Pages: 1 2 3 4 5 6 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Castor Crave
Orbital Flares
102
|
Posted - 2013.11.29 01:14:00 -
[1] - Quote
Hello,
It is time for another giveaway \o/
With 1.7 we are nearing the end of the patches that are mainly driven by balancing and polish (Not that I don't like that). I hope that some time during late spring stuff like MTAC's will start rolling in. but until then, let's daydream a little. I ask three things from you:
A little thing: Something that probably could be implemented right away and improve the game experience, without taking too much time from the developers.
Something you would like to see in 2014: Be it technical upgrades, modules, game modes, vehicles, game design changes, UI, economy, whatever! :D
Your future vision: Aka Titan boarding. What epic content would you like to see in the future? Feel free to go wild, within the boundaries of reality that is ;)
Just as last time, try and "sell" me your ideas. Why would they be a good addition to the game? Don't shy away from being elaborate; make the reader really want to support what you bring forward. The posts that convince me the most will have the chance to win the following:
1st Prize: 100mil ISK & 1x Templar Set - currently without Uplink, but I'll try to get my hands on one of those. No promises though =(
2nd Prize: 100mil ISK
3rd Prize: 50mil ISK
You have time to post your submissions here until Tranquility opens for Dust Mercs with the 1.7 patch on December 10th. I am looking forward to read them :3
Cheers
Castor
PS: If you have any questions or suggestions feel free to leave them here or shoot me a mail. I'll have no access to my PS3 though until after next week, but you can still reach me via my EVE character "Nerevar Dwemor". |
ratamaq doc
Edge Regiment
160
|
Posted - 2013.11.29 01:23:00 -
[2] - Quote
Not competing because I have plenty of ISK and the Templar set.
Quick change that will make the game better:
Raise Academy to 100,000 WP
Change I'd like to see soon:
Manual independent adjustments to Hipfire and ADS movement curve. (Slow to fast progression)
Long term changes:
Weapon modules and customizations. Different scopes, ammo types, and attachments. |
DUST Fiend
OSG Planetary Operations Covert Intervention
8095
|
Posted - 2013.11.29 01:24:00 -
[3] - Quote
Reserved
Read / Vid / Stream
|
Seigfried Warheit
The Neutral Zone
52
|
Posted - 2013.11.29 01:28:00 -
[4] - Quote
Castor Crave wrote:Hello,
It is time for another giveaway \o/
With 1.7 we are nearing the end of the patches that are mainly driven by balancing and polish (Not that I don't like that). I hope that some time during late spring stuff like MTAC's will start rolling in. but until then, let's daydream a little. I ask three things from you:
A little thing: Something that probably could be implemented right away and improve the game experience, without taking too much time from the developers.
Something you would like to see in 2014: Be it technical upgrades, modules, game modes, vehicles, game design changes, UI, economy, whatever! :D
Your future vision: Aka Titan boarding. What epic content would you like to see in the future? Feel free to go wild, within the boundaries of reality that is ;)
Is there a limit of what you can write? Only 1 idea each point? |
Castor Crave
Orbital Flares
105
|
Posted - 2013.11.29 01:33:00 -
[5] - Quote
It should be what you think is most beneficial. I won't give ratings based on the amount of separate ideas, but if it's a whole interconnected concept for example, going into detail about more than one part of it would make sense. Focus and common sense I guess :3 |
Fire of Prometheus
DUST University Ivy League
1836
|
Posted - 2013.11.29 01:36:00 -
[6] - Quote
Reserved whilst I compile my thoughts :p
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
I'll take your Iskies
|
Kane Fyea
DUST University Ivy League
2263
|
Posted - 2013.11.29 01:40:00 -
[7] - Quote
Reserved |
EternalRMG
KNIGHTZ OF THE ROUND
648
|
Posted - 2013.11.29 01:41:00 -
[8] - Quote
I am definitly going to win it this time
"Fight Togheter; Win Together"
Duster Since: July 2012
Best DropShip Pilot; Soon To be best Jet Fighter Pilot
|
Lt Royal
Subdreddit Test Alliance Please Ignore
2149
|
Posted - 2013.11.29 01:42:00 -
[9] - Quote
[Reserved] Need to get back home, log on and post my fitting. SOONGäó
|
Castor Crave
Orbital Flares
108
|
Posted - 2013.11.29 01:43:00 -
[10] - Quote
Lt Royal wrote:[Reserved] Need to get back home, log on and post my fitting. SOONGäó
This ain't about fittings ^^ |
|
Lt Royal
Subdreddit Test Alliance Please Ignore
2149
|
Posted - 2013.11.29 01:45:00 -
[11] - Quote
Castor Crave wrote:Lt Royal wrote:[Reserved] Need to get back home, log on and post my fitting. SOONGäó
This ain't about fittings ^^
Maybe my idea is about fittings..... |
Jadek Menaheim
Xer Cloud Consortium
478
|
Posted - 2013.11.29 01:45:00 -
[12] - Quote
Reserved
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
|
Tectonic Fusion
625
|
Posted - 2013.11.29 01:47:00 -
[13] - Quote
An "open world" mode where you can freeroam planets and fight enemies without private or public contracts, and you can join parties, set up corp bases, or just test stuff out. Of course you can kill your enemies and raid bases if hey Rent very well protected. It could be a system of if you kill X amount of players, you can claim, or destroy land of whoever you killed. It should also have an option of making your own private base where you can store special items, and hide away. Player trading should be done by going into the "freeroam lobby" and talking to players, or by using the marketplace and seeing all the offers of different prices by different players who want to sell their stuff. Skins should be added to a different slot in the drops hit settings, and costs zero CPU/PG. It should cost no skills for certain camo, but costs skills to make custom camouflage that can either be made by using a skill to detect the terrain type, and made into the certain area color made by CCP. This should also be a feature for guns, which can equip the same camo. For knives, it would not include the blade.
Solo Player
Squad status: Locked
|
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
549
|
Posted - 2013.11.29 02:01:00 -
[14] - Quote
LITTLE THING: A little icon next to the health bar of team mates (maybe even only seen by people carrying nanohives) that starts out green, meaning they have full ammo, and slowly crosses into red, meaning they're out. It just makes things simpler when dolling out ammo and your not on a team with mics. Even those with one can forget until they only have half a mag.
2014: I feel like we need something more for high slots. There just isn't enough variety. Maybe it's just me, but the only choices I ever even consider are damage mods or shield extenders. Passive armor/shield hardeners would be pretty boss. Get more mileage out of what you can fit. Actually, maybe the shield hardeners could be low slots so that those that are pro-shield could have that option to buff it up completely. Armor could be highs; really important since right now I kinda just put Damage Modifiers up there since there isn't a whole lot else i'd be interested in. ACTIVE modules would be very nice as well. Powerful with cooldowns. It'd be kinda like micromanaging yourself in a way and it'd keep me awake during some of the...slower games.
FUTURE: Mechs. We need mechs. I'm talkin' a heavy's heavy's heavy. Super expensive, both SP wise and ISK wise, and with a good learning curve to truly excel with them. In fact, we need more robotic warfare. Drones would be very nice. A mini-drone that can follow you around and give you ammunition? A one time drone that would rep your shields/health? It's not like they'd be OP since they'd be pretty obvious and if they had heavy signature then you wouldn't be stealthing it up with one. Maybe even a drone that you could trace a path of engagement for.
For instance, you are taking fire from three guys across a stretch who are up on top of a hill with you on your own. You could duck behind your hill and use the tac-map (which would also require some upgrades so that it was as close to seamless as possible to open and close) to draw a path that flanks those enemies and diverts their attention by attacking from behind, allowing you to move to differing cover; make an escape; or re-engage the enemies with a higher chance of success.
They could even have an entirely separate class for controlling drones and which uses them as a main method of play. I'd be all up for that. Simple sentry bots could be an awesome early detection system. I would really want to see an entire team that had drones send them all in one big herd towards a group of red dots in an Ambush match. It would either be extremely hilarious, useful, or terrifying.
Also, customizable quarters wouldn't hurt. You don't want to know what i'd do to get a window installed in there. It might just show stars or it might show passing ships. Hell; maybe you'd have it in a predetermined spot and it'd show passing ships in EVE and you could read up information on those specific ships. I know I could spend a lot of time doing something like that. Would also be handy for when your squad is fixing themselves for the next deployment, but your already ready to go and are just waiting.
My logi-code.
|
Rynoceros
Rise Of Old Dudes
1408
|
Posted - 2013.11.29 02:01:00 -
[15] - Quote
Immediately: All Racial Dropsuits, Restructured OBs
2014: Early - P2P Market & Speeders; Late - Weather and Water
SoonGäó - Open maps with multiple ongoing battles and the ability to interact with them.
Cheeseburgers.
|
Kazeno Rannaa
BIG BAD W0LVES
332
|
Posted - 2013.11.29 02:13:00 -
[16] - Quote
Castor Crave wrote:Hello, It is time for another giveaway \o/ With 1.7 we are nearing the end of the patches that are mainly driven by balancing and polish (Not that I don't like that). I hope that some time during late spring stuff like MTAC's will start rolling in. but until then, let's daydream a little. I ask three things from you: A little thing: Something that probably could be implemented right away and improve the game experience, without taking too much time from the developers. Something you would like to see in 2014: Be it technical upgrades, modules, game modes, vehicles, game design changes, UI, economy, whatever! :D Your future vision: Aka Titan boarding. What epic content would you like to see in the future? Feel free to go wild, within the boundaries of reality that is ;) And just to be clear, I am not really looking for bugfix suggestions in any of those :) Just as last time, try and "sell" me your ideas. Why would they be a good addition to the game? Don't shy away from being elaborate; make the reader really want to support what you bring forward. The posts that convince me the most will have the chance to win the following: 1st Prize: 100mil ISK & 1x Templar Set - currently without Uplink, but I'll try to get my hands on one of those for you. No promises though =( 2nd Prize: 100mil ISK 3rd Prize: 50mil ISK You have time to post your submissions here until Tranquility opens for Dust Mercs with the 1.7 patch on December 10th. I am looking forward to read them :3 Cheers Castor PS: If you have any questions or suggestions feel free to leave them here or shoot me a mail. I'll have no access to my PS3 though until after next week, but you can still reach me via my EVE character "Nerevar Dwemor".
Sorry Castor. Though you gave the bonus ISK, the fact that you didnGÇÖt follow through with the choice of a third place I am suspect about this GÇ£give away.GÇ¥ That and the abject use of a limited scope of consideration in the creation of a dropsuit as to the GÇ£overall effectivenessGÇ¥ of it. This is no to say that I am not thankful for the score and the 9m ISK. I am. The issue I had was with your explanation and then your subsequent inability to answer the most basic questions about third place on the last event while pumping up the two that placed as co-1st place. |
Logi Bro
Greatness Achieved Through Training EoN.
2385
|
Posted - 2013.11.29 02:13:00 -
[17] - Quote
Something small: Grenade indicators. Dunno why they were removed, but we used to have them and now we don't, I'd like to see them re-implemented.
Something in 2014: It'd be great to see some PvE content, even if it isn't fully fleshed out yet.
Future vision: Fully realized content. Basically everything CCP has mentioned so far but has failed to deliver on. All racial variants of all weaponry, dropsuits, and vehicles. Fully functional PvE missions and combat. Bugs and errors reduced to a minimum. Weapon attachments. Crusader and Pilot dropsuits. Large scale battles of 128v128, fighting within EvE ships. Autocannon and Laser turrets. Player market. And everything else that I used to be excited about but have long since forgotten.
Been Logistics since before it was cool.
|
Thanatus Sleep
34
|
Posted - 2013.11.29 02:14:00 -
[18] - Quote
Reserved
Im a sad merc
Aq-Rg
SAY YES TO BPO REMOVALS ON 1.7 PATCH
|
EternalRMG
KNIGHTZ OF THE ROUND
649
|
Posted - 2013.11.29 02:16:00 -
[19] - Quote
Logi Bro wrote:Something small: Grenade indicators. Dunno why they were removed, but we used to have them and now we don't, I'd like to see them re-implemented.
Something in 2014: It'd be great to see some PvE content, even if it isn't fully fleshed out yet.
Future vision: Fully realized content. Basically everything CCP has mentioned so far but has failed to deliver on. All racial variants of all weaponry, dropsuits, and vehicles. Fully functional PvE missions and combat. Bugs and errors reduced to a minimum. Weapon attachments. Crusader and Pilot dropsuits. Large scale battles of 128v128, fighting within EvE ships. Autocannon and Laser turrets. Player market. And everything else that I used to be excited about but have long since forgotten. I always thought you were CCP LogiBro
"Fight Togheter; Win Together"
Duster Since: July 2012
Best DropShip Pilot; Soon To be best Jet Fighter Pilot
|
NotAnotherClone
ZionTCD Public Disorder.
1
|
Posted - 2013.11.29 02:19:00 -
[20] - Quote
Little Thing: Balance
2014: Balance
Future: mmm.... Im not Sure... perhaps... Balance? |
|
Logi Bro
Greatness Achieved Through Training EoN.
2385
|
Posted - 2013.11.29 02:20:00 -
[21] - Quote
EternalRMG wrote:Logi Bro wrote:Something small: Grenade indicators. Dunno why they were removed, but we used to have them and now we don't, I'd like to see them re-implemented.
Something in 2014: It'd be great to see some PvE content, even if it isn't fully fleshed out yet.
Future vision: Fully realized content. Basically everything CCP has mentioned so far but has failed to deliver on. All racial variants of all weaponry, dropsuits, and vehicles. Fully functional PvE missions and combat. Bugs and errors reduced to a minimum. Weapon attachments. Crusader and Pilot dropsuits. Large scale battles of 128v128, fighting within EvE ships. Autocannon and Laser turrets. Player market. And everything else that I used to be excited about but have long since forgotten. I always thought you were CCP LogiBro
I changed my sig just for you.
No, I am not CCP Logibro.
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2508
|
Posted - 2013.11.29 02:26:00 -
[22] - Quote
A little thing:Newbies must stay in the academy until they have 5 mill sp..Give them a ''SP - RESPEC'' option at 5 Mill so they can better accommodate their (probably) messed up skill trees.
This is much needed. N00bies need to play vs noobies.They need HELP. More time playing vs people of their same level will help them achieve more and do better , there by enjoying more the game. They cannot be going vs 20mill players after a few hours (or an hour) of playing dust. The SP RESPEC option is so when they get to 5 mill SP, they will know if they want to follow their path,if they dont like what they have chosen to change it OR correct mistakes the've done. This would help maintain new players and reduce the number of people like me desiring SP Respecs.
Something you would like to see in 2014: Meh SERIOUS MATCHMAKING.ALL Racial Content and a Racial balance on new content per Update. So we already have A,C,M,Gallente Scouts,heavies,pilots,commandos,assaults and logis? All racial weapons? Well if they are going to create something NEW, like a new Gun,then the update will include ALL 4 RACIAL VARIANTS at once. Walk around our Qurters and being able to socialize and do other activities. Being able to Customize our Characters Face, like in EVE, and any other RPG ....
Your future vision: Land grab Mode. A Corp or Faction going vs another one in order to gain a new planet/district/etc... 96 vs 96 battles with Vehicles, strategic points .... As Soon as The battle is done, the District/planet changes ownerand enters a locked state for a certain amount of time.
Different positions based in SP owned in this Land grab mode:
8 Mill : You can be a Squad leader .Giving orders to your squad, Same Orbital Bombardment option at 2500wp (around 415 wp per player in a 6 player squad)
15 Mill: You can be a Platoon leader (Giving orders to 4 Squads) When the Squads commanded by the Platoon leader reach 13.000k WP The option for Aerial Strike is activated. (Around 540 wp per player , in a 24 man Platoon) ITs like an OB,but lasts longer,in a wider (a lot Wider) Area,and does a LOT more damage. BUT the catch is: This ''A.S.'' takes around a minute to drop. EVERYONE gets the Alert, that an ''AS'' is incoming. And in 1 MINUTE the AS will strike. Now the other Good thing is, unlike the OB, there is no real way of knowing WHERE it will land, and in the case of the platoon leader, no real way if there will be ANYONE in that area when the Strike drops. Making THINKING AHEAD a very important factor. The Platoon leader will be able to Give Defend and Capture orders ONLY on objectives or physical assets,but affect a wider area giving a small bonus that ACCUMULATES with Squad leaders orders.
