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Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 07:27:00 -
[1] - Quote
You feel the sniper is weak or not a good player or they can kill you without meeting you "face to face" or "fighting like a man," most of all a good sniper renders you defenseless. You're helpless and you cant even shoot back. Well needless to say this is why long range rifle where created in the first place, to kill the enemy without the enemy being able to retaliate. A good sniper is a force multiplier and can deny an enemy access to certain areas or comfort on the battlefield. Much of these things can be said about tanks or mass divers or a good forge gunner and now a group of assault rifles. Yet none of these roles have had drastic map changes to limit their capabilities. If this role on the battlefield is so insignificant or so unfair than it shouldn't be a part of the game. Yet, it is and instead of letting the sniper do what a sniper should be capable of doing you slowly render them incapable of helping their team. With most of the fight happening within closed areas a sniper is forced to take to the ground meters behind their team mates and be subject to the amount of firepower they are. This defeats the purpose of the long range rifle. Why not just make a very powerful mid range weapon with a low rate of fire? The sniper shouldn't be able to pick of hackers on objectives, I agree, this is incredibly unfair considering the time it takes the average player to hack one objective. Although closing in the objective behind walls within a building inside of a compound has done way more than prevented snipers from camping objectives. It has prevented snipers from helping their team to maneuver around the battlefield. It has prevented the sniper from being able to find places in maps where a sniper should be because they just aren't there anymore. If these are the types of maps we can look forward to then the sniper rifles should be gone. It is hated by many and for good reason they don't like the fact that someone with enough skill and a powerful weapon can sit back and pull the trigger once without even batting and eye and kill them. To these people I say.. adapt. With all of the changes made to the sniper class adapting is no longer worth the outcome, you can no longer function as a combat sniper within this game anymore. You are now a ground pounder like the rest. With every game comes new challenges and with those new challenges is finding ways within your own experience and talent to defeat the other players. That includes snipers, which now can no longer function. If you can't find a way to defeat a snipers attack then go play candy crush or something this is a war game and with it comes the tools of war. Fix the maps or Nix the class. |
Keeriam Miray
Ostrakon Agency Gallente Federation
58
|
Posted - 2013.09.17 07:40:00 -
[2] - Quote
New maps are OK for sniping. Just not much 'friendly' with 'redzone' camp sniping, or medium\heavy suit (since you can be easily tracked, scanned & killed\counter-sniped). |
Chances Ghost
Inf4m0us
867
|
Posted - 2013.09.17 07:42:00 -
[3] - Quote
new maps are very sniper friendly.
they just arnt built so that the only counter is another sniper.
before you could just sit up on an unreachable tower and be invulnerable to everything but other snipers.
now you actually have to think about where you are and move with the battle.
think of it as taking the training wheels off. |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 07:47:00 -
[4] - Quote
no redzone sniping, I like to set up over where ever my squad is going and provide intel and cover, now once they're inside a compound i'm useless. With drop uplink no one needs to go outside the compounds and without high ground outside the compound you have to set up right next to everyone else. seems pointless if you're going to get that close just go as an assault and help that way.
|
Rogue Saint
Science For Death The Shadow Eclipse
169
|
Posted - 2013.09.17 07:49:00 -
[5] - Quote
Why can't people use paragraphs? My eye's!!!
Salviatino Maiano wrote:You feel the sniper is weak or not a good player or they can kill you without meeting you "face to face" or "fighting like a man," most of all a good sniper renders you defenseless. You're helpless and you cant even shoot back. Well needless to say this is why long range rifle where created in the first place, to kill the enemy without the enemy being able to retaliate.
A good sniper is a force multiplier and can deny an enemy access to certain areas or comfort on the battlefield. Much of these things can be said about tanks or mass divers or a good forge gunner and now a group of assault rifles. Yet none of these roles have had drastic map changes to limit their capabilities.
If this role on the battlefield is so insignificant or so unfair than it shouldn't be a part of the game. Yet, it is and instead of letting the sniper do what a sniper should be capable of doing you slowly render them incapable of helping their team. With most of the fight happening within closed areas a sniper is forced to take to the ground meters behind their team mates and be subject to the amount of firepower they are. This defeats the purpose of the long range rifle.
Why not just make a very powerful mid range weapon with a low rate of fire? The sniper shouldn't be able to pick of hackers on objectives, I agree, this is incredibly unfair considering the time it takes the average player to hack one objective. Although closing in the objective behind walls within a building inside of a compound has done way more than prevented snipers from camping objectives. It has prevented snipers from helping their team to maneuver around the battlefield. It has prevented the sniper from being able to find places in maps where a sniper should be because they just aren't there anymore.
If these are the types of maps we can look forward to then the sniper rifles should be gone. It is hated by many and for good reason they don't like the fact that someone with enough skill and a powerful weapon can sit back and pull the trigger once without even batting and eye and kill them. To these people I say.. adapt.
With all of the changes made to the sniper class adapting is no longer worth the outcome, you can no longer function as a combat sniper within this game anymore. You are now a ground pounder like the rest. With every game comes new challenges and with those new challenges is finding ways within your own experience and talent to defeat the other players. That includes snipers, which now can no longer function. If you can't find a way to defeat a snipers attack then go play candy crush or something this is a war game and with it comes the tools of war. Fix the maps or Nix the class. |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 07:50:00 -
[6] - Quote
Chances Ghost wrote:
they just arnt built so that the only counter is another sniper.
before you could just sit up on an unreachable tower and be invulnerable to everything but other snipers.
now you actually have to think about where you are and move with the battle.
think of it as taking the training wheels off.
Towers gone, fine we could find new reachable places. Only counter is another sniper... well if that wasn't the case then your not a sniper... if you don't like the fact that you can't kill snipers without another sniper then lets just get rid of them. |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 07:51:00 -
[7] - Quote
[quote=Rogue Saint]Why can't people use paragraphs? My eye's!!!
My bad... |
Lorhak Gannarsein
Molon Labe. RISE of LEGION
390
|
Posted - 2013.09.17 07:55:00 -
[8] - Quote
Salviatino Maiano wrote:You feel the sniper is weak or not a good player or they can kill you without meeting you "face to face" or "fighting like a man," most of all a good sniper renders you defenseless. You're helpless and you cant even shoot back. Well needless to say this is why long range rifle where created in the first place, to kill the enemy without the enemy being able to retaliate. A good sniper is a force multiplier and can deny an enemy access to certain areas or comfort on the battlefield. Much of these things can be said about tanks or mass divers or a good forge gunner and now a group of assault rifles. Yet none of these roles have had drastic map changes to limit their capabilities. If this role on the battlefield is so insignificant or so unfair than it shouldn't be a part of the game. Yet, it is and instead of letting the sniper do what a sniper should be capable of doing you slowly render them incapable of helping their team. With most of the fight happening within closed areas a sniper is forced to take to the ground meters behind their team mates and be subject to the amount of firepower they are. This defeats the purpose of the long range rifle. Why not just make a very powerful mid range weapon with a low rate of fire? The sniper shouldn't be able to pick of hackers on objectives, I agree, this is incredibly unfair considering the time it takes the average player to hack one objective. Although closing in the objective behind walls within a building inside of a compound has done way more than prevented snipers from camping objectives. It has prevented snipers from helping their team to maneuver around the battlefield. It has prevented the sniper from being able to find places in maps where a sniper should be because they just aren't there anymore. If these are the types of maps we can look forward to then the sniper rifles should be gone. It is hated by many and for good reason they don't like the fact that someone with enough skill and a powerful weapon can sit back and pull the trigger once without even batting and eye and kill them. To these people I say.. adapt. With all of the changes made to the sniper class adapting is no longer worth the outcome, you can no longer function as a combat sniper within this game anymore. You are now a ground pounder like the rest. With every game comes new challenges and with those new challenges is finding ways within your own experience and talent to defeat the other players. That includes snipers, which now can no longer function. If you can't find a way to defeat a snipers attack then go play candy crush or something this is a war game and with it comes the tools of war. Fix the maps or Nix the class.
lol. I really love the new maps.
