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Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
435
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Posted - 2013.10.29 17:21:00 -
[61] - Quote
Toby Flenderson wrote:Aleksander Black wrote:Everything Dies wrote:Aleksander Black wrote: you just need enough hp to survive a fraction of second as you get away, And here's one of the biggest problems with the current scout suit--the speed difference between the scout and medium suit (speaking from a Gallente perspective) is downright laughable. Boost the base speed of scout suits and we might actually be able to run away! Now we are talking. Increased speed, base scan radius, that's the stuff I'm talking about. Use a kinetic catalyzer or two. Increasing the base speed isn't necessary when you can get past 10m/s with two modules.
You are only looking at it for a Gal point with some of your comments. |
Bendtner92
Imperfects Negative-Feedback
1187
|
Posted - 2013.10.29 17:46:00 -
[62] - Quote
Scan Radius: The Proto Gallente Scout will have a scan radius of 24 meters (16 * 1.5).
With level 5 Range Amplification, the Proto Gallente Scout will have a scan radius of 36 meters (24 * 1.5).
With level 5 Range Amplification + a Complex Range Amplifier in it's only high slot, the Proto Gallente Scout will have a scan radius of 52.2 meters (36 * 1.45).
Scan Precision: The Proto Gallente Scout will have a scan precision of 45 dB (able to detect any non-Scout not using Dampeners).
With level 5 Precision Enhancement, the Proto Gallente Scout will have a scan precision of 40.5 dB (45 * 0.9, likely not able to detect any more).
With level 5 Precision Enhancement + a Complex Precision Enhancer in one of four low slots, the Proto Gallente Scout will have a scan precision of 32.4 dB (40.5 * 0.8, likely able to detect anyone trying to hide from Advanced Active Scanners).
With level 5 Precision Enhancement + two Complex Precision Enhancers in two of four low slots, the Proto Gallente Scout will have a scan precision of 26.76 (32.4 * 0.826, from my calculations not worth it since a medium suit using two Complex Dampeners will have a lower profile).
As you can see, a fully maxed Proto Gallente Scout fully dedicated to scanning will have a scan radius of 52.2 meters and a scan precision of 32.4 dB (using one Precision Enhancer, as using two won't be a huge improvement, so you will need a third to see an improvement over using just one).
This will use up the only high slot and at least one of four low slots. As a Scout you'll maybe use a Dampener as well, so that means you'll only have 2 low slots left, which you'll likely use on Catalysers etc. That leaves you with less than 100 shields and less than 200 armor (unless you use an Armor Plate).
I honestly can't see this being used instead of a Logi with an Active Scanner that will have both more range and better/same precision. The Logi will even have other uses while running with the scanner, while the Scout will not be used for much else due to it's extremely low health. |
MassiveNine
0uter.Heaven Proficiency V.
344
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Posted - 2013.10.29 17:49:00 -
[63] - Quote
DUST Fiend wrote:MassiveNine wrote:DUST Fiend wrote:MassiveNine wrote:Wow dude, you just admitted you chose a suit based over how it looks instead of how it performs and now you think you have some sort of ground to stand on? The real scrub here is you. Maybe if you played the game it was intended instead of like a child you wouldn't be here now would you? Says the guy who thinks scouts should just run around in circles finding red Right, and that's coming from someone who thinks heavies are fine. Never did I say that scouts shouldn't get kills, but scouts shouldn't be able to expect to take someone with twice the HP as them head on and survive. Who said I think heavies are fine? Don't put words in my mouth.
I was paraphrasing from all of the hate you spew about them, my bad. |
DUST Fiend
OSG Planetary Operations Covert Intervention
7323
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Posted - 2013.10.29 17:51:00 -
[64] - Quote
MassiveNine wrote:DUST Fiend wrote:MassiveNine wrote:DUST Fiend wrote:MassiveNine wrote:Wow dude, you just admitted you chose a suit based over how it looks instead of how it performs and now you think you have some sort of ground to stand on? The real scrub here is you. Maybe if you played the game it was intended instead of like a child you wouldn't be here now would you? Says the guy who thinks scouts should just run around in circles finding red Right, and that's coming from someone who thinks heavies are fine. Never did I say that scouts shouldn't get kills, but scouts shouldn't be able to expect to take someone with twice the HP as them head on and survive. Who said I think heavies are fine? Don't put words in my mouth. I was paraphrasing from all of the hate you spew about them, my bad. All the hate? Dude, check your glasses. I haven't hated on heavies in I don't even know how long.
Lmfao
YouTube / Twitch
Feed me ISK
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MassiveNine
0uter.Heaven Proficiency V.
