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Everything Dies
Chatelain Rapid Response Gallente Federation
180
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Posted - 2013.10.29 15:55:00 -
[31] - Quote
Aleksander Black wrote: you just need enough hp to survive a fraction of second as you get away,
And here's one of the biggest problems with the current scout suit--the speed difference between the scout and medium suit (speaking from a Gallente perspective) is downright laughable. Boost the base speed of scout suits and we might actually be able to run away!
Life is killing me.
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Aleksander Black
Immortal Retribution
220
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Posted - 2013.10.29 15:56:00 -
[32] - Quote
Everything Dies wrote:Aleksander Black wrote: you just need enough hp to survive a fraction of second as you get away, And here's one of the biggest problems with the current scout suit--the speed difference between the scout and medium suit (speaking from a Gallente perspective) is downright laughable. Boost the base speed of scout suits and we might actually be able to run away!
Now we are talking. Increased speed, base scan radius, that's the stuff I'm talking about. |
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
1560
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Posted - 2013.10.29 16:07:00 -
[33] - Quote
Legit the first time I ever laughed at a "buff."
I'm very thankful for the SG and knife fixes. I honestly hope this is not the only "looking into" the scout gets. If after all of our feeding back they decided a 6m buff to our scan radius was the only thing holding us back then well that's just ridiculousness. I doubt this is the only thing we'll get.
I hope anyway.
Check out & sub my youtube. Yay!
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DUST Fiend
OSG Planetary Operations Covert Intervention
7303
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Posted - 2013.10.29 16:07:00 -
[34] - Quote
Toby Flenderson wrote:One gal scout with RE and a shotgun can now hold down objectives extremely effectively. You don't even need a scanner with this suit anymore and I think that was the point. If you don't see that this is ridiculously generous on the behalf of CCP then I think you should try using the scout suit as more than a fast assault character. You know your game is hurting when you tickle your players balls and they think they just had the best sex of their life
YouTube / Twitch
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Lucifalic
The Generals EoN.
135
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Posted - 2013.10.29 16:12:00 -
[35] - Quote
Hey the buff to base scan is fine. No problem with it. I'm gal scout lvl5 w lvl3 in range. But it's the speed and stamina nerfs that hurt the most. Remember uprising speed and no stamina delay. I could get away. I'm not a head on fighter and when I get baked and forget that I get my a$$ handed to me on a plate. I'm good with that.
I don't think scouts should have hp buffs at all. Fix the lagging hitbox( you need to lead me if im in a full sprint), and growing hitbox when jumping. Speed needs a buff. Loose the stamina delay added in 1.2. Maybe a small buff to CPU/pg. Advanced gal scout with the correct 1h/3l slot layout.
Then add scout specific equipment ALONG WITH other class specific equipment, more heavy weapons etc. |
Knight Soiaire
Mercenaries of Sunlight
2869
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Posted - 2013.10.29 16:13:00 -
[36] - Quote
Scouts used to have a 25m base scan range.
True story.
Knight Soiaire's 40mil ISK Raffle!
Mercenaries of Sunlight!
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Kasote Denzara
A Vulture
533
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Posted - 2013.10.29 16:15:00 -
[37] - Quote
Oh, yeah, I forgot to make a comment towards the scan they're getting.
As someone who doesn't use active scanners, I open my arms for it. |
Toby Flenderson
research lab
98
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Posted - 2013.10.29 16:25:00 -
[38] - Quote
DUST Fiend wrote:Toby Flenderson wrote:One gal scout with RE and a shotgun can now hold down objectives extremely effectively. You don't even need a scanner with this suit anymore and I think that was the point. If you don't see that this is ridiculously generous on the behalf of CCP then I think you should try using the scout suit as more than a fast assault character. You know your game is hurting when you tickle your players balls and they think they just had the best sex of their life
I don't get what you're doing. Are you trying to make fun of me? I thought scouts were fine and they buffed them. Then someone said they still suck so I'm explaining to them why they don't. Crucify me. |
Knight Soiaire
Mercenaries of Sunlight
2869
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Posted - 2013.10.29 16:28:00 -
[39] - Quote
Toby Flenderson wrote:DUST Fiend wrote:Toby Flenderson wrote:One gal scout with RE and a shotgun can now hold down objectives extremely effectively. You don't even need a scanner with this suit anymore and I think that was the point. If you don't see that this is ridiculously generous on the behalf of CCP then I think you should try using the scout suit as more than a fast assault character. You know your game is hurting when you tickle your players balls and they think they just had the best sex of their life I don't get what you're doing. Are you trying to make fun of me? I thought scouts were fine and they buffed them. Then someone said they still suck so I'm explaining to them why they don't. Crucify me.
