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Takahiro Kashuken
Red Star. EoN.
1389
|
Posted - 2013.10.17 12:28:00 -
[1] - Quote
With vehicles we just have the basic hulls but now with prototype modules and we keep the prototype turrets
The turrets themselves have also gone back to basics and do no have any variations, so fragmented/cycled missile launchers are gone and same with blaster/railgun variations
So we have a basic hull with possible proto turrets/mods provided we can fit them
So AV needs to go through the same gutting and lose all varients (breach/assault) and also lose the adv/proto AV weapons so it is basic AV vs basic hull
Now before you complain about basic hulls having access to proto modules, you still have access to proto damage modules
Also with proto turrets, AV players can still use proto suits
So overall the fight could look like this
Basic hull + adv/proto modules + adv/proto turrets vs adv/proto dropsuit + adv/proto damage mods + basic AV weapon
Then give it a good month or 2 of testing to get feedback and stats from PC then add in adv hulls and AV weapons and repeat and then add in proto hulls and AV weapons |
DS 10
Ancient Exiles
1102
|
Posted - 2013.10.17 12:30:00 -
[2] - Quote
No. |
Takahiro Kashuken
Red Star. EoN.
1389
|
Posted - 2013.10.17 12:45:00 -
[3] - Quote
I take it you are a fan of this method
Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets
Heavens forbid you actually have a challenge and maybe have to use teamwork |
Atiim
Living Like Larry Schwag
228
|
Posted - 2013.10.17 13:06:00 -
[4] - Quote
Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork I use basic tanks all the time when I'm low on funds. But I also happen to be Proto AV.
And no. If we use standard swarms (which does the exact same damage as Millitia swarms) we would get dominated by basic hulls.
I think that the problem with most tankers is that they just don't know when they should get outta there and then wonder why Proto AV hurts.
Basically your saying, we should say FU to ppl who invested 2 million SP into being Proto AV and make them use Millitia swarms against tanks with 6-8k armor. No.
Don't cry because you suck at tanking. |
DS 10
Ancient Exiles
1103
|
Posted - 2013.10.17 13:08:00 -
[5] - Quote
Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork
Close. IAFG + Complex Damage Mods + Advanced Frame. You can blame LLAVs for all the high meta AV gear in the game right now. |
Ryme Intrinseca
Seraphim Auxiliaries
125
|
Posted - 2013.10.17 13:10:00 -
[6] - Quote
Tankers would love complex module fitting costs, e.g.:
INFANTRY Basic Armour Repairer CPU 20 PG 1 Complex Armour Repairer CPU 45 PG 11 (2.25*CPU, 11*PG compared to basic)
VEHICLES Heavy Armour Repair Unit CPU 26 PG 1,120 Complex Heavy Armour Repair Unit CPU 58.5 PG 12,320 (2.25*CPU, 11*PG compared to basic)
|
Takahiro Kashuken
Red Star. EoN.
1389
|
Posted - 2013.10.17 13:13:00 -
[7] - Quote
Atiim wrote:Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork I use basic tanks all the time when I'm low on funds. But I also happen to be Proto AV. And no. If we use standard swarms (which does the exact same damage as Millitia swarms) we would get dominated by basic hulls. I think that the problem with most tankers is that they just don't know when they should get outta there and then wonder why Proto AV hurts. Basically your saying, we should say FU to ppl who invested 2 million SP into being Proto AV and make them use Millitia swarms against tanks with 6-8k armor. No. Don't cry because you suck at tanking.
PC tanker here, all i play against is proto AV, i bet you are an ambush tanker
I actually want to see basic AV vs a basic hull for once since we wont see proto hulls for quite some time anyways
So what if it takes 2ppl with basic AV to kill that basic tank, are ppl that afraid of teamwork? i have to use teamwork so i just dont get alpha'd by proto AV
Also you are wrong, after the vehicle changes tanks will start with around 5k HP, maybe another 1k added if they use extenders/plates but with only 3 slots for your tank pilots may skip the extra hp for something else, 8k lol no resistances yea no
2million SP for proto AV so hard, how about 10+mil to get a basic tank and basic mods we have now just to survive against proto AV
|
Void Echo
Algintal Core Gallente Federation
1832
|
Posted - 2013.10.17 13:14:00 -
[8] - Quote
Atiim wrote:Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork I use basic tanks all the time when I'm low on funds. But I also happen to be Proto AV. And no. If we use standard swarms (which does the exact same damage as Millitia swarms) we would get dominated by basic hulls. I think that the problem with most tankers is that they just don't know when they should get outta there and then wonder why Proto AV hurts. Basically your saying, we should say FU to ppl who invested 2 million SP into being Proto AV and make them use Millitia swarms against tanks with 6-8k armor. No. Don't cry because you suck at tanking.
and you guys say fu to people who invested over 10 mil sp into being tankers and complain about everything you cant take down with minimal intelligence. |
Atiim
Living Like Larry Schwag
228
|
Posted - 2013.10.17 13:16:00 -
[9] - Quote
DS 10 wrote:Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork Close. IAFG + Complex Damage Mods + Advanced Frame. You can blame LLAVs for all the high meta AV gear in the game right now. Nah you need to do it this way
IA Swarm Launcher
Proficency lvl 3
2 Complex Damage mods
Basic Precicon Enhancers (So you can lock on to railgun tanks)
Lai Dai Packed AV Grenades
K-4 Nanohives
KLO-5 Scrambler Pistol or M512-A SMG
Fit your low power slots however you want, but you may need a CPU/PG boost.
Make sure that you have a backup weapon incase the guy jumps out the tank.
|
The Attorney General
ZionTCD
1241
|
Posted - 2013.10.17 13:18:00 -
[10] - Quote
Atiim wrote: Nah you need to do it this way
IA Swarm Launcher
Proficency lvl 3
2 Complex Damage mods
Basic Precicon Enhancers (So you can lock on to railgun tanks)
Lai Dai Packed AV Grenades
K-4 Nanohives
KLO-5 Scrambler Pistol or M512-A SMG
Fit your low power slots however you want, but you may need a CPU/PG boost.
Make sure that you have a backup weapon incase the guy jumps out the tank.
Of course you are a swarm scrub.
|
|
Takahiro Kashuken
Red Star. EoN.
1389
|
Posted - 2013.10.17 13:20:00 -
[11] - Quote
DS 10 wrote:Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork Close. IAFG + Complex Damage Mods + Advanced Frame. You can blame LLAVs for all the high meta AV gear in the game right now.
No i can blame CCP from taking skills from pilots which added more shield/armor hp and giving it as a general buff to all vehicles standard HP so standard scrub got more base hp where as back in the day a pilot would have these skills and a non pilot wouldnt thus you can tell the difference
It started from that, then the LLAV having a good base resistance but required at least some SP into it and ISK to run it, hell i went level 5 in it and had resitance of 60% but also i used the best mods
Its still more tanker than my tank is now and the logi DS didnt even get a hp buff at all and didnt have the base resistance that the LLAV had
But all logi vehicles are getting removed so we have lost 12 vehicles when the vehicle rebalance comes into place
Anyway back to the point
Basic AV with proto suit and mods vs basic hull vs proto mods and turrets - seems fair |
Atiim
Living Like Larry Schwag
228
|
Posted - 2013.10.17 13:20:00 -
[12] - Quote
Void Echo wrote:Atiim wrote:Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork I use basic tanks all the time when I'm low on funds. But I also happen to be Proto AV. And no. If we use standard swarms (which does the exact same damage as Millitia swarms) we would get dominated by basic hulls. I think that the problem with most tankers is that they just don't know when they should get outta there and then wonder why Proto AV hurts. Basically your saying, we should say FU to ppl who invested 2 million SP into being Proto AV and make them use Millitia swarms against tanks with 6-8k armor. No. Don't cry because you suck at tanking. and you guys say fu to people who invested over 10 mil sp into being tankers and complain about everything you cant take down with minimal intelligence. Minimal Intellegence?
Do you know how hard iris to take down a squad of tanks?
Do you know how frustrating it is to shoot your swarms and have it go straight for a wall?
Basically your saying that you want to be able to kill loads of people without any challenge or AV resistance whatsoever?
Dude I say FU to ppl who come right in the open and expect to live long enough to get away.
|
Takahiro Kashuken
Red Star. EoN.
1389
|
Posted - 2013.10.17 13:23:00 -
[13] - Quote
Atiim wrote:Void Echo wrote:Atiim wrote:Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork I use basic tanks all the time when I'm low on funds. But I also happen to be Proto AV. And no. If we use standard swarms (which does the exact same damage as Millitia swarms) we would get dominated by basic hulls. I think that the problem with most tankers is that they just don't know when they should get outta there and then wonder why Proto AV hurts. Basically your saying, we should say FU to ppl who invested 2 million SP into being Proto AV and make them use Millitia swarms against tanks with 6-8k armor. No. Don't cry because you suck at tanking. and you guys say fu to people who invested over 10 mil sp into being tankers and complain about everything you cant take down with minimal intelligence. Minimal Intellegence? Do you know how hard iris to take down a squad of tanks? Do you know how frustrating it is to shoot your swarms and have it go straight for a wall? Basically your saying that you want to be able to kill loads of people without any challenge or AV resistance whatsoever? Dude I say FU to ppl who come right in the open and expect to live long enough to get away.
Hard with proto swarms lolno, you must be really bad if you find it hard to kill a basic tank
Its easy as **** and you using lai dai nades which deal 2k dmg to armor tanks and never miss
You must be a bad player if you cant kill tanks, they have never been easier to kill |
Atiim
Living Like Larry Schwag
228
|
Posted - 2013.10.17 13:27:00 -
[14] - Quote
Takahiro Kashuken wrote:DS 10 wrote:Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork Close. IAFG + Complex Damage Mods + Advanced Frame. You can blame LLAVs for all the high meta AV gear in the game right now. No i can blame CCP from taking skills from pilots which added more shield/armor hp and giving it as a general buff to all vehicles standard HP so standard scrub got more base hp where as back in the day a pilot would have these skills and a non pilot wouldnt thus you can tell the difference It started from that, then the LLAV having a good base resistance but required at least some SP into it and ISK to run it, hell i went level 5 in it and had resitance of 60% but also i used the best mods Its still more tanker than my tank is now and the logi DS didnt even get a hp buff at all and didnt have the base resistance that the LLAV had But all logi vehicles are getting removed so we have lost 12 vehicles when the vehicle rebalance comes into place Anyway back to the point Basic AV with proto suit and mods vs basic hull vs proto mods and turrets - seems fair Yeah are you incapable of wrapping this around your thick headed skull?
IT IS NOT FAIR
BASIC AV DOES THE SAME DAMAGE AS MIILITIA AV
Do you hear yourself? Proto suit vs Proto turret jump in front of an 80GJ Particle Ion Cannon and see who wins. Thg tank or dropsuit?
Basically you want us to use Millitia AV against a basic tank with proto turrets. A basic tank can easily get 6k Armor and nothing would take that down with Millitia AV
A dropsuit vs a tank?
800 armor vs 6000 armor.
Yeah not fair |
IceShifter Childhaspawn
DUST University Ivy League
332
|
Posted - 2013.10.17 13:27:00 -
[15] - Quote
I am not a tanker, but I kill them often. I see that we have two types of tankers on the field
1st rate:
- Maintain situational awareness
- Throttle their modules, knowing when best to use them and when to let them cool down.
- Hit and run, or pick their battles
- Use squads and/ or tank buddies to dominate the WP and the battle.
2nd rate:
- Charge into battle
- Pop every rep and resistance module when they first take fire. -Any fire.
- Charge into the middle of a firefight.... and linger.
- Solo -Often
When I see a ______ tanker, I think ______ ---1st rate --- I will probably die often just being around them. I wont engage without squad support or a carefully laid trap. Why waste isk?
---2nd rate--- When the forge gunners don't get them first. I will kill them easily -aV grenades, Swarms, Proximity mines on the road (Good Tankers rarely drive on a paved road.), or fluxes and a mass driver.
TL;DR Its not the aV. Its your tactics. |
Void Echo
Algintal Core Gallente Federation
1833
|
Posted - 2013.10.17 13:29:00 -
[16] - Quote
Atiim wrote:Minimal Intellegence?
Do you know how hard iris to take down a squad of tanks?
one guy with a forge a nanohive and a tower or lav. or 2 swarmers. also 1 lolnader, use any o these 3 things and youl lock down the whole map forever from tanks. iv been on both ends of the argument, its harder to kill av than it is to kill us. it only takes 1 av guy to lock down an entire map for the whole match from a full squad of tankers, but it takes a full squad to lock down the map from any kind of av.
Do you know how frustrating it is to shoot your swarms and have it go straight for a wall?
that's good for us, do you know how frustrating it is to invest around 10 mil sp or more into a specific class that costs around 1 mil ISK just to deploy an average fitting just to have it blown up in under 6 seconds by some prick who barely put 2 mil sp into his suit that only takes less than a fraction of the ISK we need?
Basically your saying that you want to be able to kill loads of people without any challenge or AV resistance whatsoever?
no iv never said anything like that, if you look at my forum history, youl see that I want to be a viable class in this game that has survivability when going solo but much more power when I have competent squad friends around. the thing is, you guys are ******* ******** because you think requiring teamwork to kill a tank makes him godly mainly because you yourselves cant use teamwork worth **** and you know it, otherwise you wouldn't be bitching about not being able to solo us with standard and militia av.
Dude I say FU to ppl who come right in the open and expect to live long enough to get away.
dude, I say fu to people who don't have any regard for others and just want everything handed to them.
|
Atiim
Living Like Larry Schwag
229
|
Posted - 2013.10.17 13:30:00 -
[17] - Quote
Takahiro Kashuken wrote:Atiim wrote:Void Echo wrote:Atiim wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork I use basic tanks all the time when I'm low on funds. But I also happen to be Proto AV. And no. If we use standard swarms (which does the exact same damage as Millitia swarms) we would get dominated by basic hulls. I think that the problem with most tankers is that they just don't know when they should get outta there and then wonder why Proto AV hurts. Basically your saying, we should say FU to ppl who invested 2 million SP into being Proto AV and make them use Millitia swarms against tanks with 6-8k armor. No. Don't cry because you suck at tanking. and you guys say fu to people who invested over 10 mil sp into being tankers and complain about everything you cant take down with minimal intelligence. Minimal Intellegence? Do you know how hard iris to take down a squad of tanks? Do you know how frustrating it is to shoot your swarms and have it go straight for a wall? Basically your saying that you want to be able to kill loads of people without any challenge or AV resistance whatsoever? Dude I say FU to ppl who come right in the open and expect to live long enough to get away.
Hard with proto swarms lolno, you must be really bad if you find it hard to kill a basic tank
Its easy as **** and you using lai dai nades which deal 2k dmg to armor tanks and never miss
You must be a bad player if you cant kill tanks, they have never been easier to kill [/quote] Dude if a tank is not in the open or keeps moving through cover than it is not easy, and if your dumb enough to get close enough for Lai Dais than you deserve it. |
The Attorney General
ZionTCD
1242
|
Posted - 2013.10.17 13:32:00 -
[18] - Quote
Atiim wrote:
IT IS NOT FAIR
LOL, uses fire and forget scrub weapon, can't do his job with it, and wants to cry.
HTFU scrub. |
Takahiro Kashuken
Red Star. EoN.
1389
|
Posted - 2013.10.17 13:32:00 -
[19] - Quote
Atiim wrote:Takahiro Kashuken wrote:DS 10 wrote:Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork Close. IAFG + Complex Damage Mods + Advanced Frame. You can blame LLAVs for all the high meta AV gear in the game right now. No i can blame CCP from taking skills from pilots which added more shield/armor hp and giving it as a general buff to all vehicles standard HP so standard scrub got more base hp where as back in the day a pilot would have these skills and a non pilot wouldnt thus you can tell the difference It started from that, then the LLAV having a good base resistance but required at least some SP into it and ISK to run it, hell i went level 5 in it and had resitance of 60% but also i used the best mods Its still more tanker than my tank is now and the logi DS didnt even get a hp buff at all and didnt have the base resistance that the LLAV had But all logi vehicles are getting removed so we have lost 12 vehicles when the vehicle rebalance comes into place Anyway back to the point Basic AV with proto suit and mods vs basic hull vs proto mods and turrets - seems fair Yeah are you incapable of wrapping this around your thick headed skull? IT IS NOT FAIR BASIC AV DOES THE SAME DAMAGE AS MIILITIA AV Do you hear yourself? Proto suit vs Proto turret jump in front of an 80GJ Particle Ion Cannon and see who wins. Thg tank or dropsuit? Basically you want us to use Millitia AV against a basic tank with proto turrets. A basic tank can easily get 6k Armor and nothing would take that down with Millitia AV A dropsuit vs a tank? 800 armor vs 6000 armor. Yeah not fair
Why are you a bad player?
Why do you jump out in CQC range of a blaster turret?
Basic AV vs a basic tank, i have a proto turret and mods, you have a proto suit and proto dmg mods so you can do more damage with your basic AV weapon and have the PG/CPU to make it more tanker and survive where as i have proto mods to survive and a turret to deal with other tanks provided i can hit them
6k with the vehicle rebalancing? maybe a few will go that way even so you do 135% dmg with swarms and if no resistances are on that means 6k means ****
So you want a dropsuit to have as much armor as a tank?
How are you so bad? you have proto swarms and nades and still find it difficult to kill a basic tank now
Maybe you should give up being AV |
Void Echo
Algintal Core Gallente Federation
1833
|
Posted - 2013.10.17 13:34:00 -
[20] - Quote
Atiim wrote:Dude if a tank is not in the open or keeps moving through cover than it is not easy, and if your dumb enough to get close enough for Lai Dais than you deserve it.
counter: if your ignorant enough to complain about not being able to kill our high end tankers by yourself, you don't deserve a voice. |
|
Atiim
Living Like Larry Schwag
229
|
Posted - 2013.10.17 13:38:00 -
[21] - Quote
The Attorney General wrote:Atiim wrote:
IT IS NOT FAIR
LOL, uses fire and forget scrub weapon, can't do his job with it, and wants to cry. HTFU scrub. Did you even read the OP?
He wants us to use Basic/Millitia AV against a 6-7k armored hull with proto turrets?
Fire and forget? Yeah unless your swarms crash into a wall or decide to glitch and go backwards (what usually happens)
Lol Tankers without situational awareness and good tactics need to HTFU.
Tell me one time where you were killed by proto AV and it wasn't your fault?
Don't worry tankers, you will get good someday. |
ReGnYuM
MoIden Heath PoIice Department EoN.
1112
|
Posted - 2013.10.17 13:41:00 -
[22] - Quote
Takahiro Kashuken wrote:No.
Why do you jump out in CQC range of a blaster turret?
[/quote]
BAHAHAHAHAHA Blasters are CQC BAHAHAHAHAHAHA
I have seen a Blaster Turret annihilate from +75m . You tankers are just plain pathetic |
Takahiro Kashuken
Red Star. EoN.
1389
|
Posted - 2013.10.17 13:42:00 -
[23] - Quote
Atiim wrote:The Attorney General wrote:Atiim wrote:
IT IS NOT FAIR
LOL, uses fire and forget scrub weapon, can't do his job with it, and wants to cry. HTFU scrub. Did you even read the OP? He wants us to use Basic/Millitia AV against a 6-7k armored hull with proto turrets? Fire and forget? Yeah unless your swarms crash into a wall or decide to glitch and go backwards (what usually happens) Lol Tankers without situational awareness and good tactics need to HTFU. Tell me one time where you were killed by proto AV and it wasn't your fault? Don't worry tankers, you will get good someday.
I love hearing double standards from infantry players
You complain basic AV vs a basic tank with proto mods and turrets even tho you can use proto dmg mods and on a proto suit to fit more dmg mods but of course you ignore that to suit your argument
But you like using proto AV and proto mods with a proto suit to kill a basic vehicle with basic mods and a proto turret but of course that is fair
You are a bad player, you said it yourself you find it hard to kill a tank with lolprotoswarms and lollaidai av nades
So i expect a bad player like yourself to struggle with any kind of fairness because if you cant kill a basic tank with basic mods using proto AV you prob dont stand a chance in killing a basic tank with basic AV because you are that bad, im suprised you know what end the missiles come out of |
Void Echo
Algintal Core Gallente Federation
1833
|
Posted - 2013.10.17 13:43:00 -
[24] - Quote
Atiim wrote:The Attorney General wrote:Atiim wrote:
IT IS NOT FAIR
LOL, uses fire and forget scrub weapon, can't do his job with it, and wants to cry. HTFU scrub. Did you even read the OP? He wants us to use Basic/Millitia AV against a 6-7k armored hull with proto turrets? Fire and forget? Yeah unless your swarms crash into a wall or decide to glitch and go backwards (what usually happens) Lol Tankers without situational awareness and good tactics need to HTFU. Tell me one time where you were killed by proto AV and it wasn't your fault?
Don't worry tankers, you will get good someday.
countless times when I have some random bluetard in my tank that wont jump out to kill you while im trying to escape.
don't worry av scrub, youl get respect one day |
Void Echo
Algintal Core Gallente Federation
1833
|
Posted - 2013.10.17 13:44:00 -
[25] - Quote
ReGnYuM wrote:
BAHAHAHAHAHA Blasters are CQC BAHAHAHAHAHAHA
I have seen a Blaster Turret annihilate from +75m . You tankers are just plain pathetic
high regy, still pub stomping guys with militia gear? |
Takahiro Kashuken
Red Star. EoN.
1389
|
Posted - 2013.10.17 13:45:00 -
[26] - Quote
ReGnYuM wrote:Takahiro Kashuken wrote:No. Why do you jump out in CQC range of a blaster turret?
BAHAHAHAHAHA Blasters are CQC BAHAHAHAHAHAHA
I have seen a Blaster Turret annihilate from +75m . You tankers are just plain pathetic[/quote]
100m at best but the damage is weaker the further we shoot at so really at 50m+ out our shots do less damage hence why its best for us to get close as possible but all AV can hit blaster tanks from 100m to 400m and do full damage no diminishing returns
But i dont expect infantry to know that |
Atiim
Living Like Larry Schwag
229
|
Posted - 2013.10.17 13:46:00 -
[27] - Quote
Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork I use basic tanks all the time when I'm low on funds. But I also happen to be Proto AV. And no. If we use standard swarms (which does the exact same damage as Millitia swarms) we would get dominated by basic hulls. I think that the problem with most tankers is that they just don't know when they should get outta there and then wonder why Proto AV hurts. Basically your saying, we should say FU to ppl who invested 2 million SP into being Proto AV and make them use Millitia swarms against tanks with 6-8k armor. No. Don't cry because you suck at tanking. PC tanker here, all i play against is proto AV, i bet you are an ambush tanker I actually want to see basic AV vs a basic hull for once since we wont see proto hulls for quite some time anyways So what if it takes 2ppl with basic AV to kill that basic tank, are ppl that afraid of teamwork? i have to use teamwork so i just dont get alpha'd by proto AV Also you are wrong, after the vehicle changes tanks will start with around 5k HP, maybe another 1k added if they use extenders/plates but with only 3 slots for your tank pilots may skip the extra hp for something else, 8k lol no resistances yea no 2million SP for proto AV so hard, how about 10+mil to get a basic tank and basic mods we have now just to survive against proto AV Hmm that 10 Mil SP can easily be put towards other things, and tanks can do more than one thing, while all AV can do is kill tanks (except FGs, which I don't use).
What was your argument again? |
The Attorney General
ZionTCD
1242
|
Posted - 2013.10.17 13:47:00 -
[28] - Quote
Atiim wrote: Did you even read the OP?
He wants us to use Basic/Millitia AV against a 6-7k armored hull with proto turrets?
Fire and forget? Yeah unless your swarms crash into a wall or decide to glitch and go backwards (what usually happens)
Lol Tankers without situational awareness and good tactics need to HTFU.
Tell me one time where you were killed by proto AV and it wasn't your fault?
Don't worry tankers, you will get good someday.
Do you have to manually adjust the swarms onto target? No. So they are fire and forget. Just because you are using them from such a range that the tanker gets time to put cover between you is an indictment of you, not swarms.
Getting killed by invisible swarms happens everyday. So don't act like you scrubs don't already have a massive advantage versus tanks.
Yet you want to cry about any change. Oh man, I really hope they make the PLC the primary light suit AV weapon.
I just want to see scrubs who dumped 2.2 million SP into scrub swarms get their just desserts. |
Void Echo
Algintal Core Gallente Federation
1833
|
Posted - 2013.10.17 13:47:00 -
[29] - Quote
Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork I use basic tanks all the time when I'm low on funds. But I also happen to be Proto AV. And no. If we use standard swarms (which does the exact same damage as Millitia swarms) we would get dominated by basic hulls. I think that the problem with most tankers is that they just don't know when they should get outta there and then wonder why Proto AV hurts. Basically your saying, we should say FU to ppl who invested 2 million SP into being Proto AV and make them use Millitia swarms against tanks with 6-8k armor. No. Don't cry because you suck at tanking. PC tanker here, all i play against is proto AV, i bet you are an ambush tanker I actually want to see basic AV vs a basic hull for once since we wont see proto hulls for quite some time anyways So what if it takes 2ppl with basic AV to kill that basic tank, are ppl that afraid of teamwork? i have to use teamwork so i just dont get alpha'd by proto AV Also you are wrong, after the vehicle changes tanks will start with around 5k HP, maybe another 1k added if they use extenders/plates but with only 3 slots for your tank pilots may skip the extra hp for something else, 8k lol no resistances yea no 2million SP for proto AV so hard, how about 10+mil to get a basic tank and basic mods we have now just to survive against proto AV Hmm that 10 Mil SP can easily be put towards other things, and tanks can do more than one thing, while all AV can do is kill tanks (except FGs, which I don't use). What was your argument again?
your using nothing but double standards here and avoiding all the main points here... I forget.. who are you? |
ReGnYuM
MoIden Heath PoIice Department EoN.
1112
|
Posted - 2013.10.17 13:48:00 -
[30] - Quote
Takahiro Kashuken wrote:
Why do you jump out in CQC range of a blaster turret?
BAHAHAHAHAHA Blasters are CQC BAHAHAHAHAHAHA
I have seen a Blaster Turret annihilate from +75m |
|
Void Echo
Algintal Core Gallente Federation
1833
|
Posted - 2013.10.17 13:50:00 -
[31] - Quote
ReGnYuM wrote:Takahiro Kashuken wrote:
Why do you jump out in CQC range of a blaster turret?
BAHAHAHAHAHA Blasters are CQC BAHAHAHAHAHAHA I have seen a Blaster Turret annihilate from +75m
im guessing the targets were a bunch of scrub who don't even know the meaning of the abbreviation AV. |
Atiim
Living Like Larry Schwag
229
|
Posted - 2013.10.17 13:52:00 -
[32] - Quote
Takahiro Kashuken wrote:Atiim wrote:The Attorney General wrote:Atiim wrote:
IT IS NOT FAIR
LOL, uses fire and forget scrub weapon, can't do his job with it, and wants to cry. HTFU scrub. Did you even read the OP? He wants us to use Basic/Millitia AV against a 6-7k armored hull with proto turrets? Fire and forget? Yeah unless your swarms crash into a wall or decide to glitch and go backwards (what usually happens) Lol Tankers without situational awareness and good tactics need to HTFU. Tell me one time where you were killed by proto AV and it wasn't your fault? Don't worry tankers, you will get good someday. I love hearing double standards from infantry players You complain basic AV vs a basic tank with proto mods and turrets even tho you can use proto dmg mods and on a proto suit to fit more dmg mods but of course you ignore that to suit your argument But you like using proto AV and proto mods with a proto suit to kill a basic vehicle with basic mods and a proto turret but of course that is fair You are a bad player, you said it yourself you find it hard to kill a tank with lolprotoswarms and lollaidai av nades So i expect a bad player like yourself to struggle with any kind of fairness because if you cant kill a basic tank with basic mods using proto AV you prob dont stand a chance in killing a basic tank with basic AV because you are that bad, im suprised you know what end the missiles come out of Question, when your in a Tank vs Tank fight would it Mae you angry if you died because your shots would either dive staight towards a wall or glitch up so bad that they fly backwards or just run around in circle?
And yeah I use a proto AV against basic tanks? That's common sense. If you were in your proto suit and you saw somebody in a STD suit would you kill him, or go to a supply depot to kill him with your basic suit?
I love hearing stupid posts and requests from tankers |
Takahiro Kashuken
Red Star. EoN.
1390
|
Posted - 2013.10.17 13:53:00 -
[33] - Quote
Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork I use basic tanks all the time when I'm low on funds. But I also happen to be Proto AV. And no. If we use standard swarms (which does the exact same damage as Millitia swarms) we would get dominated by basic hulls. I think that the problem with most tankers is that they just don't know when they should get outta there and then wonder why Proto AV hurts. Basically your saying, we should say FU to ppl who invested 2 million SP into being Proto AV and make them use Millitia swarms against tanks with 6-8k armor. No. Don't cry because you suck at tanking. PC tanker here, all i play against is proto AV, i bet you are an ambush tanker I actually want to see basic AV vs a basic hull for once since we wont see proto hulls for quite some time anyways So what if it takes 2ppl with basic AV to kill that basic tank, are ppl that afraid of teamwork? i have to use teamwork so i just dont get alpha'd by proto AV Also you are wrong, after the vehicle changes tanks will start with around 5k HP, maybe another 1k added if they use extenders/plates but with only 3 slots for your tank pilots may skip the extra hp for something else, 8k lol no resistances yea no 2million SP for proto AV so hard, how about 10+mil to get a basic tank and basic mods we have now just to survive against proto AV Hmm that 10 Mil SP can easily be put towards other things, and tanks can do more than one thing, while all AV can do is kill tanks (except FGs, which I don't use). What was your argument again?
No it cant
That 10mil is into vehicles which are all basic fyi apart from the logi which we will lose anyways, i cant use that 10mil SP into infantry, i have to use free milita suits
Also tanks you say can do more than 1 thing but its just a tank, go rail you snipe, go missile its partly AI but also AV and same with blasters, it cant really do everything because i cant hack stuff
All AV do can kill tanks, but you have dropsuits which can fit an AR so ppl i know train an AI and an AV weapon at the same time or just dont bother or use a free suit so no you dont just go AV because even if i use all 10mil into vehicles i can ground pound with a free suit
So why are you so bad at easy AV again? |
The Attorney General
ZionTCD
1245
|
Posted - 2013.10.17 13:54:00 -
[34] - Quote
ReGnYuM wrote:
I have seen a Blaster Turret annihilate from +75m
Can we get a better definition of annihilation please?
Did an infantry stand out in the open on a roof top trying to forge?
Was the tanker using a stabilized blaster?
Were they in a Vayu? Or a triple damage modded Falchion with a Scattered Ion Cannon?
Was the target infantry in a scout suit?
All of these things could have an effect on why it would seem that someone got cut down at that range. None of which has anything to do with the blaster being or not being CQC.
Although, given the way that CCP defines ranges, the blaster turret is more mid range, the overall effect is quite similar.
Yes, a blaster turret can chop down an infantry at over 100m, but only if they do not move, or do not seek cover for the 5 seconds or so they are getting hit. |
Takahiro Kashuken
Red Star. EoN.
1390
|
Posted - 2013.10.17 13:54:00 -
[35] - Quote
ReGnYuM wrote:Takahiro Kashuken wrote:
Why do you jump out in CQC range of a blaster turret?
BAHAHAHAHAHA Blasters are CQC BAHAHAHAHAHAHA I have seen a Blaster Turret annihilate from +75m
100m at best but the damage is weaker the further we shoot at so really at 50m+ out our shots do less damage hence why its best for us to get close as possible but all AV can hit blaster tanks from 100m to 400m and do full damage no diminishing returns
But i dont expect infantry to know that |
The Attorney General
ZionTCD
1245
|
Posted - 2013.10.17 13:56:00 -
[36] - Quote
Atiim wrote: Question, when your in a Tank vs Tank fight would it Mae you angry if you died because your shots would either dive staight towards a wall or glitch up so bad that they fly backwards or just run around in circle?
Doesn't happen.
Stop making up excuses for you not being able to use a tracking weapon properly.
If 90% of the playerbase can roll around like rambo popping tanks with swarms, but you can't, that means there is something wrong with you. |
Void Echo
Algintal Core Gallente Federation
1833
|
Posted - 2013.10.17 13:56:00 -
[37] - Quote
The Attorney General wrote:ReGnYuM wrote:
I have seen a Blaster Turret annihilate from +75m
Can we get a better definition of annihilation please? Did an infantry stand out in the open on a roof top trying to forge? Was the tanker using a stabilized blaster? Were they in a Vayu? Or a triple damage modded Falchion with a Scattered Ion Cannon? Was the target infantry in a scout suit? All of these things could have an effect on why it would seem that someone got cut down at that range. None of which has anything to do with the blaster being or not being CQC. Although, given the way that CCP defines ranges, the blaster turret is more mid range, the overall effect is quite similar. Yes, a blaster turret can chop down an infantry at over 100m, but only if they do not move, or do not seek cover for the 5 seconds or so they are getting hit.
I thought he meant that an entire squad of reds was in the wide open battlefield just standing there while the blaster killed them |
Takahiro Kashuken
Red Star. EoN.
