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Void Echo
Algintal Core Gallente Federation
1833
|
Posted - 2013.10.17 13:50:00 -
[31] - Quote
ReGnYuM wrote:Takahiro Kashuken wrote:
Why do you jump out in CQC range of a blaster turret?
BAHAHAHAHAHA Blasters are CQC BAHAHAHAHAHAHA I have seen a Blaster Turret annihilate from +75m
im guessing the targets were a bunch of scrub who don't even know the meaning of the abbreviation AV. |
Atiim
Living Like Larry Schwag
229
|
Posted - 2013.10.17 13:52:00 -
[32] - Quote
Takahiro Kashuken wrote:Atiim wrote:The Attorney General wrote:Atiim wrote:
IT IS NOT FAIR
LOL, uses fire and forget scrub weapon, can't do his job with it, and wants to cry. HTFU scrub. Did you even read the OP? He wants us to use Basic/Millitia AV against a 6-7k armored hull with proto turrets? Fire and forget? Yeah unless your swarms crash into a wall or decide to glitch and go backwards (what usually happens) Lol Tankers without situational awareness and good tactics need to HTFU. Tell me one time where you were killed by proto AV and it wasn't your fault? Don't worry tankers, you will get good someday. I love hearing double standards from infantry players You complain basic AV vs a basic tank with proto mods and turrets even tho you can use proto dmg mods and on a proto suit to fit more dmg mods but of course you ignore that to suit your argument But you like using proto AV and proto mods with a proto suit to kill a basic vehicle with basic mods and a proto turret but of course that is fair You are a bad player, you said it yourself you find it hard to kill a tank with lolprotoswarms and lollaidai av nades So i expect a bad player like yourself to struggle with any kind of fairness because if you cant kill a basic tank with basic mods using proto AV you prob dont stand a chance in killing a basic tank with basic AV because you are that bad, im suprised you know what end the missiles come out of Question, when your in a Tank vs Tank fight would it Mae you angry if you died because your shots would either dive staight towards a wall or glitch up so bad that they fly backwards or just run around in circle?
And yeah I use a proto AV against basic tanks? That's common sense. If you were in your proto suit and you saw somebody in a STD suit would you kill him, or go to a supply depot to kill him with your basic suit?
I love hearing stupid posts and requests from tankers |
Takahiro Kashuken
Red Star. EoN.
1390
|
Posted - 2013.10.17 13:53:00 -
[33] - Quote
Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork I use basic tanks all the time when I'm low on funds. But I also happen to be Proto AV. And no. If we use standard swarms (which does the exact same damage as Millitia swarms) we would get dominated by basic hulls. I think that the problem with most tankers is that they just don't know when they should get outta there and then wonder why Proto AV hurts. Basically your saying, we should say FU to ppl who invested 2 million SP into being Proto AV and make them use Millitia swarms against tanks with 6-8k armor. No. Don't cry because you suck at tanking. PC tanker here, all i play against is proto AV, i bet you are an ambush tanker I actually want to see basic AV vs a basic hull for once since we wont see proto hulls for quite some time anyways So what if it takes 2ppl with basic AV to kill that basic tank, are ppl that afraid of teamwork? i have to use teamwork so i just dont get alpha'd by proto AV Also you are wrong, after the vehicle changes tanks will start with around 5k HP, maybe another 1k added if they use extenders/plates but with only 3 slots for your tank pilots may skip the extra hp for something else, 8k lol no resistances yea no 2million SP for proto AV so hard, how about 10+mil to get a basic tank and basic mods we have now just to survive against proto AV Hmm that 10 Mil SP can easily be put towards other things, and tanks can do more than one thing, while all AV can do is kill tanks (except FGs, which I don't use). What was your argument again?
No it cant
That 10mil is into vehicles which are all basic fyi apart from the logi which we will lose anyways, i cant use that 10mil SP into infantry, i have to use free milita suits
Also tanks you say can do more than 1 thing but its just a tank, go rail you snipe, go missile its partly AI but also AV and same with blasters, it cant really do everything because i cant hack stuff
All AV do can kill tanks, but you have dropsuits which can fit an AR so ppl i know train an AI and an AV weapon at the same time or just dont bother or use a free suit so no you dont just go AV because even if i use all 10mil into vehicles i can ground pound with a free suit
So why are you so bad at easy AV again? |
The Attorney General
ZionTCD
1245
|
Posted - 2013.10.17 13:54:00 -
[34] - Quote
ReGnYuM wrote:
I have seen a Blaster Turret annihilate from +75m
Can we get a better definition of annihilation please?
Did an infantry stand out in the open on a roof top trying to forge?
Was the tanker using a stabilized blaster?
Were they in a Vayu? Or a triple damage modded Falchion with a Scattered Ion Cannon?
Was the target infantry in a scout suit?
All of these things could have an effect on why it would seem that someone got cut down at that range. None of which has anything to do with the blaster being or not being CQC.
Although, given the way that CCP defines ranges, the blaster turret is more mid range, the overall effect is quite similar.
Yes, a blaster turret can chop down an infantry at over 100m, but only if they do not move, or do not seek cover for the 5 seconds or so they are getting hit. |
Takahiro Kashuken
Red Star. EoN.
1390
|
Posted - 2013.10.17 13:54:00 -
[35] - Quote
ReGnYuM wrote:Takahiro Kashuken wrote:
Why do you jump out in CQC range of a blaster turret?
BAHAHAHAHAHA Blasters are CQC BAHAHAHAHAHAHA I have seen a Blaster Turret annihilate from +75m
100m at best but the damage is weaker the further we shoot at so really at 50m+ out our shots do less damage hence why its best for us to get close as possible but all AV can hit blaster tanks from 100m to 400m and do full damage no diminishing returns
But i dont expect infantry to know that |
The Attorney General
ZionTCD
1245
|
Posted - 2013.10.17 13:56:00 -
[36] - Quote
Atiim wrote: Question, when your in a Tank vs Tank fight would it Mae you angry if you died because your shots would either dive staight towards a wall or glitch up so bad that they fly backwards or just run around in circle?
