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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Kensai Dragon
Dust University Ivy League
3
|
Posted - 2014.09.25 21:37:00 -
[271] - Quote
I didn't read all 14 pages, so my apologies if this has been addressed already, but is there a way for my skill tree settings to be saved with my login/profile? I'm redoing the skills at least once a day.
Otherwise, I love the site and a thousand 'thank you's! |
Kaze Eyrou
Molon Labe. General Tso's Alliance
666
|
Posted - 2014.09.25 21:42:00 -
[272] - Quote
Kensai Dragon wrote:I didn't read all 14 pages, so my apologies if this has been addressed already, but is there a way for my skill tree settings to be saved with my login/profile? I'm redoing the skills at least once a day.
Otherwise, I love the site and a thousand 'thank you's! Actually, yes you can make skill profiles.
For example, you plug in your skills for your main character and save a profile, then one for an alt that was meant to test, let's say the Scout suit. With it, you can make a fit to see what your alt will be able to use with his max scout skills, and then see how it would translate if you were to use your main character - which would, let's say, only have advanced scout skills.
Make an account (top right I think) and you'll be able to save your fits as well as your skill profile. Enjoy!
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kensai Dragon
Dust University Ivy League
4
|
Posted - 2014.09.25 23:46:00 -
[273] - Quote
Kaze Eyrou wrote:Kensai Dragon wrote:I didn't read all 14 pages, so my apologies if this has been addressed already, but is there a way for my skill tree settings to be saved with my login/profile? I'm redoing the skills at least once a day.
Otherwise, I love the site and a thousand 'thank you's! Actually, yes you can make skill profiles. For example, you plug in your skills for your main character and save a profile, then one for an alt that was meant to test, let's say the Scout suit. With it, you can make a fit to see what your alt will be able to use with his max scout skills, and then see how it would translate if you were to use your main character - which would, let's say, only have advanced scout skills. Make an account (top right I think) and you'll be able to save your fits as well as your skill profile. Enjoy!
Awesome! Thank you! |
QRT30
Rave Technologies Inc. C0VEN
40
|
Posted - 2014.09.26 05:52:00 -
[274] - Quote
Hi,
Core Focused Repair Tool Effective Range is 21 but should be 7,5 or 7 I don't remember. It' seems that all proto repairs has range 21.
QRT30 - all Caldari lvl 5, core maxed
QRT300 - Amarr heavy/commando
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Cyrus Grevare
WarRavens Capital Punishment.
341
|
Posted - 2014.09.27 17:37:00 -
[275] - Quote
QRT30 wrote:Hi,
Core Focused Repair Tool Effective Range is 21 but should be 7,5 or 7 I don't remember. It' seems that all proto repairs has range 21.
I think I'll have to do a manual pass on all repair tools SDE must be incorrect on the stats.