1391
|
Posted - 2013.10.17 14:00:00 -
[38] - Quote
Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:The Attorney General wrote:Atiim wrote:
IT IS NOT FAIR
LOL, uses fire and forget scrub weapon, can't do his job with it, and wants to cry. HTFU scrub. Did you even read the OP? He wants us to use Basic/Millitia AV against a 6-7k armored hull with proto turrets? Fire and forget? Yeah unless your swarms crash into a wall or decide to glitch and go backwards (what usually happens) Lol Tankers without situational awareness and good tactics need to HTFU. Tell me one time where you were killed by proto AV and it wasn't your fault? Don't worry tankers, you will get good someday. I love hearing double standards from infantry players You complain basic AV vs a basic tank with proto mods and turrets even tho you can use proto dmg mods and on a proto suit to fit more dmg mods but of course you ignore that to suit your argument But you like using proto AV and proto mods with a proto suit to kill a basic vehicle with basic mods and a proto turret but of course that is fair You are a bad player, you said it yourself you find it hard to kill a tank with lolprotoswarms and lollaidai av nades So i expect a bad player like yourself to struggle with any kind of fairness because if you cant kill a basic tank with basic mods using proto AV you prob dont stand a chance in killing a basic tank with basic AV because you are that bad, im suprised you know what end the missiles come out of Question, when your in a Tank vs Tank fight would it Mae you angry if you died because your shots would either dive staight towards a wall or glitch up so bad that they fly backwards or just run around in circle? And yeah I use a proto AV against basic tanks? That's common sense. If you were in your proto suit and you saw somebody in a STD suit would you kill him, or go to a supply depot to kill him with your basic suit? I love hearing stupid posts and requests from tankers
1. Swarm missiles dont fly backwards if target is infront, you are making this up 2. Swarm missiles do not fly in circles unless chasing a dropship which is flying in a circle pattern, you are making this up 3. Swarms only hit a wall if the vehicle is behind something but yet you can still lock onto part of the tank, the missiles always travel towards the middle of the tank and if the middile is behind cover the missiles will hit cover. Not ewhen a vehicle is in the open and missiles are fired and then the vehicle goes behind cover the missiles track to where the target once was then tracks to where it is now, this results in missiles which go around corners and hit even tho they should traget to where the target is and not where it once was
You use proto AV vs a basic tank, we do not have proto vehicles at all so this idea you do not like because you would be on level terms with vehicles thus it would be harder for you to kill it and since you have trouble with basic tanks when using proto AV it means you wouldnt have a chance in hell of killing a basic tank with basic AV because you are bad |
Atiim
Living Like Larry Schwag
229
|
Posted - 2013.10.17 14:06:00 -
[39] - Quote
The Attorney General wrote:Atiim wrote: Question, when your in a Tank vs Tank fight would it Mae you angry if you died because your shots would either dive staight towards a wall or glitch up so bad that they fly backwards or just run around in circle?
Doesn't happen. Stop making up excuses for you not being able to use a tracking weapon properly. If 90% of the playerbase can roll around like rambo popping tanks with swarms, but you can't, that means there is something wrong with you. Have you ever used swarms? |
Flix Keptick
Red Star. EoN.
780
|
Posted - 2013.10.17 14:17:00 -
[40] - Quote
Atiim wrote:Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork I use basic tanks all the time when I'm low on funds. But I also happen to be Proto AV. And no. If we use standard swarms (which does the exact same damage as Millitia swarms) we would get dominated by basic hulls. I think that the problem with most tankers is that they just don't know when they should get outta there and then wonder why Proto AV hurts. Basically your saying, we should say FU to ppl who invested 2 million SP into being Proto AV and make them use Millitia swarms against tanks with 6-8k armor. No. Don't cry because you suck at tanking. Are you saying that takahiro is bad at tanking? Who the **** are you?
|
|
Takahiro Kashuken
Red Star. EoN.
1396
|
Posted - 2013.10.17 14:50:00 -
[41] - Quote
Atiim wrote:The Attorney General wrote:Atiim wrote: Question, when your in a Tank vs Tank fight would it Mae you angry if you died because your shots would either dive staight towards a wall or glitch up so bad that they fly backwards or just run around in circle?
Doesn't happen. Stop making up excuses for you not being able to use a tracking weapon properly. If 90% of the playerbase can roll around like rambo popping tanks with swarms, but you can't, that means there is something wrong with you. Have you ever used swarms?
I have
No skill required and broken as **** |
Jake Diesel
BIG BAD W0LVES
45
|
Posted - 2013.10.17 14:57:00 -
[42] - Quote
Takahiro Kashuken wrote:With vehicles we just have the basic hulls but now with prototype modules and we keep the prototype turrets
The turrets themselves have also gone back to basics and do no have any variations, so fragmented/cycled missile launchers are gone and same with blaster/railgun variations
So we have a basic hull with possible proto turrets/mods provided we can fit them
So AV needs to go through the same gutting and lose all varients (breach/assault) and also lose the adv/proto AV weapons so it is basic AV vs basic hull
Now before you complain about basic hulls having access to proto modules, you still have access to proto damage modules
Also with proto turrets, AV players can still use proto suits
So overall the fight could look like this
Basic hull + adv/proto modules + adv/proto turrets vs adv/proto dropsuit + adv/proto damage mods + basic AV weapon
Then give it a good month or 2 of testing to get feedback and stats from PC then add in adv hulls and AV weapons and repeat and then add in proto hulls and AV weapons
I've already tested this for you. Here are the results:
Ishukone Assault Forge Gun + Basic Dropsuit = 2079 HP damage
VS
Basic Armor HAV (fully specced)
Result: 5-6 volleys to destroy a Basic Armor HAV with proto assault forge.
Is there something wrong with this picture? A proto weapon vs a "basic" hull of an HAV and yet it cannot be destroyed by one volley (4 rounds) of a proto Ishukone forge. Your balance suggestions leans to the favor of tanks. Not a balance. If it takes two or more protos to take down a basic, then proto HAV's will dominate. |
Jake Diesel
BIG BAD W0LVES
45
|
Posted - 2013.10.17 15:02:00 -
[43] - Quote
Takahiro Kashuken wrote:Atiim wrote:The Attorney General wrote:Atiim wrote: Question, when your in a Tank vs Tank fight would it Mae you angry if you died because your shots would either dive staight towards a wall or glitch up so bad that they fly backwards or just run around in circle?
Doesn't happen. Stop making up excuses for you not being able to use a tracking weapon properly. If 90% of the playerbase can roll around like rambo popping tanks with swarms, but you can't, that means there is something wrong with you. Have you ever used swarms? I have No skill required and broken as ****
Agreed. A powerful "fire and forget" weapon in the hands of a medium dropsuit that can outrun a heavy is just baffling. |
Takahiro Kashuken
Red Star. EoN.
1396
|
Posted - 2013.10.17 15:05:00 -
[44] - Quote
Jake Diesel wrote:Takahiro Kashuken wrote:With vehicles we just have the basic hulls but now with prototype modules and we keep the prototype turrets
The turrets themselves have also gone back to basics and do no have any variations, so fragmented/cycled missile launchers are gone and same with blaster/railgun variations
So we have a basic hull with possible proto turrets/mods provided we can fit them
So AV needs to go through the same gutting and lose all varients (breach/assault) and also lose the adv/proto AV weapons so it is basic AV vs basic hull
Now before you complain about basic hulls having access to proto modules, you still have access to proto damage modules
Also with proto turrets, AV players can still use proto suits
So overall the fight could look like this
Basic hull + adv/proto modules + adv/proto turrets vs adv/proto dropsuit + adv/proto damage mods + basic AV weapon
Then give it a good month or 2 of testing to get feedback and stats from PC then add in adv hulls and AV weapons and repeat and then add in proto hulls and AV weapons I've already tested this for you. Here are the results: Ishukone Assault Forge Gun + Basic Dropsuit = 2079 HP damage VS Basic Armor HAV (fully specced) Result: 5-6 volleys to destroy a Basic Armor HAV with proto assault forge. Is there something wrong with this picture? A proto weapon vs a "basic" hull of an HAV and yet it cannot be destroyed by one volley (4 rounds) of a proto Ishukone forge. Your balance suggestions leans to the favor of tanks. Not a balance. If it takes two or more protos to take down a basic, then proto HAV's will dominate.
Why would you use a basic dropsuit? you have adv/proto suits so that means more proto dmg mods
Also you dont know what the new AV numbers are so is this current AV vs current HAVs or current AV vs new vehicles?
Im on about with the vehicle respec we take it back to basics for both sides, currently a proto AV weapon will decimate the new vehicles, also we dont have passive resisatances so the AV will do a full lot of damage, 135% current swarms do unless we have our hardners on but they only last so long
Also or stats are wrong if its against shield, generally it will 3/4 shot it |
Void Echo
Algintal Core Gallente Federation
1834
|
Posted - 2013.10.17 15:05:00 -
[45] - Quote
Jake Diesel wrote:Takahiro Kashuken wrote:With vehicles we just have the basic hulls but now with prototype modules and we keep the prototype turrets
The turrets themselves have also gone back to basics and do no have any variations, so fragmented/cycled missile launchers are gone and same with blaster/railgun variations
So we have a basic hull with possible proto turrets/mods provided we can fit them
So AV needs to go through the same gutting and lose all varients (breach/assault) and also lose the adv/proto AV weapons so it is basic AV vs basic hull
Now before you complain about basic hulls having access to proto modules, you still have access to proto damage modules
Also with proto turrets, AV players can still use proto suits
So overall the fight could look like this
Basic hull + adv/proto modules + adv/proto turrets vs adv/proto dropsuit + adv/proto damage mods + basic AV weapon
Then give it a good month or 2 of testing to get feedback and stats from PC then add in adv hulls and AV weapons and repeat and then add in proto hulls and AV weapons I've already tested this for you. Here are the results: Ishukone Assault Forge Gun + Basic Dropsuit = 2079 HP damage VS Basic Armor HAV (fully specced) Result: 5-6 volleys to destroy a Basic Armor HAV with proto assault forge. Is there something wrong with this picture? A proto weapon vs a "basic" hull of an HAV and yet it cannot be destroyed by one volley (4 rounds) of a proto Ishukone forge. Your balance suggestions leans to the favor of tanks. Not a balance. If it takes two or more protos to take down a basic, then proto HAV's will dominate.
your forgetting about hardeners, reps, plating types and pilot skill |
Assault Chileanme
molon labe. RISE of LEGION
11
|
Posted - 2013.10.17 15:12:00 -
[46] - Quote
I'm not trying to question anyone's reasoning ability here, but wouldn't it make more sense for AV users to still get Proto AV and just have to fit it on a basic suit? If the argument is that tanks only have Proto weapons and modules but not hulls, it would seem to reason that keeping the Proto weapons across the board and limiting the shell that they are equipped to would even the playing field more. |
Void Echo
Algintal Core Gallente Federation
1834
|
Posted - 2013.10.17 15:13:00 -
[47] - Quote
Assault Chileanme wrote:I'm not trying to question anyone's reasoning ability here, but wouldn't it make more sense for AV users to still get Proto AV and just have to fit it on a basic suit? If the argument is that tanks only have Proto weapons and modules but not hulls, it would seem to reason that keeping the Proto weapons across the board and limiting the shell that they are equipped to would even the playing field more.
then give us our adv & proto hulls |
Takahiro Kashuken
Red Star. EoN.
1400
|
Posted - 2013.10.17 15:17:00 -
[48] - Quote
Assault Chileanme wrote:I'm not trying to question anyone's reasoning ability here, but wouldn't it make more sense for AV users to still get Proto AV and just have to fit it on a basic suit? If the argument is that tanks only have Proto weapons and modules but not hulls, it would seem to reason that keeping the Proto weapons across the board and limiting the shell that they are equipped to would even the playing field more.
You really think the tryhards would let you remove adv/proto suits?
|
Delta 749
Kestrel Reconnaissance
2154
|
Posted - 2013.10.17 15:21:00 -
[49] - Quote
Assault Chileanme wrote:I'm not trying to question anyone's reasoning ability here, but wouldn't it make more sense for AV users to still get Proto AV and just have to fit it on a basic suit? If the argument is that tanks only have Proto weapons and modules but not hulls, it would seem to reason that keeping the Proto weapons across the board and limiting the shell that they are equipped to would even the playing field more.
No see you are being reasonable and using logic To really understand where tankers are coming from you need to shove a pineapple up your ass to experience the same amount of butt hurt they are
Inb4 Taka and Void start rambling about how this is a crutch and if you die you must play better when I have personally see these guys play and they both make a bonehead basic mistake, they over extend and go without support Drive by runs work so much better guys and parking yourself next to a CRU or something and expecting not to get blown up, well really who needs to play better
Oh and as for the "Waaah we spent 10 million SP" did you guys ever stop and look at the skill screen and actually compare costs or did you go "Well this one weapon skill is at 3x so that means thats all you need" I mean hell if thats what you did your main turret skill has the same SP cost but you wouldnt say only getting the turret is what matters on a tank fitting right, just like how only having the weapon is not part of a full AV fitting |
Lv2spd2
Slow And Old
25
|
Posted - 2013.10.17 15:25:00 -
[50] - Quote
Right now... 3 low level suits runing together with militia swarms is a fun fight against a well fit tank. Killing them is pretty rare unless they make a mistake, but can keep them close to death for plenty long enough to chase them off the map and make them recall.
|
|
Jake Diesel
BIG BAD W0LVES
45
|
Posted - 2013.10.17 15:26:00 -
[51] - Quote
Takahiro Kashuken wrote:Jake Diesel wrote:Takahiro Kashuken wrote:With vehicles we just have the basic hulls but now with prototype modules and we keep the prototype turrets
The turrets themselves have also gone back to basics and do no have any variations, so fragmented/cycled missile launchers are gone and same with blaster/railgun variations
So we have a basic hull with possible proto turrets/mods provided we can fit them
So AV needs to go through the same gutting and lose all varients (breach/assault) and also lose the adv/proto AV weapons so it is basic AV vs basic hull
Now before you complain about basic hulls having access to proto modules, you still have access to proto damage modules
Also with proto turrets, AV players can still use proto suits
So overall the fight could look like this
Basic hull + adv/proto modules + adv/proto turrets vs adv/proto dropsuit + adv/proto damage mods + basic AV weapon
Then give it a good month or 2 of testing to get feedback and stats from PC then add in adv hulls and AV weapons and repeat and then add in proto hulls and AV weapons I've already tested this for you. Here are the results: Ishukone Assault Forge Gun + Basic Dropsuit = 2079 HP damage VS Basic Armor HAV (fully specced) Result: 5-6 volleys to destroy a Basic Armor HAV with proto assault forge. Is there something wrong with this picture? A proto weapon vs a "basic" hull of an HAV and yet it cannot be destroyed by one volley (4 rounds) of a proto Ishukone forge. Your balance suggestions leans to the favor of tanks. Not a balance. If it takes two or more protos to take down a basic, then proto HAV's will dominate. Why would you use a basic dropsuit? you have adv/proto suits so that means more proto dmg mods Also you dont know what the new AV numbers are so is this current AV vs current HAVs or current AV vs new vehicles? Im on about with the vehicle respec we take it back to basics for both sides, currently a proto AV weapon will decimate the new vehicles, also we dont have passive resisatances so the AV will do a full lot of damage, 135% current swarms do unless we have our hardners on but they only last so long Also or stats are wrong if its against shield, generally it will 3/4 shot it
This is current. And this is an example of a proto assault forge gun (fitted on a basic dropsuit) vs a "basic" armor tank. Two complex damage mods would deal 2238 HP damage to a "basic" HAV. What I'm trying to get at is why does it take a full proto forge such as this to take a full volley of 4 hits to drop a basic? And you want basic vs basic? Lol.
I sometimes run my Ishukone on a basic Dren heavy because it's a free suit and costs me only 59,000 isk to lose per fit. But more often I run the DAU assault forge cause its cheaper. 27,000 per fit. And in the world of AR's, running a fat expensive suit is very costly. |
Takahiro Kashuken
Red Star. EoN.
1401
|
Posted - 2013.10.17 15:27:00 -
[52] - Quote
Delta 749 wrote:Assault Chileanme wrote:I'm not trying to question anyone's reasoning ability here, but wouldn't it make more sense for AV users to still get Proto AV and just have to fit it on a basic suit? If the argument is that tanks only have Proto weapons and modules but not hulls, it would seem to reason that keeping the Proto weapons across the board and limiting the shell that they are equipped to would even the playing field more. No see you are being reasonable and using logic To really understand where tankers are coming from you need to shove a pineapple up your ass to experience the same amount of butt hurt they are Inb4 Taka and Void start rambling about how this is a crutch and if you die you must play better when I have personally see these guys play and they both make a bonehead basic mistake, they over extend and go without support Drive by runs work so much better guys and parking yourself next to a CRU or something and expecting not to get blown up, well really who needs to play better Oh and as for the "Waaah we spent 10 million SP" did you guys ever stop and look at the skill screen and actually compare costs or did you go "Well this one weapon skill is at 3x so that means thats all you need" I mean hell if thats what you did your main turret skill has the same SP cost but you wouldnt say only getting the turret is what matters on a tank fitting right, just like how only having the weapon is not part of a full AV fitting
You havnt seen me play because you dont play PC
PC is completely different to pubs because its actually harder and also we only have now 20skills out of 52 which are SP sinks and offer nothing of value while we have lost skills/lost mods/lost 12 vehicles/lost turrets/lost slots
Frankly ive heard so far is that they are looking swarms/av nades/FG splash radius and maybe a 33% reduction in damage for swarms but frankly your the type of player that has trouble with basic vehicles while using proto AV
Also you never noticed that i replied to the OP, do you really think the tryhard will allow you to remove adv/proto suits? |
Takahiro Kashuken
Red Star. EoN.
1401
|
Posted - 2013.10.17 15:30:00 -
[53] - Quote
Lv2spd2 wrote:Right now... 3 low level suits runing together with militia swarms is a fun fight against a well fit tank. Killing them is pretty rare unless they make a mistake, but can keep them close to death for plenty long enough to chase them off the map and make them recall.
But you are doing something the vast majority of AV players dont do
You are working as a team, you have 3 of you even tho its milita you are taking the initative, you are not trying to solo it with milita which frankly wont work even against an average pilot but 3 militia can give the pilot a suprise and if not careful the pilot can lose his tank
Once you skill upto adv taking a basic tank out wont cause any problems dependent on pilot skill but you already have an advantage you work together to do a job that most ppl want to do on ther own with no support
|
Takahiro Kashuken
Red Star. EoN.
1401
|
Posted - 2013.10.17 15:35:00 -
[54] - Quote
Jake Diesel wrote:Takahiro Kashuken wrote:Jake Diesel wrote:Takahiro Kashuken wrote:With vehicles we just have the basic hulls but now with prototype modules and we keep the prototype turrets
The turrets themselves have also gone back to basics and do no have any variations, so fragmented/cycled missile launchers are gone and same with blaster/railgun variations
So we have a basic hull with possible proto turrets/mods provided we can fit them
So AV needs to go through the same gutting and lose all varients (breach/assault) and also lose the adv/proto AV weapons so it is basic AV vs basic hull
Now before you complain about basic hulls having access to proto modules, you still have access to proto damage modules
Also with proto turrets, AV players can still use proto suits
So overall the fight could look like this
Basic hull + adv/proto modules + adv/proto turrets vs adv/proto dropsuit + adv/proto damage mods + basic AV weapon
Then give it a good month or 2 of testing to get feedback and stats from PC then add in adv hulls and AV weapons and repeat and then add in proto hulls and AV weapons I've already tested this for you. Here are the results: Ishukone Assault Forge Gun + Basic Dropsuit = 2079 HP damage VS Basic Armor HAV (fully specced) Result: 5-6 volleys to destroy a Basic Armor HAV with proto assault forge. Is there something wrong with this picture? A proto weapon vs a "basic" hull of an HAV and yet it cannot be destroyed by one volley (4 rounds) of a proto Ishukone forge. Your balance suggestions leans to the favor of tanks. Not a balance. If it takes two or more protos to take down a basic, then proto HAV's will dominate. Why would you use a basic dropsuit? you have adv/proto suits so that means more proto dmg mods Also you dont know what the new AV numbers are so is this current AV vs current HAVs or current AV vs new vehicles? Im on about with the vehicle respec we take it back to basics for both sides, currently a proto AV weapon will decimate the new vehicles, also we dont have passive resisatances so the AV will do a full lot of damage, 135% current swarms do unless we have our hardners on but they only last so long Also or stats are wrong if its against shield, generally it will 3/4 shot it This is current. And this is an example of a proto assault forge gun (fitted on a basic dropsuit) vs a "basic" armor tank. Two complex damage mods would deal 2238 HP damage to a "basic" HAV. What I'm trying to get at is why does it take a full proto forge such as this to take a full volley of 4 hits to drop a basic? And you want basic vs basic? Lol. I sometimes run my Ishukone on a basic Dren heavy because it's a free suit and costs me only 59,000 isk to lose per fit. But more often I run the DAU assault forge cause its cheaper. 27,000 per fit. And in the world of AR's, running a fat expensive suit is very costly.
I run a basic tank and mods with a proto turret, it costs 1.7mil per fit
Also your FG has a 300m range and i cant see you because lolrendering
Also where are you positioned? whats the skill of the pilot? whats the tank fit? are hardners on or off? was the repper used? its very situational at best
Also the FG does do more damage to armor by an extra 10% but generally you want to use swarms since FG is alot better vs shield but shield has to passive tank and has **** active hardners, the armor tank is the best tank in the game mainly due to good long active hardners and the broken repper which keeps us in the fight
Frankly in PC it takes 2 proto FG to kill me but i have eveything active at the time while the FG themselves are up high and i cant defend myself and need a sniper to get rid of you or an OB
Isnt 4 shots just a clip of a FG? and its assault which means usper fast firing |
Atiim
Living Like Larry Schwag
229
|
Posted - 2013.10.17 15:39:00 -
[55] - Quote
Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:The Attorney General wrote: LOL, uses fire and forget scrub weapon, can't do his job with it, and wants to cry.
HTFU scrub.
Did you even read the OP? He wants us to use Basic/Millitia AV against a 6-7k armored hull with proto turrets? Fire and forget? Yeah unless your swarms crash into a wall or decide to glitch and go backwards (what usually happens) Lol Tankers without situational awareness and good tactics need to HTFU. Tell me one time where you were killed by proto AV and it wasn't your fault? Don't worry tankers, you will get good someday. I love hearing double standards from infantry players You complain basic AV vs a basic tank with proto mods and turrets even tho you can use proto dmg mods and on a proto suit to fit more dmg mods but of course you ignore that to suit your argument But you like using proto AV and proto mods with a proto suit to kill a basic vehicle with basic mods and a proto turret but of course that is fair You are a bad player, you said it yourself you find it hard to kill a tank with lolprotoswarms and lollaidai av nades So i expect a bad player like yourself to struggle with any kind of fairness because if you cant kill a basic tank with basic mods using proto AV you prob dont stand a chance in killing a basic tank with basic AV because you are that bad, im suprised you know what end the missiles come out of Question, when your in a Tank vs Tank fight would it Mae you angry if you died because your shots would either dive staight towards a wall or glitch up so bad that they fly backwards or just run around in circle? And yeah I use a proto AV against basic tanks? That's common sense. If you were in your proto suit and you saw somebody in a STD suit would you kill him, or go to a supply depot to kill him with your basic suit? I love hearing stupid posts and requests from tankers 1. Swarm missiles dont fly backwards if target is infront, you are making this up 2. Swarm missiles do not fly in circles unless chasing a dropship which is flying in a circle pattern, you are making this up 3. Swarms only hit a wall if the vehicle is behind something but yet you can still lock onto part of the tank, the missiles always travel towards the middle of the tank and if the middile is behind cover the missiles will hit cover. Not ewhen a vehicle is in the open and missiles are fired and then the vehicle goes behind cover the missiles track to where the target once was then tracks to where it is now, this results in missiles which go around corners and hit even tho they should traget to where the target is and not where it once was You use proto AV vs a basic tank, we do not have proto vehicles at all so this idea you do not like because you would be on level terms with vehicles thus it would be harder for you to kill it and since you have trouble with basic tanks when using proto AV it means you wouldnt have a chance in hell of killing a basic tank with basic AV because you are bad
Sometimes I f a vehicle circles around you, while you are locking on, and you continue to strafe with the vehicle (typically derpship or LAV) when you fire, depending on where the vehicle is, the swarms will fire, but they will just fly around in circles.
I've only managed to reproduce this with the Wirykomi Specialist Swarms Launcher, and it happens about 20% of the time! but then again you don't use Proto swarms so I guess you wouldn't know that.
As for swarms crashing straight into walls, Yes it does. If a vehicle makes a turn and the Swarms are following it, 9 times outta 10, it's gonna crash into a wall.
But I guess I could also say that invisible swarms don't exist, and that Loltankers and derpship pilots just want CCP to beat us to death with the nerf bat
|
Delta 749
Kestrel Reconnaissance
2154
|
Posted - 2013.10.17 15:48:00 -
[56] - Quote
Takahiro Kashuken wrote:Delta 749 wrote:Assault Chileanme wrote:I'm not trying to question anyone's reasoning ability here, but wouldn't it make more sense for AV users to still get Proto AV and just have to fit it on a basic suit? If the argument is that tanks only have Proto weapons and modules but not hulls, it would seem to reason that keeping the Proto weapons across the board and limiting the shell that they are equipped to would even the playing field more. No see you are being reasonable and using logic To really understand where tankers are coming from you need to shove a pineapple up your ass to experience the same amount of butt hurt they are Inb4 Taka and Void start rambling about how this is a crutch and if you die you must play better when I have personally see these guys play and they both make a bonehead basic mistake, they over extend and go without support Drive by runs work so much better guys and parking yourself next to a CRU or something and expecting not to get blown up, well really who needs to play better Oh and as for the "Waaah we spent 10 million SP" did you guys ever stop and look at the skill screen and actually compare costs or did you go "Well this one weapon skill is at 3x so that means thats all you need" I mean hell if thats what you did your main turret skill has the same SP cost but you wouldnt say only getting the turret is what matters on a tank fitting right, just like how only having the weapon is not part of a full AV fitting You havnt seen me play because you dont play PC PC is completely different to pubs because its actually harder and also we only have now 20skills out of 52 which are SP sinks and offer nothing of value while we have lost skills/lost mods/lost 12 vehicles/lost turrets/lost slots Frankly ive heard so far is that they are looking swarms/av nades/FG splash radius and maybe a 33% reduction in damage for swarms but frankly your the type of player that has trouble with basic vehicles while using proto AV Also you never noticed that i replied to the OP, do you really think the tryhard will allow you to remove adv/proto suits?
I saw you literally two days ago in a pub match, hell and it even took concentrated fire from two guys, one being myself, to blow you up because surprise surprise you drive in someplace and parked and expected to be fine but tell me if you play PC so much and its so much harder than pub matches and you must need such a high skill level to survive tell me why you made such a rookie mistake
And dont get me started on SP sinks, lets use your main turret again as an example compared to the swarms you cry about so much You need turret operation to lvl 3 to skill into a large turret and its a 1x multiplier skill correct A 1x multiplier skill that also boosts your damage and is the only stepping stone to going into a large turret, repeating that just so we are clear Now to even unlock the light weapon operations skill, not even a specific weapon itself just the categories operations skill, we have to get weaponry up to level 3, its also a 1x skill but offers absolutely no bonus to anything at all Oh but it gets better, to even unlock the swarms we must get light weapons operations to lvl 3 which isnt all that daunting I mean its a 2x skill and does offer some benefit But you know what, large hybrid turret operations is also a 2x skill, so that means you get advanced turrets with a damage boost for the exact same SP cost we have to only unlock the swarm skill for level up, not use mind you but just so we have the option to start skilling into them
So what did you want to cry about SP sinks again?
As for the last bit, you contradict yourself, if you claim Ive never seen you play logically that means you have never seen me play either so that means you have no idea I would do against vehicles But then again by your own claims since I have proto swarms I must be popping tanks left and right with no effort so logically I cant be having trouble against them so you trying to insult me just falls apart
Think about what you say Taka instead of posting butt hurt rants because you get blown up and maybe, just maybe, people that arent whiny tankers such as yourself will take you seriously |
Delta 749
Kestrel Reconnaissance
2155
|
Posted - 2013.10.17 15:54:00 -
[57] - Quote
Atiim wrote:Sometimes I f a vehicle circles around you, while you are locking on, and you continue to strafe with the vehicle (typically derpship or LAV) when you fire, depending on where the vehicle is, the swarms will fire, but they will just fly around in circles. I've only managed to reproduce this with the Wirykomi Specialist Swarms Launcher, and it happens about 20% of the time! but then again you don't use Proto swarms so I guess you wouldn't know that. As for swarms crashing straight into walls, Yes it does. If a vehicle makes a turn and the Swarms are following it, 9 times outta 10, it's gonna crash into a wall. But I guess I could also say that invisible swarms don't exist, and that Loltankers and derpship pilots just want CCP to beat us to death with the nerf bat
Ive seen the swarms circle like that, I was cruising in an LAV headed to a hot spot and this guy I didnt see launched a swarm at me from like 10 meters away when I drove past him and they all spun around me in a circle some going clockwise and some going counter clockwise, it was hilarious and scary as hell I bailed out and just watched it for a few seconds but they never corrected their flight path and just vanished after a bit |
Jake Diesel
BIG BAD W0LVES
45
|
Posted - 2013.10.17 16:13:00 -
[58] - Quote
Takahiro Kashuken wrote:Jake Diesel wrote:Tainsanely Kashuken wrote:Jake Diesel wrote:Takahiro Kashuken wrote:With vehicles we just have the basic hulls but now with prototype modules and we keep the prototype turrets
The turrets themselves have also gone back to basics and do no have any variations, so fragmented/cycled missile launchers are gone and same with blaster/railgun variations
So we have a basic hull with possible proto turrets/mods provided we can fit them
So AV needs to go through the same gutting and lose all varients (breach/assault) and also lose the adv/proto AV weapons so it is basic AV vs basic hull
Now before you complain about basic hulls having access to proto modules, you still have access to proto damage modules
Also with proto turrets, AV players can still use proto suits
So overall the fight could look like this
Basic hull + adv/proto modules + adv/proto turrets vs adv/proto dropsuit + adv/proto damage mods + basic AV weapon
Then give it a good month or 2 of testing to get feedback and stats from PC then add in adv hulls and AV weapons and repeat and then add in proto hulls and AV weapons I've already tested this for you. Here are the results: Ishukone Assault Forge Gun + Basic Dropsuit = 2079 HP damage VS Basic Armor HAV (fully specced) Result: 5-6 volleys to destroy a Basic Armor HAV with proto assault forge. Is there something wrong with this picture? A proto weapon vs a "basic" hull of an HAV and yet it cannot be destroyed by one volley (4 rounds) of a proto Ishukone forge. Your balance suggestions leans to the favor of tanks. Not a balance. If it takes two or more protos to take down a basic, then proto HAV's will dominate. Why would you use a basic dropsuit? you have adv/proto suits so that means more proto dmg mods Also you dont know what the new AV numbers are so is this current AV vs current HAVs or current AV vs new vehicles? Im on about with the vehicle respec we take it back to basics for both sides, currently a proto AV weapon will decimate the new vehicles, also we dont have passive resisatances so the AV will do a full lot of damage, 135% current swarms do unless we have our hardners on but they only last so long Also or stats are wrong if its against shield, generally it will 3/4 shot it This is current. And this is an example of a proto assault forge gun (fitted on a basic dropsuit) vs a "basic" armor tank. Two complex damage mods would deal 2238 HP damage to a "basic" HAV. What I'm trying to get at is why does it take a full proto forge such as this to take a full volley of 4 hits to drop a basic? And you want basic vs basic? Lol. I sometimes run my Ishukone on a basic Dren heavy because it's a free suit and costs me only 59,000 isk to lose per fit. But more often I run the DAU assault forge cause its cheaper. 27,000 per fit. And in the world of AR's, running a fat expensive suit is very costly. I run a basic tank and mods with a proto turret, it costs 1.7mil per fit Also your FG has a 300m range and i cant see you because lolrendering Also where are you positioned? whats the skill of the pilot? whats the tank fit? are hardners on or off? was the repper used? its very situational at best Also the FG does do more damage to armor by an extra 10% but generally you want to use swarms since FG is alot better vs shield but shield has to passive tank and has **** active hardners, the armor tank is the best tank in the game mainly due to good long active hardners and the broken repper which keeps us in the fight Frankly in PC it takes 2 proto FG to kill me but i have eveything active at the time while the FG themselves are up high and i cant defend myself and need a sniper to get rid of you or an OB Isnt 4 shots just a clip of a FG? and its assault which means usper fast firing
I'm not aguing any of your valid points at all.
The insanely high cost per tank loss is just plane stupid. How is it supposed to be fun when it takes an average of 7 games to replace one tank? And that's if you average a payout of $250;000 per match. Yes, I do feel for tankers. And the rendering issue? Another persistent problem that ccp can't seem to straighten out. So yes, I do feel for you tankers out there. And DS pilots. I'm just trying to bring the point that if it's difficult already for one fully kitted up assault forge to drop a basic tank, then an advanced and proto tank would probably too powerful if it was done in tiers like dropsuits. One of the devs or cpms gave an example of this tier system using current stats, and it really made tanks op. That's why they're redoing the whole vehicle system.
|
Takahiro Kashuken
Red Star. EoN.