Doesn't happen.
Stop making up excuses for you not being able to use a tracking weapon properly.
If 90% of the playerbase can roll around like rambo popping tanks with swarms, but you can't, that means there is something wrong with you. |
Void Echo
Algintal Core Gallente Federation
1833
|
Posted - 2013.10.17 13:56:00 -
[37] - Quote
The Attorney General wrote:ReGnYuM wrote:
I have seen a Blaster Turret annihilate from +75m
Can we get a better definition of annihilation please? Did an infantry stand out in the open on a roof top trying to forge? Was the tanker using a stabilized blaster? Were they in a Vayu? Or a triple damage modded Falchion with a Scattered Ion Cannon? Was the target infantry in a scout suit? All of these things could have an effect on why it would seem that someone got cut down at that range. None of which has anything to do with the blaster being or not being CQC. Although, given the way that CCP defines ranges, the blaster turret is more mid range, the overall effect is quite similar. Yes, a blaster turret can chop down an infantry at over 100m, but only if they do not move, or do not seek cover for the 5 seconds or so they are getting hit.
I thought he meant that an entire squad of reds was in the wide open battlefield just standing there while the blaster killed them |
Takahiro Kashuken
Red Star. EoN.
1391
|
Posted - 2013.10.17 14:00:00 -
[38] - Quote
Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:The Attorney General wrote:Atiim wrote:
IT IS NOT FAIR
LOL, uses fire and forget scrub weapon, can't do his job with it, and wants to cry. HTFU scrub. Did you even read the OP? He wants us to use Basic/Millitia AV against a 6-7k armored hull with proto turrets? Fire and forget? Yeah unless your swarms crash into a wall or decide to glitch and go backwards (what usually happens) Lol Tankers without situational awareness and good tactics need to HTFU. Tell me one time where you were killed by proto AV and it wasn't your fault? Don't worry tankers, you will get good someday. I love hearing double standards from infantry players You complain basic AV vs a basic tank with proto mods and turrets even tho you can use proto dmg mods and on a proto suit to fit more dmg mods but of course you ignore that to suit your argument But you like using proto AV and proto mods with a proto suit to kill a basic vehicle with basic mods and a proto turret but of course that is fair You are a bad player, you said it yourself you find it hard to kill a tank with lolprotoswarms and lollaidai av nades So i expect a bad player like yourself to struggle with any kind of fairness because if you cant kill a basic tank with basic mods using proto AV you prob dont stand a chance in killing a basic tank with basic AV because you are that bad, im suprised you know what end the missiles come out of Question, when your in a Tank vs Tank fight would it Mae you angry if you died because your shots would either dive staight towards a wall or glitch up so bad that they fly backwards or just run around in circle? And yeah I use a proto AV against basic tanks? That's common sense. If you were in your proto suit and you saw somebody in a STD suit would you kill him, or go to a supply depot to kill him with your basic suit? I love hearing stupid posts and requests from tankers
1. Swarm missiles dont fly backwards if target is infront, you are making this up 2. Swarm missiles do not fly in circles unless chasing a dropship which is flying in a circle pattern, you are making this up 3. Swarms only hit a wall if the vehicle is behind something but yet you can still lock onto part of the tank, the missiles always travel towards the middle of the tank and if the middile is behind cover the missiles will hit cover. Not ewhen a vehicle is in the open and missiles are fired and then the vehicle goes behind cover the missiles track to where the target once was then tracks to where it is now, this results in missiles which go around corners and hit even tho they should traget to where the target is and not where it once was
You use proto AV vs a basic tank, we do not have proto vehicles at all so this idea you do not like because you would be on level terms with vehicles thus it would be harder for you to kill it and since you have trouble with basic tanks when using proto AV it means you wouldnt have a chance in hell of killing a basic tank with basic AV because you are bad |
Atiim
Living Like Larry Schwag
229
|
Posted - 2013.10.17 14:06:00 -
[39] - Quote
The Attorney General wrote:Atiim wrote: Question, when your in a Tank vs Tank fight would it Mae you angry if you died because your shots would either dive staight towards a wall or glitch up so bad that they fly backwards or just run around in circle?
Doesn't happen. Stop making up excuses for you not being able to use a tracking weapon properly. If 90% of the playerbase can roll around like rambo popping tanks with swarms, but you can't, that means there is something wrong with you. Have you ever used swarms? |
Flix Keptick
Red Star. EoN.
780
|
Posted - 2013.10.17 14:17:00 -
[40] - Quote
Atiim wrote:Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork I use basic tanks all the time when I'm low on funds. But I also happen to be Proto AV. And no. If we use standard swarms (which does the exact same damage as Millitia swarms) we would get dominated by basic hulls. I think that the problem with most tankers is that they just don't know when they should get outta there and then wonder why Proto AV hurts. Basically your saying, we should say FU to ppl who invested 2 million SP into being Proto AV and make them use Millitia swarms against tanks with 6-8k armor. No. Don't cry because you suck at tanking. Are you saying that takahiro is bad at tanking? Who the **** are you?
|
|
Takahiro Kashuken
Red Star. EoN.
1396
|
Posted - 2013.10.17 14:50:00 -
[41] - Quote
Atiim wrote:The Attorney General wrote:Atiim wrote: Question, when your in a Tank vs Tank fight would it Mae you angry if you died because your shots would either dive staight towards a wall or glitch up so bad that they fly backwards or just run around in circle?
Doesn't happen. Stop making up excuses for you not being able to use a tracking weapon properly. If 90% of the playerbase can roll around like rambo popping tanks with swarms, but you can't, that means there is something wrong with you. Have you ever used swarms?
