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Krad Gunnerson
The Jita Martyr's Brigade
2
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Posted - 2013.12.02 18:14:00 -
[61] - Quote
Meh, might as well try.
Little Thing: An extra Role Bonus for all suits:
Assault Suits get a straight 10% light and sidearm weapon damage regardless of skill level
Logistics Suits get 10% to repair tool/nanite injector HP recovered &10% to AV Mines/Remote Explosive damage regardless of skill level.
Scout Suits get a 10% biotics and sensor dampeners effectiveness regardless of skill level
Heavy Suits get a 10% range bonus with heavy weapons range regardless of level.
Commandos get a 10% ROF bonus with Light Weapons regardless of level.
This simple little change defines roles for each suit to exceed at without really nerfing other suits. (Tired of slayer logis? Well the Assault Suit and Commando with this change becomes the undisputed slayers.)
2014
Sooo much to choose from. I think Dust would best be improved by adding us into PI system, allowing us to take over or destroy PI infrastructure. We have little use in the Eve Universe currently, adding to our importance would benefit us. It needs to be done soon, not SOONtm.
My future vision?
Taking over Player Outposts, POSs, and NPC faction stations. Let us steal things and cause the seed people in the sky pain. Let us become a full member in the Eve Universe with all the derision and hatred it brings. Let us make our marks and be loathed and feared!
I shall retire to my compound of pantslessness now.... |
Vulpes Dolosus
SVER True Blood Public Disorder.
354
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Posted - 2013.12.02 23:13:00 -
[62] - Quote
Little Thing: Communication Revamp
Communication is key to organization and organization is key to victory. Currently, though, we either have a crazy clusterf**k of anonymous voices all vying for airtime [PC] or loners who are impossible to speak with and organize altogether [Pubs]. I want a complete rework of the communication, similar to what MAG used.
MAG was a great game, and while there was plenty wrong with it, one thing they absolutely go right was their communication structure. In MAG, for those who don't know, there were four ranks of soldiers: Infantry, Squad Leader (in charge of 8 infantry), Platoon Leader (in charge of 4 squads), and Officer in Charge (OIC; in charge of 4 platoons). These divisions of leadership also came with divisions of chat accessibility: infantry were restricted to squad chat; squad leaders could use squad chat and leadership chat (a chat only for leadership, go figure); platoon leaders had squad chat, leadership chat, and platoon broadcast (able to speak to everyone in their platoon regardless of what chat they're in); and the OIC had squad chat, leadership, and company broadcast (same as platoon, but for all four platoons). On top of this, MAG had a proximity chat where nearby allies (and enemies ) could communicate with each other despite being in separate chats.
Why are these effective? Because it divides up the infantry ramblings, allowing the squads to only communicate within themselves and with nearby allies without unnecessary chatter from others, while still facilitating the leadership room to communicate effectively with each other and the whole team. This would transpose into DUST by restricting infantry speech to squads and proximity and allowing squad leaders team speaking capabilities (perhaps also adding roles and chat rooms as larger battles are available).
Other minor communication add-ons: Speech bubbles in the side of the HUD to tell who's talking besides having anonymous voices; Vehicle-infantry communication improvements (especially for dropships), something to indicate pick ups/drop offs like Judge Rhadamanthus suggests in this video, or my own idea for a 'skyhook' rapid aerial evacuation equipment.
(Early ) 2014: Racial Variants
Try as I might to come up with something unique for my medium request, there is really nothing more important than filling in all the racial holes in the armory. I will not consider DUST to be a completed game without every racial variant of every suit, vehicle, and weapon. Imagine if in EvE, only the Amarr had access to Carriers and Titans or if only Gallente and Minmatar had Covert and Black Ops ships. I could add to the volumes of good reasons and previous posts to support this idea, but I think we can all agree on its importance.
What I want CCP to do, and this is just my opinion, is to wait to release all the variants at the same time and give one last, final respec like they did for Uprising. Then be done with respect and focus on new content.
The FUUUUTURRRE!!!: More Game Modes and Interaction With EvE
Once we get the core gameplay down and minor irritants ironed out, DUST will have tremendous room to grow. We live in a vast galaxy of infinite possibilities, why should we be stuck on a dead beat planet?