1401
|
Posted - 2013.10.17 16:30:00 -
[59] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Assault Chileanme wrote:I'm not trying to question anyone's reasoning ability here, but wouldn't it make more sense for AV users to still get Proto AV and just have to fit it on a basic suit? If the argument is that tanks only have Proto weapons and modules but not hulls, it would seem to reason that keeping the Proto weapons across the board and limiting the shell that they are equipped to would even the playing field more. No see you are being reasonable and using logic To really understand where tankers are coming from you need to shove a pineapple up your ass to experience the same amount of butt hurt they are Inb4 Taka and Void start rambling about how this is a crutch and if you die you must play better when I have personally see these guys play and they both make a bonehead basic mistake, they over extend and go without support Drive by runs work so much better guys and parking yourself next to a CRU or something and expecting not to get blown up, well really who needs to play better Oh and as for the "Waaah we spent 10 million SP" did you guys ever stop and look at the skill screen and actually compare costs or did you go "Well this one weapon skill is at 3x so that means thats all you need" I mean hell if thats what you did your main turret skill has the same SP cost but you wouldnt say only getting the turret is what matters on a tank fitting right, just like how only having the weapon is not part of a full AV fitting You havnt seen me play because you dont play PC PC is completely different to pubs because its actually harder and also we only have now 20skills out of 52 which are SP sinks and offer nothing of value while we have lost skills/lost mods/lost 12 vehicles/lost turrets/lost slots Frankly ive heard so far is that they are looking swarms/av nades/FG splash radius and maybe a 33% reduction in damage for swarms but frankly your the type of player that has trouble with basic vehicles while using proto AV Also you never noticed that i replied to the OP, do you really think the tryhard will allow you to remove adv/proto suits? I saw you literally two days ago in a pub match, hell and it even took concentrated fire from two guys, one being myself, to blow you up because surprise surprise you drive in someplace and parked and expected to be fine but tell me if you play PC so much and its so much harder than pub matches and you must need such a high skill level to survive tell me why you made such a rookie mistake And dont get me started on SP sinks, lets use your main turret again as an example compared to the swarms you cry about so much You need turret operation to lvl 3 to skill into a large turret and its a 1x multiplier skill correct A 1x multiplier skill that also boosts your damage and is the only stepping stone to going into a large turret, repeating that just so we are clear Now to even unlock the light weapon operations skill, not even a specific weapon itself just the categories operations skill, we have to get weaponry up to level 3, its also a 1x skill but offers absolutely no bonus to anything at all Oh but it gets better, to even unlock the swarms we must get light weapons operations to lvl 3 which isnt all that daunting I mean its a 2x skill and does offer some benefit But you know what, large hybrid turret operations is also a 2x skill, so that means you get advanced turrets with a damage boost for the exact same SP cost we have to only unlock the swarm skill for level up, not use mind you but just so we have the option to start skilling into them So what did you want to cry about SP sinks again? As for the last bit, you contradict yourself, if you claim Ive never seen you play logically that means you have never seen me play either so that means you have no idea I would do against vehicles But then again by your own claims since I have proto swarms I must be popping tanks left and right with no effort so logically I cant be having trouble against them so you trying to insult me just falls apart Think about what you say Taka instead of posting butt hurt rants because you get blown up and maybe, just maybe, people that arent whiny tankers such as yourself will take you seriously
20 out of 52 skills - SP sinks - Fact
Take a look at the new skills
2 days ago i barely played, apart from a PC match, i didnt lose a tank that day so stop making things up |
Atiim
Living Like Larry Schwag
229
|
Posted - 2013.10.17 18:12:00 -
[60] - Quote
Takahiro Kashuken wrote:Lv2spd2 wrote:Right now... 3 low level suits runing together with militia swarms is a fun fight against a well fit tank. Killing them is pretty rare unless they make a mistake, but can keep them close to death for plenty long enough to chase them off the map and make them recall.
But you are doing something the vast majority of AV players dont do You are working as a team, you have 3 of you even tho its milita you are taking the initative, you are not trying to solo it with milita which frankly wont work even against an average pilot but 3 militia can give the pilot a suprise and if not careful the pilot can lose his tank Once you skill upto adv taking a basic tank out wont cause any problems dependent on pilot skill but you already have an advantage you work together to do a job that most ppl want to do on ther own with no support LIES
When I first got my CBR7 I thought that I was the best around, and no tank could ever bring me down!
But then I met CEOPrex CloneA's derpship and got whooped.
You aren't crap for AV untill you go proto |
|
Atiim
Living Like Larry Schwag
229
|
Posted - 2013.10.17 18:15:00 -
[61] - Quote
Delta 749 wrote:Atiim wrote:Sometimes I f a vehicle circles around you, while you are locking on, and you continue to strafe with the vehicle (typically derpship or LAV) when you fire, depending on where the vehicle is, the swarms will fire, but they will just fly around in circles. I've only managed to reproduce this with the Wirykomi Specialist Swarms Launcher, and it happens about 20% of the time! but then again you don't use Proto swarms so I guess you wouldn't know that. As for swarms crashing straight into walls, Yes it does. If a vehicle makes a turn and the Swarms are following it, 9 times outta 10, it's gonna crash into a wall. But I guess I could also say that invisible swarms don't exist, and that Loltankers and derpship pilots just want CCP to beat us to death with the nerf bat Ive seen the swarms circle like that, I was cruising in an LAV headed to a hot spot and this guy I didnt see launched a swarm at me from like 10 meters away when I drove past him and they all spun around me in a circle some going clockwise and some going counter clockwise, it was hilarious and scary as hell I bailed out and just watched it for a few seconds but they never corrected their flight path and just vanished after a bit Thank you. See the glitch has been confirmed.
Now what was the argument about this not happening? |
Takahiro Kashuken
Red Star. EoN.
1408
|
Posted - 2013.10.17 18:18:00 -
[62] - Quote
Atiim wrote:Delta 749 wrote:Atiim wrote:Sometimes I f a vehicle circles around you, while you are locking on, and you continue to strafe with the vehicle (typically derpship or LAV) when you fire, depending on where the vehicle is, the swarms will fire, but they will just fly around in circles. I've only managed to reproduce this with the Wirykomi Specialist Swarms Launcher, and it happens about 20% of the time! but then again you don't use Proto swarms so I guess you wouldn't know that. As for swarms crashing straight into walls, Yes it does. If a vehicle makes a turn and the Swarms are following it, 9 times outta 10, it's gonna crash into a wall. But I guess I could also say that invisible swarms don't exist, and that Loltankers and derpship pilots just want CCP to beat us to death with the nerf bat Ive seen the swarms circle like that, I was cruising in an LAV headed to a hot spot and this guy I didnt see launched a swarm at me from like 10 meters away when I drove past him and they all spun around me in a circle some going clockwise and some going counter clockwise, it was hilarious and scary as hell I bailed out and just watched it for a few seconds but they never corrected their flight path and just vanished after a bit Thank you. See the glitch has been confirmed. Now what was the argument about this not happening?
lol 2ppl and all of a sudden its a major glitch
Hasnt been mentioned until today in this thread when i talk about taking away your proto AV
What a coincidence |
Spkr4theDead
Red Star. EoN.
1052
|
Posted - 2013.10.17 18:19:00 -
[63] - Quote
You need the PRO crutch to destroy STD vehicles? |
Takahiro Kashuken
Red Star. EoN.
1408
|
Posted - 2013.10.17 18:20:00 -
[64] - Quote
Atiim wrote:Takahiro Kashuken wrote:Lv2spd2 wrote:Right now... 3 low level suits runing together with militia swarms is a fun fight against a well fit tank. Killing them is pretty rare unless they make a mistake, but can keep them close to death for plenty long enough to chase them off the map and make them recall.
But you are doing something the vast majority of AV players dont do You are working as a team, you have 3 of you even tho its milita you are taking the initative, you are not trying to solo it with milita which frankly wont work even against an average pilot but 3 militia can give the pilot a suprise and if not careful the pilot can lose his tank Once you skill upto adv taking a basic tank out wont cause any problems dependent on pilot skill but you already have an advantage you work together to do a job that most ppl want to do on ther own with no support LIES When I first got my CBR7 I thought that I was the best around, and no tank could ever bring me down! But then I met CEOPrex CloneA's derpship and got whooped. You aren't crap for AV untill you go proto
But you are a bad player who cannot solo tanks with proto swarms and AV nades
These 3 ppl decided to use milita AV and have a go at it and caused enough damage to nearly kill it, against a few other pilots they would have got the kill maybe in another situation they will but they didnt try to solo it like a noob generally does they worked together to whack it and will pull it off |
Spkr4theDead
Red Star. EoN.
1052
|
Posted - 2013.10.17 18:21:00 -
[65] - Quote
Atiim wrote:Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork I use basic tanks all the time when I'm low on funds. But I also happen to be Proto AV. And no. If we use standard swarms (which does the exact same damage as Millitia swarms) we would get dominated by basic hulls. I think that the problem with most tankers is that they just don't know when they should get outta there and then wonder why Proto AV hurts. Basically your saying, we should say FU to ppl who invested 2 million SP into being Proto AV and make them use Millitia swarms against tanks with 6-8k armor. No. Don't cry because you suck at tanking. Lol like we know when somebody spawns in a PRO Cal suit with 5 damage mods and a Wiyrkomi swarm. We know to get out of there after we get hit twice, because you know, lock on and fire got a huge buff. |
Spkr4theDead
Red Star. EoN.
1052
|
Posted - 2013.10.17 18:22:00 -
[66] - Quote
Ryme Intrinseca wrote:Tankers would love complex module fitting costs, e.g.:
INFANTRY Basic Armour Repairer CPU 20 PG 1 Complex Armour Repairer CPU 45 PG 11 (2.25*CPU, 11*PG compared to basic)
VEHICLES Heavy Armour Repair Unit CPU 26 PG 1,120 Complex Heavy Armour Repair Unit CPU 58.5 PG 12,320 (2.25*CPU, 11*PG compared to basic)
Where are you getting 12,000 PG from? |
Spkr4theDead
Red Star. EoN.
1052
|
Posted - 2013.10.17 18:24:00 -
[67] - Quote
Atiim wrote:DS 10 wrote:Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork Close. IAFG + Complex Damage Mods + Advanced Frame. You can blame LLAVs for all the high meta AV gear in the game right now. Nah you need to do it this way IA Swarm Launcher Proficency lvl 3 2 Complex Damage mods Basic Precicon Enhancers (So you can lock on to railgun tanks) Lai Dai Packed AV Grenades K-4 Nanohives KLO-5 Scrambler Pistol or M512-A SMG Fit your low power slots however you want, but you may need a CPU/PG boost. Make sure that you have a backup weapon incase the guy jumps out the tank. Double locking AV weapons, so hard to use. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3265
|
Posted - 2013.10.17 18:25:00 -
[68] - Quote
Atiim wrote:Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork I use basic tanks all the time when I'm low on funds. But I also happen to be Proto AV. And no. If we use standard swarms (which does the exact same damage as Millitia swarms) we would get dominated by basic hulls. I think that the problem with most tankers is that they just don't know when they should get outta there and then wonder why Proto AV hurts. Basically your saying, we should say FU to ppl who invested 2 million SP into being Proto AV and make them use Millitia swarms against tanks with 6-8k armor. No. Don't cry because you suck at tanking. Oh jesus Attim, don't talk smack to these tankers and players who are and have been better than you at this game for months. |
Spkr4theDead
Red Star. EoN.
1057
|
Posted - 2013.10.17 18:30:00 -
[69] - Quote
Atiim wrote: Minimal Intellegence? Well.... yeah. Tankers have suffered numerous back to back nerfs, while infantry have had back to back buffs to AV. Infantry still complains about tanks being OP, so what does it boil down to? Tankers still overcoming the odds to make tanks viable, thus using superior intelligence.
Do you know how hard iris to take down a squad of tanks? = It's not fair when tankers use teamwork!!!!!
Do you know how frustrating it is to shoot your swarms and have it go straight for a wall? = It's not fair that some vehicles can evade lock on swarms!!!!!!
Basically your saying that you want to be able to kill loads of people without any challenge or AV resistance whatsoever? = Again... STD hull, STD mods and PRO turret vs STD AV weapon, complex DMG mods and a PRO suit.
Dude I say FU to ppl who come right in the open and expect to live long enough to get away. So how do you expect any vehicle to get from point A to point B? Do you even drive? Maybe you should relinquish your driver's license because a tsunami might take out a highway.
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3268
|
Posted - 2013.10.17 18:33:00 -
[70] - Quote
Spkr4theDead wrote:Atiim wrote: Minimal Intellegence? Well.... yeah. Tankers have suffered numerous back to back nerfs, while infantry have had back to back buffs to AV. Infantry still complains about tanks being OP, so what does it boil down to? Tankers still overcoming the odds to make tanks viable, thus using superior intelligence.
Do you know how hard iris to take down a squad of tanks? = It's not fair when tankers use teamwork!!!!!
Do you know how frustrating it is to shoot your swarms and have it go straight for a wall? = It's not fair that some vehicles can evade lock on swarms!!!!!!
Basically your saying that you want to be able to kill loads of people without any challenge or AV resistance whatsoever? = Again... STD hull, STD mods and PRO turret vs STD AV weapon, complex DMG mods and a PRO suit.
Dude I say FU to ppl who come right in the open and expect to live long enough to get away. So how do you expect any vehicle to get from point A to point B? Do you even drive? Maybe you should relinquish your driver's license because a tsunami might take out a highway.
Spkr don't bother with him. I learnt a lesson while I was trying to explain the merits of the Amarr to people.
They just don't want to hear it, and would prefer to live in ignorance, and with whatever edge they can.
Attim is rather mentally deficient, hopped up on this idea that proto AV and a tower makes him a good player.... |
|
Spkr4theDead
Red Star. EoN.
1057
|
Posted - 2013.10.17 18:34:00 -
[71] - Quote
Atiim wrote:Takahiro Kashuken wrote:DS 10 wrote:Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork Close. IAFG + Complex Damage Mods + Advanced Frame. You can blame LLAVs for all the high meta AV gear in the game right now. No i can blame CCP from taking skills from pilots which added more shield/armor hp and giving it as a general buff to all vehicles standard HP so standard scrub got more base hp where as back in the day a pilot would have these skills and a non pilot wouldnt thus you can tell the difference It started from that, then the LLAV having a good base resistance but required at least some SP into it and ISK to run it, hell i went level 5 in it and had resitance of 60% but also i used the best mods Its still more tanker than my tank is now and the logi DS didnt even get a hp buff at all and didnt have the base resistance that the LLAV had But all logi vehicles are getting removed so we have lost 12 vehicles when the vehicle rebalance comes into place Anyway back to the point Basic AV with proto suit and mods vs basic hull vs proto mods and turrets - seems fair Yeah are you incapable of wrapping this around your thick headed skull? IT IS NOT FAIR BASIC AV DOES THE SAME DAMAGE AS MIILITIA AV Do you hear yourself? Proto suit vs Proto turret jump in front of an 80GJ Particle Ion Cannon and see who wins. Thg tank or dropsuit? Basically you want us to use Millitia AV against a basic tank with proto turrets. A basic tank can easily get 6k Armor and nothing would take that down with Millitia AV A dropsuit vs a tank? 800 armor vs 6000 armor. Yeah not fair Well why are you jumping in front of a tank? Don't you know that if you have the time, you should circle for the tank's weak spot to do more damage? You think AV is only effective in CQC? Swarms bend around 2 corners, and you can throw AV grenades around corners and over low walls.
Again, why are you getting in front of a tank? |
Spkr4theDead
Red Star. EoN.
1057
|
Posted - 2013.10.17 18:35:00 -
[72] - Quote
IceShifter Childhaspawn wrote:I am not a tanker, but I kill them often. I see that we have two types of tankers on the field 1st rate:
- Maintain situational awareness
- Throttle their modules, knowing when best to use them and when to let them cool down.
- Hit and run, or pick their battles
- Use squads and/ or tank buddies to dominate the WP and the battle.
2nd rate: - Charge into battle
- Pop every rep and resistance module when they first take fire. -Any fire.
- Charge into the middle of a firefight.... and linger.
- Solo -Often
When I see a ______ tanker, I think ______ --- 1st rate --- I will probably die often just being around them. I wont engage without squad support or a carefully laid trap. Why waste isk? --- 2nd rate--- When the forge gunners don't get them first. I will kill them easily -aV grenades, Swarms, Proximity mines on the road (Good Tankers rarely drive on a paved road.), or fluxes and a mass driver. TL;DR Its not the aV. Its your tactics. Thank you for the reasonable response. |
Spkr4theDead
Red Star. EoN.
1057
|
Posted - 2013.10.17 18:37:00 -
[73] - Quote
Atiim wrote: Dude if a tank is not in the open or keeps moving through cover than it is not easy, and if your dumb enough to get close enough for Lai Dais than you deserve it.
Because we know Jimmy Reddot is carrying packed Lai Dais beforehand. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
414
|
Posted - 2013.10.17 18:38:00 -
[74] - Quote
wait.....did u just say that the std cycled missile turrets i like putting on my derpships of been removed?
|
Takahiro Kashuken
Red Star. EoN.
1413
|
Posted - 2013.10.17 18:41:00 -
[75] - Quote
CLONE117 wrote:wait.....did u just say that the std cycled missile turrets i like putting on my derpships of been removed?
All variations of turrets are being removed except the basic ones
No cycled/fragmented/accelerated |
Spkr4theDead
Red Star. EoN.
1058
|
Posted - 2013.10.17 18:41:00 -
[76] - Quote
Atiim wrote:The Attorney General wrote:Atiim wrote:
IT IS NOT FAIR
LOL, uses fire and forget scrub weapon, can't do his job with it, and wants to cry. HTFU scrub. Did you even read the OP? He wants us to use Basic/Millitia AV against a 6-7k armored hull with proto turrets? Fire and forget? Yeah unless your swarms crash into a wall or decide to glitch and go backwards (what usually happens) Lol Tankers without situational awareness and good tactics need to HTFU. Tell me one time where you were killed by proto AV and it wasn't your fault? Don't worry tankers, you will get good someday. Did you even look at the proposed numbers? The 180mm plates are being taken away, and the best 120mm plate will give us less than 2000 armor. That might leave room for an ADV turret, and definitely leaves room for one hardener and onepassive repper. The days of a 6753 armor Madrugar with a heavy IG-L are going to go away.
I'm pretty sure you didn't look at any of the stats. |
Spkr4theDead
Red Star. EoN.
1058
|
Posted - 2013.10.17 18:44:00 -
[77] - Quote
ReGnYuM wrote:Takahiro Kashuken wrote:No. Why do you jump out in CQC range of a blaster turret?
BAHAHAHAHAHA Blasters are CQC BAHAHAHAHAHAHA
I have seen a Blaster Turret annihilate from +75m . You tankers are just plain pathetic[/quote] Says the guy complaining that his one narrow role doesn't net as much WP as a logistics does. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
414
|
Posted - 2013.10.17 18:45:00 -
[78] - Quote
well thats stupid...
i need my std cycled missile turrets.
the blueberries wont hit/kill anything without them. |
Spkr4theDead
Red Star. EoN.
1058
|
Posted - 2013.10.17 18:46:00 -
[79] - Quote
Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork I use basic tanks all the time when I'm low on funds. But I also happen to be Proto AV. And no. If we use standard swarms (which does the exact same damage as Millitia swarms) we would get dominated by basic hulls. I think that the problem with most tankers is that they just don't know when they should get outta there and then wonder why Proto AV hurts. Basically your saying, we should say FU to ppl who invested 2 million SP into being Proto AV and make them use Millitia swarms against tanks with 6-8k armor. No. Don't cry because you suck at tanking. PC tanker here, all i play against is proto AV, i bet you are an ambush tanker I actually want to see basic AV vs a basic hull for once since we wont see proto hulls for quite some time anyways So what if it takes 2ppl with basic AV to kill that basic tank, are ppl that afraid of teamwork? i have to use teamwork so i just dont get alpha'd by proto AV Also you are wrong, after the vehicle changes tanks will start with around 5k HP, maybe another 1k added if they use extenders/plates but with only 3 slots for your tank pilots may skip the extra hp for something else, 8k lol no resistances yea no 2million SP for proto AV so hard, how about 10+mil to get a basic tank and basic mods we have now just to survive against proto AV Hmm that 10 Mil SP can easily be put towards other things, and tanks can do more than one thing, while all AV can do is kill tanks (except FGs, which I don't use). What was your argument again? LOL So you admit you don't use AV that requires aim. That explains.... pretty much everything.
10mil SP could be put towards what, protostomping noobs with a Duvolle? No, I'll keep my 10mil SP in something you can't kill with everything PRO.
What was your argument again? |
Atiim
Living Like Larry Schwag
229
|
Posted - 2013.10.17 18:50:00 -
[80] - Quote
Takahiro Kashuken wrote:Lv2spd2 wrote:Right now... 3 low level suits runing together with militia swarms is a fun fight against a well fit tank. Killing them is pretty rare unless they make a mistake, but can keep them close to death for plenty long enough to chase them off the map and make them recall.
But you are doing something the vast majority of AV players dont do You are working as a team, you have 3 of you even tho its milita you are taking the initative, you are not trying to solo it with milita which frankly wont work even against an average pilot but 3 militia can give the pilot a suprise and if not careful the pilot can lose his tank Once you skill upto adv taking a basic tank out wont cause any problems dependent on pilot skill but you already have an advantage you work together to do a job that most ppl want to do on ther own with no support LOL basically you are saying that I should have to work together with lol berries to get something done? That's like relying on lol berries to drive your tank?
And have you seen me and Lo jack the tire popper? XD
I'll rely on blueberries to help take down your Loltanks when you tankers start letting blueberries drive.
Till then why don't ya GET GOOD when it comes to tanks or don't drive your MLT tank in the open. And I call 'em Millitia because they drive around kill some peps and then drive into the open and then
+150 LOLTank Destruction +50 Kill +50 Kill +50 Kill
LOOOOOOOOOL XD GET GOOD |
|
Spkr4theDead
Red Star. EoN.
1060
|
Posted - 2013.10.17 18:52:00 -
[81] - Quote
Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:The Attorney General wrote:Atiim wrote:
IT IS NOT FAIR
LOL, uses fire and forget scrub weapon, can't do his job with it, and wants to cry. HTFU scrub. Did you even read the OP? He wants us to use Basic/Millitia AV against a 6-7k armored hull with proto turrets? Fire and forget? Yeah unless your swarms crash into a wall or decide to glitch and go backwards (what usually happens) Lol Tankers without situational awareness and good tactics need to HTFU. Tell me one time where you were killed by proto AV and it wasn't your fault? Don't worry tankers, you will get good someday. I love hearing double standards from infantry players You complain basic AV vs a basic tank with proto mods and turrets even tho you can use proto dmg mods and on a proto suit to fit more dmg mods but of course you ignore that to suit your argument But you like using proto AV and proto mods with a proto suit to kill a basic vehicle with basic mods and a proto turret but of course that is fair You are a bad player, you said it yourself you find it hard to kill a tank with lolprotoswarms and lollaidai av nades So i expect a bad player like yourself to struggle with any kind of fairness because if you cant kill a basic tank with basic mods using proto AV you prob dont stand a chance in killing a basic tank with basic AV because you are that bad, im suprised you know what end the missiles come out of Question, when your in a Tank vs Tank fight would it Mae you angry if you died because your shots would either dive staight towards a wall or glitch up so bad that they fly backwards or just run around in circle? And yeah I use a proto AV against basic tanks? That's common sense. If you were in your proto suit and you saw somebody in a STD suit would you kill him, or go to a supply depot to kill him with your basic suit? I love hearing stupid posts and requests from tankers Half the time rail shots don't hit, so it is a matter of life and death for us at range against another tank. |
Iron Wolf Saber
Den of Swords
9513
|
Posted - 2013.10.17 18:54:00 -
[82] - Quote
30% Proto 20% adv 10% std damage nerfs.
Standardize Swarm launcher to 4 missiles every tier instead, adjust their damage to make up for it.
Increase the Assault Forge Gun's dispersion by about 10-20% Give Assault Forge guns a significant amount of kick requiring re-aiming between shots.
Reduce forge gun splash. Replace with conal splash if ever possible.
Give PLC a sticky mechanic and damage aura. PLC Breech Variant - Holds the charge instead of lashing out. Slows the operator down. May justify with damage or projectile speed change.
Reduction of AV grenades to 1, keep the same damage, make it impossible to restock via nano hives (as with all other grenades) Supply depots will still supply them at a slow rate.
Add Burst Forge gun, add significant kick between each firing, requires longer charge and not suitable for long range attacks. No splash, decent damage, just highest damage compression in the shortest amount of time. Total damage similar to other forges.
Change Assault Swarm to fire its missiles one at a time. Magazine accounts for this. Lock is not broken between firings. Semi-auto operation mode with slight delay between each firing.
Breach Swarm Launcher - Reduce Lock Box Size to that of the forge gun reticle, Longer lock time, significantly more damage but less agility
Give Vehicles Multispectrum Flare Launchers. Prevents swarm launcher lock ons and tracking of active ones.
Give Vehicles a Density field. Prevents forge gun strikes and plasma cannon strikes from hitting the vehicle, short life span and saves from one or two shots when its up.
Give vehicles a mine thumper, destroys Remote explosive, proximity mines, and other mine devices in front of the vehicle.
Give vehicles a mine layer 'turret'. Mines are a bit visible and can be destroyed easily and take time to arm. There is a max limit on how many can be deployed (10)
Gyrostabilizer small turrets (against base vehicles left and right movement not up and down). Decrease their rate of turn. Allow third person camera for those gunning on the lav. Get rid of the camera scope.
Fix desync issues. Spawn missiles further out from the tube. Give all av weapons far better trails.
Give vehicles better damage zones, severely damaging one part effects the performance of the vehicle. Readjust the damage effectiveness on these zones. |
Takahiro Kashuken
Red Star. EoN.
1418
|
Posted - 2013.10.17 18:54:00 -
[83] - Quote
Atiim wrote:Takahiro Kashuken wrote:Lv2spd2 wrote:Right now... 3 low level suits runing together with militia swarms is a fun fight against a well fit tank. Killing them is pretty rare unless they make a mistake, but can keep them close to death for plenty long enough to chase them off the map and make them recall.
But you are doing something the vast majority of AV players dont do You are working as a team, you have 3 of you even tho its milita you are taking the initative, you are not trying to solo it with milita which frankly wont work even against an average pilot but 3 militia can give the pilot a suprise and if not careful the pilot can lose his tank Once you skill upto adv taking a basic tank out wont cause any problems dependent on pilot skill but you already have an advantage you work together to do a job that most ppl want to do on ther own with no support LOL basically you are saying that I should have to work together with lol berries to get something done? That's like relying on lol berries to drive your tank? And have you seen me and Lo jack the tire popper? XD I'll rely on blueberries to help take down your Loltanks when you tankers start letting blueberries drive. Till then why don't ya GET GOOD when it comes to tanks or don't drive your MLT tank in the open. And I call 'em Millitia because they drive around kill some peps and then drive into the open and then +150 LOLTank Destruction +50 Kill +50 Kill +50 Kill LOOOOOOOOOL XD GET GOOD
I play in a squad and use that squad to work together so a couple of tanks dont get instagibbed
I dont rely on bluedots to do anything for me because they are bad and useless which is exactly just like you
I mean you cant destroy a basic tank with proto AV when the weapons do it all for you and rarely if ever miss the target
Im a vehicle pilot and i use more teamwork than you |
Spkr4theDead
Red Star. EoN.
1060
|
Posted - 2013.10.17 18:55:00 -
[84] - Quote
Atiim wrote:The Attorney General wrote:Atiim wrote: Question, when your in a Tank vs Tank fight would it Mae you angry if you died because your shots would either dive staight towards a wall or glitch up so bad that they fly backwards or just run around in circle?
Doesn't happen. Stop making up excuses for you not being able to use a tracking weapon properly. If 90% of the playerbase can roll around like rambo popping tanks with swarms, but you can't, that means there is something wrong with you. Have you ever used swarms? Most of us got 50 free Haywires. I've used them, and they're pathetically easy to use. |
Spkr4theDead
Red Star. EoN.
1060
|
Posted - 2013.10.17 18:57:00 -
[85] - Quote
Jake Diesel wrote:Takahiro Kashuken wrote:With vehicles we just have the basic hulls but now with prototype modules and we keep the prototype turrets
The turrets themselves have also gone back to basics and do no have any variations, so fragmented/cycled missile launchers are gone and same with blaster/railgun variations
So we have a basic hull with possible proto turrets/mods provided we can fit them
So AV needs to go through the same gutting and lose all varients (breach/assault) and also lose the adv/proto AV weapons so it is basic AV vs basic hull
Now before you complain about basic hulls having access to proto modules, you still have access to proto damage modules
Also with proto turrets, AV players can still use proto suits
So overall the fight could look like this
Basic hull + adv/proto modules + adv/proto turrets vs adv/proto dropsuit + adv/proto damage mods + basic AV weapon
Then give it a good month or 2 of testing to get feedback and stats from PC then add in adv hulls and AV weapons and repeat and then add in proto hulls and AV weapons I've already tested this for you. Here are the results: Ishukone Assault Forge Gun + Basic Dropsuit = 2079 HP damage VS Basic Armor HAV (fully specced) Result: 5-6 volleys to destroy a Basic Armor HAV with proto assault forge. Is there something wrong with this picture? A proto weapon vs a "basic" hull of an HAV and yet it cannot be destroyed by one volley (4 rounds) of a proto Ishukone forge. Your balance suggestions leans to the favor of tanks. Not a balance. If it takes two or more protos to take down a basic, then proto HAV's will dominate. Why are you having so much trouble taking down a tank with a PRO forge? I destroyed Bob in 4 shots with my Ishukone. |
Spkr4theDead
Red Star. EoN.
1062
|
Posted - 2013.10.17 18:59:00 -
[86] - Quote
Delta 749 wrote:Assault Chileanme wrote:I'm not trying to question anyone's reasoning ability here, but wouldn't it make more sense for AV users to still get Proto AV and just have to fit it on a basic suit? If the argument is that tanks only have Proto weapons and modules but not hulls, it would seem to reason that keeping the Proto weapons across the board and limiting the shell that they are equipped to would even the playing field more. No see you are being reasonable and using logic To really understand where tankers are coming from you need to shove a pineapple up your ass to experience the same amount of butt hurt they are Inb4 Taka and Void start rambling about how this is a crutch and if you die you must play better when I have personally see these guys play and they both make a bonehead basic mistake, they over extend and go without support Drive by runs work so much better guys and parking yourself next to a CRU or something and expecting not to get blown up, well really who needs to play better Oh and as for the "Waaah we spent 10 million SP" did you guys ever stop and look at the skill screen and actually compare costs or did you go "Well this one weapon skill is at 3x so that means thats all you need" I mean hell if thats what you did your main turret skill has the same SP cost but you wouldnt say only getting the turret is what matters on a tank fitting right, just like how only having the weapon is not part of a full AV fitting Your opinion means nothing to anybody. |
Mors The Butcher
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
5
|
Posted - 2013.10.17 19:02:00 -
[87] - Quote
I use tanks also and proto av with 2 complex damage mods and on a good tank it takes 4 shots so yes proto av = easy mode and tanks need the 180 plate to deal with this crap |
Skihids
Bullet Cluster
2277
|
Posted - 2013.10.17 19:03:00 -
[88] - Quote
Hey, let them keep proto AV.
Whatever they have will be balanced against basic hulls, so it's to your advantage if proto AV is used.
Then when advanced and proto hulls are introduced you won't have much to be afraid of. |
Spkr4theDead
Red Star. EoN.
1062
|
Posted - 2013.10.17 19:03:00 -
[89] - Quote
Atiim wrote:Takahiro Kashuken wrote:Lv2spd2 wrote:Right now... 3 low level suits runing together with militia swarms is a fun fight against a well fit tank. Killing them is pretty rare unless they make a mistake, but can keep them close to death for plenty long enough to chase them off the map and make them recall.
But you are doing something the vast majority of AV players dont do You are working as a team, you have 3 of you even tho its milita you are taking the initative, you are not trying to solo it with milita which frankly wont work even against an average pilot but 3 militia can give the pilot a suprise and if not careful the pilot can lose his tank Once you skill upto adv taking a basic tank out wont cause any problems dependent on pilot skill but you already have an advantage you work together to do a job that most ppl want to do on ther own with no support LIES When I first got my CBR7 I thought that I was the best around, and no tank could ever bring me down! But then I met CEOPrex CloneA's derpship and got whooped. You aren't crap for AV untill you go proto So you were trying to solo a vehicle that could easily evade your swarms? |
Spkr4theDead
Red Star. EoN.
1062
|
Posted - 2013.10.17 19:06:00 -
[90] - Quote
Atiim wrote:Takahiro Kashuken wrote:Lv2spd2 wrote:Right now... 3 low level suits runing together with militia swarms is a fun fight against a well fit tank. Killing them is pretty rare unless they make a mistake, but can keep them close to death for plenty long enough to chase them off the map and make them recall.
But you are doing something the vast majority of AV players dont do You are working as a team, you have 3 of you even tho its milita you are taking the initative, you are not trying to solo it with milita which frankly wont work even against an average pilot but 3 militia can give the pilot a suprise and if not careful the pilot can lose his tank Once you skill upto adv taking a basic tank out wont cause any problems dependent on pilot skill but you already have an advantage you work together to do a job that most ppl want to do on ther own with no support LOL basically you are saying that I should have to work together with lol berries to get something done? That's like relying on lol berries to drive your tank? And have you seen me and Lo jack the tire popper? XD I'll rely on blueberries to help take down your Loltanks when you tankers start letting blueberries drive. Till then why don't ya GET GOOD when it comes to tanks or don't drive your MLT tank in the open. And I call 'em Millitia because they drive around kill some peps and then drive into the open and then +150 LOLTank Destruction +50 Kill +50 Kill +50 Kill LOOOOOOOOOL XD GET GOOD LOL AV > tank. Get on our level. |
|
Atiim
Living Like Larry Schwag
229
|
Posted - 2013.10.17 19:06:00 -
[91] - Quote
Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:Lv2spd2 wrote:Right now... 3 low level suits runing together with militia swarms is a fun fight against a well fit tank. Killing them is pretty rare unless they make a mistake, but can keep them close to death for plenty long enough to chase them off the map and make them recall.
But you are doing something the vast majority of AV players dont do You are working as a team, you have 3 of you even tho its milita you are taking the initative, you are not trying to solo it with milita which frankly wont work even against an average pilot but 3 militia can give the pilot a suprise and if not careful the pilot can lose his tank Once you skill upto adv taking a basic tank out wont cause any problems dependent on pilot skill but you already have an advantage you work together to do a job that most ppl want to do on ther own with no support LOL basically you are saying that I should have to work together with lol berries to get something done? That's like relying on lol berries to drive your tank? And have you seen me and Lo jack the tire popper? XD I'll rely on blueberries to help take down your Loltanks when you tankers start letting blueberries drive. Till then why don't ya GET GOOD when it comes to tanks or don't drive your MLT tank in the open. And I call 'em Millitia because they drive around kill some peps and then drive into the open and then +150 LOLTank Destruction +50 Kill +50 Kill +50 Kill LOOOOOOOOOL XD GET GOOD I play in a squad and use that squad to work together so a couple of tanks dont get instagibbed I dont rely on bluedots to do anything for me because they are bad and useless which is exactly just like you I mean you cant destroy a basic tank with proto AV when the weapons do it all for you and rarely if ever miss the target Im a vehicle pilot and i use more teamwork than you Who said that is was bad at AV? LOL tanks have a survival ratio of 259:1
The only tank that has ever survived is my own, and that's cuz I was feeling generous.