25Mill+: You can be a Head Strategist ; Giving order to the 4 Platoon leaders. The HS gets the most Powerful tool of all,but in order to use it His Team Must reach a total of 70.000 wp. (Around 700+ WP per player in a 96 player team) EMP Wave:The most Powerful Ability Ever to be created...I ANY GAME. 1st: The Head Strategist Will earn 100% WP , for each Asset Captured/ Destroyed, Same as Objectives Captured and equipment destroyed. 2nd:An ALERT to all Troops is heard and a RED message appears on everyone's screen for a second: (in The case of an enemy): ENEMY EMP WAVE CHARGING. Now you know the sh!tstorm is coming... 3rd: In about 2 minutes the H.S. Will get the option to activate it and let hell loose however he has up to 2 more minutes to use it,or its lost: GÖªALL Enemy Equipment Gets DESTROYED.(HS earns 5WP each! :3). EVERYWHERE. GÖªEnemy equipment will be INSTANTLY destroyed if deployed DURING the EMPW. GÖªAll enemy Radars Get Raised all the way up to 58 Db Scan Precision for the duration of the EMPW. GÖªActive Scanners WONT ACTIVATE at this time GÖªAnd the most important of all,All enemy players will have their mics MUTED for the duration of the EMP Wave.DESTROYING communication and an Organized Response. GÖªThis EMP Wave Lasts 20 seconds .
Now.It seems a little OVERPOWERED , i know. But it would be the FIRST time in ANY game where a Game breaking Power, Achieved by Sheer Teamwork and good game play, will be able to make a team TRULY FEAR the enemy team. Wow? AN OB!? cry me a river. Proto Stompers? Meh. Yeah i die , 1-3 times in a row. whatevs... BUT BRO, an EMP WAVE? a Whole game can be decided on what the Enemy Team does with it . 20 Most important seconds in any FPS!
ALSO, after the EMPW Alert is seen, the Enemy team has 2 Minutes To reinforce their objectives,prepare their lines, etc... A VERY Organized team or a VERY powerful team will be able to survive an ORGANIZED EMP WAVE but the cost will be high.
The Head Strategist can also OPEN the Map.and With the DS3 Analog/ Mouse , they can MARK a PATH for a certain platoon.This would appear on everyone's minimap (in that selected platoon) And if followed will grant an extra 5 percent WP on doing ANYTHING in that path. The HS will not receive any extra WP for doing this.
**************
BTW didnt i win something last time with my ALT Ace Of Jokers? TT TT
The Best Damage Mod, its a Headshot....
|
Necandi Brasil
DUST BRASIL S.A Covert Intervention
491
|
Posted - 2013.11.29 02:27:00 -
[23] - Quote
Reserved :)
A DUST BRASIL S.A precisa de você ! Junte-se a nós !
Hey CCP, give me PvE!
|
Castor Crave
Orbital Flares
114
|
Posted - 2013.11.29 02:42:00 -
[24] - Quote
Kazeno Rannaa wrote:Castor Crave wrote:Hello, It is time for another giveaway \o/ With 1.7 we are nearing the end of the patches that are mainly driven by balancing and polish (Not that I don't like that). I hope that some time during late spring stuff like MTAC's will start rolling in. but until then, let's daydream a little. I ask three things from you: A little thing: Something that probably could be implemented right away and improve the game experience, without taking too much time from the developers. Something you would like to see in 2014: Be it technical upgrades, modules, game modes, vehicles, game design changes, UI, economy, whatever! :D Your future vision: Aka Titan boarding. What epic content would you like to see in the future? Feel free to go wild, within the boundaries of reality that is ;) And just to be clear, I am not really looking for bugfix suggestions in any of those :) Just as last time, try and "sell" me your ideas. Why would they be a good addition to the game? Don't shy away from being elaborate; make the reader really want to support what you bring forward. The posts that convince me the most will have the chance to win the following: 1st Prize: 100mil ISK & 1x Templar Set - currently without Uplink, but I'll try to get my hands on one of those for you. No promises though =( 2nd Prize: 100mil ISK 3rd Prize: 50mil ISK You have time to post your submissions here until Tranquility opens for Dust Mercs with the 1.7 patch on December 10th. I am looking forward to read them :3 Cheers Castor PS: If you have any questions or suggestions feel free to leave them here or shoot me a mail. I'll have no access to my PS3 though until after next week, but you can still reach me via my EVE character "Nerevar Dwemor". Sorry Castor. Though you gave the bonus ISK, the fact that you didnGÇÖt follow through with the choice of a third place I am suspect about this GÇ£give away.GÇ¥ That and the abject use of a limited scope of consideration in the creation of a dropsuit as to the GÇ£overall effectivenessGÇ¥ of it. This is no to say that I am not thankful for the score and the 9m ISK. I am. The issue I had was with your explanation and then your subsequent inability to answer the most basic questions about third place on the last event while pumping up the two that placed as co-1st place.
See here or here. I also took the time to give you personal feedback on your fit. To that criticism you replied basically with a "you don't get it".
You still had one of the best fits in the last contest and earned 9 million ISK with it. I appreciate that you took the time to share your favorite fitting, but I don't appreciate this last post. I have a pretty rough RL atm (just today I had to travel 1000km for 18 hours with the Deutsche Bahn (which is hell)), this is what makes me miss my own deadlines. But I will eventually follow up on everything. I just sometimes need a day or two to find the time to do it right. I'll try to give feedback where I can, but I don't want to get into arguments.
This and the last event are funded by me personally, and I am not a computer. The ratings are therefore definitely not objective, and I hope that not too many people take it personally IF I don't share the same visions and opinions as they do. |
Chit Hoppened
Xer Cloud Consortium
202
|
Posted - 2013.11.29 09:35:00 -
[25] - Quote
Imma leave this here till I get a better idea of my thoughts. This will end up being my most epic post. Soon...and not TM.
Bringing Heavy Metal to New Eden.
Cannon Fever Representative
|
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
146
|
Posted - 2013.11.29 09:45:00 -
[26] - Quote
now: give guns less hipfire accuracy to promate aiming 2014: mechs or jet packs future: capital ship boarding to destroy from inside
recuruit link
5 to 11 mil isk per 100k recuruit
|
Spectral Clone
Dust2Dust. Top Men.
696
|
Posted - 2013.11.29 09:56:00 -
[27] - Quote
Now: Respec should be implemented in 1.7. It would make the game fresh for everyone still playing, and might bring back some people who already quit. Possibly improving matchmaking a little.
2014: Industry, PVE (for materials) and open player economy, interlinked with EVE. Dust 514 cant be called an MMOFPS without these features. It would also make the game more interesting since you can go do some PVE, trading or industry if you are tired of getting protostomped (for example).
Future: Roaming PVP on planets (Squad Vs Squad). According to me this is why a game called Dark Age of Camelot stood out from other MMORPG games with arenas. Roaming PVP is also a big part of EVE as I have understood. My motivation is that battles become more interesting when they are not set up by the games rules itself, but appears randomly. It would be a true sandbox PVP experience.
KDR > ALL
ME > KDR
ME > ALL
|
Cat Merc
Ahrendee Mercenaries EoN.
4103
|
Posted - 2013.11.29 10:02:00 -
[28] - Quote
Cats. Very very fluffy cats.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Your Absolut End
SVER True Blood Public Disorder.
243
|
Posted - 2013.11.29 10:10:00 -
[29] - Quote
We need the option to get a trainingsmode.
Why. Because Dust, just like Eve lives by its community, no matter how hard Ccp tries, their tutorials will only aid till a decent degree. Best training you can get is from mercs who know how this game goes. This is whats happining in EVE, and this should be in Dust aswell. People come to this game from games like bf and cod, so fps-no-brainers. To teach those new guys will kill frustration in the beginning, and ot will help building a more stable playerbase.
Where's the problem? pibmatches are no good spot for trainings, new mercs easily get distracted from the ongoing fight, and pubstomps and facing kick-ass players on the enemy side which might redline you while you try to explain ****, is not not only frustrating to the new mercs, but also to the few who stand up and try to teach.
PC-training on the other hand is quiet expensive and with problems like lag, this is also no valid option, besides that you need to either get a fake corp, or to find a trustable corp, and well, yeah, welcome to new eden ;) besides that pc as trainings base is just not spontaneous enogoigh, you need to prepare 1 day before, and then you have to be there at the set time, hard to archieve with very new players, and I know from experience that in mist of those trainings pc's we have to field better players because the ne guys are not online.
Besides that, no gamemode gives you the option to select a map, which makes map-based training impossible.
So what do we need? We need a gamemode where we can pre-select the maps. All the gear you use in this gamemode should NOT cost you ANY money at all, for its only trainings. This goes for vehicles aswell as for Dropsuits. Therefore it will also nt affect your statistics like KDR. The person who sets up the fight should have an option to lock the fight so nobody else can join it, just a safety option to get rid of trolls.He also should have a director like option to kick players on both team sides. This should be instant battles, no set time, you set it up, you play it.
In general those fight should be locked to only one corporation, which can bring ringers in. Therefore this gamemode would not bypass PC as cheapo-PC.
Benefits
More efficient training viable. With better educated mercs, the battlefield will change, Protostomps won't be that big of a deal if you dont have 16 uneducated mercs on the other side. The playerbase will grow. More varity on the field for mercs get the optio to really specialise and try new stuff out. You will se an increase of vehicles on the field, for people will learn how to use them.
All in all this idea willchange Dust in a good direction with better structured pubmatches aswell as PC will become a real competition again.
another one bites the Dust...
|
Mregomies
The Unholy Legion Of DarkStar DARKSTAR ARMY
128
|
Posted - 2013.11.29 10:17:00 -
[30] - Quote
little thing... WP for repping vehicle. I repped a tank 13.3k hp and recieved nothing but tap in my back and gg.
2014 TTK must be longer. my unarmed(peagun pew pew) logi (1050hp) lasts only 0.1sek alive if I pop my head out of cover to supply and rep team mates.
in future... landscape changes, trees, water and rain(lag problem?)
Suomi, Finland, PERKELE!
|
|
843-BANE
BurgezzE.T.F Public Disorder.
61
|
Posted - 2013.11.29 10:26:00 -
[31] - Quote
Phew, ok. Here goes! *Cracks knuckles*
Immediate Thing
Something that could be added right away (within the next 2-3 weeks I imagine is a fair proposition) is the ability to alter your avatar that appears both in-game and on the forums. Of course, one wouldn't be able to just upload a picture of anything (you can use your imagination I imagine) but perhaps implement the ability to alter it in the same way you can in EVE, a minimal character profile customization that could perhaps use what is used in EVE! This may seem like something that would be more of a 'medium tier' implementation BUT I think since the technology is already in CCP's possession it could not be too far from reach. This would mean players could really get that personal feel to their character rather than the cold, lifeless imagine you see me bear right now.
I couldn't expect in this 'immediate thing' that CCP would be able to turn your actual merc-quarters character into what you see in the picture, not just yet. I believe that could come in time, though. For now I think the avatar alone could provide for a more engaging experience and create some recognizable faces. We all know there's a lot of role play in Dust, and a LOT of ego and meta. I think this sort of personality and customization would really exemplify those features.
2014 Thing
For my medium thing! I bring you the concept... the wondrous and amazing idea.... DRONE TECHNOLOGY. I'm not quite talking about PvE right now as that of course is a big big step forward and perhaps more of a future vision, but something that could certainly be followed. I think the introduction of pub/PC match drones could add a completely new dynamic and give certain players, namely logis, an increased and deadly role on the battlefield. I wouldn't suggest that these drones be the ones we've seen briefly in PvE (You remember that 2 minute trailer that CCP released for Uprising), I envision these to be smaller, more personalized and of a more supportive nature, these would all be of the same size. Some examples of drone types:
- Ammo Drone: Pretty self-explanatory I imagine. This (I'll say endless ammo based on the destructibility factor) would be a drone that would have a speed similar to an assault suit to hover and follow a player and resupply that player with ammo constantly. This ammo replenish would only be stopped by an enemy destroying the drone. Upon higher skill progression the drone could be trained to replenish the ammunition of other players, too.
- Combat Drone: A hover drone with what would effectively be a miniature combat rifle fitted, although upon skill progression some variations would become available such as a flaylock-round variant. These mounts would be less powerful than a handheld variant yet they would certainly still be able to pack a punch. The drone would act semi-independantly in combat but would follow the player around generally.
- Scanner Drone: A drone that can be deployed and upon such would fly high into the air and scan with a large radius downwards. This would be ideal for city based combat. The scans would be at proto level, and infinite. Sound OP? The catch is these drones are signifcantly more visible themselves and with the right gear (Longer range weapons; Sniper, Lazer, rail rifle) could be shot down in seconds.
- Shield Drone: A drone designed to buff the shield (or armour) of the player it follows. This could also perhaps be interpreted or altered into a repair drone. Either way, it would follow the player with the aforementioned bonus and protect them with increased HP or repairs.
I could go on for ages with so many different ideas for miniature drones but I think you get the idea. Obviously this seems as first like a one-way road to FotM/OP town. But I think with some hefty drawbacks and costs of using these there could be something really nice set up here. Such drawbacks to balance are:
- EXTREMELY intensive CPU/PG cost - Used in an equipment slot - Upon destruction release an EMP blast, this could significantly damage the player using the drone if they are in range - Only one drone deployed per player, so one could not keep switching suits and deploy hundreds of them or even different variants.
Whilst I think one could be allowed to lock onto others to select who the drone could attack to, I think this would only be allowed at proto level and perhaps not at all, considering this could put up some major trolling capabilities.
This as it standards would need some technical ironing but I think with some careful implementation this concept could alter the dynamic of the battlefield.
FUTURE VISION!!!
If we're talking LONG LONG term. There's something I've always wanted this game to become, and that's having the ability to customize one's district. That would mean fortifications, enlargement of maps, adding in new structures, placements of turrets and walls.. implementation of Drones etc etc.
This would make it so that battles would not be 15 minute spam fests, but HOUR long seiges, week long campaigns and expensive attacks that make the idea of owning even just a SINGLE district so much more rewarding and meaningful. Corporations could put their isk and power into upgrading their districts.
This could help to solve the issue of one corporation monopolising everything, as spreading your weight around makes defense that much more difficult. This could also work to make the ownership of districts last longer, AND due to the enormous ISK expense begin to allow the merging of the EVE economy with our own.
Who knows, but I think combining this future vision with the idea of PvE, Sandbox world and some other ideas I've seen written would change the face of Dust514 and EVE forever... in a totally brilliant way.
Thanks. Sorry for the ridiculously long post but I'm bored in school, cheers!!
Director // Ranking Officer // BurgezzE.T.F
Patron of War | GPæGPìGPî
|
DaNizzle4shizle
The dyst0pian Corporation Zero-Day
88
|
Posted - 2013.11.29 10:29:00 -
[32] - Quote
I would like to see academy WP bounce up to at least 30k to get out.
I would like to see the MAV come out.
I would love to get an open market for buy, sell, trade ect...
I want to see a point in time where we can pick a certain map to play on as well as new game modes like capture the flag, board(boarding an eve ship and fighting to protect it), more connections with eve online, eve/dust trade and sell currency,
I would like to see vaulting added so heavys can at least hope over rails.
cover system so we do not have to crouch and still get shot.
prone system for our assault to go in undetected.
drones.
PVE
PVE where we can be paid by eve players to help them mine or protect them from other ships. us taking the place of Hobgoblin's
i would also REALLY want to have an alliance tab in our NEOCOM so we can look to see what corps are in the alliance.
I also REALLY want to be able to have your alliance become allys with other alliances without having to leave your current alliance. doing so will allow corps as well as alliances to go deeper into what dust and eve could be.
In all. this game has SOOOO much potential. ccp is still working out the bugs. but once ALL OF THIS becomes a reality... i want to say I was there.
i hope you like my idea's. i am also in need of isk. kinda broke right now. NOT FROM PROTO! i invest a lot of my isk into helping other players in our alliance out as well as our corp members. Thank You.
2nd Commander of The dyst0pian Corporation.
I can stand blueberries. but i cannot stand a ProtoStomp.
-DaNizzle4shizle
|
Ninjanomyx
Imperfects Negative-Feedback
464
|
Posted - 2013.11.29 10:58:00 -
[33] - Quote
A little something:
Delete the immersion breaking shrubbery. It only impairs vision ala rendering and provides nothing positive to the visual stimulus. With the already limited RAM on the PS3 the focus should be less on Map Assets & Visual Polish, & more on Coding Optimization & Gameplay Mechanics. Save the Body Glitter & Fluff for the PS4..... A functioning Game is far more engaging & retentive than interacting with a single 3D 8K tree on the Oculus Rift.....
