Pages: 1 2 3 4 5 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
AfroSunshineY Consequence
TransLegio
124
|
Posted - 2013.10.29 14:49:00 -
[1] - Quote
To anyone calling this a "buff" to scouts - you're sadly mistaken. If this is what CCP was referring to when they said they were going to give scouts some "hugs" a few months ago, then I quit. Call it QQ, but we've waited MONTHS for a 6m increase in base scan radius? IS THAT IT? All these months keeping us on a string for this? Is this it? Because if it is, this has been a waste of mine and your time. Even with the range skills maxxed out, I would need a gallente scout with 4 low slots filled with range amplifiers in order to pick up @$$holes with their ARs spraying from over 60m away. And to make it worse we're getting an even longer range AR? GG CCP. I hate forum rage, but it is unthinkable that people would call this a "buff" when juxtaposed withan almost 20% increase in Heavy HP. So on NOvember 5th, every heavy will notice he lives longer, but what will scouts notice that appreciably changes gameplay?
So if I'm guarding an objective and I sneak up on a heavy who thinks he's caught an objective unguarded, he's even harder to kill now? This is ridiculous. I could get two shots off in his back and he'd still turn and start dancing and wipe my out in .2 seconds with his HMG. I'm sorry. This is too much.
Additionally, the shotgun "buff" is not scout specific -- it also benefits assaults. Think about that before you celebrate |
DUST Fiend
OSG Planetary Operations Covert Intervention
7299
|
Posted - 2013.10.29 14:50:00 -
[2] - Quote
Further proof that my decisions are actually CCPs decisions, as I would have gone full scout a VERY long time ago, but I knew better based on CCPs development tendencies.
Sucks for you guys
:/
YouTube / Twitch
|
Idye Lotz
xCosmic Voidx Partners of Industrial Service and Salvage
151
|
Posted - 2013.10.29 14:56:00 -
[3] - Quote
I don't use shot guns on my scout suit so it isn't as tough for me, but I will be leaving heavies for the assaults from now on unless they are using a sniper rifle and maybe even then because they can carry HMGs |
Chunky Munkey
Amarr Templars Amarr Empire
1920
|
Posted - 2013.10.29 14:57:00 -
[4] - Quote
This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! |
Sinboto Simmons
SVER True Blood Public Disorder.
1676
|
Posted - 2013.10.29 15:00:00 -
[5] - Quote
For me it's less the buffs themselves then the fact it got buffed in the first plase, the journey of a begins with a single step and all that.
Sinboto - The True Blood Minja.
|
MassiveNine
0uter.Heaven Proficiency V.
337
|
Posted - 2013.10.29 15:01:00 -
[6] - Quote
Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives!
Maybe that's what the scout was designed for in the first place. Recon, not action. |
AfroSunshineY Consequence
TransLegio
125
|
Posted - 2013.10.29 15:03:00 -
[7] - Quote
MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action.
I'm going to need you to leave. *Bouncer Voice* |
Hecarim Van Hohen
Bullet Cluster Legacy Rising
196
|
Posted - 2013.10.29 15:06:00 -
[8] - Quote
MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action.
Shhh, stop trying to make sense :D
Divided we stand united we fall
|
Kasote Denzara
A Vulture
528
|
Posted - 2013.10.29 15:06:00 -
[9] - Quote
MassiveNine wrote:Maybe that's what the scout was designed for in the first place. Recon, not action.
Shh! You'll attract every form of resistance from them with a statement like that! |
AfroSunshineY Consequence
TransLegio
125
|
Posted - 2013.10.29 15:06:00 -
[10] - Quote
Sinboto Simmons wrote:For me it's less the buffs themselves then the fact it got buffed in the first plase, the journey of a begins with a single step and all that.
I understand your sentiment but think about it like this for a second. This is CCP. This might be the first step towards more improvements or it might be a nail in the coffin of scouts -- when is the next time you think they're going to touch scouts? How many more months? All this does is give num nuts heavies and mediums the opportunity the opportunity to say we've gotten a "buff" and to reject our calls for suit balance. This is a death knell for the scout if I've ever seen it (being a little dramatic I know, but the point stands) |
|
Hecarim Van Hohen
Bullet Cluster Legacy Rising
196
|
Posted - 2013.10.29 15:06:00 -
[11] - Quote
MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action.
Stop trying to make sense
Divided we stand united we fall
|
Lucifalic
The Generals EoN.
135
|
Posted - 2013.10.29 15:06:00 -
[12] - Quote
MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action.
Let me guess. Your a logi with an ar?
No no wait a assault with a scram!
I'll take the slight "buff" but it's still a heavy nerf from chrome scouts... |
low genius
The Sound Of Freedom Renegade Alliance
787
|
Posted - 2013.10.29 15:07:00 -
[13] - Quote
i'm calling qq. if you can't see how a scout will benefit from 50 feet of heads-up-display even without vision, and go ahead and make that 75 feet with skills then what can be done for you? |
DUST Fiend
OSG Planetary Operations Covert Intervention
7299
|
Posted - 2013.10.29 15:07:00 -
[14] - Quote
MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action. Smh
YouTube / Twitch
|
Sinboto Simmons
SVER True Blood Public Disorder.
1676
|
Posted - 2013.10.29 15:08:00 -
[15] - Quote
MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action. Problem is recon isn't rewarded as much as other actions, and things like hacking require the clearing of hostiles in many cases.
Sinboto - The True Blood Minja.
|
AfroSunshineY Consequence
TransLegio
126
|
Posted - 2013.10.29 15:10:00 -
[16] - Quote
low genius wrote:i'm calling qq. if you can't see how a scout will benefit from 50 feet of heads-up-display even without vision, and go ahead and make that 75 feet with skills then what can be done for you?
I've decided you're just trolling for a reaction. Your logic is bad and you should feel bad. Who cares if I can scan 50 feet away from myself if I can get killed by 4 stray AR rounds from over 180 feet away O____O |
MassiveNine
0uter.Heaven Proficiency V.
338
|
Posted - 2013.10.29 15:10:00 -
[17] - Quote
Lucifalic wrote:MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action. Let me guess. Your a logi with an ar? No no wait a assault with a scram! I'll take the slight "buff" but it's still a heavy nerf from chrome scouts...
Lol nice try bro. I've been a heavy since codex, I know how bad it's been just as bad as the scout. All I'm saying is everyone is trying to make every class a slayer class instead of using things they are actually designed for. I mean come on it's named a SCOUT. When have you ever heard of a scout team being heavily armed and ready for combat? I'm not saying that scouts are fine but if we are going to talk about roles and how the heavy is supposed to be point defense then maybe people should stop trying to be slayers in scout suits and use them for what they were meant for. |
Aseair
The Immortal 514
4
|
Posted - 2013.10.29 15:12:00 -
[18] - Quote
Well, at least we simply got a small buff without any other part of our suits getting brought down for "balance". Scouts still aren't as good as they used to be, but I'll take what I can get at this point. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
437
|
Posted - 2013.10.29 15:12:00 -
[19] - Quote
a 6m buff to base scan range?
think on the bright side. u can think of it as a buff to your self awareness. ull see them on the radar before they see u when in urban environments.
assuming they dont have a scanner. |
AfroSunshineY Consequence
TransLegio
126
|
Posted - 2013.10.29 15:15:00 -
[20] - Quote
MassiveNine wrote:Lucifalic wrote:MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action. Let me guess. Your a logi with an ar? No no wait a assault with a scram! I'll take the slight "buff" but it's still a heavy nerf from chrome scouts... Lol nice try bro. I've been a heavy since codex, I know how bad it's been just as bad as the scout. All I'm saying is everyone is trying to make every class a slayer class instead of using things they are actually designed for. I mean come on it's named a SCOUT. When have you ever heard of a scout team being heavily armed and ready for combat? I'm not saying that scouts are fine but if we are going to talk about roles and how the heavy is supposed to be point defense then maybe people should stop trying to be slayers in scout suits and use them for what they were meant for.
How many real scouts do you see trying to be slayers? Honestly. As I've said, using the scout suit for me at first was more an aesthetic choice, but now I'm stuck with it and its useless. Recon? Anyone can do recon. Logis are better at recon because Logis are slayers (you don't seem to have a problem with this) and can carry equipment like no man's business. The scout role is more a mentality than anything. I just get so F%$#&^#KING PO'ed everytime I hear someone from another class imply that I should be going 0/15 because it's not my role to kill anything. In a First Person Shooter. Wow. Why do scouts even have guns? Get out of here scrub |
|
MassiveNine
0uter.Heaven Proficiency V.
338
|
Posted - 2013.10.29 15:17:00 -
[21] - Quote
Sinboto Simmons wrote:MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action. Problem is recon isn't rewarded as much as other actions, and things like hacking require the clearing of hostiles in many cases.
I have no argument with the lack of rewards. OBvisouly the reason people aren't using it the way they are supposed to be is because they aren't rewarded enough for doing so. IMO they should increase the amount of WP you get for destroying equipment or make it tiered rewards where killing a proto uplink nets you 10 instead of 5. Clearing out objectives is for the assault or heavy class, scout should sneak in during the midst of battle and snap off the speed hack while the reds are preoccupied with blues. |
Sleepy Zan
2639
|
Posted - 2013.10.29 15:17:00 -
[22] - Quote
I see you before you see me
Look for your Power..
..Master and Conquer..
..Till you Expire
|
Banning Hammer
Tal-Romon Legion Amarr Empire
2070
|
Posted - 2013.10.29 15:19:00 -
[23] - Quote
I know... give the Scout suit 3 high slots, 250 hp shields, 150 hp armor, reduce the speed a bit.... and..... oh.... wait.....
a¦æ¦¬¦P¦¬a¦æGûêGûêGûêGûôGûÆGûæGûæß+¦-+-++»-+-í -ª+¦-+-++¦-ÅGûæGûæGûÆGûôGûêGûêGûêa¦æ¦¬¦P¦¬a¦æ
¦Æ-â-Åa+ó-+ a+¼+¦-Å-Å+¦-â-Å Gäô+¦v+¦Gäô 2
|
Lucifalic
The Generals EoN.
135
|
Posted - 2013.10.29 15:22:00 -
[24] - Quote
MassiveNine wrote:Lucifalic wrote:MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action. Let me guess. Your a logi with an ar? No no wait a assault with a scram! I'll take the slight "buff" but it's still a heavy nerf from chrome scouts... Lol nice try bro. I've been a heavy since codex, I know how bad it's been just as bad as the scout. All I'm saying is everyone is trying to make every class a slayer class instead of using things they are actually designed for. I mean come on it's named a SCOUT. When have you ever heard of a scout team being heavily armed and ready for combat? I'm not saying that scouts are fine but if we are going to talk about roles and how the heavy is supposed to be point defense then maybe people should stop trying to be slayers in scout suits and use them for what they were meant for.
Well that's something. Scouts have been pulling for heavies for awhile. I don't think the MAJORITY of scouts are trying to make a scout a run and gun slayer but an assassin on the other hand... This Helps that but it's a pretty long time to wait for a buff (6m passive scan!!) after multiple nerfs and indirect nerfs to scout frames. I don't care what suit your wearing if I sneak up on you and lay a shotgun on the back of your neck you should never be walking away. The same way that if I run head first into a heavy and don't have a quick escape (remember how we used to be quick) should I even dent your shields. |
kanders
Sanguis Defense Syndicate
45
|
Posted - 2013.10.29 15:23:00 -
[25] - Quote
Its a step in the right direction, and I think it will actually be an improvement over 1.5 scouts. But its not enough. CCP either needs to come up with more ways to reward recon if that's the role they believe Scouts are intended for, or provide further tools to make scouts competitive in combat. Cloaking could help here, but only if scouts have some unique advantage regarding its use relative to other classes.
