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Django Quik
Dust2Dust. Top Men.
1661
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Posted - 2013.10.29 18:31:00 -
[1] - Quote
Bendtner92 wrote:Scan Radius: The Proto Gallente Scout will have a scan radius of 24 meters (16 * 1.5).
With level 5 Range Amplification, the Proto Gallente Scout will have a scan radius of 36 meters (24 * 1.5).
With level 5 Range Amplification + a Complex Range Amplifier in it's only high slot, the Proto Gallente Scout will have a scan radius of 52.2 meters (36 * 1.45). Range amps are low slot mods. You can stack 4 of them for 100m scan range (because there are stacking mods).
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Django Quik
Dust2Dust.
1666
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Posted - 2013.10.29 21:56:00 -
[2] - Quote
Lucifalic wrote:Bendtner92 wrote:Scan Radius: The Proto Gallente Scout will have a scan radius of 24 meters (16 * 1.5).
With level 5 Range Amplification, the Proto Gallente Scout will have a scan radius of 36 meters (24 * 1.5).
With level 5 Range Amplification + a Complex Range Amplifier in it's only high slot, the Proto Gallente Scout will have a scan radius of 52.2 meters (36 * 1.45). Wow u really thought this all through except your math is atrocious. Lvl 5 gal scout w lvl 5 range will be 32 m not 36 (16x2=32). There are stacking penalties. Range are low slot mods. Precision is a high slot module. So try a redo on your math Lol criticizes maths yet gets its wrong. Why would it be 16 x 2? It's 16 x 1.5 x 1.5, which is 36. All bonuses in this game multiply rather than add when they stack.
Edit - also stacking penalties only apply to multiples of the same mods, not skills.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Django Quik
Dust2Dust.
1670
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Posted - 2013.10.29 22:14:00 -
[3] - Quote
Lol love your cryptic hints IWS ;)
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Django Quik
Dust2Dust.
1670
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Posted - 2013.10.29 22:18:00 -
[4] - Quote
Tin foil hats for sale right here! Come get em only 1million isk each, special edition limited supply only!
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Django Quik
Dust2Dust.
1703
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Posted - 2013.11.07 18:17:00 -
[5] - Quote
Krom Ganesh wrote:Doshneil Antaro wrote:This minor buff would be fine if passive scan was worth squat. As is, they only scan what you are looking at. I can already see those mercs, why scan them? Someone coming from your sides and back don't detect. Those lower or higher than you, even 2 meters away don't detect. Active scanners, do a flat 360 spin, all people at all heights scanned perfectly, even through 4 walls.
It would also be somewhat of a better buff if scouts passive scan showed up on squads radar and rewarded them in the same wayas active scanners do for wps. You know the scout suit actually doing real legitimate scout work. Actually, passive scan does seem to work most of the time now. I can reliably detect those who are in my range even when they are on a different level than me. Passive scans are awesome and work wonderfully but you have to be paying attention to your radar to catch people behind you. I've sat on the other side of the thick walls from the CRUs on the research socket map and watch red arrow after red arrow spawn and come around the corner directly into my stream of SMG rounds = beautiful.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Django Quik
Dust2Dust.
1703
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Posted - 2013.11.07 23:38:00 -
[6] - Quote
Doshneil Antaro wrote:OK even more fun passive is great, your ignoring the rest of my post. Well, I addressed the part about passive scan not working - it does. And not only on line of sight like you say. With my gal scout and range both at level 5 my passive scan is 34m and this is okay. I haven't tried it out with range amps yet but one complex = 52m, which is half the radius of your radar.
The 360 active scanning is still ridiculous and I really hope CCP come up with a solution for it real soon because it circumvents one of the few limitations active scanners are supposed to have.
Also, the shared squad sight thing has been brought up before but most scouts are unconvinced this would help them even slightly because it would just result in other people getting kills off you and all you get is a pat on the back - "Yeah, thanks for being good bait!"
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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