Think about it..... SNES had RPGs with FAAAAAAAAAAAR more content, depth, and quality. Every subsequent Final Fantasy past 6 AKA 3 in the US (FYI I love 7 & 9) has only gotten progressively worse in every aspect. 7 sacrificed little, but it was slightly less emotionally involving. 8 was flashy, but sacrificed core mechanics (Draw System....) & had sleep-inducing BGMs (World Map Elevator Music). 9 went back to the "Roots", making this the last of a dying breed. 10 & up??? No World Maps, no Pilotable Vehicles (RIP Airships...), extremely linear progression, increasingly "Cookie Cutter" Story, Musical Scores & Theatrics diminish in value, less Minigames/Side-Questing, & eventually.....Auto-Play Systems added (Gambits/Paradigm Shift). Get the point yet???
Something I would like to see in 2014:
Without going on a massive tangent on everything I should expect to see in 2014.....I'll keep it simple & effective, PvE. The very instant PvE is implemented you should notice 60-80% of the Issues & QQ are alleviated. Notice how I didn't say outright eliminated???
PvE will almost entirely eliminate the need to augment Battle Academy since you will be providing a minimal stress environment that allows for easier battle testing & experience gain. You will draw in a significantly broader Playerbase, more specifically those less PvP oriented, AKA "Carebears". The MMORPG crowd would feel more inclined to give this Genre a chance should they not be force fed PvP.
You will definitely draw in the Borderlands, Defiance, etc. Co-op FPS/3PS crowd with any form of properly instanced PvE. The "Casuals" & "Newberries" will be less burdened by "Protostomp" with the implementation of this new "Escape" option, thus relieving the Matchmaking QQers (FYI Stricter Matchmaking would actually murder this Title's playability.....) This also provides a fresh Gameplay Experience that would even satisfy the Vets. An available PvP Escape benefits all Parties involved, & if implemented correctly with an appealing Reward System it could very well contribute to &/or alter the META.
Co-op provides a means to reduce "Toxicity", both ingame & on the Forums. It also allows for a better Environmental Control for testing purposes
(Temp-Saved for Edit due to PS3 Browser Freezes...)
|
CaveCav
Eliters RUST415
62
|
Posted - 2013.11.29 10:59:00 -
[34] - Quote
Little thing: being able to see again the health bars of my teammates when I'm using a repair toolo.
By 2014: Customization for weapons, you can buy the basic platform and then modify it to match your playstile, from a stealthy cqc hipfire machine, to a long range heavy hitting dmr, all.on the same weapon applying different attachments.
Future: deep, and I mean really deep eve integration, I would like to see dust mercs being picked up by a pilot in eve and dropped into a pos of a rival corporation: while pilots are fighting for the space control a team of dust players fights inside trying to deactivate the defences of the structure. I want mercs to be able to board and raid the bigger ships in eve to support their faction/alliance/corporation
Dedicated Logibro, Gunner, Counter-Sniper
|
Vyzion Eyri
The Southern Legion The Umbra Combine
2146
|
Posted - 2013.11.29 11:41:00 -
[35] - Quote
Now
Remove all militia and basic gear. Rename advanced gear "Militia" and rename prototype gear "Standard". Adjust costs so that advanced gear has militia gear costs. Leave prototype gear costs how they are. Apply this to all items. This has kind of already happened to vehicles. (e.g. Soma -> Madrugar, and nothing else)
Watch how the gameplay pans out. Advanced gear is only slightly weaker than prototype but now the cost discrepency is incredible. Soon everyone turns to advanced gear; matchmaking is unneeded and New Eden remains a 'sandbox' in that we aren't divided arbitrarily.
Prototype gear remains to give the most competitive players an edge in PC/FW, but the difference is much less than the mlt -> pro gap we have now.
This seems like a big change but all CCP have to do is switch some numbers and delete lots of items.
Now, we are presented with a problem: what do people do once they've unlocked everything, since there's so little progression?
Soon
Implementation of numerous variants based on the new, two-tier model, to solve the problem of progression raised previously. Variants are similar to the specialisations we have now (Scout, Logistics, Sentinel, Assault, Commando). The Pilot suit -which I am eagerly awaiting- is one. How about a Light-Frame with a cloaking bonus? A medium frame with an armour repair bonus. A logistics suit with no weapon slot and five equipment slots. A light-frame with two weapon slots, similar to the Black Eagle? A commando suit with a light weapon and two sidearms?A sentinel suit with ~=4 high slots, ~=4 low slots (depending on race) but only has a sidearm? The possibilities are endless, I could fill a whole post simply with different variants. CCP could too, except to bring them all in now is exceptionally difficult because balancing gear against so many tiers is bloody tough.
The initial change mentioned above sets the stage for these variants to be implemented because balancing gear is so much easier when you don't have to take into account all the tiers (and tears) we have now. Just look at the complaints about how the progression from basic->advanced->complex shield extenders are all wrong. Look at how people pointed out that it was only the prototype CalLogi that was the problem. The ridiculously low fitting costs of flaylocks across all tiers. The massive thread Arkena wrote on balancing armour because they weren't balanced against shields. The common factor in all these problems are tiers! If there wasn't so much to take into account CCP could've easily spotted these issues.
Anyways, I digress. Back to progression. The SP system is balanced for newbies to vets because older players can only expand sideways (just like in real life!) in that the specialisations (like the ones mentioned above) will be balanced against the base suit. Every specialisation has weaknesses but also strengths, unlike the current tier progression where the next suit up is better in every way. Newbies have suits that are good overall whereas veterans have suits that HIGHLIGHT their chosen role on the battlefield. The commando with two sidearms and a light weapon should be faster than the current commando, but also have less HP. This means you're specialising in that niche role between Assault and Heavy, where you operate within that SPECIALISED close-medium range between most light weapons and the HMG/shotgun.
SoonGäó
Now that we have addressed what I personally believe is the core problem with the progression system at the moment...
I want to see a fully-fledged contract board. Because gear is balanced as per above, players should be able to select their own matches and have an enjoyable but challenging experience in any game.
I want to boot up the contract board instead of the battle finder, and I want to select that contract for Freedom Expansion because they're offering 50 EXO-5 Mass Drivers and 2,000,000 ISK. But then I want to raise open up the Neocom conveniently embedded in a wrist-forearm display in the middle of the battle and see that on the other side, Kaalakiota is offering 20,000,000 ISK to every mercenary fighting against Freedom because the information we're hacking into is more important than Freedom even knew. I want to suddenly see mass amounts of enemies pouring in to fight for Kaalakiota, and I want the game to make me struggle to make the choice: "Do I join them?"
I want to lounge in my merc quarters, flicking through contracts, find an easy 200,000 ISK for simply being there as a presence, and as I'm flying my dropships in lazy circles, I want to see the sky get torn open as an orbital strike devastates the defensive installations, and clouds part only to reveal dozens of dropships much like my own pour from the heavens unleashing a withering barrage of fire on my craft, forcing me to jump and quickly realise that the dropship negated any profit I could've made, but just as I am about to blow my own face off with my scrambler pistol and get out of there the defending corporation jacks up the reward to 200,000,000 ISK, two-hundred million, and I take the pistol out of my mouth and turn around to bitterly defend against a small army apparently by myself, and in the end after thousands of deaths it turns out I do actually protect the objective and after the reward only make a 200,000 ISK profit and heartily laugh my way home.
"When nothing is going your way, go out of your way to do nothing."
|
Svaknai
Quebec United
0
|
Posted - 2013.11.29 12:59:00 -
[36] - Quote
A little thing:
Would not be much, but I would like the ability to add a Biography to our characters, like what EVE players can do, it would make the "Show Info" on a player much much more interesting and add a like personalisation to each player. It would also be easier to implement than face customization in my opinion.
Something you would like to see in 2014:
Corporate Hangar:
Allowing players to drop useless equipment for them but useful to other, another alternative to Tax to help corporations grow while helping their corpmates and recruits.
Weapon Testing Room:
A huge room (be it empty or not) with writings on floor and wall with distances, being able to bring a dropsuit/weapon in this room to test its firing range (Since weapon ranges aren't included in weapon description) or projectile behavior for weapons such as Mass Driver or Swarm Launcher.
The room would have screen near the entrance where you could specify what type or weapon or floor layout you would like to move into (ex: Long Range, closed installation, partly closed installation, close range). No need for detailed surfaces, this is only to get familiar with your suit or weapon without being under the stress of ennemi attack. Testing Dropsuit mobility, weapon range and efficiency without losing isk.
Corporation Training Room (Same concept as Weapon Testing Room)):
Corporations could purchase access to a permanent larger room in a Space Station (Probably in the Corporation HeadQuarter System), where they could bring in one or two squad to practice tactics, communication and teamwork.
Your future vision:
Pretty much what I see the game will come to one day...
Integrated Market with EVE, Ability for Dust players owning district to produce something off the Surface infrastructure be it modules, weapons or raw material, Standings with core Factions and player run Corporations or Alliances, Newborn Dusters starting with Racial specific "Starter Fits", Ability to take Faction contracts (Missions) with Agents and make progress to higher tier contracts, Ability to trade between players, Corporate Hangar, Players wining a match being able to see the ennemi MCC ship explode or warp away (If ennemi team was cloned) from their character's vision on the ground,
New modules and equipments such as: Webber tool (Within its firing range would slow down a vehicule, helping teammates finish it off), Scrambler Tool (Dropped equipment that prevents or corrupts Active Scanners, must be destroyed or hacked to negate effect), Smoke Grenades with different color (Alternative to call an air strike or visual cover for tactical retreat), Shield resistance or plating resistance modules (adding a % of resistance to X damage type)
Weapon customization:
weapon customization slots (ex: basic=no cust. slot, adv=1 cust. slot & pro=2 cust. slot), Attaching customization modules would increase the CPU/PG requirement of the weapon for small bonuses (reduce heat build-up, different laser crystal for range/damage, increased clip size, increased RoF, reduced kick, different scopes, etc.
Bounty:
Ability to put a bounty on a player's head.
Will end it here, but it just feels epic. |
Brokerib
Lone Wolves Club
48
|
Posted - 2013.11.30 11:27:00 -
[37] - Quote
reserved |
Brokerib
Lone Wolves Club
48
|
Posted - 2013.11.30 11:28:00 -
[38] - Quote
reserved |
Fizzer94
L.O.T.I.S. Public Disorder.
1056
|
Posted - 2013.11.30 12:23:00 -
[39] - Quote
Hmmm...
Little Thing: Extend Academy to 100,000 WP/ 2,000,000 SP. Whichever is met first. This would greatly improve the NPE. Gear Restrictions would be in place for Academy Battles, and limits them to Meta Level 2 or below gear, as to eliminate Proto Stomping here. Academy Members can join higher tiered battles if they want to try out the new weapon the just unlocked.
2014 Thing: Racial suits/vehicles/weapons. This is long overdue, should have been added when Uprising released. The next expansion should include these things.
Big Thing: Free Roam. Procedurally generated planet surfaces. Traveling from planet to planet would be done with the Interbus, hired Capsuleers, or Jump Clones.
High-Sec Planets would be largely off limits, only accessible via the current lobby-style battle system we are currently using. Your Security Status would determine whether you can do these battles or not. High-end gear is outlawed here, and using it would be seen as a criminal offence by CONCORD, punishable with a hefty fine, clone termination, and a lowered Security Status.
Low-Sec Planets would be free roam with medium-large colonies on them, these colonies would have strict laws enforced, and people would live life by the gun in these areas. Has a somewhat western feel to it. Prototype gear isn't outlawed here, but law dictates that you are able to be shot-on-sight for using it by any other mercs.
Null-Sec Planets would be lawless, and wild. Rogue Drones, Sansha's Raids, Pirates, quickly assembled mining facilities, and small border colonies would be commonplace here. Making a living here would be hard and dangerous. There would be no gear restrictions and so wearing anything but Prototype Gear would be considered foolish, as anyone can shoot you at anytime without reason.
[+ªa¦Ç+¦++-ö-Å94] Level 1 Forum Warrior
The Plasma Cannon is not underpowered
|
DR FEB
The Unholy Legion Of DarkStar DARKSTAR ARMY
103
|
Posted - 2013.11.30 13:59:00 -
[40] - Quote
I think we should be able to do things like in eve,
bpo will help make more precious objects:weps,suits,modules.
bounties will be very important because it will prevent protostomping, because after a while a dude will put a bounty on your head. this means a possible group of people will form up and hunt them down.
Also a cloaking module should be added for scouts that allow them to sneak up on enemies.
Grenades:
flash grenades should be instated that blind enemies for a while std:2 sec adv:3 proto: 5 sec
the ability to strap equipment on mercs,i.e a merc that acts a walking cru.
the ability to free roam on the planets. a corporation could build a base on a planet after capturing it via PC.invaders will have to either blow up the base or capture it.
The ability to board a titan or any other type of ship to fly to other planets or even have a battle inside the titan.
the winning team can then disable it or completely take over it.The titans will be a npc so that eve players are no taffected much.
also,i want fighter jets to roam the skies giving better air support along with bombers that will be able to destroy outpostsor compounds.
finally, I want a land titan that can be controlled by mercs to lead an assault before the null cannons destroy it.
Y.O.L.U.T
You Only Live Unlimited Times
DR FEB goes back in the corner
|
|
DUST Fiend
OSG Planetary Operations Covert Intervention
8149
|
Posted - 2013.11.30 14:05:00 -
[41] - Quote
Castor, your eyes are going to bleed by the time you're finished judging this time
Read / Vid / Stream
|
Fizzer94
L.O.T.I.S. Public Disorder.
1057
|
Posted - 2013.11.30 14:08:00 -
[42] - Quote
DUST Fiend wrote:Castor, your eyes are going to bleed by the time you're finished judging this time He did kind of bite off more than he could chew... CCP should look at this thread to get a good idea off what the community wants though.
[+ªa¦Ç+¦++-ö-Å94] Level 1 Forum Warrior
The Plasma Cannon is not underpowered
|
Castor Crave
Orbital Flares
121
|
Posted - 2013.11.30 18:22:00 -
[43] - Quote
Fizzer94 wrote:DUST Fiend wrote:Castor, your eyes are going to bleed by the time you're finished judging this time He did kind of bite off more than he could chew... CCP should look at this thread to get a good idea off what the community wants though. Well, since I have no access to my PS3 at the moment I will have more time reading everything, since I can't spend those 20 hours capping out each week ;)
I love that most people are writing very detailed! |
Nirwanda Vaughns
Molon Labe. RISE of LEGION
225
|
Posted - 2013.12.01 15:08:00 -
[44] - Quote
Something straight away.
Dropsuit and weapon resistances and resistance plates. Importing the same shield and armor restances to dropsuits as the ships in eve as well as the damage types that weapons do would fix a helluva lot of problems with weapons and suits. The assault suits could get naturally higher resists than logis making them more favorable, lasers would do correct damage to armor. shield tankers could fit EM/Thermal resist plates to counter lasers too, armor tankers could fit explosive plates to help with nade spam. it would just help balancing the weapons easier than the flat +/- 10-20% we have now if damage calculation is taken from resists.
Something in 2014
Manufacturing to solve the BPO mess Yes some say it may be too complicated for the general FPS grunt but then most aspects of games these days are unknown to us until we play them. Did anyone know the recipe for an invisibility spell in Skyrim before they tried? Did any of us know which weapons and suits would suit us before uprising? fact is manufacturing would be there to give long term players a new mechanic to the game. If we had BPOs on the market again for just the standard gear (as well as allowing those of us to use the BPOs we own too) and introduce 2 skills
Manufacturing - +1 Manufacturing Job per level Manufacturing Efficiency - 10% increase to production rate per level
CCP can balance the base build times to give roughly 20 dropsuits, 30 Weapons, 4 LAVs, 2 HAV/DS per day. Players can buy build materials from market or implement them into FW rewards and build cheap equipment for either themselves or to sell on the market to fund HAV or proto use. Corps could use them to entice new recruits with starter packages of suits, weapons and LAVs.
Something for the future
Simply that DUST514 survives long enough to achieve its potential There is a lot of similar games arriving from larger development companies with a lot more money and my only wish is that DUST514 can stand out with the unique features that the others don't have and that it makes it through the rough patches
|
fragmentedhackslash
FREE AGENTS LP
20
|
Posted - 2013.12.01 20:40:00 -
[45] - Quote
My entry, one word: Ziplines.
Marketed as only a Scout light primary weapon, that Scouts and Medium suits can use, if Heavy frames try to attach they break the line and fall, only destructable by explosives such as grenades, or flux grenades that breaks the magnetic attachment. Possibily for the zipline mechanism to 'hook' enemy Scouts and Medium suits to drag the red towards the Scout to awaiting Secondary weapon such as sub-machine gun, or nova knives.