Scouts can be good at holding down objectives.
But thats not what they're for, our Scouting abilities need a buff.
Knight Soiaire's 40mil ISK Raffle!
Mercenaries of Sunlight!
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Toby Flenderson
research lab
98
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Posted - 2013.10.29 16:28:00 -
[40] - Quote
Aleksander Black wrote:Everything Dies wrote:Aleksander Black wrote: you just need enough hp to survive a fraction of second as you get away, And here's one of the biggest problems with the current scout suit--the speed difference between the scout and medium suit (speaking from a Gallente perspective) is downright laughable. Boost the base speed of scout suits and we might actually be able to run away! Now we are talking. Increased speed, base scan radius, that's the stuff I'm talking about.
Use a kinetic catalyzer or two. Increasing the base speed isn't necessary when you can get past 10m/s with two modules. |
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Paran Tadec
Ancient Exiles
1510
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Posted - 2013.10.29 16:30:00 -
[41] - Quote
You mean the class that's intended to be weak but fast has no tank? Who would have thought?
Bittervet Proficiency V
CSM 1 me maybe?
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Toby Flenderson
research lab
98
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Posted - 2013.10.29 16:30:00 -
[42] - Quote
Knight Soiaire wrote:Toby Flenderson wrote:DUST Fiend wrote:Toby Flenderson wrote:One gal scout with RE and a shotgun can now hold down objectives extremely effectively. You don't even need a scanner with this suit anymore and I think that was the point. If you don't see that this is ridiculously generous on the behalf of CCP then I think you should try using the scout suit as more than a fast assault character. You know your game is hurting when you tickle your players balls and they think they just had the best sex of their life I don't get what you're doing. Are you trying to make fun of me? I thought scouts were fine and they buffed them. Then someone said they still suck so I'm explaining to them why they don't. Crucify me. Scouts can be good at holding down objectives. But thats not what they're for, our Scouting abilities need a buff.
I think that a scan range buff would fall under "scouting abilities". You just have to communicate with your team. |
Maken Tosch
DUST University Ivy League
4789
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Posted - 2013.10.29 16:36:00 -
[43] - Quote
I'm just glad we got some love at all. We haven't had any real love in ages. Besides, the buff to range is actually a good thing. I did some math on it and so far you can see up to 36m with max skills alone and nearly 50m with just a single Enhanced Range Amp. About 52m if you slap a single Complex Range Amp. 70m if you mix one and one together. I'm not sure if fitting like this would help avoid the stacking penalty.
Anyways, I am still curious what they meant by specific improvement to the Nova Knife hit detection.
CCP, please fix the Nova Knives. Thank you.
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Aleksander Black
Immortal Retribution
225
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Posted - 2013.10.29 16:36:00 -
[44] - Quote
Scan range buff can be a murderous buff if properly used... Using two kincats can help you move faster, but I still believe the suit itself could be faster as scouts don't have that many slots to spare in the first place because they are supposed to specialized in being fast among other things... See what I'm saying? If you HAVE to use two kincats to achieve the speed level a scout should have anyway then something is wrong. Slots should be used to give you diversity: either opt for being even faster than the minimum standard for scouts, or have some survivability, or better scan range etc.. |
Bendtner92
Imperfects Negative-Feedback
1183
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Posted - 2013.10.29 16:36:00 -
[45] - Quote
Why would you need a gimped Scout suit with passive scan abilities when you can just rely on a Combat Logi with a more powerful active scanner? |
DUST Fiend
OSG Planetary Operations Covert Intervention
7308
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Posted - 2013.10.29 16:37:00 -
[46] - Quote
Toby Flenderson wrote:DUST Fiend wrote:Toby Flenderson wrote:One gal scout with RE and a shotgun can now hold down objectives extremely effectively. You don't even need a scanner with this suit anymore and I think that was the point. If you don't see that this is ridiculously generous on the behalf of CCP then I think you should try using the scout suit as more than a fast assault character. You know your game is hurting when you tickle your players balls and they think they just had the best sex of their life I don't get what you're doing. Are you trying to make fun of me? I thought scouts were fine and they buffed them. Then someone said they still suck so I'm explaining to them why they don't. Crucify me. Nah man I'm just laughing at the fact that scouts have kind of been shafted since way back when, and they finally get the tiniest buff and everyone's so pumped about it. It's like throwing a starving dog a tiny scrap of a bone, and how happy he gets over it. Not targeted at you, just the overall situation and reactions, that's all.