344
|
Posted - 2013.10.29 17:52:00 -
[65] - Quote
MassiveNine wrote:DUST Fiend wrote:MassiveNine wrote:DUST Fiend wrote:MassiveNine wrote:Wow dude, you just admitted you chose a suit based over how it looks instead of how it performs and now you think you have some sort of ground to stand on? The real scrub here is you. Maybe if you played the game it was intended instead of like a child you wouldn't be here now would you? Says the guy who thinks scouts should just run around in circles finding red Right, and that's coming from someone who thinks heavies are fine. Never did I say that scouts shouldn't get kills, but scouts shouldn't be able to expect to take someone with twice the HP as them head on and survive. Who said I think heavies are fine? Don't put words in my mouth. I was paraphrasing from all of the hate you spew about them, my bad.
Point is, you guys finally get a buff and you still cry about it. Maybe if people used the scout suit like it was made and flanked people from the rear and killed them that way like they were supposed to they would actually get kills. Never once did i say scouts didn't need help but the is supposed to be a specialization game yet people still want the jack-of-all-trades and guess what we already have it, the assault logi. |
pseudosnipre
DUST University Ivy League
307
|
Posted - 2013.10.29 17:54:00 -
[66] - Quote
low genius wrote:i'm calling qq. if you can't see how a scout will benefit from 50 feet of heads-up-display even without vision, and go ahead and make that 75 feet with skills then what can be done for you? Your math is atrocious |
pseudosnipre
DUST University Ivy League
307
|
Posted - 2013.10.29 18:06:00 -
[67] - Quote
MassiveNine wrote:Point is, you guys finally get a buff and you still cry about it. Maybe if people used the scout suit like it was made and flanked people from the rear and killed them that way like they were supposed to they would actually get kills. Never once did i say scouts didn't need help but the is supposed to be a specialization game yet people still want the jack-of-all-trades and guess what we already have it, the assault logi. Attacking from behind gives no damage bonus and no high alpha weapon works 100% atm. Also, what is this "recon" you speak of? It sounds like something that requires equipment...I'd rather earn recon WP, but that's hardly a plausible option right now.
so yeah, lolbuff lolrecon lolhitdetection
and fix the comms and sensitivity bugs already |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
2058
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Posted - 2013.10.29 18:13:00 -
[68] - Quote
Nice try CCP.
Heavy suit is still terrible. |
Django Quik
Dust2Dust. Top Men.
1661
|
Posted - 2013.10.29 18:31:00 -
[69] - Quote
Bendtner92 wrote:Scan Radius: The Proto Gallente Scout will have a scan radius of 24 meters (16 * 1.5).
With level 5 Range Amplification, the Proto Gallente Scout will have a scan radius of 36 meters (24 * 1.5).
With level 5 Range Amplification + a Complex Range Amplifier in it's only high slot, the Proto Gallente Scout will have a scan radius of 52.2 meters (36 * 1.45). Range amps are low slot mods. You can stack 4 of them for 100m scan range (because there are stacking mods).
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Lucifalic
The Generals EoN.
139
|
Posted - 2013.10.29 21:20:00 -
[70] - Quote
Bendtner92 wrote:Scan Radius: The Proto Gallente Scout will have a scan radius of 24 meters (16 * 1.5).
With level 5 Range Amplification, the Proto Gallente Scout will have a scan radius of 36 meters (24 * 1.5).
With level 5 Range Amplification + a Complex Range Amplifier in it's only high slot, the Proto Gallente Scout will have a scan radius of 52.2 meters (36 * 1.45).
Scan Precision: The Proto Gallente Scout will have a scan precision of 45 dB (able to detect any non-Scout not using Dampeners).
With level 5 Precision Enhancement, the Proto Gallente Scout will have a scan precision of 40.5 dB (45 * 0.9, likely not able to detect any more).
With level 5 Precision Enhancement + a Complex Precision Enhancer in one of four low slots, the Proto Gallente Scout will have a scan precision of 32.4 dB (40.5 * 0.8, likely able to detect anyone trying to hide from Advanced Active Scanners).
With level 5 Precision Enhancement + two Complex Precision Enhancers in two of four low slots, the Proto Gallente Scout will have a scan precision of 26.76 (32.4 * 0.826, from my calculations not worth it since a medium suit using two Complex Dampeners will have a lower profile).
As you can see, a fully maxed Proto Gallente Scout fully dedicated to scanning will have a scan radius of 52.2 meters and a scan precision of 32.4 dB (using one Precision Enhancer, as using two won't be a huge improvement, so you will need a third to see an improvement over using just one).