Why not be able to offer our services to Capsuleers whose Planetary Interaction facilities are being plagued by rogue drones?
Why no be able to use our conquered planet districts for corporate/alliance training matches?
Why not be able to tag along to an exploration ship to hack into ancient relic sites, disable security systems and booby-traps, fight off Sleeper drone hoards, and salvage ancient technology?
I have high expectations for DUST, and I trust CCP to take this game in the right direction. I only hope that my (and our) patience is up to par with my expectations.
Dropship Specialist: AKA Clinically Insane
Kills- Incubus: 3; Pythons: 0; Logistics: 0; Militia: 19; Tanks: 4
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bundie bitches
RARE850
0
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Posted - 2013.12.03 03:23:00 -
[63] - Quote
i would honestly like to see something done about the tanks. its a little ******** to spawn and as soon as you do two tanks sitting in the mountains blow you up before you can take a step. or you can unload forge gun rounds into a tank and nothing, i mean seriously they dulled the forge gun down and now tanks can pretty much run the entire game and not get destroyed unless someone else has a tank. the only other thing i can really see is that the minmatar basic suit and the minmatar assault suit are pretty much the same suit, i would think that if you were running an assault suit you could get a little better loadout option, not to mention a little tweeking in the cpu and pg area. |
Karl Marx II
Holdfast Syndicate Amarr Empire
210
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Posted - 2013.12.03 03:43:00 -
[64] - Quote
A little something :-
Copy some of the vehicles active and passive modules and add them onto dropsuit modules eg Passive modules of Energized plates which increase armour/shield resistances and active modules that give a larger resistance but last a short amount of time, active modules that boost the recharge rate of shields/armour to a large degree that last a short time, active modules that give a temporary boost to speed
This would give players a more diverse set of modules to add to their fittings .. do you stack extenders and plates to increase your base HP or do you go for resistance plates to reduce the damage you take or do you opt for high temporary recharge rates that mitigate damage whilst they are on ..the addition of these modules would increase TTK and wouldn't be difficult to add
Early 2014 :-
Obviously all racial variants released, FW 2.0 and PVE
The Future :-
I want to be able to travel to battle locations on an Eve ship .. looking out of the window as we travel at warp speed across New Eden, walk off the ship as we dock at a station shake hands with the Eve pilot for bringing me here .. paying him some ISK for his trouble and them cashing a bounty for killing 13ear that Concord had placed on his head ..... basically I want it to be like Cowboy Bebop ..CCP are in the glorious position of having a PC Space ship game and a PS3 merc FPS .. they could in theory make this game like Cowboy Bebop and I've always wanted to be an intergalactic bounty hunter ... it is actually what got me so excited about this game in the 1st place and why I'm still here
My Theme
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
136
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Posted - 2013.12.03 04:14:00 -
[65] - Quote
Godin wants to extend his future vision:
After a long hard battle ground and space side, lots of interesting arrivals like a group of pilots fighting for the Caldari Navy (which raised some suspension), and lots of profits were made (as well as lots of people losing tons of ISK ), the planet was captured by the Federation. Godin and his group of friends were talking about the insane battle hours after it ended inside of a station bar they were in, which was packed full of merc and pilots, most of which were there, and the rest trying to sell them stuff, and when they were about done, a pilot who was dropping Orbitals for them came up to them, and they talked on. Eventually, the Capusleer told Godin and friends about a rare site that he found in which he needs the mercs help to finish. They of course take the offer, as ISk and action is their point of existence. So they load into the ship, and take off towards the stargate, as they had to jump for awhile to get to said site. They approach the stargate, and start their long journey.
Once they arrive, he tells them to go towards the pods over the intercom, and to get ready. They quickly suit up, and rush towards the pods, excited to see what's inside of the site. they hop in the pods, and wait a few short moments, then gets the feeling of getting launched. Soon after, each merc crashes into the stie, pulls out their weapons, and gets read for anything. Realizing that it's clear for now, the hurridly climb the structure's interior until they find a access point. Godin starts to hack it, and just as he starts, alarms start going off. A few moments later, Drones come from out of nowhere, and start attacking the group. Now they must fight for their lives to defend Godin as he hacks away at the site.