www.protofits.com - a Dust 514 fitting tool
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Kaze Eyrou
Molon Labe. General Tso's Alliance
679
|
Posted - 2014.09.27 17:40:00 -
[276] - Quote
Cyrus Grevare wrote:QRT30 wrote:Hi,
Core Focused Repair Tool Effective Range is 21 but should be 7,5 or 7 I don't remember. It' seems that all proto repairs has range 21. I think I'll have to do a manual pass on all repair tools SDE must be incorrect on the stats. Ah that sucks. Well I'm not doing anything so I'll make a list here shortly.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
680
|
Posted - 2014.09.27 18:07:00 -
[277] - Quote
Repair Tools:
Militia Repair Tool Meta Level 1 CPU: 22 PG: 5 Repair Rate (on dropsuit): 40 HP/s Repair Rate (on vehicle): 75 HP/s Max. Repair Distance: 10.00 m Max. Targets: 1 Cost: 460
(Same for BPO, except for cost)
Repair Tool Meta Level 1 CPU: 15 PG: 2 Repair Rate (on dropsuit): 40 HP/s Repair Rate (on vehicle): 75 HP/s Max. Repair Distance: 10.00 m Max. Targets: 1 Cost: 1,125 ISK
Flux Repair Tool Meta Level 2 CPU: 24 PG: 4 Repair Rate (on dropsuit): 40 HP/s Repair Rate (on vehicle): 75 HP/s Max. Repair Distance: 15.00 m Max. Targets: 1 Cost: 1,845 ISK
'Whisper' Repair Tool Meta Level 4 CPU: 15 PG: 2 Repair Rate (on dropsuit): 40 HP/s Repair Rate (on vehicle): 75 HP/s Max. Repair Distance: 10.00 m Max. Targets: 1 Cost: 20 AUR
BDR-2 Repair Tool Meta Level 4 CPU: 32 PG: 4 Repair Rate (on dropsuit): 60 HP/s Repair Rate (on vehicle): 98 HP/s Max. Repair Distance: 15.00 m Max. Targets: 1 Cost: 4,935 ISK
BDR-5 Axis Repair Tool Meta Level 4 CPU: 32 PG: 4 Repair Rate (on dropsuit): 45 HP/s Repair Rate (on vehicle): 112 HP/s Max. Repair Distance: 15.00 m Max. Targets: 1 Cost: 4,935 ISK
BDR-8 Triage Repair Tool Meta Level 5 CPU: 32 PG: 6 Repair Rate (on dropsuit): 75 HP/s Repair Rate (on vehicle): 73 HP/s Max. Repair Distance: 15.00 m Max. Targets: 1 Cost: 8,070 ISK
'Fractal' A/7 Repair Tool Meta Level 6 CPU: 32 PG: 4 Repair Rate (on dropsuit): 60 HP/s Repair Rate (on vehicle): 98 HP/s Max. Repair Distance: 15.00 m Max. Targets: 1 Cost: 30 AUR
Core Repair Tool Meta Level 6 CPU: 48 PG: 8 Repair Rate (on dropsuit): 70 HP/s Repair Rate (on vehicle): 105 HP/s Max. Repair Distance: 15.00 m Max. Targets: 2 Cost: 13,215 ISK
Lai Dai Flux Repair Tool Meta Level 7 CPU: 75 PG: 12 Repair Rate (on dropsuit): 70 HP/s Repair Rate (on vehicle): 105 HP/s Max. Repair Distance: 22.50 m Max. Targets: 2 Cost: 21,630 ISK
Six Kin Triage Repair Tool Meta Level 7 CPU: 48 PG: 10 Repair Rate (on dropsuit): 88 HP/s Repair Rate (on vehicle): 79 HP/s Max. Repair Distance: 15.00 m Max. Targets: 2 Cost: 21,630 ISK
'Schizm' Core Repair Tool Meta Level 7 CPU: 48 PG: 8 Repair Rate (on dropsuit): 70 HP/s Repair Rate (on vehicle): 105 HP/s Max. Repair Distance: 15.00 m Max. Targets: 2 Cost: 40 AUR
Core Focused Repair Tool Meta Level 8 CPU: 60 PG: 10 Repair Rate (on dropsuit): 125 HP/s Repair Rate (on vehicle): 121 HP/s Max. Repair Distance: 7.50 m Max. Targets: 1 Cost: 35,415 ISK
And done! Now for Drop Uplinks...
Closed Beta Vet // Logi Bro // @KazeEyrou
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Cyrus Grevare
WarRavens Capital Punishment.
342
|
Posted - 2014.09.27 18:41:00 -
[278] - Quote
Thanks Kaze!
