "index": 2 } ] } ]
}
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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Cyrus Grevare
WarRavens League of Infamy
2
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Posted - 2014.01.02 08:34:00 -
[9] - Quote
Thanks for the feedback, I'll add this to my notes ^^
G Torq, I thought nobody had made one :D I searched for one before I started building the site - this was pre SDE arrival I must add, since I didn't find one even for EVE! I figured it'd be a while before any would be willing to make one, looks like we came up with the same idea at roughly the same time :p
Your site rocks I must say, I still have a lot to do to make this anything like a competition :D
o/ |
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CCP FoxFour
C C P C C P Alliance
14286
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Posted - 2014.01.02 10:57:00 -
[10] - Quote
Awesome stuff! Thank you for your hard work! :D
CCP FoxFour // Game Designer // Team True Grit
http://twitter.com/regnerba
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G Torq
ALTA B2O
341
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Posted - 2014.01.02 12:13:00 -
[11] - Quote
Cyrus Grevare wrote:Thanks for the feedback, I'll add this to my notes ^^
G Torq, I thought nobody had made one :D I searched for one before I started building the site - this was pre SDE arrival I must add, since I didn't find one even for EVE! I figured it'd be a while before any would be willing to make one, looks like we came up with the same idea at roughly the same time :p
Your site rocks I must say, I still have a lot to do to make this anything like a competition :D
o/ Yeah, I started mine early November, but only sharing it via IRC. When Saberwing let slip that the SDE was inbound, I closed shop again, waiting for it to arrive :)
3 hours after the SDE landed, I had the first bit integrated (far from anywhere meanfull, but hey!), and some time later posted an announcement to My Dust and General Discussion - the latter was instantly buried :p
Depending on how far along you are with the SDE, I can recommend this thread. Also, I suggest you join us on #Dust-Dev, and in http://NewEden-Dev.com/ - more information here and especially here!
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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Brush Master
HavoK Core RISE of LEGION
1014
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Posted - 2014.01.02 12:23:00 -
[12] - Quote
Cyrus Grevare wrote:Hello fellow Dust players, a fan of the game here o7 I'm finding myself enjoying the game quite a lot despite some of the flaws we all know it has, I'm still confident that Dust 514 is growing into a more robust offering little by little. So with that in mind, I started building a fitting tool on my spare time (usually after I cap out ) to help with the fitting planning and such, it still has a good ways to go and I'm yet to implement a lot of things I have on mind, but I figured I'd let you guys know about it anyway and maybe get some early feedback before I drop more features, also we all know that one can always do a patch later to fix things I'd like to point out that I started this before CCP released the SDE files, so I had mixed feelings knowing such files existed , still I'm making a partial implementation of the information contained there, partly because I had already designed the groundwork for working with manual input and more importantly because some of the information there just doesn't make sense to me or is incomplete/incorrect (I hope I can get some guidance from by a blue tag later on, it would be much appreciated ) There's still a lot of content to be loaded, I'm on that, also the site is not finished so be kind - expect some debugging and errors somewhere, this is a spare time endeavor and I have yet to do a lot of polish, basically any suggestion, bug reporting or positive feedback is welcomed. Regards. www.protofits.com
you should definitely join Team Fairy Dust so your never left out on information you need to build your tools, find us on irc (coldfront.net) channel: #dust-dev you can talk to FoxFour in there regarding any of the export problems.
good job so far, it shows what the community can do when CCP enables us. Add a save and share feature and you got a big winner. If you have questions, email [email protected]
514th Wing // Team Fairy DUST // Havok Core
[email protected]
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Heinz Doofenshertz
BetaMax.
608
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Posted - 2014.01.02 13:29:00 -
[13] - Quote
Not a bad site. I do have one recommendation limit avalible mods to those that can be fitted to that slot, I put a suit into the low slot of a suit, it was interesting
Dust514 Stats, Have you updated today?
I do maths, and sit in a corner.
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Dirks Macker
Enlightened Infantries Special Planetary Emergency Response Group
109
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Posted - 2014.01.02 14:57:00 -
[14] - Quote
I like the visual layout, well done.
At a quick glance, you are missing ferroscale and reactive armor, as well as some biotics mods. |
Scout Registry
235
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Posted - 2014.01.02 15:19:00 -
[15] - Quote
Excellent job! +1 and spreading the word. Couldn't help myself ... had to click around and explore a 'bit :-)
Made a few observations and discovered potential math error while testing against known Scout gk.0 values.