As a tanker, my optimal maps are very similar to yours; I like reasonably open spaces with little cover. Cities are my foe. I stay away from them.
I have also known this almost from the moment I hopped in my tank, and I didn't QQ on the forums about it. HTFU. |
Chances Ghost
Inf4m0us
867
|
Posted - 2013.09.17 07:56:00 -
[9] - Quote
Salviatino Maiano wrote:Chances Ghost wrote:
they just arnt built so that the only counter is another sniper.
before you could just sit up on an unreachable tower and be invulnerable to everything but other snipers.
now you actually have to think about where you are and move with the battle.
think of it as taking the training wheels off.
Towers gone, fine we could find new reachable places. Only counter is another sniper... well if that wasn't the case then your not a sniper... if you don't like the fact that you can't kill snipers without another sniper then lets just get rid of them.
i know a few sniper specialists.... you dont sound like they do... im guessing your not that great if you dont know how to find good nests and move between nests as needed through a fight.
your the type that sits in one place all game untill another sniper takes you out 2 or 3 times....
i firmly believe a novaknife scout should always be able to counter a sniper :P
|
Jack McReady
DUST University Ivy League
552
|
Posted - 2013.09.17 08:05:00 -
[10] - Quote
we dont need useless redline snipers that kill 2 guys in a whole match and do nothing else. working as intended. |
|
Keeriam Miray
Ostrakon Agency Gallente Federation
58
|
Posted - 2013.09.17 08:06:00 -
[11] - Quote
Salviatino Maiano wrote:Towers gone... Nooo... we have new towers instead |
ChromeBreaker
SVER True Blood Public Disorder.
1199
|
Posted - 2013.09.17 08:08:00 -
[12] - Quote
Keeriam Miray wrote:Salviatino Maiano wrote:Towers gone... Nooo... we have new towers instead If only i could deploy a box to stand on... |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 08:09:00 -
[13] - Quote
I know i must be a terrible sniper, i am a camper, I am everything you hate about the sniper and it's all my fault. I f you don't like what a sniper does than get rid of it but don't give us what we need then set us up for failure. |
Keeriam Miray
Ostrakon Agency Gallente Federation
58
|
Posted - 2013.09.17 08:12:00 -
[14] - Quote
ChromeBreaker wrote:Keeriam Miray wrote:Salviatino Maiano wrote:Towers gone... Nooo... we have new towers instead If only i could deploy a box to stand on... A bit knowledge about dropships & CCP's collision boxes do magics |
Chances Ghost
Inf4m0us
867
|
Posted - 2013.09.17 08:15:00 -
[15] - Quote
Salviatino Maiano wrote:I know i must be a terrible sniper, i am a camper, I am everything you hate about the sniper and it's all my fault. I f you don't like what a sniper does than get rid of it but don't give us what we need then set us up for failure.
oh i LOVE snipers.
a good sniper is worth his weight in ISK
what YOU do... isnt what a good sniper does... and isnt worth anything to a team.
my sniper buddy says the new maps are awesome for snipers, he loves finding new and interesting places to hide and have LOS to various objectives.
he says it feels like spots were designed for snipers to have good LOS to certain areas.
the new maps were built to correct mistakes with the old, in your case the new maps were built to punish nonproductive behavior (redline/tower sniping) and reward snipers who float around the battlefield moving from position to position sniping as a form of squad support.
CCP has spoken, adapt or die |
Naedeus
DUST University Ivy League
164
|
Posted - 2013.09.17 08:20:00 -
[16] - Quote
I typically role a sniper fit when I find myself on a map that's open. Other than that, I just grab my GLU and jump into the fray if it's a CQC type map. But these new maps are wonderful for sniping, as mentioned it just requires you to THINK about potential locations over-watching a point / potential battle zone.
It also forces you to actually check your scanners more often. |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 08:24:00 -
[17] - Quote
ChromeBreaker wrote:Keeriam Miray wrote:Salviatino Maiano wrote:Towers gone... Nooo... we have new towers instead If only i could deploy a box to stand on...
I'm not looking to get into an unreachable spot just a spot that gives me a good vantage point of one area. The whole idea of a sniper is that they would get a vantage point/s and cover an area. there are no good vantage points. A sniper in this situation wouldn't engage, only observe. |
Monkey MAC
killer taxi company General Tso's Alliance
504
|
Posted - 2013.09.17 08:29:00 -
[18] - Quote
Its put the risk into sniping, you can still go into the compound you know, the multi level design has some real nice spots for a sniper, the only difference is can't sit around too long.
A good example actually is XCOM enemy unknown, you get a stativ sniper who potshots from other side of the map, no risk deadly effecient, easy peasy!! However there was also a snapshot sniper who moves with the team, you could move and shoot on the same turn, very useful, but often overlooked because of the risk!!
k think CCP want you to be a snapshot, constantly moving defending your spot, helping your team! Besides there are still open space and chokepoints at the entrance you can harass! , |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 08:32:00 -
[19] - Quote
I guess what I worry about is how much further this is going to go. Our rifles are now limited beyond all reason so now we are forced to make new fits. When we start doing something else you dont like whats going to happen.
The fact that "making new dropsuits" is considered a response to a post about the sniper being obsolete is laughable. |
Keeriam Miray
Ostrakon Agency Gallente Federation
58
|
Posted - 2013.09.17 08:34:00 -
[20] - Quote
ChromeBreaker wrote:Keeriam Miray wrote:Salviatino Maiano wrote:Towers gone... Nooo... we have new towers instead If only i could deploy a box to stand on...
Here ya go new high sniping nest |
|
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 08:37:00 -
[21] - Quote
Monkey MAC wrote:Its put the risk into sniping, you can still go into the compound you know, the multi level design has some real nice spots for a sniper, the only difference is can't sit around too long.
A good example actually is XCOM enemy unknown, you get a stativ sniper who potshots from other side of the map, no risk deadly effecient, easy peasy!! However there was also a snapshot sniper who moves with the team, you could move and shoot on the same turn, very useful, but often overlooked because of the risk!!
k think CCP want you to be a snapshot, constantly moving defending your spot, helping your team! Besides there are still open space and chokepoints at the entrance you can harass! ,
I'm still finding these spots and moving around, yet sniping isn't suppose to have that kind of risk. If a sniper wanted that amount of risk they would carry another weapon to counter it..... am i the only one understanding this? |
Monkey MAC
killer taxi company General Tso's Alliance
504
|
Posted - 2013.09.17 08:46:00 -
[22] - Quote
Salviatino Maiano wrote:Monkey MAC wrote:Its put the risk into sniping, you can still go into the compound you know, the multi level design has some real nice spots for a sniper, the only difference is can't sit around too long.
A good example actually is XCOM enemy unknown, you get a stativ sniper who potshots from other side of the map, no risk deadly effecient, easy peasy!! However there was also a snapshot sniper who moves with the team, you could move and shoot on the same turn, very useful, but often overlooked because of the risk!!
k think CCP want you to be a snapshot, constantly moving defending your spot, helping your team! Besides there are still open space and chokepoints at the entrance you can harass! , I'm still finding these spots and moving around, yet sniping isn't suppose to have that kind of risk. If a sniper wanted that amount of risk they would carry another weapon to counter it..... am i the only one understanding this?
