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AfroSunshineY Consequence
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Posted - 2013.10.29 14:49:00 -
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To anyone calling this a "buff" to scouts - you're sadly mistaken. If this is what CCP was referring to when they said they were going to give scouts some "hugs" a few months ago, then I quit. Call it QQ, but we've waited MONTHS for a 6m increase in base scan radius? IS THAT IT? All these months keeping us on a string for this? Is this it? Because if it is, this has been a waste of mine and your time. Even with the range skills maxxed out, I would need a gallente scout with 4 low slots filled with range amplifiers in order to pick up @$$holes with their ARs spraying from over 60m away. And to make it worse we're getting an even longer range AR? GG CCP. I hate forum rage, but it is unthinkable that people would call this a "buff" when juxtaposed withan almost 20% increase in Heavy HP. So on NOvember 5th, every heavy will notice he lives longer, but what will scouts notice that appreciably changes gameplay?
So if I'm guarding an objective and I sneak up on a heavy who thinks he's caught an objective unguarded, he's even harder to kill now? This is ridiculous. I could get two shots off in his back and he'd still turn and start dancing and wipe my out in .2 seconds with his HMG. I'm sorry. This is too much.
Additionally, the shotgun "buff" is not scout specific -- it also benefits assaults. Think about that before you celebrate |
AfroSunshineY Consequence
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Posted - 2013.10.29 15:03:00 -
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MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action.
I'm going to need you to leave. *Bouncer Voice* |
AfroSunshineY Consequence
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Posted - 2013.10.29 15:06:00 -
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Sinboto Simmons wrote:For me it's less the buffs themselves then the fact it got buffed in the first plase, the journey of a begins with a single step and all that.
I understand your sentiment but think about it like this for a second. This is CCP. This might be the first step towards more improvements or it might be a nail in the coffin of scouts -- when is the next time you think they're going to touch scouts? How many more months? All this does is give num nuts heavies and mediums the opportunity the opportunity to say we've gotten a "buff" and to reject our calls for suit balance. This is a death knell for the scout if I've ever seen it (being a little dramatic I know, but the point stands) |
AfroSunshineY Consequence
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Posted - 2013.10.29 15:10:00 -
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low genius wrote:i'm calling qq. if you can't see how a scout will benefit from 50 feet of heads-up-display even without vision, and go ahead and make that 75 feet with skills then what can be done for you?
I've decided you're just trolling for a reaction. Your logic is bad and you should feel bad. Who cares if I can scan 50 feet away from myself if I can get killed by 4 stray AR rounds from over 180 feet away O____O |
AfroSunshineY Consequence
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126
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Posted - 2013.10.29 15:15:00 -
[5] - Quote
MassiveNine wrote:Lucifalic wrote:MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action. Let me guess. Your a logi with an ar? No no wait a assault with a scram! I'll take the slight "buff" but it's still a heavy nerf from chrome scouts... Lol nice try bro. I've been a heavy since codex, I know how bad it's been just as bad as the scout. All I'm saying is everyone is trying to make every class a slayer class instead of using things they are actually designed for. I mean come on it's named a SCOUT. When have you ever heard of a scout team being heavily armed and ready for combat? I'm not saying that scouts are fine but if we are going to talk about roles and how the heavy is supposed to be point defense then maybe people should stop trying to be slayers in scout suits and use them for what they were meant for.
