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Toby Flenderson
research lab
97
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Posted - 2013.10.29 15:54:00 -
[1] - Quote
low genius wrote:i'm calling qq. if you can't see how a scout will benefit from 50 feet of heads-up-display even without vision, and go ahead and make that 75 feet with skills then what can be done for you?
Agreed. I got into the Gal scout way after Uprising hit so I don't know how spoiled people were then but it's getting kind of annoying reading about how fragile scouts are. I do just fine with mine and I don't even speed/shield/armor tank it. I started using range amplifiers once I realized how small certain objective points are.
With the 6 meter addition to scan radius you get 24m with proto Gal scout. That's past the first ring. I also believe that different skills stack multiplicatively (as I have also seen in other posts about the passive scanning) so getting range amplification up to lvl 5 results in a 36 meter radius. This is without any modules, this is all just passive. Tag on a proto module and it gives you 52.2m. Someone please check my math if I'm wrong but even if I'm off by 10m then you're still getting over 40m of scan radius. This is actually OP in my opinion but I take it as an apology from CCP to all of the scouts complaining so I'm ok with taking advantage of it.
One gal scout with RE and a shotgun can now hold down objectives extremely effectively. You don't even need a scanner with this suit anymore and I think that was the point. If you don't see that this is ridiculously generous on the behalf of CCP then I think you should try using the scout suit as more than a fast assault character. |
Toby Flenderson
research lab
98
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Posted - 2013.10.29 16:25:00 -
[2] - Quote
DUST Fiend wrote:Toby Flenderson wrote:One gal scout with RE and a shotgun can now hold down objectives extremely effectively. You don't even need a scanner with this suit anymore and I think that was the point. If you don't see that this is ridiculously generous on the behalf of CCP then I think you should try using the scout suit as more than a fast assault character. You know your game is hurting when you tickle your players balls and they think they just had the best sex of their life
I don't get what you're doing. Are you trying to make fun of me? I thought scouts were fine and they buffed them. Then someone said they still suck so I'm explaining to them why they don't. Crucify me. |
Toby Flenderson
research lab
98
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Posted - 2013.10.29 16:28:00 -
[3] - Quote
Aleksander Black wrote:Everything Dies wrote:Aleksander Black wrote: you just need enough hp to survive a fraction of second as you get away, And here's one of the biggest problems with the current scout suit--the speed difference between the scout and medium suit (speaking from a Gallente perspective) is downright laughable. Boost the base speed of scout suits and we might actually be able to run away! Now we are talking. Increased speed, base scan radius, that's the stuff I'm talking about.
Use a kinetic catalyzer or two. Increasing the base speed isn't necessary when you can get past 10m/s with two modules. |
Toby Flenderson
research lab
98
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Posted - 2013.10.29 16:30:00 -
[4] - Quote
Knight Soiaire wrote:Toby Flenderson wrote:DUST Fiend wrote:Toby Flenderson wrote:One gal scout with RE and a shotgun can now hold down objectives extremely effectively. You don't even need a scanner with this suit anymore and I think that was the point. If you don't see that this is ridiculously generous on the behalf of CCP then I think you should try using the scout suit as more than a fast assault character. You know your game is hurting when you tickle your players balls and they think they just had the best sex of their life I don't get what you're doing. Are you trying to make fun of me? I thought scouts were fine and they buffed them. Then someone said they still suck so I'm explaining to them why they don't. Crucify me. Scouts can be good at holding down objectives. But thats not what they're for, our Scouting abilities need a buff.
I think that a scan range buff would fall under "scouting abilities". You just have to communicate with your team. |
Toby Flenderson
research lab
99
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Posted - 2013.10.29 16:40:00 -
[5] - Quote
DUST Fiend wrote:Toby Flenderson wrote:DUST Fiend wrote:Toby Flenderson wrote:One gal scout with RE and a shotgun can now hold down objectives extremely effectively. You don't even need a scanner with this suit anymore and I think that was the point. If you don't see that this is ridiculously generous on the behalf of CCP then I think you should try using the scout suit as more than a fast assault character. You know your game is hurting when you tickle your players balls and they think they just had the best sex of their life I don't get what you're doing. Are you trying to make fun of me? I thought scouts were fine and they buffed them. Then someone said they still suck so I'm explaining to them why they don't. Crucify me. Nah man I'm just laughing at the fact that scouts have kind of been shafted since way back when, and they finally get the tiniest buff and everyone's so pumped about it. It's like throwing a starving dog a tiny scrap of a bone, and how happy he gets over it. Not targeted at you, just the overall situation and reactions, that's all.
Ahhh then I apologize for being defensive. Lots of trolls in these here forums. Can't be too careful haha. |
Toby Flenderson
research lab
99
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Posted - 2013.10.29 16:44:00 -
[6] - Quote
Aleksander Black wrote:Scan range buff can be a murderous buff if properly used... Using two kincats can help you move faster, but I still believe the suit itself could be faster as scouts don't have that many slots to spare in the first place because they are supposed to specialized in being fast among other things... See what I'm saying? If you HAVE to use two kincats to achieve the speed level a scout should have anyway then something is wrong. Slots should be used to give you diversity: either opt for being even faster than the minimum standard for scouts, or have some survivability, or better scan range etc..
No I understand what you mean about the speed, but I just think that it should be a trait you pay for in CPU/PG. I do agree though that it is a little unbalanced compared to other classes as far as the cost to make a suit into a specialized role. Maybe slightly better stats across the board but they'd have to be comparatively small. |
Toby Flenderson
research lab
100
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Posted - 2013.10.29 17:04:00 -
[7] - Quote
RydogV wrote:AfroSunshineY Consequence wrote: So if I'm guarding an objective and I sneak up on a heavy who thinks he's caught an objective unguarded, he's even harder to kill now? This is ridiculous. I could get two shots off in his back and he'd still turn and start dancing and wipe my out in .2 seconds with his HMG. I'm sorry. This is too much.
Seems like you have everything you need. Flux Grenade and shields are gone. Then rip through the armor with improved shotgun or an Assault SMG. I see no issue.
Heavies aren't a frequent problem for me in my scout suit. I don't think I should be beating as many as I do in CQC, even considering this is where the scout excels. I'm actually happy that the buff is coming because sometimes it doesn't seem fair that I can 3 shot one before it realizes what's happening. |
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