Trademarked 'Frag Line' Magnetic Hook.
Alot of players love the idea when I have brought it up with them so please like this post.
Further thoughts? Smoke cannisters on MLT HAV ECM / Flares for dropships, Jets, Bombers, LogiDropships... ohh wait they have deleted LogiD/s which is heartbreaking and alot of pilots and squads are disapointed. Target painter switch on Proto sniper rifles. Webifier grenades or hives. VenusFly trap hives from =EvE= lore that look blue but on detection shoot out barb wires 360-¦ that can either shock sheild off or pull in the frames to self detonating explosives.
What are players thoughts on these? Catch up with me in my Pro/Slayer channel : RAZORWORK |
DozersMouse XIII
Ultramarine Corp
1
|
Posted - 2013.12.01 20:44:00 -
[46] - Quote
this is another awesome event by Castor
let me ponder on this and I will be back with my discussion
**you wear black hoodies. I wear allot of flannel.
you wanna change the game. I wanna change the channel.**
|
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
111
|
Posted - 2013.12.01 20:51:00 -
[47] - Quote
Humm.... Speeders
Message from Godin: These, and here's a idea for new BPO's that won't hurt the market: paint jobs.
So basically what these items would do is give us a custom paint job (or even a custom suit design if you pay a little more, like say a cloak around a suit or something), as well as a name to said suit. It could even work for vehicles and weapons.
If they are put in before manufacturing, all we would have to do is attach them to a fit (a new slot that takes up nothing,should be right beside the suit icon in the fitting menu), and we can go along the way. However, when manufacturing comes along, we could make it to where when we put in the blueprint, a special slot could appear asking for a BP for the camo.
EDIT: Godin wants a blaster on his speeder (or a autocannon, either works ), and to be able to shoot his Ion pistol while on said speeder. |
Nocturnal Soul
Immortal Retribution
1166
|
Posted - 2013.12.01 21:03:00 -
[48] - Quote
Little thing: scrambler smg 2014:Bring corp battles back Future:Speeders & Jets I love to go fast
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1205
|
Posted - 2013.12.01 22:03:00 -
[49] - Quote
A little thing: CCP announced today that they will be expanding the involvement of resistances in the game. The new system will mirror the resistance system from eve (separate resistances for EM, Thermal, Kinetic and Explosive damage types for both armor and shields). Their reasoning is that this will enrich the game experience by increasing TTK. Each race will have a "resistance profile" that will be consistent across all dropsuits and vehicles for each race. Weapons will be receiving an overhaul in an upcoming patch, taking into account the new resistance profiles.
2014: CCP Rogue was part of a video DevBlog posted to YouTube today on CCP's official channel. In it he gave what many consider to be lofty (if not impossible) plans for Dust514 in 2014 as well as displaying tremendous confidence in his team at CCP Shanghai. "I give you my word that this year will be big for Dust 5-1-4! It is my pleasure to announce that we will be fleshing out all of the missing vehicle types and all racial variants. This is not a trademarked Soon either, we will have this accomplished by Q3 2014. I am so confident in our ability to deliver on these promises that, should my team fail in this endeavor, I will personally feed my own ********* to a goat! In celebration of accomplishing these goals we will be moving all merc who are members of District holding corps to new Merc Barracks on their held Districts. Districts will now be open (outside of battles) to members of the holding corp as well as anyone with appropriate standings. Finally, playercounts for non-PC matches will be increased to 32v32 and for PC matches to 64v64 (yes, we will also be more fully utilizing the battlefield maps to accommodate)".
Vision for the Future: Dateline, Summer Expansion 2017. CCP is proud to present the 9th totally free expansion to Dust, Galactic Deployment. This is by far the largest single expansion to date. What does it add you ask? Dust514 will now provided the console FPS market with the same, open world, sandbox gameplay environment that Eve provides for the PC space sim genre. This also heralds the final step in transparency between Eve and Dust514. This is truly a monumental day in the world of cross-platform gaming.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5670
|
Posted - 2013.12.01 23:10:00 -
[50] - Quote
I really like these giveaways. It's not really the ISK, it's the themes. I enjoyed reading about loads of different fits last time and the posts here are just as enjoyable.
So, my entry.
A little thing:
I would like to see a scout buff.
Scouts are by far the worst off group in Dust at the moment - they have miniscule HP, barely any room to fit modules, low slot count, only a marginal speed and stealth advantage. It's possible for medium frames to get scan profiles almost as low as scouts, and similar speeds - I've taken to running KinCats on my Amarr Assault rather than using a scout simply because there's so little difference. Active scanners can pick almost anything up if they're motivated to anyway.
They don't have the versatility to use equipment that seems so suited to them - it's sad. Their weapons are lacklustre. You can backpedal away from nova knives fairly easily and shotguns aren't very lethal except when you're practically touching the enemy.
I'd like to see the speed advantage increase, a decrease in scanner effectiveness, a second equipment slot, more PG/CPU, more slots, nova knife fixes. Perhaps not all of them, but love for the scouts. I'm hoping that this is actually coming as well.
2014
Well. There are lots of things that I'd love to see in 2014 that I feel are realistic goals. Not necessarily all of them, but some of them.
I'll go for multiple - I hope you don't mind!
The first thing I'd like to see would be active modules. At the moment, infantry combat is just bricktank and/or damage mods. Ideally, this would change that.
Here's how it would work - It's similar to the 'waves of opportunity' mentality that's being applied to active tanked vehicles at the moment. You have active modules, and you have passive modules. The passive modules would work much as they do now - you put the module onto the fitting, and it applies the effect permanently whilst fitted. The active modules would work differently, much like vehicle modules. You would go to the equipment wheel and select the module to activate it. As an example, you could have armour/shield hardeners - increasing your resistance and your effective toughness for a short period before cooling down. This allows you to get an advantage in things like cover to cover combat - giving you high burst HP. This would be balanced by being in high/low slots - you'd have to sacrifice passive modules to fit hardeners or active modules, making you weaker than a passive user when the modules aren't active. This would make you vulnerable to things like snipers or ambushes in return for the strength you can get in burst periods.
There's a lot that could be done with this - you could have speed boosts, quick regen modules, shield/armour hardeners, damage amplifiers, hack ciphers, etc. It'd introduce a great deal more variety into what can be done with fittings, and variety is the spice of life.
The second thing is the economy. I think this is crucial to Dust's development as a meaningful shooter with consequence as well as a sandbox. Amazing things have been done with the market in EVE - it's almost entirely player regulated, as I think you know.
It'd allow a great deal of interesting things to happen in Dust. An economy would develop - you could sell and trade your salvage for equipment you're actually likely to use. This could help regulate the FotM and underpowered roles, as FotM items are in very high demand leading to a higher price for them whilst 'underpowered' items are less used and so any spares end up going for a low price.
Luxury goods could be bought and sold, letting people's bank accounts be more useful than just having stockpiles of the same suits - got a lot of ISK, feeling good? Splurge and get an officer item for your next match!
It lets scams happen. This could be seen as a bad thing, but it drives emergent gameplay - people conning others into handing over their kit for cheap, mislabelling items.
It drives conflict. ISK becomes of more value than just having enough to fund your normal equipment. PC districts could become more hotly contested as people become very interested in those ISK sources.
It paves the way for LP stores in FW. It's absolutely crucial to the success of the upcoming FW system that the LP store items can be bought and sold - there is no other way for FW players to fund themselves. This can also create interesting balancing factors within the warzone - if one side is losing badly and the other is winning, then the winning side's wares go for less as there's a greater supply, and the loser's LP store items go up in price, incentivising people to try and change the balance of the warzone. These battles have meaning as a result of this - people care whether they win or lose, how well their faction is doing. The space war changes as a result of what's happening on the ground. In the Gallente/Caldari warzone battles over systems like Heydieles were changed massively as a result of what was happening on the ground - the market could bring even more of an interesting balance in the warzone.
Thirdly (I started talking about this in the last point) faction warfare revamps. I'm pretty sure these are coming though!
And finally, full racial parity. Simply for the variety - there are so many cool things that could yet be done with full racial parity - fully armoured Gallente heavies, Amarr combat scouts, surprisingly fast yet tough Minmatar heavies (with added duct tape)!
I'm running out of space in this post, so I'll continue on to future vision in my next one.
I'd just like to say that actually, I think CCP can do a fair bit in 2014. I know there's a lot of doubt, but the game has actually come a long way since the first days.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
|
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5670
|
Posted - 2013.12.01 23:11:00 -
[51] - Quote
Reserved.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
|
Seigfried Warheit
61
|
Posted - 2013.12.01 23:57:00 -
[52] - Quote
*Little Thing* :
Lets us be able to go in our own districts. To be able to use our districts as training grounds without the need to look for a corp that will attack without the fear of them trying to steal it themselves if they feel like they have a chance. Click our districts and click training mode, only works if the district in question is locked if being under attacked it will not work, cost about 5mil can be used twice or three times a day, if had unlimited amount corps would abuse it to lock districts.No isk/sp reward, friendly fire on, and doesn't require/use clones. For 50 mins gives us the chance to practice dropship flying and techniques without being blown up to bits for just testing a dropship, practice using a tank, infantry tactics, test out theories with weps and equipment for example prox mines formation which formation gives you the most punch? V-shape? diagonal line? etc etc etc. Why friendly fire? Well to train dropships pilots and tankers practice avoiding and evading incoming fire,' have mini battles' to test tactics and what not from what I listed above. Of course its controlled so when they get near death cease fire repair and continue training. This will help training without so much isk loss from trying to train in pub matches.
Also gives a place to relax a bit..maybe do some lav racing/derby, dropships racing/derby, maybe a nova knife tournament or melee tournament, basically just relax from all the killing and have some fun time with corp mates.
*Something I would like to see in 2014*:
New Game Modes!!! PvP is great and all but sometimes it gets frustrating and becomes the same routine for some maps so PvE will help resolve the frustration and mix it up a bit. Getting together with some friends and shoot down some drones sounds great and all but I want something more than that. I want special PvE for each race. So Caldari/Amarr have PvE which pits them against some Min/Gal in special missions..to take down installations, set up bombs to blow up base setups,steal plans or tech, sabotage enemies production facilities or just plain clear and conquer . Maybe give missions that need to be done in a certain amount of time or really rely on stealth and avoid being seen or you get a penalty when caught not just run and gun through out it. For example a small rag tag team was able to infiltrate a titan and now they are tasked with setting bombs inside to destroy the vessel and steal some plans in the process. That sounds awesome but a titan map might be stretching it a bit so maybe a research facility where your able to go inside the facility and such.
Of course each mission would have a difficulty setting Rookie/Merc/New Eden each with a higher isk payout and higher chance for salvages but that also means the enemies are better equipped basic/adv/proto gear. But you can only do 10 or a decent number of them each day..cause lets be honest if it gonna be this great who would come back to PvP.
Some of these ideas can be implemented for PvP not just PvE... who can destroy each enemies camps/bases faster by planting explosives takes 4mins for explosives to set up and 1min for it to explode.Its not just go plant and run away the opposing teams can diffuse the bombs as well each team has to get in to place the bombs anywhere in the encampment is fine( outside of it does not count) and the team has to find and diffuse there will be a lil pop up that alerts that there is a bomb..scanners cant pick them up so you gotta look. This may take some time so time limit of 20mins/30mins so games wont go on forever. Stealing the plans/tech can be some sort of capture the flag. Go steal and bring back to your mcc as fast as you can before you egt gunned down. Highest number of plans/tech stolen wins.
*Your Future Vision* :
I want to see the battle field a huge chaotic mess. I want to see fighters in the sky duking it out while avoiding AV projectiles from grounds forces and tank fire. Explosions every which way. Dropships bobbing and weaving in the sky to transport troops across the field. I want to see tanks duking it out against each other as well as those mechs they are working on. Imagine mechs just tearing at each other while infantry battles around them.I want fierce intense battles that will be a story every merc will talk about and wish they were there. I dont want this taking place on the maps we have now I want this to take place on maps that look like there was a battle going on. I dont want to see any intact buildings I want to see smoldering remains of buildings..half destroyed buildings..craters from explosions, trees on fire or stumps of trees or trees that have fallen and can be used as cover. I want a real battleground. |
Anarchide
Greedy Bastards
1612
|
Posted - 2013.12.02 00:38:00 -
[53] - Quote
A little thing:
A honk for the LAV and a PS3 in my Merc Quarter to play Dust.
Something you would like to see in 2014:
Planetary Artillery, Armored Ground Troop Transport, PtP Market, Dust/EVE ISK transfer.
Your future vision:
The opening of Greedy Bastards Interstellar Casino, Boarding of ships and space stations, massive battles on open fields, Planetary Prospecting.
Greedy Bastards' Hate Lord
|
Mossellia Delt
Militaires Sans Jeux
702
|
Posted - 2013.12.02 01:09:00 -
[54] - Quote
The little thing : Strafe speed reintroduction to scouts
Since the imput, then removal of strafe in the game, the scout has gone through many nerfs while other classes have recieved a buff. Currently scouts are the most underpowered suit in the game, with the reintroduction of strafe speed to their suit they would become useful in competitive gameplay again. Thats not to say that people who use scouts arnt useful, but with it being such an underpowered suit, this slight buff could be a balancing point.
Something you would like to see in 2014 : Finishing of the racial suits for the current suits we have.
As the subtitle says, the competion of the racial scouts, heavies and commando's. With them being finished people who have been saving SP and not fulling enjoying the game would be closer to doing so. Many people know how hard it is to save up even a million SP for a skill thats currently in the game, but try saving for something thats currently unavailable but coming Soon.TM. It would be heart breaking and disapointing to have to wait so long and not enjoy the game.
Your future vision : PVE and what it could be
PVE is something nearly every MMO has. As Dust is suppost to be an MMO I believe PVE should be included. We've heard the devs talk about it, but really, I dont think everyone understands just how important it could be. New players would no longer need to deal with the grind that is public matches while getting stomped by more experianced players. There would be something for casual players to do while, something that could bring a more social aspect of the game and something that would inspire teamwork instead of just the "lone wolf" mentallity newer and some older players bring to this game.
Parody Dust 514 Lyrics
Vote for Delt
|
Patrick57
Fatal Absolution
1843
|
Posted - 2013.12.02 02:28:00 -
[55] - Quote
I didn't win the last time (trying for that Templar Code, having my suit and weapon in BPO form would be AMAZING), and I can't do **** against what everyone else has said, so great job Castor for putting these things together and good luck to everyone! ^_^
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE!
|
Rynoceros
Rise Of Old Dudes
1464
|
Posted - 2013.12.02 03:08:00 -
[56] - Quote
If we're going by lengthiest post, I'm ******. GG.
Cheeseburgers.
|
Foxbat 071
The Unholy Legion Of DarkStar DARKSTAR ARMY
60
|
Posted - 2013.12.02 05:14:00 -
[57] - Quote
#1 I'd like CCP to release all racial weapons, suits, vehicles, etc. This includes balancing everything to damn near perfection. It's quite a bit to ask for, but I'm optimistic CCP can do it sometime in 2014. Players need a peace of mind when they skill into something. I often find myself second guessing when deciding to skill into a weapon or suit simply because I don't know if it's going to be completely different by the time the game is finished or if there will be a weapon/suit I would prefer better but hasn't been released yet. When this content is complete I won't have to be worried when I skill into anything.
#2 Gamemodes are the next thing I would like to see CCP implement. Here is one such gamemode that I brainstormed -->https://forums.dust514.com/default.aspx?g=posts&m=1496088#post1496088 TL;DR A primary objective (orbital artillery) is captured and charges up after a period of time to destroy an EVE ship. The cannon's charge time/power/accuracy are effected by controlling secondary objectives.
Other gamemodes I would like to see are battles on the warbarge, boarding and hijacking EVE ships, dynamic battles transitioning from space to planets and planets to space, and anything that expands the sandbox in general.
#3 PS3/PS4/PC compatibility. I definitely think this game should be available on multiple platforms. I am sure DUST will eventually be ported to PS4, but I think a move to PC would benefit the game immensely. EVE online has been around for a decade. The fact that it is on PC is the only way this was able to happen. PS3 is going to go away, PS4 will go away, but PCs won't. I'm certainly not a PC fanboy, I hardly play anything on PC due to my PC's s*****ness. Imagine if EVE was originally released on PS2. It wouldn't be around. If DUST is to live up to EVE, a move to PC must happen.