All I said is that AV gets hard when the game starts glitching to PC level heights, in a PUB match.
Lol you ppl and your assumptions.
And I have a corp squad filled with tankers and AV. Ask anybody in my corp and they will tell you how much teamwork I have. And besides murdering LOLTanks I also run logistics, which requires more teamwork than killing peps and trying to be good in LOLTanks |
Spkr4theDead
Red Star. EoN.
1062
|
Posted - 2013.10.17 19:10:00 -
[92] - Quote
Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:Lv2spd2 wrote:Right now... 3 low level suits runing together with militia swarms is a fun fight against a well fit tank. Killing them is pretty rare unless they make a mistake, but can keep them close to death for plenty long enough to chase them off the map and make them recall.
But you are doing something the vast majority of AV players dont do You are working as a team, you have 3 of you even tho its milita you are taking the initative, you are not trying to solo it with milita which frankly wont work even against an average pilot but 3 militia can give the pilot a suprise and if not careful the pilot can lose his tank Once you skill upto adv taking a basic tank out wont cause any problems dependent on pilot skill but you already have an advantage you work together to do a job that most ppl want to do on ther own with no support LOL basically you are saying that I should have to work together with lol berries to get something done? That's like relying on lol berries to drive your tank? And have you seen me and Lo jack the tire popper? XD I'll rely on blueberries to help take down your Loltanks when you tankers start letting blueberries drive. Till then why don't ya GET GOOD when it comes to tanks or don't drive your MLT tank in the open. And I call 'em Millitia because they drive around kill some peps and then drive into the open and then +150 LOLTank Destruction +50 Kill +50 Kill +50 Kill LOOOOOOOOOL XD GET GOOD I play in a squad and use that squad to work together so a couple of tanks dont get instagibbed I dont rely on bluedots to do anything for me because they are bad and useless which is exactly just like you I mean you cant destroy a basic tank with proto AV when the weapons do it all for you and rarely if ever miss the target Im a vehicle pilot and i use more teamwork than you Who said that is was bad at AV? LOL tanks have a survival ratio of 259:1 The only tank that has ever survived is my own, and that's cuz I was feeling generous. All I said is that AV gets hard when the game starts glitching to PC level heights, in a PUB match. Lol you ppl and your assumptions. And I have a corp squad filled with tankers and AV. Ask anybody in my corp and they will tell you how much teamwork I have. And besides murdering LOLTanks I also run logistics, which requires more teamwork than killing peps and trying to be good in LOLTanks Did you pull that number out of your backside? |
Takahiro Kashuken
Red Star. EoN.
1427
|
Posted - 2013.10.17 19:20:00 -
[93] - Quote
Iron Wolf Saber wrote:30% Proto 20% adv 10% std damage nerfs. - Easier to drop adv/proto and balance by basic vs basic
Standardize Swarm launcher to 4 missiles every tier instead, adjust their damage to make up for it. - the number of missiles hasnt been a problem, its the tracking around corners and locking on through objects and firing while not looking at target and keeping lock and also jumping while getting a lock on and firing while jumping etc
Increase the Assault Forge Gun's dispersion by about 10-20% Give Assault Forge guns a significant amount of kick requiring re-aiming between shots. - can deal with
Reduce forge gun splash. Replace with conal splash if ever possible. - FG splash should be lower than a vehicle mounted large railgun
Give PLC a sticky mechanic and damage aura. - sticky? meaning what exactly it sticks to the target and doesnt say home into the target?, anything homing is bad PLC Breech Variant - Holds the charge instead of lashing out. Slows the operator down. May justify with damage or projectile speed change.
Reduction of AV grenades to 1, keep the same damage, make it impossible to restock via nano hives (as with all other grenades) Supply depots will still supply them at a slow rate. - would prefer if it had no homing mechanism, requires a direct hit on the hull for it to go off, if it misses and hit the ground disappears 1 second later, fine with no nano hive resupply and slow depot resupply, reduce damage by 50% its an AV support weapon not an AV weapon
Add Burst Forge gun, add significant kick between each firing, requires longer charge and not suitable for long range attacks. No splash, decent damage, just highest damage compression in the shortest amount of time. Total damage similar to other forges. Not sure if i see the need for this one
Change Assault Swarm to fire its missiles one at a time. Magazine accounts for this. Lock is not broken between firings. Semi-auto operation mode with slight delay between each firing. so tech it could fire 12missiles all at once, fastest finger 1st n all that, need numbers for missile delay between each one
Breach Swarm Launcher - Reduce Lock Box Size to that of the forge gun reticle, Longer lock time, significantly more damage but less agility - fix the SL 1st
Give Vehicles Multispectrum Flare Launchers. Prevents swarm launcher lock ons and tracking of active ones. - would it take a slot up? also would it need reloading or falre ammo to be bought and how long till they can be used again
Give Vehicles a Density field. Prevents forge gun strikes and plasma cannon strikes from hitting the vehicle, short life span and saves from one or two shots when its up. - would it take a slot up?also would it need reloading or falre ammo to be bought and how long till they can be used again
Give vehicles a mine thumper, destroys Remote explosive, proximity mines, and other mine devices in front of the vehicle. - would it take a turret slot up?
Give vehicles a mine layer 'turret'. Mines are a bit visible and can be destroyed easily and take time to arm. There is a max limit on how many can be deployed (10) - are the mines AI or AV or both?
Gyrostabilizer small turrets (against base vehicles left and right movement not up and down). Decrease their rate of turn. Allow third person camera for those gunning on the lav. Get rid of the camera scope. - decrease turn? why
Fix desync issues. Spawn missiles further out from the tube. Give all av weapons far better trails.
Give vehicles better damage zones, severely damaging one part effects the performance of the vehicle. Readjust the damage effectiveness on these zones. - thats WOT zone and requires a buff to all vehicles, also how do you fix stuff? whats the hp for each mod, how do you hit each mod or is it lucky hit? way too many problems with WOT method which makes everything alot more complicated so no
|
Takahiro Kashuken
Red Star. EoN.
1427
|
Posted - 2013.10.17 19:23:00 -
[94] - Quote
Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:Lv2spd2 wrote:Right now... 3 low level suits runing together with militia swarms is a fun fight against a well fit tank. Killing them is pretty rare unless they make a mistake, but can keep them close to death for plenty long enough to chase them off the map and make them recall.
But you are doing something the vast majority of AV players dont do You are working as a team, you have 3 of you even tho its milita you are taking the initative, you are not trying to solo it with milita which frankly wont work even against an average pilot but 3 militia can give the pilot a suprise and if not careful the pilot can lose his tank Once you skill upto adv taking a basic tank out wont cause any problems dependent on pilot skill but you already have an advantage you work together to do a job that most ppl want to do on ther own with no support LOL basically you are saying that I should have to work together with lol berries to get something done? That's like relying on lol berries to drive your tank? And have you seen me and Lo jack the tire popper? XD I'll rely on blueberries to help take down your Loltanks when you tankers start letting blueberries drive. Till then why don't ya GET GOOD when it comes to tanks or don't drive your MLT tank in the open. And I call 'em Millitia because they drive around kill some peps and then drive into the open and then +150 LOLTank Destruction +50 Kill +50 Kill +50 Kill LOOOOOOOOOL XD GET GOOD I play in a squad and use that squad to work together so a couple of tanks dont get instagibbed I dont rely on bluedots to do anything for me because they are bad and useless which is exactly just like you I mean you cant destroy a basic tank with proto AV when the weapons do it all for you and rarely if ever miss the target Im a vehicle pilot and i use more teamwork than you Who said that is was bad at AV? LOL tanks have a survival ratio of 259:1 The only tank that has ever survived is my own, and that's cuz I was feeling generous. All I said is that AV gets hard when the game starts glitching to PC level heights, in a PUB match. Lol you ppl and your assumptions. And I have a corp squad filled with tankers and AV. Ask anybody in my corp and they will tell you how much teamwork I have. And besides murdering LOLTanks I also run logistics, which requires more teamwork than killing peps and trying to be good in LOLTanks
Pulling a fake number out of your arse i see
Game glitches to PC levels? what? lolno
Logi takes more teamwork lol, i just spam uplinks and hives then rep ppl and if i can have an active scanner so i drop em with a GEK as they round the corner
If you tank like you use proto AV then you must die every game to militia and what corp is that? |
Iron Wolf Saber
Den of Swords
9513
|
Posted - 2013.10.17 19:35:00 -
[95] - Quote
Spkr4theDead wrote:
Did you pull that number out of your backside?
I don't know where he pulled those numbers either, I know CCP has those numbers though and it does help drive some balance changes just not currently. Usually prices and valued item.
Just right now most HAVs are capable of getting the magical survival number of +1 match reliably and in theory if you can survive one match you can survive a large number of matches. Most other suits give or take die at least anywhere from 1 to 5 times a match so the survival ratio quote is way out of portion its probably close to 3 to 1 survival on the prototype levels.
What is another thing that makes HAVs frustrating is as an AV guy you cannot guarantee death of the quarry, no matter how well executed your plan may be its very very prone to failing to deal the needed amounts of damage. You will never get this situation with prototype infantry because a well planned militia ambush will see to a proto suit dying. The other problem is the massive amount of manpower required to kill a tank. At usual you have to dedicate nearly 1/3rd of the team in getting rid of a good tank and when the hostile field.
The final factor is what I like to call the break point. How many well fitted HAVs does it take to make it impossible for the other team to come close to remotely countering regardless of gear. That answer used to be 4 back pre chromosome era. Currently its near max vehicle limits which is a good thing in particular and that line should never be crossed over to allow that scenario.
And as usual the damn whole scenario keeps changing to get a good read what needs to go where and we need to be.
I have already stated our game is a bit harder to balance because our tanks are not free and are not cleverly disguised glorified power-ups as many other games have it (mega size, mega speed, mega health, mega damage Rawr!)
As I said before the vehicles need roles and need to be good at the base ones. I mean why else do you guys are screaming for the ADS to come back but not the logi or scout lav?
Role.
My thoughts on this is the following LAV is a small turret platform - designed to carry a light turret operator into battle. HAV is a Large turret platform - designed to carry a large turret operation into battle. Dropships - aerial transport.
This seems odd and backwards but hear me out a bit.
What defines most suits and what you expect them to do is the weapons and fitting. A scout sniper, a scout recon, a scout saboteur, all using the same suit but all relying on the light frame's mobility and high stamina to deliver the role to the field where it is needed.
I feel vehicles should be the same manner that you decided to pick said vehicle and fit because the base hull has the best chances of getting that role to where its needed.
This would mean the turrets themselves need roles as well with small blasters being anti-infantry close in, small rails rails for anti-infantry afar, small missiles anti-vehicle, and large blasters being anti shields, large rails anti armor, and large missiles anti-structure as their best forte's but each should be able to drift into each other roles not as effectively. |
Takahiro Kashuken
Red Star. EoN.
1429
|
Posted - 2013.10.17 19:43:00 -
[96] - Quote
I mean why else do you guys are screaming for the ADS to come back but not the logi or scout lav?
ADS was faster and more agile, scout was useless,
Logi LAV has a 35% base resistance passive i may add
Now they are removing all passive mods and skills and taking them away
I would have loved to have a Logi dropship with 35% passive at base, i would have used the hell out of it
I even wanted a logi tank, no main turret but lots of slots prefitted with remote reps and enough slots to tank it out with a 35% base resistance |
Atiim
Living Like Larry Schwag
229
|
Posted - 2013.10.17 19:52:00 -
[97] - Quote
Takahiro Kashuken wrote:I mean why else do you guys are screaming for the ADS to come back but not the logi or scout lav?
ADS was faster and more agile, scout was useless,
Logi LAV has a 35% base resistance passive i may add
Now they are removing all passive mods and skills and taking them away
I would have loved to have a Logi dropship with 35% passive at base, i would have used the hell out of it
I even wanted a logi tank, no main turret but lots of slots prefitted with remote reps and enough slots to tank it out with a 35% base resistance Here you go |
Takahiro Kashuken
Red Star. EoN.
1431
|
Posted - 2013.10.17 19:54:00 -
[98] - Quote
Atiim wrote:Takahiro Kashuken wrote:I mean why else do you guys are screaming for the ADS to come back but not the logi or scout lav?
ADS was faster and more agile, scout was useless,
Logi LAV has a 35% base resistance passive i may add
Now they are removing all passive mods and skills and taking them away
I would have loved to have a Logi dropship with 35% passive at base, i would have used the hell out of it
I even wanted a logi tank, no main turret but lots of slots prefitted with remote reps and enough slots to tank it out with a 35% base resistance Here you go
I already did a thread months back
Infantry complained yet again |
Void Echo
Algintal Core Gallente Federation
1844
|
Posted - 2013.10.17 19:56:00 -
[99] - Quote
Atiim wrote: LOL basically you are saying that I should have to work together with lol berries to get something done? That's like relying on lol berries to drive your tank?
And have you seen me and Lo jack the tire popper? XD
I'll rely on blueberries to help take down your Loltanks when you tankers start letting blueberries drive.
Till then why don't ya GET GOOD when it comes to tanks or don't drive your MLT tank in the open. And I call 'em Millitia because they drive around kill some peps and then drive into the open and then
+150 LOLTank Destruction +50 Kill +50 Kill +50 Kill
LOOOOOOOOOL XD GET GOOD
wel let bluetards drive our tanks when you infantry require 2 people to use the same dropsuit... one blue dot for movement, the other for aiming and firing. only then will we allow bluetards to drive us around and **** us over.
oh and btw... you might want to notice how much support you have here. |
Spkr4theDead
Red Star. EoN.
1064
|
Posted - 2013.10.17 19:57:00 -
[100] - Quote
Atiim wrote:Takahiro Kashuken wrote:I mean why else do you guys are screaming for the ADS to come back but not the logi or scout lav?
ADS was faster and more agile, scout was useless,
Logi LAV has a 35% base resistance passive i may add
Now they are removing all passive mods and skills and taking them away
I would have loved to have a Logi dropship with 35% passive at base, i would have used the hell out of it
I even wanted a logi tank, no main turret but lots of slots prefitted with remote reps and enough slots to tank it out with a 35% base resistance Here you go I posted about this before. Get your own ideas. |
|
Atiim
Living Like Larry Schwag
229
|
Posted - 2013.10.17 19:57:00 -
[101] - Quote
Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:I mean why else do you guys are screaming for the ADS to come back but not the logi or scout lav?
ADS was faster and more agile, scout was useless,
Logi LAV has a 35% base resistance passive i may add
Now they are removing all passive mods and skills and taking them away
I would have loved to have a Logi dropship with 35% passive at base, i would have used the hell out of it
I even wanted a logi tank, no main turret but lots of slots prefitted with remote reps and enough slots to tank it out with a 35% base resistance Here you go I already did a thread months back Infantry complained yet again So do I need to keep this up or have you come to your senses?
And realized that I'm trolling. |
The Attorney General
ZionTCD
1252
|
Posted - 2013.10.17 19:57:00 -
[102] - Quote
Atiim wrote:
You aren't crap for AV untill you go proto
Amarr heavy frame, Dau 2 and EX 11 says you are wrong. |
Iron Wolf Saber
Den of Swords
9514
|
Posted - 2013.10.17 20:00:00 -
[103] - Quote
Takahiro Kashuken wrote:Easier to drop adv/proto and balance by basic vs basic the number of missiles hasnt been a problem, its the tracking around corners and locking on through objects and firing while not looking at target and keeping lock and also jumping while getting a lock on and firing while jumping etc can deal with FG splash should be lower than a vehicle mounted large railgun sticky? meaning what exactly it sticks to the target and doesnt say home into the target?, anything homing is bad would prefer if it had no homing mechanism, requires a direct hit on the hull for it to go off, if it misses and hit the ground disappears 1 second later, fine with no nano hive resupply and slow depot resupply, reduce damage by 50% its an AV support weapon not an AV weapon Not sure if i see the need for this one so tech it could fire 12missiles all at once, fastest finger 1st n all that, need numbers for missile delay between each one fix the SL 1st would it take a slot up? also would it need reloading or falre ammo to be bought and how long till they can be used again would it take a slot up?also would it need reloading or falre ammo to be bought and how long till they can be used again would it take a turret slot up? are the mines AI or AV or both? decrease turn? why thats WOT zone and requires a buff to all vehicles, also how do you fix stuff? whats the hp for each mod, how do you hit each mod or is it lucky hit? way too many problems with WOT method which makes everything alot more complicated so no
- You balance top down.
- Military Grade Tanks are Tier 2, The Enforcers are Tier 3. Both where designed without standard-advanced-prototype progression in mind and are poor excuses for their what would have been respectively the advanced and prototype tiers.
- There are not many other weapon systems that gains 50% more damage between basic and prototype + with the damage gain between swarm launchers makes the effect that much more exaggerated.
- Should but it should also be conal from point of impact instead of spherical to mimic what most AV really should be doing. Where as the railgun on vehicles can retain the spherical.
- Sticky as in you shoot a vehicle with the plasma cannon the shot will stick to the vehicle causing damage over time. Best used on very speedy vehicles or hit and run vehicles that do not allow themselves to get shot for a long time.
- AV grenades need a direct contact with vehicle variant to keep the current damage levels. Homing variants should suffer damage loss. Timed grenades I do not see being valuable in anti-vehicle uses as PS2 has demonstrated such grenades are utterly worthless time and time again.
- Burst forge gun is more for close in ambush limited window, allows an operator to mag out before he gets killed. Basically its a fancier breach variant but instead of one single shot doing all the damage its a burst of shots instead that is probably better used against ground vehicles instead of air vehicles as the current breach is.
- Not at once 12 missiles over 12-24 seconds after the initial lock on. Design intent is to make a harassment weapon to scare off vehicles. Constantly nailing a pilot with missiles can drive them off.
- See Desync Issues - As an AV operator you will notice swarms never disappear, go through stuff, magically around corners. As a third party observer you will see swarms do all the things pilot claims from launch to target. As a target you rarely see the missiles and when you do it is doing the weird things. Three points of view three different stories = desync issues, and the story most true is the operator's.
- Yes you're giving up a slot to gain an immunity to a set of possible weapon systems. It could be charge based as well or cooldown cool up. It would take up the same slot as a resistance plate so you're basically trading taking less damage for taking no damage.
- Mine layers are a small turret unless built in. Type of mines is dependent on the launcher.
- Decrease rate of turn to that of a mechanical feel would help with small turret accuracy as overshooting the target is fairly common on a few vehicles, This however must be combined with the gyro tabs because the vehicle dictates where the gun is pointing far more than the operator.
- Not saying to follow WoT's system exactly. Just make it sensible and allow for saturation, for example shooting the same tread over and over again is not going to do much more damage to the main HP. Zones could be simplified such at large turret, treads, body, engine, wheels, small turret. AV weapons with splash would be more preferable for taking out parts while those with no splash would be more inclined to be killing the vehicle instead.
|
Iron Wolf Saber
Den of Swords
9514
|
Posted - 2013.10.17 20:01:00 -
[104] - Quote
The Attorney General wrote:Atiim wrote:
You aren't crap for AV untill you go proto
Amarr heavy frame, Dau 2 and EX 11 says you are wrong.
My Standard FG/SL and Sleek AV would also say you're wrong too. |
Takahiro Kashuken
Red Star. EoN.
1432
|
Posted - 2013.10.17 20:04:00 -
[105] - Quote
Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:I mean why else do you guys are screaming for the ADS to come back but not the logi or scout lav?
ADS was faster and more agile, scout was useless,
Logi LAV has a 35% base resistance passive i may add
Now they are removing all passive mods and skills and taking them away
I would have loved to have a Logi dropship with 35% passive at base, i would have used the hell out of it
I even wanted a logi tank, no main turret but lots of slots prefitted with remote reps and enough slots to tank it out with a 35% base resistance Here you go I already did a thread months back Infantry complained yet again So do I need to keep this up or have you come to your senses? And realized that I'm trolling.
This picture basically is you
http://i.imgur.com/OQo4lpA.jpg |
Atiim
Living Like Larry Schwag
229
|
Posted - 2013.10.17 20:35:00 -
[106] - Quote
Iron Wolf Saber wrote:The Attorney General wrote:Atiim wrote:
You aren't crap for AV untill you go proto
Amarr heavy frame, Dau 2 and EX 11 says you are wrong. My Standard FG/SL and Sleek AV would also say you're wrong too. Sleek AV nades?
XD They do so little in comparison to the packed variant, and if we can only carry one (per your request) then al AV nades will be useless except the packed ones.
And Why would anyone use STD gear? Do you like killing tanks? Or do you just like taking 16x as long to do so
|
Void Echo
Algintal Core Gallente Federation
1845
|
Posted - 2013.10.17 20:38:00 -
[107] - Quote
Atiim wrote:Iron Wolf Saber wrote:The Attorney General wrote:Atiim wrote:
You aren't crap for AV untill you go proto
Amarr heavy frame, Dau 2 and EX 11 says you are wrong. My Standard FG/SL and Sleek AV would also say you're wrong too. Sleek AV nades? XD They do so little in comparison to the packed variant, and if we can only carry one (per your request) then al AV nades will be useless except the packed ones. And Why would anyone use STD gear? Do you like killing tanks? Or do you just like taking 16x as long to do so
hes using nades like they should be used, as a support weapon, not a primary weapon. |
Spkr4theDead
Red Star. EoN.
1064
|
Posted - 2013.10.17 20:44:00 -
[108] - Quote
Atiim wrote:Iron Wolf Saber wrote:The Attorney General wrote:Atiim wrote:
You aren't crap for AV untill you go proto
Amarr heavy frame, Dau 2 and EX 11 says you are wrong. My Standard FG/SL and Sleek AV would also say you're wrong too. Sleek AV nades? XD They do so little in comparison to the packed variant, and if we can only carry one (per your request) then al AV nades will be useless except the packed ones. And Why would anyone use STD gear? Do you like killing tanks? Or do you just like taking 16x as long to do so Doesn't matter if it's PRO or STD, you can't destroy tanks with PRO anyway. |
Iron Wolf Saber
Den of Swords
9516
|
Posted - 2013.10.17 20:50:00 -
[109] - Quote
Spkr4theDead wrote:Atiim wrote:Iron Wolf Saber wrote:The Attorney General wrote:Atiim wrote:
You aren't crap for AV untill you go proto
Amarr heavy frame, Dau 2 and EX 11 says you are wrong. My Standard FG/SL and Sleek AV would also say you're wrong too. Sleek AV nades? XD They do so little in comparison to the packed variant, and if we can only carry one (per your request) then al AV nades will be useless except the packed ones. And Why would anyone use STD gear? Do you like killing tanks? Or do you just like taking 16x as long to do so Doesn't matter if it's PRO or STD, you can't destroy tanks with PRO anyway.
Most of the things I am throwing at these days are LAVs and dropships. Tanks I just nuke with the primary weapon. |
Atiim
Living Like Larry Schwag
229
|
Posted - 2013.10.17 21:25:00 -
[110] - Quote
Void Echo wrote:Atiim wrote:Iron Wolf Saber wrote:The Attorney General wrote:Atiim wrote:
You aren't crap for AV untill you go proto
Amarr heavy frame, Dau 2 and EX 11 says you are wrong. My Standard FG/SL and Sleek AV would also say you're wrong too. Sleek AV nades? XD They do so little in comparison to the packed variant, and if we can only carry one (per your request) then al AV nades will be useless except the packed ones. And Why would anyone use STD gear? Do you like killing tanks? Or do you just like taking 16x as long to do so hes using nades like they should be used, as a support weapon, not a primary weapon. Ok well when I run you over and get away with 100hp because you wen't with the weaker gun (or grenade) I will mail you personally and ask if you regret using them for support as opposed to a YOU SHALL NOT PASS, denial weapon |
|
Spkr4theDead
Red Star. EoN.
1064
|
Posted - 2013.10.17 23:35:00 -
[111] - Quote
Atiim wrote: hes using nades like they should be used, as a support weapon, not a primary weapon.
Ok well when I run you over and get away with 100hp because you wen't with the weaker gun (or grenade) I will mail you personally and ask if you regret using them for support as opposed to a YOU SHALL NOT PASS, denial weapon
edit (because I accidentally hit post instead of preview)
I remember those chromosome tanks. Those were scary. And I still know about Logi LAVs. Those things zipping at you full speed with nitrous is pee your pants scary. And I got sick of running against people with vehicles. So instead of being a butthurt scrub I decided to be a Logi LAV driver. Didn't help against other tanks. Then I became a tanker. Wasn't as efficient against entire squads of tanks. Then I tried AV. It sucked. But then I upgraded and upgraded and when I got to proto, Hmm. Getting better. Tried Lai Dais. Hmm. closer.. closer.. Got profecincy lvl 3. Perfect .
I will never chose a STD or ADV when I go up against vehicles. And I will never get a sleek av grenade when the packed ones guarantee a victory. Would you bring a water gun or a Fire Truck to put out a fire?
Why in gods name would you suggest using something weaker. And If I do use something weaker then why should I only carry one?
Give me 5 GOOD reasons why I should use a weaker variant and risk letting them live and I'll stop going AV. And no CPU/PG is not a good reason. Mercy? Don't make me laugh.[/quote] LOL You've never been a tanker. If you had that experience, you wouldn't be so against tanks. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1884
|
Posted - 2013.10.18 00:02:00 -
[112] - Quote
Spkr4theDead wrote: LOL You've never been a tanker. If you had that experience, you wouldn't be so against tanks.
GÖª ''You are not a tanker so your opinon doest count GÖª We (all tankers) are ALSO AV'ers so we do know what we are talking about ''
This excuse is lame and its getting old and opinions based on this are ridiculously biased and obviously to be ignored.
we are all playing the same game and OBVIOUSLY see stuff from a different point of view, unless you are willing to think outside YOUR box, opinions on ''balance'' are pointless.
And yes, Av'ers have most of the times AV thoughts based on their experiences but so do tankers and we are both Biased. Here is when CCP must step in and decide the best for us based on the NUMBERS, not listen to our suggestions,because 1 suggestion wrongly taken = More umbalanced AV vs Vehicles.... |
Iron Wolf Saber
Den of Swords
9520
|
Posted - 2013.10.18 00:19:00 -
[113] - Quote
Atiim wrote:Ok well when I run you over and get away with 100hp because you wen't with the weaker gun (or grenade) I will mail you personally and ask if you regret using them for support as opposed to a YOU SHALL NOT PASS, denial weapon edit (because I accidentally hit post instead of preview) I remember those chromosome tanks. Those were scary. And I still know about Logi LAVs. Those things zipping at you full speed with nitrous is pee your pants scary. And I got sick of running against people with vehicles. So instead of being a butthurt scrub I decided to be a Logi LAV driver. Didn't help against other tanks. Then I became a tanker. Wasn't as efficient against entire squads of tanks. Then I tried AV. It sucked. But then I upgraded and upgraded and when I got to proto, Hmm. Getting better. Tried Lai Dais. Hmm. closer.. closer.. Got profecincy lvl 3. Perfect . I will never chose a STD or ADV when I go up against vehicles. And I will never get a sleek av grenade when the packed ones guarantee a victory. Would you bring a water gun or a Fire Truck to put out a fire? Why in gods name would you suggest using something weaker. And If I do use something weaker then why should I only carry one? Give me 5 GOOD reasons why I should use a weaker variant and risk letting them live and I'll stop going AV. And no CPU/PG is not a good reason. Mercy? Don't make me laugh.
Trust me if you run me over its because I wasn't trying to kill you. |
Atiim
Living Like Larry Schwag
231
|
Posted - 2013.10.18 00:19:00 -
[114] - Quote
Spkr4theDead wrote:Atiim wrote: hes using nades like they should be used, as a support weapon, not a primary weapon.
Ok well when I run you over and get away with 100hp because you wen't with the weaker gun (or grenade) I will mail you personally and ask if you regret using them for support as opposed to a YOU SHALL NOT PASS, denial weapon edit (because I accidentally hit post instead of preview) I remember those chromosome tanks. Those were scary. And I still know about Logi LAVs. Those things zipping at you full speed with nitrous is pee your pants scary. And I got sick of running against people with vehicles. So instead of being a butthurt scrub I decided to be a Logi LAV driver. Didn't help against other tanks. Then I became a tanker. Wasn't as efficient against entire squads of tanks. Then I tried AV. It sucked. But then I upgraded and upgraded and when I got to proto, Hmm. Getting better. Tried Lai Dais. Hmm. closer.. closer.. Got profecincy lvl 3. Perfect . I will never chose a STD or ADV when I go up against vehicles. And I will never get a sleek av grenade when the packed ones guarantee a victory. Would you bring a water gun or a Fire Truck to put out a fire? Why in gods name would you suggest using something weaker. And If I do use something weaker then why should I only carry one? Give me 5 GOOD reasons why I should use a weaker variant and risk letting them live and I'll stop going AV. And no CPU/PG is not a good reason. Mercy? Don't make me laugh. LOL You've never been a tanker. If you had that experience, you wouldn't be so against tanks.[/quote]
Actually I am a tanker, and yeah in the right hands they can be deadly and I've never had a problem and am able to survive proto FGs easily. Only FG i've been killed by is the Gatsun, and that is an Office FG, so no complaints there.
Proto AV is only a problem if your dumb enough to drive in the open and expose yourself. Stop thinking that you can go survive the gates of Hell and back, and that your loltank is invincible, and your problem with AV is eliminated.
And yeah saying that people who aren't tankers opinions don't matter is like saying that flaylock pistols aren't Op and HTFU your thoughts don't matter because you don't use them. But ask anyone and they'd say that they were OP for a sidearm.
What if the damage for swarm launchers were increasead to 660 per shot and the proto variant had 12 swarms total? And then when you complained that they were a whole new level of OP, CCP said to shut up and your opinoin doesn't matter because your not AV.
Next time, try to use logic. Though considering your loltanking skills, I'd be impressed if this was possible. |
Atiim
Living Like Larry Schwag
231
|
Posted - 2013.10.18 00:30:00 -
[115] - Quote
Iron Wolf Saber wrote:Atiim wrote:Ok well when I run you over and get away with 100hp because you wen't with the weaker gun (or grenade) I will mail you personally and ask if you regret using them for support as opposed to a YOU SHALL NOT PASS, denial weapon edit (because I accidentally hit post instead of preview) I remember those chromosome tanks. Those were scary. And I still know about Logi LAVs. Those things zipping at you full speed with nitrous is pee your pants scary. And I got sick of running against people with vehicles. So instead of being a butthurt scrub I decided to be a Logi LAV driver. Didn't help against other tanks. Then I became a tanker. Wasn't as efficient against entire squads of tanks. Then I tried AV. It sucked. But then I upgraded and upgraded and when I got to proto, Hmm. Getting better. Tried Lai Dais. Hmm. closer.. closer.. Got profecincy lvl 3. Perfect . I will never chose a STD or ADV when I go up against vehicles. And I will never get a sleek av grenade when the packed ones guarantee a victory. Would you bring a water gun or a Fire Truck to put out a fire? Why in gods name would you suggest using something weaker. And If I do use something weaker then why should I only carry one? Give me 5 GOOD reasons why I should use a weaker variant and risk letting them live and I'll stop going AV. And no CPU/PG is not a good reason. Mercy? Don't make me laugh. Trust me if you run me over its because I wasn't trying to kill you. Yeah well you are an experienced player, and a CPM. If any AV gets run over or anyone with PACKED AV gets run over then yeah, they were either outta nades, or just being generous.
But this is referring to me during my first two weeks of playing, where I was stomped and beaten to death by loltanks and murder taxis. I didn't know about AV nades, and I doubt any new player would know about them and reducing the SL or FG damage would insure that everybody and his grandma can stop the ever loving crap outta everybody.
But I'm gonna revoke that trust from you about getting run over, because if you think that your Sleek AV nades are gonna help you while I have my F/45 Dmg Control Mod on, then not only will I run you over, but i'll drag your body all the way to your redzone and back and then start doing donuts around your body. |
Void Echo
Algintal Core Gallente Federation
1857
|
Posted - 2013.10.18 00:40:00 -
[116] - Quote
Atiim wrote:Ok well when I run you over and get away with 100hp because you wen't with the weaker gun (or grenade) I will mail you personally and ask if you regret using them for support as opposed to a YOU SHALL NOT PASS, denial weapon edit (because I accidentally hit post instead of preview) I remember those chromosome tanks. Those were scary. And I still know about Logi LAVs. Those things zipping at you full speed with nitrous is pee your pants scary. And I got sick of running against people with vehicles. So instead of being a butthurt scrub I decided to be a Logi LAV driver. Didn't help against other tanks. Then I became a tanker. Wasn't as efficient against entire squads of tanks. Then I tried AV. It sucked. But then I upgraded and upgraded and when I got to proto, Hmm. Getting better. Tried Lai Dais. Hmm. closer.. closer.. Got profecincy lvl 3. Perfect . I will never chose a STD or ADV when I go up against vehicles. And I will never get a sleek av grenade when the packed ones guarantee a victory. Would you bring a water gun or a Fire Truck to put out a fire? Why in gods name would you suggest using something weaker. And If I do use something weaker then why should I only carry one? Give me 5 GOOD reasons why I should use a weaker variant and risk letting them live and I'll stop going AV. And no CPU/PG is not a good reason. Mercy? Don't make me laugh.
im a tanker, everyone knows that, im wont get run over, il shoot you with my railgun before you get 30m next to me.
give me 5 good reasons why some prick who only spent 2 mil SP and 3K ISK should be able to solo my tank when I have over 10 mil SP skilled and I pay over 1 mil to deploy. |
Atiim
Living Like Larry Schwag
231
|
Posted - 2013.10.18 00:55:00 -
[117] - Quote
Void Echo wrote:Atiim wrote:Ok well when I run you over and get away with 100hp because you wen't with the weaker gun (or grenade) I will mail you personally and ask if you regret using them for support as opposed to a YOU SHALL NOT PASS, denial weapon edit (because I accidentally hit post instead of preview) I remember those chromosome tanks. Those were scary. And I still know about Logi LAVs. Those things zipping at you full speed with nitrous is pee your pants scary. And I got sick of running against people with vehicles. So instead of being a butthurt scrub I decided to be a Logi LAV driver. Didn't help against other tanks. Then I became a tanker. Wasn't as efficient against entire squads of tanks. Then I tried AV. It sucked. But then I upgraded and upgraded and when I got to proto, Hmm. Getting better. Tried Lai Dais. Hmm. closer.. closer.. Got profecincy lvl 3. Perfect . I will never chose a STD or ADV when I go up against vehicles. And I will never get a sleek av grenade when the packed ones guarantee a victory. Would you bring a water gun or a Fire Truck to put out a fire? Why in gods name would you suggest using something weaker. And If I do use something weaker then why should I only carry one? Give me 5 GOOD reasons why I should use a weaker variant and risk letting them live and I'll stop going AV. And no CPU/PG is not a good reason. Mercy? Don't make me laugh. im a tanker, everyone knows that, im wont get run over, il shoot you with my railgun before you get 30m next to me. give me 5 good reasons why some prick who only spent 2 mil SP and 3K ISK should be able to solo my tank when I have over 10 mil SP skilled and I pay over 1 mil to deploy. 1.) If nobody can destroy you, then that would be a 30/0 per match and a 300k isk payout, while "cheating" infantry units out of a fair game.