And the Capusleer is not all safe either. As the alarms go off, several drones warp into the site area, and now has to defend himself from the incoming attack, or risk losing his ship. After doing several flips, twists and spins, firing away at the drones, he finally destroys them all.
However, on the mercs end, all is going horribly. they are being pushed back hard, and they are running low on ammo. BUt Godin's almost done hacking the site. He's so close now, that failure would be very saddening. But, a savior emerges. the Capusleer fires one precise shot at the concentration of drones, and clearing them out for just long enough for Godin to finish the hack. The goods get dropped, the grab the stuff, and they get out before anything else goes wrong. Mission success. |
Thanatus Sleep
55
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Posted - 2013.12.04 03:16:00 -
[66] - Quote
A little thing:
Bug Fix on the neocom team chat; CCP not even bother to fix or update the Dust community on this bug feel gamebreaking on itself. The lost of the simple ability of knowing who talking and the power of muting player at will, has been a big factor on communication for in game battle, corp meeting, and simple talking to friends; To the point of having corp/player have to find unconventional workaround just to get similar to poorer result before the bug when player has the ability of the knowing and muting.
It regretful knowing that CCP not working on the social aspect of this game more and fixing communication bug. I had I hope that CCP made Dust more of a Social/FPS/MMO game unlike the other game I have play, where all the talking are on the forums and blog.
Something you would like to see in 2014:
I will like to see more work put in the hand held weapon upgrades mods(make it more deep). Just having Damage Mod is tedious and dull. Like to see a heat sink for laserbase weapon, Feedback reduction modifier for weapon that overheat too fast, effective range and optimal range modifier which increase the range of the weapon stats,and Magazine/Clip size increase Mod. (Note: all new mod can't work on the FG for reason till it get nuff)
Picture all the new fittings you can make now that you don't only have a Damage Mod. I can finally make a slow cooking long range laser rifle to annoy em raspberry. A bad scout that can shot two time his effective range with a shotgun, no long need to shot point blank and up close when you can finally have some breathing room. Having problem with feedback damage on overheated weapon and killing yourself, no worry now because you can now reduce the damage. Poor Plasma Cannon can only shot once, now you can get a proto mod that increase clip size to 2 once.
CCP will also need to make new penalty and add more than one penalty(need more than just stacking penalty) on the mod and also weapon restriction, this is just to prevent over power/unbalance and keeping good weapon balance.
penalty example: (note: all have stacking penalty) >increase damage =mid-big stacking penalty, decrease rate of fire and increase heat build up(if weapon can overheat) >reduce heat build up =big stacking penalty and increase feed back damage % >decrease charge up time = decrease weapon damage and decrease magazine/clip size % >reduction to feedback damage = decrease weapon damage % >increase effective range = increase recoil and mid-high CPU cost >increase optimal range = increase recoil and mid-high PG cost >increase effective and optimal range = increase recoil, high PG/CPU cost, and decrease weapon damage >increase magazine/clip size = increase reload time
It just so many way weapon mod can make the game fitting more deep than it is now and adding more to the mix of different playing style.
Your future vision:
Dust 514 becoming more of a Social-FPS-MMO. Right now Dust is just another pub shooter with some EVE element and most of the social part happen outside the game; I can't see or feel the mmo part.
I like this game to add more way to be social with one another in game than out of game in the future once all/most of the FPS content come out. I picture a future of walk in station you can meet your in game friends, a bar that you can buy beer and make deal under the table, a room you can play slay and invite you friend to play with, being able to watching a live battle or event and betting for mass isk, a way to jump on a planet without being in battle just to free roam or roleplay . I picture a sandbox with more thing to do than shooting at each other face. I picture Dust being more of a Social-FPS-MMO-dancing simulator like PS home.
sorry for my bad english.
Great men are forged in fire. It is the privilege of lesser men to light the flame. Whatever the cost.
> Warrior Doctor
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Marston VC
SVER True Blood Public Disorder.