This will use up the only high slot and at least one of four low slots. As a Scout you'll maybe use a Dampener as well, so that means you'll only have 2 low slots left, which you'll likely use on Catalysers etc. That leaves you with less than 100 shields and less than 200 armor (unless you use an Armor Plate).
I honestly can't see this being used instead of a Logi with an Active Scanner that will have both more range and better/same precision. The Logi will even have other uses while running with the scanner, while the Scout will not be used for much else due to it's extremely low health. Wow u really thought this all through except your math is atrocious. Lvl 5 gal scout w lvl 5 range will be 32 m not 36 (16x2=32). There are stacking penalties. Range are low slot mods. Precision is a high slot module. So try a redo on your math |
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Django Quik
Dust2Dust.
1666
|
Posted - 2013.10.29 21:56:00 -
[71] - Quote
Lucifalic wrote:Bendtner92 wrote:Scan Radius: The Proto Gallente Scout will have a scan radius of 24 meters (16 * 1.5).
With level 5 Range Amplification, the Proto Gallente Scout will have a scan radius of 36 meters (24 * 1.5).
With level 5 Range Amplification + a Complex Range Amplifier in it's only high slot, the Proto Gallente Scout will have a scan radius of 52.2 meters (36 * 1.45). Wow u really thought this all through except your math is atrocious. Lvl 5 gal scout w lvl 5 range will be 32 m not 36 (16x2=32). There are stacking penalties. Range are low slot mods. Precision is a high slot module. So try a redo on your math Lol criticizes maths yet gets its wrong. Why would it be 16 x 2? It's 16 x 1.5 x 1.5, which is 36. All bonuses in this game multiply rather than add when they stack.
Edit - also stacking penalties only apply to multiples of the same mods, not skills.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Iron Wolf Saber
Den of Swords
9770
|
Posted - 2013.10.29 22:07:00 -
[72] - Quote
More hugs are planned just scheduling is going to coincide with something else related to light suits...
as for stacking penalties.
Bonuses from suits and skills move the base before multiplier penalty takes effect for the second module.
If this was not the case, then as soon as you slap on the first module it would be counting as a fourth in the penalty stack. Brownie Points if you can figure out the first three.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Minmatar Assault and Logistics =// Unlocked.
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Django Quik
Dust2Dust.
1670
|
Posted - 2013.10.29 22:14:00 -
[73] - Quote
Lol love your cryptic hints IWS ;)
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Iron Wolf Saber
Den of Swords
9770
|
Posted - 2013.10.29 22:15:00 -
[74] - Quote
Django Quik wrote:Lol love your cryptic hints IWS ;)
Leaves one to wonder what type of things I am talking about doesn't it?
Either way 1.6 was meant to be a technical patch, the bandages were at the CPMs request and I'm thankful we go this much.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Minmatar Assault and Logistics =// Unlocked.
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Kahn Zo
R 0 N 1 N
35
|
Posted - 2013.10.29 22:17:00 -
[75] - Quote
Iron Wolf Saber wrote:More hugs are planned just scheduling is going to coincide with something else related to light suits...
as for stacking penalties.
Bonuses from suits and skills move the base before multiplier penalty takes effect for the second module.
If this was not the case, then as soon as you slap on the first module it would be counting as a fourth in the penalty stack. Brownie Points if you can figure out the first three.
mmmmm. time for a bowl of popcorn
You deserve what you tolerate
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AfroSunshineY Consequence
TransLegio
140
|
Posted - 2013.10.29 22:18:00 -
[76] - Quote
Daxxis KANNAH wrote:Toby Flenderson wrote:Aleksander Black wrote:Everything Dies wrote:Aleksander Black wrote: you just need enough hp to survive a fraction of second as you get away, And here's one of the biggest problems with the current scout suit--the speed difference between the scout and medium suit (speaking from a Gallente perspective) is downright laughable. Boost the base speed of scout suits and we might actually be able to run away! Now we are talking. Increased speed, base scan radius, that's the stuff I'm talking about. Use a kinetic catalyzer or two. Increasing the base speed isn't necessary when you can get past 10m/s with two modules. You are only looking at it for a Gal point with some of your comments.
Not only that - people keep saying we should use Kin Cats to get faster - problem is medium suits can also use kin cats and they have more slots to boot. There's another issue at play here and that is that if we use 4 kin cats (in a gallente), there's no room for stamina (which is necessary if you're going to try to outrun people) or range amplifiers. Hence, your point is one of circular logic. Sure, scouts can get up to 10m/s, but so can other suits. Sure scouts can get up to 10m/s, but they have to give up the ability to "scout" in order to do that. |
Django Quik
Dust2Dust.