Sanguis Defense Syndicate: Recruitment now open for players of all skill levels
|
Banning Hammer
Tal-Romon Legion Amarr Empire
2070
|
Posted - 2013.10.29 15:26:00 -
[26] - Quote
kanders wrote:Its a step in the right direction, and I think it will actually be an improvement over 1.5 scouts. But its not enough. CCP either needs to come up with more ways to reward recon if that's the role they believe Scouts are intended for, or provide further tools to make scouts competitive in combat. Cloaking could help here, but only if scouts have some unique advantage regarding its use relative to other classes.
Cloaking ? ... i can already see it .... an empty map with bullets flying everywhere, and a 0/0 score at the end of the battle because no one could find each other..
FUN !!!
a¦æ¦¬¦P¦¬a¦æGûêGûêGûêGûôGûÆGûæGûæß+¦-+-++»-+-í -ª+¦-+-++¦-ÅGûæGûæGûÆGûôGûêGûêGûêa¦æ¦¬¦P¦¬a¦æ
¦Æ-â-Åa+ó-+ a+¼+¦-Å-Å+¦-â-Å Gäô+¦v+¦Gäô 2
|
low genius
The Sound Of Freedom Renegade Alliance
787
|
Posted - 2013.10.29 15:27:00 -
[27] - Quote
AfroSunshineY Consequence wrote:low genius wrote:i'm calling qq. if you can't see how a scout will benefit from 50 feet of heads-up-display even without vision, and go ahead and make that 75 feet with skills then what can be done for you? I've decided you're just trolling for a reaction. Your logic is bad and you should feel bad. Who cares if I can scan 50 feet away from myself if I can get killed by 4 stray AR rounds from over 180 feet away O____O
it gives you a hell of an advantage in cqc. |
The Robot Devil
Molon Labe. RISE of LEGION
1106
|
Posted - 2013.10.29 15:33:00 -
[28] - Quote
AfroSunshineY Consequence wrote:...using the scout suit for me at first was more an aesthetic choice
The real problem. You brought a prom dress to a gun fight. |
Aleksander Black
Immortal Retribution
219
|
Posted - 2013.10.29 15:37:00 -
[29] - Quote
Shotgun fixes may benefit any suit as every single suit in the game can use them. But just because you can do something it doesn't mean you should, for example, a Sentinel with a shotgun is just lame - he will be picked on everyone's radar the moment he gets too close and he isn't really fast enough to get in range for the kill. Point is, Scouts will benefit more from this change than any other suit as the light frame has the better synergy with the Shotgun. Same goes for Nova Knifes, but even more.
As for the 6m buff... I will agree that it's unacceptable to think that scouts are supposed to be strictly recon platforms. They are not, the bonus to Nova Knife damage in the Minmatar Scout goes straight against this theory, plus it would be extremely lame and uninteresting. Scouts are supposed to kill, yes, but not straight on or they would be assault suits. They are supposed to outmaneuver, ambush, be clever, mobile, a ghost in the city. Never engage in a fair fight for they will lose. Thus they are fragile, extremely fragile, to a point that I will agree they could use a little buff to survivability too, but the point here is: this isn't the suits main concern. Scouts are not supposed to be seen, to be shot at. They are supposed to die if found in the middle of a firefight as that is not they ideal environment.
This leans for a game style that will inevitably result in fewer kills when compared to a assault role, and probably more deaths as it's a extremely risky style. To some people this isn't particularly appealing and that's fine, but you have to know what to expect when chose to play as a scout.
Back to the 6m bonus - wich can net a total of 24m of passive scan in any light frame suit just with maxed detection range skill - this is more in line with what Scouts are supposed to be bout than just a buff to hp. They could use a minor one but, again, you just need enough hp to survive a fraction of second as you get away, if you are being shot at you are pretty much supposed to die indeed as a scout. This bonus, this 24 potential meters of passive scanning can be very useful in CQC in urban scenarios.
Think about this: When I'm playing with my Assault Suit and I'm defending an objective I like to stick close to the objective itself. Why is that? Because the objective will reveal all the enemies close through the radar and the UI. Taking advantage of that I can use my burst damage weapon (SR, but comparable here to SG as it's all CQC) to ambush and take down enemies before they can even react from the most advantageous positions. Now think that you can have that advantage wherever you go and tell me this isn't a good buff.
And on a final note, 10/15m IS short, too short to be useful. 16/24 will already be something, but don't expect to be able to detect AR scrubs at 60+m away with passive scanning, that's not what passive scanning is or should be about (that range is definitively too much) and you shouldn't be taking fire from that distance to begin with. Watch your covers, think on better routes and pay attention to the battlefield, that's what this suit is about after all. An active Scanner may help with that too, but that's optional if you have enough awareness. |
Toby Flenderson
research lab
97
|
Posted - 2013.10.29 15:54:00 -
[30] - Quote
low genius wrote:i'm calling qq. if you can't see how a scout will benefit from 50 feet of heads-up-display even without vision, and go ahead and make that 75 feet with skills then what can be done for you?
Agreed. I got into the Gal scout way after Uprising hit so I don't know how spoiled people were then but it's getting kind of annoying reading about how fragile scouts are. I do just fine with mine and I don't even speed/shield/armor tank it. I started using range amplifiers once I realized how small certain objective points are.
With the 6 meter addition to scan radius you get 24m with proto Gal scout. That's past the first ring. I also believe that different skills stack multiplicatively (as I have also seen in other posts about the passive scanning) so getting range amplification up to lvl 5 results in a 36 meter radius. This is without any modules, this is all just passive. Tag on a proto module and it gives you 52.2m. Someone please check my math if I'm wrong but even if I'm off by 10m then you're still getting over 40m of scan radius. This is actually OP in my opinion but I take it as an apology from CCP to all of the scouts complaining so I'm ok with taking advantage of it.
One gal scout with RE and a shotgun can now hold down objectives extremely effectively. You don't even need a scanner with this suit anymore and I think that was the point. If you don't see that this is ridiculously generous on the behalf of CCP then I think you should try using the scout suit as more than a fast assault character. |
|
Everything Dies
Chatelain Rapid Response Gallente Federation
180
|
Posted - 2013.10.29 15:55:00 -
[31] - Quote
Aleksander Black wrote: you just need enough hp to survive a fraction of second as you get away,
And here's one of the biggest problems with the current scout suit--the speed difference between the scout and medium suit (speaking from a Gallente perspective) is downright laughable. Boost the base speed of scout suits and we might actually be able to run away!
Life is killing me.
|
Aleksander Black
Immortal Retribution
220
|
Posted - 2013.10.29 15:56:00 -
[32] - Quote
Everything Dies wrote:Aleksander Black wrote: you just need enough hp to survive a fraction of second as you get away, And here's one of the biggest problems with the current scout suit--the speed difference between the scout and medium suit (speaking from a Gallente perspective) is downright laughable. Boost the base speed of scout suits and we might actually be able to run away!
Now we are talking. Increased speed, base scan radius, that's the stuff I'm talking about. |
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
1560
|
Posted - 2013.10.29 16:07:00 -
[33] - Quote
Legit the first time I ever laughed at a "buff."
I'm very thankful for the SG and knife fixes. I honestly hope this is not the only "looking into" the scout gets. If after all of our feeding back they decided a 6m buff to our scan radius was the only thing holding us back then well that's just ridiculousness. I doubt this is the only thing we'll get.
I hope anyway.
Check out & sub my youtube. Yay!
|
DUST Fiend
OSG Planetary Operations Covert Intervention
7303
|
Posted - 2013.10.29 16:07:00 -
[34] - Quote
Toby Flenderson wrote:One gal scout with RE and a shotgun can now hold down objectives extremely effectively. You don't even need a scanner with this suit anymore and I think that was the point. If you don't see that this is ridiculously generous on the behalf of CCP then I think you should try using the scout suit as more than a fast assault character. You know your game is hurting when you tickle your players balls and they think they just had the best sex of their life
YouTube / Twitch
|
Lucifalic
The Generals EoN.
135
|
Posted - 2013.10.29 16:12:00 -
[35] - Quote
Hey the buff to base scan is fine. No problem with it. I'm gal scout lvl5 w lvl3 in range. But it's the speed and stamina nerfs that hurt the most. Remember uprising speed and no stamina delay. I could get away. I'm not a head on fighter and when I get baked and forget that I get my a$$ handed to me on a plate. I'm good with that.
I don't think scouts should have hp buffs at all. Fix the lagging hitbox( you need to lead me if im in a full sprint), and growing hitbox when jumping. Speed needs a buff. Loose the stamina delay added in 1.2. Maybe a small buff to CPU/pg. Advanced gal scout with the correct 1h/3l slot layout.
Then add scout specific equipment ALONG WITH other class specific equipment, more heavy weapons etc. |
Knight Soiaire
Mercenaries of Sunlight
2869
|
Posted - 2013.10.29 16:13:00 -
[36] - Quote
Scouts used to have a 25m base scan range.
True story.
Knight Soiaire's 40mil ISK Raffle!
Mercenaries of Sunlight!
|
Kasote Denzara
A Vulture
533
|
Posted - 2013.10.29 16:15:00 -
[37] - Quote
Oh, yeah, I forgot to make a comment towards the scan they're getting.
As someone who doesn't use active scanners, I open my arms for it. |
Toby Flenderson
research lab
98
|
Posted - 2013.10.29 16:25:00 -
[38] - Quote
DUST Fiend wrote:Toby Flenderson wrote:One gal scout with RE and a shotgun can now hold down objectives extremely effectively. You don't even need a scanner with this suit anymore and I think that was the point. If you don't see that this is ridiculously generous on the behalf of CCP then I think you should try using the scout suit as more than a fast assault character. You know your game is hurting when you tickle your players balls and they think they just had the best sex of their life
I don't get what you're doing. Are you trying to make fun of me? I thought scouts were fine and they buffed them. Then someone said they still suck so I'm explaining to them why they don't. Crucify me. |
Knight Soiaire
Mercenaries of Sunlight
2869
|
Posted - 2013.10.29 16:28:00 -
[39] - Quote
Toby Flenderson wrote:DUST Fiend wrote:Toby Flenderson wrote:One gal scout with RE and a shotgun can now hold down objectives extremely effectively. You don't even need a scanner with this suit anymore and I think that was the point. If you don't see that this is ridiculously generous on the behalf of CCP then I think you should try using the scout suit as more than a fast assault character. You know your game is hurting when you tickle your players balls and they think they just had the best sex of their life I don't get what you're doing. Are you trying to make fun of me? I thought scouts were fine and they buffed them. Then someone said they still suck so I'm explaining to them why they don't. Crucify me.
Scouts can be good at holding down objectives.
But thats not what they're for, our Scouting abilities need a buff.
Knight Soiaire's 40mil ISK Raffle!
Mercenaries of Sunlight!
|
Toby Flenderson
research lab
98
|
Posted - 2013.10.29 16:28:00 -
[40] - Quote
Aleksander Black wrote:Everything Dies wrote:Aleksander Black wrote: you just need enough hp to survive a fraction of second as you get away, And here's one of the biggest problems with the current scout suit--the speed difference between the scout and medium suit (speaking from a Gallente perspective) is downright laughable. Boost the base speed of scout suits and we might actually be able to run away! Now we are talking. Increased speed, base scan radius, that's the stuff I'm talking about.
Use a kinetic catalyzer or two. Increasing the base speed isn't necessary when you can get past 10m/s with two modules. |
|
Paran Tadec
Ancient Exiles
1510
|
Posted - 2013.10.29 16:30:00 -
[41] - Quote
You mean the class that's intended to be weak but fast has no tank? Who would have thought?