I have
No skill required and broken as **** |
Jake Diesel
BIG BAD W0LVES
45
|
Posted - 2013.10.17 14:57:00 -
[42] - Quote
Takahiro Kashuken wrote:With vehicles we just have the basic hulls but now with prototype modules and we keep the prototype turrets
The turrets themselves have also gone back to basics and do no have any variations, so fragmented/cycled missile launchers are gone and same with blaster/railgun variations
So we have a basic hull with possible proto turrets/mods provided we can fit them
So AV needs to go through the same gutting and lose all varients (breach/assault) and also lose the adv/proto AV weapons so it is basic AV vs basic hull
Now before you complain about basic hulls having access to proto modules, you still have access to proto damage modules
Also with proto turrets, AV players can still use proto suits
So overall the fight could look like this
Basic hull + adv/proto modules + adv/proto turrets vs adv/proto dropsuit + adv/proto damage mods + basic AV weapon
Then give it a good month or 2 of testing to get feedback and stats from PC then add in adv hulls and AV weapons and repeat and then add in proto hulls and AV weapons
I've already tested this for you. Here are the results:
Ishukone Assault Forge Gun + Basic Dropsuit = 2079 HP damage
VS
Basic Armor HAV (fully specced)
Result: 5-6 volleys to destroy a Basic Armor HAV with proto assault forge.
Is there something wrong with this picture? A proto weapon vs a "basic" hull of an HAV and yet it cannot be destroyed by one volley (4 rounds) of a proto Ishukone forge. Your balance suggestions leans to the favor of tanks. Not a balance. If it takes two or more protos to take down a basic, then proto HAV's will dominate. |
Jake Diesel
BIG BAD W0LVES
45
|
Posted - 2013.10.17 15:02:00 -
[43] - Quote
Takahiro Kashuken wrote:Atiim wrote:The Attorney General wrote:Atiim wrote: Question, when your in a Tank vs Tank fight would it Mae you angry if you died because your shots would either dive staight towards a wall or glitch up so bad that they fly backwards or just run around in circle?
Doesn't happen. Stop making up excuses for you not being able to use a tracking weapon properly. If 90% of the playerbase can roll around like rambo popping tanks with swarms, but you can't, that means there is something wrong with you. Have you ever used swarms? I have No skill required and broken as ****
Agreed. A powerful "fire and forget" weapon in the hands of a medium dropsuit that can outrun a heavy is just baffling. |
Takahiro Kashuken
Red Star. EoN.
1396
|
Posted - 2013.10.17 15:05:00 -
[44] - Quote
Jake Diesel wrote:Takahiro Kashuken wrote:With vehicles we just have the basic hulls but now with prototype modules and we keep the prototype turrets
The turrets themselves have also gone back to basics and do no have any variations, so fragmented/cycled missile launchers are gone and same with blaster/railgun variations
So we have a basic hull with possible proto turrets/mods provided we can fit them
So AV needs to go through the same gutting and lose all varients (breach/assault) and also lose the adv/proto AV weapons so it is basic AV vs basic hull
Now before you complain about basic hulls having access to proto modules, you still have access to proto damage modules
Also with proto turrets, AV players can still use proto suits
So overall the fight could look like this
Basic hull + adv/proto modules + adv/proto turrets vs adv/proto dropsuit + adv/proto damage mods + basic AV weapon
Then give it a good month or 2 of testing to get feedback and stats from PC then add in adv hulls and AV weapons and repeat and then add in proto hulls and AV weapons I've already tested this for you. Here are the results: Ishukone Assault Forge Gun + Basic Dropsuit = 2079 HP damage VS Basic Armor HAV (fully specced) Result: 5-6 volleys to destroy a Basic Armor HAV with proto assault forge. Is there something wrong with this picture? A proto weapon vs a "basic" hull of an HAV and yet it cannot be destroyed by one volley (4 rounds) of a proto Ishukone forge. Your balance suggestions leans to the favor of tanks. Not a balance. If it takes two or more protos to take down a basic, then proto HAV's will dominate.
Why would you use a basic dropsuit? you have adv/proto suits so that means more proto dmg mods
Also you dont know what the new AV numbers are so is this current AV vs current HAVs or current AV vs new vehicles?
Im on about with the vehicle respec we take it back to basics for both sides, currently a proto AV weapon will decimate the new vehicles, also we dont have passive resisatances so the AV will do a full lot of damage, 135% current swarms do unless we have our hardners on but they only last so long
Also or stats are wrong if its against shield, generally it will 3/4 shot it |
Void Echo
Algintal Core Gallente Federation
1834
|
Posted - 2013.10.17 15:05:00 -
[45] - Quote
Jake Diesel wrote:Takahiro Kashuken wrote:With vehicles we just have the basic hulls but now with prototype modules and we keep the prototype turrets
The turrets themselves have also gone back to basics and do no have any variations, so fragmented/cycled missile launchers are gone and same with blaster/railgun variations
So we have a basic hull with possible proto turrets/mods provided we can fit them
So AV needs to go through the same gutting and lose all varients (breach/assault) and also lose the adv/proto AV weapons so it is basic AV vs basic hull
Now before you complain about basic hulls having access to proto modules, you still have access to proto damage modules
Also with proto turrets, AV players can still use proto suits
So overall the fight could look like this
Basic hull + adv/proto modules + adv/proto turrets vs adv/proto dropsuit + adv/proto damage mods + basic AV weapon
Then give it a good month or 2 of testing to get feedback and stats from PC then add in adv hulls and AV weapons and repeat and then add in proto hulls and AV weapons I've already tested this for you. Here are the results: Ishukone Assault Forge Gun + Basic Dropsuit = 2079 HP damage VS Basic Armor HAV (fully specced) Result: 5-6 volleys to destroy a Basic Armor HAV with proto assault forge. Is there something wrong with this picture? A proto weapon vs a "basic" hull of an HAV and yet it cannot be destroyed by one volley (4 rounds) of a proto Ishukone forge. Your balance suggestions leans to the favor of tanks. Not a balance. If it takes two or more protos to take down a basic, then proto HAV's will dominate.
