Thanatus Sleep
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Posted - 2013.12.04 03:16:00 -
[2] - Quote
A little thing:
Bug Fix on the neocom team chat; CCP not even bother to fix or update the Dust community on this bug feel gamebreaking on itself. The lost of the simple ability of knowing who talking and the power of muting player at will, has been a big factor on communication for in game battle, corp meeting, and simple talking to friends; To the point of having corp/player have to find unconventional workaround just to get similar to poorer result before the bug when player has the ability of the knowing and muting.
It regretful knowing that CCP not working on the social aspect of this game more and fixing communication bug. I had I hope that CCP made Dust more of a Social/FPS/MMO game unlike the other game I have play, where all the talking are on the forums and blog.
Something you would like to see in 2014:
I will like to see more work put in the hand held weapon upgrades mods(make it more deep). Just having Damage Mod is tedious and dull. Like to see a heat sink for laserbase weapon, Feedback reduction modifier for weapon that overheat too fast, effective range and optimal range modifier which increase the range of the weapon stats,and Magazine/Clip size increase Mod. (Note: all new mod can't work on the FG for reason till it get nuff)
Picture all the new fittings you can make now that you don't only have a Damage Mod. I can finally make a slow cooking long range laser rifle to annoy em raspberry. A bad scout that can shot two time his effective range with a shotgun, no long need to shot point blank and up close when you can finally have some breathing room. Having problem with feedback damage on overheated weapon and killing yourself, no worry now because you can now reduce the damage. Poor Plasma Cannon can only shot once, now you can get a proto mod that increase clip size to 2 once.
CCP will also need to make new penalty and add more than one penalty(need more than just stacking penalty) on the mod and also weapon restriction, this is just to prevent over power/unbalance and keeping good weapon balance.
penalty example: (note: all have stacking penalty) >increase damage =mid-big stacking penalty, decrease rate of fire and increase heat build up(if weapon can overheat) >reduce heat build up =big stacking penalty and increase feed back damage % >decrease charge up time = decrease weapon damage and decrease magazine/clip size % >reduction to feedback damage = decrease weapon damage % >increase effective range = increase recoil and mid-high CPU cost >increase optimal range = increase recoil and mid-high PG cost >increase effective and optimal range = increase recoil, high PG/CPU cost, and decrease weapon damage >increase magazine/clip size = increase reload time
It just so many way weapon mod can make the game fitting more deep than it is now and adding more to the mix of different playing style.
Your future vision:
Dust 514 becoming more of a Social-FPS-MMO. Right now Dust is just another pub shooter with some EVE element and most of the social part happen outside the game; I can't see or feel the mmo part.
I like this game to add more way to be social with one another in game than out of game in the future once all/most of the FPS content come out. I picture a future of walk in station you can meet your in game friends, a bar that you can buy beer and make deal under the table, a room you can play slay and invite you friend to play with, being able to watching a live battle or event and betting for mass isk, a way to jump on a planet without being in battle just to free roam or roleplay . I picture a sandbox with more thing to do than shooting at each other face. I picture Dust being more of a Social-FPS-MMO-dancing simulator like PS home.
sorry for my bad english.
Great men are forged in fire. It is the privilege of lesser men to light the flame. Whatever the cost.
> Warrior Doctor
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