YouTube / Twitch
Feed me ISK
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Maken Tosch
DUST University Ivy League
4789
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Posted - 2013.10.29 16:38:00 -
[47] - Quote
Bendtner92 wrote:Why would you need a gimped Scout suit with passive scan abilities when you can just rely on a Combat Logi with a more powerful active scanner?
Because the Active Scanner gives you away (blue beam) and it alerts the people you're scanning that you are scanning them. The advantage of the scout is to see them without alerting anyone.
CCP, please fix the Nova Knives. Thank you.
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DUST Fiend
OSG Planetary Operations Covert Intervention
7311
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Posted - 2013.10.29 16:40:00 -
[48] - Quote
Maken Tosch wrote:Bendtner92 wrote:Why would you need a gimped Scout suit with passive scan abilities when you can just rely on a Combat Logi with a more powerful active scanner? Because the Active Scanner gives you away (blue beam) and it alerts the people you're scanning that you are scanning them. The advantage of the scout is to see them without alerting anyone. You still have to get within spitting distance to spot anyone, good luck with that
Paran Tadec wrote:You mean the class that's intended to be weak but fast has no tank? Who would have thought? Ok, so where's the fast? Last I checked logi's can run just about as fast when fit right, without giving up as much as a scout does to achieve said speed.
YouTube / Twitch
Feed me ISK
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Toby Flenderson
research lab
99
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Posted - 2013.10.29 16:40:00 -
[49] - Quote
DUST Fiend wrote:Toby Flenderson wrote:DUST Fiend wrote:Toby Flenderson wrote:One gal scout with RE and a shotgun can now hold down objectives extremely effectively. You don't even need a scanner with this suit anymore and I think that was the point. If you don't see that this is ridiculously generous on the behalf of CCP then I think you should try using the scout suit as more than a fast assault character. You know your game is hurting when you tickle your players balls and they think they just had the best sex of their life I don't get what you're doing. Are you trying to make fun of me? I thought scouts were fine and they buffed them. Then someone said they still suck so I'm explaining to them why they don't. Crucify me. Nah man I'm just laughing at the fact that scouts have kind of been shafted since way back when, and they finally get the tiniest buff and everyone's so pumped about it. It's like throwing a starving dog a tiny scrap of a bone, and how happy he gets over it. Not targeted at you, just the overall situation and reactions, that's all.
Ahhh then I apologize for being defensive. Lots of trolls in these here forums. Can't be too careful haha. |
Toby Flenderson
research lab
99
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Posted - 2013.10.29 16:44:00 -
[50] - Quote
Aleksander Black wrote:Scan range buff can be a murderous buff if properly used... Using two kincats can help you move faster, but I still believe the suit itself could be faster as scouts don't have that many slots to spare in the first place because they are supposed to specialized in being fast among other things... See what I'm saying? If you HAVE to use two kincats to achieve the speed level a scout should have anyway then something is wrong. Slots should be used to give you diversity: either opt for being even faster than the minimum standard for scouts, or have some survivability, or better scan range etc..
No I understand what you mean about the speed, but I just think that it should be a trait you pay for in CPU/PG. I do agree though that it is a little unbalanced compared to other classes as far as the cost to make a suit into a specialized role. Maybe slightly better stats across the board but they'd have to be comparatively small. |
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Maken Tosch
DUST University Ivy League
4790
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Posted - 2013.10.29 16:45:00 -
[51] - Quote
DUST Fiend wrote:Maken Tosch wrote:Bendtner92 wrote:Why would you need a gimped Scout suit with passive scan abilities when you can just rely on a Combat Logi with a more powerful active scanner? Because the Active Scanner gives you away (blue beam) and it alerts the people you're scanning that you are scanning them. The advantage of the scout is to see them without alerting anyone. You still have to get within spitting distance to spot anyone, good luck with that
That's the easy part. Don't forget I have been doing this since closed beta.
