Thor McStrut
Reckoners
252
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Posted - 2013.10.22 22:33:00 -
[1] - Quote
Himiko Kuronaga wrote:I never saw the problem with chromosome spread or range.
The HMG is supposed to be deadlier than the AR. It is classified as an anti-infantry weapon. And HMG's realistically have more range than an AR.
Even in EVE, projectile autocannons outrange blasters (which is what an AR is), and larger weapon classes outrange smaller weapon classes.
So this is a weird inconsistency that makes very little sense. We already have enough drawbacks to justify additional range.
I wonder if the Shanghai devs played around with the Eve lore and weapons philosophies? I would think that the same core principles would translate well to a FPS.
Blasters; close range optimal, high rate of fire, high damage, little to no falloff.
Rails; long range optimal, medium to slow rate of fire, medium damage, little to no falloff.
Autocannons; short optimal, higher rate of fire, medium low damage, great falloff.
Artillery; medium optimal, slow rate of fire, medium high damage, greatest falloff.
Missiles; long range, medium slow rate of fire, medium damage, blast radius. ______________________________________________________________________________________________________________ ______________________________________________________________________________________________________________
My thoughts on heavy weapons..
Gallente; Heavy blaster - High damage, close optimal, high rate of fire, low dispersion, no falloff
Heavy shotgun - High damage, close optimal, spread capable of affecting more then one suit, no falloff
Caldari; Forge - Pretty close as is, slightly less blast radius except for Assault variant, which prob could use a very slight damage reduction
Dumbfire Missile launcher - no lock required, long range, slow moving swarm. Good for crowd control and installation removal.
Amarr; Heavy Laser (laser rifle) - High damage and range, strips shields but starts to slowly build up damage against armor, overheat mechanic
Heavy Scrambler (charge shot, auto with overheat) - High damage, medium to longer range. I think the ScR works well as is, and would scale well into a heavy weapon.
Minmatar; HMG - Medium damage, highest rate of fire, short range with dispersion, but long falloff.
Heavy MD or artillery (flatter traj. with smaller blast radius for hitting vehicles) - A bigger, slower, farther shooting MD. I think the breach MD should be the example here, medium high damage, tighter blast radius. |
Thor McStrut
Reckoners
252
|
Posted - 2013.10.22 22:34:00 -
[2] - Quote
CCP Rattati wrote:Fox Gaden wrote: Actually Rattati, what do you do at CCP?
Hey Fox/Himiko, I am the global head of FP&A at CCP, currently based in Iceland, and relocating with my family to Shanghai in January to help our efforts on Dust 514, joining CCP Rouge and the team there. Given that I am also a fanatic player, you might call me a true believer in Dust 514 and its potential.
Is that Fruit Punch & Alcohol? Sounds like a sweet gig! |