your forgetting about hardeners, reps, plating types and pilot skill |
Assault Chileanme
molon labe. RISE of LEGION
11
|
Posted - 2013.10.17 15:12:00 -
[46] - Quote
I'm not trying to question anyone's reasoning ability here, but wouldn't it make more sense for AV users to still get Proto AV and just have to fit it on a basic suit? If the argument is that tanks only have Proto weapons and modules but not hulls, it would seem to reason that keeping the Proto weapons across the board and limiting the shell that they are equipped to would even the playing field more. |
Void Echo
Algintal Core Gallente Federation
1834
|
Posted - 2013.10.17 15:13:00 -
[47] - Quote
Assault Chileanme wrote:I'm not trying to question anyone's reasoning ability here, but wouldn't it make more sense for AV users to still get Proto AV and just have to fit it on a basic suit? If the argument is that tanks only have Proto weapons and modules but not hulls, it would seem to reason that keeping the Proto weapons across the board and limiting the shell that they are equipped to would even the playing field more.
then give us our adv & proto hulls |
Takahiro Kashuken
Red Star. EoN.
1400
|
Posted - 2013.10.17 15:17:00 -
[48] - Quote
Assault Chileanme wrote:I'm not trying to question anyone's reasoning ability here, but wouldn't it make more sense for AV users to still get Proto AV and just have to fit it on a basic suit? If the argument is that tanks only have Proto weapons and modules but not hulls, it would seem to reason that keeping the Proto weapons across the board and limiting the shell that they are equipped to would even the playing field more.
You really think the tryhards would let you remove adv/proto suits?
|
Delta 749
Kestrel Reconnaissance
2154
|
Posted - 2013.10.17 15:21:00 -
[49] - Quote
Assault Chileanme wrote:I'm not trying to question anyone's reasoning ability here, but wouldn't it make more sense for AV users to still get Proto AV and just have to fit it on a basic suit? If the argument is that tanks only have Proto weapons and modules but not hulls, it would seem to reason that keeping the Proto weapons across the board and limiting the shell that they are equipped to would even the playing field more.
No see you are being reasonable and using logic To really understand where tankers are coming from you need to shove a pineapple up your ass to experience the same amount of butt hurt they are
Inb4 Taka and Void start rambling about how this is a crutch and if you die you must play better when I have personally see these guys play and they both make a bonehead basic mistake, they over extend and go without support Drive by runs work so much better guys and parking yourself next to a CRU or something and expecting not to get blown up, well really who needs to play better
Oh and as for the "Waaah we spent 10 million SP" did you guys ever stop and look at the skill screen and actually compare costs or did you go "Well this one weapon skill is at 3x so that means thats all you need" I mean hell if thats what you did your main turret skill has the same SP cost but you wouldnt say only getting the turret is what matters on a tank fitting right, just like how only having the weapon is not part of a full AV fitting |
Lv2spd2
Slow And Old
25
|
Posted - 2013.10.17 15:25:00 -
[50] - Quote
Right now... 3 low level suits runing together with militia swarms is a fun fight against a well fit tank. Killing them is pretty rare unless they make a mistake, but can keep them close to death for plenty long enough to chase them off the map and make them recall.
|
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Jake Diesel
BIG BAD W0LVES
45
|
Posted - 2013.10.17 15:26:00 -
[51] - Quote
Takahiro Kashuken wrote:Jake Diesel wrote:Takahiro Kashuken wrote:With vehicles we just have the basic hulls but now with prototype modules and we keep the prototype turrets
The turrets themselves have also gone back to basics and do no have any variations, so fragmented/cycled missile launchers are gone and same with blaster/railgun variations
So we have a basic hull with possible proto turrets/mods provided we can fit them
So AV needs to go through the same gutting and lose all varients (breach/assault) and also lose the adv/proto AV weapons so it is basic AV vs basic hull
Now before you complain about basic hulls having access to proto modules, you still have access to proto damage modules
Also with proto turrets, AV players can still use proto suits
So overall the fight could look like this
Basic hull + adv/proto modules + adv/proto turrets vs adv/proto dropsuit + adv/proto damage mods + basic AV weapon
Then give it a good month or 2 of testing to get feedback and stats from PC then add in adv hulls and AV weapons and repeat and then add in proto hulls and AV weapons I've already tested this for you. Here are the results: Ishukone Assault Forge Gun + Basic Dropsuit = 2079 HP damage VS Basic Armor HAV (fully specced) Result: 5-6 volleys to destroy a Basic Armor HAV with proto assault forge. Is there something wrong with this picture? A proto weapon vs a "basic" hull of an HAV and yet it cannot be destroyed by one volley (4 rounds) of a proto Ishukone forge. Your balance suggestions leans to the favor of tanks. Not a balance. If it takes two or more protos to take down a basic, then proto HAV's will dominate. Why would you use a basic dropsuit? you have adv/proto suits so that means more proto dmg mods Also you dont know what the new AV numbers are so is this current AV vs current HAVs or current AV vs new vehicles? Im on about with the vehicle respec we take it back to basics for both sides, currently a proto AV weapon will decimate the new vehicles, also we dont have passive resisatances so the AV will do a full lot of damage, 135% current swarms do unless we have our hardners on but they only last so long Also or stats are wrong if its against shield, generally it will 3/4 shot it
This is current. And this is an example of a proto assault forge gun (fitted on a basic dropsuit) vs a "basic" armor tank. Two complex damage mods would deal 2238 HP damage to a "basic" HAV. What I'm trying to get at is why does it take a full proto forge such as this to take a full volley of 4 hits to drop a basic? And you want basic vs basic? Lol.