2.) Because being AV sacrifices a lot because you are still in a dropsuit and are still exposed to normal infantry on the ground
3.) 2 Million SP is a lot compared to 10 Million into tanking. Tanks can do anything from sniping (kinda), to assualt, to AV and more. AV (except FGs) can only be used to kill vehicles. Ever see someone kill a dropsuit with Lai Dais?
4.) Why shouldn't I be able to destroy you? What should we bring in cromo tanks and buff them to 20k armor? Nah that's too low I bet you want MCC Level health and armor. What should be able to destroy you? Should we just make you invincible like 98% of the loltanking community wants to be?
5.) Because that same prick who only Spent 2 Million SP and 77k ISK is that same prick who is gonna get whipped and beaten by the enemy infantry on the ground.
1 Million ISK per deployment please. |
jerrmy12 kahoalii
REAPERS REPUBLIC
72
|
Posted - 2013.10.18 01:16:00 -
[118] - Quote
Atiim wrote:Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork I use basic tanks all the time when I'm low on funds. But I also happen to be Proto AV. And no. If we use standard swarms (which does the exact same damage as Millitia swarms) we would get dominated by basic hulls. I think that the problem with most tankers is that they just don't know when they should get outta there and then wonder why Proto AV hurts. Basically your saying, we should say FU to ppl who invested 2 million SP into being Proto AV and make them use Millitia swarms against tanks with 6-8k armor. No. Don't cry because you suck at tanking. you obviously can't use teamwork nor have you ever tanked, we have to get to cover every 2 seconds cuz some noob is using proto AFG accross the map. ps. use dmg mods |
Atiim
Living Like Larry Schwag
231
|
Posted - 2013.10.18 01:25:00 -
[119] - Quote
jerrmy12 kahoalii wrote:Atiim wrote:Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork I use basic tanks all the time when I'm low on funds. But I also happen to be Proto AV. And no. If we use standard swarms (which does the exact same damage as Millitia swarms) we would get dominated by basic hulls. I think that the problem with most tankers is that they just don't know when they should get outta there and then wonder why Proto AV hurts. Basically your saying, we should say FU to ppl who invested 2 million SP into being Proto AV and make them use Millitia swarms against tanks with 6-8k armor. No. Don't cry because you suck at tanking. you obviously can't use teamwork nor have you ever tanked, we have to get to cover every 2 seconds cuz some noob is using proto AFG accross the map. ps. use dmg mods A noob with AFG across the map huh?
You obviously can't use teamwork nor have you ever ran with spider tankers/ We have to get to cover every 2 seconds cuz some noob is spraying and praying in his blaster tanked.
p.s. use hardners
Don't pretend that infantry don't face the same problems, and I have no problem with team work, me and my corpmates use team work against squads with tanks all the time. It's just that we have GOOD strategies and GOOD gear so we get the job done much faster.
I stand by my original point;
Atiim wrote: Don't cry because you suck at tanking
|
jerrmy12 kahoalii
REAPERS REPUBLIC
72
|
Posted - 2013.10.18 01:27:00 -
[120] - Quote
Atiim wrote:The Attorney General wrote:Atiim wrote:
IT IS NOT FAIR
LOL, uses fire and forget scrub weapon, can't do his job with it, and wants to cry. HTFU scrub. Did you even read the OP? He wants us to use Basic/Millitia AV against a 6-7k armored hull with proto turrets? Fire and forget? Yeah unless your swarms crash into a wall or decide to glitch and go backwards (what usually happens) Lol Tankers without situational awareness and good tactics need to HTFU. Tell me one time where you were killed by proto AV and it wasn't your fault? Don't worry tankers, you will get good someday. getting forge gun sniped accross the map most places we go, even smaller spaces or a tower camping noob. |
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3305
|
Posted - 2013.10.18 01:28:00 -
[121] - Quote
Atiim wrote: I use basic tanks all the time when I'm low on funds.
Arrighty duel me in your basic MLT tanks, bring it tank to tank. I want to fight something! |
jerrmy12 kahoalii
REAPERS REPUBLIC
72
|
Posted - 2013.10.18 01:31:00 -
[122] - Quote
ReGnYuM wrote:Takahiro Kashuken wrote:
Why do you jump out in CQC range of a blaster turret?
BAHAHAHAHAHA Blasters are CQC BAHAHAHAHAHAHA I have seen a Blaster Turret annihilate from +75m ion cannon or headshot, scrub |
Atiim
Living Like Larry Schwag
231
|
Posted - 2013.10.18 01:34:00 -
[123] - Quote
True Adamance wrote:Atiim wrote: I use basic tanks all the time when I'm low on funds.
Arrighty duel me in your basic MLT tanks, bring it tank to tank. I want to fight something! MLT Tanks? Umm. No
I use madrugars.
When I said basic tank I meant a tank with basic gear.
XD Millitia Tanks. I freaking take those things out with mass drivers
edit: Sure I'll go tank vs tank. But don't cry when your hull gets smashed with Lai Dais |
Spkr4theDead
Red Star. EoN.
1064
|
Posted - 2013.10.18 01:39:00 -
[124] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: LOL You've never been a tanker. If you had that experience, you wouldn't be so against tanks.
GÖª ''You are not a tanker so your opinon doest count GÖª We (all tankers) are ALSO AV'ers so we do know what we are talking about '' This excuse is lame and its getting old and opinions based on this are ridiculously biased and obviously to be ignored.we are all playing the same game and OBVIOUSLY see stuff from a different point of view, unless you are willing to think outside YOUR box, opinions on ''balance'' are pointless. And yes, Av'ers have most of the times AV thoughts based on their experiences but so do tankers and we are both Biased. Here is when CCP must step in and decide the best for us based on the NUMBERS, not listen to our suggestions,because 1 suggestion wrongly taken = More umbalanced AV vs Vehicles.... So if we're both sides of the coin, how does our opinion not count? You don't make any sense. |
Atiim
Living Like Larry Schwag
231
|
Posted - 2013.10.18 01:40:00 -
[125] - Quote
Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote: LOL You've never been a tanker. If you had that experience, you wouldn't be so against tanks.
GÖª ''You are not a tanker so your opinon doest count GÖª We (all tankers) are ALSO AV'ers so we do know what we are talking about '' This excuse is lame and its getting old and opinions based on this are ridiculously biased and obviously to be ignored.we are all playing the same game and OBVIOUSLY see stuff from a different point of view, unless you are willing to think outside YOUR box, opinions on ''balance'' are pointless. And yes, Av'ers have most of the times AV thoughts based on their experiences but so do tankers and we are both Biased. Here is when CCP must step in and decide the best for us based on the NUMBERS, not listen to our suggestions,because 1 suggestion wrongly taken = More umbalanced AV vs Vehicles.... So if we're both sides of the coin, how does our opinion not count? You don't make any sense. He's saying that none of our opinions should count, because we all have a bias in this argument |
Void Echo
Algintal Core Gallente Federation
1858
|
Posted - 2013.10.18 01:56:00 -
[126] - Quote
Atiim wrote: 1.) If nobody can destroy you, then that would be a 30/0 per match and a 300k isk payout, while "cheating" infantry units out of a fair game.
I rarely ever go 30/0 per match even with no av on the field. that's a stupid reason non the less, the biggest payout iv gotten from a pub match is 450k and that's because I destroyed enemy vehicles the whole match, killing infantry doesn't allow me to make a profit while tanking.
2.) Because being AV sacrifices a lot because you are still in a dropsuit and are still exposed to normal infantry on the ground
being a tanker, you sacrifice the ability to fight outside of your vehicle. when outside, we can barely hold our own against anyone unless we have enough SP to skill into infantry.
3.) 2 Million SP is a lot compared to 10 Million into tanking. Tanks can do anything from sniping (kinda), to assualt, to AV and more. AV (except FGs) can only be used to kill vehicles. Ever see someone kill a dropsuit with Lai Dais?
2 mil does not = 10 mil. tankers earn the privilege to be effective in anything thanks to the amount of personal investment we put into tanks.
4.) Why shouldn't I be able to destroy you? What should we bring in cromo tanks and buff them to 20k armor? Nah that's too low I bet you want MCC Level health and armor. What should be able to destroy you? Should we just make you invincible like 98% of the loltanking community wants to be?
why does me not wanting to be one shoted or soloed by you mean I want unlimited health? does that mean you know without a doubt that you cant use teamwork worth **** and completely suck at what you do so you automatically believe "they don't want me to one shot them so that means they want to be godmode"? I think so.
5.) Because that same prick who only Spent 2 Million SP and 77k ISK is that same prick who is gonna get whipped and beaten by the enemy infantry on the ground.
guess what genius, so do tankers that spend all their SP into tanks, tankers have to sacrifice skilling into anything else in order to complete tank basic skills. and guess what, that's ok, because your not supostu be master of everything. that's why AVnades need to be nerfed to hell or removed altogether, they do too much damage for what they are and they allow you to ignore the basic rule being that you must sacrifice in order to gain.
1 Million ISK per deployment please.
yeah, it costs around 1 mil isk to deploy a decent tank fitting, the lowest cost is around 900k isk which doesn't survive long. aks any tanker, theyl tell you how much it costs to deploy a decent tank.. if you don't believe me on that, then you truly are ignorant.
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3306
|
Posted - 2013.10.18 01:57:00 -
[127] - Quote
Atiim wrote:True Adamance wrote:Atiim wrote: I use basic tanks all the time when I'm low on funds.
Arrighty duel me in your basic MLT tanks, bring it tank to tank. I want to fight something! MLT Tanks? Umm. No I use madrugars. When I said basic tank I meant a tank with basic gear. XD Millitia Tanks. I freaking take those things out with mass drivers edit: Sure I'll go tank vs tank. But don't cry when your hull gets smashed with Lai Dais So basically what you are saying you would do is go tank to tank, at the first sign of loss you would ***** out, and run AV.
******* hell you have no honour sir.
Retracted my offer. I have more skilled and more honourable players to fight. |
Atiim
Living Like Larry Schwag
231
|
Posted - 2013.10.18 02:01:00 -
[128] - Quote
True Adamance wrote:Atiim wrote:True Adamance wrote:Atiim wrote: I use basic tanks all the time when I'm low on funds.
Arrighty duel me in your basic MLT tanks, bring it tank to tank. I want to fight something! MLT Tanks? Umm. No I use madrugars. When I said basic tank I meant a tank with basic gear. XD Millitia Tanks. I freaking take those things out with mass drivers edit: Sure I'll go tank vs tank. But don't cry when your hull gets smashed with Lai Dais So basically what you are saying you would do is go tank to tank, at the first sign of loss you would ***** out, and run AV. ******* hell you have no honour sir. Retracted my offer. I have more skilled and more honourable players to fight. ... Have you read the my replies from other people?
Teamwork?!?!
I 1v1 you while my squad beats you to death with AV. It's what normally happens when I tank vs tank.
Hey it was the tankers who said that they wanted to see more teamwork outta AV. Irony hurts doesn't it? XD
And it's hard to find honourable people in this game. Honorable people however is a different story. |
Spkr4theDead
Red Star. EoN.
1064
|
Posted - 2013.10.18 02:04:00 -
[129] - Quote
Atiim wrote:Void Echo wrote:Atiim wrote:Ok well when I run you over and get away with 100hp because you wen't with the weaker gun (or grenade) I will mail you personally and ask if you regret using them for support as opposed to a YOU SHALL NOT PASS, denial weapon edit (because I accidentally hit post instead of preview) I remember those chromosome tanks. Those were scary. And I still know about Logi LAVs. Those things zipping at you full speed with nitrous is pee your pants scary. And I got sick of running against people with vehicles. So instead of being a butthurt scrub I decided to be a Logi LAV driver. Didn't help against other tanks. Then I became a tanker. Wasn't as efficient against entire squads of tanks. Then I tried AV. It sucked. But then I upgraded and upgraded and when I got to proto, Hmm. Getting better. Tried Lai Dais. Hmm. closer.. closer.. Got profecincy lvl 3. Perfect . I will never chose a STD or ADV when I go up against vehicles. And I will never get a sleek av grenade when the packed ones guarantee a victory. Would you bring a water gun or a Fire Truck to put out a fire? Why in gods name would you suggest using something weaker. And If I do use something weaker then why should I only carry one? Give me 5 GOOD reasons why I should use a weaker variant and risk letting them live and I'll stop going AV. And no CPU/PG is not a good reason. Mercy? Don't make me laugh. im a tanker, everyone knows that, im wont get run over, il shoot you with my railgun before you get 30m next to me. give me 5 good reasons why some prick who only spent 2 mil SP and 3K ISK should be able to solo my tank when I have over 10 mil SP skilled and I pay over 1 mil to deploy. 1.) If nobody can destroy you, then that would be a 30/0 per match and a 300k isk payout, while "cheating" infantry units out of a fair game. 2.) Because being AV sacrifices a lot because you are still in a dropsuit and are still exposed to normal infantry on the ground 3.) 2 Million SP is a lot compared to 10 Million into tanking. Tanks can do anything from sniping (kinda), to assualt, to AV and more. AV (except FGs) can only be used to kill vehicles. Ever see someone kill a dropsuit with Lai Dais? 4.) Why shouldn't I be able to destroy you? What should we bring in cromo tanks and buff them to 20k armor? Nah that's too low I bet you want MCC Level health and armor. What should be able to destroy you? Should we just make you invincible like 98% of the loltanking community wants to be? 5.) Because that same prick who only Spent 2 Million SP and 77k ISK is that same prick who is gonna get whipped and beaten by the enemy infantry on the ground. 1 Million ISK per deployment please. What, you think good tanks don't cost 1mil ISK? See, I told you you've never tanked. |
Spkr4theDead
Red Star. EoN.
1064
|
Posted - 2013.10.18 02:05:00 -
[130] - Quote
Atiim wrote:True Adamance wrote:Atiim wrote:True Adamance wrote:Atiim wrote: I use basic tanks all the time when I'm low on funds.
Arrighty duel me in your basic MLT tanks, bring it tank to tank. I want to fight something! MLT Tanks? Umm. No I use madrugars. When I said basic tank I meant a tank with basic gear. XD Millitia Tanks. I freaking take those things out with mass drivers edit: Sure I'll go tank vs tank. But don't cry when your hull gets smashed with Lai Dais So basically what you are saying you would do is go tank to tank, at the first sign of loss you would ***** out, and run AV. ******* hell you have no honour sir. Retracted my offer. I have more skilled and more honourable players to fight. ... Have you read the my replies from other people? Teamwork?!?! I 1v1 you while my squad beats you to death with AV. It's what normally happens when I tank vs tank. Hey it was the tankers who said that they wanted to see more teamwork outta AV. Irony hurts doesn't it? XD And it's hard to find honourable people in this game. Honorable people however is a different story. AV says they shouldn't have to use teamwork, all while saying tankers must use teamwork to survive. Wonderful double standards. |
|
Spkr4theDead
Red Star. EoN.
1064
|
Posted - 2013.10.18 02:12:00 -
[131] - Quote
Atiim wrote:Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote: LOL You've never been a tanker. If you had that experience, you wouldn't be so against tanks.
GÖª ''You are not a tanker so your opinon doest count GÖª We (all tankers) are ALSO AV'ers so we do know what we are talking about '' This excuse is lame and its getting old and opinions based on this are ridiculously biased and obviously to be ignored.we are all playing the same game and OBVIOUSLY see stuff from a different point of view, unless you are willing to think outside YOUR box, opinions on ''balance'' are pointless. And yes, Av'ers have most of the times AV thoughts based on their experiences but so do tankers and we are both Biased. Here is when CCP must step in and decide the best for us based on the NUMBERS, not listen to our suggestions,because 1 suggestion wrongly taken = More umbalanced AV vs Vehicles.... So if we're both sides of the coin, how does our opinion not count? You don't make any sense. He's saying that none of our opinions should count, because we all have a bias in this argument No, I'm pretty sure he's taking it to a personal level. |
Atiim
Living Like Larry Schwag
231
|
Posted - 2013.10.18 02:15:00 -
[132] - Quote
Yep double standards FTW.
I once rage a PUB chat a few months ago from I guy who's tank I destroyed
It basically said that I'm a no good f***ing scrub who uses lolswarms against loltanks.He said that I should be forced to use teamwork to take me down, and that I use noob tubes and all that other stuff.
I saw the same guy a few days later and decided to troll him some more by having 2 of my friends come with me to take him out. He charged right into us and got pounded by 12 Lai Dais.
I mailed him and asked if I should use still use teamwork. I think he blocked me after that.
Tankers rage even harder if they encounter a full squad of lolswarms, yet have the nerve to cry about using teamwork should be mandatory, as if everybody has GOOD and when I say it, I mean GOOD AV.
i only say that we shouldn't always need teamwork because not everyone has GOOD AV.
We both adhere to double standards, but I have reasoning behind mine. Loltankers (most of them) are just plain hypocritical.
But aren't we all hypocrites in New Eden? |
Atiim
Living Like Larry Schwag
231
|
Posted - 2013.10.18 02:19:00 -
[133] - Quote
Spkr4theDead wrote:Atiim wrote:Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote: LOL You've never been a tanker. If you had that experience, you wouldn't be so against tanks.
GÖª ''You are not a tanker so your opinon doest count GÖª We (all tankers) are ALSO AV'ers so we do know what we are talking about '' This excuse is lame and its getting old and opinions based on this are ridiculously biased and obviously to be ignored.we are all playing the same game and OBVIOUSLY see stuff from a different point of view, unless you are willing to think outside YOUR box, opinions on ''balance'' are pointless. And yes, Av'ers have most of the times AV thoughts based on their experiences but so do tankers and we are both Biased. Here is when CCP must step in and decide the best for us based on the NUMBERS, not listen to our suggestions,because 1 suggestion wrongly taken = More umbalanced AV vs Vehicles.... So if we're both sides of the coin, how does our opinion not count? You don't make any sense. He's saying that none of our opinions should count, because we all have a bias in this argument No, I'm pretty sure he's taking it to a personal level. Don't see how he's taking it to a personal level. He said that CCP shouldn't take all of OUR suggestion into play.
|
Spkr4theDead
Red Star. EoN.
1064
|
Posted - 2013.10.18 02:24:00 -
[134] - Quote
Atiim wrote:Yep double standards FTW.
I once rage a PUB chat a few months ago from I guy who's tank I destroyed
It basically said that I'm a no good f***ing scrub who uses lolswarms against loltanks.He said that I should be forced to use teamwork to take me down, and that I use noob tubes and all that other stuff.
I saw the same guy a few days later and decided to troll him some more by having 2 of my friends come with me to take him out. He charged right into us and got pounded by 12 Lai Dais.
I mailed him and asked if I should use still use teamwork. I think he blocked me after that.
Tankers rage even harder if they encounter a full squad of lolswarms, yet have the nerve to cry about using teamwork should be mandatory, as if everybody has GOOD and when I say it, I mean GOOD AV.
i only say that we shouldn't always need teamwork because not everyone has GOOD AV.
We both adhere to double standards, but I have reasoning behind mine. Loltankers (most of them) are just plain hypocritical.
But aren't we all hypocrites in New Eden? Because you're still using crutch weapons. I can at least respect forge gunners on ground level because they play a dangerous game of cat and mouse, and have to aim their weapon to destroy me. |
Alpha 443-6732
843 Boot Camp
173
|
Posted - 2013.10.18 02:42:00 -
[135] - Quote
Spkr4theDead wrote:Atiim wrote:Yep double standards FTW.
I once rage a PUB chat a few months ago from I guy who's tank I destroyed
It basically said that I'm a no good f***ing scrub who uses lolswarms against loltanks.He said that I should be forced to use teamwork to take me down, and that I use noob tubes and all that other stuff.
I saw the same guy a few days later and decided to troll him some more by having 2 of my friends come with me to take him out. He charged right into us and got pounded by 12 Lai Dais.
I mailed him and asked if I should use still use teamwork. I think he blocked me after that.
Tankers rage even harder if they encounter a full squad of lolswarms, yet have the nerve to cry about using teamwork should be mandatory, as if everybody has GOOD and when I say it, I mean GOOD AV.
i only say that we shouldn't always need teamwork because not everyone has GOOD AV.
We both adhere to double standards, but I have reasoning behind mine. Loltankers (most of them) are just plain hypocritical.
But aren't we all hypocrites in New Eden? Because you're still using crutch weapons. I can at least respect forge gunners on ground level because they play a dangerous game of cat and mouse, and have to aim their weapon to destroy me.
I also go against dumbass solo swarmers who think they can stand in front of my turret and strafe my blaster! They send me hatemail as well! |
Lanius Pulvis
Osmon Surveillance Caldari State
17
|
Posted - 2013.10.18 03:43:00 -
[136] - Quote
IT IS NOT FAIR
BASIC AV DOES THE SAME DAMAGE AS MIILITIA AV
Do you hear yourself? Proto suit vs Proto turret jump in front of an 80GJ Particle Ion Cannon and see who wins. Thg tank or dropsuit?
Basically you want us to use Millitia AV against a basic tank with proto turrets. A basic tank can easily get 6k Armor and nothing would take that down with Millitia AV
A dropsuit vs a tank?
800 armor vs 6000 armor.
Yeah not fair[/quote]
Really? You're shocked at the damage being the same? Welcome to DUST, since you're obviously new, look at all the militia weapons THEY ARE THE SAME AS THE FIRST TIER WEAPONS EXCEPT FITTING COST. As to not taking down high HP tanks, all I've used is militia swarms, and with 3 people swarming, I've taken out a fully fitted Madruger. It took awhile, and some actual tactics and 2 deaths, but we did it! If you don't know about aiming away from obstacles after getting a lock, it's a technique you should learn. And even one person with militia swarms can be a danger to a drop ship on smaller maps because there's so much less cover for airborne vehicles. You being poor at AV isn't unfair, it's just sad. |
trollface dot jpg
The Bacon Corporation
109
|
Posted - 2013.10.18 09:12:00 -
[137] - Quote
If you guys keep ******** about it CCP may just decide that another wipe is in order and just reset the whole thing so they can test the basic vehicles against basic gear and build in the newer vehicles as SP levels rise again.
We all know how well another total reset would go... tho I've gotta say, the tears would be the tastiest I've ever experienced.
Will never happen, I know, but a brotha can dream can't he? |
Destroyer Rob
Sanmatar Kelkoons Minmatar Republic
11
|
Posted - 2013.10.18 09:17:00 -
[138] - Quote
i didnt read anything in the post but i had an idea about tanks. i think it would be good if there was some item or some way to damage the track of a tank so it is either temporarily immobilized or something. right now in a pub for example its so easy for a tank to just engage then run away when its low and rep up. tank can go completely untactical without any infantry support and beast mode too easy. maybe an immobilization grenade that will make it move 20% speed for 30 seconds, or hitting a track with a forge gun makes it unable to move for 10 seconds or something. maybe let us shove logs in the track like the finns of the winter war eh |
Takahiro Kashuken
Red Star. EoN.
1455
|
Posted - 2013.10.18 12:21:00 -
[139] - Quote
Iron Wolf Saber wrote:
- You balance top down. - Or bottom up
- Military Grade Tanks are Tier 2, The Enforcers are Tier 3. Both where designed without standard-advanced-prototype progression in mind and are poor excuses for their what would have been respectively the advanced and prototype tiers. - Enforcers were really milita advanced tanks aka 1.5 with poor bonuses for long range bombardment with short range turrets, tiercide means **** when dropsuits and more importantly AV weapons have basic/adv/proto, even vehicle mods and turrets are now upto proto so the vehicle hulls should get adv/proto varients
- There are not many other weapon systems that gains 50% more damage between basic and prototype + with the damage gain between swarm launchers makes the effect that much more exaggerated. - Still doesnt fix the broken swarms and the 50% diff i didnt do it but i have to deal with it, even my turrets dont get that % increase
- Should but it should also be conal from point of impact instead of spherical to mimic what most AV really should be doing. Where as the railgun on vehicles can retain the spherical.
- Sticky as in you shoot a vehicle with the plasma cannon the shot will stick to the vehicle causing damage over time. Best used on very speedy vehicles or hit and run vehicles that do not allow themselves to get shot for a long time. - How can a tank avoid a weapon like that? plus whats the counter to it
- AV grenades need a direct contact with vehicle variant to keep the current damage levels. Homing variants should suffer damage loss. Timed grenades I do not see being valuable in anti-vehicle uses as PS2 has demonstrated such grenades are utterly worthless time and time again. - PS2 is a completely diff game where you can invest in the tank like everyone one else but its no personal cost to you perse except with time and once destroyed you cant call one back in on a whim, homing nades should not exist
- Burst forge gun is more for close in ambush limited window, allows an operator to mag out before he gets killed. Basically its a fancier breach variant but instead of one single shot doing all the damage its a burst of shots instead that is probably better used against ground vehicles instead of air vehicles as the current breach is. - Whats to stop it being whacked against infantry in quick succession
- Not at once 12 missiles over 12-24 seconds after the initial lock on. Design intent is to make a harassment weapon to scare off vehicles. Constantly nailing a pilot with missiles can drive them off. - maybe
- See Desync Issues - As an AV operator you will notice swarms never disappear, go through stuff, magically around corners. As a third party observer you will see swarms do all the things pilot claims from launch to target. As a target you rarely see the missiles and when you do it is doing the weird things. Three points of view three different stories = desync issues, and the story most true is the operator's. - As a proto swarm operator i have seen my missiles do the stuff that i have seen when in a tank, i have both sides of the coin and they are exactly as i have seen
- Yes you're giving up a slot to gain an immunity to a set of possible weapon systems. It could be charge based as well or cooldown cool up. It would take up the same slot as a resistance plate so you're basically trading taking less damage for taking no damage. - So with slots being at a minimum we have to make another choice, this could be made into a rig slot for example, all vehicles could have rig slots same as the ships in EVE have them, the rig slots can be used to put in a plate so it doesnt take a module slot except it has a bigger drawback i think, if we added rig slots to vehicles that would add more variation in fits
- Mine layers are a small turret unless built in. Type of mines is dependent on the launcher. - Active i take it as, ammo wise does it have so many mines, does it rely on depot for resupply and it has to be seperate from main ammo
- Decrease rate of turn to that of a mechanical feel would help with small turret accuracy as overshooting the target is fairly common on a few vehicles, This however must be combined with the gyro tabs because the vehicle dictates where the gun is pointing far more than the operator. - gyro should be in anyways, we have asked for this many times, as for overshooting not as much its keeping it on target while main turret moves, add the gyro problem solved
- Not saying to follow WoT's system exactly. Just make it sensible and allow for saturation, for example shooting the same tread over and over again is not going to do much more damage to the main HP. Zones could be simplified such at large turret, treads, body, engine, wheels, small turret. AV weapons with splash would be more preferable for taking out parts while those with no splash would be more inclined to be killing the vehicle instead. - But how you repair a broken tread? you cant just run a large repper for it and then your screwed because 30sec cooldown just for one thing, unless you have repair kits like in WOT and you can carry so many and activate them, but overall the system would have to be changed and made more complicated as a consequence
|
Atiim
Living Like Larry Schwag
231
|
Posted - 2013.10.18 12:56:00 -
[140] - Quote
Spkr4theDead wrote:Atiim wrote:Void Echo wrote:Atiim wrote:Ok well when I run you over and get away with 100hp because you wen't with the weaker gun (or grenade) I will mail you personally and ask if you regret using them for support as opposed to a YOU SHALL NOT PASS, denial weapon edit (because I accidentally hit post instead of preview) I remember those chromosome tanks. Those were scary. And I still know about Logi LAVs. Those things zipping at you full speed with nitrous is pee your pants scary. And I got sick of running against people with vehicles. So instead of being a butthurt scrub I decided to be a Logi LAV driver. Didn't help against other tanks. Then I became a tanker. Wasn't as efficient against entire squads of tanks. Then I tried AV. It sucked. But then I upgraded and upgraded and when I got to proto, Hmm. Getting better. Tried Lai Dais. Hmm. closer.. closer.. Got profecincy lvl 3. Perfect . I will never chose a STD or ADV when I go up against vehicles. And I will never get a sleek av grenade when the packed ones guarantee a victory. Would you bring a water gun or a Fire Truck to put out a fire? Why in gods name would you suggest using something weaker. And If I do use something weaker then why should I only carry one? Give me 5 GOOD reasons why I should use a weaker variant and risk letting them live and I'll stop going AV. And no CPU/PG is not a good reason. Mercy? Don't make me laugh. im a tanker, everyone knows that, im wont get run over, il shoot you with my railgun before you get 30m next to me. give me 5 good reasons why some prick who only spent 2 mil SP and 3K ISK should be able to solo my tank when I have over 10 mil SP skilled and I pay over 1 mil to deploy. 1.) If nobody can destroy you, then that would be a 30/0 per match and a 300k isk payout, while "cheating" infantry units out of a fair game. 2.) Because being AV sacrifices a lot because you are still in a dropsuit and are still exposed to normal infantry on the ground 3.) 2 Million SP is a lot compared to 10 Million into tanking. Tanks can do anything from sniping (kinda), to assualt, to AV and more. AV (except FGs) can only be used to kill vehicles. Ever see someone kill a dropsuit with Lai Dais? 4.) Why shouldn't I be able to destroy you? What should we bring in cromo tanks and buff them to 20k armor? Nah that's too low I bet you want MCC Level health and armor. What should be able to destroy you? Should we just make you invincible like 98% of the loltanking community wants to be? 5.) Because that same prick who only Spent 2 Million SP and 77k ISK is that same prick who is gonna get whipped and beaten by the enemy infantry on the ground. 1 Million ISK per deployment please. What, you think good tanks don't cost 1mil ISK? See, I told you you've never tanked. My Madrugar, costs me 450k, and it's got a good repper, 180mm steel plates, 2 beta PG extenders, a heavy armor remote repairer, and a light converse shield transporter. Along with an ST-1 missile launcher (or whatever that basic missile turret is). And I could reduce that cost to 300k if I really wanted to.
Don't believe me? Then I'll post a picture when I get home.
Tanks cost 1 Mil when you make them cost one mil |
|
Atiim
Living Like Larry Schwag
231
|
Posted - 2013.10.18 12:58:00 -
[141] - Quote
Destroyer Rob wrote:i didnt read anything in the post but i had an idea about tanks. i think it would be good if there was some item or some way to damage the track of a tank so it is either temporarily immobilized or something. right now in a pub for example its so easy for a tank to just engage then run away when its low and rep up. tank can go completely untactical without any infantry support and beast mode too easy. maybe an immobilization grenade that will make it move 20% speed for 30 seconds, or hitting a track with a forge gun makes it unable to move for 10 seconds or something. maybe let us shove logs in the track like the finns of the winter war eh Yeah most lol tankers don't do anything but run and gun, and then wonder why AV hurts. |
Atiim
Living Like Larry Schwag
231
|
Posted - 2013.10.18 13:00:00 -
[142] - Quote
Void Echo wrote:Atiim wrote: 1.) If nobody can destroy you, then that would be a 30/0 per match and a 300k isk payout, while "cheating" infantry units out of a fair game.
I rarely ever go 30/0 per match even with no av on the field. that's a stupid reason non the less, the biggest payout iv gotten from a pub match is 450k and that's because I destroyed enemy vehicles the whole match, killing infantry doesn't allow me to make a profit while tanking.
2.) Because being AV sacrifices a lot because you are still in a dropsuit and are still exposed to normal infantry on the ground
being a tanker, you sacrifice the ability to fight outside of your vehicle. when outside, we can barely hold our own against anyone unless we have enough SP to skill into infantry.
3.) 2 Million SP is a lot compared to 10 Million into tanking. Tanks can do anything from sniping (kinda), to assualt, to AV and more. AV (except FGs) can only be used to kill vehicles. Ever see someone kill a dropsuit with Lai Dais?
2 mil does not = 10 mil. tankers earn the privilege to be effective in anything thanks to the amount of personal investment we put into tanks.
4.) Why shouldn't I be able to destroy you? What should we bring in cromo tanks and buff them to 20k armor? Nah that's too low I bet you want MCC Level health and armor. What should be able to destroy you? Should we just make you invincible like 98% of the loltanking community wants to be?
why does me not wanting to be one shoted or soloed by you mean I want unlimited health? does that mean you know without a doubt that you cant use teamwork worth **** and completely suck at what you do so you automatically believe "they don't want me to one shot them so that means they want to be godmode"? I think so.
5.) Because that same prick who only Spent 2 Million SP and 77k ISK is that same prick who is gonna get whipped and beaten by the enemy infantry on the ground.
guess what genius, so do tankers that spend all their SP into tanks, tankers have to sacrifice skilling into anything else in order to complete tank basic skills. and guess what, that's ok, because your not supostu be master of everything. that's why AVnades need to be nerfed to hell or removed altogether, they do too much damage for what they are and they allow you to ignore the basic rule being that you must sacrifice in order to gain.
1 Million ISK per deployment please.
yeah, it costs around 1 mil isk to deploy a decent tank fitting, the lowest cost is around 900k isk which doesn't survive long. aks any tanker, theyl tell you how much it costs to deploy a decent tank.. if you don't believe me on that, then you truly are ignorant.