Bittervet Proficiency V
CSM 1 me maybe?
|
Toby Flenderson
research lab
98
|
Posted - 2013.10.29 16:30:00 -
[42] - Quote
Knight Soiaire wrote:Toby Flenderson wrote:DUST Fiend wrote:Toby Flenderson wrote:One gal scout with RE and a shotgun can now hold down objectives extremely effectively. You don't even need a scanner with this suit anymore and I think that was the point. If you don't see that this is ridiculously generous on the behalf of CCP then I think you should try using the scout suit as more than a fast assault character. You know your game is hurting when you tickle your players balls and they think they just had the best sex of their life I don't get what you're doing. Are you trying to make fun of me? I thought scouts were fine and they buffed them. Then someone said they still suck so I'm explaining to them why they don't. Crucify me. Scouts can be good at holding down objectives. But thats not what they're for, our Scouting abilities need a buff.
I think that a scan range buff would fall under "scouting abilities". You just have to communicate with your team. |
Maken Tosch
DUST University Ivy League
4789
|
Posted - 2013.10.29 16:36:00 -
[43] - Quote
I'm just glad we got some love at all. We haven't had any real love in ages. Besides, the buff to range is actually a good thing. I did some math on it and so far you can see up to 36m with max skills alone and nearly 50m with just a single Enhanced Range Amp. About 52m if you slap a single Complex Range Amp. 70m if you mix one and one together. I'm not sure if fitting like this would help avoid the stacking penalty.
Anyways, I am still curious what they meant by specific improvement to the Nova Knife hit detection.
CCP, please fix the Nova Knives. Thank you.
|
Aleksander Black
Immortal Retribution
225
|
Posted - 2013.10.29 16:36:00 -
[44] - Quote
Scan range buff can be a murderous buff if properly used... Using two kincats can help you move faster, but I still believe the suit itself could be faster as scouts don't have that many slots to spare in the first place because they are supposed to specialized in being fast among other things... See what I'm saying? If you HAVE to use two kincats to achieve the speed level a scout should have anyway then something is wrong. Slots should be used to give you diversity: either opt for being even faster than the minimum standard for scouts, or have some survivability, or better scan range etc.. |
Bendtner92
Imperfects Negative-Feedback
1183
|
Posted - 2013.10.29 16:36:00 -
[45] - Quote
Why would you need a gimped Scout suit with passive scan abilities when you can just rely on a Combat Logi with a more powerful active scanner? |
DUST Fiend
OSG Planetary Operations Covert Intervention
7308
|
Posted - 2013.10.29 16:37:00 -
[46] - Quote
Toby Flenderson wrote:DUST Fiend wrote:Toby Flenderson wrote:One gal scout with RE and a shotgun can now hold down objectives extremely effectively. You don't even need a scanner with this suit anymore and I think that was the point. If you don't see that this is ridiculously generous on the behalf of CCP then I think you should try using the scout suit as more than a fast assault character. You know your game is hurting when you tickle your players balls and they think they just had the best sex of their life I don't get what you're doing. Are you trying to make fun of me? I thought scouts were fine and they buffed them. Then someone said they still suck so I'm explaining to them why they don't. Crucify me. Nah man I'm just laughing at the fact that scouts have kind of been shafted since way back when, and they finally get the tiniest buff and everyone's so pumped about it. It's like throwing a starving dog a tiny scrap of a bone, and how happy he gets over it. Not targeted at you, just the overall situation and reactions, that's all.
YouTube / Twitch
Feed me ISK
|
Maken Tosch
DUST University Ivy League
4789
|
Posted - 2013.10.29 16:38:00 -
[47] - Quote
Bendtner92 wrote:Why would you need a gimped Scout suit with passive scan abilities when you can just rely on a Combat Logi with a more powerful active scanner?
Because the Active Scanner gives you away (blue beam) and it alerts the people you're scanning that you are scanning them. The advantage of the scout is to see them without alerting anyone.
CCP, please fix the Nova Knives. Thank you.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
7311
|
Posted - 2013.10.29 16:40:00 -
[48] - Quote
Maken Tosch wrote:Bendtner92 wrote:Why would you need a gimped Scout suit with passive scan abilities when you can just rely on a Combat Logi with a more powerful active scanner? Because the Active Scanner gives you away (blue beam) and it alerts the people you're scanning that you are scanning them. The advantage of the scout is to see them without alerting anyone. You still have to get within spitting distance to spot anyone, good luck with that
Paran Tadec wrote:You mean the class that's intended to be weak but fast has no tank? Who would have thought? Ok, so where's the fast? Last I checked logi's can run just about as fast when fit right, without giving up as much as a scout does to achieve said speed.
YouTube / Twitch
Feed me ISK
|
Toby Flenderson
research lab
99
|
Posted - 2013.10.29 16:40:00 -
[49] - Quote
DUST Fiend wrote:Toby Flenderson wrote:DUST Fiend wrote:Toby Flenderson wrote:One gal scout with RE and a shotgun can now hold down objectives extremely effectively. You don't even need a scanner with this suit anymore and I think that was the point. If you don't see that this is ridiculously generous on the behalf of CCP then I think you should try using the scout suit as more than a fast assault character. You know your game is hurting when you tickle your players balls and they think they just had the best sex of their life I don't get what you're doing. Are you trying to make fun of me? I thought scouts were fine and they buffed them. Then someone said they still suck so I'm explaining to them why they don't. Crucify me. Nah man I'm just laughing at the fact that scouts have kind of been shafted since way back when, and they finally get the tiniest buff and everyone's so pumped about it. It's like throwing a starving dog a tiny scrap of a bone, and how happy he gets over it. Not targeted at you, just the overall situation and reactions, that's all.
Ahhh then I apologize for being defensive. Lots of trolls in these here forums. Can't be too careful haha. |
Toby Flenderson
research lab
99
|
Posted - 2013.10.29 16:44:00 -
[50] - Quote
Aleksander Black wrote:Scan range buff can be a murderous buff if properly used... Using two kincats can help you move faster, but I still believe the suit itself could be faster as scouts don't have that many slots to spare in the first place because they are supposed to specialized in being fast among other things... See what I'm saying? If you HAVE to use two kincats to achieve the speed level a scout should have anyway then something is wrong. Slots should be used to give you diversity: either opt for being even faster than the minimum standard for scouts, or have some survivability, or better scan range etc..
No I understand what you mean about the speed, but I just think that it should be a trait you pay for in CPU/PG. I do agree though that it is a little unbalanced compared to other classes as far as the cost to make a suit into a specialized role. Maybe slightly better stats across the board but they'd have to be comparatively small. |
|
Maken Tosch
DUST University Ivy League
4790
|
Posted - 2013.10.29 16:45:00 -
[51] - Quote
DUST Fiend wrote:Maken Tosch wrote:Bendtner92 wrote:Why would you need a gimped Scout suit with passive scan abilities when you can just rely on a Combat Logi with a more powerful active scanner? Because the Active Scanner gives you away (blue beam) and it alerts the people you're scanning that you are scanning them. The advantage of the scout is to see them without alerting anyone. You still have to get within spitting distance to spot anyone, good luck with that
That's the easy part. Don't forget I have been doing this since closed beta.
The hard part is killing with the knives. Again, I want to ask CCP what they meant about specific improvement to hit detection.
CCP, please fix the Nova Knives. Thank you.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
7311
|
Posted - 2013.10.29 16:47:00 -
[52] - Quote
Maken Tosch wrote:DUST Fiend wrote:Maken Tosch wrote:Bendtner92 wrote:Why would you need a gimped Scout suit with passive scan abilities when you can just rely on a Combat Logi with a more powerful active scanner? Because the Active Scanner gives you away (blue beam) and it alerts the people you're scanning that you are scanning them. The advantage of the scout is to see them without alerting anyone. You still have to get within spitting distance to spot anyone, good luck with that That's the easy part. Don't forget I have been doing this since closed beta. The hard part is killing with the knives. Again, I want to ask CCP what they meant about specific improvement to hit detection. Don't get me wrong, some of the best scouts will manage to make this buff somewhat useful, but the average Joe will never really see the effects of this buff. I'm glad scouts got a buff, but they have so much more lovin' that needs to be passed down still.
YouTube / Twitch
Feed me ISK
|
MassiveNine
0uter.Heaven Proficiency V.
341
|
Posted - 2013.10.29 16:54:00 -
[53] - Quote
AfroSunshineY Consequence wrote:MassiveNine wrote:Lucifalic wrote:MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action. Let me guess. Your a logi with an ar? No no wait a assault with a scram! I'll take the slight "buff" but it's still a heavy nerf from chrome scouts... Lol nice try bro. I've been a heavy since codex, I know how bad it's been just as bad as the scout. All I'm saying is everyone is trying to make every class a slayer class instead of using things they are actually designed for. I mean come on it's named a SCOUT. When have you ever heard of a scout team being heavily armed and ready for combat? I'm not saying that scouts are fine but if we are going to talk about roles and how the heavy is supposed to be point defense then maybe people should stop trying to be slayers in scout suits and use them for what they were meant for. How many real scouts do you see trying to be slayers? Honestly. As I've said, using the scout suit for me at first was more an aesthetic choice, but now I'm stuck with it and its useless. Recon? Anyone can do recon. Logis are better at recon because Logis are slayers (you don't seem to have a problem with this) and can carry equipment like no man's business. The scout role is more a mentality than anything. I just get so F%$#&^#KING PO'ed everytime I hear someone from another class imply that I should be going 0/15 because it's not my role to kill anything. In a First Person Shooter. Wow. Why do scouts even have guns? Get out of here scrub
Wow dude, you just admitted you chose a suit based over how it looks instead of how it performs and now you think you have some sort of ground to stand on? The real scrub here is you. Maybe if you played the game it was intended instead of like a child you wouldn't be here now would you? |
DUST Fiend
OSG Planetary Operations Covert Intervention
7314
|
Posted - 2013.10.29 16:55:00 -
[54] - Quote
MassiveNine wrote:Wow dude, you just admitted you chose a suit based over how it looks instead of how it performs and now you think you have some sort of ground to stand on? The real scrub here is you. Maybe if you played the game it was intended instead of like a child you wouldn't be here now would you? Says the guy who thinks scouts should just run around in circles finding red
YouTube / Twitch
Feed me ISK
|
Ghost Kaisar
R 0 N 1 N
693
|
Posted - 2013.10.29 16:55:00 -
[55] - Quote
Maken Tosch wrote:Bendtner92 wrote:Why would you need a gimped Scout suit with passive scan abilities when you can just rely on a Combat Logi with a more powerful active scanner? Because the Active Scanner gives you away (blue beam) and it alerts the people you're scanning that you are scanning them. The advantage of the scout is to see them without alerting anyone.
THIS.
Besides, it will really help the scouts fill their role.
The Gallente scout is supposed to be an INFILTRATOR.
They are made hard to detect and posses a powerful passive scan, to allow them to see where everyone is around them. This lets them easily avoid enemy contact (or set up ambushes) and will let the hack abandoned objectives and cause chaos inside of enemy infrastructure. The scan radius buff will REALLY help the Gallente Scout, as it will allow them to infiltrate more effectively.
Minmatar Scouts are supposed to be ASSASSIN'S or HIT-AND-RUN.
They have a higher base speed and a shield tank. Also, the NK bonus should help this as well. Their job is to rapidly traverse the battlefield, eliminating HVT's (High Value Targets) and Lone Wolves, or by setting up ambushes and rapid flanks. The Shield Tank lets them return to combat faster (faster regen) and the higher base speed makes for some deadly CQC. The hit detection improvements will REALLY help the Minmatar Scout, as it will help us in our Pseudo-Slaying Role.