I sometimes run my Ishukone on a basic Dren heavy because it's a free suit and costs me only 59,000 isk to lose per fit. But more often I run the DAU assault forge cause its cheaper. 27,000 per fit. And in the world of AR's, running a fat expensive suit is very costly. |
Takahiro Kashuken
Red Star. EoN.
1401
|
Posted - 2013.10.17 15:27:00 -
[52] - Quote
Delta 749 wrote:Assault Chileanme wrote:I'm not trying to question anyone's reasoning ability here, but wouldn't it make more sense for AV users to still get Proto AV and just have to fit it on a basic suit? If the argument is that tanks only have Proto weapons and modules but not hulls, it would seem to reason that keeping the Proto weapons across the board and limiting the shell that they are equipped to would even the playing field more. No see you are being reasonable and using logic To really understand where tankers are coming from you need to shove a pineapple up your ass to experience the same amount of butt hurt they are Inb4 Taka and Void start rambling about how this is a crutch and if you die you must play better when I have personally see these guys play and they both make a bonehead basic mistake, they over extend and go without support Drive by runs work so much better guys and parking yourself next to a CRU or something and expecting not to get blown up, well really who needs to play better Oh and as for the "Waaah we spent 10 million SP" did you guys ever stop and look at the skill screen and actually compare costs or did you go "Well this one weapon skill is at 3x so that means thats all you need" I mean hell if thats what you did your main turret skill has the same SP cost but you wouldnt say only getting the turret is what matters on a tank fitting right, just like how only having the weapon is not part of a full AV fitting
You havnt seen me play because you dont play PC
PC is completely different to pubs because its actually harder and also we only have now 20skills out of 52 which are SP sinks and offer nothing of value while we have lost skills/lost mods/lost 12 vehicles/lost turrets/lost slots
Frankly ive heard so far is that they are looking swarms/av nades/FG splash radius and maybe a 33% reduction in damage for swarms but frankly your the type of player that has trouble with basic vehicles while using proto AV
Also you never noticed that i replied to the OP, do you really think the tryhard will allow you to remove adv/proto suits? |
Takahiro Kashuken
Red Star. EoN.
1401
|
Posted - 2013.10.17 15:30:00 -
[53] - Quote
Lv2spd2 wrote:Right now... 3 low level suits runing together with militia swarms is a fun fight against a well fit tank. Killing them is pretty rare unless they make a mistake, but can keep them close to death for plenty long enough to chase them off the map and make them recall.
But you are doing something the vast majority of AV players dont do
You are working as a team, you have 3 of you even tho its milita you are taking the initative, you are not trying to solo it with milita which frankly wont work even against an average pilot but 3 militia can give the pilot a suprise and if not careful the pilot can lose his tank
Once you skill upto adv taking a basic tank out wont cause any problems dependent on pilot skill but you already have an advantage you work together to do a job that most ppl want to do on ther own with no support
|
Takahiro Kashuken
Red Star. EoN.
1401
|
Posted - 2013.10.17 15:35:00 -
[54] - Quote
Jake Diesel wrote:Takahiro Kashuken wrote:Jake Diesel wrote:Takahiro Kashuken wrote:With vehicles we just have the basic hulls but now with prototype modules and we keep the prototype turrets
The turrets themselves have also gone back to basics and do no have any variations, so fragmented/cycled missile launchers are gone and same with blaster/railgun variations
So we have a basic hull with possible proto turrets/mods provided we can fit them
So AV needs to go through the same gutting and lose all varients (breach/assault) and also lose the adv/proto AV weapons so it is basic AV vs basic hull
Now before you complain about basic hulls having access to proto modules, you still have access to proto damage modules
Also with proto turrets, AV players can still use proto suits
So overall the fight could look like this
Basic hull + adv/proto modules + adv/proto turrets vs adv/proto dropsuit + adv/proto damage mods + basic AV weapon
Then give it a good month or 2 of testing to get feedback and stats from PC then add in adv hulls and AV weapons and repeat and then add in proto hulls and AV weapons I've already tested this for you. Here are the results: Ishukone Assault Forge Gun + Basic Dropsuit = 2079 HP damage VS Basic Armor HAV (fully specced) Result: 5-6 volleys to destroy a Basic Armor HAV with proto assault forge. Is there something wrong with this picture? A proto weapon vs a "basic" hull of an HAV and yet it cannot be destroyed by one volley (4 rounds) of a proto Ishukone forge. Your balance suggestions leans to the favor of tanks. Not a balance. If it takes two or more protos to take down a basic, then proto HAV's will dominate. Why would you use a basic dropsuit? you have adv/proto suits so that means more proto dmg mods Also you dont know what the new AV numbers are so is this current AV vs current HAVs or current AV vs new vehicles? Im on about with the vehicle respec we take it back to basics for both sides, currently a proto AV weapon will decimate the new vehicles, also we dont have passive resisatances so the AV will do a full lot of damage, 135% current swarms do unless we have our hardners on but they only last so long Also or stats are wrong if its against shield, generally it will 3/4 shot it This is current. And this is an example of a proto assault forge gun (fitted on a basic dropsuit) vs a "basic" armor tank. Two complex damage mods would deal 2238 HP damage to a "basic" HAV. What I'm trying to get at is why does it take a full proto forge such as this to take a full volley of 4 hits to drop a basic? And you want basic vs basic? Lol. I sometimes run my Ishukone on a basic Dren heavy because it's a free suit and costs me only 59,000 isk to lose per fit. But more often I run the DAU assault forge cause its cheaper. 27,000 per fit. And in the world of AR's, running a fat expensive suit is very costly.