1312
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Posted - 2013.12.04 04:25:00 -
[67] - Quote
1.) Small, in my opinion, is subjective. Small in development terms could be HUGE in gaming terms. Something as simple as player to player trading in itself is not a very big feature. But at the same time the impact it would have on the game is profound. It would open up a truly "player driven" market that, although would still be heavily influenced by NPC seeding, is still much more then what we have now. With the addition of FW in 1.7 the need for this feature is even more prominent, and would be incredibly useful for those who do not want to either A.) Get into FW, or B.) Grind wins out for every faction.
Now I will admit that im not a developer. Nor do I have the technical knowledge to claim "this would not be hard" But comparatively to what CCP has been working on (Ie: FW) I would say a simple "Send trade request" option when clicking on a mercs name would not be such a terribly hard thing to add. Of course it would need more polishing and detail then that, but its pretty damn simple in EVE Online (which is surprising when you consider EVE Online is known also as Spreadsheets online......).
This feature would improve the overall gaming experience in a lot ways too. The biggest gripe I had with this game for a long time was just all the ANNOYING things that could happen to you in it. Flaylock pistols, tac rifles, Forge guns, OP Tanks (back in the day), OP laser rifles (chromosome), and a plethora of other things including bugs/glitches. CCP has worked very hard to eliminate a lot of the things that used to be frustrating. By adding a player to player trading system, this would allow for people to stress a little bit less when they lose those invaluable officer weapons. Why? Because now those weapons availability will be determined on the mercs wallet size and not on how lucky he is. It would allow for the rich to save time and just buy items of scarcity (ie: Officer weapons/ FW merchandise), and it would allow the hopelessly poor a chance to become...... "un-poor"
I mean..... it really is such a simple concept. Yet the benefit in having it would be...... well worth the effort. What was mentioned above was a summarized version, and I wont even start with the possibilities involving corporations and this feature. That's for another day, so I hope this much satisfies the first bit.
2.) So what I would personally like to see in 2014 is PVE obviously. Now I know that most other people have probably chosen this somewhere in their post but I like to think that its still worth saying because of the importance of this feature..... Dust 514 is an MMO FPS. The MMO comes first for a reason...... yet it doesn't have PVE. PVE is an incredible opportunity for CCP to broaden its fan base and get people seriously interested in playing Dust again. I have no doubt that hundreds if not thousands would come back to the game if they knew PVE is in it.
So why is PVE important for this game? Well lets think about that for a second..... What is the soul biggest reason that keeps people out of this game right now? If you don't know ill tell you...... its pubstomping. The learning curve in this game is so steep that even attempting to start a new character now is nearly bordering on insanity. And honestly by learning curve I mean skill curve. By introducing PVE new players have an opportunity to go somewhere that can truly be matched to their level. A place they wont have to get 100% driven away from the game because of how difficult it is. Veteran players will have someplace new to go to in order to spice things up a bit. And competitive players will be able to team up and take down mindless bots rather then actually having to compete against real people all the time. Really PVE is just a whole new realm players would be able to use in order to get away from the frustration that ensues during pub matches. Of course there should be incentive to do other things, but PVE is something I know people have been looking forward to ever since last fanfest, and personally im stunned CCP has barely even mentioned it since then.
What could PVE add to the game? Well it would add more layers to the games oncoming economy AND PC. Loot generated in PVE could be sold on the market for tremendous profit depending on items rarity. And if a corporation owns a district (or an entire planet) there could be additional opportunities given to the mercs in these corporations. Oppertunities that include even more difficult boss battles but also increased loot drop rate, This would put a whole new value on owning districts and really would give people more incentive in trying to own them. After all...... everybody loves loot In short PVE is what I want because of how it would both A.) effect the longevity of the games population base, and B.) Set the game up for future additions that would only make the feature even more bad ass.
3.) And so we finally get to my future vision of the game....... Truly theres so many things I want this game to become and while I could write another entire page about it ill try and keep it short...... I want a game that is meaningful to play. Some may argue that Dust already is meaningful, but that, in my opinion, is only because I know my stats aren't ever going to disappear because of the fact this game isn't ever going to be replaced by "yearly installments". I want real meaning! No more of this sissy FW PC, I want REAL Null sec PC! I want this game to make a difference in New Eden! I want the actions I take to have an effect on other people weather it be positive or negative! That's all ive ever wanted in a video game, and that's all my vision for this game really entails..... I want it all to have been meaningful. And with that, I leave you Mr. Castor, as 1.) I have run out of text space, and 2.) I know there are many many other posts you have to read in order to complete this contest. Best of luck to all my fellow mercs!