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
|
RydogV
Shadow Company HQ
541
|
Posted - 2013.10.29 16:58:00 -
[56] - Quote
AfroSunshineY Consequence wrote: So if I'm guarding an objective and I sneak up on a heavy who thinks he's caught an objective unguarded, he's even harder to kill now? This is ridiculous. I could get two shots off in his back and he'd still turn and start dancing and wipe my out in .2 seconds with his HMG. I'm sorry. This is too much.
Seems like you have everything you need. Flux Grenade and shields are gone. Then rip through the armor with improved shotgun or an Assault SMG. I see no issue.
|
Toby Flenderson
research lab
100
|
Posted - 2013.10.29 17:04:00 -
[57] - Quote
RydogV wrote:AfroSunshineY Consequence wrote: So if I'm guarding an objective and I sneak up on a heavy who thinks he's caught an objective unguarded, he's even harder to kill now? This is ridiculous. I could get two shots off in his back and he'd still turn and start dancing and wipe my out in .2 seconds with his HMG. I'm sorry. This is too much.
Seems like you have everything you need. Flux Grenade and shields are gone. Then rip through the armor with improved shotgun or an Assault SMG. I see no issue.
Heavies aren't a frequent problem for me in my scout suit. I don't think I should be beating as many as I do in CQC, even considering this is where the scout excels. I'm actually happy that the buff is coming because sometimes it doesn't seem fair that I can 3 shot one before it realizes what's happening. |
Maken Tosch
DUST University Ivy League
4791
|
Posted - 2013.10.29 17:11:00 -
[58] - Quote
Ghost Kaisar wrote:They have a higher base speed and a shield tank. Also, the NK bonus should help this as well. Their job is to rapidly traverse the battlefield, eliminating HVT's (High Value Targets) and Lone Wolves, or by setting up ambushes and rapid flanks. The Shield Tank lets them return to combat faster (faster regen) and the higher base speed makes for some deadly CQC. The hit detection improvements will REALLY help the Minmatar Scout, as it will help us in our Pseudo-Slaying Role.
But as I mentioned earlier, what kind of improvements to hit detection on nova knives are we talking here? There is at least three kinds that I know of. Hit detection in regards to using instant-slashes while sprinting, hit detection in regards to stationary targets, and hit detection in regards to how wide the attack-arc really is.
CCP, please fix the Nova Knives. Thank you.
|
MassiveNine
0uter.Heaven Proficiency V.
341
|
Posted - 2013.10.29 17:12:00 -
[59] - Quote
DUST Fiend wrote:MassiveNine wrote:Wow dude, you just admitted you chose a suit based over how it looks instead of how it performs and now you think you have some sort of ground to stand on? The real scrub here is you. Maybe if you played the game it was intended instead of like a child you wouldn't be here now would you? Says the guy who thinks scouts should just run around in circles finding red
Right, and that's coming from someone who thinks heavies are fine.
Never did I say that scouts shouldn't get kills, but scouts shouldn't be able to expect to take someone with twice the HP as them head on and survive. |
DUST Fiend
OSG Planetary Operations Covert Intervention
7321
|
Posted - 2013.10.29 17:19:00 -
[60] - Quote
MassiveNine wrote:DUST Fiend wrote:MassiveNine wrote:Wow dude, you just admitted you chose a suit based over how it looks instead of how it performs and now you think you have some sort of ground to stand on? The real scrub here is you. Maybe if you played the game it was intended instead of like a child you wouldn't be here now would you? Says the guy who thinks scouts should just run around in circles finding red Right, and that's coming from someone who thinks heavies are fine. Never did I say that scouts shouldn't get kills, but scouts shouldn't be able to expect to take someone with twice the HP as them head on and survive. Who said I think heavies are fine?
Don't put words in my mouth.
YouTube / Twitch
Feed me ISK
|
|
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
435
|
Posted - 2013.10.29 17:21:00 -
[61] - Quote
Toby Flenderson wrote:Aleksander Black wrote:Everything Dies wrote:Aleksander Black wrote: you just need enough hp to survive a fraction of second as you get away, And here's one of the biggest problems with the current scout suit--the speed difference between the scout and medium suit (speaking from a Gallente perspective) is downright laughable. Boost the base speed of scout suits and we might actually be able to run away! Now we are talking. Increased speed, base scan radius, that's the stuff I'm talking about. Use a kinetic catalyzer or two. Increasing the base speed isn't necessary when you can get past 10m/s with two modules.
You are only looking at it for a Gal point with some of your comments. |
Bendtner92
Imperfects Negative-Feedback
1187
|
Posted - 2013.10.29 17:46:00 -
[62] - Quote
Scan Radius: The Proto Gallente Scout will have a scan radius of 24 meters (16 * 1.5).
With level 5 Range Amplification, the Proto Gallente Scout will have a scan radius of 36 meters (24 * 1.5).
With level 5 Range Amplification + a Complex Range Amplifier in it's only high slot, the Proto Gallente Scout will have a scan radius of 52.2 meters (36 * 1.45).
Scan Precision: The Proto Gallente Scout will have a scan precision of 45 dB (able to detect any non-Scout not using Dampeners).
With level 5 Precision Enhancement, the Proto Gallente Scout will have a scan precision of 40.5 dB (45 * 0.9, likely not able to detect any more).
With level 5 Precision Enhancement + a Complex Precision Enhancer in one of four low slots, the Proto Gallente Scout will have a scan precision of 32.4 dB (40.5 * 0.8, likely able to detect anyone trying to hide from Advanced Active Scanners).
With level 5 Precision Enhancement + two Complex Precision Enhancers in two of four low slots, the Proto Gallente Scout will have a scan precision of 26.76 (32.4 * 0.826, from my calculations not worth it since a medium suit using two Complex Dampeners will have a lower profile).
As you can see, a fully maxed Proto Gallente Scout fully dedicated to scanning will have a scan radius of 52.2 meters and a scan precision of 32.4 dB (using one Precision Enhancer, as using two won't be a huge improvement, so you will need a third to see an improvement over using just one).
This will use up the only high slot and at least one of four low slots. As a Scout you'll maybe use a Dampener as well, so that means you'll only have 2 low slots left, which you'll likely use on Catalysers etc. That leaves you with less than 100 shields and less than 200 armor (unless you use an Armor Plate).
I honestly can't see this being used instead of a Logi with an Active Scanner that will have both more range and better/same precision. The Logi will even have other uses while running with the scanner, while the Scout will not be used for much else due to it's extremely low health. |
MassiveNine
0uter.Heaven Proficiency V.
344
|
Posted - 2013.10.29 17:49:00 -
[63] - Quote
DUST Fiend wrote:MassiveNine wrote:DUST Fiend wrote:MassiveNine wrote:Wow dude, you just admitted you chose a suit based over how it looks instead of how it performs and now you think you have some sort of ground to stand on? The real scrub here is you. Maybe if you played the game it was intended instead of like a child you wouldn't be here now would you? Says the guy who thinks scouts should just run around in circles finding red Right, and that's coming from someone who thinks heavies are fine. Never did I say that scouts shouldn't get kills, but scouts shouldn't be able to expect to take someone with twice the HP as them head on and survive. Who said I think heavies are fine? Don't put words in my mouth.
I was paraphrasing from all of the hate you spew about them, my bad. |
DUST Fiend
OSG Planetary Operations Covert Intervention
7323
|
Posted - 2013.10.29 17:51:00 -
[64] - Quote
MassiveNine wrote:DUST Fiend wrote:MassiveNine wrote:DUST Fiend wrote:MassiveNine wrote:Wow dude, you just admitted you chose a suit based over how it looks instead of how it performs and now you think you have some sort of ground to stand on? The real scrub here is you. Maybe if you played the game it was intended instead of like a child you wouldn't be here now would you? Says the guy who thinks scouts should just run around in circles finding red Right, and that's coming from someone who thinks heavies are fine. Never did I say that scouts shouldn't get kills, but scouts shouldn't be able to expect to take someone with twice the HP as them head on and survive. Who said I think heavies are fine? Don't put words in my mouth. I was paraphrasing from all of the hate you spew about them, my bad. All the hate? Dude, check your glasses. I haven't hated on heavies in I don't even know how long.
Lmfao
YouTube / Twitch
Feed me ISK
|
MassiveNine
0uter.Heaven Proficiency V.
344
|
Posted - 2013.10.29 17:52:00 -
[65] - Quote
MassiveNine wrote:DUST Fiend wrote:MassiveNine wrote:DUST Fiend wrote:MassiveNine wrote:Wow dude, you just admitted you chose a suit based over how it looks instead of how it performs and now you think you have some sort of ground to stand on? The real scrub here is you. Maybe if you played the game it was intended instead of like a child you wouldn't be here now would you? Says the guy who thinks scouts should just run around in circles finding red Right, and that's coming from someone who thinks heavies are fine. Never did I say that scouts shouldn't get kills, but scouts shouldn't be able to expect to take someone with twice the HP as them head on and survive. Who said I think heavies are fine? Don't put words in my mouth. I was paraphrasing from all of the hate you spew about them, my bad.
Point is, you guys finally get a buff and you still cry about it. Maybe if people used the scout suit like it was made and flanked people from the rear and killed them that way like they were supposed to they would actually get kills. Never once did i say scouts didn't need help but the is supposed to be a specialization game yet people still want the jack-of-all-trades and guess what we already have it, the assault logi. |
pseudosnipre
DUST University Ivy League
307
|
Posted - 2013.10.29 17:54:00 -
[66] - Quote
low genius wrote:i'm calling qq. if you can't see how a scout will benefit from 50 feet of heads-up-display even without vision, and go ahead and make that 75 feet with skills then what can be done for you? Your math is atrocious |
pseudosnipre
DUST University Ivy League
307
|
Posted - 2013.10.29 18:06:00 -
[67] - Quote
MassiveNine wrote:Point is, you guys finally get a buff and you still cry about it. Maybe if people used the scout suit like it was made and flanked people from the rear and killed them that way like they were supposed to they would actually get kills. Never once did i say scouts didn't need help but the is supposed to be a specialization game yet people still want the jack-of-all-trades and guess what we already have it, the assault logi. Attacking from behind gives no damage bonus and no high alpha weapon works 100% atm. Also, what is this "recon" you speak of? It sounds like something that requires equipment...I'd rather earn recon WP, but that's hardly a plausible option right now.
so yeah, lolbuff lolrecon lolhitdetection
and fix the comms and sensitivity bugs already |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
2058
|
Posted - 2013.10.29 18:13:00 -
[68] - Quote
Nice try CCP.
Heavy suit is still terrible. |
Django Quik
Dust2Dust. Top Men.
1661
|
Posted - 2013.10.29 18:31:00 -
[69] - Quote
Bendtner92 wrote:Scan Radius: The Proto Gallente Scout will have a scan radius of 24 meters (16 * 1.5).
With level 5 Range Amplification, the Proto Gallente Scout will have a scan radius of 36 meters (24 * 1.5).
With level 5 Range Amplification + a Complex Range Amplifier in it's only high slot, the Proto Gallente Scout will have a scan radius of 52.2 meters (36 * 1.45). Range amps are low slot mods. You can stack 4 of them for 100m scan range (because there are stacking mods).
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
|
Lucifalic
The Generals EoN.
139
|
Posted - 2013.10.29 21:20:00 -
[70] - Quote
Bendtner92 wrote:Scan Radius: The Proto Gallente Scout will have a scan radius of 24 meters (16 * 1.5).
With level 5 Range Amplification, the Proto Gallente Scout will have a scan radius of 36 meters (24 * 1.5).
With level 5 Range Amplification + a Complex Range Amplifier in it's only high slot, the Proto Gallente Scout will have a scan radius of 52.2 meters (36 * 1.45).