I run a basic tank and mods with a proto turret, it costs 1.7mil per fit
Also your FG has a 300m range and i cant see you because lolrendering
Also where are you positioned? whats the skill of the pilot? whats the tank fit? are hardners on or off? was the repper used? its very situational at best
Also the FG does do more damage to armor by an extra 10% but generally you want to use swarms since FG is alot better vs shield but shield has to passive tank and has **** active hardners, the armor tank is the best tank in the game mainly due to good long active hardners and the broken repper which keeps us in the fight
Frankly in PC it takes 2 proto FG to kill me but i have eveything active at the time while the FG themselves are up high and i cant defend myself and need a sniper to get rid of you or an OB
Isnt 4 shots just a clip of a FG? and its assault which means usper fast firing |
Atiim
Living Like Larry Schwag
229
|
Posted - 2013.10.17 15:39:00 -
[55] - Quote
Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:The Attorney General wrote: LOL, uses fire and forget scrub weapon, can't do his job with it, and wants to cry.
HTFU scrub.
Did you even read the OP? He wants us to use Basic/Millitia AV against a 6-7k armored hull with proto turrets? Fire and forget? Yeah unless your swarms crash into a wall or decide to glitch and go backwards (what usually happens) Lol Tankers without situational awareness and good tactics need to HTFU. Tell me one time where you were killed by proto AV and it wasn't your fault? Don't worry tankers, you will get good someday. I love hearing double standards from infantry players You complain basic AV vs a basic tank with proto mods and turrets even tho you can use proto dmg mods and on a proto suit to fit more dmg mods but of course you ignore that to suit your argument But you like using proto AV and proto mods with a proto suit to kill a basic vehicle with basic mods and a proto turret but of course that is fair You are a bad player, you said it yourself you find it hard to kill a tank with lolprotoswarms and lollaidai av nades So i expect a bad player like yourself to struggle with any kind of fairness because if you cant kill a basic tank with basic mods using proto AV you prob dont stand a chance in killing a basic tank with basic AV because you are that bad, im suprised you know what end the missiles come out of Question, when your in a Tank vs Tank fight would it Mae you angry if you died because your shots would either dive staight towards a wall or glitch up so bad that they fly backwards or just run around in circle? And yeah I use a proto AV against basic tanks? That's common sense. If you were in your proto suit and you saw somebody in a STD suit would you kill him, or go to a supply depot to kill him with your basic suit? I love hearing stupid posts and requests from tankers 1. Swarm missiles dont fly backwards if target is infront, you are making this up 2. Swarm missiles do not fly in circles unless chasing a dropship which is flying in a circle pattern, you are making this up 3. Swarms only hit a wall if the vehicle is behind something but yet you can still lock onto part of the tank, the missiles always travel towards the middle of the tank and if the middile is behind cover the missiles will hit cover. Not ewhen a vehicle is in the open and missiles are fired and then the vehicle goes behind cover the missiles track to where the target once was then tracks to where it is now, this results in missiles which go around corners and hit even tho they should traget to where the target is and not where it once was You use proto AV vs a basic tank, we do not have proto vehicles at all so this idea you do not like because you would be on level terms with vehicles thus it would be harder for you to kill it and since you have trouble with basic tanks when using proto AV it means you wouldnt have a chance in hell of killing a basic tank with basic AV because you are bad
Sometimes I f a vehicle circles around you, while you are locking on, and you continue to strafe with the vehicle (typically derpship or LAV) when you fire, depending on where the vehicle is, the swarms will fire, but they will just fly around in circles.
I've only managed to reproduce this with the Wirykomi Specialist Swarms Launcher, and it happens about 20% of the time! but then again you don't use Proto swarms so I guess you wouldn't know that.
As for swarms crashing straight into walls, Yes it does. If a vehicle makes a turn and the Swarms are following it, 9 times outta 10, it's gonna crash into a wall.
But I guess I could also say that invisible swarms don't exist, and that Loltankers and derpship pilots just want CCP to beat us to death with the nerf bat
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Delta 749
Kestrel Reconnaissance
2154
|
Posted - 2013.10.17 15:48:00 -
[56] - Quote
Takahiro Kashuken wrote:Delta 749 wrote:Assault Chileanme wrote:I'm not trying to question anyone's reasoning ability here, but wouldn't it make more sense for AV users to still get Proto AV and just have to fit it on a basic suit? If the argument is that tanks only have Proto weapons and modules but not hulls, it would seem to reason that keeping the Proto weapons across the board and limiting the shell that they are equipped to would even the playing field more. No see you are being reasonable and using logic To really understand where tankers are coming from you need to shove a pineapple up your ass to experience the same amount of butt hurt they are Inb4 Taka and Void start rambling about how this is a crutch and if you die you must play better when I have personally see these guys play and they both make a bonehead basic mistake, they over extend and go without support Drive by runs work so much better guys and parking yourself next to a CRU or something and expecting not to get blown up, well really who needs to play better Oh and as for the "Waaah we spent 10 million SP" did you guys ever stop and look at the skill screen and actually compare costs or did you go "Well this one weapon skill is at 3x so that means thats all you need" I mean hell if thats what you did your main turret skill has the same SP cost but you wouldnt say only getting the turret is what matters on a tank fitting right, just like how only having the weapon is not part of a full AV fitting You havnt seen me play because you dont play PC PC is completely different to pubs because its actually harder and also we only have now 20skills out of 52 which are SP sinks and offer nothing of value while we have lost skills/lost mods/lost 12 vehicles/lost turrets/lost slots Frankly ive heard so far is that they are looking swarms/av nades/FG splash radius and maybe a 33% reduction in damage for swarms but frankly your the type of player that has trouble with basic vehicles while using proto AV Also you never noticed that i replied to the OP, do you really think the tryhard will allow you to remove adv/proto suits?
