ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
549
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Posted - 2013.11.29 02:01:00 -
[1] - Quote
LITTLE THING: A little icon next to the health bar of team mates (maybe even only seen by people carrying nanohives) that starts out green, meaning they have full ammo, and slowly crosses into red, meaning they're out. It just makes things simpler when dolling out ammo and your not on a team with mics. Even those with one can forget until they only have half a mag.
2014: I feel like we need something more for high slots. There just isn't enough variety. Maybe it's just me, but the only choices I ever even consider are damage mods or shield extenders. Passive armor/shield hardeners would be pretty boss. Get more mileage out of what you can fit. Actually, maybe the shield hardeners could be low slots so that those that are pro-shield could have that option to buff it up completely. Armor could be highs; really important since right now I kinda just put Damage Modifiers up there since there isn't a whole lot else i'd be interested in. ACTIVE modules would be very nice as well. Powerful with cooldowns. It'd be kinda like micromanaging yourself in a way and it'd keep me awake during some of the...slower games.
FUTURE: Mechs. We need mechs. I'm talkin' a heavy's heavy's heavy. Super expensive, both SP wise and ISK wise, and with a good learning curve to truly excel with them. In fact, we need more robotic warfare. Drones would be very nice. A mini-drone that can follow you around and give you ammunition? A one time drone that would rep your shields/health? It's not like they'd be OP since they'd be pretty obvious and if they had heavy signature then you wouldn't be stealthing it up with one. Maybe even a drone that you could trace a path of engagement for.
For instance, you are taking fire from three guys across a stretch who are up on top of a hill with you on your own. You could duck behind your hill and use the tac-map (which would also require some upgrades so that it was as close to seamless as possible to open and close) to draw a path that flanks those enemies and diverts their attention by attacking from behind, allowing you to move to differing cover; make an escape; or re-engage the enemies with a higher chance of success.
They could even have an entirely separate class for controlling drones and which uses them as a main method of play. I'd be all up for that. Simple sentry bots could be an awesome early detection system. I would really want to see an entire team that had drones send them all in one big herd towards a group of red dots in an Ambush match. It would either be extremely hilarious, useful, or terrifying.
Also, customizable quarters wouldn't hurt. You don't want to know what i'd do to get a window installed in there. It might just show stars or it might show passing ships. Hell; maybe you'd have it in a predetermined spot and it'd show passing ships in EVE and you could read up information on those specific ships. I know I could spend a lot of time doing something like that. Would also be handy for when your squad is fixing themselves for the next deployment, but your already ready to go and are just waiting.
My logi-code.
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