Marston VC, STB director
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Saxbrin Shain
Ivory Vanguard
94
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Posted - 2013.12.04 04:50:00 -
[68] - Quote
[snip] |
Saxbrin Shain
Ivory Vanguard
94
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Posted - 2013.12.04 05:20:00 -
[69] - Quote
AlrightGǪ my first attempt at "a little thing" wasn't so little. It required integrating DUST 514 into EVE Online's sovereignty and NPC complexes. However, for something that could be implemented in a single patch cycle, only one thing comes to mind: A Re-balancing of Weapon Ranges
With 1.7's introduction of new racial Assault Rifle variants, weapons like the Heavy Machine Gun, Laser Rifle, and Shotgun have become very situational. Their effectiveness hinges largely on positioning and controlling engagements GÇö with their damage projection outclassed at both short range and long range by Assault Rifles in head-on firefights.
Here are my suggestions:
- Increase Assault Rifle hip-fire spread, decreasing CQC effectiveness.
- Decrease Scrambler Rifle maximum range slightly, decreasing their effective range.
- Increase HMG maximum range, increasing their effective range.
- Increase Laser Rifle maximum range, increasing their window of effective range.
- Increase Shotgun magazine size; increase Shotgun rate-of-fire; and GÇö if possible GÇö grant Shotguns a damage bonus when shooting enemies in the back, increasing their CQC effectiveness.
- Increase Scrambler Pistol maximum range slightly, increasing their effective range.
I would trust CCP to get the numbers right, but I strongly believe weapons need a bit more range diversity and balancing to prevent one type from outshining all other weapons at most ranges. The biggest challenge would probably be the Backshot bonus for Shotguns GÇö which should grant them the terrifying yet difficult potential to one-hit-kill just about any Dropsuit on the field. |
DUST Fiend
OSG Planetary Operations Covert Intervention
8386
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Posted - 2013.12.06 01:29:00 -
[70] - Quote
Bump for God damn RIGHTEOUSNESS.
I need to make a video for this and my lottery, I've just been busy / procrastinating. Basically 4 more days, I will submit my post soonishly
Win ISK / Vids / O7
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Benjamin Ciscko
The Generals General Tso's Alliance
277
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Posted - 2013.12.06 01:33:00 -
[71] - Quote
Reserved
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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XANDER KAG
Red Star. EoN.
533
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Posted - 2013.12.06 02:30:00 -
[72] - Quote
A little thing I would like is for them to release at least place holder versions of the suits that are still missing like the racial heavies and scouts. I wouldn't even care if they used the same models as the Amarr heavy or Gallente/Minmatar scout, but i would like to work with their stats and slot layout, even if I had to wait another several months to get the proper skin.
For example: Use the model of the Amarr heavy frame, but give each of the other races the stats they would have such as a larger number of High's for Caldari and more lows for Gallente. If this would speed up the process even a little I could deal with it. CCP could give them a paint to make them at least the proper color of their race, like the Minmatar's rust brown etc.
The same could also go for the Minmatar/Amarr HAV, LAV, and Dropships. This way getting the proper skins is a bonus, not a headache inducing rage over missing content that has been promised for month's.
What I am looking forward to in 2014 or just the future in general is the ability to walk around in stations along side other mercs and capsuleers. Even if they did it a bit like Playstation Home, were it is several small rooms that you explore individually. It would be a great way to socialize outside of battle and could even open the doorway to all kinds of new content such as:
- Training room/firing range
- Star/planet Observatory
- Suit collection room (like in the Iron Man movies)
- Room decorations.
- Riding an Interbus shuttle between stations so you can actually see the star gates, nebulae, and stations.
- Seeing the MCC hanger in the warbarge/station.
- Arena's in certain stations so you could spectate 1v1's or small squads or settle a score over who is really the best.