Max dampening values and max scan range values (using four cmp LPM) returned expected values. There appears to be an issue with max speed. With passive bonuses alone, your tool is returning 9.21 m/s (way too high). For what it's worth, my max speed value for the gk.0 is 11.11 (max skilltree, 4 cmp kincats).
Absolutely loved the intuitive interface. Everything came naturally. Except for my being unable to quickly "clear slot" ... didn't look around very long, but it wasn't particularly obvious (IMHO).
Edit: Found another bug. I was able to fill ILW and ISW slots w/Core Locus Nades. First, selected Core Locus for SCG slot. Next, clicked ISW slot; kept everything unselected; clicked commit button (select). Confirmed bug; same steps reproduced outcome with the ILW slot. |
Vrain Matari
ZionTCD Public Disorder.
1420
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Posted - 2014.01.02 16:53:00 -
[16] - Quote
Great stuff Cyrus! Much appreciated =)
I support SP rollover.
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IgniteableAura
Pro Hic Immortalis
431
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Posted - 2014.01.03 04:12:00 -
[17] - Quote
My only suggestion would be to organize items into folders. Streamline it so for example when you open dropsuits it opens up the racial suits as well. Structure it like how it is in game to give it continuity.
Awesome job, look forward to updates.
PHI Recruitment
or PHIsh Tank in game
Twitch
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
345
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Posted - 2014.01.03 08:40:00 -
[18] - Quote
Great tool. Interface is very nice too. |
Turkevich
Subdreddit Test Alliance Please Ignore
111
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Posted - 2014.01.06 17:53:00 -
[19] - Quote
Nice tool. Here is my feedback.
1) Skill tree needs to populate prerequisites automatically 2) My Syndicate SMG isn't a militia item. It's equivalent to standard SMG so it should be in the "basic" category. Perhaps it was wrong in the SDE? |
Cyrus Grevare
WarRavens League of Infamy
13
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Posted - 2014.01.10 22:57:00 -
[20] - Quote
Populated and Sync'd all items from the SDE to site (might be missing a few) and fixed some bugs mentioned, some issues still remain as well as desperately needed features, working on it
But all is going well, Thanks for your feedback.
I'll be sure to drop by http://NewEden-Dev.com/ and the IRC channel, any help is greatly appreciated. |
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Heavenly Daughter
the Aurum Grinder and Company
284
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Posted - 2014.01.11 00:42:00 -
[21] - Quote
Nice work, Looking forward to seeing it develop.
. __
/.)\ Nade | Scan Attempt Prevented | 34 mill SP
\__/ 514 | NFP Prime League Winner| Longest Kill 588 Mtr
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Snail Super
Wraith Shadow Guards D.E.F.I.A.N.C.E
17
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Posted - 2014.01.11 01:14:00 -
[22] - Quote
Nice work on populating items from the SDE and the inclusion of the CPU/PG meter, it really helps a lot.
[Minor Bug] CPU / PG re-addition?
Something is happening in the recalculation of CPU and PG when you change the skill tree.
Here's a simple example of how to reproduce it:
1. Make sure the skill tree is zero'd out (For a more controlled environment) 2. Select a suit. (example:Militia Minmatar Light Frame Suit) 3. Equip two items into the suit that consumes CPU and PG. (example: militia armor plate and a nanite injector) 4. Take note of how much CPU and PG is consumed. (example: 35/110 CPU, 3/30 PG) 5. Make a change in the skill tree. (example: setting dropsuit command from level 0 to 1) 6. Now look at the CPU and PG consumed. (example: 55/110 CPU, 10/30 PG) 7. Repeat steps 5 & 6 to reproduce bug calculation.
WORKAROUND: If you remove an item on the suit, the correct calculation shows up. I propose some kind of reset before calculating the stats/CPU/PG when the skill tree is changed as a temporary fix until the real problem can be found within the code.
[Bug] Requirements in Militia Gear?
While trying to come up for an example to reproduce the CPU/PG bug, I noticed that some Militia items are highlighted red (meaning the item hasn't met a requirement skill in order to use?). If I'm not mistaken all Militia items don't have a prerequisite skill in order to be used.