You are a lair. Mine costs 3-4.5k ISK
|
Takahiro Kashuken
Red Star. EoN.
1455
|
Posted - 2013.10.18 13:00:00 -
[143] - Quote
Atiim wrote:Spkr4theDead wrote:Atiim wrote:Void Echo wrote:Atiim wrote:Ok well when I run you over and get away with 100hp because you wen't with the weaker gun (or grenade) I will mail you personally and ask if you regret using them for support as opposed to a YOU SHALL NOT PASS, denial weapon edit (because I accidentally hit post instead of preview) I remember those chromosome tanks. Those were scary. And I still know about Logi LAVs. Those things zipping at you full speed with nitrous is pee your pants scary. And I got sick of running against people with vehicles. So instead of being a butthurt scrub I decided to be a Logi LAV driver. Didn't help against other tanks. Then I became a tanker. Wasn't as efficient against entire squads of tanks. Then I tried AV. It sucked. But then I upgraded and upgraded and when I got to proto, Hmm. Getting better. Tried Lai Dais. Hmm. closer.. closer.. Got profecincy lvl 3. Perfect . I will never chose a STD or ADV when I go up against vehicles. And I will never get a sleek av grenade when the packed ones guarantee a victory. Would you bring a water gun or a Fire Truck to put out a fire? Why in gods name would you suggest using something weaker. And If I do use something weaker then why should I only carry one? Give me 5 GOOD reasons why I should use a weaker variant and risk letting them live and I'll stop going AV. And no CPU/PG is not a good reason. Mercy? Don't make me laugh. im a tanker, everyone knows that, im wont get run over, il shoot you with my railgun before you get 30m next to me. give me 5 good reasons why some prick who only spent 2 mil SP and 3K ISK should be able to solo my tank when I have over 10 mil SP skilled and I pay over 1 mil to deploy. 1.) If nobody can destroy you, then that would be a 30/0 per match and a 300k isk payout, while "cheating" infantry units out of a fair game. 2.) Because being AV sacrifices a lot because you are still in a dropsuit and are still exposed to normal infantry on the ground 3.) 2 Million SP is a lot compared to 10 Million into tanking. Tanks can do anything from sniping (kinda), to assualt, to AV and more. AV (except FGs) can only be used to kill vehicles. Ever see someone kill a dropsuit with Lai Dais? 4.) Why shouldn't I be able to destroy you? What should we bring in cromo tanks and buff them to 20k armor? Nah that's too low I bet you want MCC Level health and armor. What should be able to destroy you? Should we just make you invincible like 98% of the loltanking community wants to be? 5.) Because that same prick who only Spent 2 Million SP and 77k ISK is that same prick who is gonna get whipped and beaten by the enemy infantry on the ground. 1 Million ISK per deployment please. What, you think good tanks don't cost 1mil ISK? See, I told you you've never tanked. My Madrugar, costs me 450k, and it's got a good repper, 180mm steel plates, 2 beta PG extenders, a heavy armor remote repairer, and a light converse shield transporter. Along with an ST-1 missile launcher (or whatever that basic missile turret is). And I could reduce that cost to 300k if I really wanted to. Don't believe me? Then I'll post a picture when I get home. Tanks cost 1 Mil when you make them cost one mil
That is a **** tank tho
I have a 450k tank which could vaporise it, the reason a decent tank costs 1mil is mainly due to the turret which needs to be good enough to whack AV infantry and any tanks you come across |
Atiim
Living Like Larry Schwag
231
|
Posted - 2013.10.18 13:14:00 -
[144] - Quote
I have a 450k tank which could vaporise it, the reason a decent tank costs 1mil is mainly due to the turret which needs to be good enough to whack AV infantry and any tanks you come across[/quote] Hmm a S*** tank tho huh?
Never had a problem with killing infantry when I have my missile launcher on. 6899 armor isn't that crappy, considering that that's what all the Madrugars I've ever seen have. And I could make that 7k if I didn't design my tank to rep other tanks.
Then again I guess maybe everyone has a **** tank, which is most likely true. |
Takahiro Kashuken
Red Star. EoN.
1455
|
Posted - 2013.10.18 13:24:00 -
[145] - Quote
Atiim wrote:I have a 450k tank which could vaporise it, the reason a decent tank costs 1mil is mainly due to the turret which needs to be good enough to whack AV infantry and any tanks you come across Hmm a S*** tank tho huh?
Never had a problem with killing infantry when I have my missile launcher on. 6899 armor isn't that crappy, considering that that's what all the Madrugars I've ever seen have. And I could make that 7k if I didn't design my tank to rep other tanks.
Then again I guess maybe everyone has a **** tank, which is most likely true.[/quote]
Thers is **** tanks like your fitting then ther is smart cheap tanks
All tanks in general are 500k about due to the mods, its the turrets which skyrocket the price but also make you more offensive against vehicles and AI if you choose to try and do both |
Atiim
Living Like Larry Schwag
233
|
Posted - 2013.10.18 13:39:00 -
[146] - Quote
Takahiro Kashuken wrote:Atiim wrote:I have a 450k tank which could vaporise it, the reason a decent tank costs 1mil is mainly due to the turret which needs to be good enough to whack AV infantry and any tanks you come across Hmm a S*** tank tho huh? Never had a problem with killing infantry when I have my missile launcher on. 6899 armor isn't that crappy, considering that that's what all the Madrugars I've ever seen have. And I could make that 7k if I didn't design my tank to rep other tanks. Then again I guess maybe everyone has a **** tank, which is most likely true.
Thers is **** tanks like your fitting then ther is smart cheap tanks
All tanks in general are 500k about due to the mods, its the turrets which skyrocket the price but also make you more offensive against vehicles and AI if you choose to try and do both [/quote] **** tanks and smart tanks huh? What is the difference? Unless you think I have MLT gear.
Though let's stop having an e-peen stroking contest and get to the point:
If we nerf AV, (which you clearly want) and leave LOLTanks the same then you will dominate regardless of AV resistance. A basic swarm launcher is a MLT swarm launcher with lower CPU/PG. You know that. I know that. And the same is for FGs.
You wasn't to be able to stomp with little to no AV resistance whatsoever. And don't give me that teamwork BS because last time I checked, it takes ONE PERSON to drive a Loltank. And Squads of tanks are very rare. DO YOU WANT 16 PEOPLE WITH PROTO AV?.
Say no and your a hypocrite. Say yes and your just plain stupid.
Here is a tip, do what infantry does, DON'T RUN THE MOST EXPENSIVE CRAP POSSIBLE. Maybe you and the rest of your incompetent **** loltankers won't be so butthurt when I destroy your tanks
GET GOOD or don't call out your **** tank
Oh and don't get me wrong, you are a **** tanker, along with the rest of you loltankers |
Takahiro Kashuken
Red Star. EoN.
1455
|
Posted - 2013.10.18 13:47:00 -
[147] - Quote
Why cant you quote properly?
No you balance it right, if we dont have proto vehicles how can we balance it to proto AV? you cant so you start at basic
I use teamwork with my tank, when i use AV i can just solo it with ease and not have to use teamwork - love double standards from AV players, its never been easier to solo a vehicle
Also you always forget, vehicles are being changed and so will AV so its best to start at basic and build up so then adv is balanced with adv and same with proto
But a bad player like you doesnt understand logic, you cant kill a basic tank with lolprotoswarms and av nades, you cant even fit up a semi decent tank and would get destroyed in seconds by basic AV anyways
Frankly you are irrelevent |
Bendtner92
Imperfects Negative-Feedback
1158
|
Posted - 2013.10.18 13:54:00 -
[148] - Quote
Taka just stop this bs wanting to remove proto AV.
As far as I know vehicles will have both proto mods and weapons, so if anything should happen, AV players shouldn't be allowed to use AV on anything but standard suits.
Of course there's no chance that would happen, and frankly wouldn't change a single thing since you can easily use proto AV on standard suits.
If you would just take the time and go through the vehicle changes you would see that AV will have a very hard time taking you out, especially since swarms and AV nades (and possibly the forge gun as well) are being nerfed. |
Atiim
Living Like Larry Schwag
233
|
Posted - 2013.10.18 13:59:00 -
[149] - Quote
Takahiro Kashuken wrote:Why cant you quote properly?
No you balance it right, if we dont have proto vehicles how can we balance it to proto AV? you cant so you start at basic
I use teamwork with my tank, when i use AV i can just solo it with ease and not have to use teamwork - love double standards from AV players, its never been easier to solo a vehicle
Also you always forget, vehicles are being changed and so will AV so its best to start at basic and build up so then adv is balanced with adv and same with proto
But a bad player like you doesnt understand logic, you cant kill a basic tank with lolprotoswarms and av nades, you cant even fit up a semi decent tank and would get destroyed in seconds by basic AV anyways
Frankly you are irrelevent Umm you do realized that it was you who messed up the text for the quotes right?
I'm capable of teamwork, but good AV is not a skill that everyone has. And I honestly doubt your credibility with lolswarms, as you can only solo with PRO AV. If you get soloed by STD/ADV AV then you suck. There is not helping or rebalancing that.
As for balancing AV, you realize that a basic SL can't do crap against a good tank right? No that's what I thought.
Stop dodging the question, do you or do you not want everyone and his grandma to have PRO AV? Do you want full 16 man teams to have AV the second you call in a car? That qualifies as teamwork right? - love double standards from loltankers.
Maybe you should pour that 1 Million ISK Into some Kleenex, because tanking clearly is not good for you. |
Takahiro Kashuken
Red Star. EoN.
1455
|
Posted - 2013.10.18 14:11:00 -
[150] - Quote
Bendtner92 wrote:Taka just stop this bs wanting to remove proto AV.
As far as I know vehicles will have both proto mods and weapons, so if anything should happen, AV players shouldn't be allowed to use AV on anything but standard suits.
Of course there's no chance that would happen, and frankly wouldn't change a single thing since you can easily use proto AV on standard suits.
If you would just take the time and go through the vehicle changes you would see that AV will have a very hard time taking you out, especially since swarms and AV nades (and possibly the forge gun as well) are being nerfed.
No AV numbers yet
Basic vs basic is the best way tbh then scale it up |
|
Lorhak Gannarsein
Molon Labe. RISE of LEGION
455
|
Posted - 2013.10.18 14:11:00 -
[151] - Quote
Atiim wrote:And I could make that 7k if I didn't design my tank to rep other tanks.
This tells me you are a sh*tty tanker.
Steel plate = bad, so does multiple plates. If you're doing either of these things...
Sorry, but stop telling people you're a competent tanker.
There are only three ways it's possible to survive PRO AV in a tank at the moment: first, all your modules are available. Second way - sheer f*cking luck, thanks to this buggy game working in the tanker's favour for once, and three - the AVer is sh*t.
Usually it's the first; after all, it's basically impossible to be bad at AV with swarms. And if you're getting killed by infantry while you're trying to deal with a tank, you're clearly doing it wrong.
AVers seem to want us to need to use teamwork to survive... we do. It's only possible to solo against a crap team. (I'm very fortunate in that my reds are usually bad )
AVers seem to want to be able to kill us without needing to use teamwork... even when that teamwork is simply the AVer being a moron and running into squads of reds ad infinitum. |
Takahiro Kashuken
Red Star. EoN.
1455
|
Posted - 2013.10.18 14:17:00 -
[152] - Quote
Atiim wrote:Takahiro Kashuken wrote:Why cant you quote properly?
No you balance it right, if we dont have proto vehicles how can we balance it to proto AV? you cant so you start at basic
I use teamwork with my tank, when i use AV i can just solo it with ease and not have to use teamwork - love double standards from AV players, its never been easier to solo a vehicle
Also you always forget, vehicles are being changed and so will AV so its best to start at basic and build up so then adv is balanced with adv and same with proto
But a bad player like you doesnt understand logic, you cant kill a basic tank with lolprotoswarms and av nades, you cant even fit up a semi decent tank and would get destroyed in seconds by basic AV anyways
Frankly you are irrelevent Umm you do realized that it was you who messed up the text for the quotes right? I'm capable of teamwork, but good AV is not a skill that everyone has. And I honestly doubt your credibility with lolswarms, as you can only solo with PRO AV. If you get soloed by STD/ADV AV then you suck. There is not helping or rebalancing that. As for balancing AV, you realize that a basic SL can't do crap against a good tank right? No that's what I thought. Stop dodging the question, do you or do you not want everyone and his grandma to have PRO AV? Do you want full 16 man teams to have AV the second you call in a car? That qualifies as teamwork right? - love double standards from loltankers. Maybe you should pour that 1 Million ISK Into some Kleenex, because tanking clearly is not good for you.
You mean you screwed up the quotes
Good AV requires skill? lolno swarms/AV nades do not, FG requires a little and PLC requires alot now which one is the most popular AV weapon to use?
Basic SL can, new tanks have 3 slots for tank and 2 slot for whatever is left over, but the basic AV cannot solo a tank in general unless the pilot is an idiot, get 2 ppl and you can kill it
You can have proto AV if i get my proto vehicles DS/LAV/HAV
Also you really think this game will stick to being 16v16 forvever? also everyone should have a AV suit tbh, if you dont then dont complain if a tank stomps on you
Stick to being irrelevent since you are clearly bad at this game |
Bendtner92
Imperfects Negative-Feedback
1159
|
Posted - 2013.10.18 14:17:00 -
[153] - Quote
Takahiro Kashuken wrote:No AV numbers yet
Basic vs basic is the best way tbh then scale it up Swarms and AV nades will likely get around a 33% nerf, at least that's what I've heard so far.
That means swarms will be doing 880 / 1100 / 1320 damage across std /adv / pro tier. That means proto swarms will be doing the amount of damage standard swarms currently do. That's a massive nerf.
If you want basic vs basic, that means no proto (or advanced) turrets for you, is that what you want? Because you simply ignored me saying standard hulls, proto mods and proto turrets = standard suits, proto mods and proto weapons. |
Takahiro Kashuken
Red Star. EoN.
1455
|
Posted - 2013.10.18 14:37:00 -
[154] - Quote
Bendtner92 wrote:Takahiro Kashuken wrote:No AV numbers yet
Basic vs basic is the best way tbh then scale it up Swarms and AV nades will likely get around a 33% nerf, at least that's what I've heard so far. That means swarms will be doing 880 / 1100 / 1320 damage across std / adv / pro tier. That means proto swarms will be doing the amount of damage standard swarms currently do. That's a massive nerf. If you want basic vs basic, that means no proto (or advanced) turrets for you, is that what you want? Because you simply ignored me saying standard hulls, proto mods and proto turrets = standard suits, proto mods and proto weapons.
Ive heard that
33% damage with 3k proto swarms atm just makes it 2k per volley
No way would ppl give up adv/proto suits, its impossible to do
Possibly basic vehicles and mods vs basic AV and basic mods but again it require removal of adv/proto dmg mods
We do have proto weapons but what do they add to the vehicle apart from damage? 2 of the turrets cannot reach 400m to hit that SL, 300m to hit the FG and we cant do it unless we go rail and it doesnt add to the actual tank
Atm its basic hull, proto mods/turrets vs proto suit/mods and AV
Where is my proto hull with proto mods and turrets to defend against infantry equivelent? chances are we wont get it, if we did and it was OP god forbid the QQ would drown out the forums with infantry complaints and they alreadt complained in chrome hence the 6months of nerfs for vehicles and buffs to AV |
Void Echo
Algintal Core Gallente Federation
1861
|
Posted - 2013.10.18 15:02:00 -
[155] - Quote
Atiim wrote:Void Echo wrote:Atiim wrote: 1.) If nobody can destroy you, then that would be a 30/0 per match and a 300k isk payout, while "cheating" infantry units out of a fair game.
I rarely ever go 30/0 per match even with no av on the field. that's a stupid reason non the less, the biggest payout iv gotten from a pub match is 450k and that's because I destroyed enemy vehicles the whole match, killing infantry doesn't allow me to make a profit while tanking.
2.) Because being AV sacrifices a lot because you are still in a dropsuit and are still exposed to normal infantry on the ground
being a tanker, you sacrifice the ability to fight outside of your vehicle. when outside, we can barely hold our own against anyone unless we have enough SP to skill into infantry.
3.) 2 Million SP is a lot compared to 10 Million into tanking. Tanks can do anything from sniping (kinda), to assualt, to AV and more. AV (except FGs) can only be used to kill vehicles. Ever see someone kill a dropsuit with Lai Dais?
2 mil does not = 10 mil. tankers earn the privilege to be effective in anything thanks to the amount of personal investment we put into tanks.
4.) Why shouldn't I be able to destroy you? What should we bring in cromo tanks and buff them to 20k armor? Nah that's too low I bet you want MCC Level health and armor. What should be able to destroy you? Should we just make you invincible like 98% of the loltanking community wants to be?
why does me not wanting to be one shoted or soloed by you mean I want unlimited health? does that mean you know without a doubt that you cant use teamwork worth **** and completely suck at what you do so you automatically believe "they don't want me to one shot them so that means they want to be godmode"? I think so.
5.) Because that same prick who only Spent 2 Million SP and 77k ISK is that same prick who is gonna get whipped and beaten by the enemy infantry on the ground.
guess what genius, so do tankers that spend all their SP into tanks, tankers have to sacrifice skilling into anything else in order to complete tank basic skills. and guess what, that's ok, because your not supostu be master of everything. that's why AVnades need to be nerfed to hell or removed altogether, they do too much damage for what they are and they allow you to ignore the basic rule being that you must sacrifice in order to gain.
1 Million ISK per deployment please.
yeah, it costs around 1 mil isk to deploy a decent tank fitting, the lowest cost is around 900k isk which doesn't survive long. aks any tanker, theyl tell you how much it costs to deploy a decent tank.. if you don't believe me on that, then you truly are ignorant.
You are a lair. Mine costs 3-4.5k ISK
lol im not lying, it costs 1.3 million to deploy my tank, I designed it to be a destroyer than can take some damage. you are just ignorant. any tank that costs less than 1 mil isk I destroy easily. |
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
54
|
Posted - 2013.10.18 15:09:00 -
[156] - Quote
Takahiro Kashuken wrote:
1. Swarm missiles dont fly backwards if target is infront, you are making this up 2. Swarm missiles do not fly in circles unless chasing a dropship which is flying in a circle pattern, you are making this up 3. Swarms only hit a wall if the vehicle is behind something but yet you can still lock onto part of the tank, the missiles always travel towards the middle of the tank and if the middile is behind cover the missiles will hit cover. Not ewhen a vehicle is in the open and missiles are fired and then the vehicle goes behind cover the missiles track to where the target once was then tracks to where it is now, this results in missiles which go around corners and hit even tho they should traget to where the target is and not where it once was
You use proto AV vs a basic tank, we do not have proto vehicles at all so this idea you do not like because you would be on level terms with vehicles thus it would be harder for you to kill it and since you have trouble with basic tanks when using proto AV it means you wouldnt have a chance in hell of killing a basic tank with basic AV because you are bad
to # 1 i agree i have never seen swarms fly backwards unless you turn your back to the target before firing. to # 2 swarms will fly in circles depending how close you fire to the target and if you point the swarms into the air ( by circle i mean swarms do 2 tight circles then come down attempting to hit the target). to # 3 you can get a lock when target is behind cover some times i don't know why it does it. (i think if you cant see it you shouldn't be able to lock on, this coming form a swarm user.) i thought that the swarms lock on to the bottom of the vehicle not the middle but i am not 100% sure so i apologize if i am mistaken.
on your logic of having basic hull with proto turret wouldn't that equal basic drop suit with proto weapon? yes i agree that some AV weapons can be dialed down a bit, nades mostly i have seen nades just obliterate. |
Takahiro Kashuken
Red Star. EoN.
1456
|
Posted - 2013.10.18 15:19:00 -
[157] - Quote
Pocket Rocket Girl wrote:Takahiro Kashuken wrote:
1. Swarm missiles dont fly backwards if target is infront, you are making this up 2. Swarm missiles do not fly in circles unless chasing a dropship which is flying in a circle pattern, you are making this up 3. Swarms only hit a wall if the vehicle is behind something but yet you can still lock onto part of the tank, the missiles always travel towards the middle of the tank and if the middile is behind cover the missiles will hit cover. Not ewhen a vehicle is in the open and missiles are fired and then the vehicle goes behind cover the missiles track to where the target once was then tracks to where it is now, this results in missiles which go around corners and hit even tho they should traget to where the target is and not where it once was
You use proto AV vs a basic tank, we do not have proto vehicles at all so this idea you do not like because you would be on level terms with vehicles thus it would be harder for you to kill it and since you have trouble with basic tanks when using proto AV it means you wouldnt have a chance in hell of killing a basic tank with basic AV because you are bad
to # 1 i agree i have never seen swarms fly backwards unless you turn your back to the target before firing. to # 2 swarms will fly in circles depending how close you fire to the target and if you point the swarms into the air ( by circle i mean swarms do 2 tight circles then come down attempting to hit the target). to # 3 you can get a lock when target is behind cover some times i don't know why it does it. (i think if you cant see it you shouldn't be able to lock on, this coming form a swarm user.) i thought that the swarms lock on to the bottom of the vehicle not the middle but i am not 100% sure so i apologize if i am mistaken. on your logic of having basic hull with proto turret wouldn't that equal basic drop suit with proto weapon? yes i agree that some AV weapons can be dialed down a bit, nades mostly i have seen nades just obliterate.
Bottom middle same areaish, locks onto the square either way
No one would drop the proto suits
Cant drop the proto dmg mods either
Only thing you can drop is proto AV, on the vehicle side we are stuck with basic for like 7months now, we could drop proto turrets but then what about the mods providing we can fit on proto mods on a basic hull that would mean all vehicles have basic everything vs a proto suit with proto dmg mods with a basic AV weapon and you can whack on 3 proto dmg mods on a proto suit for a good deal of damage
Vehicles just dont have proto hulls, give us that and then we can see about balancing because it would be proto vehicle/mods/turrets vs proto suit/mods/AV but i dont expect to get proto hulls at all |
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
54
|
Posted - 2013.10.18 15:31:00 -
[158] - Quote
Takahiro Kashuken wrote:Pocket Rocket Girl wrote:Takahiro Kashuken wrote:
1. Swarm missiles dont fly backwards if target is infront, you are making this up 2. Swarm missiles do not fly in circles unless chasing a dropship which is flying in a circle pattern, you are making this up 3. Swarms only hit a wall if the vehicle is behind something but yet you can still lock onto part of the tank, the missiles always travel towards the middle of the tank and if the middile is behind cover the missiles will hit cover. Not ewhen a vehicle is in the open and missiles are fired and then the vehicle goes behind cover the missiles track to where the target once was then tracks to where it is now, this results in missiles which go around corners and hit even tho they should traget to where the target is and not where it once was
You use proto AV vs a basic tank, we do not have proto vehicles at all so this idea you do not like because you would be on level terms with vehicles thus it would be harder for you to kill it and since you have trouble with basic tanks when using proto AV it means you wouldnt have a chance in hell of killing a basic tank with basic AV because you are bad
to # 1 i agree i have never seen swarms fly backwards unless you turn your back to the target before firing. to # 2 swarms will fly in circles depending how close you fire to the target and if you point the swarms into the air ( by circle i mean swarms do 2 tight circles then come down attempting to hit the target). to # 3 you can get a lock when target is behind cover some times i don't know why it does it. (i think if you cant see it you shouldn't be able to lock on, this coming form a swarm user.) i thought that the swarms lock on to the bottom of the vehicle not the middle but i am not 100% sure so i apologize if i am mistaken. on your logic of having basic hull with proto turret wouldn't that equal basic drop suit with proto weapon? yes i agree that some AV weapons can be dialed down a bit, nades mostly i have seen nades just obliterate. Bottom middle same areaish, locks onto the square either way No one would drop the proto suits Cant drop the proto dmg mods either Only thing you can drop is proto AV, on the vehicle side we are stuck with basic for like 7months now, we could drop proto turrets but then what about the mods providing we can fit on proto mods on a basic hull that would mean all vehicles have basic everything vs a proto suit with proto dmg mods with a basic AV weapon and you can whack on 3 proto dmg mods on a proto suit for a good deal of damage Vehicles just dont have proto hulls, give us that and then we can see about balancing because it would be proto vehicle/mods/turrets vs proto suit/mods/AV but i dont expect to get proto hulls at all
Ahh i see i only recently started in vehicles as well. At the moment i just have a basic LAV and use it as support for tankers a sheild and armor transporter and i just follow them around healing them, and GTFO when it gets too hot when i start becoming a target sometimes i go in to help get the tank get out when they are trying to retreat
On the subject of the damage mods i know there is a stacking penalty but no sure of the amount from what i was told it was 25% beyond the first. i do not know about tanks i know some vehicles have a a natural resistance bonus aside from the hardeners, and diagonistacs thingy and the mod with the suit case with the + on it
i do agree that CCp needs to do something about this situation.I do enjoy fighting tanks and dont want to see it become one sided |
Spkr4theDead
Red Star. EoN.
1069
|
Posted - 2013.10.18 16:35:00 -
[159] - Quote
Atiim wrote:Spkr4theDead wrote:Atiim wrote:Void Echo wrote:Atiim wrote:Ok well when I run you over and get away with 100hp because you wen't with the weaker gun (or grenade) I will mail you personally and ask if you regret using them for support as opposed to a YOU SHALL NOT PASS, denial weapon edit (because I accidentally hit post instead of preview) I remember those chromosome tanks. Those were scary. And I still know about Logi LAVs. Those things zipping at you full speed with nitrous is pee your pants scary. And I got sick of running against people with vehicles. So instead of being a butthurt scrub I decided to be a Logi LAV driver. Didn't help against other tanks. Then I became a tanker. Wasn't as efficient against entire squads of tanks. Then I tried AV. It sucked. But then I upgraded and upgraded and when I got to proto, Hmm. Getting better. Tried Lai Dais. Hmm. closer.. closer.. Got profecincy lvl 3. Perfect . I will never chose a STD or ADV when I go up against vehicles. And I will never get a sleek av grenade when the packed ones guarantee a victory. Would you bring a water gun or a Fire Truck to put out a fire? Why in gods name would you suggest using something weaker. And If I do use something weaker then why should I only carry one? Give me 5 GOOD reasons why I should use a weaker variant and risk letting them live and I'll stop going AV. And no CPU/PG is not a good reason. Mercy? Don't make me laugh. im a tanker, everyone knows that, im wont get run over, il shoot you with my railgun before you get 30m next to me. give me 5 good reasons why some prick who only spent 2 mil SP and 3K ISK should be able to solo my tank when I have over 10 mil SP skilled and I pay over 1 mil to deploy. 1.) If nobody can destroy you, then that would be a 30/0 per match and a 300k isk payout, while "cheating" infantry units out of a fair game. 2.) Because being AV sacrifices a lot because you are still in a dropsuit and are still exposed to normal infantry on the ground 3.) 2 Million SP is a lot compared to 10 Million into tanking. Tanks can do anything from sniping (kinda), to assualt, to AV and more. AV (except FGs) can only be used to kill vehicles. Ever see someone kill a dropsuit with Lai Dais? 4.) Why shouldn't I be able to destroy you? What should we bring in cromo tanks and buff them to 20k armor? Nah that's too low I bet you want MCC Level health and armor. What should be able to destroy you? Should we just make you invincible like 98% of the loltanking community wants to be? 5.) Because that same prick who only Spent 2 Million SP and 77k ISK is that same prick who is gonna get whipped and beaten by the enemy infantry on the ground. 1 Million ISK per deployment please. What, you think good tanks don't cost 1mil ISK? See, I told you you've never tanked. My Madrugar, costs me 450k, and it's got a good repper, 180mm steel plates, 2 beta PG extenders, a heavy armor remote repairer, and a light converse shield transporter. Along with an ST-1 missile launcher (or whatever that basic missile turret is). And I could reduce that cost to 300k if I really wanted to. Don't believe me? Then I'll post a picture when I get home. Tanks cost 1 Mil when you make them cost one mil Please do post a picture. |
Spkr4theDead
Red Star. EoN.
1069
|
Posted - 2013.10.18 16:37:00 -
[160] - Quote
Atiim wrote:Destroyer Rob wrote:i didnt read anything in the post but i had an idea about tanks. i think it would be good if there was some item or some way to damage the track of a tank so it is either temporarily immobilized or something. right now in a pub for example its so easy for a tank to just engage then run away when its low and rep up. tank can go completely untactical without any infantry support and beast mode too easy. maybe an immobilization grenade that will make it move 20% speed for 30 seconds, or hitting a track with a forge gun makes it unable to move for 10 seconds or something. maybe let us shove logs in the track like the finns of the winter war eh Yeah most lol tankers don't do anything but run and gun, and then wonder why AV hurts. Yeah, most AV relies on the game to aim for them, then complain when they can't destroy tanks with PRO AV, then wonder why they get killed so easily by a platform meant to duel with other tanks. |
|
Spkr4theDead
Red Star. EoN.
1069
|
Posted - 2013.10.18 16:42:00 -
[161] - Quote
Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:I have a 450k tank which could vaporise it, the reason a decent tank costs 1mil is mainly due to the turret which needs to be good enough to whack AV infantry and any tanks you come across Hmm a S*** tank tho huh? Never had a problem with killing infantry when I have my missile launcher on. 6899 armor isn't that crappy, considering that that's what all the Madrugars I've ever seen have. And I could make that 7k if I didn't design my tank to rep other tanks. Then again I guess maybe everyone has a **** tank, which is most likely true. Thers is **** tanks like your fitting then ther is smart cheap tanks All tanks in general are 500k about due to the mods, its the turrets which skyrocket the price but also make you more offensive against vehicles and AI if you choose to try and do both **** tanks and smart tanks huh? What is the difference? Unless you think I have MLT gear.
Though let's stop having an e-peen stroking contest and get to the point:
If we nerf AV, (which you clearly want) and leave LOLTanks the same then you will dominate regardless of AV resistance. A basic swarm launcher is a MLT swarm launcher with lower CPU/PG. You know that. I know that. And the same is for FGs.
You wasn't to be able to stomp with little to no AV resistance whatsoever. And don't give me that teamwork BS because last time I checked, it takes ONE PERSON to drive a Loltank. And Squads of tanks are very rare. DO YOU WANT 16 PEOPLE WITH PROTO AV?.
Say no and your a hypocrite. Say yes and your just plain stupid.
Here is a tip, do what infantry does, DON'T RUN THE MOST EXPENSIVE CRAP POSSIBLE. Maybe you and the rest of your incompetent **** loltankers won't be so butthurt when I destroy your tanks
GET GOOD or don't call out your **** tank
Oh and don't get me wrong, you are a **** tanker, along with the rest of you loltankers[/quote] LOL You consider your terrible fit to be a good tank, but someone else's tank with resistances to be a bad tank. Methinks you need to look in the mirror more often.
But infantry does run the most expensive stuff possible, and they can still make a profit. We run the most expensive stuff on a tank JUST TO SURVIVE A SINGLE MATCH.
Everybody has a problem with a tank being the best counter to another tank, but nobody has a problem with AV being literal punishment against vehicles, because why balance the game for game modes that matter (FW and PC if you don't know) when infantry wants CCP to balance the game on ambush (and screw skirmish and domination, who needs objectives). |
Spkr4theDead
Red Star. EoN.
1069
|
Posted - 2013.10.18 16:43:00 -
[162] - Quote
Bendtner92 wrote:Taka just stop this bs wanting to remove proto AV.
As far as I know vehicles will have both proto mods and weapons, so if anything should happen, AV players shouldn't be allowed to use AV on anything but standard suits.
Of course there's no chance that would happen, and frankly wouldn't change a single thing since you can easily use proto AV on standard suits.
If you would just take the time and go through the vehicle changes you would see that AV will have a very hard time taking you out, especially since swarms and AV nades (and possibly the forge gun as well) are being nerfed. Where are you getting this inside information? |
Spkr4theDead
Red Star. EoN.
1069
|
Posted - 2013.10.18 16:44:00 -
[163] - Quote
Atiim wrote:Takahiro Kashuken wrote:Why cant you quote properly?
No you balance it right, if we dont have proto vehicles how can we balance it to proto AV? you cant so you start at basic
I use teamwork with my tank, when i use AV i can just solo it with ease and not have to use teamwork - love double standards from AV players, its never been easier to solo a vehicle
Also you always forget, vehicles are being changed and so will AV so its best to start at basic and build up so then adv is balanced with adv and same with proto
But a bad player like you doesnt understand logic, you cant kill a basic tank with lolprotoswarms and av nades, you cant even fit up a semi decent tank and would get destroyed in seconds by basic AV anyways
Frankly you are irrelevent Umm you do realized that it was you who messed up the text for the quotes right? I'm capable of teamwork, but good AV is not a skill that everyone has. And I honestly doubt your credibility with lolswarms, as you can only solo with PRO AV. If you get soloed by STD/ADV AV then you suck. There is not helping or rebalancing that. As for balancing AV, you realize that a basic SL can't do crap against a good tank right? No that's what I thought. Stop dodging the question, do you or do you not want everyone and his grandma to have PRO AV? Do you want full 16 man teams to have AV the second you call in a car? That qualifies as teamwork right? - love double standards from loltankers. Maybe you should pour that 1 Million ISK Into some Kleenex, because tanking clearly is not good for you. LOL Good AV isn't even a skill! The game takes care of aiming for you! How can that possibly be considered to be "good?" |
Spkr4theDead
Red Star. EoN.
1069
|
Posted - 2013.10.18 16:47:00 -
[164] - Quote
Bendtner92 wrote:Takahiro Kashuken wrote:No AV numbers yet
Basic vs basic is the best way tbh then scale it up Swarms and AV nades will likely get around a 33% nerf, at least that's what I've heard so far. That means swarms will be doing 880 / 1100 / 1320 damage across std / adv / pro tier. That means proto swarms will be doing the amount of damage standard swarms currently do. That's a massive nerf. If you want basic vs basic, that means no proto (or advanced) turrets for you, is that what you want? Because you simply ignored me saying standard hulls, proto mods and proto turrets = standard suits, proto mods and proto weapons. You're forgetting 5 complex damage mods. Duh |
Iron Wolf Saber
Den of Swords
9540
|
Posted - 2013.10.18 17:26:00 -
[165] - Quote
Spkr4theDead wrote: LOL Good AV isn't even a skill! The game takes care of aiming for you! How can that possibly be considered to be "good?"
