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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Rei Shepard
Spectre II
730
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Posted - 2013.10.23 06:21:00 -
[1] - Quote
CCP Rattati wrote:I have been practicing my heavy in anticipation of my Gallente heavy soontm.
I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.
I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.
But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.
So I struggled on.
And then I crouched.
And the angels sang.
It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)
Every heavy ive seen crouching sure had Angels singing for him, but it were the wrong ones lol :p |
Rei Shepard
Spectre II
730
|
Posted - 2013.10.23 07:09:00 -
[2] - Quote
I-Shayz-I wrote:The main problem is the TTK (time to kill)
The Assault rifle kills players faster than they can react. The amount of ehp heavies have means nothing when they can't avoid the bullets.
Heavies need one of three things:
-Passive resistance to small arms (things like mass drivers, plasma cannons, with still do normal damage). Whether this becomes just a general resistance, or something that has to be skilled into (for instance, 5% resistance per level of Amarr sentinel), is up for debate.
-10% reduction to damage in general in this game. I don't like playing CoD simply because everyone dies in 0.2 seconds. The fact that you can kill a heavy in two second is sad, and doesn't bring the fear to the battlefield that they should.
-Increase the optimal range of HMG. This would keep players at range of HMGs, while allowing Heavies to engage enemies at a longer range.
Honestly, I think that the HMG would seem much more effective if the AR wasn't so accurate at range. The problem is with the AR having NO spread while ADS. This means that even when outside of your optimal, you just have to aim at the enemy and all of your bullets will shoot where you point. This doesn't make any sense, no other game does this, and it's the biggest part of unbalance in this game.
2 seconds is an Eternity during a gunfight, if you cannot react below those 2 seconds (at around 0.5-0.7 seconds an Average person should be returning fire, Pro's return fire after 0.3-0.4), i mean you will already need double the EHP that you now have to start reacting to enemy fire, thats 3k EHP heavies right there, how long should a heavy last while under AR fire for you to be happy about it, 3? 5, 10? Are we even allowed to kill it with a single clip ? |
Rei Shepard
Spectre II
730
|
Posted - 2013.10.23 07:23:00 -
[3] - Quote
richiesutie 2 wrote:Rei Shepard wrote:I-Shayz-I wrote:The main problem is the TTK (time to kill)
The Assault rifle kills players faster than they can react. The amount of ehp heavies have means nothing when they can't avoid the bullets.
Heavies need one of three things:
-Passive resistance to small arms (things like mass drivers, plasma cannons, with still do normal damage). Whether this becomes just a general resistance, or something that has to be skilled into (for instance, 5% resistance per level of Amarr sentinel), is up for debate.
-10% reduction to damage in general in this game. I don't like playing CoD simply because everyone dies in 0.2 seconds. The fact that you can kill a heavy in two second is sad, and doesn't bring the fear to the battlefield that they should.
-Increase the optimal range of HMG. This would keep players at range of HMGs, while allowing Heavies to engage enemies at a longer range.
Honestly, I think that the HMG would seem much more effective if the AR wasn't so accurate at range. The problem is with the AR having NO spread while ADS. This means that even when outside of your optimal, you just have to aim at the enemy and all of your bullets will shoot where you point. This doesn't make any sense, no other game does this, and it's the biggest part of unbalance in this game. 2 seconds is an Eternity during a gunfight, if you cannot react below those 2 seconds (at around 0.5-0.7 seconds an Average person should be returning fire, Pro's return fire after 0.3-0.4), i mean you will already need double the EHP that you now have to start reacting to enemy fire, thats 3k EHP heavies right there, how long should a heavy last while under AR fire for you to be happy about it, 3? 5, 10? Are we even allowed to kill it with a single clip ? Yes, if all the shots were headshots. xD
Haha, so true
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Rei Shepard
Spectre II
733
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Posted - 2013.10.23 07:50:00 -
[4] - Quote
Apison Valusgeffen wrote:snip It was frustrating losing confrontations that I thought I should have won simply because my opponent danced around a little bit, or jumped, still landing pinpoint accurate shots snip
Just because your weapon should be better at cqc engagements on paper does not mean a whole lot if you cannot hit your intended target, ive got a friend who is extremely bad at FPS games, he gets extremely frustrated each time an opponent strafes and dances around evading his gunfire and to him, everyone should just stand still so he can kill them....
Ive had on multiple occasions because of multiple long engagements overheated my SCR like a scrub, Heavy ambushes me, i jump, get stuck in a rock unable to move, served like a Proto Pinata ona silver platter...heavy unleaches everything he has on me ...for a whole 5 seconds...while i am superheated, overheat ends and the heavy dies, he did not even manage to hit me in those 5 seconds and i was like right there unable to move....
I mean ....how bad can you get ? And while there are good heavies, most heavies are very bad players thinking the extra armor and HMG can save them from people who have 90%+ Accuracy Ratings...
Not gonna happen... |
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