With these we even get other things to spend our ISK on and would be pretty fun. I will grant that a few things would have to occur first like inter-station travel, a closer tie in with EVE, maybe even Dust-side character creation, but just imagining the possibilities always gets me giddy. I came to this game to explore New Eden and I still have patience that it is coming, but I would love CCP forever if they added these features.
Who says you can't kill in style?
When CCP plays Dust514
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Chit Hoppened
Xer Cloud Consortium
220
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Posted - 2013.12.06 03:08:00 -
[73] - Quote
Castor, I have updated my post here. Thank you for these giveaways. These are awesome as ****!
Bringing Heavy Metal to New Eden.
Cannon Fever Representative
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DR FEB
The Unholy Legion Of DarkStar DARKSTAR ARMY
112
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Posted - 2013.12.06 15:40:00 -
[74] - Quote
I have edited my post
click here naow!!!
Y.O.L.U.T
You Only Live Unlimited Times
DR FEB goes back in the corner
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Jax Saurian
GunFall Mobilization Covert Intervention
119
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Posted - 2013.12.06 17:26:00 -
[75] - Quote
a little thing: immersion I want to see things which puts me more in the feet of my character: screen wobble when running, concussion noises from explosives, seeing your feet
later: a training/testing room for new guys to test out different things or for players to test out new weapons, suits, vehicles, etc.
future: Exploration; contact or get contacted by an EVE guy to look into wrecks in space or on ground and find stuff for them in exchange for ISK you would face drones inside
in space... infantry only and only small/medium drones
on ground... Bring tanks your gonna fight big and bad drones with big and bad guns
"and when they catch you, they will kill you... ...but first they must catch you" motto of the scouts
Closed Beta Vet
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Twelve Guage
Death Firm.
25
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Posted - 2013.12.07 02:29:00 -
[76] - Quote
Something CCP could do now. I got two things I would like to see done and I think CCP could do theses now.
#1 As a person who is going throw applications on a daily basis, I would really like it if we had the "add contact" feature on the application. It should be really obvious why we need this but for those of you who don't know let me explain. As a recruiter, squading with your applicants is the best way of gauging their skills. As it stands right now there is no easy way to just pull your applicants into your squad to do just that. Sure you could just go and type there name in members finder but sometimes even that can be hard when people have names like ex: IlIlIlIlIlIl (just so you know this guys name read like this iLiLiLiLiLiLiL).
#2 The other thing I would like to see done is some kind of favored system in place for chat channels. It would work the same way a favored bookmark works in your web browser. This way instead of having five to nine channels open you can save the channel to your favorites, then close the channels and rejoin whenever you want to.
Something CCP could do in 2014 Player profiles and reviewing systems. They are needed. Why are they needed well that should be obvious. Really theses two go hand in hand profiles will make it easier for a mercenary to be a mercenary. With the abilities to list how many skill points you have, what suit you like to run, what do you have proto out and what is your pay. This will make the game way more viable for people who just want to be straight up mercenary for pay. Now to the reviews part of this. Before you get the wrong impression here I'm not talking about a five stars rating system that tells you noting about the persons abilities. I'm talking about real written reviews that points out the pros and the cons of having this person on your team. Just think how nice it would be to know if the person your about to add to your corp just scammed another corp before trying to join yours. Think about being a recruiter and having something to read up on about your recruit. Better yet think about being a corp leader looking for someone to pull into your PC battles. I'm pretty sure I'm not the only person who wants to know what others think of my playing skills. I'm also pretty sure I'm not the only person who wants to review that really bad blue berry that's did nothing or was just plain annoying on the doing the match. Reviews will let you know how bad or good someone is they can help corps decide if they want a person or not.
Something in the far off future. This will probably never happen but I'm putting this out there just as an idea. New game mode that just has player vs player or it can be just squad vs squad dueling with spectators that can bet isk on the match. I'm a mercenary who wants to blow her isk on something other then PC. This is a awesome way to do just that. |
Elitist Ultima
Ikomari-Onu Enforcement Caldari State
7
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Posted - 2013.12.07 02:57:00 -
[77] - Quote
So many good ideas! Bump.
"Meh."
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nor asha
Turbo Bros inc.
58
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Posted - 2013.12.07 03:03:00 -
[78] - Quote
skirmish 1.0
fix the halogram table so we know what kind of map we are going to be fighting over before being thrown into the match.