I updated the ranges on all shown ^^
www.protofits.com - a Dust 514 fitting tool
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Kaze Eyrou
Molon Labe. General Tso's Alliance
681
|
Posted - 2014.09.27 19:01:00 -
[279] - Quote
Drop Uplinks:
Militia Drop Uplink Meta Level 1 CPU: 50 PG: 15 Max Active: 1 Max Carried: 2 Spawn Time Modifier: 50.00% Max. Spawns Per Unit: 10 Health: 50.00 HP Cost: 370 ISK
(Same stats for Militia Drop Uplink BPO, except cost)
Drop Uplink Meta Level 1 CPU: 38 PG: 9 Max Active: 1 Max Carried: 2 Spawn Time Modifier: 50.00% Max. Spawns Per Unit: 10 Health: 50.00 HP Cost: 900 ISK
Stable Drop Uplink Meta Level 2 CPU: 30 PG: 6 Max Active: 1 Max Carried: 2 Spawn Time Modifier: 50.00% Max. Spawns Per Unit: 10 Health: 50.00 HP Cost: 1,470 ISK
Hacked Drop Uplink Meta Level 2 CPU: 38 PG: 9 Max Active: 1 Max Carried: 2 Spawn Time Modifier: 35.00% Max. Spawns Per Unit: 10 Health: 50.00 HP Cost: 20 AUR
('Templar' Uplink BPO is the same stats as the Hacked Drop Uplink above, minus the cost)
R-9 Drop Uplink Meta Level 3 CPU: 48 PG: 11 Max Active: 2 Max Carried: 2 Spawn Time Modifier: 20.00% Max. Spawns Per Unit: 15 Health: 75.00 HP Cost: 2,415 ISK
N-11/A Flux Drop Uplink Meta Level 4 CPU: 48 PG: 11 Max Active: 2 Max Carried: 2 Spawn Time Modifier: 8.00% Max. Spawns Per Unit: 15 Health: 75.00 HP Cost: 3,945 ISK
P-13 Quantum Drop Uplink Meta Level 4 CPU: 48 PG: 11 Max Active: 2 Max Carried: 2 Spawn Time Modifier: 20.00% Max. Spawns Per Unit: 20 Health: 75.00 HP Cost: 3,945 ISK
Imperial R-9 Drop Uplink Meta Level 5 CPU: 48 PG: 11 Max Active: 2 Max Carried: 2 Spawn Time Modifier: 20.00% Max. Spawns Per Unit: 15 Health: 75.00 HP Cost: 362 ISK and 40 Imperial Guard LP (Amarr FW)
'Dawnpyre' R-9 Drop Uplink Meta Level 5 CPU: 48 PG: 11 Max Active: 2 Max Carried: 2 Spawn Time Modifier: 20.00% Max. Spawns Per Unit: 15 Health: 75.00 HP Cost: 30 AUR
Viziam Drop Uplink Meta Level 5 CPU: 71 PG: 14 Max Active: 2 Max Carried: 3 Spawn Time Modifier: 5.00% Max. Spawns Per Unit: 20 Health: 100.00 HP Cost: 6,465 ISK
Viziam Flux Drop Uplink Meta Level 6 CPU: 71 PG: 14 Max Active: 2 Max Carried: 3 Spawn Time Modifier: -21.30% Max. Spawns Per Unit: 20 Health: 100.00 HP Cost: 10,575 ISK
Viziam Gauged Drop Uplink Meta Level 6 CPU: 71 PG: 14 Max Active: 3 Max Carried: 3 Spawn Time Modifier: 5.00% Max. Spawns Per Unit: 20 Health: 100.00 HP Cost: 10,575 ISK
Viziam Quantum Drop Uplink Meta Level 6 CPU: 71 PG: 14 Max Active: 2 Max Carried: 3 Spawn Time Modifier: 5.00% Max. Spawns Per Unit: 25 Health: 100.00 HP Cost: 10,575 ISK
Viziam Stable Drop Uplink Meta Level 6 CPU: 48 PG: 11 Max Active: 2 Max Carried: 3 Spawn Time Modifier: 5.00% Max. Spawns Per Unit: 20 Health: 100.00 HP Cost: 10,575 ISK
Imperial Viziam Drop Uplink Meta Level 8 CPU: 71 PG: 14 Max Active: 2 Max Carried: 3 Spawn Time Modifier: 5.00% Max. Spawns Per Unit: 15 Health: 100.00 HP Cost: 975 ISK and 75 Imperial Guard LP (Amarr FW)
Imperial Viziam Drop Uplink (Yes same name as above. The way to differentiate is the cost and stats; they are different for each.) Meta Level 8 CPU: 71 PG: 14 Max Active: 2 Max Carried: 3 Spawn Time Modifier: -41.50% Max. Spawns Per Unit: 15 Health: 100.00 HP Cost: 5,312 ISK and 150 Imperial Guard LP (Amarr FW)