Scan Precision: The Proto Gallente Scout will have a scan precision of 45 dB (able to detect any non-Scout not using Dampeners).
With level 5 Precision Enhancement, the Proto Gallente Scout will have a scan precision of 40.5 dB (45 * 0.9, likely not able to detect any more).
With level 5 Precision Enhancement + a Complex Precision Enhancer in one of four low slots, the Proto Gallente Scout will have a scan precision of 32.4 dB (40.5 * 0.8, likely able to detect anyone trying to hide from Advanced Active Scanners).
With level 5 Precision Enhancement + two Complex Precision Enhancers in two of four low slots, the Proto Gallente Scout will have a scan precision of 26.76 (32.4 * 0.826, from my calculations not worth it since a medium suit using two Complex Dampeners will have a lower profile).
As you can see, a fully maxed Proto Gallente Scout fully dedicated to scanning will have a scan radius of 52.2 meters and a scan precision of 32.4 dB (using one Precision Enhancer, as using two won't be a huge improvement, so you will need a third to see an improvement over using just one).
This will use up the only high slot and at least one of four low slots. As a Scout you'll maybe use a Dampener as well, so that means you'll only have 2 low slots left, which you'll likely use on Catalysers etc. That leaves you with less than 100 shields and less than 200 armor (unless you use an Armor Plate).
I honestly can't see this being used instead of a Logi with an Active Scanner that will have both more range and better/same precision. The Logi will even have other uses while running with the scanner, while the Scout will not be used for much else due to it's extremely low health. Wow u really thought this all through except your math is atrocious. Lvl 5 gal scout w lvl 5 range will be 32 m not 36 (16x2=32). There are stacking penalties. Range are low slot mods. Precision is a high slot module. So try a redo on your math |
|
Django Quik
Dust2Dust.
1666
|
Posted - 2013.10.29 21:56:00 -
[71] - Quote
Lucifalic wrote:Bendtner92 wrote:Scan Radius: The Proto Gallente Scout will have a scan radius of 24 meters (16 * 1.5).
With level 5 Range Amplification, the Proto Gallente Scout will have a scan radius of 36 meters (24 * 1.5).
With level 5 Range Amplification + a Complex Range Amplifier in it's only high slot, the Proto Gallente Scout will have a scan radius of 52.2 meters (36 * 1.45). Wow u really thought this all through except your math is atrocious. Lvl 5 gal scout w lvl 5 range will be 32 m not 36 (16x2=32). There are stacking penalties. Range are low slot mods. Precision is a high slot module. So try a redo on your math Lol criticizes maths yet gets its wrong. Why would it be 16 x 2? It's 16 x 1.5 x 1.5, which is 36. All bonuses in this game multiply rather than add when they stack.
Edit - also stacking penalties only apply to multiples of the same mods, not skills.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
|
Iron Wolf Saber
Den of Swords
9770
|
Posted - 2013.10.29 22:07:00 -
[72] - Quote
More hugs are planned just scheduling is going to coincide with something else related to light suits...
as for stacking penalties.
Bonuses from suits and skills move the base before multiplier penalty takes effect for the second module.
If this was not the case, then as soon as you slap on the first module it would be counting as a fourth in the penalty stack. Brownie Points if you can figure out the first three.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Minmatar Assault and Logistics =// Unlocked.
|
Django Quik
Dust2Dust.
1670
|
Posted - 2013.10.29 22:14:00 -
[73] - Quote
Lol love your cryptic hints IWS ;)
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
|
Iron Wolf Saber
Den of Swords
9770
|
Posted - 2013.10.29 22:15:00 -
[74] - Quote
Django Quik wrote:Lol love your cryptic hints IWS ;)
Leaves one to wonder what type of things I am talking about doesn't it?
Either way 1.6 was meant to be a technical patch, the bandages were at the CPMs request and I'm thankful we go this much.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Minmatar Assault and Logistics =// Unlocked.
|
Kahn Zo
R 0 N 1 N
35
|
Posted - 2013.10.29 22:17:00 -
[75] - Quote
Iron Wolf Saber wrote:More hugs are planned just scheduling is going to coincide with something else related to light suits...
as for stacking penalties.
Bonuses from suits and skills move the base before multiplier penalty takes effect for the second module.
If this was not the case, then as soon as you slap on the first module it would be counting as a fourth in the penalty stack. Brownie Points if you can figure out the first three.
mmmmm. time for a bowl of popcorn
You deserve what you tolerate
|
AfroSunshineY Consequence
TransLegio
140
|
Posted - 2013.10.29 22:18:00 -
[76] - Quote
Daxxis KANNAH wrote:Toby Flenderson wrote:Aleksander Black wrote:Everything Dies wrote:Aleksander Black wrote: you just need enough hp to survive a fraction of second as you get away, And here's one of the biggest problems with the current scout suit--the speed difference between the scout and medium suit (speaking from a Gallente perspective) is downright laughable. Boost the base speed of scout suits and we might actually be able to run away! Now we are talking. Increased speed, base scan radius, that's the stuff I'm talking about. Use a kinetic catalyzer or two. Increasing the base speed isn't necessary when you can get past 10m/s with two modules. You are only looking at it for a Gal point with some of your comments.
Not only that - people keep saying we should use Kin Cats to get faster - problem is medium suits can also use kin cats and they have more slots to boot. There's another issue at play here and that is that if we use 4 kin cats (in a gallente), there's no room for stamina (which is necessary if you're going to try to outrun people) or range amplifiers. Hence, your point is one of circular logic. Sure, scouts can get up to 10m/s, but so can other suits. Sure scouts can get up to 10m/s, but they have to give up the ability to "scout" in order to do that. |
Django Quik
Dust2Dust.
1670
|
Posted - 2013.10.29 22:18:00 -
[77] - Quote
Tin foil hats for sale right here! Come get em only 1million isk each, special edition limited supply only!
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
|
AfroSunshineY Consequence
TransLegio
143
|
Posted - 2013.10.29 22:24:00 -
[78] - Quote
MassiveNine wrote: Point is, you guys finally get a buff and you still cry about it. Maybe if people used the scout suit like it was made and flanked people from the rear and killed them that way like they were supposed to they would actually get kills. Never once did i say scouts didn't need help but the is supposed to be a specialization game yet people still want the jack-of-all-trades and guess what we already have it, the assault logi.
Bro, at this point there's no talking to you. I don't think you realize. There is NO STEALTH in this game. So what if I flank? All it takes is for someone to accidentally turn around and see me 10m away. Too far to kill with any weapon of assassination, too close to run away. I'm done for. So should I not be able to kill anyone? In an FPS? Change the description of a scout if that's the case. Tell newberries that this class isn't ever meant to engage. Also tell them that if they find themselves in a firefight that they should just give up and not even bother defending themselves because Medium/Heavy frame players are scared of what will happen in the core of dedicated scout players ever actually get a fair shake. |
Iron Wolf Saber
Den of Swords
9772
|
Posted - 2013.10.29 22:26:00 -
[79] - Quote
Django Quik wrote:Tin foil hats for sale right here! Come get em only 1million isk each, special edition limited supply only!
Speculation Button for sale here, slightly used.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Minmatar Assault and Logistics =// Unlocked.
|
Aleksander Black
Immortal Retribution
233
|
Posted - 2013.10.29 22:31:00 -
[80] - Quote
So... CCP will be buffing scouts again when they release the missing racial variants? And the Amarr Scout suit bonus will be a +20% damage for headshots per level so I can go mad with it using snipers and scrambler pistols? You heard it here first, folks - mad speculations 100% legit based in the cryptic commentaries from IWS himself! |
|
Lucifalic
The Generals EoN.
140
|
Posted - 2013.10.29 23:17:00 -
[81] - Quote
Django Quik wrote:Lucifalic wrote:Bendtner92 wrote:Scan Radius: The Proto Gallente Scout will have a scan radius of 24 meters (16 * 1.5).
With level 5 Range Amplification, the Proto Gallente Scout will have a scan radius of 36 meters (24 * 1.5).
With level 5 Range Amplification + a Complex Range Amplifier in it's only high slot, the Proto Gallente Scout will have a scan radius of 52.2 meters (36 * 1.45). Wow u really thought this all through except your math is atrocious. Lvl 5 gal scout w lvl 5 range will be 32 m not 36 (16x2=32). There are stacking penalties. Range are low slot mods. Precision is a high slot module. So try a redo on your math Lol criticizes maths yet gets its wrong. Why would it be 16 x 2? It's 16 x 1.5 x 1.5, which is 36. All bonuses in this game multiply rather than add when they stack. Edit - also stacking penalties only apply to multiples of the same mods, not skills.
I know they do.... you were talking about stacking range and precision mods....
And fail its not 16 x 1.5 x1.5..... its 16 x 200% ie 16 plus 16....... or 16 x 2
you get 50% from the suit bonus and 50 % from the skill... that equals 100%... if it came out doing your .... not good... math it would be a total of 125% sooooo..... try again.
|
pseudosnipre
DUST University Ivy League
311
|
Posted - 2013.10.30 03:00:00 -
[82] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=1369389 |
pseudosnipre
DUST University Ivy League
311
|
Posted - 2013.10.30 03:05:00 -
[83] - Quote
Level bonuses of the same skill are additive: so range levels 1, 2, 3, 4, and, 5 add to give you 10%+10%+10%+10%+10% = 50% total.
Total bonuses are multiplicative: a level 5 gallente scout with level 5 range will have 16 x 1.5 x 1.5 for a total range of 36m.
That is what the link says above. |
Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
89
|
Posted - 2013.10.30 03:18:00 -
[84] - Quote
ok to the guys that say scouts should not be able to kill, WRONG, ever heard of assassins?, stealth kills?, im really tired that people say that whe dont use the scout right when they are not even a scout!, also this is a First Person Shooter, SHOOTER, obviously scouts are going to kill, we are fast and acrobatic (should be), and stealth (a bigger should), but please stop talking on things that you have no experience, because when people say "lol you are using it wrong" i want to kill a baby and punch a nun
Me and my inner demons stopped fighting......We are on the same side now...
|
Fizzer94
L.O.T.I.S. Public Disorder.
679
|
Posted - 2013.10.30 03:48:00 -
[85] - Quote
AfroSunshineY Consequence wrote:MassiveNine wrote:Lucifalic wrote:MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action. Let me guess. Your a logi with an ar? No no wait a assault with a scram! I'll take the slight "buff" but it's still a heavy nerf from chrome scouts... Lol nice try bro. I've been a heavy since codex, I know how bad it's been just as bad as the scout. All I'm saying is everyone is trying to make every class a slayer class instead of using things they are actually designed for. I mean come on it's named a SCOUT. When have you ever heard of a scout team being heavily armed and ready for combat? I'm not saying that scouts are fine but if we are going to talk about roles and how the heavy is supposed to be point defense then maybe people should stop trying to be slayers in scout suits and use them for what they were meant for. How many real scouts do you see trying to be slayers? Honestly. As I've said, using the scout suit for me at first was more an aesthetic choice, but now I'm stuck with it and its useless. Recon? Anyone can do recon. Logis are better at recon because Logis are slayers (you don't seem to have a problem with this) and can carry equipment like no man's business. The scout role is more a mentality than anything. I just get so F%$#&^#KING PO'ed everytime I hear someone from another class imply that I should be going 0/15 because it's not my role to kill anything. In a First Person Shooter. Wow. Why do scouts even have guns? Get out of here scrub I don't think he is implying you should go 0/15. I think he is implying you should go like 3/0 but get a lot of WP from scans and hacks. Whenever I kill a scout its when they rush me, in which case they should die. Whenever they kill me, its when they come from nowhere with a shotgun.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
|
Niuvo
NECROM0NGERS
683
|
Posted - 2013.10.30 05:06:00 -
[86] - Quote
I will scratch and bite if cornered. Don't corner me and I won't assault you. |
Maken Tosch
DUST University Ivy League
4807
|
Posted - 2013.10.30 05:18:00 -
[87] - Quote
Fizzer94 wrote: Whenever they kill me, its when they come from nowhere with a shotgun.
