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Lucifalic
The Generals EoN.
135
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Posted - 2013.10.29 15:06:00 -
[1] - Quote
MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action.
Let me guess. Your a logi with an ar?
No no wait a assault with a scram!
I'll take the slight "buff" but it's still a heavy nerf from chrome scouts... |
Lucifalic
The Generals EoN.
135
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Posted - 2013.10.29 15:22:00 -
[2] - Quote
MassiveNine wrote:Lucifalic wrote:MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action. Let me guess. Your a logi with an ar? No no wait a assault with a scram! I'll take the slight "buff" but it's still a heavy nerf from chrome scouts... Lol nice try bro. I've been a heavy since codex, I know how bad it's been just as bad as the scout. All I'm saying is everyone is trying to make every class a slayer class instead of using things they are actually designed for. I mean come on it's named a SCOUT. When have you ever heard of a scout team being heavily armed and ready for combat? I'm not saying that scouts are fine but if we are going to talk about roles and how the heavy is supposed to be point defense then maybe people should stop trying to be slayers in scout suits and use them for what they were meant for.
Well that's something. Scouts have been pulling for heavies for awhile. I don't think the MAJORITY of scouts are trying to make a scout a run and gun slayer but an assassin on the other hand... This Helps that but it's a pretty long time to wait for a buff (6m passive scan!!) after multiple nerfs and indirect nerfs to scout frames. I don't care what suit your wearing if I sneak up on you and lay a shotgun on the back of your neck you should never be walking away. The same way that if I run head first into a heavy and don't have a quick escape (remember how we used to be quick) should I even dent your shields. |
Lucifalic
The Generals EoN.
135
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Posted - 2013.10.29 16:12:00 -
[3] - Quote
Hey the buff to base scan is fine. No problem with it. I'm gal scout lvl5 w lvl3 in range. But it's the speed and stamina nerfs that hurt the most. Remember uprising speed and no stamina delay. I could get away. I'm not a head on fighter and when I get baked and forget that I get my a$$ handed to me on a plate. I'm good with that.
I don't think scouts should have hp buffs at all. Fix the lagging hitbox( you need to lead me if im in a full sprint), and growing hitbox when jumping. Speed needs a buff. Loose the stamina delay added in 1.2. Maybe a small buff to CPU/pg. Advanced gal scout with the correct 1h/3l slot layout.
Then add scout specific equipment ALONG WITH other class specific equipment, more heavy weapons etc. |
Lucifalic
The Generals EoN.
139
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Posted - 2013.10.29 21:20:00 -
[4] - Quote
Bendtner92 wrote:Scan Radius: The Proto Gallente Scout will have a scan radius of 24 meters (16 * 1.5).
With level 5 Range Amplification, the Proto Gallente Scout will have a scan radius of 36 meters (24 * 1.5).
With level 5 Range Amplification + a Complex Range Amplifier in it's only high slot, the Proto Gallente Scout will have a scan radius of 52.2 meters (36 * 1.45).
Scan Precision: The Proto Gallente Scout will have a scan precision of 45 dB (able to detect any non-Scout not using Dampeners).
With level 5 Precision Enhancement, the Proto Gallente Scout will have a scan precision of 40.5 dB (45 * 0.9, likely not able to detect any more).
With level 5 Precision Enhancement + a Complex Precision Enhancer in one of four low slots, the Proto Gallente Scout will have a scan precision of 32.4 dB (40.5 * 0.8, likely able to detect anyone trying to hide from Advanced Active Scanners).
With level 5 Precision Enhancement + two Complex Precision Enhancers in two of four low slots, the Proto Gallente Scout will have a scan precision of 26.76 (32.4 * 0.826, from my calculations not worth it since a medium suit using two Complex Dampeners will have a lower profile).
As you can see, a fully maxed Proto Gallente Scout fully dedicated to scanning will have a scan radius of 52.2 meters and a scan precision of 32.4 dB (using one Precision Enhancer, as using two won't be a huge improvement, so you will need a third to see an improvement over using just one).
This will use up the only high slot and at least one of four low slots. As a Scout you'll maybe use a Dampener as well, so that means you'll only have 2 low slots left, which you'll likely use on Catalysers etc. That leaves you with less than 100 shields and less than 200 armor (unless you use an Armor Plate).
I honestly can't see this being used instead of a Logi with an Active Scanner that will have both more range and better/same precision. The Logi will even have other uses while running with the scanner, while the Scout will not be used for much else due to it's extremely low health. Wow u really thought this all through except your math is atrocious. Lvl 5 gal scout w lvl 5 range will be 32 m not 36 (16x2=32). There are stacking penalties. Range are low slot mods. Precision is a high slot module. So try a redo on your math |
Lucifalic
The Generals EoN.
140
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Posted - 2013.10.29 23:17:00 -
[5] - Quote
Django Quik wrote:Lucifalic wrote:Bendtner92 wrote:Scan Radius: The Proto Gallente Scout will have a scan radius of 24 meters (16 * 1.5).
With level 5 Range Amplification, the Proto Gallente Scout will have a scan radius of 36 meters (24 * 1.5).
With level 5 Range Amplification + a Complex Range Amplifier in it's only high slot, the Proto Gallente Scout will have a scan radius of 52.2 meters (36 * 1.45). Wow u really thought this all through except your math is atrocious. Lvl 5 gal scout w lvl 5 range will be 32 m not 36 (16x2=32). There are stacking penalties. Range are low slot mods. Precision is a high slot module. So try a redo on your math Lol criticizes maths yet gets its wrong. Why would it be 16 x 2? It's 16 x 1.5 x 1.5, which is 36. All bonuses in this game multiply rather than add when they stack. Edit - also stacking penalties only apply to multiples of the same mods, not skills.
I know they do.... you were talking about stacking range and precision mods....
And fail its not 16 x 1.5 x1.5..... its 16 x 200% ie 16 plus 16....... or 16 x 2
you get 50% from the suit bonus and 50 % from the skill... that equals 100%... if it came out doing your .... not good... math it would be a total of 125% sooooo..... try again.
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Lucifalic
The Generals EoN.
141
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Posted - 2013.10.30 10:05:00 -
[6] - Quote
pseudosnipre wrote:Level bonuses of the same skill are additive: so range levels 1, 2, 3, 4, and, 5 add to give you 10%+10%+10%+10%+10% = 50% total.
Total bonuses are multiplicative: a level 5 gallente scout with level 5 range will have 16 x 1.5 x 1.5 for a total range of 36m.
That is what the link says above.
hey if you guys are right on this then great as I benefit from an extra few meters of range. You can see my logic in that the 16 x1.5 x1.5 gives you more then 100% total bonus.... and since scouts usually dont get extra i cant see it happening. Its also stupid to fight over the 4 meters difference in the map cause 4 meters is piddly nonsense.... oh wait thats right the total buff was 6 meters
point in case if this is the devs version of scout love then hard mode stays hard mode. |
Lucifalic
The Generals EoN.
143
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Posted - 2013.10.30 14:33:00 -
[7] - Quote
Monkey MAC wrote:First of all if your trying to take down a heavy with a shotgun, AS A SCOUT, your doing something wrong!
There have been many confirmed kills on elephants with a single 12gauge slug. So..... |
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