To the contrary you seem to be the only one not understanding this, risk = reward, sniping from nest = ~0 risk, therefore ~0 reward. You need to be prepared to put your neck on the line to get the best results!! That example on xcom the squadsight sniper, they are nerfing him, on a 1 player game!!
If you don't think there should be a risk, don't leave the mcc! |
Seymor Krelborn
DUST University Ivy League
948
|
Posted - 2013.09.17 08:52:00 -
[23] - Quote
yes I agree....nix the sniper |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 08:53:00 -
[24] - Quote
Monkey MAC wrote:Salviatino Maiano wrote:Monkey MAC wrote:Its put the risk into sniping, you can still go into the compound you know, the multi level design has some real nice spots for a sniper, the only difference is can't sit around too long.
A good example actually is XCOM enemy unknown, you get a stativ sniper who potshots from other side of the map, no risk deadly effecient, easy peasy!! However there was also a snapshot sniper who moves with the team, you could move and shoot on the same turn, very useful, but often overlooked because of the risk!!
k think CCP want you to be a snapshot, constantly moving defending your spot, helping your team! Besides there are still open space and chokepoints at the entrance you can harass! , I'm still finding these spots and moving around, yet sniping isn't suppose to have that kind of risk. If a sniper wanted that amount of risk they would carry another weapon to counter it..... am i the only one understanding this? To the contrary you seem to be the only one not understanding this, risk = reward, sniping from nest = ~0 risk, therefore ~0 reward. You need to be prepared to put your neck on the line to get the best results!! That example on xcom the squadsight sniper, they are nerfing him, on a 1 player game!! If you don't think there should be a risk, don't leave the mcc!
Risk= reward????? hardly for snipers |
Monkey MAC
killer taxi company General Tso's Alliance
504
|
Posted - 2013.09.17 08:57:00 -
[25] - Quote
Salviatino Maiano wrote:Monkey MAC wrote:Salviatino Maiano wrote:Monkey MAC wrote:Its put the risk into sniping, you can still go into the compound you know, the multi level design has some real nice spots for a sniper, the only difference is can't sit around too long.
A good example actually is XCOM enemy unknown, you get a stativ sniper who potshots from other side of the map, no risk deadly effecient, easy peasy!! However there was also a snapshot sniper who moves with the team, you could move and shoot on the same turn, very useful, but often overlooked because of the risk!!
k think CCP want you to be a snapshot, constantly moving defending your spot, helping your team! Besides there are still open space and chokepoints at the entrance you can harass! , I'm still finding these spots and moving around, yet sniping isn't suppose to have that kind of risk. If a sniper wanted that amount of risk they would carry another weapon to counter it..... am i the only one understanding this? To the contrary you seem to be the only one not understanding this, risk = reward, sniping from nest = ~0 risk, therefore ~0 reward. You need to be prepared to put your neck on the line to get the best results!! That example on xcom the squadsight sniper, they are nerfing him, on a 1 player game!! If you don't think there should be a risk, don't leave the mcc! Risk= reward????? hardly for snipers
There is your problem, why should snipers be devoid of risk? Please watch the video, it even shows sniping, as they intend it, and tell you, you dont have to be the same!
|
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 09:02:00 -
[26] - Quote
http://science.howstuffworks.com/sniper1.htm |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 09:05:00 -
[27] - Quote
Monkey MAC wrote:Salviatino Maiano wrote:Monkey MAC wrote:Salviatino Maiano wrote:Monkey MAC wrote:Its put the risk into sniping, you can still go into the compound you know, the multi level design has some real nice spots for a sniper, the only difference is can't sit around too long.
A good example actually is XCOM enemy unknown, you get a stativ sniper who potshots from other side of the map, no risk deadly effecient, easy peasy!! However there was also a snapshot sniper who moves with the team, you could move and shoot on the same turn, very useful, but often overlooked because of the risk!!
k think CCP want you to be a snapshot, constantly moving defending your spot, helping your team! Besides there are still open space and chokepoints at the entrance you can harass! , I'm still finding these spots and moving around, yet sniping isn't suppose to have that kind of risk. If a sniper wanted that amount of risk they would carry another weapon to counter it..... am i the only one understanding this? To the contrary you seem to be the only one not understanding this, risk = reward, sniping from nest = ~0 risk, therefore ~0 reward. You need to be prepared to put your neck on the line to get the best results!! That example on xcom the squadsight sniper, they are nerfing him, on a 1 player game!! If you don't think there should be a risk, don't leave the mcc! Risk= reward????? hardly for snipers There is your problem, why should snipers be devoid of risk? Please watch the video, it even shows sniping, as they intend it, and tell you, you dont have to be the same! ???NO VIDEO?? |
Monkey MAC
killer taxi company General Tso's Alliance
504
|
Posted - 2013.09.17 09:06:00 -
[28] - Quote
Salviatino Maiano wrote:http://science.howstuffworks.com/sniper1.htm
My friend that has proved my point further, if you are prepared to sit and wait patiently for an imortal team leader to walk past your scope you can have him, but unlike real life he is immortal so killing 1 guy makes no difference, welcome to new eden traditional tactics don't apply hear!! |
Keeriam Miray
Ostrakon Agency Gallente Federation
58
|
Posted - 2013.09.17 09:07:00 -
[29] - Quote
Salviatino Maiano wrote:http://science.howstuffworks.com/sniper1.htm
Dust 514 is virtual console game, not RL. Science doesn't work in Dust 514 |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 09:08:00 -
[30] - Quote
Snipers are not void of risk, in fact the more you kill the more you risk. Risk never equals reward for a sniper. Tactics, stealth and distance equal reward for a sniper.
|
|
Monkey MAC
killer taxi company General Tso's Alliance
504
|
Posted - 2013.09.17 09:08:00 -
[31] - Quote
Salviatino Maiano wrote:Monkey MAC wrote:
There is your problem, why should snipers be devoid of risk? Please watch the video, it even shows sniping, as they intend it, and tell you, you dont have to be the same!
???NO VIDEO?? Sorry http://dust514.com/media/videos/fight-your-own-war/
|
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 09:09:00 -
[32] - Quote
Keeriam Miray wrote:Salviatino Maiano wrote:http://science.howstuffworks.com/sniper1.htm Dust 514 is virtual console game, not RL. Science doesn't work in Dust 514
Again whats the point of having snipers if we are not using them as they are supposed to be?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!
Get them out of the game then! |
Monkey MAC
killer taxi company General Tso's Alliance
504
|
Posted - 2013.09.17 09:10:00 -
[33] - Quote
Salviatino Maiano wrote:Snipers are not void of risk, in fact the more you kill the more you risk. Risk never equals reward for a sniper. Tactics, stealth and distance equal reward for a sniper.
Thats risk you fool, the risk your tactics are scuppered, the risk you are detected, the closer you are the greater the risk!! |
Chances Ghost
Inf4m0us
868
|
Posted - 2013.09.17 09:12:00 -
[34] - Quote
Salviatino Maiano wrote:Keeriam Miray wrote:Salviatino Maiano wrote:http://science.howstuffworks.com/sniper1.htm Dust 514 is virtual console game, not RL. Science doesn't work in Dust 514 Again whats the point of having snipers if we are not using them as they are supposed to be?!?!?!?!?!?!?!?!?!?!?!?!?!?!?! Get them out of the game then!
wait.... your using a sniper in ways its not supposed to be used... becuase you dont want to use it as intended...
then you complain when the new maps dont support your broken playstyle that doesnt help the team.