I saw you literally two days ago in a pub match, hell and it even took concentrated fire from two guys, one being myself, to blow you up because surprise surprise you drive in someplace and parked and expected to be fine but tell me if you play PC so much and its so much harder than pub matches and you must need such a high skill level to survive tell me why you made such a rookie mistake
And dont get me started on SP sinks, lets use your main turret again as an example compared to the swarms you cry about so much You need turret operation to lvl 3 to skill into a large turret and its a 1x multiplier skill correct A 1x multiplier skill that also boosts your damage and is the only stepping stone to going into a large turret, repeating that just so we are clear Now to even unlock the light weapon operations skill, not even a specific weapon itself just the categories operations skill, we have to get weaponry up to level 3, its also a 1x skill but offers absolutely no bonus to anything at all Oh but it gets better, to even unlock the swarms we must get light weapons operations to lvl 3 which isnt all that daunting I mean its a 2x skill and does offer some benefit But you know what, large hybrid turret operations is also a 2x skill, so that means you get advanced turrets with a damage boost for the exact same SP cost we have to only unlock the swarm skill for level up, not use mind you but just so we have the option to start skilling into them
So what did you want to cry about SP sinks again?
As for the last bit, you contradict yourself, if you claim Ive never seen you play logically that means you have never seen me play either so that means you have no idea I would do against vehicles But then again by your own claims since I have proto swarms I must be popping tanks left and right with no effort so logically I cant be having trouble against them so you trying to insult me just falls apart
Think about what you say Taka instead of posting butt hurt rants because you get blown up and maybe, just maybe, people that arent whiny tankers such as yourself will take you seriously |
Delta 749
Kestrel Reconnaissance
2155
|
Posted - 2013.10.17 15:54:00 -
[57] - Quote
Atiim wrote:Sometimes I f a vehicle circles around you, while you are locking on, and you continue to strafe with the vehicle (typically derpship or LAV) when you fire, depending on where the vehicle is, the swarms will fire, but they will just fly around in circles. I've only managed to reproduce this with the Wirykomi Specialist Swarms Launcher, and it happens about 20% of the time! but then again you don't use Proto swarms so I guess you wouldn't know that. As for swarms crashing straight into walls, Yes it does. If a vehicle makes a turn and the Swarms are following it, 9 times outta 10, it's gonna crash into a wall. But I guess I could also say that invisible swarms don't exist, and that Loltankers and derpship pilots just want CCP to beat us to death with the nerf bat
Ive seen the swarms circle like that, I was cruising in an LAV headed to a hot spot and this guy I didnt see launched a swarm at me from like 10 meters away when I drove past him and they all spun around me in a circle some going clockwise and some going counter clockwise, it was hilarious and scary as hell I bailed out and just watched it for a few seconds but they never corrected their flight path and just vanished after a bit |
Jake Diesel
BIG BAD W0LVES
45
|
Posted - 2013.10.17 16:13:00 -
[58] - Quote
Takahiro Kashuken wrote:Jake Diesel wrote:Tainsanely Kashuken wrote:Jake Diesel wrote:Takahiro Kashuken wrote:With vehicles we just have the basic hulls but now with prototype modules and we keep the prototype turrets
The turrets themselves have also gone back to basics and do no have any variations, so fragmented/cycled missile launchers are gone and same with blaster/railgun variations
So we have a basic hull with possible proto turrets/mods provided we can fit them
So AV needs to go through the same gutting and lose all varients (breach/assault) and also lose the adv/proto AV weapons so it is basic AV vs basic hull
Now before you complain about basic hulls having access to proto modules, you still have access to proto damage modules
Also with proto turrets, AV players can still use proto suits
So overall the fight could look like this
Basic hull + adv/proto modules + adv/proto turrets vs adv/proto dropsuit + adv/proto damage mods + basic AV weapon
Then give it a good month or 2 of testing to get feedback and stats from PC then add in adv hulls and AV weapons and repeat and then add in proto hulls and AV weapons I've already tested this for you. Here are the results: Ishukone Assault Forge Gun + Basic Dropsuit = 2079 HP damage VS Basic Armor HAV (fully specced) Result: 5-6 volleys to destroy a Basic Armor HAV with proto assault forge. Is there something wrong with this picture? A proto weapon vs a "basic" hull of an HAV and yet it cannot be destroyed by one volley (4 rounds) of a proto Ishukone forge. Your balance suggestions leans to the favor of tanks. Not a balance. If it takes two or more protos to take down a basic, then proto HAV's will dominate. Why would you use a basic dropsuit? you have adv/proto suits so that means more proto dmg mods Also you dont know what the new AV numbers are so is this current AV vs current HAVs or current AV vs new vehicles? Im on about with the vehicle respec we take it back to basics for both sides, currently a proto AV weapon will decimate the new vehicles, also we dont have passive resisatances so the AV will do a full lot of damage, 135% current swarms do unless we have our hardners on but they only last so long Also or stats are wrong if its against shield, generally it will 3/4 shot it This is current. And this is an example of a proto assault forge gun (fitted on a basic dropsuit) vs a "basic" armor tank. Two complex damage mods would deal 2238 HP damage to a "basic" HAV. What I'm trying to get at is why does it take a full proto forge such as this to take a full volley of 4 hits to drop a basic? And you want basic vs basic? Lol. I sometimes run my Ishukone on a basic Dren heavy because it's a free suit and costs me only 59,000 isk to lose per fit. But more often I run the DAU assault forge cause its cheaper. 27,000 per fit. And in the world of AR's, running a fat expensive suit is very costly. I run a basic tank and mods with a proto turret, it costs 1.7mil per fit Also your FG has a 300m range and i cant see you because lolrendering Also where are you positioned? whats the skill of the pilot? whats the tank fit? are hardners on or off? was the repper used? its very situational at best Also the FG does do more damage to armor by an extra 10% but generally you want to use swarms since FG is alot better vs shield but shield has to passive tank and has **** active hardners, the armor tank is the best tank in the game mainly due to good long active hardners and the broken repper which keeps us in the fight Frankly in PC it takes 2 proto FG to kill me but i have eveything active at the time while the FG themselves are up high and i cant defend myself and need a sniper to get rid of you or an OB Isnt 4 shots just a clip of a FG? and its assault which means usper fast firing
I'm not aguing any of your valid points at all.