'Void' Viziam Drop Uplink Meta Level 8 CPU: 71 PG: 14 Max Active: 2 Max Carried: 3 Spawn Time Modifier: 5.00% Max. Spawns Per Unit: 20 Health: 100.00 HP Cost: 40 AUR
'Abyss' Carthum Drop Uplink Meta Level 9 CPU: 71 PG: 14 Max Active: 1 Max Carried: 2 Spawn Time Modifier: -47.50% Max. Spawns Per Unit: 5 Health: 100.00 HP Cost: 40 AUR
And that should do it, minus the cost of one uplink. Lost connection with TQ and I think they are having connectivity problems once again (ugh). I'll update as soon as I get back in and verify the price of the last uplink.
EDIT: Done! List is 100% complete Cyrus!
Closed Beta Vet // Logi Bro // @KazeEyrou
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CLONE ALPHA 001
G.L.O.R.Y Dark Taboo
34
|
Posted - 2014.09.28 22:14:00 -
[280] - Quote
having some problems with the site such as skills not applying such as the requierd skills to yous scout ck.0 i have put in the required skill exactly as i have them in game but the site tells me i am not skilled in to it what gives? also complex sidearm damage mods are not applying as well. |
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Kaze Eyrou
molon labe. General Tso's Alliance
687
|
Posted - 2014.09.28 22:43:00 -
[281] - Quote
CLONE ALPHA 001 wrote:having some problems with the site such as skills not applying such as the requierd skills to yous scout ck.0 i have put in the required skill exactly as i have them in game but the site tells me i am not skilled in to it what gives? also complex sidearm damage mods are not applying as well. just checked just now for me. I was able to make a fit with a maxed skilled character with a ck.0. Both the scan precision and scan range are modified to their correct levels so I don't see an issue there.
I check the Complex Sidearm Damage Modifier as well with a Proto Magsec SMG and was able to see the modification of damage to the gun.
Are you sure your web browser is working with the site properly? What specific layout are you using with the Sidearm? (It could be only a certain slot in the suit.) Can you take some screenshots and post them? Sorry to hear it's not working for you.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Cyrus Grevare
WarRavens Capital Punishment.
342
|
Posted - 2014.09.30 15:13:00 -
[282] - Quote
Kaze Eyrou wrote:Drop Uplinks:
...
EDIT: Done! List is 100% complete Cyrus!
Thanks again!
FInally finished fixing those, also found time to update the tweaks to the rifles on Delta, since that data was not shown on the gdoc at first.
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Capital Punishment.
342
|
Posted - 2014.09.30 15:14:00 -
[283] - Quote
CLONE ALPHA 001 wrote:having some problems with the site such as skills not applying such as the requierd skills to yous scout ck.0 i have put in the required skill exactly as i have them in game but the site tells me i am not skilled in to it what gives? also complex sidearm damage mods are not applying as well.
Could you share your fitting so I can check your specific case?
www.protofits.com - a Dust 514 fitting tool
|
CLONE ALPHA 001
Villore Sec Ops Gallente Federation
36
|
Posted - 2014.10.01 02:33:00 -
[284] - Quote
will do but the main issue is skills not applying i use chrome but il try Fire fox and see how that goes first |
Cyrus Grevare
WarRavens Capital Punishment.