#4 A persistent open world is something I envision DUST being when 100% complete. This won't happen in 2014 or even maybe 2015, but I have faith CCP will get there. Imagine flying in a squadron of dropships to an enemy district from your own. You have to travel through low security deserts and mountains full or pirates and raiders just to take another corporation's district. The district is an area larger than any map we have so far, enabling the use of large scale strategy. There is no clone count, no fixed amount of players able to participate. A true sandbox.
With all of this said, I feel that a lot of players don't see CCP's potential or realize that this game can become really awesome. The most important thing we need to do is keep playing and support CCP no matter how pissed off we get at them.
BLAP
( X ) Call For Help
( O ) Respawn
|
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
226
|
Posted - 2013.12.02 17:21:00 -
[58] - Quote
1 - Real first person view in aerial and ground vehicles with instruments.
2 - I would like to see more Eve link and PvE.
3 - Ahh... http://www.wallpaperez.org/games/zoom/Dust-514-2487.html
If... if this map becomes reality... dust will be in my memories for ever.
Imagining me fly over this massive terrain with my fighter jet. With a giant laser beam impacting the ground from the sky with 2-3 MCC's pushing forwards with tank and infantry and aerial units all together...
But unfortunately this was probably only possible on the Carbon Framework.
I am not expecting to win, just wanted to share my dreams.
Veteran Pilot
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart."
|
Colonel-Evo
Demonz of Razgriz
0
|
Posted - 2013.12.02 17:35:00 -
[59] - Quote
A little thing: Something that probably could be implemented right away and improve the game experience, without taking too much time from the developers.
Something you would like to see in 2014: Be it technical upgrades, modules, game modes, vehicles, game design changes, UI, economy, whatever! :D
Your future vision: Aka Titan boarding. What epic content would you like to see in the future? Feel free to go wild, within the boundaries of reality that is ;)
A little thing: Remove the skybox.
2014: All racial variety, real new content rolling in every 3-4 months with the named expansions.
The future: Full-scale massive battles with 128 vs 128 like MAG did, I would like the see grappling hooks and tomahawks only available to scouts, if the hook and zipline is used by anything heavier than a scout, it will break.
Imagine me with my tomahawk in my Minnie scout, sneaking up to a heavy smashing the tomahawk into his face and silently dragging his body away from the battlefield.
I would then get picked up by a dropship which get shot down by a fighter, as it blows up, I jump out, land on the fighter-jets canopy, shoot the windscreen out with my flaylock pistol. I shove the tomahawk into the pilots mouth and throw him out the jet, he falls helplessly towards the ground.
I take control of the jet and fly towards a massive Explosion caused by an Eve pilot on this map: http://www.wallpaperez.org/games/zoom/Dust-514-2487.html
Sorry Evolution-7 |
Grand Master Kubo
PIanet Express
19
|
Posted - 2013.12.02 17:55:00 -
[60] - Quote
Variety is the spice of life.
More Gamemodes. Dust would become alot more enjoyable with new gamemodes. Currently we have three (four if you count Ambush OMS). More gamemodes will keep the game fresh and interesting.
More weapons. The addition of the Combat Rifle and the Rail Rifle is awesome because as of late I have found myself growing bored of my current arsenal.
More vehicles. Since I have been getting bored of the infantry weapons I have turned to vehicles to spice things up. Being a Logi LAV is surprisingly fun although you get no war points for healing friendly tanks.
More dropsuits. The commando suit is the newest suit and I feel that it can be experimented with the most. Whenever I`m bored, turning to the commando suit can be fun. I just wish there was a way to make a faster commando to take advantage of that insane melee damage. |
|
Krad Gunnerson
The Jita Martyr's Brigade
2
|
Posted - 2013.12.02 18:14:00 -
[61] - Quote
Meh, might as well try.
Little Thing: An extra Role Bonus for all suits:
Assault Suits get a straight 10% light and sidearm weapon damage regardless of skill level
Logistics Suits get 10% to repair tool/nanite injector HP recovered &10% to AV Mines/Remote Explosive damage regardless of skill level.
Scout Suits get a 10% biotics and sensor dampeners effectiveness regardless of skill level
Heavy Suits get a 10% range bonus with heavy weapons range regardless of level.
Commandos get a 10% ROF bonus with Light Weapons regardless of level.
This simple little change defines roles for each suit to exceed at without really nerfing other suits. (Tired of slayer logis? Well the Assault Suit and Commando with this change becomes the undisputed slayers.)
2014
Sooo much to choose from. I think Dust would best be improved by adding us into PI system, allowing us to take over or destroy PI infrastructure. We have little use in the Eve Universe currently, adding to our importance would benefit us. It needs to be done soon, not SOONtm.
My future vision?
Taking over Player Outposts, POSs, and NPC faction stations. Let us steal things and cause the seed people in the sky pain. Let us become a full member in the Eve Universe with all the derision and hatred it brings. Let us make our marks and be loathed and feared!
I shall retire to my compound of pantslessness now.... |
Vulpes Dolosus
SVER True Blood Public Disorder.
354
|
Posted - 2013.12.02 23:13:00 -
[62] - Quote
Little Thing: Communication Revamp
Communication is key to organization and organization is key to victory. Currently, though, we either have a crazy clusterf**k of anonymous voices all vying for airtime [PC] or loners who are impossible to speak with and organize altogether [Pubs]. I want a complete rework of the communication, similar to what MAG used.
MAG was a great game, and while there was plenty wrong with it, one thing they absolutely go right was their communication structure. In MAG, for those who don't know, there were four ranks of soldiers: Infantry, Squad Leader (in charge of 8 infantry), Platoon Leader (in charge of 4 squads), and Officer in Charge (OIC; in charge of 4 platoons). These divisions of leadership also came with divisions of chat accessibility: infantry were restricted to squad chat; squad leaders could use squad chat and leadership chat (a chat only for leadership, go figure); platoon leaders had squad chat, leadership chat, and platoon broadcast (able to speak to everyone in their platoon regardless of what chat they're in); and the OIC had squad chat, leadership, and company broadcast (same as platoon, but for all four platoons). On top of this, MAG had a proximity chat where nearby allies (and enemies ) could communicate with each other despite being in separate chats.
Why are these effective? Because it divides up the infantry ramblings, allowing the squads to only communicate within themselves and with nearby allies without unnecessary chatter from others, while still facilitating the leadership room to communicate effectively with each other and the whole team. This would transpose into DUST by restricting infantry speech to squads and proximity and allowing squad leaders team speaking capabilities (perhaps also adding roles and chat rooms as larger battles are available).
Other minor communication add-ons: Speech bubbles in the side of the HUD to tell who's talking besides having anonymous voices; Vehicle-infantry communication improvements (especially for dropships), something to indicate pick ups/drop offs like Judge Rhadamanthus suggests in this video, or my own idea for a 'skyhook' rapid aerial evacuation equipment.
(Early ) 2014: Racial Variants
Try as I might to come up with something unique for my medium request, there is really nothing more important than filling in all the racial holes in the armory. I will not consider DUST to be a completed game without every racial variant of every suit, vehicle, and weapon. Imagine if in EvE, only the Amarr had access to Carriers and Titans or if only Gallente and Minmatar had Covert and Black Ops ships. I could add to the volumes of good reasons and previous posts to support this idea, but I think we can all agree on its importance.
What I want CCP to do, and this is just my opinion, is to wait to release all the variants at the same time and give one last, final respec like they did for Uprising. Then be done with respect and focus on new content.
The FUUUUTURRRE!!!: More Game Modes and Interaction With EvE
Once we get the core gameplay down and minor irritants ironed out, DUST will have tremendous room to grow. We live in a vast galaxy of infinite possibilities, why should we be stuck on a dead beat planet?
Why not be able to offer our services to Capsuleers whose Planetary Interaction facilities are being plagued by rogue drones?
Why no be able to use our conquered planet districts for corporate/alliance training matches?
Why not be able to tag along to an exploration ship to hack into ancient relic sites, disable security systems and booby-traps, fight off Sleeper drone hoards, and salvage ancient technology?
I have high expectations for DUST, and I trust CCP to take this game in the right direction. I only hope that my (and our) patience is up to par with my expectations.
Dropship Specialist: AKA Clinically Insane
Kills- Incubus: 3; Pythons: 0; Logistics: 0; Militia: 19; Tanks: 4
|
bundie bitches
RARE850
0
|
Posted - 2013.12.03 03:23:00 -
[63] - Quote
i would honestly like to see something done about the tanks. its a little ******** to spawn and as soon as you do two tanks sitting in the mountains blow you up before you can take a step. or you can unload forge gun rounds into a tank and nothing, i mean seriously they dulled the forge gun down and now tanks can pretty much run the entire game and not get destroyed unless someone else has a tank. the only other thing i can really see is that the minmatar basic suit and the minmatar assault suit are pretty much the same suit, i would think that if you were running an assault suit you could get a little better loadout option, not to mention a little tweeking in the cpu and pg area. |
Karl Marx II
Holdfast Syndicate Amarr Empire
210
|
Posted - 2013.12.03 03:43:00 -
[64] - Quote
A little something :-
Copy some of the vehicles active and passive modules and add them onto dropsuit modules eg Passive modules of Energized plates which increase armour/shield resistances and active modules that give a larger resistance but last a short amount of time, active modules that boost the recharge rate of shields/armour to a large degree that last a short time, active modules that give a temporary boost to speed
This would give players a more diverse set of modules to add to their fittings .. do you stack extenders and plates to increase your base HP or do you go for resistance plates to reduce the damage you take or do you opt for high temporary recharge rates that mitigate damage whilst they are on ..the addition of these modules would increase TTK and wouldn't be difficult to add
Early 2014 :-
Obviously all racial variants released, FW 2.0 and PVE
The Future :-
I want to be able to travel to battle locations on an Eve ship .. looking out of the window as we travel at warp speed across New Eden, walk off the ship as we dock at a station shake hands with the Eve pilot for bringing me here .. paying him some ISK for his trouble and them cashing a bounty for killing 13ear that Concord had placed on his head ..... basically I want it to be like Cowboy Bebop ..CCP are in the glorious position of having a PC Space ship game and a PS3 merc FPS .. they could in theory make this game like Cowboy Bebop and I've always wanted to be an intergalactic bounty hunter ... it is actually what got me so excited about this game in the 1st place and why I'm still here
My Theme
|
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
136
|
Posted - 2013.12.03 04:14:00 -
[65] - Quote
Godin wants to extend his future vision:
After a long hard battle ground and space side, lots of interesting arrivals like a group of pilots fighting for the Caldari Navy (which raised some suspension), and lots of profits were made (as well as lots of people losing tons of ISK ), the planet was captured by the Federation. Godin and his group of friends were talking about the insane battle hours after it ended inside of a station bar they were in, which was packed full of merc and pilots, most of which were there, and the rest trying to sell them stuff, and when they were about done, a pilot who was dropping Orbitals for them came up to them, and they talked on. Eventually, the Capusleer told Godin and friends about a rare site that he found in which he needs the mercs help to finish. They of course take the offer, as ISk and action is their point of existence. So they load into the ship, and take off towards the stargate, as they had to jump for awhile to get to said site. They approach the stargate, and start their long journey.
Once they arrive, he tells them to go towards the pods over the intercom, and to get ready. They quickly suit up, and rush towards the pods, excited to see what's inside of the site. they hop in the pods, and wait a few short moments, then gets the feeling of getting launched. Soon after, each merc crashes into the stie, pulls out their weapons, and gets read for anything. Realizing that it's clear for now, the hurridly climb the structure's interior until they find a access point. Godin starts to hack it, and just as he starts, alarms start going off. A few moments later, Drones come from out of nowhere, and start attacking the group. Now they must fight for their lives to defend Godin as he hacks away at the site.
And the Capusleer is not all safe either. As the alarms go off, several drones warp into the site area, and now has to defend himself from the incoming attack, or risk losing his ship. After doing several flips, twists and spins, firing away at the drones, he finally destroys them all.
However, on the mercs end, all is going horribly. they are being pushed back hard, and they are running low on ammo. BUt Godin's almost done hacking the site. He's so close now, that failure would be very saddening. But, a savior emerges. the Capusleer fires one precise shot at the concentration of drones, and clearing them out for just long enough for Godin to finish the hack. The goods get dropped, the grab the stuff, and they get out before anything else goes wrong. Mission success. |
Thanatus Sleep
55
|
Posted - 2013.12.04 03:16:00 -
[66] - Quote
A little thing:
Bug Fix on the neocom team chat; CCP not even bother to fix or update the Dust community on this bug feel gamebreaking on itself. The lost of the simple ability of knowing who talking and the power of muting player at will, has been a big factor on communication for in game battle, corp meeting, and simple talking to friends; To the point of having corp/player have to find unconventional workaround just to get similar to poorer result before the bug when player has the ability of the knowing and muting.
It regretful knowing that CCP not working on the social aspect of this game more and fixing communication bug. I had I hope that CCP made Dust more of a Social/FPS/MMO game unlike the other game I have play, where all the talking are on the forums and blog.
Something you would like to see in 2014:
I will like to see more work put in the hand held weapon upgrades mods(make it more deep). Just having Damage Mod is tedious and dull. Like to see a heat sink for laserbase weapon, Feedback reduction modifier for weapon that overheat too fast, effective range and optimal range modifier which increase the range of the weapon stats,and Magazine/Clip size increase Mod. (Note: all new mod can't work on the FG for reason till it get nuff)
Picture all the new fittings you can make now that you don't only have a Damage Mod. I can finally make a slow cooking long range laser rifle to annoy em raspberry. A bad scout that can shot two time his effective range with a shotgun, no long need to shot point blank and up close when you can finally have some breathing room. Having problem with feedback damage on overheated weapon and killing yourself, no worry now because you can now reduce the damage. Poor Plasma Cannon can only shot once, now you can get a proto mod that increase clip size to 2 once.
CCP will also need to make new penalty and add more than one penalty(need more than just stacking penalty) on the mod and also weapon restriction, this is just to prevent over power/unbalance and keeping good weapon balance.
penalty example: (note: all have stacking penalty) >increase damage =mid-big stacking penalty, decrease rate of fire and increase heat build up(if weapon can overheat) >reduce heat build up =big stacking penalty and increase feed back damage % >decrease charge up time = decrease weapon damage and decrease magazine/clip size % >reduction to feedback damage = decrease weapon damage % >increase effective range = increase recoil and mid-high CPU cost >increase optimal range = increase recoil and mid-high PG cost >increase effective and optimal range = increase recoil, high PG/CPU cost, and decrease weapon damage >increase magazine/clip size = increase reload time
It just so many way weapon mod can make the game fitting more deep than it is now and adding more to the mix of different playing style.
Your future vision:
Dust 514 becoming more of a Social-FPS-MMO. Right now Dust is just another pub shooter with some EVE element and most of the social part happen outside the game; I can't see or feel the mmo part.
I like this game to add more way to be social with one another in game than out of game in the future once all/most of the FPS content come out. I picture a future of walk in station you can meet your in game friends, a bar that you can buy beer and make deal under the table, a room you can play slay and invite you friend to play with, being able to watching a live battle or event and betting for mass isk, a way to jump on a planet without being in battle just to free roam or roleplay . I picture a sandbox with more thing to do than shooting at each other face. I picture Dust being more of a Social-FPS-MMO-dancing simulator like PS home.
sorry for my bad english.
Great men are forged in fire. It is the privilege of lesser men to light the flame. Whatever the cost.
> Warrior Doctor
|
Marston VC
SVER True Blood Public Disorder.
1312
|
Posted - 2013.12.04 04:25:00 -
[67] - Quote
1.) Small, in my opinion, is subjective. Small in development terms could be HUGE in gaming terms. Something as simple as player to player trading in itself is not a very big feature. But at the same time the impact it would have on the game is profound. It would open up a truly "player driven" market that, although would still be heavily influenced by NPC seeding, is still much more then what we have now. With the addition of FW in 1.7 the need for this feature is even more prominent, and would be incredibly useful for those who do not want to either A.) Get into FW, or B.) Grind wins out for every faction.
Now I will admit that im not a developer. Nor do I have the technical knowledge to claim "this would not be hard" But comparatively to what CCP has been working on (Ie: FW) I would say a simple "Send trade request" option when clicking on a mercs name would not be such a terribly hard thing to add. Of course it would need more polishing and detail then that, but its pretty damn simple in EVE Online (which is surprising when you consider EVE Online is known also as Spreadsheets online......).
