Vulpes Dolosus
SVER True Blood Public Disorder.
354
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Posted - 2013.12.02 23:13:00 -
[1] - Quote
Little Thing: Communication Revamp
Communication is key to organization and organization is key to victory. Currently, though, we either have a crazy clusterf**k of anonymous voices all vying for airtime [PC] or loners who are impossible to speak with and organize altogether [Pubs]. I want a complete rework of the communication, similar to what MAG used.
MAG was a great game, and while there was plenty wrong with it, one thing they absolutely go right was their communication structure. In MAG, for those who don't know, there were four ranks of soldiers: Infantry, Squad Leader (in charge of 8 infantry), Platoon Leader (in charge of 4 squads), and Officer in Charge (OIC; in charge of 4 platoons). These divisions of leadership also came with divisions of chat accessibility: infantry were restricted to squad chat; squad leaders could use squad chat and leadership chat (a chat only for leadership, go figure); platoon leaders had squad chat, leadership chat, and platoon broadcast (able to speak to everyone in their platoon regardless of what chat they're in); and the OIC had squad chat, leadership, and company broadcast (same as platoon, but for all four platoons). On top of this, MAG had a proximity chat where nearby allies (and enemies ) could communicate with each other despite being in separate chats.
Why are these effective? Because it divides up the infantry ramblings, allowing the squads to only communicate within themselves and with nearby allies without unnecessary chatter from others, while still facilitating the leadership room to communicate effectively with each other and the whole team. This would transpose into DUST by restricting infantry speech to squads and proximity and allowing squad leaders team speaking capabilities (perhaps also adding roles and chat rooms as larger battles are available).
Other minor communication add-ons: Speech bubbles in the side of the HUD to tell who's talking besides having anonymous voices; Vehicle-infantry communication improvements (especially for dropships), something to indicate pick ups/drop offs like Judge Rhadamanthus suggests in this video, or my own idea for a 'skyhook' rapid aerial evacuation equipment.
(Early ) 2014: Racial Variants
Try as I might to come up with something unique for my medium request, there is really nothing more important than filling in all the racial holes in the armory. I will not consider DUST to be a completed game without every racial variant of every suit, vehicle, and weapon. Imagine if in EvE, only the Amarr had access to Carriers and Titans or if only Gallente and Minmatar had Covert and Black Ops ships. I could add to the volumes of good reasons and previous posts to support this idea, but I think we can all agree on its importance.
What I want CCP to do, and this is just my opinion, is to wait to release all the variants at the same time and give one last, final respec like they did for Uprising. Then be done with respect and focus on new content.
The FUUUUTURRRE!!!: More Game Modes and Interaction With EvE
Once we get the core gameplay down and minor irritants ironed out, DUST will have tremendous room to grow. We live in a vast galaxy of infinite possibilities, why should we be stuck on a dead beat planet?
Why not be able to offer our services to Capsuleers whose Planetary Interaction facilities are being plagued by rogue drones?
Why no be able to use our conquered planet districts for corporate/alliance training matches?
Why not be able to tag along to an exploration ship to hack into ancient relic sites, disable security systems and booby-traps, fight off Sleeper drone hoards, and salvage ancient technology?
I have high expectations for DUST, and I trust CCP to take this game in the right direction. I only hope that my (and our) patience is up to par with my expectations.
Dropship Specialist: AKA Clinically Insane
Kills- Incubus: 3; Pythons: 0; Logistics: 0; Militia: 19; Tanks: 4
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