YOUR the one not using the sniper as its designed....
and the enw maps DID remove that playstyle form the game.
so all your requests were granted... its just that you diddnt expect that YOUR playstyle would be the one to be removed |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 09:15:00 -
[35] - Quote
Monkey MAC wrote:Salviatino Maiano wrote:Snipers are not void of risk, in fact the more you kill the more you risk. Risk never equals reward for a sniper. Tactics, stealth and distance equal reward for a sniper.
Thats risk you fool, the risk your tactics are scuppered, the risk you are detected, the closer you are the greater the risk!! But not the reward, a long range rifle used at close range...... whats the point? just use assault?!?!? |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 09:16:00 -
[36] - Quote
Chances Ghost wrote:Salviatino Maiano wrote:Keeriam Miray wrote:Salviatino Maiano wrote:http://science.howstuffworks.com/sniper1.htm Dust 514 is virtual console game, not RL. Science doesn't work in Dust 514 Again whats the point of having snipers if we are not using them as they are supposed to be?!?!?!?!?!?!?!?!?!?!?!?!?!?!?! Get them out of the game then! wait.... your using a sniper in ways its not supposed to be used... becuase you dont want to use it as intended... then you complain when the new maps dont support your broken playstyle that doesnt help the team. YOUR the one not using the sniper as its designed.... and the enw maps DID remove that playstyle form the game. so all your requests were granted... its just that you diddnt expect that YOUR playstyle would be the one to be removed
How exactly is it supposed to be used, maybe I don't understand?
|
Monkey MAC
killer taxi company General Tso's Alliance
504
|
Posted - 2013.09.17 09:19:00 -
[37] - Quote
Salviatino Maiano wrote:Monkey MAC wrote:Salviatino Maiano wrote:Snipers are not void of risk, in fact the more you kill the more you risk. Risk never equals reward for a sniper. Tactics, stealth and distance equal reward for a sniper.
Thats risk you fool, the risk your tactics are scuppered, the risk you are detected, the closer you are the greater the risk!! But not the reward, a long range rifle used at close range...... whats the point? just use assault?!?!?
The reward is the kill!! Did I say get in his face did I say engage at 40m? Long distance combat starts a lot shorter than you think!! What do you expect to do? Sit in a cosy nest, wait for some poor b@#//& to come buy and boom? Yay look at my 5000 kdr im awsome!! |
Monkey MAC
killer taxi company General Tso's Alliance
504
|
Posted - 2013.09.17 09:21:00 -
[38] - Quote
Salviatino Maiano wrote:Chances Ghost wrote:Salviatino Maiano wrote:Keeriam Miray wrote:Salviatino Maiano wrote:http://science.howstuffworks.com/sniper1.htm Dust 514 is virtual console game, not RL. Science doesn't work in Dust 514 Again whats the point of having snipers if we are not using them as they are supposed to be?!?!?!?!?!?!?!?!?!?!?!?!?!?!?! Get them out of the game then! wait.... your using a sniper in ways its not supposed to be used... becuase you dont want to use it as intended... then you complain when the new maps dont support your broken playstyle that doesnt help the team. YOUR the one not using the sniper as its designed.... and the enw maps DID remove that playstyle form the game. so all your requests were granted... its just that you diddnt expect that YOUR playstyle would be the one to be removed How exactly is it supposed to be used, maybe I don't understand?
Like in the example I gave, snapshot sniping, using a superior posistion to flank, disorientate and destroy an enemy!! |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 09:22:00 -
[39] - Quote
Ok three options: 1. Running and gunning 2. Sniping 3. Driving a vehicle
If your running and gunning with a sniper....... no, this sounds right to you all?
Obviously, because boo hoo if you can't kill a sniper, boo hoo if you get shot in the head after running all the way across the map and boo hoo if you can't figure out where you're getting shot from. So now you got what you want we have to get down there with you. Running and gunning with a sniper rifle makes perfect sense to me. the moment you took away our ability to headshot crying little ground pounders you killed the sniper. They will all but disappear if the maps continue this way |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 09:23:00 -
[40] - Quote
Salviatino Maiano wrote:Ok three options: 1. Running and gunning 2. Sniping 3. Driving a vehicle
If your running and gunning with a sniper....... no, this sounds right to you all?
Obviously, because boo hoo if you can't kill a sniper, boo hoo if you get shot in the head after running all the way across the map and boo hoo if you can't figure out where you're getting shot from. So now you got what you want we have to get down there with you. Running and gunning with a sniper rifle makes perfect sense to me. the moment you took away our ability to headshot crying little ground pounders you killed the sniper. They will all but disappear if the maps continue this way
not headshot, *kill from far away* |
|
Chances Ghost
Inf4m0us
868
|
Posted - 2013.09.17 09:25:00 -
[41] - Quote
Salviatino Maiano wrote:Chances Ghost wrote:Salviatino Maiano wrote:Keeriam Miray wrote:Salviatino Maiano wrote:http://science.howstuffworks.com/sniper1.htm Dust 514 is virtual console game, not RL. Science doesn't work in Dust 514 Again whats the point of having snipers if we are not using them as they are supposed to be?!?!?!?!?!?!?!?!?!?!?!?!?!?!?! Get them out of the game then! wait.... your using a sniper in ways its not supposed to be used... becuase you dont want to use it as intended... then you complain when the new maps dont support your broken playstyle that doesnt help the team. YOUR the one not using the sniper as its designed.... and the enw maps DID remove that playstyle form the game. so all your requests were granted... its just that you diddnt expect that YOUR playstyle would be the one to be removed How exactly is it supposed to be used, maybe I don't understand?
well its NOT designed to sit in completly unreachable territory with LOS to absolutly everything with zero risk.
its supposed to be a long range recon and support fire class.
snipers are "pinning" and "terror" weapons, they are designed to keep enamys pinned down and behind cover to help troop advances, and pick off high value targets like people in charge.
in real life thats how its used.
your supposed to move about the battlefield, not stay stationary forever.
good snipers in game are constantly moving from nest to nest following and supporting the battle lines. they are at risk of being coutnersniped or snuck up on by infantry if they stay somewhere long enough to give themselves away.
they use the confusion of a gunfight to go undetected.
you just sit somewhere all game and laugh as the only thing that can kill you is a better sniper because your out of reach of anything else.
it also forces the countersniper to put himself at risk to counter you, make themselves vulnerable to infantry just to get in range.
basically its broken becuase of map design. the new maps fixed alot of those problems.
adapt and play like a good sniper. or pick another weapon more suited to your role, like MMC AFK fatty |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 09:26:00 -
[42] - Quote
Ok, but your squad is inside the compound going for Alpha and Bravo and it seems like the entire enemy team is in there too. you're not coming out accomplishing a lot of anything except dying. |
Monkey MAC
killer taxi company General Tso's Alliance
504
|
Posted - 2013.09.17 09:29:00 -
[43] - Quote
Salviatino Maiano wrote:Ok, but your squad is inside the compound going for Alpha and Bravo and it seems like the entire enemy team is in there too. you're not coming out accomplishing a lot of anything except dying.
So you pen them in, you keep them in the compound, what the hell do you expect to do? |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 09:30:00 -
[44] - Quote
Thats me MCC AFK fatty, tell me how you support your team when they are inside the new compounds? |
Monkey MAC
killer taxi company General Tso's Alliance
504
|
Posted - 2013.09.17 09:34:00 -
[45] - Quote
Salviatino Maiano wrote:Thats me MCC AFK fatty, tell me how you support your team when they are inside the new compounds?
