|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Maken Tosch
DUST University Ivy League
4789
|
Posted - 2013.10.29 16:36:00 -
[1] - Quote
I'm just glad we got some love at all. We haven't had any real love in ages. Besides, the buff to range is actually a good thing. I did some math on it and so far you can see up to 36m with max skills alone and nearly 50m with just a single Enhanced Range Amp. About 52m if you slap a single Complex Range Amp. 70m if you mix one and one together. I'm not sure if fitting like this would help avoid the stacking penalty.
Anyways, I am still curious what they meant by specific improvement to the Nova Knife hit detection.
CCP, please fix the Nova Knives. Thank you.
|
Maken Tosch
DUST University Ivy League
4789
|
Posted - 2013.10.29 16:38:00 -
[2] - Quote
Bendtner92 wrote:Why would you need a gimped Scout suit with passive scan abilities when you can just rely on a Combat Logi with a more powerful active scanner?
Because the Active Scanner gives you away (blue beam) and it alerts the people you're scanning that you are scanning them. The advantage of the scout is to see them without alerting anyone.
CCP, please fix the Nova Knives. Thank you.
|
Maken Tosch
DUST University Ivy League
4790
|
Posted - 2013.10.29 16:45:00 -
[3] - Quote
DUST Fiend wrote:Maken Tosch wrote:Bendtner92 wrote:Why would you need a gimped Scout suit with passive scan abilities when you can just rely on a Combat Logi with a more powerful active scanner? Because the Active Scanner gives you away (blue beam) and it alerts the people you're scanning that you are scanning them. The advantage of the scout is to see them without alerting anyone. You still have to get within spitting distance to spot anyone, good luck with that
That's the easy part. Don't forget I have been doing this since closed beta.
The hard part is killing with the knives. Again, I want to ask CCP what they meant about specific improvement to hit detection.
CCP, please fix the Nova Knives. Thank you.
|
Maken Tosch
DUST University Ivy League
4791
|
Posted - 2013.10.29 17:11:00 -
[4] - Quote
Ghost Kaisar wrote:They have a higher base speed and a shield tank. Also, the NK bonus should help this as well. Their job is to rapidly traverse the battlefield, eliminating HVT's (High Value Targets) and Lone Wolves, or by setting up ambushes and rapid flanks. The Shield Tank lets them return to combat faster (faster regen) and the higher base speed makes for some deadly CQC. The hit detection improvements will REALLY help the Minmatar Scout, as it will help us in our Pseudo-Slaying Role.
But as I mentioned earlier, what kind of improvements to hit detection on nova knives are we talking here? There is at least three kinds that I know of. Hit detection in regards to using instant-slashes while sprinting, hit detection in regards to stationary targets, and hit detection in regards to how wide the attack-arc really is.
CCP, please fix the Nova Knives. Thank you.
|
Maken Tosch
DUST University Ivy League
4807
|
Posted - 2013.10.30 05:18:00 -
[5] - Quote
Fizzer94 wrote: Whenever they kill me, its when they come from nowhere with a shotgun.
Or whenever you're in the middle of hacking something and I just so happen to pop out of a corner.
CCP, please fix the Nova Knives. Thank you.
|
Maken Tosch
DUST University Ivy League
4820
|
Posted - 2013.10.30 23:44:00 -
[6] - Quote
TranquilBiscuit ofVaLoR wrote:MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action. based on a different post i saw from you, you are a heavy, yes? as i've previously stated, nobody likes to run around and scan all day. scout or not that is NOT a fun way to play any game and if you think that's our "job" in a game with infinite customization, then you are sadly mistaken. i get so sick of people assigning us scouts jobs when everybody else gets to do whatever the **** they want to do in any kind of combination. but when us scouts just want our **** to be balanced, we're the bad guys.
Kind of hilarious that some folks out there feel that scouts shouldn't be engaging enemies at all.
CCP, please fix the Nova Knives. Thank you.
|
Maken Tosch
DUST University Ivy League
4827
|
Posted - 2013.10.31 05:53:00 -
[7] - Quote
Ghost Kaisar wrote:Plays a scout in an FPS
Tries to shoot people in an FPS
"Your'e doing it wrong man!"
What? In that case, take the Light Weapon away from the Logi. He shouldn't be engaging the enemy either. He should die when he is shot at, cause he's just there for the equipment right?
Might as well take away the light weapon from the logi and from the scouts altogether if neither suits were never meant to engage directly.
I often wonder if those people consider the fact that maybe... just maybe... we engage from behind rather then from the front.
CCP, please fix the Nova Knives. Thank you.
|
|
|
|