Ninjanomyx
Imperfects Negative-Feedback
464
|
Posted - 2013.11.29 10:58:00 -
[1] - Quote
A little something:
Delete the immersion breaking shrubbery. It only impairs vision ala rendering and provides nothing positive to the visual stimulus. With the already limited RAM on the PS3 the focus should be less on Map Assets & Visual Polish, & more on Coding Optimization & Gameplay Mechanics. Save the Body Glitter & Fluff for the PS4..... A functioning Game is far more engaging & retentive than interacting with a single 3D 8K tree on the Oculus Rift.....
Think about it..... SNES had RPGs with FAAAAAAAAAAAR more content, depth, and quality. Every subsequent Final Fantasy past 6 AKA 3 in the US (FYI I love 7 & 9) has only gotten progressively worse in every aspect. 7 sacrificed little, but it was slightly less emotionally involving. 8 was flashy, but sacrificed core mechanics (Draw System....) & had sleep-inducing BGMs (World Map Elevator Music). 9 went back to the "Roots", making this the last of a dying breed. 10 & up??? No World Maps, no Pilotable Vehicles (RIP Airships...), extremely linear progression, increasingly "Cookie Cutter" Story, Musical Scores & Theatrics diminish in value, less Minigames/Side-Questing, & eventually.....Auto-Play Systems added (Gambits/Paradigm Shift). Get the point yet???
Something I would like to see in 2014:
Without going on a massive tangent on everything I should expect to see in 2014.....I'll keep it simple & effective, PvE. The very instant PvE is implemented you should notice 60-80% of the Issues & QQ are alleviated. Notice how I didn't say outright eliminated???
PvE will almost entirely eliminate the need to augment Battle Academy since you will be providing a minimal stress environment that allows for easier battle testing & experience gain. You will draw in a significantly broader Playerbase, more specifically those less PvP oriented, AKA "Carebears". The MMORPG crowd would feel more inclined to give this Genre a chance should they not be force fed PvP.
You will definitely draw in the Borderlands, Defiance, etc. Co-op FPS/3PS crowd with any form of properly instanced PvE. The "Casuals" & "Newberries" will be less burdened by "Protostomp" with the implementation of this new "Escape" option, thus relieving the Matchmaking QQers (FYI Stricter Matchmaking would actually murder this Title's playability.....) This also provides a fresh Gameplay Experience that would even satisfy the Vets. An available PvP Escape benefits all Parties involved, & if implemented correctly with an appealing Reward System it could very well contribute to &/or alter the META.
Co-op provides a means to reduce "Toxicity", both ingame & on the Forums. It also allows for a better Environmental Control for testing purposes
(Temp-Saved for Edit due to PS3 Browser Freezes...)
|