Ok the research facility, you know where b is? In the unloading bay and up the stairs, there is a lovely balcony with lets you see the entrance to the compound, through a window, and halfway down the stairs to the underground, you setup shop, stop them from entering via those points, that way you and a friend can suppress an entire side of the compound!! |
Nelo Angel0
The Nommo Insurance Fraud.
167
|
Posted - 2013.09.17 09:37:00 -
[46] - Quote
Monkey MAC wrote:Salviatino Maiano wrote:Snipers are not void of risk, in fact the more you kill the more you risk. Risk never equals reward for a sniper. Tactics, stealth and distance equal reward for a sniper.
Thats risk you fool, the risk your tactics are scuppered, the risk you are detected, the closer you are the greater the risk!!
So i should be an assault? It like most of the people complaining about redzone snipers are people who use the TACSR for mid-long range engagement. Problem is most of you guys are implying that ALL snipers should have one play style just to to compensate for the risk of being closer to the BF and risk getting killed by said sniper. That aside more long range snipers tend to use the CSR, charge, and that's not really an ideal rifle for silly high risk low reward hunting.
If anything the charge should have increased DMG and range/scope but lower it's clip size to 3 at PRO level. I'd personally take that. By the way isn't the point of a sniper to be as far from the battlefield as possible? Their suit is small with barely any protection for a reason i'd imagine :/ not to mention their main weapon isn't ment to an automatic. |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 09:38:00 -
[47] - Quote
Monkey MAC wrote:Salviatino Maiano wrote:Thats me MCC AFK fatty, tell me how you support your team when they are inside the new compounds? Ok the research facility, you know where b is? In the unloading bay and up the stairs, there is a lovely balcony with lets you see the entrance to the compound, through a window, and halfway down the stairs to the underground, you setup shop, stop them from entering via those points, that way you and a friend can suppress an entire side of the compound!!
And then shotgun.. or duvolle or whatever your taking 30-40 meter shots with a rifle designed for shots over 200m. whats the point. |
Chances Ghost
Inf4m0us
868
|
Posted - 2013.09.17 09:43:00 -
[48] - Quote
Salviatino Maiano wrote:Thats me MCC AFK fatty, tell me how you support your team when they are inside the new compounds?
as a sniper i believe its YOUR job to find nests... and NOT tell me... so that i wont knife you in the back :P
go find them, they exsist... |
Monkey MAC
killer taxi company General Tso's Alliance
505
|
Posted - 2013.09.17 09:44:00 -
[49] - Quote
Salviatino Maiano wrote:Monkey MAC wrote:Salviatino Maiano wrote:Thats me MCC AFK fatty, tell me how you support your team when they are inside the new compounds? Ok the research facility, you know where b is? In the unloading bay and up the stairs, there is a lovely balcony with lets you see the entrance to the compound, through a window, and halfway down the stairs to the underground, you setup shop, stop them from entering via those points, that way you and a friend can suppress an entire side of the compound!! And then shotgun.. or duvolle or whatever your taking 30-40 meter shots with a rifle designed for shots over 200m. whats the point.
That distance is nearly 80m in total, and its upto 200m not FOR 200m. If a guy with a shotgun gets behind you then tough luck, if your in a light suit, your a glass cannon! You need to be prepared to move and defend, myou can expect to lock down an entire compound by yourself, its a team effort, you need to hope someone has your back!
Real snipers move regularly when in combat, as soon as a position is compromised, you lay and trap and move on! |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 09:56:00 -
[50] - Quote
the range is 500m , I don't see the point of this class anymore it has been complained down to an assault role. It sucks, just go get a scout suit and a charge and go running around a compound and then come talk to me. It's pointless to argue about this anymore if you won't let a sniper be a sniper. |
|
Maxis Nurumoja
BLACK OP SNIPERS General Tso's Alliance
0
|
Posted - 2013.09.17 10:01:00 -
[51] - Quote
Sniping in range of an assault rifle is just plain stupid. I don't care what you guys say. I agree with the OP. The last patch was a complete cornhole to snipers, the maps, the afk timer, everything. As if finding a spot out of range of a much more powerful, higher rate of fire weapon is not hard enough, now you have to "DO SOMETHING" in a certain amount of time too or get logged out of the match.
This is NOT how snipers work in the real world. A sniper in the real world will lay in a pile a trash for 2 days to obtain their objective. There is no one there telling them that they have to "do something" or get sent away. And most of all, a sniper in the real world does not snipe in range of weapons with less range than he has. If you are are going to be within assault rifle range, any CO worth his salt will tell you, MOVE, that is unless you are carrying a suitcase of rifles around the battle field with you.
Within the confines of these new buildings however, you are not only in rifle range, but machine gun range, grenade range, and everything else. And that Nova Knife crap really burns me up. That's some John Wayne BS if I've ever seen it.
"Hey Sarge!! We got us a sniper up on that hill!" (Sarge, putting his nova knife in his teeth) "I'll get him."
GTFOH!
Quote from Wikipedia on Snipers...
"A sniper is a highly trained marksman who operates alone, in a pair, or with a sniper team to maintain close visual contact with the enemy and engage targets from concealed positions or distances exceeding the detection capabilities of enemy personnel."
I don't see anywhere in that statement that I am supposed to be there so that the dumbass that chose to use the Nova Knife could have an easy target, which is exactly what we have been reduced to. |
Monkey MAC
killer taxi company General Tso's Alliance
505
|
Posted - 2013.09.17 10:09:00 -
[52] - Quote
Maxis Nurumoja wrote:Sniping in range of an assault rifle is just plain stupid. I don't care what you guys say. I agree with the OP. The last patch was a complete cornhole to snipers, the maps, the afk timer, everything. As if finding a spot out of range of a much more powerful, higher rate of fire weapon is not hard enough, now you have to "DO SOMETHING" in a certain amount of time too or get logged out of the match.
This is NOT how snipers work in the real world. A sniper in the real world will lay in a pile a trash for 2 days to obtain their objective. There is no one there telling them that they have to "do something" or get sent away. And most of all, a sniper in the real world does not snipe in range of weapons with less range than he has. If you are are going to be within assault rifle range, any CO worth his salt will tell you, MOVE, that is unless you are carrying a suitcase of rifles around the battle field with you.
Within the confines of these new buildings however, you are not only in rifle range, but machine gun range, grenade range, and everything else. And that Nova Knife crap really burns me up. That's some John Wayne BS if I've ever seen it.
"Hey Sarge!! We got us a sniper up on that hill!" (Sarge, putting his nova knife in his teeth) "I'll get him."
GTFOH!
Quote from Wikipedia on Snipers...
"A sniper is a highly trained marksman who operates alone, in a pair, or with a sniper team to maintain close visual contact with the enemy and engage targets from concealed positions or distances exceeding the detection capabilities of enemy personnel."
I don't see anywhere in that statement that I am supposed to be there so that the dumbass that chose to use the Nova Knife could have an easy target, which is exactly what we have been reduced to.
Because in real life there is a hell of alot more open ground, snipers kill in one shot, and hell we don't have a radar to tell people are trying to sneak around.
I run a std suit with a std sniper rifle, with remote explosives from time to time. It works fine for me! I didn't say assault rifle range did I? If you are dying to an assault rifle at 80m you are doing something wrong!! As for being an easy target for nova knives, its only if you let him see you!! |
Monkey MAC
killer taxi company General Tso's Alliance
505
|
Posted - 2013.09.17 10:12:00 -
[53] - Quote
Maxis Nurumoja wrote:Sniping in range of an assault rifle is just plain stupid. I don't care what you guys say. I agree with the OP. The last patch was a complete cornhole to snipers, the maps, the afk timer, everything. As if finding a spot out of range of a much more powerful, higher rate of fire weapon is not hard enough, now you have to "DO SOMETHING" in a certain amount of time too or get logged out of the match.