The hard part is killing with the knives. Again, I want to ask CCP what they meant about specific improvement to hit detection.
CCP, please fix the Nova Knives. Thank you.
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DUST Fiend
OSG Planetary Operations Covert Intervention
7311
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Posted - 2013.10.29 16:47:00 -
[52] - Quote
Maken Tosch wrote:DUST Fiend wrote:Maken Tosch wrote:Bendtner92 wrote:Why would you need a gimped Scout suit with passive scan abilities when you can just rely on a Combat Logi with a more powerful active scanner? Because the Active Scanner gives you away (blue beam) and it alerts the people you're scanning that you are scanning them. The advantage of the scout is to see them without alerting anyone. You still have to get within spitting distance to spot anyone, good luck with that That's the easy part. Don't forget I have been doing this since closed beta. The hard part is killing with the knives. Again, I want to ask CCP what they meant about specific improvement to hit detection. Don't get me wrong, some of the best scouts will manage to make this buff somewhat useful, but the average Joe will never really see the effects of this buff. I'm glad scouts got a buff, but they have so much more lovin' that needs to be passed down still.
YouTube / Twitch
Feed me ISK
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MassiveNine
0uter.Heaven Proficiency V.
341
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Posted - 2013.10.29 16:54:00 -
[53] - Quote
AfroSunshineY Consequence wrote:MassiveNine wrote:Lucifalic wrote:MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action. Let me guess. Your a logi with an ar? No no wait a assault with a scram! I'll take the slight "buff" but it's still a heavy nerf from chrome scouts... Lol nice try bro. I've been a heavy since codex, I know how bad it's been just as bad as the scout. All I'm saying is everyone is trying to make every class a slayer class instead of using things they are actually designed for. I mean come on it's named a SCOUT. When have you ever heard of a scout team being heavily armed and ready for combat? I'm not saying that scouts are fine but if we are going to talk about roles and how the heavy is supposed to be point defense then maybe people should stop trying to be slayers in scout suits and use them for what they were meant for. How many real scouts do you see trying to be slayers? Honestly. As I've said, using the scout suit for me at first was more an aesthetic choice, but now I'm stuck with it and its useless. Recon? Anyone can do recon. Logis are better at recon because Logis are slayers (you don't seem to have a problem with this) and can carry equipment like no man's business. The scout role is more a mentality than anything. I just get so F%$#&^#KING PO'ed everytime I hear someone from another class imply that I should be going 0/15 because it's not my role to kill anything. In a First Person Shooter. Wow. Why do scouts even have guns? Get out of here scrub
Wow dude, you just admitted you chose a suit based over how it looks instead of how it performs and now you think you have some sort of ground to stand on? The real scrub here is you. Maybe if you played the game it was intended instead of like a child you wouldn't be here now would you? |
DUST Fiend
OSG Planetary Operations Covert Intervention
7314
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Posted - 2013.10.29 16:55:00 -
[54] - Quote
MassiveNine wrote:Wow dude, you just admitted you chose a suit based over how it looks instead of how it performs and now you think you have some sort of ground to stand on? The real scrub here is you. Maybe if you played the game it was intended instead of like a child you wouldn't be here now would you? Says the guy who thinks scouts should just run around in circles finding red
YouTube / Twitch
Feed me ISK
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Ghost Kaisar
R 0 N 1 N
693
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Posted - 2013.10.29 16:55:00 -
[55] - Quote
Maken Tosch wrote:Bendtner92 wrote:Why would you need a gimped Scout suit with passive scan abilities when you can just rely on a Combat Logi with a more powerful active scanner? Because the Active Scanner gives you away (blue beam) and it alerts the people you're scanning that you are scanning them. The advantage of the scout is to see them without alerting anyone.
THIS.
Besides, it will really help the scouts fill their role.
The Gallente scout is supposed to be an INFILTRATOR.
They are made hard to detect and posses a powerful passive scan, to allow them to see where everyone is around them. This lets them easily avoid enemy contact (or set up ambushes) and will let the hack abandoned objectives and cause chaos inside of enemy infrastructure. The scan radius buff will REALLY help the Gallente Scout, as it will allow them to infiltrate more effectively.