1670
|
Posted - 2013.10.29 22:18:00 -
[77] - Quote
Tin foil hats for sale right here! Come get em only 1million isk each, special edition limited supply only!
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
|
AfroSunshineY Consequence
TransLegio
143
|
Posted - 2013.10.29 22:24:00 -
[78] - Quote
MassiveNine wrote: Point is, you guys finally get a buff and you still cry about it. Maybe if people used the scout suit like it was made and flanked people from the rear and killed them that way like they were supposed to they would actually get kills. Never once did i say scouts didn't need help but the is supposed to be a specialization game yet people still want the jack-of-all-trades and guess what we already have it, the assault logi.
Bro, at this point there's no talking to you. I don't think you realize. There is NO STEALTH in this game. So what if I flank? All it takes is for someone to accidentally turn around and see me 10m away. Too far to kill with any weapon of assassination, too close to run away. I'm done for. So should I not be able to kill anyone? In an FPS? Change the description of a scout if that's the case. Tell newberries that this class isn't ever meant to engage. Also tell them that if they find themselves in a firefight that they should just give up and not even bother defending themselves because Medium/Heavy frame players are scared of what will happen in the core of dedicated scout players ever actually get a fair shake. |
Iron Wolf Saber
Den of Swords
9772
|
Posted - 2013.10.29 22:26:00 -
[79] - Quote
Django Quik wrote:Tin foil hats for sale right here! Come get em only 1million isk each, special edition limited supply only!
Speculation Button for sale here, slightly used.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Minmatar Assault and Logistics =// Unlocked.
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Aleksander Black
Immortal Retribution
233
|
Posted - 2013.10.29 22:31:00 -
[80] - Quote
So... CCP will be buffing scouts again when they release the missing racial variants? And the Amarr Scout suit bonus will be a +20% damage for headshots per level so I can go mad with it using snipers and scrambler pistols? You heard it here first, folks - mad speculations 100% legit based in the cryptic commentaries from IWS himself! |
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Lucifalic
The Generals EoN.
140
|
Posted - 2013.10.29 23:17:00 -
[81] - Quote
Django Quik wrote:Lucifalic wrote:Bendtner92 wrote:Scan Radius: The Proto Gallente Scout will have a scan radius of 24 meters (16 * 1.5).
With level 5 Range Amplification, the Proto Gallente Scout will have a scan radius of 36 meters (24 * 1.5).
With level 5 Range Amplification + a Complex Range Amplifier in it's only high slot, the Proto Gallente Scout will have a scan radius of 52.2 meters (36 * 1.45). Wow u really thought this all through except your math is atrocious. Lvl 5 gal scout w lvl 5 range will be 32 m not 36 (16x2=32). There are stacking penalties. Range are low slot mods. Precision is a high slot module. So try a redo on your math Lol criticizes maths yet gets its wrong. Why would it be 16 x 2? It's 16 x 1.5 x 1.5, which is 36. All bonuses in this game multiply rather than add when they stack. Edit - also stacking penalties only apply to multiples of the same mods, not skills.
I know they do.... you were talking about stacking range and precision mods....
And fail its not 16 x 1.5 x1.5..... its 16 x 200% ie 16 plus 16....... or 16 x 2
you get 50% from the suit bonus and 50 % from the skill... that equals 100%... if it came out doing your .... not good... math it would be a total of 125% sooooo..... try again.
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pseudosnipre
DUST University Ivy League
311
|
Posted - 2013.10.30 03:00:00 -
[82] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=1369389 |
pseudosnipre
DUST University Ivy League
311
|
Posted - 2013.10.30 03:05:00 -
[83] - Quote
Level bonuses of the same skill are additive: so range levels 1, 2, 3, 4, and, 5 add to give you 10%+10%+10%+10%+10% = 50% total.
Total bonuses are multiplicative: a level 5 gallente scout with level 5 range will have 16 x 1.5 x 1.5 for a total range of 36m.
That is what the link says above. |
Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
89
|
Posted - 2013.10.30 03:18:00 -
[84] - Quote
ok to the guys that say scouts should not be able to kill, WRONG, ever heard of assassins?, stealth kills?, im really tired that people say that whe dont use the scout right when they are not even a scout!, also this is a First Person Shooter, SHOOTER, obviously scouts are going to kill, we are fast and acrobatic (should be), and stealth (a bigger should), but please stop talking on things that you have no experience, because when people say "lol you are using it wrong" i want to kill a baby and punch a nun
Me and my inner demons stopped fighting......We are on the same side now...
