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AfroSunshineY Consequence
TransLegio
124
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Posted - 2013.10.29 14:49:00 -
[1] - Quote
To anyone calling this a "buff" to scouts - you're sadly mistaken. If this is what CCP was referring to when they said they were going to give scouts some "hugs" a few months ago, then I quit. Call it QQ, but we've waited MONTHS for a 6m increase in base scan radius? IS THAT IT? All these months keeping us on a string for this? Is this it? Because if it is, this has been a waste of mine and your time. Even with the range skills maxxed out, I would need a gallente scout with 4 low slots filled with range amplifiers in order to pick up @$$holes with their ARs spraying from over 60m away. And to make it worse we're getting an even longer range AR? GG CCP. I hate forum rage, but it is unthinkable that people would call this a "buff" when juxtaposed withan almost 20% increase in Heavy HP. So on NOvember 5th, every heavy will notice he lives longer, but what will scouts notice that appreciably changes gameplay?
So if I'm guarding an objective and I sneak up on a heavy who thinks he's caught an objective unguarded, he's even harder to kill now? This is ridiculous. I could get two shots off in his back and he'd still turn and start dancing and wipe my out in .2 seconds with his HMG. I'm sorry. This is too much.
Additionally, the shotgun "buff" is not scout specific -- it also benefits assaults. Think about that before you celebrate |
DUST Fiend
OSG Planetary Operations Covert Intervention
7299
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Posted - 2013.10.29 14:50:00 -
[2] - Quote
Further proof that my decisions are actually CCPs decisions, as I would have gone full scout a VERY long time ago, but I knew better based on CCPs development tendencies.
Sucks for you guys
:/
YouTube / Twitch
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Idye Lotz
xCosmic Voidx Partners of Industrial Service and Salvage
151
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Posted - 2013.10.29 14:56:00 -
[3] - Quote
I don't use shot guns on my scout suit so it isn't as tough for me, but I will be leaving heavies for the assaults from now on unless they are using a sniper rifle and maybe even then because they can carry HMGs |
Chunky Munkey
Amarr Templars Amarr Empire
1920
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Posted - 2013.10.29 14:57:00 -
[4] - Quote
This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! |
Sinboto Simmons
SVER True Blood Public Disorder.
1676
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Posted - 2013.10.29 15:00:00 -
[5] - Quote
For me it's less the buffs themselves then the fact it got buffed in the first plase, the journey of a begins with a single step and all that.
Sinboto - The True Blood Minja.
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MassiveNine
0uter.Heaven Proficiency V.
337
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Posted - 2013.10.29 15:01:00 -
[6] - Quote
Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives!
Maybe that's what the scout was designed for in the first place. Recon, not action. |
AfroSunshineY Consequence
TransLegio
125
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Posted - 2013.10.29 15:03:00 -
[7] - Quote
MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action.
I'm going to need you to leave. *Bouncer Voice* |
Hecarim Van Hohen
Bullet Cluster Legacy Rising
196
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Posted - 2013.10.29 15:06:00 -
[8] - Quote
MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action.
Shhh, stop trying to make sense :D
Divided we stand united we fall
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Kasote Denzara
A Vulture
528
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Posted - 2013.10.29 15:06:00 -
[9] - Quote
MassiveNine wrote:Maybe that's what the scout was designed for in the first place. Recon, not action.
Shh! You'll attract every form of resistance from them with a statement like that! |
AfroSunshineY Consequence
TransLegio
125
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Posted - 2013.10.29 15:06:00 -
[10] - Quote
Sinboto Simmons wrote:For me it's less the buffs themselves then the fact it got buffed in the first plase, the journey of a begins with a single step and all that.
I understand your sentiment but think about it like this for a second. This is CCP. This might be the first step towards more improvements or it might be a nail in the coffin of scouts -- when is the next time you think they're going to touch scouts? How many more months? All this does is give num nuts heavies and mediums the opportunity the opportunity to say we've gotten a "buff" and to reject our calls for suit balance. This is a death knell for the scout if I've ever seen it (being a little dramatic I know, but the point stands) |
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Hecarim Van Hohen
Bullet Cluster Legacy Rising
196
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Posted - 2013.10.29 15:06:00 -
[11] - Quote
MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action.
Stop trying to make sense
Divided we stand united we fall
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Lucifalic
The Generals EoN.