This is NOT how snipers work in the real world. A sniper in the real world will lay in a pile a trash for 2 days to obtain their objective. There is no one there telling them that they have to "do something" or get sent away. And most of all, a sniper in the real world does not snipe in range of weapons with less range than he has. If you are are going to be within assault rifle range, any CO worth his salt will tell you, MOVE, that is unless you are carrying a suitcase of rifles around the battle field with you.
Within the confines of these new buildings however, you are not only in rifle range, but machine gun range, grenade range, and everything else. And that Nova Knife crap really burns me up. That's some John Wayne BS if I've ever seen it.
"Hey Sarge!! We got us a sniper up on that hill!" (Sarge, putting his nova knife in his teeth) "I'll get him."
GTFOH!
Quote from Wikipedia on Snipers...
"A sniper is a highly trained marksman who operates alone, in a pair, or with a sniper team to maintain close visual contact with the enemy and engage targets from concealed positions or distances exceeding the detection capabilities of enemy personnel."
I don't see anywhere in that statement that I am supposed to be there so that the dumbass that chose to use the Nova Knife could have an easy target, which is exactly what we have been reduced to.
Oh and here killing 1 guy, 1 solitary guy hardly makes a difference, when we are bloody immortal!! |
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 10:14:00 -
[54] - Quote
Monkey MAC wrote:Maxis Nurumoja wrote:Sniping in range of an assault rifle is just plain stupid. I don't care what you guys say. I agree with the OP. The last patch was a complete cornhole to snipers, the maps, the afk timer, everything. As if finding a spot out of range of a much more powerful, higher rate of fire weapon is not hard enough, now you have to "DO SOMETHING" in a certain amount of time too or get logged out of the match.
This is NOT how snipers work in the real world. A sniper in the real world will lay in a pile a trash for 2 days to obtain their objective. There is no one there telling them that they have to "do something" or get sent away. And most of all, a sniper in the real world does not snipe in range of weapons with less range than he has. If you are are going to be within assault rifle range, any CO worth his salt will tell you, MOVE, that is unless you are carrying a suitcase of rifles around the battle field with you.
Within the confines of these new buildings however, you are not only in rifle range, but machine gun range, grenade range, and everything else. And that Nova Knife crap really burns me up. That's some John Wayne BS if I've ever seen it.
"Hey Sarge!! We got us a sniper up on that hill!" (Sarge, putting his nova knife in his teeth) "I'll get him."
GTFOH!
Quote from Wikipedia on Snipers...
"A sniper is a highly trained marksman who operates alone, in a pair, or with a sniper team to maintain close visual contact with the enemy and engage targets from concealed positions or distances exceeding the detection capabilities of enemy personnel."
I don't see anywhere in that statement that I am supposed to be there so that the dumbass that chose to use the Nova Knife could have an easy target, which is exactly what we have been reduced to. Because in real life there is a hell of alot more open ground, snipers kill in one shot, and hell we don't have a radar to tell people are trying to sneak around. I run a std suit with a std sniper rifle, with remote explosives from time to time. It works fine for me! I didn't say assault rifle range did I? If you are dying to an assault rifle at 80m you are doing something wrong!! As for being an easy target for nova knives, its only if you let him see you!!
Answer for everything... running std gear explains why you don't care that you may die a lot with a sniper role. |
Garrett Blacknova
Codex Troopers
4040
|
Posted - 2013.09.17 10:14:00 -
[55] - Quote
Rogue Saint wrote:Why can't people use paragraphs? My eye's!!! At least he wasn't misusing apostrophes.
eyes = more than one eye. eye's = of the (single) eye.
My eyes! = an exclamation about how your eyes are hurting from trying to read the horrible unformatted wall of text (OP, you know you can edit in formatting, right?) My eye's! = incomplete sentence in great need of more words. Your eye's what, exactly? And what about the object/abstract noun that belongs to your eye. And do you only have one eye, or does only one of your eyes have this unspecified something you forgot to tell us about?
Back on-topic though...
Sorry, OP, but I've seen plenty of competent snipers who have adapted to the new maps and sockets and found ways to make it work FOR them instead of AGAINST them. There's a bit of a learning curve any time the maps change, but a good sniper can still be a game-changer once they understand how to play to their strengths on the new maps. You can't directly control the objective itself in some spaces, but you can block every major route into the objective, and that's just as good if you do it right. |
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 10:23:00 -
[56] - Quote
Garrett Blacknova wrote:Rogue Saint wrote:Why can't people use paragraphs? My eye's!!! At least he wasn't misusing apostrophes. eyes = more than one eye. eye's = of the (single) eye. My eyes! = an exclamation about how your eyes are hurting from trying to read the horrible unformatted wall of text (OP, you know you can edit in formatting, right?) My eye's! = incomplete sentence in great need of more words. Your eye's what, exactly? And what about the object/abstract noun that belongs to your eye. And do you only have one eye, or does only one of your eyes have this unspecified something you forgot to tell us about?
Back on-topic though... Sorry, OP, but I've seen plenty of competent snipers who have adapted to the new maps and sockets and found ways to make it work FOR them instead of AGAINST them. There's a bit of a learning curve any time the maps change, but a good sniper can still be a game-changer once they understand how to play to their strengths on the new maps. You can't directly control the objective itself in some spaces, but you can block every major route into the objective, and that's just as good if you do it right. The big problem with the update ISN'T the maps - it's the problematic and horrifically badly-implemented AFK timer. You can sit above an objective, WELL into the middle of the battlefield, sat in place and ready to fight, but because you're not doing anything but aiming and turning, the game will say "nope, AFK" and kick you from the battle when you're an active participant, but it WON'T kick someone out when they've got themselves wedged into a corner then rubber-banded their analog sticks together, or aimed for a corner and taped/rubber-banded their left stick so they keep trying to walk through the wall. Penalising a perfectly legitimate playstyle and NOT punishing moderately-inventive players who choose to AFK is just ridiculous.
Some high ground outside of the compounds would be nice, so i can see what myself or my squad are running into or maybe cutting us a way in or holding the enemy back with a few well timed shots. but running into high enemy traffic areas. knowing you're going to have close engagements, idiotic. Yes plenty are adapting but soon enough when the new "nests" are known there will be more like me.
|
Monkey MAC
killer taxi company General Tso's Alliance
505
|
Posted - 2013.09.17 10:31:00 -
[57] - Quote
Salviatino Maiano wrote:Garrett Blacknova wrote:Rogue Saint wrote:Why can't people use paragraphs? My eye's!!! At least he wasn't misusing apostrophes. eyes = more than one eye. eye's = of the (single) eye. My eyes! = an exclamation about how your eyes are hurting from trying to read the horrible unformatted wall of text (OP, you know you can edit in formatting, right?) My eye's! = incomplete sentence in great need of more words. Your eye's what, exactly? And what about the object/abstract noun that belongs to your eye. And do you only have one eye, or does only one of your eyes have this unspecified something you forgot to tell us about?