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Fizzer94
L.O.T.I.S. Public Disorder.
679
|
Posted - 2013.10.30 03:48:00 -
[85] - Quote
AfroSunshineY Consequence wrote:MassiveNine wrote:Lucifalic wrote:MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action. Let me guess. Your a logi with an ar? No no wait a assault with a scram! I'll take the slight "buff" but it's still a heavy nerf from chrome scouts... Lol nice try bro. I've been a heavy since codex, I know how bad it's been just as bad as the scout. All I'm saying is everyone is trying to make every class a slayer class instead of using things they are actually designed for. I mean come on it's named a SCOUT. When have you ever heard of a scout team being heavily armed and ready for combat? I'm not saying that scouts are fine but if we are going to talk about roles and how the heavy is supposed to be point defense then maybe people should stop trying to be slayers in scout suits and use them for what they were meant for. How many real scouts do you see trying to be slayers? Honestly. As I've said, using the scout suit for me at first was more an aesthetic choice, but now I'm stuck with it and its useless. Recon? Anyone can do recon. Logis are better at recon because Logis are slayers (you don't seem to have a problem with this) and can carry equipment like no man's business. The scout role is more a mentality than anything. I just get so F%$#&^#KING PO'ed everytime I hear someone from another class imply that I should be going 0/15 because it's not my role to kill anything. In a First Person Shooter. Wow. Why do scouts even have guns? Get out of here scrub I don't think he is implying you should go 0/15. I think he is implying you should go like 3/0 but get a lot of WP from scans and hacks. Whenever I kill a scout its when they rush me, in which case they should die. Whenever they kill me, its when they come from nowhere with a shotgun.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
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Niuvo
NECROM0NGERS
683
|
Posted - 2013.10.30 05:06:00 -
[86] - Quote
I will scratch and bite if cornered. Don't corner me and I won't assault you. |
Maken Tosch
DUST University Ivy League
4807
|
Posted - 2013.10.30 05:18:00 -
[87] - Quote
Fizzer94 wrote: Whenever they kill me, its when they come from nowhere with a shotgun.
Or whenever you're in the middle of hacking something and I just so happen to pop out of a corner.
CCP, please fix the Nova Knives. Thank you.
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Rusty Shallows
Black Jackals
445
|
Posted - 2013.10.30 07:58:00 -
[88] - Quote
Aleksander Black wrote:So... CCP will be buffing scouts again when they release the missing racial variants? And the Amarr Scout suit bonus will be a +20% damage for headshots per level so I can go mad with it using snipers and scrambler pistols? You heard it here first, folks - mad speculations 100% legit based in the cryptic commentaries from IWS himself! I'm still trying to figure out how anyone would associate the July Dev statement about "Scouts needing love," with this small offering to light/heavies in 1.6? But yeah, my assumption also was frame classes won't be seeing major revisions until release of all racial suits. Unless the Dev's really drop the ball and leave existing issues as is.
"She may not be Miss Right but she'll do right now," Thank you SR-71
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Monkey MAC
killer taxi company General Tso's Alliance
878
|
Posted - 2013.10.30 09:15:00 -
[89] - Quote
First of all if your trying to take down a heavy with a shotgun, AS A SCOUT, your doing something wrong. Scouts work best at range where his stature makes hom hard to see.
Now Im all for diversity to a point, but the scout is called so for a reason!
As for the actual change, its a start it shoud prehaps be bumped upto 20m plus an additional bonus to profile, but not prescision. However if you are looking for health buff, you will be dissapointed for the rest of your time as a scout! |
DJINN Marauder
Ancient Exiles
2342
|
Posted - 2013.10.30 09:43:00 -
[90] - Quote
Monkey MAC wrote:First of all if your trying to take down a heavy with a shotgun, AS A SCOUT, your doing something wrong. Scouts work best at range where his stature makes hom hard to see.
Now Im all for diversity to a point, but the scout is called so for a reason!
As for the actual change, its a start it shoud prehaps be bumped upto 20m plus an additional bonus to profile, but not prescision. However if you are looking for health buff, you will be dissapointed for the rest of your time as a scout! I Hope your joking... Scouts are terrible at range. Unless you mean scouts work best at sniping range... Well shlt really? I can swear any suit works good at sniping range!
Scouts have fast mobility for a reason. Thus they work best at extreme cqc where they SHOULD be able to use their fast strafing and sprinting speed to outmaneuver enemies.
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¸¸.GÇó¨GÇóGÿà¿When will dust get better?Gÿุ.GÇó¨GÇó
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