There simple, Do it CCP. |
Wako 75
SVER True Blood Public Disorder.
121
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Posted - 2013.12.07 03:06:00 -
[79] - Quote
DUSTCRAFT
https://forums.dust514.com/default.aspx?g=posts&t=125417&find=unread
For Riches, For Honor, For The Brotherhood
STB4Life
Dust Will Live! Ohh and can clones reproduce? Need moa lines!
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Castor Crave
Orbital Flares
131
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Posted - 2013.12.07 20:16:00 -
[80] - Quote
INGENIOUS! |
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Icy Tiger
Red Star. EoN.
1436
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Posted - 2013.12.08 16:29:00 -
[81] - Quote
The return of 2-Part Skirmish.
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DR FEB
The Unholy Legion Of DarkStar DARKSTAR ARMY
113
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Posted - 2013.12.08 16:33:00 -
[82] - Quote
I whole heartedly would love to see the dawn of vehicles coming back.even MAV's sound awesome.
*sigh*well looks like I have to go back to sleep and wake up next patch to see the progress of dust...
Y.O.L.U.T
You Only Live Unlimited Times
DR FEB goes back in the corner
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2Berries
Red Star Jr. EoN.
13
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Posted - 2013.12.09 05:34:00 -
[83] - Quote
IMMEDIATE CHANGES Scout Love: Give scouts a scan resistance buff. Proto scout suits +1 enhanced resistance mod should beat any scanner. Scouts have a miserable existence now with paper thin armor/shields. They may be fast but rarely do I see them out run auto aim. The least we could do to make scouts viable again to give them near invisibility.
It's too close to 1.7 to judge anything else at this point.
CHANGES FOR 2014 Sec Stat/Pubstomp penalty: Make the security status meaningful and reduce protostomping by creating a penalty for running proto gear in a public matches. Use a similar structure used in EVE (High=1.0, Low=.05, Null=0.0 Sec) and allow players to designate the status rates they are willing to participate in. similar to the toggles currently used for Pubs and FW. The penaly should apply to use of any proto gear (suits, weapons, modules) but not to equipment as they are primarily support gear (if the best anyone is running is standard, might as well let them scan/rep/resupply at full rate).
Sec Status/Acceptable Gear: High Sec-mil/std gear to be used at no penalty, penalty for running advanced & proto gear. Low Sec-mil/std/adv gear at no penalty, lower penalty for running proto. Null Sec-No penalty.
Penalty for not using sec stat appropriate gear would be: High Sec-Loss of fit and fine isk at 1.25 (maybe 1.5) times what was earned in the match. Low Sec-Loss of fit. Null Sec-No penalty.
This should reduce pubstomps by basically making them akin to suicide ganking in EVE. Players still have the freedom to run whatever they want, but there will be a cost associated with it. In the event that the offending player does not have the .25-.50 isk in his account, the fine should be charged to the players corporation, making the corporations liable for member actions and make them police their own while also preventing the use of pocket accounts for isk.
Battle Arena Game Mode: Create a game mode that matches players by lifetime sp, like a responsible fight club. For new players, this would be like a second tier Battle Academy experience, and for vets a place to test skill against comparable players (bragging rights). Leader boards from these matches would help with corp recruitment as well as provide a footage for the Battle Feed idea below. I also see this as a great precursor environment to PVE.
Remaining Racial Suits: Please release the rest of the suits. I would love to see a Caldari scout and Amari assult suites. Filling out the holes in the the Dropsuit tree could make a more vibrant battlefield and possibly create some needed new character roles.
Vehicle Locks: Create a tier in the Vehicle Command skill tree for vehicle locks. I am open to the locks being either skill based or vehicle modules.
Level 1-Allow Lock option to keep non-squad players from entering your vehicle. Level 3-Lock option and allow recall option with players still in vehicle (player in vehicle returned unharmed to MCC/deploy screen) Level 5-Lock Option/Recall w/ Player option and add remote recall option, allowing vehicle owner to recall vehicle from anywhere on the battle (player in vehicle returned unharmed to MCC/deploy screen)
LOOKING FORWARD Scout Commando Suit: Scout suit that double wields sidearms. I imagine fits with 2 smg's, nova knife/Scrambler pistol, 2 flaylocks, CQC would never be the same...as long as the player could get close enough to the action.