Back on-topic though... Sorry, OP, but I've seen plenty of competent snipers who have adapted to the new maps and sockets and found ways to make it work FOR them instead of AGAINST them. There's a bit of a learning curve any time the maps change, but a good sniper can still be a game-changer once they understand how to play to their strengths on the new maps. You can't directly control the objective itself in some spaces, but you can block every major route into the objective, and that's just as good if you do it right. The big problem with the update ISN'T the maps - it's the problematic and horrifically badly-implemented AFK timer. You can sit above an objective, WELL into the middle of the battlefield, sat in place and ready to fight, but because you're not doing anything but aiming and turning, the game will say "nope, AFK" and kick you from the battle when you're an active participant, but it WON'T kick someone out when they've got themselves wedged into a corner then rubber-banded their analog sticks together, or aimed for a corner and taped/rubber-banded their left stick so they keep trying to walk through the wall. Penalising a perfectly legitimate playstyle and NOT punishing moderately-inventive players who choose to AFK is just ridiculous. Some high ground outside of the compounds would be nice, so i can see what myself or my squad are running into or maybe cutting us a way in or holding the enemy back with a few well timed shots. but running into high enemy traffic areas. knowing you're going to have close engagements, idiotic. Yes plenty are adapting but soon enough when the new "nests" are known there will be more like me.
Well great go find em, ill put a shotgun shell in the back of skull then to. If there was high ground around the compund it wouldn't be tactically secure, you might have to scrap with someone at cqc, but there is a scrambler pistol, flaylock or smg, or go commando and carry an ar in your back pocket!! If you are going to sit in a nest like a "real sniper" expect not to get many kills like a real sniper!! |
Garrett Blacknova
Codex Troopers
4043
|
Posted - 2013.09.17 10:33:00 -
[58] - Quote
Salviatino Maiano wrote:Some high ground outside of the compounds would be nice, so i can see what myself or my squad are running into or maybe cutting us a way in or holding the enemy back with a few well timed shots. but running into high enemy traffic areas. knowing you're going to have close engagements, idiotic. Yes plenty are adapting but soon enough when the new "nests" are known there will be more like me. I've seen some very novel locations for snipers already.
More good high points that aren't either: a) in the redzone b) on an objective
This is DEFINITELY something I'd like to see for snipers (and I'm a Shotgun Scout). There are some good spots, and some even better counter-sniping spots for a lot of them, and there are some surprisingly useful positions a careful sniper can find without having to resort to redline sniping, but the game could definitely do with some less obvious out-of-the-way sniper perches. They don't need to exist on every map, but a few maps with such things would be nice. |
Chances Ghost
Inf4m0us
871
|
Posted - 2013.09.17 10:34:00 -
[59] - Quote
this guy sounds like he doesnt want to even be a sniper. he wants to be an MCC afker with kills...
you dont actually have to engage in close quarters unless someone finds you. you have to be smart though and know where the battlelines will be drawn ahead of time and camp out and wait for the enamy to cross line of fire while they engage your forces.
if someone spots you, RUN AWAY. reset and find the next spot.
this guy just wants good vantage points in the redzone, something the devs specifically designed to prevent.(for the most part)
the only good those vantage points left in the red zone are going to be is for when your redlined.
learn to actually step outside of the red and help your team. |
Monkey MAC
killer taxi company General Tso's Alliance
505
|
Posted - 2013.09.17 10:37:00 -
[60] - Quote
Garrett Blacknova wrote:Salviatino Maiano wrote:Some high ground outside of the compounds would be nice, so i can see what myself or my squad are running into or maybe cutting us a way in or holding the enemy back with a few well timed shots. but running into high enemy traffic areas. knowing you're going to have close engagements, idiotic. Yes plenty are adapting but soon enough when the new "nests" are known there will be more like me. I've seen some very novel locations for snipers already. More good high points that aren't either: a) in the redzone b) on an objective This is DEFINITELY something I'd like to see for snipers (and I'm a Shotgun Scout). There are some good spots, and some even better counter-sniping spots for a lot of them, and there are some surprisingly useful positions a careful sniper can find without having to resort to redline sniping, but the game could definitely do with some less obvious out-of-the-way sniper perches. They don't need to exist on every map, but a few maps with such things would be nice.
Thats what they are doing, the better the view, the more exposed you have to be to take the shot, if you have a limited view its more protected, but less useful!! |
|
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 10:39:00 -
[61] - Quote
Chances Ghost wrote:this guy sounds like he doesnt want to even be a sniper. he wants to be an MCC afker with kills...
you dont actually have to engage in close quarters unless someone finds you. you have to be smart though and know where the battlelines will be drawn ahead of time and camp out and wait for the enamy to cross line of fire while they engage your forces.
if someone spots you, RUN AWAY. reset and find the next spot.
this guy just wants good vantage points in the redzone, something the devs specifically designed to prevent.(for the most part)
the only good those vantage points left in the red zone are going to be is for when your redlined.
learn to actually step outside of the red and help your team.
This guy just wants to be a sniper, not an assault rifle or laser rifle or swarm launcher or shotgun or mass driver or plasma cannon or scrambler rifle.
I do step out of the red and help my team, I just don't get as close as they do and i take my shots from far away. can't do that anymore, have to be closer now. quit bashing me and address this as a problem. if you're here to judge me as a player open a new thread and we can talk there. |
Monkey MAC
killer taxi company General Tso's Alliance
505
|
Posted - 2013.09.17 10:46:00 -
[62] - Quote
Salviatino Maiano wrote:Chances Ghost wrote:this guy sounds like he doesnt want to even be a sniper. he wants to be an MCC afker with kills...
you dont actually have to engage in close quarters unless someone finds you. you have to be smart though and know where the battlelines will be drawn ahead of time and camp out and wait for the enamy to cross line of fire while they engage your forces.
if someone spots you, RUN AWAY. reset and find the next spot.
this guy just wants good vantage points in the redzone, something the devs specifically designed to prevent.(for the most part)
the only good those vantage points left in the red zone are going to be is for when your redlined.
learn to actually step outside of the red and help your team. This guy just wants to be a sniper, not an assault rifle or laser rifle or swarm launcher or shotgun or mass driver or plasma cannon or scrambler rifle. I do step out of the red and help my team, I just don't get as close as they do and i take my shots from far away. can't do that anymore, have to be closer now. quit bashing me and address this as a problem. if you're here to judge me as a player open a new thread and we can talk there.
Then stop making comments that basically go like this.
There is no reward to getting in a good spot overlooking multiple choke points, because I might have to go inside a compound and that's too risky! Snipers shouldn't have that kind of risk, because Im a sniper.
We have told you risk=reward you want a good view on the enemy you have to stick your neck out, like everyone else. If you want a risk free sniper nest thats concealed, protected and the like dont expect to get much back from it!! |
Lazy Scumbag
The Unholy Legion Of DarkStar DARKSTAR ARMY
43
|
Posted - 2013.09.17 10:47:00 -
[63] - Quote
Sniper fits leave you no more exposed than AV/ swarm fits. If your complaint is based on running logi suits to snipe, instead of a sidearm, then you are using your equipment in a way other than what was intended. No fix necessary.