This feature would improve the overall gaming experience in a lot ways too. The biggest gripe I had with this game for a long time was just all the ANNOYING things that could happen to you in it. Flaylock pistols, tac rifles, Forge guns, OP Tanks (back in the day), OP laser rifles (chromosome), and a plethora of other things including bugs/glitches. CCP has worked very hard to eliminate a lot of the things that used to be frustrating. By adding a player to player trading system, this would allow for people to stress a little bit less when they lose those invaluable officer weapons. Why? Because now those weapons availability will be determined on the mercs wallet size and not on how lucky he is. It would allow for the rich to save time and just buy items of scarcity (ie: Officer weapons/ FW merchandise), and it would allow the hopelessly poor a chance to become...... "un-poor"
I mean..... it really is such a simple concept. Yet the benefit in having it would be...... well worth the effort. What was mentioned above was a summarized version, and I wont even start with the possibilities involving corporations and this feature. That's for another day, so I hope this much satisfies the first bit.
2.) So what I would personally like to see in 2014 is PVE obviously. Now I know that most other people have probably chosen this somewhere in their post but I like to think that its still worth saying because of the importance of this feature..... Dust 514 is an MMO FPS. The MMO comes first for a reason...... yet it doesn't have PVE. PVE is an incredible opportunity for CCP to broaden its fan base and get people seriously interested in playing Dust again. I have no doubt that hundreds if not thousands would come back to the game if they knew PVE is in it.
So why is PVE important for this game? Well lets think about that for a second..... What is the soul biggest reason that keeps people out of this game right now? If you don't know ill tell you...... its pubstomping. The learning curve in this game is so steep that even attempting to start a new character now is nearly bordering on insanity. And honestly by learning curve I mean skill curve. By introducing PVE new players have an opportunity to go somewhere that can truly be matched to their level. A place they wont have to get 100% driven away from the game because of how difficult it is. Veteran players will have someplace new to go to in order to spice things up a bit. And competitive players will be able to team up and take down mindless bots rather then actually having to compete against real people all the time. Really PVE is just a whole new realm players would be able to use in order to get away from the frustration that ensues during pub matches. Of course there should be incentive to do other things, but PVE is something I know people have been looking forward to ever since last fanfest, and personally im stunned CCP has barely even mentioned it since then.
What could PVE add to the game? Well it would add more layers to the games oncoming economy AND PC. Loot generated in PVE could be sold on the market for tremendous profit depending on items rarity. And if a corporation owns a district (or an entire planet) there could be additional opportunities given to the mercs in these corporations. Oppertunities that include even more difficult boss battles but also increased loot drop rate, This would put a whole new value on owning districts and really would give people more incentive in trying to own them. After all...... everybody loves loot In short PVE is what I want because of how it would both A.) effect the longevity of the games population base, and B.) Set the game up for future additions that would only make the feature even more bad ass.
3.) And so we finally get to my future vision of the game....... Truly theres so many things I want this game to become and while I could write another entire page about it ill try and keep it short...... I want a game that is meaningful to play. Some may argue that Dust already is meaningful, but that, in my opinion, is only because I know my stats aren't ever going to disappear because of the fact this game isn't ever going to be replaced by "yearly installments". I want real meaning! No more of this sissy FW PC, I want REAL Null sec PC! I want this game to make a difference in New Eden! I want the actions I take to have an effect on other people weather it be positive or negative! That's all ive ever wanted in a video game, and that's all my vision for this game really entails..... I want it all to have been meaningful. And with that, I leave you Mr. Castor, as 1.) I have run out of text space, and 2.) I know there are many many other posts you have to read in order to complete this contest. Best of luck to all my fellow mercs!
Marston VC, STB director
|
Saxbrin Shain
Ivory Vanguard
94
|
Posted - 2013.12.04 04:50:00 -
[68] - Quote
[snip] |
Saxbrin Shain
Ivory Vanguard
94
|
Posted - 2013.12.04 05:20:00 -
[69] - Quote
AlrightGǪ my first attempt at "a little thing" wasn't so little. It required integrating DUST 514 into EVE Online's sovereignty and NPC complexes. However, for something that could be implemented in a single patch cycle, only one thing comes to mind: A Re-balancing of Weapon Ranges
With 1.7's introduction of new racial Assault Rifle variants, weapons like the Heavy Machine Gun, Laser Rifle, and Shotgun have become very situational. Their effectiveness hinges largely on positioning and controlling engagements GÇö with their damage projection outclassed at both short range and long range by Assault Rifles in head-on firefights.
Here are my suggestions:
- Increase Assault Rifle hip-fire spread, decreasing CQC effectiveness.
- Decrease Scrambler Rifle maximum range slightly, decreasing their effective range.
- Increase HMG maximum range, increasing their effective range.
- Increase Laser Rifle maximum range, increasing their window of effective range.
- Increase Shotgun magazine size; increase Shotgun rate-of-fire; and GÇö if possible GÇö grant Shotguns a damage bonus when shooting enemies in the back, increasing their CQC effectiveness.
- Increase Scrambler Pistol maximum range slightly, increasing their effective range.
I would trust CCP to get the numbers right, but I strongly believe weapons need a bit more range diversity and balancing to prevent one type from outshining all other weapons at most ranges. The biggest challenge would probably be the Backshot bonus for Shotguns GÇö which should grant them the terrifying yet difficult potential to one-hit-kill just about any Dropsuit on the field. |
DUST Fiend
OSG Planetary Operations Covert Intervention
8386
|
Posted - 2013.12.06 01:29:00 -
[70] - Quote
Bump for God damn RIGHTEOUSNESS.
I need to make a video for this and my lottery, I've just been busy / procrastinating. Basically 4 more days, I will submit my post soonishly
Win ISK / Vids / O7
|
|
Benjamin Ciscko
The Generals General Tso's Alliance
277
|
Posted - 2013.12.06 01:33:00 -
[71] - Quote
Reserved
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
XANDER KAG
Red Star. EoN.
533
|
Posted - 2013.12.06 02:30:00 -
[72] - Quote
A little thing I would like is for them to release at least place holder versions of the suits that are still missing like the racial heavies and scouts. I wouldn't even care if they used the same models as the Amarr heavy or Gallente/Minmatar scout, but i would like to work with their stats and slot layout, even if I had to wait another several months to get the proper skin.
For example: Use the model of the Amarr heavy frame, but give each of the other races the stats they would have such as a larger number of High's for Caldari and more lows for Gallente. If this would speed up the process even a little I could deal with it. CCP could give them a paint to make them at least the proper color of their race, like the Minmatar's rust brown etc.
The same could also go for the Minmatar/Amarr HAV, LAV, and Dropships. This way getting the proper skins is a bonus, not a headache inducing rage over missing content that has been promised for month's.
What I am looking forward to in 2014 or just the future in general is the ability to walk around in stations along side other mercs and capsuleers. Even if they did it a bit like Playstation Home, were it is several small rooms that you explore individually. It would be a great way to socialize outside of battle and could even open the doorway to all kinds of new content such as:
- Training room/firing range
- Star/planet Observatory
- Suit collection room (like in the Iron Man movies)
- Room decorations.
- Riding an Interbus shuttle between stations so you can actually see the star gates, nebulae, and stations.
- Seeing the MCC hanger in the warbarge/station.
- Arena's in certain stations so you could spectate 1v1's or small squads or settle a score over who is really the best.
With these we even get other things to spend our ISK on and would be pretty fun. I will grant that a few things would have to occur first like inter-station travel, a closer tie in with EVE, maybe even Dust-side character creation, but just imagining the possibilities always gets me giddy. I came to this game to explore New Eden and I still have patience that it is coming, but I would love CCP forever if they added these features.
Who says you can't kill in style?
When CCP plays Dust514
|
Chit Hoppened
Xer Cloud Consortium
220
|
Posted - 2013.12.06 03:08:00 -
[73] - Quote
Castor, I have updated my post here. Thank you for these giveaways. These are awesome as ****!
Bringing Heavy Metal to New Eden.
Cannon Fever Representative
|
DR FEB
The Unholy Legion Of DarkStar DARKSTAR ARMY
112
|
Posted - 2013.12.06 15:40:00 -
[74] - Quote
I have edited my post
click here naow!!!
Y.O.L.U.T
You Only Live Unlimited Times
DR FEB goes back in the corner
|
Jax Saurian
GunFall Mobilization Covert Intervention
119
|
Posted - 2013.12.06 17:26:00 -
[75] - Quote
a little thing: immersion I want to see things which puts me more in the feet of my character: screen wobble when running, concussion noises from explosives, seeing your feet
later: a training/testing room for new guys to test out different things or for players to test out new weapons, suits, vehicles, etc.
future: Exploration; contact or get contacted by an EVE guy to look into wrecks in space or on ground and find stuff for them in exchange for ISK you would face drones inside
in space... infantry only and only small/medium drones
on ground... Bring tanks your gonna fight big and bad drones with big and bad guns
"and when they catch you, they will kill you... ...but first they must catch you" motto of the scouts
Closed Beta Vet
|
Twelve Guage
Death Firm.
25
|
Posted - 2013.12.07 02:29:00 -
[76] - Quote
Something CCP could do now. I got two things I would like to see done and I think CCP could do theses now.
#1 As a person who is going throw applications on a daily basis, I would really like it if we had the "add contact" feature on the application. It should be really obvious why we need this but for those of you who don't know let me explain. As a recruiter, squading with your applicants is the best way of gauging their skills. As it stands right now there is no easy way to just pull your applicants into your squad to do just that. Sure you could just go and type there name in members finder but sometimes even that can be hard when people have names like ex: IlIlIlIlIlIl (just so you know this guys name read like this iLiLiLiLiLiLiL).
#2 The other thing I would like to see done is some kind of favored system in place for chat channels. It would work the same way a favored bookmark works in your web browser. This way instead of having five to nine channels open you can save the channel to your favorites, then close the channels and rejoin whenever you want to.
Something CCP could do in 2014 Player profiles and reviewing systems. They are needed. Why are they needed well that should be obvious. Really theses two go hand in hand profiles will make it easier for a mercenary to be a mercenary. With the abilities to list how many skill points you have, what suit you like to run, what do you have proto out and what is your pay. This will make the game way more viable for people who just want to be straight up mercenary for pay. Now to the reviews part of this. Before you get the wrong impression here I'm not talking about a five stars rating system that tells you noting about the persons abilities. I'm talking about real written reviews that points out the pros and the cons of having this person on your team. Just think how nice it would be to know if the person your about to add to your corp just scammed another corp before trying to join yours. Think about being a recruiter and having something to read up on about your recruit. Better yet think about being a corp leader looking for someone to pull into your PC battles. I'm pretty sure I'm not the only person who wants to know what others think of my playing skills. I'm also pretty sure I'm not the only person who wants to review that really bad blue berry that's did nothing or was just plain annoying on the doing the match. Reviews will let you know how bad or good someone is they can help corps decide if they want a person or not.
Something in the far off future. This will probably never happen but I'm putting this out there just as an idea. New game mode that just has player vs player or it can be just squad vs squad dueling with spectators that can bet isk on the match. I'm a mercenary who wants to blow her isk on something other then PC. This is a awesome way to do just that. |
Elitist Ultima
Ikomari-Onu Enforcement Caldari State
7
|
Posted - 2013.12.07 02:57:00 -
[77] - Quote
So many good ideas! Bump.
"Meh."
|
nor asha
Turbo Bros inc.
58
|
Posted - 2013.12.07 03:03:00 -
[78] - Quote
skirmish 1.0
fix the halogram table so we know what kind of map we are going to be fighting over before being thrown into the match.
There simple, Do it CCP. |
Wako 75
SVER True Blood Public Disorder.
121
|
Posted - 2013.12.07 03:06:00 -
[79] - Quote
DUSTCRAFT
https://forums.dust514.com/default.aspx?g=posts&t=125417&find=unread
For Riches, For Honor, For The Brotherhood
STB4Life
Dust Will Live! Ohh and can clones reproduce? Need moa lines!
|
Castor Crave
Orbital Flares
131
|
Posted - 2013.12.07 20:16:00 -
[80] - Quote
INGENIOUS! |
|
Icy Tiger
Red Star. EoN.
1436
|
Posted - 2013.12.08 16:29:00 -
[81] - Quote
The return of 2-Part Skirmish.
|
DR FEB
The Unholy Legion Of DarkStar DARKSTAR ARMY
113
|
Posted - 2013.12.08 16:33:00 -
[82] - Quote
I whole heartedly would love to see the dawn of vehicles coming back.even MAV's sound awesome.
*sigh*well looks like I have to go back to sleep and wake up next patch to see the progress of dust...
Y.O.L.U.T
You Only Live Unlimited Times
DR FEB goes back in the corner
|
2Berries
Red Star Jr. EoN.
13
|
Posted - 2013.12.09 05:34:00 -
[83] - Quote
IMMEDIATE CHANGES Scout Love: Give scouts a scan resistance buff. Proto scout suits +1 enhanced resistance mod should beat any scanner. Scouts have a miserable existence now with paper thin armor/shields. They may be fast but rarely do I see them out run auto aim. The least we could do to make scouts viable again to give them near invisibility.
It's too close to 1.7 to judge anything else at this point.
CHANGES FOR 2014 Sec Stat/Pubstomp penalty: Make the security status meaningful and reduce protostomping by creating a penalty for running proto gear in a public matches. Use a similar structure used in EVE (High=1.0, Low=.05, Null=0.0 Sec) and allow players to designate the status rates they are willing to participate in. similar to the toggles currently used for Pubs and FW. The penaly should apply to use of any proto gear (suits, weapons, modules) but not to equipment as they are primarily support gear (if the best anyone is running is standard, might as well let them scan/rep/resupply at full rate).
Sec Status/Acceptable Gear: High Sec-mil/std gear to be used at no penalty, penalty for running advanced & proto gear. Low Sec-mil/std/adv gear at no penalty, lower penalty for running proto. Null Sec-No penalty.
Penalty for not using sec stat appropriate gear would be: High Sec-Loss of fit and fine isk at 1.25 (maybe 1.5) times what was earned in the match. Low Sec-Loss of fit. Null Sec-No penalty.
This should reduce pubstomps by basically making them akin to suicide ganking in EVE. Players still have the freedom to run whatever they want, but there will be a cost associated with it. In the event that the offending player does not have the .25-.50 isk in his account, the fine should be charged to the players corporation, making the corporations liable for member actions and make them police their own while also preventing the use of pocket accounts for isk.
Battle Arena Game Mode: Create a game mode that matches players by lifetime sp, like a responsible fight club. For new players, this would be like a second tier Battle Academy experience, and for vets a place to test skill against comparable players (bragging rights). Leader boards from these matches would help with corp recruitment as well as provide a footage for the Battle Feed idea below. I also see this as a great precursor environment to PVE.
Remaining Racial Suits: Please release the rest of the suits. I would love to see a Caldari scout and Amari assult suites. Filling out the holes in the the Dropsuit tree could make a more vibrant battlefield and possibly create some needed new character roles.
Vehicle Locks: Create a tier in the Vehicle Command skill tree for vehicle locks. I am open to the locks being either skill based or vehicle modules.
Level 1-Allow Lock option to keep non-squad players from entering your vehicle. Level 3-Lock option and allow recall option with players still in vehicle (player in vehicle returned unharmed to MCC/deploy screen) Level 5-Lock Option/Recall w/ Player option and add remote recall option, allowing vehicle owner to recall vehicle from anywhere on the battle (player in vehicle returned unharmed to MCC/deploy screen)
LOOKING FORWARD Scout Commando Suit: Scout suit that double wields sidearms. I imagine fits with 2 smg's, nova knife/Scrambler pistol, 2 flaylocks, CQC would never be the same...as long as the player could get close enough to the action.
Mine LAV's LAV's that, instead of fitting cannons, deploy proximity or AV mines. These could quickly create minefields in high traffic routes and close off open flanks. It would also be sweet to whip out to the redline and leave some presents for snipers.
Battle Feed: Instead of running the market screen in Merc Quarters, play footage from running battles or video from PC matches. Home Shopping Network is getting boring!
Stock Market & Mobile App: P2P assest sales, access to EVE economy and open corporation stock markets with associated mobile app so we can trade away from my console.
Planetary Cannon Control: Taking control of a planetary cannon and taking some shots and EVE players would be AWESOME! Turnaround is fair play as far as I'm concerned, and securing a couple of objectives to supply power to a cannon that shoots back at orbital droppers would be nice.