How many real scouts do you see trying to be slayers? Honestly. As I've said, using the scout suit for me at first was more an aesthetic choice, but now I'm stuck with it and its useless. Recon? Anyone can do recon. Logis are better at recon because Logis are slayers (you don't seem to have a problem with this) and can carry equipment like no man's business. The scout role is more a mentality than anything. I just get so F%$#&^#KING PO'ed everytime I hear someone from another class imply that I should be going 0/15 because it's not my role to kill anything. In a First Person Shooter. Wow. Why do scouts even have guns? Get out of here scrub |
AfroSunshineY Consequence
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Posted - 2013.10.29 22:18:00 -
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Daxxis KANNAH wrote:Toby Flenderson wrote:Aleksander Black wrote:Everything Dies wrote:Aleksander Black wrote: you just need enough hp to survive a fraction of second as you get away, And here's one of the biggest problems with the current scout suit--the speed difference between the scout and medium suit (speaking from a Gallente perspective) is downright laughable. Boost the base speed of scout suits and we might actually be able to run away! Now we are talking. Increased speed, base scan radius, that's the stuff I'm talking about. Use a kinetic catalyzer or two. Increasing the base speed isn't necessary when you can get past 10m/s with two modules. You are only looking at it for a Gal point with some of your comments.
Not only that - people keep saying we should use Kin Cats to get faster - problem is medium suits can also use kin cats and they have more slots to boot. There's another issue at play here and that is that if we use 4 kin cats (in a gallente), there's no room for stamina (which is necessary if you're going to try to outrun people) or range amplifiers. Hence, your point is one of circular logic. Sure, scouts can get up to 10m/s, but so can other suits. Sure scouts can get up to 10m/s, but they have to give up the ability to "scout" in order to do that. |
AfroSunshineY Consequence
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Posted - 2013.10.29 22:24:00 -
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MassiveNine wrote: Point is, you guys finally get a buff and you still cry about it. Maybe if people used the scout suit like it was made and flanked people from the rear and killed them that way like they were supposed to they would actually get kills. Never once did i say scouts didn't need help but the is supposed to be a specialization game yet people still want the jack-of-all-trades and guess what we already have it, the assault logi.
Bro, at this point there's no talking to you. I don't think you realize. There is NO STEALTH in this game. So what if I flank? All it takes is for someone to accidentally turn around and see me 10m away. Too far to kill with any weapon of assassination, too close to run away. I'm done for. So should I not be able to kill anyone? In an FPS? Change the description of a scout if that's the case. Tell newberries that this class isn't ever meant to engage. Also tell them that if they find themselves in a firefight that they should just give up and not even bother defending themselves because Medium/Heavy frame players are scared of what will happen in the core of dedicated scout players ever actually get a fair shake. |
AfroSunshineY Consequence
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Posted - 2013.11.07 17:17:00 -
[8] - Quote
Ghost Kaisar wrote:Lightning xVx wrote:Nova Knife wrote:Yes. This is not really a buff. It's an adjustment. The buffs are coming, baby. Coming from experience (IMO) Scouts need: 1.) Passive abilities- Range, Precision, Dampeners. 2.) Faster Sprint Speed/Faster regen on Stamina 3.) Buff on CPU/ PG 4.) Small buff to health (very small increase) 5.) Shots to register when running/ jumping/ walking/ strafing 6.) NO STUNLOCKING 7.) Smaller hitbox 8.) Including racial bonus for specific suit/playstyle: Minmatar Scout- Biotics bonus (Sprint/Stamina) Gallente Scout- Stealth bonus Caldari Scout- Faster Recharge on Shield Amar Scout- Bonus to Armor or highest based CPU/PG. I support everything on this list.
Ditto. Let's face it. CCP can't ffix the discrepancy between scouts and medium frames by nerfing medium frames in any way - they wouldn't stand for it and they are the majority - think about how Caldari Logis reacted when they were mildly "nerfed" a few updates ago. This means rebalancing will have to happen directly through scout buffs.
Which means increased passive speed (thinking ~.7-.9 m/s for both Min and Gal scout), increased range (20-25 m base so that minnie scouts have a fighting chance in the scanning department) and decreased scan profile across the board. We need more stamina and we need it to regenerate faster - something along the lines of what we have now + an enhanced cardiac regulator. We have too few slots to have to use one on a cardiac regulator. No matter what anyone thinks, with the range of weapons now in the game and their current power level as well as the improved hit detection, we do need added health. Not much mind you, but i would love it if I had more HP than a militia drop uplink. Is that unreasonable?
And the stunlocking, oh the sunlocking. Please make that stop.
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