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The Attorney General
ZionTCD
1241
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Posted - 2013.10.17 13:18:00 -
[1] - Quote
Atiim wrote: Nah you need to do it this way
IA Swarm Launcher
Proficency lvl 3
2 Complex Damage mods
Basic Precicon Enhancers (So you can lock on to railgun tanks)
Lai Dai Packed AV Grenades
K-4 Nanohives
KLO-5 Scrambler Pistol or M512-A SMG
Fit your low power slots however you want, but you may need a CPU/PG boost.
Make sure that you have a backup weapon incase the guy jumps out the tank.
Of course you are a swarm scrub.
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The Attorney General
ZionTCD
1242
|
Posted - 2013.10.17 13:32:00 -
[2] - Quote
Atiim wrote:
IT IS NOT FAIR
LOL, uses fire and forget scrub weapon, can't do his job with it, and wants to cry.
HTFU scrub. |
The Attorney General
ZionTCD
1242
|
Posted - 2013.10.17 13:47:00 -
[3] - Quote
Atiim wrote: Did you even read the OP?
He wants us to use Basic/Millitia AV against a 6-7k armored hull with proto turrets?
Fire and forget? Yeah unless your swarms crash into a wall or decide to glitch and go backwards (what usually happens)
Lol Tankers without situational awareness and good tactics need to HTFU.
Tell me one time where you were killed by proto AV and it wasn't your fault?
Don't worry tankers, you will get good someday.
Do you have to manually adjust the swarms onto target? No. So they are fire and forget. Just because you are using them from such a range that the tanker gets time to put cover between you is an indictment of you, not swarms.
Getting killed by invisible swarms happens everyday. So don't act like you scrubs don't already have a massive advantage versus tanks.
Yet you want to cry about any change. Oh man, I really hope they make the PLC the primary light suit AV weapon.
I just want to see scrubs who dumped 2.2 million SP into scrub swarms get their just desserts. |
The Attorney General
ZionTCD
1245
|
Posted - 2013.10.17 13:54:00 -
[4] - Quote
ReGnYuM wrote:
I have seen a Blaster Turret annihilate from +75m
Can we get a better definition of annihilation please?
Did an infantry stand out in the open on a roof top trying to forge?
Was the tanker using a stabilized blaster?
Were they in a Vayu? Or a triple damage modded Falchion with a Scattered Ion Cannon?
Was the target infantry in a scout suit?
All of these things could have an effect on why it would seem that someone got cut down at that range. None of which has anything to do with the blaster being or not being CQC.
Although, given the way that CCP defines ranges, the blaster turret is more mid range, the overall effect is quite similar.
Yes, a blaster turret can chop down an infantry at over 100m, but only if they do not move, or do not seek cover for the 5 seconds or so they are getting hit. |
The Attorney General
ZionTCD
1245
|
Posted - 2013.10.17 13:56:00 -
[5] - Quote
Atiim wrote: Question, when your in a Tank vs Tank fight would it Mae you angry if you died because your shots would either dive staight towards a wall or glitch up so bad that they fly backwards or just run around in circle?
Doesn't happen.
Stop making up excuses for you not being able to use a tracking weapon properly.
If 90% of the playerbase can roll around like rambo popping tanks with swarms, but you can't, that means there is something wrong with you. |
The Attorney General
ZionTCD
1252
|
Posted - 2013.10.17 19:57:00 -
[6] - Quote
Atiim wrote:
You aren't crap for AV untill you go proto
Amarr heavy frame, Dau 2 and EX 11 says you are wrong. |
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