344
|
Posted - 2014.10.01 15:46:00 -
[285] - Quote
To share a fitting,
1.- Log in 2.- If you have more than one character created, switch to the one that you want to share the fitting stats on. 3.- Click on the Fittings option on the upper right corner (next to the reset option) 4.- On the slide panel that reveals, you have all your created fittings and as the last option a link that says [Detailed View] click that to get a dialog window, that shows all your fittings with some additional options. 5.- Click on [share] next to your fitting and you'll get a link you can copy/past on here
www.protofits.com - a Dust 514 fitting tool
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Kaze Eyrou
Molon Labe. General Tso's Alliance
689
|
Posted - 2014.10.01 22:47:00 -
[286] - Quote
CLONE ALPHA 001 wrote:will do but the main issue is skills not applying i use chrome but i'll try Firefox and see how that goes first edit: tried firefox same issue as below ok so i put in dropsuit command lvl 3, caldari light dropsuits lvl3 and caldari scout drop suits lvl5 but its highlighting scout mk.0 as the suit i'm now skilled into as well as all the other minmatar light suits but the caldari skills are applying to the suit http://puu.sh/bUOCK/6877eae64b.jpgwhen i set the suit it shows that i am unskilled in the suit but the skills are enhancing the range and profile http://puu.sh/bUOKt/a4431b6ec6.jpgmy skills with bolt pistols http://puu.sh/bUPhr/9969b4699d.jpgskills are applying http://puu.sh/bUPkE/5a85135829.jpgi put one basic SIDEARM damage mod in but its not applying http://puu.sh/bUPxp/b46fec0012.jpgi have put in four basic SIDEARM damage mod and no effect on either bolt pistol in the light or sidearm slot http://puu.sh/bUPHm/92b4dab6ba.jpgalso i noticed that the + symbols are not showing in the skill tree menu and also i am unsure of how to share a fit sorry hope this helps if you have any questions or feedback let me know o7 ps that is my sexy space lady i didn't know she was there until i took all the pics. had my tv plugged into the laptop and i guess puush just grabs the whole thing vOv. EDIT: seems to only work right if i hit "max skills" but this kind of defeats the purpose of being able to make characters and add in your skills clearly this is a bug of some sorts. Oooohhhhh! Ok, now I get it.
As per the unskilled in suit usage, I assumed it was something weird with the SDE and the skills and just overlooked it. Interesting that it still effects custom made character profiles but when you click "Max Skills" they go away. Good find!
As per the sidearm damage modifier, to put it bluntly, you're doing it wrong.
When checking for damage for weapons AFTER modifiers, when you have them equipped like so, hover over the middie to bring up the suit's total stats. Go to the stats window on the right and there is little tabs on the bottom. In your case, it will be the second tab. If, for example, you had a Light Weapon and a Sidearm, your Light Weapon would be the second tab and the SIdearm would be third. In this instance, you will see the weapon's total damage after proficiencies and damage modifiers.
And while it works good that way, Cyrus, if possible I'd like to see a change (or addition?) to that. (This was the situation I was talking about in an earlier post.) I'd like to request a separate line showing weapon damage without skill proficiencies. Since skill proficiencies only affect damage towards the weapon's damage profile, if you were to test out, for example the combat rifle, it would be doing less damage against shields vs armor, not only because of the weapon's damage profile, but because the skills would only apply when damaging armor. So instead of my 4 Complex Damage Modded Assault mk.0 wielding a Boundless Combat Rifle doing 41.12 damage, it would be 35.75 damage with 4 mods.
And then there's weapon profiles! And different ranges which could affect whether I shoot or not in different situations blah blah blah yadda yadda yadda rant rant rant....
I have to make a damage calculator don't I?
Closed Beta Vet // Logi Bro // @KazeEyrou
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Cyrus Grevare
WarRavens Capital Punishment.