Go solo a Madruger starting at stand off range with infantry escort and tell me that again. |
Takahiro Kashuken
Red Star. EoN.
1460
|
Posted - 2013.10.18 17:30:00 -
[166] - Quote
Iron Wolf Saber wrote:Spkr4theDead wrote: LOL Good AV isn't even a skill! The game takes care of aiming for you! How can that possibly be considered to be "good?"
Go solo a Madruger on foot starting at stand off range with infantry escort and tell me that again.
Too easy with proto swarms, 9k dmg coming at you in 3seconds
Or just drive a LAV near and pop out and fire using the lav as cover |
Iron Wolf Saber
Den of Swords
9541
|
Posted - 2013.10.18 17:53:00 -
[167] - Quote
Takahiro Kashuken wrote:Iron Wolf Saber wrote:Spkr4theDead wrote: LOL Good AV isn't even a skill! The game takes care of aiming for you! How can that possibly be considered to be "good?"
Go solo a Madruger on foot starting at stand off range with infantry escort and tell me that again. Too easy with proto swarms, 9k dmg coming at you in 3seconds Or just drive a LAV near and pop out and fire using the lav as cover
Done it with milita swarms before the fixed the lock step. |
Spkr4theDead
Red Star. EoN.
1069
|
Posted - 2013.10.18 17:54:00 -
[168] - Quote
Iron Wolf Saber wrote:Spkr4theDead wrote: LOL Good AV isn't even a skill! The game takes care of aiming for you! How can that possibly be considered to be "good?"
Go solo a Madruger on foot starting at stand off range with infantry escort and tell me that again. LOL As if you could do that. |
Atiim
Living Like Larry Schwag
234
|
Posted - 2013.10.18 17:55:00 -
[169] - Quote
Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:Why cant you quote properly?
No you balance it right, if we dont have proto vehicles how can we balance it to proto AV? you cant so you start at basic
I use teamwork with my tank, when i use AV i can just solo it with ease and not have to use teamwork - love double standards from AV players, its never been easier to solo a vehicle
Also you always forget, vehicles are being changed and so will AV so its best to start at basic and build up so then adv is balanced with adv and same with proto
But a bad player like you doesnt understand logic, you cant kill a basic tank with lolprotoswarms and av nades, you cant even fit up a semi decent tank and would get destroyed in seconds by basic AV anyways
Frankly you are irrelevent Umm you do realized that it was you who messed up the text for the quotes right? I'm capable of teamwork, but good AV is not a skill that everyone has. And I honestly doubt your credibility with lolswarms, as you can only solo with PRO AV. If you get soloed by STD/ADV AV then you suck. There is not helping or rebalancing that. As for balancing AV, you realize that a basic SL can't do crap against a good tank right? No that's what I thought. Stop dodging the question, do you or do you not want everyone and his grandma to have PRO AV? Do you want full 16 man teams to have AV the second you call in a car? That qualifies as teamwork right? - love double standards from loltankers. Maybe you should pour that 1 Million ISK Into some Kleenex, because tanking clearly is not good for you. You mean you screwed up the quotes Good AV requires skill? lolno swarms/AV nades do not, FG requires a little and PLC requires alot now which one is the most popular AV weapon to use? Basic SL can, new tanks have 3 slots for tank and 2 slot for whatever is left over, but the basic AV cannot solo a tank in general unless the pilot is an idiot, get 2 ppl and you can kill it You can have proto AV if i get my proto vehicles DS/LAV/HAV Also you really think this game will stick to being 16v16 forvever? also everyone should have a AV suit tbh, if you dont then dont complain if a tank stomps on you Stick to being irrelevent since you are clearly bad at this game TBH I never had a problem with having to go up against PRO loltanks, actually that is what NEEDS TO HAPPEN. When did i say no PRO tanks? All I said is that if you have basic tanks, then I still want my PRO AV.
The way most ppl use AV requires no skill. But the most effective way to use AV is to wait until the tank drives out of cover and beat the ever loving crap out of it.
Tanking doesn't require much skill, drive around kill crap, and avoid AV.
Everybody should have a remote repairer and shield transporters for repairing each other if there harders and/or armor regenerators die. If you don't have that then don't complain when AV Stomps you? See what I did there
So you loltankers all use teamwork? So you never use your tank unless somebody else has a tank out? That's a lie.
No I don't think 16v16 is gonna be forever, and you need to stay irrelevant because you clearly suck at tanking. And I honestly couldn't give a crap what you think about my skills, if you are wrong then you are wrong. No getting around that. |
Spkr4theDead
Red Star. EoN.
1069
|
Posted - 2013.10.18 17:55:00 -
[170] - Quote
Iron Wolf Saber wrote:Takahiro Kashuken wrote:Iron Wolf Saber wrote:Spkr4theDead wrote: LOL Good AV isn't even a skill! The game takes care of aiming for you! How can that possibly be considered to be "good?"
Go solo a Madruger on foot starting at stand off range with infantry escort and tell me that again. Too easy with proto swarms, 9k dmg coming at you in 3seconds Or just drive a LAV near and pop out and fire using the lav as cover Done it with milita swarms before the fixed the lock step. LOL "I've taken out the enemy MCC with a forge. Fact" |
|
Spkr4theDead
Red Star. EoN.
1069
|
Posted - 2013.10.18 17:56:00 -
[171] - Quote
Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:Why cant you quote properly?
No you balance it right, if we dont have proto vehicles how can we balance it to proto AV? you cant so you start at basic
I use teamwork with my tank, when i use AV i can just solo it with ease and not have to use teamwork - love double standards from AV players, its never been easier to solo a vehicle
Also you always forget, vehicles are being changed and so will AV so its best to start at basic and build up so then adv is balanced with adv and same with proto
But a bad player like you doesnt understand logic, you cant kill a basic tank with lolprotoswarms and av nades, you cant even fit up a semi decent tank and would get destroyed in seconds by basic AV anyways
Frankly you are irrelevent Umm you do realized that it was you who messed up the text for the quotes right? I'm capable of teamwork, but good AV is not a skill that everyone has. And I honestly doubt your credibility with lolswarms, as you can only solo with PRO AV. If you get soloed by STD/ADV AV then you suck. There is not helping or rebalancing that. As for balancing AV, you realize that a basic SL can't do crap against a good tank right? No that's what I thought. Stop dodging the question, do you or do you not want everyone and his grandma to have PRO AV? Do you want full 16 man teams to have AV the second you call in a car? That qualifies as teamwork right? - love double standards from loltankers. Maybe you should pour that 1 Million ISK Into some Kleenex, because tanking clearly is not good for you. You mean you screwed up the quotes Good AV requires skill? lolno swarms/AV nades do not, FG requires a little and PLC requires alot now which one is the most popular AV weapon to use? Basic SL can, new tanks have 3 slots for tank and 2 slot for whatever is left over, but the basic AV cannot solo a tank in general unless the pilot is an idiot, get 2 ppl and you can kill it You can have proto AV if i get my proto vehicles DS/LAV/HAV Also you really think this game will stick to being 16v16 forvever? also everyone should have a AV suit tbh, if you dont then dont complain if a tank stomps on you Stick to being irrelevent since you are clearly bad at this game TBH I never had a problem with having to go up against PRO loltanks, actually that is what NEEDS TO HAPPEN. When did i say no PRO tanks? All I said is that if you have basic tanks, then I still want my PRO AV. The way most ppl use AV requires no skill. But the most effective way to use AV is to wait until the tank drives out of cover and beat the ever loving crap out of it. Tanking doesn't require much skill, drive around kill crap, and avoid AV. Everybody should have a remote repairer and shield transporters for repairing each other if there harders and/or armor regenerators die. If you don't have that then don't complain when AV Stomps you? See what I did there So you loltankers all use teamwork? So you never use your tank unless somebody else has a tank out? That's a lie. No I don't think 16v16 is gonna be forever, and you need to stay irrelevant because you clearly suck at tanking. And I honestly couldn't give a crap what you think about my skills, if you are wrong then you are wrong. No getting around that. We don't have PRO tanks. STD hull, mods and PRO turret =/= PRO hull, PRO mods and PRO turret. We don't have PRO tanks. |
Spkr4theDead
Red Star. EoN.
1069
|
Posted - 2013.10.18 17:57:00 -
[172] - Quote
Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:Why cant you quote properly?
No you balance it right, if we dont have proto vehicles how can we balance it to proto AV? you cant so you start at basic
I use teamwork with my tank, when i use AV i can just solo it with ease and not have to use teamwork - love double standards from AV players, its never been easier to solo a vehicle
Also you always forget, vehicles are being changed and so will AV so its best to start at basic and build up so then adv is balanced with adv and same with proto
But a bad player like you doesnt understand logic, you cant kill a basic tank with lolprotoswarms and av nades, you cant even fit up a semi decent tank and would get destroyed in seconds by basic AV anyways
Frankly you are irrelevent Umm you do realized that it was you who messed up the text for the quotes right? I'm capable of teamwork, but good AV is not a skill that everyone has. And I honestly doubt your credibility with lolswarms, as you can only solo with PRO AV. If you get soloed by STD/ADV AV then you suck. There is not helping or rebalancing that. As for balancing AV, you realize that a basic SL can't do crap against a good tank right? No that's what I thought. Stop dodging the question, do you or do you not want everyone and his grandma to have PRO AV? Do you want full 16 man teams to have AV the second you call in a car? That qualifies as teamwork right? - love double standards from loltankers. Maybe you should pour that 1 Million ISK Into some Kleenex, because tanking clearly is not good for you. You mean you screwed up the quotes Good AV requires skill? lolno swarms/AV nades do not, FG requires a little and PLC requires alot now which one is the most popular AV weapon to use? Basic SL can, new tanks have 3 slots for tank and 2 slot for whatever is left over, but the basic AV cannot solo a tank in general unless the pilot is an idiot, get 2 ppl and you can kill it You can have proto AV if i get my proto vehicles DS/LAV/HAV Also you really think this game will stick to being 16v16 forvever? also everyone should have a AV suit tbh, if you dont then dont complain if a tank stomps on you Stick to being irrelevent since you are clearly bad at this game TBH I never had a problem with having to go up against PRO loltanks, actually that is what NEEDS TO HAPPEN. When did i say no PRO tanks? All I said is that if you have basic tanks, then I still want my PRO AV. The way most ppl use AV requires no skill. But the most effective way to use AV is to wait until the tank drives out of cover and beat the ever loving crap out of it. Tanking doesn't require much skill, drive around kill crap, and avoid AV. Everybody should have a remote repairer and shield transporters for repairing each other if there harders and/or armor regenerators die. If you don't have that then don't complain when AV Stomps you? See what I did there So you loltankers all use teamwork? So you never use your tank unless somebody else has a tank out? That's a lie. No I don't think 16v16 is gonna be forever, and you need to stay irrelevant because you clearly suck at tanking. And I honestly couldn't give a crap what you think about my skills, if you are wrong then you are wrong. No getting around that. Also, I'm on right now. Care to show me how you tank? |
Iron Wolf Saber
Den of Swords
9541
|
Posted - 2013.10.18 17:58:00 -
[173] - Quote
Spkr4theDead wrote:Iron Wolf Saber wrote:Takahiro Kashuken wrote:Iron Wolf Saber wrote:Spkr4theDead wrote: LOL Good AV isn't even a skill! The game takes care of aiming for you! How can that possibly be considered to be "good?"
Go solo a Madruger on foot starting at stand off range with infantry escort and tell me that again. Too easy with proto swarms, 9k dmg coming at you in 3seconds Or just drive a LAV near and pop out and fire using the lav as cover Done it with milita swarms before the fixed the lock step. LOL "I've taken out the enemy MCC with a forge. Fact"
Actually I have 120+ points at the time. |
Spkr4theDead
Red Star. EoN.
1070
|
Posted - 2013.10.18 17:58:00 -
[174] - Quote
Takahiro Kashuken wrote:Iron Wolf Saber wrote:Spkr4theDead wrote: LOL Good AV isn't even a skill! The game takes care of aiming for you! How can that possibly be considered to be "good?"
Go solo a Madruger on foot starting at stand off range with infantry escort and tell me that again. Too easy with proto swarms, 9k dmg coming at you in 3seconds Or just drive a LAV near and pop out and fire using the lav as cover When are you getting on? First PC starts in about an hour. |
Iron Wolf Saber
Den of Swords
9541
|
Posted - 2013.10.18 17:59:00 -
[175] - Quote
Spkr4theDead wrote:Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:Why cant you quote properly?
No you balance it right, if we dont have proto vehicles how can we balance it to proto AV? you cant so you start at basic
I use teamwork with my tank, when i use AV i can just solo it with ease and not have to use teamwork - love double standards from AV players, its never been easier to solo a vehicle
Also you always forget, vehicles are being changed and so will AV so its best to start at basic and build up so then adv is balanced with adv and same with proto
But a bad player like you doesnt understand logic, you cant kill a basic tank with lolprotoswarms and av nades, you cant even fit up a semi decent tank and would get destroyed in seconds by basic AV anyways
Frankly you are irrelevent Umm you do realized that it was you who messed up the text for the quotes right? I'm capable of teamwork, but good AV is not a skill that everyone has. And I honestly doubt your credibility with lolswarms, as you can only solo with PRO AV. If you get soloed by STD/ADV AV then you suck. There is not helping or rebalancing that. As for balancing AV, you realize that a basic SL can't do crap against a good tank right? No that's what I thought. Stop dodging the question, do you or do you not want everyone and his grandma to have PRO AV? Do you want full 16 man teams to have AV the second you call in a car? That qualifies as teamwork right? - love double standards from loltankers. Maybe you should pour that 1 Million ISK Into some Kleenex, because tanking clearly is not good for you. You mean you screwed up the quotes Good AV requires skill? lolno swarms/AV nades do not, FG requires a little and PLC requires alot now which one is the most popular AV weapon to use? Basic SL can, new tanks have 3 slots for tank and 2 slot for whatever is left over, but the basic AV cannot solo a tank in general unless the pilot is an idiot, get 2 ppl and you can kill it You can have proto AV if i get my proto vehicles DS/LAV/HAV Also you really think this game will stick to being 16v16 forvever? also everyone should have a AV suit tbh, if you dont then dont complain if a tank stomps on you Stick to being irrelevent since you are clearly bad at this game TBH I never had a problem with having to go up against PRO loltanks, actually that is what NEEDS TO HAPPEN. When did i say no PRO tanks? All I said is that if you have basic tanks, then I still want my PRO AV. The way most ppl use AV requires no skill. But the most effective way to use AV is to wait until the tank drives out of cover and beat the ever loving crap out of it. Tanking doesn't require much skill, drive around kill crap, and avoid AV. Everybody should have a remote repairer and shield transporters for repairing each other if there harders and/or armor regenerators die. If you don't have that then don't complain when AV Stomps you? See what I did there So you loltankers all use teamwork? So you never use your tank unless somebody else has a tank out? That's a lie. No I don't think 16v16 is gonna be forever, and you need to stay irrelevant because you clearly suck at tanking. And I honestly couldn't give a crap what you think about my skills, if you are wrong then you are wrong. No getting around that. We don't have PRO tanks. STD hull, mods and PRO turret =/= PRO hull, PRO mods and PRO turret. We don't have PRO tanks.
Falchion is tier 3
|
Spkr4theDead
Red Star. EoN.
1070
|
Posted - 2013.10.18 17:59:00 -
[176] - Quote
Iron Wolf Saber wrote:
Actually I have 120+ points at the time.
Reading comprehension 0 |
Spkr4theDead
Red Star. EoN.
1070
|
Posted - 2013.10.18 18:02:00 -
[177] - Quote
Iron Wolf Saber wrote:
Falchion is tier 3
Falchion is MLT hull with a lame bonus. |
Iron Wolf Saber
Den of Swords
9541
|
Posted - 2013.10.18 18:03:00 -
[178] - Quote
Spkr4theDead wrote:Iron Wolf Saber wrote:
Actually I have 120+ points at the time.
Reading comprehension 0
Herp derp, so says a guy who cannot seem to survive a match in a maddy. |
Spkr4theDead
Red Star. EoN.
1070
|
Posted - 2013.10.18 18:13:00 -
[179] - Quote
Iron Wolf Saber wrote:Spkr4theDead wrote:Iron Wolf Saber wrote:
Actually I have 120+ points at the time.
Reading comprehension 0 Herp derp, so says a guy who cannot seem to survive a match in a maddy. Because I actually do go to the front lines to try to make a difference. |
Godin Thekiller
Hellstorm Inc League of Infamy
1206
|
Posted - 2013.10.18 18:19:00 -
[180] - Quote
Atiim wrote:
1.) If nobody can destroy you, then that would be a 30/0 per match and a 300k isk payout, while "cheating" infantry units out of a fair game.
2.) Because being AV sacrifices a lot because you are still in a dropsuit and are still exposed to normal infantry on the ground
3.) 2 Million SP is a lot compared to 10 Million into tanking. Tanks can do anything from sniping (kinda), to assualt, to AV and more. AV (except FGs) can only be used to kill vehicles. Ever see someone kill a dropsuit with Lai Dais?
4.) Why shouldn't I be able to destroy you? What should we bring in cromo tanks and buff them to 20k armor? Nah that's too low I bet you want MCC Level health and armor. What should be able to destroy you? Should we just make you invincible like 98% of the loltanking community wants to be?
5.) Because that same prick who only Spent 2 Million SP and 77k ISK is that same prick who is gonna get whipped and beaten by the enemy infantry on the ground.
1 Million ISK per deployment please.
1: Well, if we die, we lose out for several games worth ISK, so don't you think it's smart for us to not want to die?
2: First off, you should have a sidearm, and even then, Forges do just fine against infantry, swarms are barely possible to kill infantry (you have to make it explode right on them, and yes, I've killed infantry with them before), and AV nades, just throw it near a person standing by a vehicle, and it'll kill them, so all you have to do is be creative, and oh wait, all AV weapons become AI weapons as well. Secondly, most of the time, you shouldn't come in those situations, so if you are fearing for your life against infantry while trying to AV a vehicle, you're doing it wrong.
3: HAV's can't snipe. Too inaccurate, and rendering makes it impossible. Plus, the regular (and I assume the Black Ops as well) HAV's are made to assault, so kinda the point. It's our purpose to go in, scare the **** out of the enemy, and make them either run, or melt them. AV is also our secondary purpose, because our main turret is supposed the Quote:highest damaging weapons in the ******* game
4: I have never seen a thread saying that we should be invincible. Strong? Yes. invincible? Boring. We just want to be able to survive long enough to make a ******* profit. Is that too much to ask for? Really, the real problem in this regard is scaring us off for the moment isn't rewarded, so you feel inclined to kill us, and that isn't right for both parities.
5: 2m SP is nothing. I've spent 12m on my HAV. You want a person who has 6x less SP to be able to kill be solo, very easy? No, it doesn't work like that. And like I said, if you're AV, and dying from regular infantry, you're doing it wrong. |
|
Godin Thekiller
Hellstorm Inc League of Infamy
1206
|
Posted - 2013.10.18 18:21:00 -
[181] - Quote
Iron Wolf Saber wrote:Spkr4theDead wrote: LOL Good AV isn't even a skill! The game takes care of aiming for you! How can that possibly be considered to be "good?"
Go solo a Madruger on foot starting at stand off range with infantry escort and tell me that again.
Done it already. All you need is a wiki swarm, and some adv. sleek AV nades (throw the nades from afar, then fire the swarms, and watch a Maddy go boom) |
Godin Thekiller
Hellstorm Inc League of Infamy
1206
|
Posted - 2013.10.18 18:23:00 -
[182] - Quote
Iron Wolf Saber wrote:
Falchion is tier 3
Still a STD hull. it's a Enforcer HAV, not a regular HAV. Try again. |
Atiim
Living Like Larry Schwag
234
|
Posted - 2013.10.18 18:29:00 -
[183] - Quote
Spkr4theDead wrote:Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:Why cant you quote properly?
No you balance it right, if we dont have proto vehicles how can we balance it to proto AV? you cant so you start at basic
I use teamwork with my tank, when i use AV i can just solo it with ease and not have to use teamwork - love double standards from AV players, its never been easier to solo a vehicle
Also you always forget, vehicles are being changed and so will AV so its best to start at basic and build up so then adv is balanced with adv and same with proto
But a bad player like you doesnt understand logic, you cant kill a basic tank with lolprotoswarms and av nades, you cant even fit up a semi decent tank and would get destroyed in seconds by basic AV anyways
Frankly you are irrelevent Umm you do realized that it was you who messed up the text for the quotes right? I'm capable of teamwork, but good AV is not a skill that everyone has. And I honestly doubt your credibility with lolswarms, as you can only solo with PRO AV. If you get soloed by STD/ADV AV then you suck. There is not helping or rebalancing that. As for balancing AV, you realize that a basic SL can't do crap against a good tank right? No that's what I thought. Stop dodging the question, do you or do you not want everyone and his grandma to have PRO AV? Do you want full 16 man teams to have AV the second you call in a car? That qualifies as teamwork right? - love double standards from loltankers. Maybe you should pour that 1 Million ISK Into some Kleenex, because tanking clearly is not good for you. You mean you screwed up the quotes Good AV requires skill? lolno swarms/AV nades do not, FG requires a little and PLC requires alot now which one is the most popular AV weapon to use? Basic SL can, new tanks have 3 slots for tank and 2 slot for whatever is left over, but the basic AV cannot solo a tank in general unless the pilot is an idiot, get 2 ppl and you can kill it You can have proto AV if i get my proto vehicles DS/LAV/HAV Also you really think this game will stick to being 16v16 forvever? also everyone should have a AV suit tbh, if you dont then dont complain if a tank stomps on you Stick to being irrelevent since you are clearly bad at this game TBH I never had a problem with having to go up against PRO loltanks, actually that is what NEEDS TO HAPPEN. When did i say no PRO tanks? All I said is that if you have basic tanks, then I still want my PRO AV. The way most ppl use AV requires no skill. But the most effective way to use AV is to wait until the tank drives out of cover and beat the ever loving crap out of it. Tanking doesn't require much skill, drive around kill crap, and avoid AV. Everybody should have a remote repairer and shield transporters for repairing each other if there harders and/or armor regenerators die. If you don't have that then don't complain when AV Stomps you? See what I did there So you loltankers all use teamwork? So you never use your tank unless somebody else has a tank out? That's a lie. No I don't think 16v16 is gonna be forever, and you need to stay irrelevant because you clearly suck at tanking. And I honestly couldn't give a crap what you think about my skills, if you are wrong then you are wrong. No getting around that. Also, I'm on right now. Care to show me how you tank? Wil you be on in a few hours? Because I'm almost done with work here. |
Atiim
Living Like Larry Schwag
234
|
Posted - 2013.10.18 19:00:00 -
[184] - Quote
Spkr4theDead wrote: LOL "I've taken out the enemy MCC with a forge. Fact"
Not fact, BS |
Caeli SineDeo
Imperfects Negative-Feedback
703
|
Posted - 2013.10.18 19:17:00 -
[185] - Quote
ReGnYuM wrote:
BAHAHAHAHAHA Blasters are CQC BAHAHAHAHAHAHA
I have seen a Blaster Turret annihilate from +75m . You tankers are just plain pathetic
I have Thrown AV grenades +75m. :P Blasters loose there effectiveness after 50 or 60 meters.
Anyone who says it is hard to kill a tank is full of themselves
@ all those ****** AV players I have 0 points put into AV I run around with all those AURUM AV nades Dren Swarms and Adv mini suit with Standard damage mods.
I have not met a tanker I can not kill with that build. Shield tanks can be a pain in the ass but I still beat them and loose maybe 10k isk for my efforts while they go through 1m |
Caeli SineDeo
Imperfects Negative-Feedback
703
|
Posted - 2013.10.18 19:20:00 -
[186] - Quote
Atiim wrote:Spkr4theDead wrote: LOL "I've taken out the enemy MCC with a forge. Fact"
Not fact, BS Actually if he is from retribution build it could be a fact. |
SgtDoughnut
Red Star Jr. EoN.
274
|
Posted - 2013.10.18 20:29:00 -
[187] - Quote
I love these threads, the amount of Idiocy on both sides is amazing. Tankers wanting to be untouchable gods that ruin the Infantry game, and AV players who want tanks to be made of paper. Neither side willing to give an inch or budge at all. Both sides calling each other stupid over and over again. Never understood why vehicles have been a touchy subject in every FPS, but they always have been points of contention. WHO WANTS POPCORN? |
Godin Thekiller
Hellstorm Inc League of Infamy
1208
|
Posted - 2013.10.18 20:30:00 -
[188] - Quote
Atiim wrote:Spkr4theDead wrote: LOL "I've taken out the enemy MCC with a forge. Fact"
Not fact, BS Used to be possible, and when it was, very easy to do so. A Forge could change the tide of the battle. |
SgtDoughnut
Red Star Jr. EoN.
274
|
Posted - 2013.10.18 20:31:00 -
[189] - Quote
Caeli SineDeo wrote:ReGnYuM wrote:
BAHAHAHAHAHA Blasters are CQC BAHAHAHAHAHAHA
I have seen a Blaster Turret annihilate from +75m . You tankers are just plain pathetic
I have Thrown AV grenades +75m. :P Blasters loose there effectiveness after 50 or 60 meters. Anyone who says it is hard to kill a tank is full of themselves @ all those ****** AV players I have 0 points put into AV I run around with all those AURUM AV nades Dren Swarms and Adv mini suit with Standard damage mods. I have not met a tanker I can not kill with that build. Shield tanks can be a pain in the ass but I still beat them and loose maybe 10k isk for my efforts while they go through 1m
I call shenanigans on this, 75 meters is over 240 feet, that is one hell of a throw. It's 82 yards almost an entire football field. |
Godin Thekiller
Hellstorm Inc League of Infamy
1208
|
Posted - 2013.10.18 20:32:00 -
[190] - Quote
SgtDoughnut wrote:I love these threads, the amount of Idiocy on both sides is amazing. Tankers wanting to be untouchable gods that ruin the Infantry game, and AV players who want tanks to be made of paper. Neither side willing to give an inch or budge at all. Both sides calling each other stupid over and over again. Never understood why vehicles have been a touchy subject in every FPS, but they always have been points of contention. WHO WANTS POPCORN?
I do, as I'm in the middle of all of this honestly. Oh, extra butter please? |
|
Godin Thekiller
Hellstorm Inc League of Infamy
1208
|
Posted - 2013.10.18 20:35:00 -
[191] - Quote
SgtDoughnut wrote:Caeli SineDeo wrote:ReGnYuM wrote:
BAHAHAHAHAHA Blasters are CQC BAHAHAHAHAHAHA
I have seen a Blaster Turret annihilate from +75m . You tankers are just plain pathetic
I have Thrown AV grenades +75m. :P Blasters loose there effectiveness after 50 or 60 meters. Anyone who says it is hard to kill a tank is full of themselves @ all those ****** AV players I have 0 points put into AV I run around with all those AURUM AV nades Dren Swarms and Adv mini suit with Standard damage mods. I have not met a tanker I can not kill with that build. Shield tanks can be a pain in the ass but I still beat them and loose maybe 10k isk for my efforts while they go through 1m I call shenanigans on this, 75 meters is over 240 feet, that is one hell of a throw. It's 82 yards almost an entire football field.
Actually, with the right positioning...... |
Her Nibs
Pradox One
57
|
Posted - 2013.10.18 20:44:00 -
[192] - Quote
NO
Let me see....BIG Tank.....Little Girl Clone. Where is the balance. We run, hide, duck, shimmey, while trying to blow stuff up.. You hide behind mountains, buildings etc and just as that last swarm is about to hit....LIKE COWARDS, you recall your tank. Leave it alone. I die for the cause and have never asked anyone to change things so I can recall my Proto gear. |
Spkr4theDead
Red Star. EoN.
1071
|
Posted - 2013.10.18 20:51:00 -
[193] - Quote
Her Nibs wrote:NO
Let me see....BIG Tank.....Little Girl Clone. Where is the balance. We run, hide, duck, shimmey, while trying to blow stuff up.. You hide behind mountains, buildings etc and just as that last swarm is about to hit....LIKE COWARDS, you recall your tank. Leave it alone. I die for the cause and have never asked anyone to change things so I can recall my Proto gear. So we're cowards for using a mechanic CCP gave to us? But it's entirely fair when we get pummeled by invisible swarms. Got it.
You can sit in my tank if you want. I don't bite. |
SgtDoughnut
Red Star Jr. EoN.
274
|
Posted - 2013.10.18 21:00:00 -
[194] - Quote
Godin Thekiller wrote:SgtDoughnut wrote:Caeli SineDeo wrote:ReGnYuM wrote:
BAHAHAHAHAHA Blasters are CQC BAHAHAHAHAHAHA
I have seen a Blaster Turret annihilate from +75m . You tankers are just plain pathetic
I have Thrown AV grenades +75m. :P Blasters loose there effectiveness after 50 or 60 meters. Anyone who says it is hard to kill a tank is full of themselves @ all those ****** AV players I have 0 points put into AV I run around with all those AURUM AV nades Dren Swarms and Adv mini suit with Standard damage mods. I have not met a tanker I can not kill with that build. Shield tanks can be a pain in the ass but I still beat them and loose maybe 10k isk for my efforts while they go through 1m I call shenanigans on this, 75 meters is over 240 feet, that is one hell of a throw. It's 82 yards almost an entire football field. Actually, with the right positioning......
Well yeah if your up ontop of something its easy to get that kind of distance, but he makes it sound like he just does that every day all day on flat ground. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
222
|
Posted - 2013.10.18 21:03:00 -
[195] - Quote
Don't let me keep this from degenerating into a war over who's more of a "scrub," but I do want to address the original post from an AV perspective.
I'm sure this point has been brought up somewhere, but keeping proto AV in the game against standard hulls means proto and standard will end up being balanced against one another. If proto AV is balanced against standard vehicles, then as soon as the proto vehicles are rolled out they will be unstoppable and everything will require additional re-balancing.
If we want to talk about keeping out the noise, we should reduce AV, at least to advanced. (I suggest advanced because it still allows us to have variants for those who prefer to use the variant forge and swarms.)
I would also like to see HAVs hardened against AV grenades, as I've mentioned before. The only good use of AV grenades is against LAVs. Otherwise, they cheapen specialized AV and really throw off any attempt at balance.
Bendtner92 wrote:If you want basic vs basic, that means no proto (or advanced) turrets for you, is that what you want? Because you simply ignored me saying standard hulls, proto mods and proto turrets = standard suits, proto mods and proto weapons. Maybe literally, but not in terms of balance. Balance is defined using several comparisons, but let's simplify it to AV weapon vs. vehicle hull, and dropsuit vs. vehicle turret. By reducing the level of AV available, we're investigating a comparable time to kill, since presumably the time-to-kill ratio would be relatively flat as all sides of the equation are upgraded. Therefore, in order to balance against a lower-tier hull, we should be wielding lower-tier weapons.
Put another way: AV and vehicles rarely go 1v1, toe-to-toe. Any AV that stands out in front of a tank is going to die, end of story. It's more commonly AV attack vs vehicle defense, and infantry attack vs AV defense. You want to balance out the side that corresponds to vehicles, not the side that corresponds to infantry. |
Atiim
Living Like Larry Schwag
234
|
Posted - 2013.10.18 21:08:00 -
[196] - Quote
Godin Thekiller wrote:Iron Wolf Saber wrote:Spkr4theDead wrote: LOL Good AV isn't even a skill! The game takes care of aiming for you! How can that possibly be considered to be "good?"
Go solo a Madruger on foot starting at stand off range with infantry escort and tell me that again. Done it already. All you need is a wiki swarm, and some adv. sleek AV nades (throw the nades from afar, then fire the swarms, and watch a Maddy go boom) Sleek nades don't do enough danage sorry try again.
And if any tank is in CQC and and gets whipped by infantry then you suck |
Atiim
Living Like Larry Schwag
235
|
Posted - 2013.10.18 23:22:00 -
[197] - Quote
SgtDoughnut wrote:I love these threads, the amount of Idiocy on both sides is amazing. Tankers wanting to be untouchable gods that ruin the Infantry game, and AV players who want tanks to be made of paper. Neither side willing to give an inch or budge at all. Both sides calling each other stupid over and over again. Never understood why vehicles have been a touchy subject in every FPS, but they always have been points of contention. WHO WANTS POPCORN? I don't want loltanks to be paper
I don't want tanks to be god
I just don't want to have to use militia swarms against basic tanks.
But if you could just add some salt to that popcorn.... |
Void Echo
Algintal Core Gallente Federation
1868
|
Posted - 2013.10.18 23:58:00 -
[198] - Quote
Atiim wrote:
I don't want tanks to be paper
I call bullshit
I don't want tanks to be god
nobody does, what we want is survivability, there is a difference between survivability and godmode but you never have shown the slightest bit of intelligence on the differences.
I just don't want to have to use militia swarms against basic tanks.
then skill into AV, its your own fault for trying to go after us with militia gear, we all make sacrifices to get where we are, your no exception. But if you could just add some salt to that popcorn....
I prefer cheddar cheese seasoning.
|
Atiim
Living Like Larry Schwag
235
|
Posted - 2013.10.19 00:16:00 -
[199] - Quote
Void Echo wrote:Atiim wrote:
I don't want tanks to be paper
I call bullshit
I don't want tanks to be god
nobody does, what we want is survivability, there is a difference between survivability and godmode but you never have shown the slightest bit of intelligence on the differences.
I just don't want to have to use militia swarms against basic tanks.
then skill into AV, its your own fault for trying to go after us with militia gear, we all make sacrifices to get where we are, your no exception. But if you could just add some salt to that popcorn....
I prefer cheddar cheese seasoning.
DO YOU PAY ATTENTION?!?!?
I USE\ PROTOTYPE SWARM LAUNCHERS AND AV GRENADES. Get that through your freaking skull.
But you want to make us use basic swarms, WHICH DOES THE SAME DAMAGE AS MLT SWARMS
And if we balance proto AV to match basic tanks then when we get ADV and PRO tanks we won't stand a chance because our gear can only take out basic tanks. You know this. You just wan't to be able to stomp with NO RESISTANCE, while making it seem just and fair.