Corp Suit Customization: Allow corps to create their own std bpo fits for sale to corp members. Corps could purchase subscriptions to these custom blueprints from the market and resell the individual fits to the corp member. While not completely free like bpo's, I do see a charge for these fits paid to the corp, funds of which would pay for the bpo subscription. Customization should include color selection as well as dropsuit/weapon/mods/equip.
Ship Board & Conquer: Like this needs explaining!
Physic Changes: Not every planet in the universe is the same size & mass. Gravity should not be uniform across all battlefields. |
Aero Yassavi
Scions of Athra
3771
|
Posted - 2013.12.09 05:43:00 -
[84] - Quote
A little thing I would like to see is character bios and corporation history for players, along with a portrait that represents the suit we have favorited instead of simply our race's medium frame.
Something I would like to see in 2014 is my previous detailed multi-stage proposal for Faction Warfare. Apparently 113 other people would as well (shameless gloating )
My future vision is a more connected universe. Dust and EVE players walking side by side in stations, EVE players managing all the logistics of transportation in FW and PC, Dust players undocking from an EVE ship and boarding stations to sabotage. Oh, and being able to look up at the sky during a battle and see an accurate portray of the cosmos based on which planet you are on.
Angels of vengeance, angels of mercy, scions of Athra. Amarr Victor
|
JL3Eleven
1397
|
Posted - 2013.12.09 06:18:00 -
[85] - Quote
One time at merc camp I stuck a forge gun in my.....
Dust Billionaire and LAV BPO Dealer
"Any fool can make a rule, and any fool will mind it." -Henry David Thoreau
|
DUST Fiend
OSG Planetary Operations Covert Intervention
8595
|
Posted - 2013.12.10 04:36:00 -
[86] - Quote
Phew, cut it close, but it's in
Best of luck my friend, and sorry I didn't advertise this time around, it's been a rough couple of weeks. Best of luck to everyone, especially you Castor, you've got your work cut out for you for sure.
Win ISK / Vids / O7
|
pyramidhead 420
Carbon 7 CRONOS.
212
|
Posted - 2013.12.10 05:20:00 -
[87] - Quote
little thing, i think the game really needs team deploy for fw. its going to be front and center the entire month of dec
2014. i cant wait for the p2p market. it will really inject alot life into a game thats really growing stale for alot of vets
future. ability for corps to have stations in space, where outside our merc quarters door *gasps* waits a ps home style hangout/staging area. with isk mini games like slot machines, various card games, and all kinds of ever changing things to keep people busy while building squads and waiting for other mercs (basically the warbage but expanded and updated) |
Castor Crave
Orbital Flares
131
|
Posted - 2013.12.10 08:04:00 -
[88] - Quote
DUST Fiend wrote:Sorry I didn't advertise this time around [...] How dare you? :D
Bumpy for visibility, almost there! |
Castor Crave
Orbital Flares
131
|
Posted - 2013.12.10 11:30:00 -
[89] - Quote
1.7 is deployed and the server is open. Thanks everyone for their participation :) |
Thanatus Sleep
64
|
Posted - 2013.12.10 12:13:00 -
[90] - Quote
My first death was by Castor (RE). GG
Great men are forged in fire. It is the privilege of lesser men to light the flame. Whatever the cost.
> Warrior Doctor
|
|
EternalRMG
KNIGHTZ OF THE ROUND Legacy Rising
699
|
Posted - 2013.12.11 01:53:00 -
[91] - Quote
who won?
"Fight Togheter; Win Together"
Duster Since: July 2012
Best DropShip Pilot; Soon To be best Jet Fighter Pilot
|
Rentoku Gratzl
Legion of Eden Covert Intervention
7
|
Posted - 2013.12.11 02:19:00 -
[92] - Quote
I'd love to see some steps towards being more of an MMO. Obviously the Player-to-Player market is incoming. It'd be nice if as a Mercenary you could take up contracts to retrieve materials and such from a planet / dungeon / instance. For example, a cave full of X/Y/Z aliens, Space Pirates, etc. could contain something of value to an Eve player, but as a pod-bound Capsuleer they cannot retrieve it, so they speak in the language of New Eden; ISK. They could post up requests for X/Y/Z to be recovered by fighting through legions of enemies and pay a handsome reward for doing so. Could also open up a new tier of Loyalty Rewards for assisting Capsuleers.
I'd also like to see practice maps where things like DropShip flight could be practiced without being bombarded by Heavies, Turrets and Tanks.
I'd like to see Space themed maps too. Back on Unreal Tournament 3 for example, there were maps in space with augmented Gravity, allowing huge jumps and such; how cool would that be?! Perhaps a JetPack suit module would allow greater manoeuvrability on these maps?
I also had a thought about it being cool to have the RDV's vehicle carrying parts as an add-on module for Drop Ships - allowing you to lift both friendly and enemy vehicles and move them. Obviously if you managed to grab an enemy you could throw them from a height or something trollish (probably not a good idea...) but the tactical implications of being able to move / drop a Tank would be interesting. I think a single-person combat-based aircraft that flies like an aeroplane (can trade speed for height and vice-versa, velocity rotates with the vehicle, etc.) would be a cool addition to the game.
I also believe deserters should be shot. This should include hiding behind the red line - perhaps not absolutely everybody, but tanks should NOT be able to sit up on the hill and wipe out Proto suits in single hits without any chance to repercussions!
|
noob cavman
A.N.O.N.Y.M.O.U.S. Renegade Alliance
265
|
Posted - 2013.12.11 02:31:00 -
[93] - Quote
Just gonna throw a idea iv had for a while in here. I know its closed bit meeeh! Now the idea is pve,not drone or crazy slave people trying to push your sh!t in. based ( stolen ) from the author f paul Wilson. paul has two series which deal with an entity called the otherness which is a totally different scope of our reality. Different life forms, stars and even physics tjat feeds off our pain fear amd all thouse fun emotions. But whay stand out are the creatures. The best being a creature from the book "the tomb" which are 8 foot cobalt blue , man shaped beasts with talons and almost shark faced heads. Rhey can scale walls and ceilings amd move incredibly quick considering their size.
other creture would be neat would be the nice chew wasp. A la4ge insect with a lobster like body, huge dragonfly style wings amda large mouth full of razor sharp transparent teeth. Look like glass but hard as steal and from tjeir name you can guess whatyhey do with said teeth to your jjuicy bits. Anyway I want a pve mode that is not drode or crazies based but on primitive, insane and very out there life. Something in a strage jungle or cave system with my squad or team faceing a large variety of hostile local lifeforms trying to remove my head by unscrewing via my ears. Ta for reading
My view on knives..... I DON'T KNOW WHAT IM DOING @_@
|
EternalRMG
KNIGHTZ OF THE ROUND Legacy Rising
701
|
Posted - 2013.12.12 22:58:00 -
[94] - Quote
Bump Cause im curious
"Fight Togheter; Win Together"
Duster Since: July 2012
Best DropShip Pilot; Soon To be best Jet Fighter Pilot
|
Fire of Prometheus
DUST University Ivy League
1913
|
Posted - 2013.12.12 23:01:00 -
[95] - Quote
Wow.....these posts put mine to shame :p
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
I'll take your Iskies
|
EternalRMG
KNIGHTZ OF THE ROUND Legacy Rising
701
|
Posted - 2013.12.13 04:07:00 -
[96] - Quote
Fire of Prometheus wrote:Wow.....these posts put mine to shame :p ;)
"Fight Togheter; Win Together"
Duster Since: July 2012
Best DropShip Pilot; Soon To be best Jet Fighter Pilot
|
Fizzer94
L.O.T.I.S. Public Disorder.
1198
|
Posted - 2013.12.13 04:10:00 -
[97] - Quote
Castor Crave wrote:1.7 is deployed and the server is open. Thanks everyone for their participation :) Who won?
Fizzer94 // Level 1 Forum Warrior // The Plasma Cannon is NOT underpowered
|
NotAnotherClone
Brutor Vanguard Minmatar Republic
0
|
Posted - 2013.12.13 21:23:00 -
[98] - Quote
Fizzer94 wrote:Castor Crave wrote:1.7 is deployed and the server is open. Thanks everyone for their participation :) Who won? Aye smell scam |
Castor Crave
Orbital Flares
168
|
Posted - 2013.12.13 21:28:00 -
[99] - Quote
NotAnotherClone wrote:Fizzer94 wrote:Castor Crave wrote:1.7 is deployed and the server is open. Thanks everyone for their participation :) Who won? Aye smell scam But... what is there for me to scam? Oo
Anyway, sorry for the delay (RL ofc)! I hope to get the results to you tomorrow night. |
DUST Fiend
OSG Planetary Operations Covert Intervention
8859
|
Posted - 2013.12.15 01:43:00 -
[100] - Quote
Castor Crave wrote:NotAnotherClone wrote:Fizzer94 wrote:Castor Crave wrote:1.7 is deployed and the server is open. Thanks everyone for their participation :) Who won? Aye smell scam But... what is there for me to scam? Oo Anyway, sorry for the delay (RL ofc)! I hope to get the results to you tomorrow night. My brain is melting
Vids / O7
|
|
EternalRMG
KNIGHTZ OF THE ROUND Legacy Rising
702
|
Posted - 2013.12.15 18:15:00 -
[101] - Quote
Curiosity is killin me
"Fight Togheter; Win Together"
Duster Since: July 2012
Best DropShip Pilot; Soon To be best Jet Fighter Pilot
|
Castor Crave
Orbital Flares
172
|
Posted - 2013.12.15 18:51:00 -
[102] - Quote
EternalRMG wrote:Curiosity is killin me So sorry for the delay >.< |
Fire of Prometheus
DUST University Ivy League
1956
|
Posted - 2013.12.15 18:54:00 -
[103] - Quote
Castor Crave wrote:EternalRMG wrote:Curiosity is killin me So sorry for the delay >.< Take your time amigo :)
On a side note, I got another 20mil with your name on it.....sorry it's taking so long....I was away for a week and it took me a few days to get back into the swing of dust....that and proto commandos are the biggest isk sink next to Assault dropships :p
EDIT: a player by the name of Mauren NOON is looking for a Templar code, I directed him your way :)
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
I'll take your Iskies
|
Patrick57
Fatal Absolution
2111
|
Posted - 2013.12.15 20:22:00 -
[104] - Quote
i want a templar
plz
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! nú+
|
Seigfried Warheit
103
|
Posted - 2013.12.16 03:03:00 -
[105] - Quote
Fire of Prometheus wrote:Castor Crave wrote:EternalRMG wrote:Curiosity is killin me So sorry for the delay >.< Take your time amigo :) On a side note, I got another 20mil with your name on it.....
Look at that bribing him in public come on Fire at least do it in privacy .....jk Hows it going Fire? |
Fire of Prometheus
DUST University Ivy League
1972
|
Posted - 2013.12.16 04:23:00 -
[106] - Quote
Seigfried Warheit wrote:Fire of Prometheus wrote:Castor Crave wrote:EternalRMG wrote:Curiosity is killin me So sorry for the delay >.< Take your time amigo :) On a side note, I got another 20mil with your name on it..... Look at that bribing him in public come on Fire at least do it in privacy .....jk Hows it going Fire? Haha he sold me a Templar set, and cause I didn't have the isk straight up, we came to an agreement, and I have one of the "instalments" ready :p
Lol it's going good, and yourself :)
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
I'll take your Iskies
|
DUST Fiend
OSG Planetary Operations Covert Intervention
8955
|
Posted - 2013.12.16 18:41:00 -
[107] - Quote
::cuts off hand::
::eats it::
Vids / O7
|
God Hates Lags
Red Star. EoN.
616
|
Posted - 2013.12.16 18:53:00 -
[108] - Quote
Little Thing: Shooting out of Dropships.
Medium Thing: Corp Hangers and P2P trading.
Large Thing: A complete revamp of PC. To begin with MCC's must be purchased for an invasion. They are fully customizable and can be piloted and flown around the battlefield. Next, all installations can be purchased and deployed by the battlefield commander, including Null Cannons. Null Cannon's can be called in by either side up to a limit of 5. Null Cannons can then be hacked or destroyed (they would have about twice as much HP as a CRU). The catch is that Null Cannon's do more damage to an MCC if it is closer to it, so if one team places Null Cannons all in one place the opposing side can just pilot the MCC far away from them, so it would pay to spread them out, while still making them defensible. Lastly, Null Cannon's could be fitted to HAV which could roam the battlefield, which AV then would need to seek out and destroy.
Doubles ISK
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6305
|
Posted - 2013.12.16 18:56:00 -
[109] - Quote
Castor Crave wrote:EternalRMG wrote:Curiosity is killin me So sorry for the delay >.<
Take your time. Reading all this must be a huge time consumer.
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
Seigfried Warheit
112
|
Posted - 2013.12.17 08:12:00 -
[110] - Quote
Fire of Prometheus wrote:Seigfried Warheit wrote:Fire of Prometheus wrote:Castor Crave wrote:EternalRMG wrote:Curiosity is killin me So sorry for the delay >.< Take your time amigo :) On a side note, I got another 20mil with your name on it..... Look at that bribing him in public come on Fire at least do it in privacy .....jk Hows it going Fire? Haha he sold me a Templar set, and cause I didn't have the isk straight up, we came to an agreement, and I have one of the "instalments" ready :p Lol it's going good, and yourself :)
Nice cover story .... good good been trying to adjust to dust since there is a lot more tanks and its more a warzone than before which is actually kinda fun..except when running solo its horrible and scary going by yourself in the cruel dark world of new eden |
|
DR FEB
The Unholy Legion Of DarkStar DARKSTAR ARMY
116
|
Posted - 2013.12.17 08:15:00 -
[111] - Quote
remember,i have 50 million with your name on it for the templar set...
World champion for 360 No-scopes in dust with 20 headshot kills and 79 normal kills,all whilst using a militia sniper.
|
Fire of Prometheus
DUST University Ivy League
1989
|
Posted - 2013.12.17 12:31:00 -
[112] - Quote
Seigfried Warheit wrote:Nice cover story .... good good been trying to adjust to dust since there is a lot more tanks and its more a warzone than before which is actually kinda fun..except when running solo its horrible and scary going by yourself in the cruel dark world of new eden Lol, we should definitely squad up sometime and go tank hunting :p
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
|
Elmo Love U
514 Mile High Club
51
|
Posted - 2013.12.17 13:40:00 -
[113] - Quote
DR FEB wrote:remember,i have 50 million with your name on it for the templar set... 51 bump
Show me the money!
|
2Berries
Red Star Jr. EoN.
18
|
Posted - 2013.12.17 16:32:00 -
[114] - Quote
Tom Petty was right.
Waiting is the hardest part. |
Castor Crave
Orbital Flares
176
|
Posted - 2013.12.17 17:18:00 -
[115] - Quote
DR FEB wrote:remember,i have 50 million with your name on it for the templar set... I am selling them for 300 mil :)
Hence why I can host these giveaways. Anyway, I finally seem to have some time and access to a PS3 today \o/ |
Patrick57
Fatal Absolution
2167
|
Posted - 2013.12.17 21:50:00 -
[116] - Quote
Castor Crave wrote:DR FEB wrote:remember,i have 50 million with your name on it for the templar set... I am selling them for 300 mil :) Hence why I can host these giveaways. Anyway, I finally seem to have some time and access to a PS3 today \o/ 300 mil? You think you might still have some in a few months?
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! nú+
|
EternalRMG
KNIGHTZ OF THE ROUND Legacy Rising
707
|
Posted - 2013.12.18 04:15:00 -
[117] - Quote
Patrick57 wrote:Castor Crave wrote:DR FEB wrote:remember,i have 50 million with your name on it for the templar set... I am selling them for 300 mil :) Hence why I can host these giveaways. Anyway, I finally seem to have some time and access to a PS3 today \o/ 300 mil? You think you might still have some in a few months? If anyone in eve had them, he might buy it from them
"Fight Togheter; Win Together"
Duster Since: July 2012
Best DropShip Pilot; Soon To be best Jet Fighter Pilot
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9124
|
Posted - 2013.12.19 00:48:00 -
[118] - Quote
RL is OP
CCP, nerf RL
Vids / O7
|
EternalRMG
KNIGHTZ OF THE ROUND Legacy Rising
714
|
Posted - 2013.12.21 05:52:00 -
[119] - Quote
DUST Fiend wrote:RL is OP
CCP, nerf RL Nah.. I think dust is UP CCP buff dust
"Fight Togheter; Win Together"
Duster Since: July 2012
Best DropShip Pilot; Soon To be best Jet Fighter Pilot
|
2Berries
Red Star Jr. EoN.