135
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Posted - 2013.10.29 15:06:00 -
[12] - Quote
MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action.
Let me guess. Your a logi with an ar?
No no wait a assault with a scram!
I'll take the slight "buff" but it's still a heavy nerf from chrome scouts... |
low genius
The Sound Of Freedom Renegade Alliance
787
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Posted - 2013.10.29 15:07:00 -
[13] - Quote
i'm calling qq. if you can't see how a scout will benefit from 50 feet of heads-up-display even without vision, and go ahead and make that 75 feet with skills then what can be done for you? |
DUST Fiend
OSG Planetary Operations Covert Intervention
7299
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Posted - 2013.10.29 15:07:00 -
[14] - Quote
MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action. Smh
YouTube / Twitch
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Sinboto Simmons
SVER True Blood Public Disorder.
1676
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Posted - 2013.10.29 15:08:00 -
[15] - Quote
MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action. Problem is recon isn't rewarded as much as other actions, and things like hacking require the clearing of hostiles in many cases.
Sinboto - The True Blood Minja.
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AfroSunshineY Consequence
TransLegio
126
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Posted - 2013.10.29 15:10:00 -
[16] - Quote
low genius wrote:i'm calling qq. if you can't see how a scout will benefit from 50 feet of heads-up-display even without vision, and go ahead and make that 75 feet with skills then what can be done for you?
I've decided you're just trolling for a reaction. Your logic is bad and you should feel bad. Who cares if I can scan 50 feet away from myself if I can get killed by 4 stray AR rounds from over 180 feet away O____O |
MassiveNine
0uter.Heaven Proficiency V.
338
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Posted - 2013.10.29 15:10:00 -
[17] - Quote
Lucifalic wrote:MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action. Let me guess. Your a logi with an ar? No no wait a assault with a scram! I'll take the slight "buff" but it's still a heavy nerf from chrome scouts...
Lol nice try bro. I've been a heavy since codex, I know how bad it's been just as bad as the scout. All I'm saying is everyone is trying to make every class a slayer class instead of using things they are actually designed for. I mean come on it's named a SCOUT. When have you ever heard of a scout team being heavily armed and ready for combat? I'm not saying that scouts are fine but if we are going to talk about roles and how the heavy is supposed to be point defense then maybe people should stop trying to be slayers in scout suits and use them for what they were meant for. |
Aseair
The Immortal 514
4
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Posted - 2013.10.29 15:12:00 -
[18] - Quote
Well, at least we simply got a small buff without any other part of our suits getting brought down for "balance". Scouts still aren't as good as they used to be, but I'll take what I can get at this point. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
437
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Posted - 2013.10.29 15:12:00 -
[19] - Quote
a 6m buff to base scan range?
think on the bright side. u can think of it as a buff to your self awareness. ull see them on the radar before they see u when in urban environments.
assuming they dont have a scanner. |
AfroSunshineY Consequence
TransLegio
126
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Posted - 2013.10.29 15:15:00 -
[20] - Quote
MassiveNine wrote:Lucifalic wrote:MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action. Let me guess. Your a logi with an ar? No no wait a assault with a scram! I'll take the slight "buff" but it's still a heavy nerf from chrome scouts... Lol nice try bro. I've been a heavy since codex, I know how bad it's been just as bad as the scout. All I'm saying is everyone is trying to make every class a slayer class instead of using things they are actually designed for. I mean come on it's named a SCOUT. When have you ever heard of a scout team being heavily armed and ready for combat? I'm not saying that scouts are fine but if we are going to talk about roles and how the heavy is supposed to be point defense then maybe people should stop trying to be slayers in scout suits and use them for what they were meant for.
How many real scouts do you see trying to be slayers? Honestly. As I've said, using the scout suit for me at first was more an aesthetic choice, but now I'm stuck with it and its useless. Recon? Anyone can do recon. Logis are better at recon because Logis are slayers (you don't seem to have a problem with this) and can carry equipment like no man's business. The scout role is more a mentality than anything. I just get so F%$#&^#KING PO'ed everytime I hear someone from another class imply that I should be going 0/15 because it's not my role to kill anything. In a First Person Shooter. Wow. Why do scouts even have guns? Get out of here scrub |
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MassiveNine
0uter.Heaven Proficiency V.
338
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Posted - 2013.10.29 15:17:00 -
[21] - Quote
Sinboto Simmons wrote:MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action. Problem is recon isn't rewarded as much as other actions, and things like hacking require the clearing of hostiles in many cases.