Or whenever you're in the middle of hacking something and I just so happen to pop out of a corner.
CCP, please fix the Nova Knives. Thank you.
|
Rusty Shallows
Black Jackals
445
|
Posted - 2013.10.30 07:58:00 -
[88] - Quote
Aleksander Black wrote:So... CCP will be buffing scouts again when they release the missing racial variants? And the Amarr Scout suit bonus will be a +20% damage for headshots per level so I can go mad with it using snipers and scrambler pistols? You heard it here first, folks - mad speculations 100% legit based in the cryptic commentaries from IWS himself! I'm still trying to figure out how anyone would associate the July Dev statement about "Scouts needing love," with this small offering to light/heavies in 1.6? But yeah, my assumption also was frame classes won't be seeing major revisions until release of all racial suits. Unless the Dev's really drop the ball and leave existing issues as is.
"She may not be Miss Right but she'll do right now," Thank you SR-71
|
Monkey MAC
killer taxi company General Tso's Alliance
878
|
Posted - 2013.10.30 09:15:00 -
[89] - Quote
First of all if your trying to take down a heavy with a shotgun, AS A SCOUT, your doing something wrong. Scouts work best at range where his stature makes hom hard to see.
Now Im all for diversity to a point, but the scout is called so for a reason!
As for the actual change, its a start it shoud prehaps be bumped upto 20m plus an additional bonus to profile, but not prescision. However if you are looking for health buff, you will be dissapointed for the rest of your time as a scout! |
DJINN Marauder
Ancient Exiles
2342
|
Posted - 2013.10.30 09:43:00 -
[90] - Quote
Monkey MAC wrote:First of all if your trying to take down a heavy with a shotgun, AS A SCOUT, your doing something wrong. Scouts work best at range where his stature makes hom hard to see.
Now Im all for diversity to a point, but the scout is called so for a reason!
As for the actual change, its a start it shoud prehaps be bumped upto 20m plus an additional bonus to profile, but not prescision. However if you are looking for health buff, you will be dissapointed for the rest of your time as a scout! I Hope your joking... Scouts are terrible at range. Unless you mean scouts work best at sniping range... Well shlt really? I can swear any suit works good at sniping range!
Scouts have fast mobility for a reason. Thus they work best at extreme cqc where they SHOULD be able to use their fast strafing and sprinting speed to outmaneuver enemies.
GûêGûêGûôGûÆGûæGûæGôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢GûæGûæGûÆGûôGûêGûêGûê
¸¸.GÇó¨GÇóGÿà¿When will dust get better?Gÿุ.GÇó¨GÇó
Gùó GùúForum Warrior LV. 2GùÑ Gùñ
|
|
Lucifalic
The Generals EoN.
141
|
Posted - 2013.10.30 10:05:00 -
[91] - Quote
pseudosnipre wrote:Level bonuses of the same skill are additive: so range levels 1, 2, 3, 4, and, 5 add to give you 10%+10%+10%+10%+10% = 50% total.
Total bonuses are multiplicative: a level 5 gallente scout with level 5 range will have 16 x 1.5 x 1.5 for a total range of 36m.
That is what the link says above.
hey if you guys are right on this then great as I benefit from an extra few meters of range. You can see my logic in that the 16 x1.5 x1.5 gives you more then 100% total bonus.... and since scouts usually dont get extra i cant see it happening. Its also stupid to fight over the 4 meters difference in the map cause 4 meters is piddly nonsense.... oh wait thats right the total buff was 6 meters
point in case if this is the devs version of scout love then hard mode stays hard mode. |
Mirataf
WARRIORS 1NC
89
|
Posted - 2013.10.30 12:27:00 -
[92] - Quote
DJINN Marauder wrote:Monkey MAC wrote:First of all if your trying to take down a heavy with a shotgun, AS A SCOUT, your doing something wrong. Scouts work best at range where his stature makes hom hard to see.
Now Im all for diversity to a point, but the scout is called so for a reason!
As for the actual change, its a start it shoud prehaps be bumped upto 20m plus an additional bonus to profile, but not prescision. However if you are looking for health buff, you will be dissapointed for the rest of your time as a scout! I Hope your joking... Scouts are terrible at range. Unless you mean scouts work best at sniping range... Well shlt really? I can swear any suit works good at sniping range! Scouts have fast mobility for a reason. Thus they work best at extreme cqc where they SHOULD be able to use their fast strafing and sprinting speed to outmaneuver enemies.
I thought the strafing speeds were still borked??
Sprinting speed needs to be 9m/s as base minimum then I would agree |
Iron Wolf Saber
Den of Swords
9781
|
Posted - 2013.10.30 14:20:00 -
[93] - Quote
Rusty Shallows wrote:Aleksander Black wrote:So... CCP will be buffing scouts again when they release the missing racial variants? And the Amarr Scout suit bonus will be a +20% damage for headshots per level so I can go mad with it using snipers and scrambler pistols? You heard it here first, folks - mad speculations 100% legit based in the cryptic commentaries from IWS himself! I'm still trying to figure out how anyone would associate the July Dev statement about "Scouts needing love," with this small offering to light/heavies in 1.6? But yeah, my assumption also was frame classes won't be seeing major revisions until release of all racial suits. Unless the Dev's really drop the ball and leave existing issues as is.
Why balance bonuses and roles when you're missing two races and have no means of offer an advantage counter advantage.
There is also more heavy love on the way as well which would help define them much more.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Minmatar Assault and Logistics =// Unlocked.
|
Lucifalic
The Generals EoN.
143
|
Posted - 2013.10.30 14:33:00 -
[94] - Quote
Monkey MAC wrote:First of all if your trying to take down a heavy with a shotgun, AS A SCOUT, your doing something wrong!
There have been many confirmed kills on elephants with a single 12gauge slug. So..... |
pseudosnipre
DUST University Ivy League
314
|
Posted - 2013.10.30 16:20:00 -
[95] - Quote
Comparing heavies to elephants seems insensitive. Elephants are actually very intelligent. |
pseudosnipre
DUST University Ivy League
314
|
Posted - 2013.10.30 16:39:00 -
[96] - Quote
Iron Wolf Saber wrote:Rusty Shallows wrote:Aleksander Black wrote:So... CCP will be buffing scouts again when they release the missing racial variants? And the Amarr Scout suit bonus will be a +20% damage for headshots per level so I can go mad with it using snipers and scrambler pistols? You heard it here first, folks - mad speculations 100% legit based in the cryptic commentaries from IWS himself! I'm still trying to figure out how anyone would associate the July Dev statement about "Scouts needing love," with this small offering to light/heavies in 1.6? But yeah, my assumption also was frame classes won't be seeing major revisions until release of all racial suits. Unless the Dev's really drop the ball and leave existing issues as is. Why balance bonuses and roles when you're missing two races and have no means of offer an advantage counter advantage. There is also more heavy love on the way as well which would help define them much more. Translation:
Scouts and heavies are placeholders while we balance light weapons for the medium frames. |
Kahn Zo
R 0 N 1 N
35
|
Posted - 2013.10.30 17:22:00 -
[97] - Quote
Iron Wolf Saber wrote:Django Quik wrote:Tin foil hats for sale right here! Come get em only 1million isk each, special edition limited supply only! Speculation Button for sale here, slightly used.
All this with a bowl of popcorn! It's a bundle I tell ya
You deserve what you tolerate
|
Monkey MAC
killer taxi company General Tso's Alliance
878
|
Posted - 2013.10.30 23:12:00 -
[98] - Quote
DJINN Marauder wrote:Monkey MAC wrote:First of all if your trying to take down a heavy with a shotgun, AS A SCOUT, your doing something wrong. Scouts work best at range where his stature makes hom hard to see.
Now Im all for diversity to a point, but the scout is called so for a reason!
As for the actual change, its a start it shoud prehaps be bumped upto 20m plus an additional bonus to profile, but not prescision. However if you are looking for health buff, you will be dissapointed for the rest of your time as a scout! I Hope your joking... Scouts are terrible at range. Unless you mean scouts work best at sniping range... Well shlt really? I can swear any suit works good at sniping range! Scouts have fast mobility for a reason. Thus they work best at extreme cqc where they SHOULD be able to use their fast strafing and sprinting speed to outmaneuver enemies.
Scouts do well at close range, not because of their speed but their profile and prescision! However that is not really the problem, you are attempting to use the scout suit as a frontline combat unit! Shotgun fixes will allow for better gorilla warfare as a scout while RR will allow for range!
Its strange people complain that the logistics suit is too good at killing, yet people complain the scout suit isn't good enough? |
TranquilBiscuit ofVaLoR
The Kaos Legion
310
|
Posted - 2013.10.30 23:28:00 -
[99] - Quote
MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action. based on a different post i saw from you, you are a heavy, yes?
as i've previously stated, nobody likes to run around and scan all day. scout or not that is NOT a fun way to play any game and if you think that's our "job" in a game with infinite customization, then you are sadly mistaken.
i get so sick of people assigning us scouts jobs when everybody else gets to do whatever the **** they want to do in any kind of combination. but when us scouts just want our **** to be balanced, we're the bad guys.
How exactly does a Biscuit gain Valor?
|
Michael Cratar
Fenrir's Wolves DARKSTAR ARMY
260
|
Posted - 2013.10.30 23:34:00 -
[100] - Quote
AfroSunshineY Consequence wrote:To anyone calling this a "buff" to scouts - you're sadly mistaken. If this is what CCP was referring to when they said they were going to give scouts some "hugs" a few months ago, then I quit. Call it QQ, but we've waited MONTHS for a 6m increase in base scan radius? IS THAT IT? All these months keeping us on a string for this? Is this it? Because if it is, this has been a waste of mine and your time. Even with the range skills maxxed out, I would need a gallente scout with 4 low slots filled with range amplifiers in order to pick up @$$holes with their ARs spraying from over 60m away. And to make it worse we're getting an even longer range AR? GG CCP. I hate forum rage, but it is unthinkable that people would call this a "buff" when juxtaposed withan almost 20% increase in Heavy HP. So on NOvember 5th, every heavy will notice he lives longer, but what will scouts notice that appreciably changes gameplay?
So if I'm guarding an objective and I sneak up on a heavy who thinks he's caught an objective unguarded, he's even harder to kill now? This is ridiculous. I could get two shots off in his back and he'd still turn and start dancing and wipe my out in .2 seconds with his HMG. I'm sorry. This is too much.
Additionally, the shotgun "buff" is not scout specific -- it also benefits assaults. Think about that before you celebrate
You summed up my feelings about this perfectly.
|
|
Maken Tosch
DUST University Ivy League
4820
|
Posted - 2013.10.30 23:44:00 -
[101] - Quote
TranquilBiscuit ofVaLoR wrote:MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action. based on a different post i saw from you, you are a heavy, yes? as i've previously stated, nobody likes to run around and scan all day. scout or not that is NOT a fun way to play any game and if you think that's our "job" in a game with infinite customization, then you are sadly mistaken. i get so sick of people assigning us scouts jobs when everybody else gets to do whatever the **** they want to do in any kind of combination. but when us scouts just want our **** to be balanced, we're the bad guys.
Kind of hilarious that some folks out there feel that scouts shouldn't be engaging enemies at all.