347
|
Posted - 2014.10.10 00:13:00 -
[287] - Quote
CLONE ALPHA 001 wrote:will do but the main issue is skills not applying i use chrome but i'll try Firefox and see how that goes first edit: tried firefox same issue as below ok so i put in dropsuit command lvl 3, caldari light dropsuits lvl3 and caldari scout drop suits lvl5 but its highlighting scout mk.0 as the suit i'm now skilled into as well as all the other minmatar light suits but the caldari skills are applying to the suit http://puu.sh/bUOCK/6877eae64b.jpgwhen i set the suit it shows that i am unskilled in the suit but the skills are enhancing the range and profile http://puu.sh/bUOKt/a4431b6ec6.jpgmy skills with bolt pistols http://puu.sh/bUPhr/9969b4699d.jpgskills are applying http://puu.sh/bUPkE/5a85135829.jpgi put one basic SIDEARM damage mod in but its not applying http://puu.sh/bUPxp/b46fec0012.jpgi have put in four basic SIDEARM damage mod and no effect on either bolt pistol in the light or sidearm slot http://puu.sh/bUPHm/92b4dab6ba.jpgalso i noticed that the + symbols are not showing in the skill tree menu and also i am unsure of how to share a fit sorry hope this helps if you have any questions or feedback let me know o7 ps that is my sexy space lady i didn't know she was there until i took all the pics. had my tv plugged into the laptop and i guess puush just grabs the whole thing vOv. EDIT: seems to only work right if i hit "max skills" but this kind of defeats the purpose of being able to make characters and add in your skills clearly this is a bug of some sorts.
Ok, I think I found it, twas an elusive bug that happened during latest sync with SDE. But it should work now. [+] symbols should be there again (have been optimizing the style sheets and I moved something somewhere)
Weapon modifiers effects are shown on the fitting summary as Kaze mentioned, have on my to do list to add them on the weapons lab section as well, but haven't had time to dedicate to it yet :(
www.protofits.com - a Dust 514 fitting tool
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Cyrus Grevare
WarRavens Capital Punishment.
347
|
Posted - 2014.10.10 00:16:00 -
[288] - Quote
Uploaded latest SDE CCP Logibro released, it has kick and dispersion info, though that information is not taken into account by the fitting tool yet, I'll see if I can make sense of it and include it on the calculations. For now those that wish to check it out can visit the protofits codex and view a weapon that might have it, like an AR
Regards
www.protofits.com - a Dust 514 fitting tool
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Magnus Amadeuss
Bragian Order Amarr Empire
1154
|
Posted - 2014.10.13 18:31:00 -
[289] - Quote
Cyrus is there anyway you can make it so that cloaks effect the dampening on the suits?
What I mean is when I throw an ishukune cloak on a fit, the scan profile doesn't change.
Fixing EWAR
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Kaze Eyrou
Molon Labe. General Tso's Alliance
728
|
Posted - 2014.10.14 09:04:00 -
[290] - Quote
Magnus Amadeuss wrote:Cyrus is there anyway you can make it so that cloaks effect the dampening on the suits?
What I mean is when I throw an ishukune cloak on a fit, the scan profile doesn't change.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
728
|
Posted - 2014.10.14 09:29:00 -
[291] - Quote
By the way Cyrus! Excellent updates to your site! Unfortunately it's slowing my computer up with all the nice goodies and gadgets now... not a bad thing; my computer is old and frail anyways: outdated operating system, outdated browsers, underperforming processor, not enough RAM, blah blah blah... lol
Couple of things though. When attempting to scroll down using my mousepad (Mac thing. Think scroll wheel on a mouse instead) while selecting an item - whether that's a dropsuit, weapon, module, anything - my browser will scroll down the page instead of scrolling down inside the window. This could be an isolated thing (see my first paragraph on my bad computer) so we might have to weigh in on what other people have to say. For now, if I move my mouse over to the right while not hovering over the selections, it works. Alternatively, the click-holding the scroll bar works too, so I still have functionality.
Also when selecting some items, images of a "?" show up (some of the new militia items: Miltiia Rail Rifle is the one I saw, I believe it's also any Militia variant that was recently introduced) and the new Sidearm Blueprints come up with an image that says "Type Not Found". This was tested with the Magsec SMG, but I haven't tested the others yet.
