Aleksander Black
Immortal Retribution
219
|
Posted - 2013.10.29 15:37:00 -
[1] - Quote
Shotgun fixes may benefit any suit as every single suit in the game can use them. But just because you can do something it doesn't mean you should, for example, a Sentinel with a shotgun is just lame - he will be picked on everyone's radar the moment he gets too close and he isn't really fast enough to get in range for the kill. Point is, Scouts will benefit more from this change than any other suit as the light frame has the better synergy with the Shotgun. Same goes for Nova Knifes, but even more.
As for the 6m buff... I will agree that it's unacceptable to think that scouts are supposed to be strictly recon platforms. They are not, the bonus to Nova Knife damage in the Minmatar Scout goes straight against this theory, plus it would be extremely lame and uninteresting. Scouts are supposed to kill, yes, but not straight on or they would be assault suits. They are supposed to outmaneuver, ambush, be clever, mobile, a ghost in the city. Never engage in a fair fight for they will lose. Thus they are fragile, extremely fragile, to a point that I will agree they could use a little buff to survivability too, but the point here is: this isn't the suits main concern. Scouts are not supposed to be seen, to be shot at. They are supposed to die if found in the middle of a firefight as that is not they ideal environment.
This leans for a game style that will inevitably result in fewer kills when compared to a assault role, and probably more deaths as it's a extremely risky style. To some people this isn't particularly appealing and that's fine, but you have to know what to expect when chose to play as a scout.
Back to the 6m bonus - wich can net a total of 24m of passive scan in any light frame suit just with maxed detection range skill - this is more in line with what Scouts are supposed to be bout than just a buff to hp. They could use a minor one but, again, you just need enough hp to survive a fraction of second as you get away, if you are being shot at you are pretty much supposed to die indeed as a scout. This bonus, this 24 potential meters of passive scanning can be very useful in CQC in urban scenarios.
Think about this: When I'm playing with my Assault Suit and I'm defending an objective I like to stick close to the objective itself. Why is that? Because the objective will reveal all the enemies close through the radar and the UI. Taking advantage of that I can use my burst damage weapon (SR, but comparable here to SG as it's all CQC) to ambush and take down enemies before they can even react from the most advantageous positions. Now think that you can have that advantage wherever you go and tell me this isn't a good buff.
And on a final note, 10/15m IS short, too short to be useful. 16/24 will already be something, but don't expect to be able to detect AR scrubs at 60+m away with passive scanning, that's not what passive scanning is or should be about (that range is definitively too much) and you shouldn't be taking fire from that distance to begin with. Watch your covers, think on better routes and pay attention to the battlefield, that's what this suit is about after all. An active Scanner may help with that too, but that's optional if you have enough awareness. |
Aleksander Black
Immortal Retribution
225
|
Posted - 2013.10.29 16:36:00 -
[3] - Quote
Scan range buff can be a murderous buff if properly used... Using two kincats can help you move faster, but I still believe the suit itself could be faster as scouts don't have that many slots to spare in the first place because they are supposed to specialized in being fast among other things... See what I'm saying? If you HAVE to use two kincats to achieve the speed level a scout should have anyway then something is wrong. Slots should be used to give you diversity: either opt for being even faster than the minimum standard for scouts, or have some survivability, or better scan range etc.. |