CCP, please fix the Nova Knives. Thank you.
|
Ghost Kaisar
R 0 N 1 N
713
|
Posted - 2013.10.31 00:17:00 -
[102] - Quote
Maken Tosch wrote:TranquilBiscuit ofVaLoR wrote:MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action. based on a different post i saw from you, you are a heavy, yes? as i've previously stated, nobody likes to run around and scan all day. scout or not that is NOT a fun way to play any game and if you think that's our "job" in a game with infinite customization, then you are sadly mistaken. i get so sick of people assigning us scouts jobs when everybody else gets to do whatever the **** they want to do in any kind of combination. but when us scouts just want our **** to be balanced, we're the bad guys. Kind of hilarious that some folks out there feel that scouts shouldn't be engaging enemies at all.
Plays a scout in an FPS
Tries to shoot people in an FPS
"Your'e doing it wrong man!"
What? In that case, take the Light Weapon away from the Logi. He shouldn't be engaging the enemy either. He should die when he is shot at, cause he's just there for the equipment right?
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
|
Lightning Bolt2
From The Mist
303
|
Posted - 2013.10.31 01:37:00 -
[103] - Quote
AfroSunshineY Consequence wrote:To anyone calling this a "buff" to scouts - you're sadly mistaken. If this is what CCP was referring to when they said they were going to give scouts some "hugs" a few months ago, then I quit. Call it QQ, but we've waited MONTHS for a 6m increase in base scan radius? IS THAT IT? All these months keeping us on a string for this? Is this it? Because if it is, this has been a waste of mine and your time. Even with the range skills maxxed out, I would need a gallente scout with 4 low slots filled with range amplifiers in order to pick up @$$holes with their ARs spraying from over 60m away. And to make it worse we're getting an even longer range AR? GG CCP. I hate forum rage, but it is unthinkable that people would call this a "buff" when juxtaposed withan almost 20% increase in Heavy HP. So on NOvember 5th, every heavy will notice he lives longer, but what will scouts notice that appreciably changes gameplay?
So if I'm guarding an objective and I sneak up on a heavy who thinks he's caught an objective unguarded, he's even harder to kill now? This is ridiculous. I could get two shots off in his back and he'd still turn and start dancing and wipe my out in .2 seconds with his HMG. I'm sorry. This is too much.
Additionally, the shotgun "buff" is not scout specific -- it also benefits assaults. Think about that before you celebrate
good buff to GAL SCOUTS since they'll get 32M passive BEFORE MODS, but the min scouts are getting thrown in the trash. Min scouts are made for going fast and assassinate targets, but with limited low slots and not made for recon as well as gal scouts and are getting nothing from the buff.
I want to get SEPARATE buffs, minnie getting slightly more speed and a low slot, gal getting what they just got and a high.
from the mist, which doesn't exist.
love my paja-- er scout!
forum warrior lvl: pathetic
|
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
450
|
Posted - 2013.10.31 01:39:00 -
[104] - Quote
Lightning Bolt2 wrote:AfroSunshineY Consequence wrote:To anyone calling this a "buff" to scouts - you're sadly mistaken. If this is what CCP was referring to when they said they were going to give scouts some "hugs" a few months ago, then I quit. Call it QQ, but we've waited MONTHS for a 6m increase in base scan radius? IS THAT IT? All these months keeping us on a string for this? Is this it? Because if it is, this has been a waste of mine and your time. Even with the range skills maxxed out, I would need a gallente scout with 4 low slots filled with range amplifiers in order to pick up @$$holes with their ARs spraying from over 60m away. And to make it worse we're getting an even longer range AR? GG CCP. I hate forum rage, but it is unthinkable that people would call this a "buff" when juxtaposed withan almost 20% increase in Heavy HP. So on NOvember 5th, every heavy will notice he lives longer, but what will scouts notice that appreciably changes gameplay?
So if I'm guarding an objective and I sneak up on a heavy who thinks he's caught an objective unguarded, he's even harder to kill now? This is ridiculous. I could get two shots off in his back and he'd still turn and start dancing and wipe my out in .2 seconds with his HMG. I'm sorry. This is too much.
Additionally, the shotgun "buff" is not scout specific -- it also benefits assaults. Think about that before you celebrate good buff to GAL SCOUTS since they'll get 32M passive BEFORE MODS, but the min scouts are getting thrown in the trash. Min scouts are made for going fast and assassinate targets, but with limited low slots and not made for recon as well as gal scouts and are getting nothing from the buff. I want to get SEPARATE buffs, minnie getting slightly more speed and a low slot, gal getting what they just got and a high. not to mention minmatar scouts get the lower cpu/pg out of the two
SOONGäó
|
OZAROW
WarRavens League of Infamy
1009
|
Posted - 2013.10.31 03:03:00 -
[105] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:Lightning Bolt2 wrote:AfroSunshineY Consequence wrote:To anyone calling this a "buff" to scouts - you're sadly mistaken. If this is what CCP was referring to when they said they were going to give scouts some "hugs" a few months ago, then I quit. Call it QQ, but we've waited MONTHS for a 6m increase in base scan radius? IS THAT IT? All these months keeping us on a string for this? Is this it? Because if it is, this has been a waste of mine and your time. Even with the range skills maxxed out, I would need a gallente scout with 4 low slots filled with range amplifiers in order to pick up @$$holes with their ARs spraying from over 60m away. And to make it worse we're getting an even longer range AR? GG CCP. I hate forum rage, but it is unthinkable that people would call this a "buff" when juxtaposed withan almost 20% increase in Heavy HP. So on NOvember 5th, every heavy will notice he lives longer, but what will scouts notice that appreciably changes gameplay?
So if I'm guarding an objective and I sneak up on a heavy who thinks he's caught an objective unguarded, he's even harder to kill now? This is ridiculous. I could get two shots off in his back and he'd still turn and start dancing and wipe my out in .2 seconds with his HMG. I'm sorry. This is too much.
Additionally, the shotgun "buff" is not scout specific -- it also benefits assaults. Think about that before you celebrate good buff to GAL SCOUTS since they'll get 32M passive BEFORE MODS, but the min scouts are getting thrown in the trash. Min scouts are made for going fast and assassinate targets, but with limited low slots and not made for recon as well as gal scouts and are getting nothing from the buff. A I want to get SEPARATE buffs, minnie getting slightly more speed and a low slot, gal getting what they just got and a high. not to mention minmatar scouts get the lower cpu/pg out of the two And lower base eHP. Scrap the melee bonus an replace it with a CPU/pg reduction for biotic mods, or make our base punch 200 then it's worth it, my knives do 1150 charged strike, an my melee is 110, why in dafuk would I ever try an slap somebody? |
Lightning Bolt2
From The Mist
305
|
Posted - 2013.10.31 05:48:00 -
[106] - Quote
OZAROW wrote:XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:Lightning Bolt2 wrote:AfroSunshineY Consequence wrote:To anyone calling this a "buff" to scouts - you're sadly mistaken. If this is what CCP was referring to when they said they were going to give scouts some "hugs" a few months ago, then I quit. Call it QQ, but we've waited MONTHS for a 6m increase in base scan radius? IS THAT IT? All these months keeping us on a string for this? Is this it? Because if it is, this has been a waste of mine and your time. Even with the range skills maxxed out, I would need a gallente scout with 4 low slots filled with range amplifiers in order to pick up @$$holes with their ARs spraying from over 60m away. And to make it worse we're getting an even longer range AR? GG CCP. I hate forum rage, but it is unthinkable that people would call this a "buff" when juxtaposed withan almost 20% increase in Heavy HP. So on NOvember 5th, every heavy will notice he lives longer, but what will scouts notice that appreciably changes gameplay?
So if I'm guarding an objective and I sneak up on a heavy who thinks he's caught an objective unguarded, he's even harder to kill now? This is ridiculous. I could get two shots off in his back and he'd still turn and start dancing and wipe my out in .2 seconds with his HMG. I'm sorry. This is too much.
Additionally, the shotgun "buff" is not scout specific -- it also benefits assaults. Think about that before you celebrate good buff to GAL SCOUTS since they'll get 32M passive BEFORE MODS, but the min scouts are getting thrown in the trash. Min scouts are made for going fast and assassinate targets, but with limited low slots and not made for recon as well as gal scouts and are getting nothing from the buff. A I want to get SEPARATE buffs, minnie getting slightly more speed and a low slot, gal getting what they just got and a high. not to mention minmatar scouts get the lower cpu/pg out of the two And lower base eHP. Scrap the melee bonus an replace it with a CPU/pg reduction for biotic mods, or make our base punch 200 then it's worth it, my knives do 1150 charged strike, an my melee is 110, why in dafuk would I ever try an slap somebody?
I "Finish" heavys like this all the time, ohhhhh the lulz!
[EDIT] I mean by slapping them!
from the mist, which doesn't exist.
love my paja-- er scout!
forum warrior lvl: pathetic
|
Maken Tosch
DUST University Ivy League
4827
|
Posted - 2013.10.31 05:53:00 -
[107] - Quote
Ghost Kaisar wrote:Plays a scout in an FPS
Tries to shoot people in an FPS
"Your'e doing it wrong man!"
What? In that case, take the Light Weapon away from the Logi. He shouldn't be engaging the enemy either. He should die when he is shot at, cause he's just there for the equipment right?
Might as well take away the light weapon from the logi and from the scouts altogether if neither suits were never meant to engage directly.
I often wonder if those people consider the fact that maybe... just maybe... we engage from behind rather then from the front.
CCP, please fix the Nova Knives. Thank you.
|
Nova Knife
Seituoda Taskforce Command Caldari State
2023
|
Posted - 2013.10.31 06:41:00 -
[108] - Quote
Yes. This is not really a buff. It's an adjustment.
The buffs are coming, baby.
|
Monkey MAC
killer taxi company General Tso's Alliance
881
|
Posted - 2013.10.31 11:39:00 -
[109] - Quote
Ghost Kaisar wrote:Maken Tosch wrote:TranquilBiscuit ofVaLoR wrote:MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action. based on a different post i saw from you, you are a heavy, yes? as i've previously stated, nobody likes to run around and scan all day. scout or not that is NOT a fun way to play any game and if you think that's our "job" in a game with infinite customization, then you are sadly mistaken. i get so sick of people assigning us scouts jobs when everybody else gets to do whatever the **** they want to do in any kind of combination. but when us scouts just want our **** to be balanced, we're the bad guys. Kind of hilarious that some folks out there feel that scouts shouldn't be engaging enemies at all. Plays a scout in an FPS Tries to shoot people in an FPS "Your'e doing it wrong man!" What? In that case, take the Light Weapon away from the Logi. He shouldn't be engaging the enemy either. He should die when he is shot at, cause he's just there for the equipment right?
Or remove the assault , now everyone should be a terrible as killing as each other, now everyone can be buffed to combat units! |
SponkSponkSponk
The Southern Legion The Umbra Combine
481
|
Posted - 2013.11.06 13:42:00 -
[110] - Quote
Iron Wolf Saber wrote:More hugs are planned just scheduling is going to coincide with something else related to light suits...
Hey IWS can you let CCP know to put at least one bandage in each release please? The ones for 1.6 definitely stopped some bleeding.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
|
|
Iron Wolf Saber
Den of Swords
9963
|
Posted - 2013.11.06 19:04:00 -
[111] - Quote
SponkSponkSponk wrote:Iron Wolf Saber wrote:More hugs are planned just scheduling is going to coincide with something else related to light suits... Hey IWS can you let CCP know to put at least one bandage in each release please? The ones for 1.6 definitely stopped some bleeding.
We try but you have to understand that when I say bandages I mean it as temporary things that are likely to get yanked off when the real buff comes and they cost more work that doesn't want to get done. At times things needs stiches, or staples and scouts are in need of on operation and staples.
Think of it this way, why do open heart transplant operation without a donor heart?