You put in my request for splitting the damage to showing damage vs shield and damage vs armor! That is awesome! Great work, this will be extremely valuable in seeing how each weapon specifically performs against the 2 different defenses. Now if I can just reverse engineer that DFT spreadsheet that hydraslav worked on...
Finally, a couple of nit-picky things. Shotguns and Swarm Launchers. They show how much damage 1 specific projectile does. However, since a Swarm Launcher sends a volley of 4 and the Shotgun shoots 12 pellets (I think), wouldn't showing the "total damage of one shot/volley" be better, like in another column? (You probably want to strangle me for all these little tiny details, haha!) It's not a problem though, it's easy enough to multiply how many projectiles with all the math it does, so this is just another "Kaze-is-a-lazy-ass" request. :P
As always, keep up the great work. The site is getting better, cleaner, and faster (even on my slow machine, I noticed it's doing a better job of pulling and querying the data when you hover over dropsuits, modules, weapons, equipment, etc.). Excellent job.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Cyrus Grevare
WarRavens Capital Punishment.
351
|
Posted - 2014.10.14 17:19:00 -
[292] - Quote
Yeah, I still have cloak effects on my to do, didn't plan for it at first because there were no active things at first, and the cloak is the only eq that effects a dropsuit stat afaik.
I actually tried optimizing things lol, speed should be improved, at least my few benchmarks showed a bit of improvement :p
The slim scrolls are being a bit of an issue, I ran into that problem myself and I'm working on correcting or just replacing the plugin.
I have hosted most of the images released up to 1.6 I think, each image corresponds to a typeId so while a basic shield extender looks the same as an advanced shield extender, they are not the 'same' pic (kind of wrecks a bit on efforts to optimize) so I don't have a lot of the new pictures hosted yet, for those pics I don't have I request directly from CCP's image server (http://image.eveonline.com/) unfortunately the image server is also lacking some images :D and when it's not found they return an image, but it being the [?] mark or the 'type not found' one. We'll just have to wait for them to get the new pictures.
The next thing I need to do has to be including the damage mods effects on each weapon stats preview, it HAS to be :p
I think shotguns already take into account the multiple pellets per shot, swarms no, I'll check it.
Ah so it IS a bit faster! cool ^^
I also started doing a friendlier mobile view, but that's a bit time consuming, nothing to show yet :(
www.protofits.com - a Dust 514 fitting tool
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Kaze Eyrou
Molon Labe. General Tso's Alliance
728
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Posted - 2014.10.14 18:01:00 -
[293] - Quote
Oooh. I didn't know that you were pulling images directly from EVE (or at least something SDE like?) that we could access. I might use that while building a damage calculator if I can figure out how to import images to Google spreadsheets.
Yeah since Chrome and Firefox have memory leaks and I can't patch them, I have some "code?" injected into the application icon when I run it to not run third party extensions or apps. This tends to break 90% of the internet I'm viewing, including your site. For example, I can't scroll at all and when I bring up someone's recently shared fit it just shows a box where the dropsuit or vehicle is. I think it thinks that most of your site is third party extensions.
So I use Firefox, but I can't use it for long periods of time. If I have a website open or something with Flash like Youtube or Crunchyroll, my computer will get slower and slower until it completely freezes and, if I'm lucky, hard crashes and restarts (alternatively, I have to hold down power button to hard shutdown and restart).
My other computer is fixed, I'm just waiting for it to be sent back to me. *sigh*
Anyways, on a fresh start of Firefox, it's definitely noticeable when working with fits when I'm hovering over stuff, it seems like it's not doing a query all the time trying to get fresh data every time I hover over something. That's fantastic and, if I was correct in stating that, that must pull a lot of stress off the website and server.
Don't stress out too much on the mobile version of the site. While I do have a smartphone, I found lately that I'll tend to go to my computer to reference things when I'm at home. Would be interested in seeing and test running though, but take your time!