Jimmy's rock is now smaller so it can take out Billy;s treehouse. But then Billy's dad gives him a treehouse made with Titanium. Jimmy tries to use the biggest rock in the yard. Billy laughs as there is nothing that can take out Billy's treehouse
That's how it would be if your plan came to surface. If you want real balance then fine. If not then GTFO!
WRAP THIS AROUND YOUR THICK HEADED SKULLS! |
Void Echo
Algintal Core Gallente Federation
1869
|
Posted - 2013.10.19 00:19:00 -
[200] - Quote
Atiim wrote:Void Echo wrote:Atiim wrote:
I don't want tanks to be paper
I call bullshit
I don't want tanks to be god
nobody does, what we want is survivability, there is a difference between survivability and godmode but you never have shown the slightest bit of intelligence on the differences.
I just don't want to have to use militia swarms against basic tanks.
then skill into AV, its your own fault for trying to go after us with militia gear, we all make sacrifices to get where we are, your no exception. But if you could just add some salt to that popcorn....
I prefer cheddar cheese seasoning.
DO YOU PAY ATTENTION?!?!? I USE\ PROTOTYPE SWARM LAUNCHERS AND AV GRENADES. Get that through your freaking skull. But you want to make us use basic swarms, WHICH DOES THE SAME DAMAGE AS MLT SWARMS And if we balance proto AV to match basic tanks then when we get ADV and PRO tanks we won't stand a chance because our gear can only take out basic tanks. You know this. You just wan't to be able to stomp with NO RESISTANCE, while making it seem just and fair. Jimmy's rock is now smaller so it can take out Billy;s treehouse. But then Billy's dad gives him a treehouse made with Titanium. Jimmy tries to use the biggest rock in the yard. Billy laughs as there is nothing that can take out Billy's treehouse That's how it would be if your plan came to surface. If you want real balance then fine. If not then GTFO! WRAP THIS AROUND YOUR THICK HEADED SKULLS!
its funny how you attack us wanting to be able to survive but you try to justify wanting to solo our best by yourself. |
|
Atiim
Living Like Larry Schwag
235
|
Posted - 2013.10.19 00:45:00 -
[201] - Quote
I don't want to have to solo you because:
1) Not everyone has good AV gear 2) I could blast you with everything I got (lose 6 suits in the processes), and some blueberry troll could get the WP and the rewards by shooting him with a MLT Forge Gun, leaving me with a measly 75 WP. You know this
3.) Most ppl are idiots and refuse to go AV, so that won't happen in most cases and you already knew this.
If you can fix this then I'll be on board with the whole "everyone should have to focus on the tank while the enemy infantry steals all the objectives and stuff" idea.
Untill then you can GTFO. |
SgtDoughnut
Red Star Jr. EoN.
277
|
Posted - 2013.10.19 00:51:00 -
[202] - Quote
Void Echo wrote:Atiim wrote:Void Echo wrote:Atiim wrote:
I don't want tanks to be paper
I call bullshit
I don't want tanks to be god
nobody does, what we want is survivability, there is a difference between survivability and godmode but you never have shown the slightest bit of intelligence on the differences.
I just don't want to have to use militia swarms against basic tanks.
then skill into AV, its your own fault for trying to go after us with militia gear, we all make sacrifices to get where we are, your no exception. But if you could just add some salt to that popcorn....
I prefer cheddar cheese seasoning.
DO YOU PAY ATTENTION?!?!? I USE\ PROTOTYPE SWARM LAUNCHERS AND AV GRENADES. Get that through your freaking skull. But you want to make us use basic swarms, WHICH DOES THE SAME DAMAGE AS MLT SWARMS And if we balance proto AV to match basic tanks then when we get ADV and PRO tanks we won't stand a chance because our gear can only take out basic tanks. You know this. You just wan't to be able to stomp with NO RESISTANCE, while making it seem just and fair. Jimmy's rock is now smaller so it can take out Billy;s treehouse. But then Billy's dad gives him a treehouse made with Titanium. Jimmy tries to use the biggest rock in the yard. Billy laughs as there is nothing that can take out Billy's treehouse That's how it would be if your plan came to surface. If you want real balance then fine. If not then GTFO! WRAP THIS AROUND YOUR THICK HEADED SKULLS! its funny how you attack us wanting to be able to survive but you try to justify wanting to solo our best by yourself.
along those same lines why should you be able to survive our best and solo us while using our best by yourself? Because you have a tank?
|
Vegetation Monster
The Unholy Legion Of DarkStar DARKSTAR ARMY
8
|
Posted - 2013.10.19 01:41:00 -
[203] - Quote
Void Echo wrote:Atiim wrote:Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork I use basic tanks all the time when I'm low on funds. But I also happen to be Proto AV. And no. If we use standard swarms (which does the exact same damage as Millitia swarms) we would get dominated by basic hulls. I think that the problem with most tankers is that they just don't know when they should get outta there and then wonder why Proto AV hurts. Basically your saying, we should say FU to ppl who invested 2 million SP into being Proto AV and make them use Millitia swarms against tanks with 6-8k armor. No. Don't cry because you suck at tanking. and you guys say fu to people who invested over 10 mil sp into being tankers and complain about everything you cant take down with minimal intelligence. by your standing, its a crime to fuk over anyone who has put so little as 2 mil SP into something because that's not fair, but its ok to fuk over people with 10 mil or more SP in something because theyv played longer..... double standards dude, your ignorance is shown in this statement.
My niggas my niggas, my mofo niggas, i die wif my finga on da trigga, my niggas my niggas... your right |
Takahiro Kashuken
Red Star. EoN.
1466
|
Posted - 2013.10.19 10:43:00 -
[204] - Quote
Iron Wolf Saber wrote:
Falchion is tier 3
Falchion is meta 4 i think which is classed as advanced
Yet it runs with milita stats
We have no proto tanks |
Godin Thekiller
Hellstorm Inc League of Infamy
1222
|
Posted - 2013.10.19 11:50:00 -
[205] - Quote
SgtDoughnut wrote:Godin Thekiller wrote:SgtDoughnut wrote:Caeli SineDeo wrote:ReGnYuM wrote:
BAHAHAHAHAHA Blasters are CQC BAHAHAHAHAHAHA
I have seen a Blaster Turret annihilate from +75m . You tankers are just plain pathetic
I have Thrown AV grenades +75m. :P Blasters loose there effectiveness after 50 or 60 meters. Anyone who says it is hard to kill a tank is full of themselves @ all those ****** AV players I have 0 points put into AV I run around with all those AURUM AV nades Dren Swarms and Adv mini suit with Standard damage mods. I have not met a tanker I can not kill with that build. Shield tanks can be a pain in the ass but I still beat them and loose maybe 10k isk for my efforts while they go through 1m I call shenanigans on this, 75 meters is over 240 feet, that is one hell of a throw. It's 82 yards almost an entire football field. Actually, with the right positioning...... Well yeah if your up ontop of something its easy to get that kind of distance, but he makes it sound like he just does that every day all day on flat ground.
That's what I meant; on flat ground.
|
Godin Thekiller
Hellstorm Inc League of Infamy
1222
|
Posted - 2013.10.19 11:52:00 -
[206] - Quote
Takahiro Kashuken wrote:Iron Wolf Saber wrote:
Falchion is tier 3
Falchion is meta 4 i think which is classed as advanced Yet it runs with milita stats We have no proto tanks
Even though it's meta 4, it's stil STD. Why? Look at the infantry suits. You have a basic frame, then you have the specialized frame. We have the same with the vehicles, a basic hull, then a specialized hull. Only, we don't have tiers.... yet. |
Godin Thekiller
Hellstorm Inc League of Infamy
1222
|
Posted - 2013.10.19 11:59:00 -
[207] - Quote
Atiim wrote:Godin Thekiller wrote:Iron Wolf Saber wrote:Spkr4theDead wrote: LOL Good AV isn't even a skill! The game takes care of aiming for you! How can that possibly be considered to be "good?"
Go solo a Madruger on foot starting at stand off range with infantry escort and tell me that again. Done it already. All you need is a wiki swarm, and some adv. sleek AV nades (throw the nades from afar, then fire the swarms, and watch a Maddy go boom) Sleek nades don't do enough danage sorry try again. And if any tank is in CQC and and gets whipped by infantry then you suck
1: The nades aren't meant to kill the thing, just confuse it or weaken it. I usually throw them to make the repps turn on as well, so I can attack without thinking that he/she still has repps. If I want to run up on it, I'll use packed AV nades. They work so well. you just mad because you know I'm right. |
Atiim
Living Like Larry Schwag
236
|
Posted - 2013.10.19 14:13:00 -
[208] - Quote
Takahiro Kashuken wrote:Iron Wolf Saber wrote:
Falchion is tier 3
Falchion is meta 4 i think which is classed as advanced Yet it runs with milita stats We have no proto tanks Herp Derp. You do realize that this thread is about the PRO tanks that are going to be coming in the vehicle update right?
Tier 3 is prototype, this is fact
Enforcers may suck, but technically it is a prototype |
Atiim
Living Like Larry Schwag
236
|
Posted - 2013.10.19 14:15:00 -
[209] - Quote
Godin Thekiller wrote:Atiim wrote:Godin Thekiller wrote:Iron Wolf Saber wrote:Spkr4theDead wrote: LOL Good AV isn't even a skill! The game takes care of aiming for you! How can that possibly be considered to be "good?"
Go solo a Madruger on foot starting at stand off range with infantry escort and tell me that again. Done it already. All you need is a wiki swarm, and some adv. sleek AV nades (throw the nades from afar, then fire the swarms, and watch a Maddy go boom) Sleek nades don't do enough danage sorry try again. And if any tank is in CQC and and gets whipped by infantry then you suck 1: The nades aren't meant to kill the thing, just confuse it or weaken it. I usually throw them to make the repps turn on as well, so I can attack without thinking that he/she still has repps. If I want to run up on it, I'll use packed AV nades. They work so well. you just mad because you know I'm right. Right about what?
If a tank cant gun down infantry (save from maybe an overheat) before it gets blow to pieces, then yeah the tanker does suck.
|
Void Echo
Algintal Core Gallente Federation
1871
|
Posted - 2013.10.19 14:16:00 -
[210] - Quote
SgtDoughnut wrote:Void Echo wrote:Atiim wrote:Void Echo wrote:Atiim wrote:
I don't want tanks to be paper
I call bullshit
I don't want tanks to be god
nobody does, what we want is survivability, there is a difference between survivability and godmode but you never have shown the slightest bit of intelligence on the differences.
I just don't want to have to use militia swarms against basic tanks.
then skill into AV, its your own fault for trying to go after us with militia gear, we all make sacrifices to get where we are, your no exception. But if you could just add some salt to that popcorn....
I prefer cheddar cheese seasoning.
DO YOU PAY ATTENTION?!?!? I USE\ PROTOTYPE SWARM LAUNCHERS AND AV GRENADES. Get that through your freaking skull. But you want to make us use basic swarms, WHICH DOES THE SAME DAMAGE AS MLT SWARMS And if we balance proto AV to match basic tanks then when we get ADV and PRO tanks we won't stand a chance because our gear can only take out basic tanks. You know this. You just wan't to be able to stomp with NO RESISTANCE, while making it seem just and fair. Jimmy's rock is now smaller so it can take out Billy;s treehouse. But then Billy's dad gives him a treehouse made with Titanium. Jimmy tries to use the biggest rock in the yard. Billy laughs as there is nothing that can take out Billy's treehouse That's how it would be if your plan came to surface. If you want real balance then fine. If not then GTFO! WRAP THIS AROUND YOUR THICK HEADED SKULLS! its funny how you attack us wanting to be able to survive but you try to justify wanting to solo our best by yourself. along those same lines why should you be able to survive our best and solo us while using our best by yourself? Because you have a tank?
if theres more than one of you, it shouldn't be easy for us to survive but it should still be possible.. if theres only one of you, then yes we should survive. |
|
Void Echo
Algintal Core Gallente Federation
1871
|
Posted - 2013.10.19 14:17:00 -
[211] - Quote
Atiim wrote:Right about what?
If a tank cant gun down infantry (save from maybe an overheat) before it gets blow to pieces, then yeah the tanker does suck.
if you use av grenades alone, then you suck |
Takahiro Kashuken
Red Star. EoN.
1468
|
Posted - 2013.10.19 14:19:00 -
[212] - Quote
Atiim wrote:Takahiro Kashuken wrote:Iron Wolf Saber wrote:
Falchion is tier 3
Falchion is meta 4 i think which is classed as advanced Yet it runs with milita stats We have no proto tanks Herp Derp. You do realize that this thread is about the PRO tanks that are going to be coming in the vehicle update right? Tier 3 is prototype, this is fact Enforcers may suck, but technically it is a prototype
Proto tanks do not exist
A proto tank does not have less PG/CPU
This thread is not about proto tanks because they do not exist
|
Atiim
Living Like Larry Schwag
236
|
Posted - 2013.10.19 14:21:00 -
[213] - Quote
Void Echo, try again. And this time use logic.
Basically you are saying that we should have to use all of our best crap, with multiple people at that. While you want to be able to solo us?
So you should be able to solo us and we shouldn't? Not real balancing, that's just a gate way to stomping ppl
Double Standards dude. Double Standards. |
Godin Thekiller
Hellstorm Inc League of Infamy
1223
|
Posted - 2013.10.19 14:24:00 -
[214] - Quote
Atiim wrote:Void Echo, try again. And this time use logic.
Basically you are saying that we should have to use all of our best crap, with multiple people at that. While you want to be able to solo us?
So you should be able to solo us and we shouldn't? Not real balancing, that's just a gate way to stomping ppl
Double Standards dude. Double Standards.
Our **** costs 15x more than yours. Try again. |
Atiim
Living Like Larry Schwag
236
|
Posted - 2013.10.19 14:26:00 -
[215] - Quote
Void Echo wrote:Atiim wrote:Right about what?
If a tank cant gun down infantry (save from maybe an overheat) before it gets blow to pieces, then yeah the tanker does suck.
if you use av grenades alone, then you suck Did I say that I only use AV grenades?
When did I say I only use AV grenades?
SMH. If I'm right then, just admit it. But don't put words in my mouth or just ignore the answer completly. |
Void Echo
Algintal Core Gallente Federation
1871
|
Posted - 2013.10.19 14:33:00 -
[216] - Quote
Atiim wrote:Void Echo wrote:Atiim wrote:Right about what?
If a tank cant gun down infantry (save from maybe an overheat) before it gets blow to pieces, then yeah the tanker does suck.
if you use av grenades alone, then you suck Did I say that I only use AV grenades? When did I say I only use AV grenades? SMH. If I'm right then, just admit it. But don't put words in my mouth or just ignore the answer completly.
im not ignoring anything lol, im pointing out your flaws...
your defending lol nades, which is the worst weapon in the game. |
Atiim
Living Like Larry Schwag
236
|
Posted - 2013.10.19 14:36:00 -
[217] - Quote
Godin Thekiller wrote:Atiim wrote:Void Echo, try again. And this time use logic.
Basically you are saying that we should have to use all of our best crap, with multiple people at that. While you want to be able to solo us?
So you should be able to solo us and we shouldn't? Not real balancing, that's just a gate way to stomping ppl
Double Standards dude. Double Standards. Our **** costs 15x more than yours. Try again. Lets break down cost here:
A avarage STD tank runing all STD gear costs 450k (don't feed me that BS about 1M, you make it cost 1M) My best AV fit costs 135k.
So if there are infantry on the ground that kill me (and no a pistol or spraying and praying won't help, and I lose at least 3-4 suits, then that's 540k down the crap hole.
Bottom line is, if you wan't them to cost more, then they cost more. And yeah I comparted STD tank gear to my PRO AV. and here's why:
1.) STD tanks can get the job done just as easily (involving killing infantry) 2.) STD & ADV AV gear does jack ****, (especially if you have a Gunnlogi. 3.) Using STD/ADV gear will guarantee that the tank knows where you are, and that everyone and his grandma will hunt you down, while you are tickling the tank
The fact that anyone thinks that STD & ADV AV gear works tells me that they aren't AV at all
Try Again. |
Void Echo
Algintal Core Gallente Federation
1871
|
Posted - 2013.10.19 14:37:00 -
[218] - Quote
Atiim wrote:Void Echo, try again. And this time use logic.
Basically you are saying that we should have to use all of our best crap, with multiple people at that. While you want to be able to solo us?
im not using a dropsuit, so yeah im superior in combat to you, if I wasn't then what would be the point in skilling into tanks? its meant to overpower you and be superior to infantry, that's logic.
So you should be able to solo us and we shouldn't? Not real balancing, that's just a gate way to stomping ppl
you guys already solo us all the ******* time, one av guy can lock down the whole map from an entire squad of tanks for the whole match, that's not balance at all.. av is an easy road to points..
Double Standards dude. Double Standards. coming from you that's a riot.. il admit I do double standards when you actually read for once.
|
Void Echo
Algintal Core Gallente Federation
1871
|
Posted - 2013.10.19 14:38:00 -
[219] - Quote
Atiim wrote:Godin Thekiller wrote:Atiim wrote:Void Echo, try again. And this time use logic.
Basically you are saying that we should have to use all of our best crap, with multiple people at that. While you want to be able to solo us?
So you should be able to solo us and we shouldn't? Not real balancing, that's just a gate way to stomping ppl
Double Standards dude. Double Standards. Our **** costs 15x more than yours. Try again. Lets break down cost here: A avarage STD tank runing all STD gear costs 450k (don't feed me that BS about 1M, you make it cost 1M) My best AV fit costs 135k. So if there are infantry on the ground that kill me (and no a pistol or spraying and praying won't help, and I lose at least 3-4 suits, then that's 540k down the crap hole. Bottom line is, if you wan't them to cost more, then they cost more. And yeah I comparted STD tank gear to my PRO AV. and here's why: 1.) STD tanks can get the job done just as easily (involving killing infantry) 2.) STD & ADV AV gear does jack ****, (especially if you have a Gunnlogi. 3.) Using STD/ADV gear will guarantee that the tank knows where you are, and that everyone and his grandma will hunt you down, while you are tickling the tank The fact that anyone thinks that STD & ADV AV gear works tells me that they aren't AV at all Try Again.
its called stats and upgrading your **** dude, try again. |
Atiim
Living Like Larry Schwag
236
|
Posted - 2013.10.19 14:42:00 -
[220] - Quote
Void Echo wrote:Atiim wrote:Void Echo wrote:Atiim wrote:Right about what?
If a tank cant gun down infantry (save from maybe an overheat) before it gets blow to pieces, then yeah the tanker does suck.
if you use av grenades alone, then you suck Did I say that I only use AV grenades? When did I say I only use AV grenades? SMH. If I'm right then, just admit it. But don't put words in my mouth or just ignore the answer completely. im not ignoring anything lol, im pointing out your flaws... your defending lol nades, which is the worst weapon in the game. Well yeah of course I'm defending lolnades, the require you to be close to the tank and in CQC, whic can be very dangerous sometimes. (If you can throw from 75m, then yeah you deserve a hit).
Next post from OP: We nefed lolnades because we got tired of not being able to get up close and stomp everyone in our loltanks, but now these proximity explosives are so OP, oh and while we've yet to give a good reason as to why any of this stuff needs a nerf, we should ner PLCs too! |
|
ER-Bullitt
Molon Labe. RISE of LEGION
474
|
Posted - 2013.10.19 14:44:00 -
[221] - Quote
Tanks need lots of love, at their current price either buff to survivability or nerf to price. Same thing with dropships.. it should take a few peoples coordinated efforts to take out the best tank in the game. With my pro FG fitting I can take out most tanks solo, forget even needing lolnades... or do enough damage to make em run, therefore eliminating their usefulness on the battlefield. If I have the ability to hit their critical spot no tank stands a chance.
signed,
Self proclaimed forge gun extraordinaire |
Void Echo
Algintal Core Gallente Federation
1871
|
Posted - 2013.10.19 14:46:00 -
[222] - Quote
Atiim wrote:Void Echo wrote:Atiim wrote:Void Echo wrote:Atiim wrote:Right about what?
If a tank cant gun down infantry (save from maybe an overheat) before it gets blow to pieces, then yeah the tanker does suck.
if you use av grenades alone, then you suck Did I say that I only use AV grenades? When did I say I only use AV grenades? SMH. If I'm right then, just admit it. But don't put words in my mouth or just ignore the answer completely. im not ignoring anything lol, im pointing out your flaws... your defending lol nades, which is the worst weapon in the game. Well yeah of course I'm defending lolnades, the require you to be close to the tank and in CQC, whic can be very dangerous sometimes. (If you can throw from 75m, then yeah you deserve a hit). Next post from OP: We nefed lolnades because we got tired of not being able to get up close and stomp everyone in our loltanks, but now these proximity explosives are so OP, oh and while we've yet to give a good reason as to why any of this stuff needs a nerf, we should ner PLCs too!
with nades, your free to equipped an ar or something to shoot other infantry, whats the sacrifice? a grenade slot? wo the **** what, I don't know anyone that gives that slot godly status or praises it like its a ******* god module.
weve given countless reasons why av should be nerfed from before... and now also.. but someone as biased as you will never see logic or understand balance and therefor rejects anything you don't agree with....
wait... wait I think I got it, your lukeboy's alt, that's the only way to explain your stupidity here. |
Atiim
Living Like Larry Schwag
236
|
Posted - 2013.10.19 14:47:00 -
[223] - Quote
ER-Bullitt wrote:Tanks need lots of love, at their current price either buff to survivability or nerf to price. Same thing with dropships.. it should take a few peoples coordinated efforts to take out the best tank in the game. With my pro FG fitting I can take out most tanks solo, forget even needing lolnades... or do enough damage to make em run, therefore eliminating their usefulness on the battlefield. If I have the ability to hit their critical spot no tank stands a chance.
signed,
Self proclaimed forge gun extraordinaire Nerf the price, or reward us for simply scaring them off, maybe then I won't feel so inclined to blow up everyone i see |
Void Echo
Algintal Core Gallente Federation
1871
|
Posted - 2013.10.19 14:49:00 -
[224] - Quote
ER-Bullitt wrote:Tanks need lots of love, at their current price either buff to survivability or nerf to price. Same thing with dropships.. it should take a few peoples coordinated efforts to take out the best tank in the game. With my pro FG fitting I can take out most tanks solo, forget even needing lolnades... or do enough damage to make em run, therefore eliminating their usefulness on the battlefield. If I have the ability to hit their critical spot no tank stands a chance.
signed,
Self proclaimed forge gun extraordinaire
I say buff |
ER-Bullitt
Molon Labe. RISE of LEGION
474
|
Posted - 2013.10.19 14:51:00 -
[225] - Quote
I agree... make it a bigger challenge to take out the most expensive pieces of equipment in the game. It shouldnt come as easy as it does, I honestly feel I shouldnt be able to kill them solo as easily as I used to. |
Atiim
Living Like Larry Schwag
236
|
Posted - 2013.10.19 15:01:00 -
[226] - Quote
Void Echo wrote: with nades, your free to equipped an ar or something to shoot other infantry, whats the sacrifice? a grenade slot? wo the **** what, I don't know anyone that gives that slot godly status or praises it like its a ******* god module.
weve given countless reasons why av should be nerfed from before... and now also.. but someone as biased as you will never see logic or understand balance and therefor rejects anything you don't agree with....
wait... wait I think I got it, your lukeboy's alt, that's the only way to explain your stupidity here.
I've given countless reasons why av shouldn't be nerfed from before....and now also.. but someone as biased as you will never see logic or understand balance and therefore rejects anything you don't agree with..
Who is lukeboy?
Atiim wrote:I don't want to have to not solo you because: 1) Not everyone has good AV gear 2) I could blast you with everything I got (lose 6 suits in the processes), and some blueberry troll could get the WP and the rewards by shooting him with a MLT Forge Gun, leaving me with a measly 75 WP. You know this 3.) Most ppl are idiots and refuse to go AV, so that won't happen in most cases and you already knew this. If you can fix this then I'll be on board with the whole "everyone should have to focus on the tank while the enemy infantry steals all the objectives and stuff" idea. Until then you can GTFO. If you can fix these in a sensible way then I'll be on board with you idea, and no forcing the use of basic AV 9WHIC DIES THE SAME DAMAGE AS MLT AV), is not sensible, what if I forced you to use MLT Turrets? |
Void Echo
Algintal Core Gallente Federation
1871
|
Posted - 2013.10.19 15:13:00 -
[227] - Quote
Atiim wrote:Void Echo wrote: with nades, your free to equipped an ar or something to shoot other infantry, whats the sacrifice? a grenade slot? wo the **** what, I don't know anyone that gives that slot godly status or praises it like its a ******* god module.
weve given countless reasons why av should be nerfed from before... and now also.. but someone as biased as you will never see logic or understand balance and therefor rejects anything you don't agree with....
wait... wait I think I got it, your lukeboy's alt, that's the only way to explain your stupidity here.
I've given countless reasons why av shouldn't be nerfed from before....and now also.. but someone as biased as you will never see logic or understand balance and therefore rejects anything you don't agree with.. Who is lukeboy? Atiim wrote:I don't want to have to not solo you because: 1) Not everyone has good AV gear 2) I could blast you with everything I got (lose 6 suits in the processes), and some blueberry troll could get the WP and the rewards by shooting him with a MLT Forge Gun, leaving me with a measly 75 WP. You know this 3.) Most ppl are idiots and refuse to go AV, so that won't happen in most cases and you already knew this. If you can fix this then I'll be on board with the whole "everyone should have to focus on the tank while the enemy infantry steals all the objectives and stuff" idea. Until then you can GTFO. If you can fix these in a sensible way then I'll be on board with you idea, and no forcing the use of basic AV 9WHIC DIES THE SAME DAMAGE AS MLT AV), is not sensible, what if I forced you to use MLT Turrets?
then justify forcing tanks to use basic hulls while you get adv and proto weapons. |
Atiim
Living Like Larry Schwag
236
|
Posted - 2013.10.19 15:22:00 -
[228] - Quote
Void Echo wrote:Atiim wrote:Void Echo wrote: with nades, your free to equipped an ar or something to shoot other infantry, whats the sacrifice? a grenade slot? wo the **** what, I don't know anyone that gives that slot godly status or praises it like its a ******* god module.
weve given countless reasons why av should be nerfed from before... and now also.. but someone as biased as you will never see logic or understand balance and therefor rejects anything you don't agree with....
wait... wait I think I got it, your lukeboy's alt, that's the only way to explain your stupidity here.
I've given countless reasons why av shouldn't be nerfed from before....and now also.. but someone as biased as you will never see logic or understand balance and therefore rejects anything you don't agree with.. Who is lukeboy? Atiim wrote:I don't want to have to not solo you because: 1) Not everyone has good AV gear 2) I could blast you with everything I got (lose 6 suits in the processes), and some blueberry troll could get the WP and the rewards by shooting him with a MLT Forge Gun, leaving me with a measly 75 WP. You know this 3.) Most ppl are idiots and refuse to go AV, so that won't happen in most cases and you already knew this. If you can fix this then I'll be on board with the whole "everyone should have to focus on the tank while the enemy infantry steals all the objectives and stuff" idea. Until then you can GTFO. If you can fix these in a sensible way then I'll be on board with you idea, and no forcing the use of basic AV 9WHIC DIES THE SAME DAMAGE AS MLT AV), is not sensible, what if I forced you to use MLT Turrets? then justify forcing tanks to use basic hulls while you get adv and proto weapons. Fine:
Basic hull=/=Basic Dropsuit Proto Mods=/=Proto Dmg Mods Proto Turrets=/=Proto AV Weaponry
Also if lolnades are a problem, then how about we just harden them against tanks, because currently, it's primary use are against LAVs Murder Taxis
However that still doesn't solve problems 2 and 3. |
Godin Thekiller
Hellstorm Inc League of Infamy
1223
|
Posted - 2013.10.19 16:02:00 -
[229] - Quote
Let's see....
1: I'm right about how easy AV is, and that you hardly know nothing (obviously), while having PROTO AV, which is a shame. You think the perfect sanerio is now, for that soloing vehicles of the best degree for almost anyone with a small amount of time put in compared to someone whom put in several times more time and ISK, when in fact it is not, and you are wrong.
2: That sleek AV nades do not in fact suck, and is great tools. |
Godin Thekiller
Hellstorm Inc League of Infamy
1223
|
Posted - 2013.10.19 16:05:00 -
[230] - Quote
Atiim wrote:Void Echo wrote:Atiim wrote:Void Echo wrote: with nades, your free to equipped an ar or something to shoot other infantry, whats the sacrifice? a grenade slot? wo the **** what, I don't know anyone that gives that slot godly status or praises it like its a ******* god module.
weve given countless reasons why av should be nerfed from before... and now also.. but someone as biased as you will never see logic or understand balance and therefor rejects anything you don't agree with....
wait... wait I think I got it, your lukeboy's alt, that's the only way to explain your stupidity here.
I've given countless reasons why av shouldn't be nerfed from before....and now also.. but someone as biased as you will never see logic or understand balance and therefore rejects anything you don't agree with.. Who is lukeboy? Atiim wrote:I don't want to have to not solo you because: 1) Not everyone has good AV gear 2) I could blast you with everything I got (lose 6 suits in the processes), and some blueberry troll could get the WP and the rewards by shooting him with a MLT Forge Gun, leaving me with a measly 75 WP. You know this 3.) Most ppl are idiots and refuse to go AV, so that won't happen in most cases and you already knew this. If you can fix this then I'll be on board with the whole "everyone should have to focus on the tank while the enemy infantry steals all the objectives and stuff" idea. Until then you can GTFO. If you can fix these in a sensible way then I'll be on board with you idea, and no forcing the use of basic AV 9WHIC DIES THE SAME DAMAGE AS MLT AV), is not sensible, what if I forced you to use MLT Turrets? then justify forcing tanks to use basic hulls while you get adv and proto weapons. Fine: Basic hull=/=Basic Dropsuit Proto Mods=/=Proto Dmg Mods Proto Turrets=/=Proto AV Weaponry Also if lolnades are a problem, then how about we just harden them against tanks, because currently, it's primary use are against LAVs Murder Taxis However that still doesn't solve problems 2 and 3.
Problem two can be fixed by giving vehicle damage rewards. Simple to put in, and allows for a steady income of wp's for AV'ers. Problem three can't be fixed, as like you said, they are idiots. Don't balance on idiots, ever. |
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Blaze Ashra
Bragian Order Amarr Empire
0
|
Posted - 2013.10.19 16:49:00 -
[231] - Quote
Atiim wrote:BASIC AV DOES THE SAME DAMAGE AS MIILITIA AV
Assuming you mean swarms, you are wrong. To keep it simple we're just going to say that standard swarms do1.5 times as much damage as militia swarms and 4.5 second lower kill time. |
Atiim
Living Like Larry Schwag
236
|
Posted - 2013.10.19 18:36:00 -
[232] - Quote
Godin Thekiller wrote: Problem two can be fixed by giving vehicle damage rewards. Simple to put in, and allows for a steady income of wp's for AV'ers. Problem three can't be fixed, as like you said, they are idiots. Don't balance on idiots, ever.
The only way I could see teamwork and AV being implemented fairly, is your solution, and maybe about three people (half a squad) to take down a tank. If everyone had to use AV then tanks squads would be beyond OP, and that is another problem. If everyone would have to use AV for one tank, then what happens when we have a squad of tanks? And PC? |
Godin Thekiller
Hellstorm Inc League of Infamy
1224
|
Posted - 2013.10.19 18:42:00 -
[233] - Quote
Atiim wrote:Godin Thekiller wrote: Problem two can be fixed by giving vehicle damage rewards. Simple to put in, and allows for a steady income of wp's for AV'ers. Problem three can't be fixed, as like you said, they are idiots. Don't balance on idiots, ever.
The only way I could see teamwork and AV being implemented fairly, is your solution, and maybe about three people (half a squad) to take down a tank. If everyone had to use AV then tanks squads would be beyond OP, and that is another problem. If everyone would have to use AV for one tank, then what happens when we have a squad of tanks? And PC?
No **** bro. A full team to take down me? **** that, that's OP as hell. Fun, but OP. Plus, I would get bored of that fast. Like I have been saying, 1 to annoy me, 2 to scare me away, 3 to kill me. Any number could possibly kill me, just 3 is as easy, maybe slightly easier then now to kill the best HAV I can make. |
ER-Bullitt
Molon Labe. RISE of LEGION
474
|
Posted - 2013.10.19 18:58:00 -
[234] - Quote
This conversation reminds me of a night about 3-4 months ago when I was in a squad with 3 other heavies, all rolling with Proto ishukone FG's.. on Manus Peak map (with large warehouse type building) we were looking out over A and nothing, LAV's, derpships, tanks or infantry could do anything to us. We were mowing them down and even had QQ threads started the next day about us.. was awesome.
Anyway, I dont think there is a point to my story.. but if you have teamwork and coordination anything is possible :)
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Godin Thekiller
Hellstorm Inc League of Infamy
1225
|
Posted - 2013.10.19 19:01:00 -
[235] - Quote
Atiim wrote:ER-Bullitt wrote:Tanks need lots of love, at their current price either buff to survivability or nerf to price. Same thing with dropships.. it should take a few peoples coordinated efforts to take out the best tank in the game. With my pro FG fitting I can take out most tanks solo, forget even needing lolnades... or do enough damage to make em run, therefore eliminating their usefulness on the battlefield. If I have the ability to hit their critical spot no tank stands a chance.
signed,
Self proclaimed forge gun extraordinaire Nerf the price, or reward us for simply scaring them off, maybe then I won't feel so inclined to blow up everyone i see
Been saying this for months....... |
Atiim
Living Like Larry Schwag
236
|
Posted - 2013.10.19 19:05:00 -
[236] - Quote
Hey while we are going at each other's throats about what's OP and what's not, maybe we should let CCP do thier work.
I mean they are taking everything that's a vehicle out the game (except STD vehicles). This means that they do recognize that this is a real problem that needs to be addressed.
Let's see what they've got before screaming at each other. |
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