We're waiting on that heart now.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Plasma Rifle =// Unlocked
|
Knight Soiaire
R 0 N 1 N
3085
|
Posted - 2013.11.06 19:28:00 -
[112] - Quote
Nova Knife wrote:Yes. This is not really a buff. It's an adjustment. The buffs are coming, baby.
SoonTM, or just Soon?
Raffle draw will be in 2-3 days
Save General John Ripper!
Catz Addict
|
Lightning xVx
R 0 N 1 N
319
|
Posted - 2013.11.06 22:18:00 -
[113] - Quote
Nova Knife wrote:Yes. This is not really a buff. It's an adjustment. The buffs are coming, baby.
Coming from experience (IMO) Scouts need:
1.) Passive abilities- Range, Precision, Dampeners. 2.) Faster Sprint Speed/Faster regen on Stamina 3.) Buff on CPU/ PG 4.) Small buff to health (very small increase) 5.) Shots to register when running/ jumping/ walking/ strafing 6.) NO STUNLOCKING 7.) Smaller hitbox 8.) Including racial bonus for specific suit/playstyle:
Minmatar Scout- Biotics bonus (Sprint/Stamina) Gallente Scout- Stealth bonus Caldari Scout- Faster Recharge on Shield Amar Scout- Bonus to Armor or highest based CPU/PG. |
crazy space 1
Vherokior Combat Logistics Minmatar Republic
1969
|
Posted - 2013.11.06 22:22:00 -
[114] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:Lightning Bolt2 wrote:AfroSunshineY Consequence wrote:To anyone calling this a "buff" to scouts - you're sadly mistaken. If this is what CCP was referring to when they said they were going to give scouts some "hugs" a few months ago, then I quit. Call it QQ, but we've waited MONTHS for a 6m increase in base scan radius? IS THAT IT? All these months keeping us on a string for this? Is this it? Because if it is, this has been a waste of mine and your time. Even with the range skills maxxed out, I would need a gallente scout with 4 low slots filled with range amplifiers in order to pick up @$$holes with their ARs spraying from over 60m away. And to make it worse we're getting an even longer range AR? GG CCP. I hate forum rage, but it is unthinkable that people would call this a "buff" when juxtaposed withan almost 20% increase in Heavy HP. So on NOvember 5th, every heavy will notice he lives longer, but what will scouts notice that appreciably changes gameplay?
So if I'm guarding an objective and I sneak up on a heavy who thinks he's caught an objective unguarded, he's even harder to kill now? This is ridiculous. I could get two shots off in his back and he'd still turn and start dancing and wipe my out in .2 seconds with his HMG. I'm sorry. This is too much.
Additionally, the shotgun "buff" is not scout specific -- it also benefits assaults. Think about that before you celebrate good buff to GAL SCOUTS since they'll get 32M passive BEFORE MODS, but the min scouts are getting thrown in the trash. Min scouts are made for going fast and assassinate targets, but with limited low slots and not made for recon as well as gal scouts and are getting nothing from the buff. I want to get SEPARATE buffs, minnie getting slightly more speed and a low slot, gal getting what they just got and a high. not to mention minmatar scouts get the lower cpu/pg out of the two and less slots slower speed
why doesnt it get 5% more sprint speed per level instead? The new gal scout is tight but still faster than Minmatar |
Kahn Zo
Turalyon 514 Turalyon Alliance
57
|
Posted - 2013.11.06 22:52:00 -
[115] - Quote
Nova Knife wrote:Yes. This is not really a buff. It's an adjustment. The buffs are coming, baby.
Popcorn anyone ?
Pure Gallente
|
Ghost Kaisar
R 0 N 1 N
799
|
Posted - 2013.11.07 01:59:00 -
[116] - Quote
Lightning xVx wrote:Nova Knife wrote:Yes. This is not really a buff. It's an adjustment. The buffs are coming, baby. Coming from experience (IMO) Scouts need: 1.) Passive abilities- Range, Precision, Dampeners. 2.) Faster Sprint Speed/Faster regen on Stamina 3.) Buff on CPU/ PG 4.) Small buff to health (very small increase) 5.) Shots to register when running/ jumping/ walking/ strafing 6.) NO STUNLOCKING 7.) Smaller hitbox 8.) Including racial bonus for specific suit/playstyle: Minmatar Scout- Biotics bonus (Sprint/Stamina) Gallente Scout- Stealth bonus Caldari Scout- Faster Recharge on Shield Amar Scout- Bonus to Armor or highest based CPU/PG.
I support everything on this list.
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
|
AfroSunshineY Consequence
TransLegio
167
|
Posted - 2013.11.07 17:17:00 -
[117] - Quote
Ghost Kaisar wrote:Lightning xVx wrote:Nova Knife wrote:Yes. This is not really a buff. It's an adjustment. The buffs are coming, baby. Coming from experience (IMO) Scouts need: 1.) Passive abilities- Range, Precision, Dampeners. 2.) Faster Sprint Speed/Faster regen on Stamina 3.) Buff on CPU/ PG 4.) Small buff to health (very small increase) 5.) Shots to register when running/ jumping/ walking/ strafing 6.) NO STUNLOCKING 7.) Smaller hitbox 8.) Including racial bonus for specific suit/playstyle: Minmatar Scout- Biotics bonus (Sprint/Stamina) Gallente Scout- Stealth bonus Caldari Scout- Faster Recharge on Shield Amar Scout- Bonus to Armor or highest based CPU/PG. I support everything on this list.
Ditto. Let's face it. CCP can't ffix the discrepancy between scouts and medium frames by nerfing medium frames in any way - they wouldn't stand for it and they are the majority - think about how Caldari Logis reacted when they were mildly "nerfed" a few updates ago. This means rebalancing will have to happen directly through scout buffs.
Which means increased passive speed (thinking ~.7-.9 m/s for both Min and Gal scout), increased range (20-25 m base so that minnie scouts have a fighting chance in the scanning department) and decreased scan profile across the board. We need more stamina and we need it to regenerate faster - something along the lines of what we have now + an enhanced cardiac regulator. We have too few slots to have to use one on a cardiac regulator. No matter what anyone thinks, with the range of weapons now in the game and their current power level as well as the improved hit detection, we do need added health. Not much mind you, but i would love it if I had more HP than a militia drop uplink. Is that unreasonable?
And the stunlocking, oh the sunlocking. Please make that stop.
|
Doshneil Antaro
Dem Durrty Boyz Public Disorder.
147
|
Posted - 2013.11.07 17:48:00 -
[118] - Quote
This minor buff would be fine if passive scan was worth squat. As is, they only scan what you are looking at. I can already see those mercs, why scan them? Someone coming from your sides and back don't detect. Those lower or higher than you, even 2 meters away don't detect. Active scanners, do a flat 360 spin, all people at all heights scanned perfectly, even through 4 walls.
It would also be somewhat of a better buff if scouts passive scan showed up on squads radar and rewarded them in the same wayas active scanners do for wps. You know the scout suit actually doing real legitimate scout work. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
580
|
Posted - 2013.11.07 17:49:00 -
[119] - Quote
Doshneil Antaro wrote:This minor buff would be fine if passive scan was worth squat. As is, they only scan what you are looking at. I can already see those mercs, why scan them? Someone coming from your sides and back don't detect. Those lower or higher than you, even 2 meters away don't detect. Active scanners, do a flat 360 spin, all people at all heights scanned perfectly, even through 4 walls.
It would also be somewhat of a better buff if scouts passive scan showed up on squads radar and rewarded them in the same wayas active scanners do for wps. You know the scout suit actually doing real legitimate scout work.
Actually, passive scan does seem to work most of the time now. I can reliably detect those who are in my range even when they are on a different level than me. |
Django Quik
Dust2Dust.
1703
|
Posted - 2013.11.07 18:17:00 -
[120] - Quote
Krom Ganesh wrote:Doshneil Antaro wrote:This minor buff would be fine if passive scan was worth squat. As is, they only scan what you are looking at. I can already see those mercs, why scan them? Someone coming from your sides and back don't detect. Those lower or higher than you, even 2 meters away don't detect. Active scanners, do a flat 360 spin, all people at all heights scanned perfectly, even through 4 walls.
It would also be somewhat of a better buff if scouts passive scan showed up on squads radar and rewarded them in the same wayas active scanners do for wps. You know the scout suit actually doing real legitimate scout work. Actually, passive scan does seem to work most of the time now. I can reliably detect those who are in my range even when they are on a different level than me. Passive scans are awesome and work wonderfully but you have to be paying attention to your radar to catch people behind you. I've sat on the other side of the thick walls from the CRUs on the research socket map and watch red arrow after red arrow spawn and come around the corner directly into my stream of SMG rounds = beautiful.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
|
|
Doshneil Antaro
Dem Durrty Boyz Public Disorder.
148
|
Posted - 2013.11.07 19:14:00 -
[121] - Quote
Django Quik wrote:Krom Ganesh wrote:Doshneil Antaro wrote:This minor buff would be fine if passive scan was worth squat. As is, they only scan what you are looking at. I can already see those mercs, why scan them? Someone coming from your sides and back don't detect. Those lower or higher than you, even 2 meters away don't detect. Active scanners, do a flat 360 spin, all people at all heights scanned perfectly, even through 4 walls.
It would also be somewhat of a better buff if scouts passive scan showed up on squads radar and rewarded them in the same wayas active scanners do for wps. You know the scout suit actually doing real legitimate scout work. Actually, passive scan does seem to work most of the time now. I can reliably detect those who are in my range even when they are on a different level than me. Passive scans are awesome and work wonderfully but you have to be paying attention to your radar to catch people behind you. I've sat on the other side of the thick walls from the CRUs on the research socket map and watch red arrow after red arrow spawn and come around the corner directly into my stream of SMG rounds = beautiful. OK even more fun passive is great, your ignoring the rest of my post. |
Django Quik
Dust2Dust.
1703
|
Posted - 2013.11.07 23:38:00 -
[122] - Quote
Doshneil Antaro wrote:OK even more fun passive is great, your ignoring the rest of my post. Well, I addressed the part about passive scan not working - it does. And not only on line of sight like you say. With my gal scout and range both at level 5 my passive scan is 34m and this is okay. I haven't tried it out with range amps yet but one complex = 52m, which is half the radius of your radar.
The 360 active scanning is still ridiculous and I really hope CCP come up with a solution for it real soon because it circumvents one of the few limitations active scanners are supposed to have.
Also, the shared squad sight thing has been brought up before but most scouts are unconvinced this would help them even slightly because it would just result in other people getting kills off you and all you get is a pat on the back - "Yeah, thanks for being good bait!"
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
|
Doshneil Antaro
Dem Durrty Boyz Public Disorder.
148
|
Posted - 2013.11.08 06:15:00 -
[123] - Quote
Django Quik wrote:Doshneil Antaro wrote:OK even more fun passive is great, your ignoring the rest of my post. Well, I addressed the part about passive scan not working - it does. And not only on line of sight like you say. With my gal scout and range both at level 5 my passive scan is 34m and this is okay. I haven't tried it out with range amps yet but one complex = 52m, which is half the radius of your radar. The 360 active scanning is still ridiculous and I really hope CCP come up with a solution for it real soon because it circumvents one of the few limitations active scanners are supposed to have. Also, the shared squad sight thing has been brought up before but most scouts are unconvinced this would help them even slightly because it would just result in other people getting kills off you and all you get is a pat on the back - "Yeah, thanks for being good bait!" That's why I also said give scouts wps for enemy's killed by squad mates that you have passively scanned. Btw, your argument of kill stealing in a team game is shallow. This feature would make a scout an actual scout, gather enemy information and distribute it to their team. |
|
|
|
Pages: 1 2 3 4 5 :: [one page] |