Closed Beta Vet // Logi Bro // @KazeEyrou
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Francois Sanchez
What The French Red Whines.
120
|
Posted - 2014.10.15 17:26:00 -
[294] - Quote
Minmando armour isn't right anymore, I don't know why and when the change happened. I've checked my other suits (Min sentinel and scout, they're HP are still right) |
Kaze Eyrou
Molon Labe. General Tso's Alliance
733
|
Posted - 2014.10.15 17:53:00 -
[295] - Quote
Francois Sanchez wrote:Minmando armour isn't right anymore, I don't know why and when the change happened. I've checked my other suits (Min sentinel and scout, they're HP are still right) Just crossed checked with Grit's SDE (Stuff514) and they show an armor value of 290 vs. Protofits 190. Also checked all the Minmatar Commando suits: All levels of the ISK and 'Neo' (Aurum) suits on Protofits show 190.
Side note: I got distracted by the stats and realized there's no green number next to movement speed like there was for sprint speed and stamina. The skill in question is Biotic Upgrades and if I remember correctly, it is the only thing in the game that modifies movement speed. 1% per level with 5% at max.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Francois Sanchez
What The French Red Whines.
120
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Posted - 2014.10.15 19:30:00 -
[296] - Quote
I don't think biotic upgrades increase your movement speed, just sprint speed, stamina and stamina regen |
Kaze Eyrou
Molon Labe. General Tso's Alliance
733
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Posted - 2014.10.15 20:42:00 -
[297] - Quote
Francois Sanchez wrote:I don't think biotic upgrades increase your movement speed, just sprint speed, stamina and stamina regen Huh. You're right. I'm thinking back in the days were it used to have it. I missed the part where they took it away...
Oh well, carry on.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kensai Dragon
DUST University Ivy League
10
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Posted - 2014.10.19 20:01:00 -
[298] - Quote
Not sure what happened, but the site is regularly getting more difficult to use. Specs sheet alternates between side view and bottom view placement, font size alternates between microscopic and HUGE, now when I choose a slot ALL modules, equipment, and weapons show up in the list.
Were adjustments recently made, or do I suddenly need a different browser? Just wondering what's going on, and if it's your end or mine that I should be looking at.
Thanks |
Cyrus Grevare
WarRavens Capital Punishment.
353
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Posted - 2014.10.20 01:38:00 -
[299] - Quote
Kensai Dragon wrote:Not sure what happened, but the site is regularly getting more difficult to use. Specs sheet alternates between side view and bottom view placement, font size alternates between microscopic and HUGE, now when I choose a slot ALL modules, equipment, and weapons show up in the list.
Were adjustments recently made, or do I suddenly need a different browser? Just wondering what's going on, and if it's your end or mine that I should be looking at.
Thanks
Well, I have been working on the site doing some enhancements, it has involved some tweaks to the styles and layout, have you tried manually refreshing your page so as to not use your browser's cache?
www.protofits.com - a Dust 514 fitting tool
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Kensai Dragon
DUST University Ivy League
10
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Posted - 2014.10.20 02:27:00 -
[300] - Quote
Cyrus Grevare wrote:Kensai Dragon wrote:Not sure what happened, but the site is regularly getting more difficult to use. Specs sheet alternates between side view and bottom view placement, font size alternates between microscopic and HUGE, now when I choose a slot ALL modules, equipment, and weapons show up in the list.
Were adjustments recently made, or do I suddenly need a different browser? Just wondering what's going on, and if it's your end or mine that I should be looking at.
Thanks Well, I have been working on the site doing some enhancements, it has involved some tweaks to the styles and layout, have you tried manually refreshing your page so as to not use your browser's cache?
Yes, even closed the page, closed the browser, restarted phone, lol. Happens on both phone and PC. I use Google Chrome on both primarily. If it helps, the font/placement issues began about 3 weeks ago. The list issue just started yesterday.
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