51
|
Posted - 2013.12.21 16:03:00 -
[120] - Quote
O: oh snap, girlfriend! Did you here 2Berries died? I: oh no! Was it suicide in a public place? O: no, it was suspense. The suspense killed him.
No hurry/worries. Just checking in. |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9330
|
Posted - 2013.12.21 17:41:00 -
[121] - Quote
Bumping for curiosity and righteousness
Vids / O7
|
EternalRMG
KNIGHTZ OF THE ROUND Legacy Rising
715
|
Posted - 2013.12.22 16:34:00 -
[122] - Quote
DUST Fiend wrote:Bumping for curiosity and righteousness
"Fight Togheter; Win Together"
Duster Since: July 2012
Best DropShip Pilot; Soon To be best Jet Fighter Pilot
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6588
|
Posted - 2013.12.22 22:59:00 -
[123] - Quote
EternalRMG wrote:DUST Fiend wrote:Bumping for curiosity and righteousness
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
noob cavman
Tickle My Null-Sac
301
|
Posted - 2013.12.22 23:19:00 -
[124] - Quote
God damn it tells us already ya bum!!
Tickle my null-sack weapons guy.
Teabagging the universe one merc at a time
|
Castor Crave
Orbital Flares
181
|
Posted - 2013.12.22 23:22:00 -
[125] - Quote
noob cavman wrote:God damn it tells us already ya bum!! *looks at the winner list*
>:D |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6588
|
Posted - 2013.12.22 23:23:00 -
[126] - Quote
Castor Crave wrote:noob cavman wrote:God damn it tells us already ya bum!! *looks at the winner list* >:D
You... why... Much troll Very sad
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
noob cavman
Tickle My Null-Sac
301
|
Posted - 2013.12.22 23:26:00 -
[127] - Quote
Castor Crave wrote:noob cavman wrote:God damn it tells us already ya bum!! *looks at the winner list* >:D
My knives and minja want a quite word with you
Tickle my null-sack weapons guy.
Teabagging the universe one merc at a time
|
Castor Crave
Orbital Flares
181
|
Posted - 2013.12.22 23:28:00 -
[128] - Quote
Arkena Wyrnspire wrote:Castor Crave wrote:noob cavman wrote:God damn it tells us already ya bum!! *looks at the winner list* >:D You... why... Much troll Very sad There's a reason for it. Winners will be announced December 24th |
Fire of Prometheus
DUST University Ivy League
2103
|
Posted - 2013.12.22 23:39:00 -
[129] - Quote
Castor Crave wrote:Arkena Wyrnspire wrote:Castor Crave wrote:noob cavman wrote:God damn it tells us already ya bum!! *looks at the winner list* >:D You... why... Much troll Very sad There's a reason for it. Winners will be announced December 24th Oooooo I like how you work Castor, a Christmas present for some people :)
Proud member of the Commndo 6
<3 Commando AK.0
|
noob cavman
Tickle My Null-Sac
304
|
Posted - 2013.12.22 23:41:00 -
[130] - Quote
Fire of Prometheus wrote:Castor Crave wrote:Arkena Wyrnspire wrote:Castor Crave wrote:noob cavman wrote:God damn it tells us already ya bum!! *looks at the winner list* >:D You... why... Much troll Very sad There's a reason for it. Winners will be announced December 24th Oooooo I like how you work Castor, a Christmas present for some people :)
I dont. my mind is breaking wanting to know
Tickle my null-sack weapons guy.
Teabagging the universe one merc at a time
|
|
Fire of Prometheus
DUST University Ivy League
2103
|
Posted - 2013.12.22 23:45:00 -
[131] - Quote
noob cavman wrote:I dont. my mind is breaking wanting to know Lol not going to lie.....I kinda forgot about this :p
Proud member of the Commndo 6
<3 Commando AK.0
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7589
|
Posted - 2013.12.23 00:50:00 -
[132] - Quote
(part 1)
[Little thing: Dropsuit restructuring (Not exactly little, but I think it could be done in a month or two)] Militia (MLT) and standard (STD) should be the only dropsuit tiers. There should be no avanced (ADV) or prototype (PRO) tiers. Too many tiers create imbalance, makes pub-stomping way too easy, which ultimately hurt player retention. Stop waiting for matchmaking to fix everything. Make militia dropsuits equivalent to the current ADV basic frame dropsuits. They should retain the same ISK cost as MLT suits.
Standard basic frames should be the equivalent of the current PRO basic frames. Should cost the same as the current STD suits.
The operation skills for basic frames need to give some kind of bonus to justify having 5 levels since specializations are unlocked at level 3. This bonus should also apply to all dropsuit specialization in that racial frame size.
Some of you may be thinking "without tiers, why would I spend SP on dropsuits?", the answer is to unlock specializations, and skill bonuses. Specializations should be a bit more expensive than the basic frame counterparts, but not by much since they aren't meant to be better, just more specialized at one particular area. Tiercided specialized suits (like assault or logistics) should be equivalent to the current PRO specialized suits.
As part of the dropsuit restructuring, bonuses should be reexamined and changed. Bonuses should emphasize the role and purpose of the suit, it should not be something random like the current way things are. For example, the Caldari assault should have a bonus to railgun-based weapons, not a shield extender HP bonus, HP bonuses belong on a heavy. Likewise, a logi should have bonuses to equipment.
Assault bonuses:5% PG/CPU reduction in damage mods per level. Assaults are about offense, weapons should be emphasized. Amarr bonus: 5% heat buildup reduction per lv for laser weaponry. I love this bonus, no need for changing.
Caldari bonus: 3% effective range increase of railgun weapons per lv; good for sniper, rail rifle, bolt pistol (SoonGäó), & magsec SMG(SoonGäó).
Gallente bonus: 1% damage increase of plasma weapons per lv; AR, shotgun, plasma cannon, ion pistol (SoonGäó).
Minmatar bonus: 5% increase in magazine size per lv for projectile & Minmatar explosive weapons; SMG, flaylock, MD, & Combat rifle.
Logistics bonus: 5% reduction of PG/CPU of equipment per lv. Am bonus: 5% drop uplink maximum spawns & reduction of uplink spawn times per lv. Cal bonus: 5% nanohive resupply rate. Gal bonus: 5% range of active scanner per level. Min bonus: 5% repair tool range per level.
Scout bonus: 5% profile dampening per lv. No need to change that. Am (SoonGäó) bonus: 5% increase in stamina per level.
Cal (SoonGäó) bonus: 5% efficacy to profile dampeners, precision enhancers, & range amplifiers per lv.
Gal bonus: 10% range increase per lv of passive scan.
Min bonus: 5% increase in hacking speed per level. It does not make sense for the Min to have a bonus to Caldari knives; even the bonus will get changed to be for the upcoming Minmatar melee weapon (SoonGäó), it would still be odd that it would be the only melee weapon with a suit bonus to augment it.
Sentinel bonus: 3% resistance to light weapons per lv; this is to emphasize the defensive nature of sentinels. The previous bonus to feedback damage reduction would only be useful for the upcoming heavy Amarr weapon, & would be useless to a player who is good enough to avoid overheating (basically punishing skill). Am bonus: 3% per lv more armor plate HP.
Cal (SoonGäó) bonus: 5% shield recharge rate per lv.
Gal (SoonGäó) bonus: 10% armor repairer efficacy rate per lv.
Min (SoonGäó) bonus: 5% more heavy weapon reload speed per lv.
Commando bonus: 5% reduction of PG/CPU costs of light weapons per lv. Am bonus: 5% reload speed of laser light weapons per lv. Perfect for laser rifle & scrambler rifle combo. The previous bonus was good for tanking, but commandos aren't meant for tanking,
Cal (SoonGäó) bonus: 5% reload speed of railgun and missile light weapons per lv. Perfect for any combo of 2 of the following weapons: swarm launcher, sniper rifle, & rail rifle.
Gal (SoonGäó) bonus: 5% reload speed of plasma weapons per lv. Perfect for any combo of 2 of the following weapons: shotgun, assault rifle rifle, & plasma cannon.
Min (SoonGäó) bonus: 5% reload speed of Minmatar explosive & projectile light weapons per lv. Perfect for combat rifle & mass driver combo.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7589
|
Posted - 2013.12.23 00:52:00 -
[133] - Quote
(part 2)
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7589
|
Posted - 2013.12.23 00:55:00 -
[134] - Quote
(part 3)
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7591
|
Posted - 2013.12.23 03:13:00 -
[135] - Quote
Ok, think I'm done. If I win anything, please send to KAGEHOSHI, not KAGEHOSHI Horned Wolf.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6609
|
Posted - 2013.12.23 13:41:00 -
[136] - Quote
Castor Crave wrote:Arkena Wyrnspire wrote:Castor Crave wrote:noob cavman wrote:God damn it tells us already ya bum!! *looks at the winner list* >:D You... why... Much troll Very sad There's a reason for it. Winners will be announced December 24th
Ooh! That's nice of you actually!
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
297
|
Posted - 2013.12.23 14:45:00 -
[137] - Quote
A little thing: As a dedicated logibro, I'd love color coded nanohives to denote healing, ammo and combo hives. I'd also like refined repair tool control and lock on. Also smoke bomb or flash rounds for the MD or the bouncing rounds that CCP Remnant mentioned in FF13 AtC Q&A.
Something you would like to see in 2014: I'd like to see PvE content via rouge drones. I also want to see the weapons lab, corp training facilities, fleshed out racial variants to all gear, new maps and skyboxes. Late 2014 can bring jet planes and hover bikes.
Your future vision: Full on ELECTRONIC WARFARE! As I sat there watching Advancing the Core at FF2013, CCP Remnant started talking about this and by the term alone I was immediately intrigued. What he laid out was what I saw as the next level of warfare that will build upon infantry and vehicles.
Situational awareness is going to become an ever increasing contribution to the outcome of battles. Remnant went on to elaborate about scanners picking up frame size, some kind of ability to to scramble the enemies mini/overhead map and turn off voice comms.
Already, if you are in a squad without a scanner, you are at a huge disadvantage but the cries of it being OP are not valid, people just need to adapt and accommodate these things in their squads. If people don't like being scanned, wait till they are rendered completely deaf and blind electronically.
The upcoming cloak coming (namely to scouts) is an exciting prospect for me and all of the racial bonuses that Remnant outlined in his recent blog are awesome, especially reduced scan profile and increased scan range.
Hacking will also grow in the future I'd expect. Hopefully the power of the PS4 will enable CCP to consider some kind of AI drones, that would act similar to KZ3 drones. Those could perhaps be hacked and converted to the eWarrior's control. Or the deployable (and fittable) turrets that have been brought up? What kind of hacking mechanics are possible I can#t imagine.
I like to think as eWar as the mage/wizard class of DUST, if assault is warrior and logistics healer (and heavy the tank oc :D). |
Arkena Wyrnspire
Fatal Absolution
6704
|
Posted - 2013.12.24 21:43:00 -
[138] - Quote
Well, I won't be able to check who won until Christmas Day, so I'd just like to say a pre-emptive congratulations to the winners, and have a happy Christmas!
And thank you Castor for hosting.
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
noob cavman
Tickle My Null-Sac
308
|
Posted - 2013.12.24 21:45:00 -
[139] - Quote
Just saying its less than 3 hours till Christmas for me
Hey mlt tank guess what my lav is ready and I GOT TWO TICKETS TO PARADISE!!!
|
Aizen Intiki
Hell's Gate Inc
595
|
Posted - 2013.12.24 21:58:00 -
[140] - Quote
Who's the winner already dammit?
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
|
|
2Berries
Red Star Jr. EoN.
54
|
Posted - 2013.12.24 22:33:00 -
[141] - Quote
noob cavman wrote:Just saying its less than 3 hours till Christmas for me
Yup, and castor is taking time away from friends & family to host this event. Give him the gift of patience.
Happy holidays all from 2Berries, Deskill360, Dynamite Gal & the rest of the family!
|
Castor Crave
Orbital Flares
191
|
Posted - 2013.12.25 01:41:00 -
[142] - Quote
Ho Ho Ho
My head hurts. I didn't go to the bathroom while going over this to force me working faster |
Castor Crave
Orbital Flares
191
|
Posted - 2013.12.25 01:42:00 -
[143] - Quote
50 submissions met the deadline
These are the entries by date, editing this post atm, sorting by points, looking for hings i might have missed.
DUST Fiend Fire of Prometheus EternalRMG Jadek Menaheim Tectonic Fusion ZeHealingHurts HurtingHeals Rynoceros Logi Bro KING CHECKMATE Chit Hoppened jerrmy12 kahoalii Spectral Clone Your Absolut End Mregomies 843-BANE DaNizzle4shizle Ninjanomyx CaveCav Vyzion Eyri Svaknai Brokerib Fizzer94 DR FEB Nirwanda Vaughns fragmentedhackslash DozersMouse XIII Roger Cordill(Part2) Nocturnal Soul Alaika Arbosa Arkena Wyrnspire Seigfried Warheit
|
Fire of Prometheus
DUST University Ivy League
2180
|
Posted - 2013.12.25 01:43:00 -
[144] - Quote
Castor.....your my idol!!!!!
Take all my likes!!!!
Proud member of the Commndo 6
<3 Commando AK.0
|
2Berries
Red Star Jr. EoN.
55
|
Posted - 2013.12.25 03:07:00 -
[145] - Quote
Save one of those templar codes for me. I'll mail you ingame once i check my wallet. Thanks & Merry Christmas! |
Castor Crave
Orbital Flares
201
|
Posted - 2013.12.25 06:01:00 -
[146] - Quote
Done! One Templar Uplink Code, One Templar Weapons & Suits Code and 381.400.000 ISK sent out. Good night! zzZZzzzZ
Trader (Templar Items, ISK & Mercs)
Two full sets of Templar Gear & 1.118.400.000 ISK given to the community so far :3
|
JL3Eleven
1427
|
Posted - 2013.12.25 06:44:00 -
[147] - Quote
Castor Crave wrote:Done! One Templar Uplink Code, One Templar Weapons & Suits Code and 381.400.000 ISK sent out. Good night! zzZZzzzZ
I hope people take note on how generous you have been.
iLB6
FUB9
There's a snake in my boot!
|
Brokerib
Lone Wolves Club
158
|
Posted - 2013.12.25 06:56:00 -
[148] - Quote
Wow, thanks so much Castor. Now I won't have to start playing pub matches after all!
And congratulations to the other entrants too, there are some great concepts here. Hopefully CCP takes note. In particular Arkena's future vision, Marston's PVE concept, and Svaknai's weapons room.
Now I can't wait to get back from holidays so I can logon and open my presents |
Arkena Wyrnspire
Fatal Absolution
6721
|
Posted - 2013.12.25 09:53:00 -
[149] - Quote
Brokerib wrote:Wow, thanks so much Castor. Now I won't have to start playing pub matches after all! And congratulations to the other entrants too, there are some great concepts here. Hopefully CCP takes note. In particular Arkena's future vision, Marston's PVE concept, and Svaknai's weapons room. Now I can't wait to get back from holidays so I can logon and open my presents
Gratz! Thanks Castor. <3
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
Marston VC
SVER True Blood Public Disorder.
1382
|
Posted - 2013.12.25 16:11:00 -
[150] - Quote
I love this guys events. Completely selfless (aside from the huge reputation hes growing himself) and fun to participate in. To the first place winner, your pretty lucky man! I won a set of Templar codes in the last event and my god those things are pretty fricken awesome! I use the Templar SR and assault suit all of the time! Saves me a crap ton of isk. You should use it well too.
Other then that, Castor, great job with this event again! I still cant believe you have the patience to read AND grade each of the posts! You keep that up and im sure you'll go somewhere far in this community!
Marston VC, STB Director
|
|
843-BANE
BurgezzE.T.F Public Disorder.
223
|
Posted - 2013.12.25 23:40:00 -
[151] - Quote
Yaay! Thanks man. 2 mil isk gunna be spent wisely :D
Director // Ranking Officer // BurgezzE.T.F
Patron of War | GPæGPìGPî
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9384
|
Posted - 2013.12.28 03:38:00 -
[152] - Quote
Thank you for the 2 million, I've been on "vacation" and often drunk, but now I'm back and sober and wanted to say thanks again to you Castor, and congrats to the top 3 winners
You have crazy amounts of ISK >_<
Videos
"The supreme art of war is to subdue the enemy without fighting"
~ Sun Tzu
|
Rynoceros
Rise Of Old Dudes
1859
|
Posted - 2013.12.28 04:21:00 -
[153] - Quote
Good stuff.
Thanks.
Alyssa Milano.
|
|
|
|
Pages: 1 2 3 4 5 6 :: [one page] |