[Feedback]
I ask that there be no color change (Yellow to Red) on the CPU/PG meter until AFTER the CPU/PG consumed goes over the maximum limit. I got confused when I was approaching the maximum limit and it changed color thinking I hit past the maximum available limit when I have not.
SoonGäó
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Heavenly Daughter
the Aurum Grinder and Company
289
|
Posted - 2014.01.13 10:24:00 -
[23] - Quote
Found a minor issue and one bug.
Some of the militia items have your designation letter missing from on the icon (e) missing from some items.
more important is
don't set any skills and call in a Mk.0 and fill with militia gear and this will make the CPU and PG counts go red.
Now change the core skill to add level 5 electronics and this works ok, it reduces the skill and the both turn green. now change the same skill back to 0 , this causes an error as the display is not reset not is the CPU or PG count for the suit. you can also set any value now and the displayed data remains the same.
The Organ Grinder & Co. EVE
Heavenly Daughter-Merc Records
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Cyrus Grevare
WarRavens League of Infamy
13
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Posted - 2014.01.14 19:19:00 -
[24] - Quote
Fixed the gauge issues and made coloring red only when going over max values also corrected the militia items designations manually (and requirements - which was my bad ), I hope next SDE updates has that info so I can sync correctly. |
Jadek Menaheim
Xer Cloud Consortium
1720
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Posted - 2014.01.14 22:36:00 -
[25] - Quote
Cyrus, this is incredible work! Go WarRavens!
Borne Velvalor, bested my last signature with style. I present a new challenge.
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sssbassil
WarRavens League of Infamy
17
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Posted - 2014.01.15 05:06:00 -
[26] - Quote
CCP FoxFour wrote:Awesome stuff! Thank you for your hard work! :D
nice Cyrus
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5111
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Posted - 2014.01.15 06:24:00 -
[27] - Quote
This is awesome, thank you for your work!
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5171
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Posted - 2014.01.16 10:44:00 -
[28] - Quote
So I noticed some inconsistency with how your site handles the Commando reload speed bonus when combined with the rapid reload skill. For instance, for the scrambler rifle it takes 75% of the reload speed and then 85% of that new value, making the final reload speed 65.25% of the original. Meanwhile, for the say the rail rifle it compounds a 25% increase to reload speed with the 15% increase to reload speed, creating a total 43.75% increase to reload speed, making the original reload speed 56.25% of the original.
I always assumed the correct method was the latter, but I could be wrong.
ARC Commander
CPM Info and Q&A - Status: Open
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Cyrus Grevare
WarRavens League of Infamy
15
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Posted - 2014.01.16 18:08:00 -
[29] - Quote
I did have an issue in some of the skills, before I had access to the SDE I calculated Reload Speed as a percentage increase, but in reality it works as a percentage decrease.
Percentages from different skills are multiplied before applying to the base value, so fully maxed skills in rapid reload for say AR gives an 85% reduction - times the Commando bonus of 75% (0.85 * 0.75) would be the overall 63.75% reduction in reload speed.
As far as I know (Not really dev confirmed ) you don't apply bonuses from one skill then another, you multiply them all and then apply the bonus. I do hope I'm not wrong as currently all calculations which are a percentage penalties work this way in the site
www.protofits.com - a fitting tool project
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G Torq
ALTA B2O
370
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Posted - 2014.01.17 20:14:00 -
[30] - Quote
Cyrus Grevare wrote:I did have an issue in a few of the RR skills, before I had access to the SDE I calculated Reload Speed as a percentage increase, but in reality it works as a percentage decrease. Percentages from different skills are multiplied before applying to the base value, so fully maxed skills in rapid reload for say AR gives an 85% reduction - times the Commando bonus of 75% (0.85 * 0.75) would be the overall 63.75% reduction in reload speed. As far as I know (Not really dev confirmed ) you don't apply bonuses from one skill then another, you multiply them all and then apply the bonus. I do hope I'm not wrong as currently all calculations which are a percentage penalties work this way in the site EDIT: Also I found that Rail Rifle bonus was 5% instead of 3% - corrected. I might not have covered this yet, but ... :)
You have 3 modifiers: modifier.x bonusModifier.x activeModifier.x
The bonusModifier.x gets applied to 0 or more modifier.xs, where adapterType/adapterType.tag/tag lines up.
So you can have some things, that affect other things, though skills would (as I can see) never affect other skills.
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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