Mine LAV's LAV's that, instead of fitting cannons, deploy proximity or AV mines. These could quickly create minefields in high traffic routes and close off open flanks. It would also be sweet to whip out to the redline and leave some presents for snipers.
Battle Feed: Instead of running the market screen in Merc Quarters, play footage from running battles or video from PC matches. Home Shopping Network is getting boring!
Stock Market & Mobile App: P2P assest sales, access to EVE economy and open corporation stock markets with associated mobile app so we can trade away from my console.
Planetary Cannon Control: Taking control of a planetary cannon and taking some shots and EVE players would be AWESOME! Turnaround is fair play as far as I'm concerned, and securing a couple of objectives to supply power to a cannon that shoots back at orbital droppers would be nice.
Corp Suit Customization: Allow corps to create their own std bpo fits for sale to corp members. Corps could purchase subscriptions to these custom blueprints from the market and resell the individual fits to the corp member. While not completely free like bpo's, I do see a charge for these fits paid to the corp, funds of which would pay for the bpo subscription. Customization should include color selection as well as dropsuit/weapon/mods/equip.
Ship Board & Conquer: Like this needs explaining!
Physic Changes: Not every planet in the universe is the same size & mass. Gravity should not be uniform across all battlefields. |
Aero Yassavi
Scions of Athra
3771
|
Posted - 2013.12.09 05:43:00 -
[84] - Quote
A little thing I would like to see is character bios and corporation history for players, along with a portrait that represents the suit we have favorited instead of simply our race's medium frame.
Something I would like to see in 2014 is my previous detailed multi-stage proposal for Faction Warfare. Apparently 113 other people would as well (shameless gloating )
My future vision is a more connected universe. Dust and EVE players walking side by side in stations, EVE players managing all the logistics of transportation in FW and PC, Dust players undocking from an EVE ship and boarding stations to sabotage. Oh, and being able to look up at the sky during a battle and see an accurate portray of the cosmos based on which planet you are on.
Angels of vengeance, angels of mercy, scions of Athra. Amarr Victor
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JL3Eleven
1397
|
Posted - 2013.12.09 06:18:00 -
[85] - Quote
One time at merc camp I stuck a forge gun in my.....
Dust Billionaire and LAV BPO Dealer
"Any fool can make a rule, and any fool will mind it." -Henry David Thoreau
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DUST Fiend
OSG Planetary Operations Covert Intervention
8595
|
Posted - 2013.12.10 04:36:00 -
[86] - Quote
Phew, cut it close, but it's in
Best of luck my friend, and sorry I didn't advertise this time around, it's been a rough couple of weeks. Best of luck to everyone, especially you Castor, you've got your work cut out for you for sure.
Win ISK / Vids / O7
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pyramidhead 420
Carbon 7 CRONOS.
212
|
Posted - 2013.12.10 05:20:00 -
[87] - Quote
little thing, i think the game really needs team deploy for fw. its going to be front and center the entire month of dec
2014. i cant wait for the p2p market. it will really inject alot life into a game thats really growing stale for alot of vets
future. ability for corps to have stations in space, where outside our merc quarters door *gasps* waits a ps home style hangout/staging area. with isk mini games like slot machines, various card games, and all kinds of ever changing things to keep people busy while building squads and waiting for other mercs (basically the warbage but expanded and updated) |
Castor Crave
Orbital Flares
131
|
Posted - 2013.12.10 08:04:00 -
[88] - Quote
DUST Fiend wrote:Sorry I didn't advertise this time around [...] How dare you? :D
Bumpy for visibility, almost there! |
Castor Crave
Orbital Flares
131
|
Posted - 2013.12.10 11:30:00 -
[89] - Quote
1.7 is deployed and the server is open. Thanks everyone for their participation :) |
Thanatus Sleep
64
|
Posted - 2013.12.10 12:13:00 -
[90] - Quote
My first death was by Castor (RE). GG
Great men are forged in fire. It is the privilege of lesser men to light the flame. Whatever the cost.
> Warrior Doctor
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