I have no argument with the lack of rewards. OBvisouly the reason people aren't using it the way they are supposed to be is because they aren't rewarded enough for doing so. IMO they should increase the amount of WP you get for destroying equipment or make it tiered rewards where killing a proto uplink nets you 10 instead of 5. Clearing out objectives is for the assault or heavy class, scout should sneak in during the midst of battle and snap off the speed hack while the reds are preoccupied with blues. |
Sleepy Zan
2639
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Posted - 2013.10.29 15:17:00 -
[22] - Quote
I see you before you see me
Look for your Power..
..Master and Conquer..
..Till you Expire
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Banning Hammer
Tal-Romon Legion Amarr Empire
2070
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Posted - 2013.10.29 15:19:00 -
[23] - Quote
I know... give the Scout suit 3 high slots, 250 hp shields, 150 hp armor, reduce the speed a bit.... and..... oh.... wait.....
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¦Æ-â-Åa+ó-+ a+¼+¦-Å-Å+¦-â-Å Gäô+¦v+¦Gäô 2
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Lucifalic
The Generals EoN.
135
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Posted - 2013.10.29 15:22:00 -
[24] - Quote
MassiveNine wrote:Lucifalic wrote:MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action. Let me guess. Your a logi with an ar? No no wait a assault with a scram! I'll take the slight "buff" but it's still a heavy nerf from chrome scouts... Lol nice try bro. I've been a heavy since codex, I know how bad it's been just as bad as the scout. All I'm saying is everyone is trying to make every class a slayer class instead of using things they are actually designed for. I mean come on it's named a SCOUT. When have you ever heard of a scout team being heavily armed and ready for combat? I'm not saying that scouts are fine but if we are going to talk about roles and how the heavy is supposed to be point defense then maybe people should stop trying to be slayers in scout suits and use them for what they were meant for.
Well that's something. Scouts have been pulling for heavies for awhile. I don't think the MAJORITY of scouts are trying to make a scout a run and gun slayer but an assassin on the other hand... This Helps that but it's a pretty long time to wait for a buff (6m passive scan!!) after multiple nerfs and indirect nerfs to scout frames. I don't care what suit your wearing if I sneak up on you and lay a shotgun on the back of your neck you should never be walking away. The same way that if I run head first into a heavy and don't have a quick escape (remember how we used to be quick) should I even dent your shields. |
kanders
Sanguis Defense Syndicate
45
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Posted - 2013.10.29 15:23:00 -
[25] - Quote
Its a step in the right direction, and I think it will actually be an improvement over 1.5 scouts. But its not enough. CCP either needs to come up with more ways to reward recon if that's the role they believe Scouts are intended for, or provide further tools to make scouts competitive in combat. Cloaking could help here, but only if scouts have some unique advantage regarding its use relative to other classes.
Sanguis Defense Syndicate: Recruitment now open for players of all skill levels
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Banning Hammer
Tal-Romon Legion Amarr Empire
2070
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Posted - 2013.10.29 15:26:00 -
[26] - Quote
kanders wrote:Its a step in the right direction, and I think it will actually be an improvement over 1.5 scouts. But its not enough. CCP either needs to come up with more ways to reward recon if that's the role they believe Scouts are intended for, or provide further tools to make scouts competitive in combat. Cloaking could help here, but only if scouts have some unique advantage regarding its use relative to other classes.
Cloaking ? ... i can already see it .... an empty map with bullets flying everywhere, and a 0/0 score at the end of the battle because no one could find each other..
FUN !!!