Minmatar Scouts are supposed to be ASSASSIN'S or HIT-AND-RUN.
They have a higher base speed and a shield tank. Also, the NK bonus should help this as well. Their job is to rapidly traverse the battlefield, eliminating HVT's (High Value Targets) and Lone Wolves, or by setting up ambushes and rapid flanks. The Shield Tank lets them return to combat faster (faster regen) and the higher base speed makes for some deadly CQC. The hit detection improvements will REALLY help the Minmatar Scout, as it will help us in our Pseudo-Slaying Role.
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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RydogV
Shadow Company HQ
541
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Posted - 2013.10.29 16:58:00 -
[56] - Quote
AfroSunshineY Consequence wrote: So if I'm guarding an objective and I sneak up on a heavy who thinks he's caught an objective unguarded, he's even harder to kill now? This is ridiculous. I could get two shots off in his back and he'd still turn and start dancing and wipe my out in .2 seconds with his HMG. I'm sorry. This is too much.
Seems like you have everything you need. Flux Grenade and shields are gone. Then rip through the armor with improved shotgun or an Assault SMG. I see no issue.
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Toby Flenderson
research lab
100
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Posted - 2013.10.29 17:04:00 -
[57] - Quote
RydogV wrote:AfroSunshineY Consequence wrote: So if I'm guarding an objective and I sneak up on a heavy who thinks he's caught an objective unguarded, he's even harder to kill now? This is ridiculous. I could get two shots off in his back and he'd still turn and start dancing and wipe my out in .2 seconds with his HMG. I'm sorry. This is too much.
Seems like you have everything you need. Flux Grenade and shields are gone. Then rip through the armor with improved shotgun or an Assault SMG. I see no issue.
Heavies aren't a frequent problem for me in my scout suit. I don't think I should be beating as many as I do in CQC, even considering this is where the scout excels. I'm actually happy that the buff is coming because sometimes it doesn't seem fair that I can 3 shot one before it realizes what's happening. |
Maken Tosch
DUST University Ivy League
4791
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Posted - 2013.10.29 17:11:00 -
[58] - Quote
Ghost Kaisar wrote:They have a higher base speed and a shield tank. Also, the NK bonus should help this as well. Their job is to rapidly traverse the battlefield, eliminating HVT's (High Value Targets) and Lone Wolves, or by setting up ambushes and rapid flanks. The Shield Tank lets them return to combat faster (faster regen) and the higher base speed makes for some deadly CQC. The hit detection improvements will REALLY help the Minmatar Scout, as it will help us in our Pseudo-Slaying Role.
But as I mentioned earlier, what kind of improvements to hit detection on nova knives are we talking here? There is at least three kinds that I know of. Hit detection in regards to using instant-slashes while sprinting, hit detection in regards to stationary targets, and hit detection in regards to how wide the attack-arc really is.
CCP, please fix the Nova Knives. Thank you.
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MassiveNine
0uter.Heaven Proficiency V.
341
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Posted - 2013.10.29 17:12:00 -
[59] - Quote
DUST Fiend wrote:MassiveNine wrote:Wow dude, you just admitted you chose a suit based over how it looks instead of how it performs and now you think you have some sort of ground to stand on? The real scrub here is you. Maybe if you played the game it was intended instead of like a child you wouldn't be here now would you? Says the guy who thinks scouts should just run around in circles finding red
Right, and that's coming from someone who thinks heavies are fine.
Never did I say that scouts shouldn't get kills, but scouts shouldn't be able to expect to take someone with twice the HP as them head on and survive. |
DUST Fiend
OSG Planetary Operations Covert Intervention
7321
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Posted - 2013.10.29 17:19:00 -
[60] - Quote
MassiveNine wrote:DUST Fiend wrote:MassiveNine wrote:Wow dude, you just admitted you chose a suit based over how it looks instead of how it performs and now you think you have some sort of ground to stand on? The real scrub here is you. Maybe if you played the game it was intended instead of like a child you wouldn't be here now would you? Says the guy who thinks scouts should just run around in circles finding red Right, and that's coming from someone who thinks heavies are fine. Never did I say that scouts shouldn't get kills, but scouts shouldn't be able to expect to take someone with twice the HP as them head on and survive. Who said I think heavies are fine?
Don't put words in my mouth.
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