The insanely high cost per tank loss is just plane stupid. How is it supposed to be fun when it takes an average of 7 games to replace one tank? And that's if you average a payout of $250;000 per match. Yes, I do feel for tankers. And the rendering issue? Another persistent problem that ccp can't seem to straighten out. So yes, I do feel for you tankers out there. And DS pilots. I'm just trying to bring the point that if it's difficult already for one fully kitted up assault forge to drop a basic tank, then an advanced and proto tank would probably too powerful if it was done in tiers like dropsuits. One of the devs or cpms gave an example of this tier system using current stats, and it really made tanks op. That's why they're redoing the whole vehicle system.
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Takahiro Kashuken
Red Star. EoN.
1401
|
Posted - 2013.10.17 16:30:00 -
[59] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Assault Chileanme wrote:I'm not trying to question anyone's reasoning ability here, but wouldn't it make more sense for AV users to still get Proto AV and just have to fit it on a basic suit? If the argument is that tanks only have Proto weapons and modules but not hulls, it would seem to reason that keeping the Proto weapons across the board and limiting the shell that they are equipped to would even the playing field more. No see you are being reasonable and using logic To really understand where tankers are coming from you need to shove a pineapple up your ass to experience the same amount of butt hurt they are Inb4 Taka and Void start rambling about how this is a crutch and if you die you must play better when I have personally see these guys play and they both make a bonehead basic mistake, they over extend and go without support Drive by runs work so much better guys and parking yourself next to a CRU or something and expecting not to get blown up, well really who needs to play better Oh and as for the "Waaah we spent 10 million SP" did you guys ever stop and look at the skill screen and actually compare costs or did you go "Well this one weapon skill is at 3x so that means thats all you need" I mean hell if thats what you did your main turret skill has the same SP cost but you wouldnt say only getting the turret is what matters on a tank fitting right, just like how only having the weapon is not part of a full AV fitting You havnt seen me play because you dont play PC PC is completely different to pubs because its actually harder and also we only have now 20skills out of 52 which are SP sinks and offer nothing of value while we have lost skills/lost mods/lost 12 vehicles/lost turrets/lost slots Frankly ive heard so far is that they are looking swarms/av nades/FG splash radius and maybe a 33% reduction in damage for swarms but frankly your the type of player that has trouble with basic vehicles while using proto AV Also you never noticed that i replied to the OP, do you really think the tryhard will allow you to remove adv/proto suits? I saw you literally two days ago in a pub match, hell and it even took concentrated fire from two guys, one being myself, to blow you up because surprise surprise you drive in someplace and parked and expected to be fine but tell me if you play PC so much and its so much harder than pub matches and you must need such a high skill level to survive tell me why you made such a rookie mistake And dont get me started on SP sinks, lets use your main turret again as an example compared to the swarms you cry about so much You need turret operation to lvl 3 to skill into a large turret and its a 1x multiplier skill correct A 1x multiplier skill that also boosts your damage and is the only stepping stone to going into a large turret, repeating that just so we are clear Now to even unlock the light weapon operations skill, not even a specific weapon itself just the categories operations skill, we have to get weaponry up to level 3, its also a 1x skill but offers absolutely no bonus to anything at all Oh but it gets better, to even unlock the swarms we must get light weapons operations to lvl 3 which isnt all that daunting I mean its a 2x skill and does offer some benefit But you know what, large hybrid turret operations is also a 2x skill, so that means you get advanced turrets with a damage boost for the exact same SP cost we have to only unlock the swarm skill for level up, not use mind you but just so we have the option to start skilling into them So what did you want to cry about SP sinks again? As for the last bit, you contradict yourself, if you claim Ive never seen you play logically that means you have never seen me play either so that means you have no idea I would do against vehicles But then again by your own claims since I have proto swarms I must be popping tanks left and right with no effort so logically I cant be having trouble against them so you trying to insult me just falls apart Think about what you say Taka instead of posting butt hurt rants because you get blown up and maybe, just maybe, people that arent whiny tankers such as yourself will take you seriously
20 out of 52 skills - SP sinks - Fact
Take a look at the new skills
2 days ago i barely played, apart from a PC match, i didnt lose a tank that day so stop making things up |
Atiim
Living Like Larry Schwag
229
|
Posted - 2013.10.17 18:12:00 -
[60] - Quote
Takahiro Kashuken wrote:Lv2spd2 wrote:Right now... 3 low level suits runing together with militia swarms is a fun fight against a well fit tank. Killing them is pretty rare unless they make a mistake, but can keep them close to death for plenty long enough to chase them off the map and make them recall.
But you are doing something the vast majority of AV players dont do You are working as a team, you have 3 of you even tho its milita you are taking the initative, you are not trying to solo it with milita which frankly wont work even against an average pilot but 3 militia can give the pilot a suprise and if not careful the pilot can lose his tank Once you skill upto adv taking a basic tank out wont cause any problems dependent on pilot skill but you already have an advantage you work together to do a job that most ppl want to do on ther own with no support LIES
When I first got my CBR7 I thought that I was the best around, and no tank could ever bring me down!
But then I met CEOPrex CloneA's derpship and got whooped.
You aren't crap for AV untill you go proto |
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