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¦Æ-â-Åa+ó-+ a+¼+¦-Å-Å+¦-â-Å Gäô+¦v+¦Gäô 2
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low genius
The Sound Of Freedom Renegade Alliance
787
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Posted - 2013.10.29 15:27:00 -
[27] - Quote
AfroSunshineY Consequence wrote:low genius wrote:i'm calling qq. if you can't see how a scout will benefit from 50 feet of heads-up-display even without vision, and go ahead and make that 75 feet with skills then what can be done for you? I've decided you're just trolling for a reaction. Your logic is bad and you should feel bad. Who cares if I can scan 50 feet away from myself if I can get killed by 4 stray AR rounds from over 180 feet away O____O
it gives you a hell of an advantage in cqc. |
The Robot Devil
Molon Labe. RISE of LEGION
1106
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Posted - 2013.10.29 15:33:00 -
[28] - Quote
AfroSunshineY Consequence wrote:...using the scout suit for me at first was more an aesthetic choice
The real problem. You brought a prom dress to a gun fight. |
Aleksander Black
Immortal Retribution
219
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Posted - 2013.10.29 15:37:00 -
[29] - Quote
Shotgun fixes may benefit any suit as every single suit in the game can use them. But just because you can do something it doesn't mean you should, for example, a Sentinel with a shotgun is just lame - he will be picked on everyone's radar the moment he gets too close and he isn't really fast enough to get in range for the kill. Point is, Scouts will benefit more from this change than any other suit as the light frame has the better synergy with the Shotgun. Same goes for Nova Knifes, but even more.
As for the 6m buff... I will agree that it's unacceptable to think that scouts are supposed to be strictly recon platforms. They are not, the bonus to Nova Knife damage in the Minmatar Scout goes straight against this theory, plus it would be extremely lame and uninteresting. Scouts are supposed to kill, yes, but not straight on or they would be assault suits. They are supposed to outmaneuver, ambush, be clever, mobile, a ghost in the city. Never engage in a fair fight for they will lose. Thus they are fragile, extremely fragile, to a point that I will agree they could use a little buff to survivability too, but the point here is: this isn't the suits main concern. Scouts are not supposed to be seen, to be shot at. They are supposed to die if found in the middle of a firefight as that is not they ideal environment.
This leans for a game style that will inevitably result in fewer kills when compared to a assault role, and probably more deaths as it's a extremely risky style. To some people this isn't particularly appealing and that's fine, but you have to know what to expect when chose to play as a scout.
Back to the 6m bonus - wich can net a total of 24m of passive scan in any light frame suit just with maxed detection range skill - this is more in line with what Scouts are supposed to be bout than just a buff to hp. They could use a minor one but, again, you just need enough hp to survive a fraction of second as you get away, if you are being shot at you are pretty much supposed to die indeed as a scout. This bonus, this 24 potential meters of passive scanning can be very useful in CQC in urban scenarios.
Think about this: When I'm playing with my Assault Suit and I'm defending an objective I like to stick close to the objective itself. Why is that? Because the objective will reveal all the enemies close through the radar and the UI. Taking advantage of that I can use my burst damage weapon (SR, but comparable here to SG as it's all CQC) to ambush and take down enemies before they can even react from the most advantageous positions. Now think that you can have that advantage wherever you go and tell me this isn't a good buff.
And on a final note, 10/15m IS short, too short to be useful. 16/24 will already be something, but don't expect to be able to detect AR scrubs at 60+m away with passive scanning, that's not what passive scanning is or should be about (that range is definitively too much) and you shouldn't be taking fire from that distance to begin with. Watch your covers, think on better routes and pay attention to the battlefield, that's what this suit is about after all. An active Scanner may help with that too, but that's optional if you have enough awareness. |
Toby Flenderson
research lab
97
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Posted - 2013.10.29 15:54:00 -
[30] - Quote
low genius wrote:i'm calling qq. if you can't see how a scout will benefit from 50 feet of heads-up-display even without vision, and go ahead and make that 75 feet with skills then what can be done for you?
Agreed. I got into the Gal scout way after Uprising hit so I don't know how spoiled people were then but it's getting kind of annoying reading about how fragile scouts are. I do just fine with mine and I don't even speed/shield/armor tank it. I started using range amplifiers once I realized how small certain objective points are.
With the 6 meter addition to scan radius you get 24m with proto Gal scout. That's past the first ring. I also believe that different skills stack multiplicatively (as I have also seen in other posts about the passive scanning) so getting range amplification up to lvl 5 results in a 36 meter radius. This is without any modules, this is all just passive. Tag on a proto module and it gives you 52.2m. Someone please check my math if I'm wrong but even if I'm off by 10m then you're still getting over 40m of scan radius. This is actually OP in my opinion but I take it as an apology from CCP to all of the scouts complaining so I'm ok with taking advantage of it.
One gal scout with RE and a shotgun can now hold down objectives extremely effectively. You don't even need a scanner with this suit anymore and I think that was the point. If you don't see that this is ridiculously generous on the behalf of CCP then I think you should try using the scout suit as more than a fast assault character. |
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