Svaknai
Quebec United
0
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Posted - 2013.11.29 12:59:00 -
[1] - Quote
A little thing:
Would not be much, but I would like the ability to add a Biography to our characters, like what EVE players can do, it would make the "Show Info" on a player much much more interesting and add a like personalisation to each player. It would also be easier to implement than face customization in my opinion.
Something you would like to see in 2014:
Corporate Hangar:
Allowing players to drop useless equipment for them but useful to other, another alternative to Tax to help corporations grow while helping their corpmates and recruits.
Weapon Testing Room:
A huge room (be it empty or not) with writings on floor and wall with distances, being able to bring a dropsuit/weapon in this room to test its firing range (Since weapon ranges aren't included in weapon description) or projectile behavior for weapons such as Mass Driver or Swarm Launcher.
The room would have screen near the entrance where you could specify what type or weapon or floor layout you would like to move into (ex: Long Range, closed installation, partly closed installation, close range). No need for detailed surfaces, this is only to get familiar with your suit or weapon without being under the stress of ennemi attack. Testing Dropsuit mobility, weapon range and efficiency without losing isk.
Corporation Training Room (Same concept as Weapon Testing Room)):
Corporations could purchase access to a permanent larger room in a Space Station (Probably in the Corporation HeadQuarter System), where they could bring in one or two squad to practice tactics, communication and teamwork.
Your future vision:
Pretty much what I see the game will come to one day...
Integrated Market with EVE, Ability for Dust players owning district to produce something off the Surface infrastructure be it modules, weapons or raw material, Standings with core Factions and player run Corporations or Alliances, Newborn Dusters starting with Racial specific "Starter Fits", Ability to take Faction contracts (Missions) with Agents and make progress to higher tier contracts, Ability to trade between players, Corporate Hangar, Players wining a match being able to see the ennemi MCC ship explode or warp away (If ennemi team was cloned) from their character's vision on the ground,
New modules and equipments such as: Webber tool (Within its firing range would slow down a vehicule, helping teammates finish it off), Scrambler Tool (Dropped equipment that prevents or corrupts Active Scanners, must be destroyed or hacked to negate effect), Smoke Grenades with different color (Alternative to call an air strike or visual cover for tactical retreat), Shield resistance or plating resistance modules (adding a % of resistance to X damage type)
Weapon customization:
weapon customization slots (ex: basic=no cust. slot, adv=1 cust. slot & pro=2 cust. slot), Attaching customization modules would increase the CPU/PG requirement of the weapon for small bonuses (reduce heat build-up, different laser crystal for range/damage, increased clip size, increased RoF, reduced kick, different scopes, etc.
Bounty:
Ability to put a bounty on a player's head.
Will end it here, but it just feels epic. |