That being said, sniper rifles should have some sort of crosshair without going ADS. This is one factor that keeps snipers in the redline. Or get mobile with a spotter/ guardian. Teamwork is critical for all roles, and snipers should not feel like they are not part of a team. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
295
|
Posted - 2013.09.17 10:47:00 -
[64] - Quote
So this guy is basically complaining because he does'nt have a tall hill or tower somewhere where he can over watch the entire battle and lock off access to the objectives. Tough ******* **** mate. The maps have variations, deal with it. |
Chances Ghost
Inf4m0us
871
|
Posted - 2013.09.17 10:48:00 -
[65] - Quote
Salviatino Maiano wrote:Chances Ghost wrote:this guy sounds like he doesnt want to even be a sniper. he wants to be an MCC afker with kills...
you dont actually have to engage in close quarters unless someone finds you. you have to be smart though and know where the battlelines will be drawn ahead of time and camp out and wait for the enamy to cross line of fire while they engage your forces.
if someone spots you, RUN AWAY. reset and find the next spot.
this guy just wants good vantage points in the redzone, something the devs specifically designed to prevent.(for the most part)
the only good those vantage points left in the red zone are going to be is for when your redlined.
learn to actually step outside of the red and help your team. This guy just wants to be a sniper, not an assault rifle or laser rifle or swarm launcher or shotgun or mass driver or plasma cannon or scrambler rifle. I do step out of the red and help my team, I just don't get as close as they do and i take my shots from far away. can't do that anymore, have to be closer now. quit bashing me and address this as a problem. if you're here to judge me as a player open a new thread and we can talk there.
the problems your facing are problems you yourself have to learn to solve. its what seperates good snipers from people with a sniper rifle equipped.
you have to be able to read a battle and know the maps.
the issues your bringing up are a matter of playstyle not game mechanics.
adjust your playstyle, learn, and grow as a player. these problems of yours cant be fixed by anyone but yourself. |
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 10:48:00 -
[66] - Quote
The fact is you don't get anything for "recon" except the title of AFKer so your only role as a sniper is to deny safe area's to the enemy with the equipment we get, the role of our primary weapon is almost obsolete in doing this. |
Monkey MAC
killer taxi company General Tso's Alliance
505
|
Posted - 2013.09.17 10:49:00 -
[67] - Quote
Lazy Scumbag wrote:Sniper fits leave you no more exposed than AV/ swarm fits. If your complaint is based on running logi suits to snipe, instead of a sidearm, then you are using your equipment in a way other than what was intended. No fix necessary.
That being said, sniper rifles should have some sort of crosshair without going ADS. This is one factor that keeps snipers in the redline. Or get mobile with a spotter/ guardian. Teamwork is critical for all roles, and snipers should not feel like they are not part of a team.
Prehaps a spotter scope on the scole with considerably less zoom? |
Garrett Blacknova
Codex Troopers
4043
|
Posted - 2013.09.17 10:50:00 -
[68] - Quote
Monkey MAC wrote:Garrett Blacknova wrote:Salviatino Maiano wrote:Some high ground outside of the compounds would be nice, so i can see what myself or my squad are running into or maybe cutting us a way in or holding the enemy back with a few well timed shots. but running into high enemy traffic areas. knowing you're going to have close engagements, idiotic. Yes plenty are adapting but soon enough when the new "nests" are known there will be more like me. I've seen some very novel locations for snipers already. More good high points that aren't either: a) in the redzone b) on an objective This is DEFINITELY something I'd like to see for snipers (and I'm a Shotgun Scout). There are some good spots, and some even better counter-sniping spots for a lot of them, and there are some surprisingly useful positions a careful sniper can find without having to resort to redline sniping, but the game could definitely do with some less obvious out-of-the-way sniper perches. They don't need to exist on every map, but a few maps with such things would be nice. Thats what they are doing, the better the view, the more exposed you have to be to take the shot, if you have a limited view its more protected, but less useful!! I'm not talking about exposure.
I want good open, EXPOSED locations that are still exposed, but are further out from the main routes or the objectives.
At the moment, you have to be on an objective, or on a direct line between them, to get a decent vantage point as a sniper. There are VERY few spots that are viable for sniping that aren't directly in the path of enemies, and they're all in the redlines. Snipers need positions where they can head AWAY from the objectives to set up camp.
But like I said, this doesn't need to be available everywhere - it just needs to be an option on some maps. |
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 10:51:00 -
[69] - Quote
Lazy Scumbag wrote:Sniper fits leave you no more exposed than AV/ swarm fits. If your complaint is based on running logi suits to snipe, instead of a sidearm, then you are using your equipment in a way other than what was intended. No fix necessary.
That being said, sniper rifles should have some sort of crosshair without going ADS. This is one factor that keeps snipers in the redline. Or get mobile with a spotter/ guardian. Teamwork is critical for all roles, and snipers should not feel like they are not part of a team.
My problem is that i am no longer part of the team i can't cover or provide overwatch anymore. i am being told i have to "kepp moving" find new nest, if i get shot at run, set up somewhere else. sounds like i should just get an assault rifle and go in doing all that, no? |
Chances Ghost
Inf4m0us
872
|
Posted - 2013.09.17 10:52:00 -
[70] - Quote
Salviatino Maiano wrote:The fact is you don't get anything for "recon" except the title of AFKer so your only role as a sniper is to deny safe area's to the enemy with the equipment we get, the role of our primary weapon is almost obsolete in doing this.
you have a supercharged tac rifle.
use it like a supercharged tac rifle....
its not rocket science |
|
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 10:53:00 -
[71] - Quote
Chances Ghost wrote:Salviatino Maiano wrote:Chances Ghost wrote:this guy sounds like he doesnt want to even be a sniper. he wants to be an MCC afker with kills...
you dont actually have to engage in close quarters unless someone finds you. you have to be smart though and know where the battlelines will be drawn ahead of time and camp out and wait for the enamy to cross line of fire while they engage your forces.
if someone spots you, RUN AWAY. reset and find the next spot.
this guy just wants good vantage points in the redzone, something the devs specifically designed to prevent.(for the most part)
the only good those vantage points left in the red zone are going to be is for when your redlined.
learn to actually step outside of the red and help your team. This guy just wants to be a sniper, not an assault rifle or laser rifle or swarm launcher or shotgun or mass driver or plasma cannon or scrambler rifle. I do step out of the red and help my team, I just don't get as close as they do and i take my shots from far away. can't do that anymore, have to be closer now. quit bashing me and address this as a problem. if you're here to judge me as a player open a new thread and we can talk there. the problems your facing are problems you yourself have to learn to solve. its what seperates good snipers from people with a sniper rifle equipped. you have to be able to read a battle and know the maps. the issues your bringing up are a matter of playstyle not game mechanics. adjust your playstyle, learn, and grow as a player. these problems of yours cant be fixed by anyone but yourself.
I thought it was a matter of terrain if you don't have good sniping terrain you don't have good snipers. |
Monkey MAC
killer taxi company General Tso's Alliance
505
|
Posted - 2013.09.17 10:55:00 -
[72] - Quote
Salviatino Maiano wrote:Lazy Scumbag wrote:Sniper fits leave you no more exposed than AV/ swarm fits. If your complaint is based on running logi suits to snipe, instead of a sidearm, then you are using your equipment in a way other than what was intended. No fix necessary.
That being said, sniper rifles should have some sort of crosshair without going ADS. This is one factor that keeps snipers in the redline. Or get mobile with a spotter/ guardian. Teamwork is critical for all roles, and snipers should not feel like they are not part of a team. My problem is that i am no longer part of the team i can't cover or provide overwatch anymore. i am being told i have to "kepp moving" find new nest, if i get shot at run, set up somewhere else. sounds like i should just get an assault rifle and go in doing all that, no?
So what do you expect, to just sit there, undetectable, unbeatable while droves of enemy units wander into your sights? |
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 10:55:00 -
[73] - Quote
Chances Ghost wrote:Salviatino Maiano wrote:The fact is you don't get anything for "recon" except the title of AFKer so your only role as a sniper is to deny safe area's to the enemy with the equipment we get, the role of our primary weapon is almost obsolete in doing this. you have a supercharged tac rifle. use it like a supercharged tac rifle.... its not rocket science
Its a sniper rifle, and its that thinking that has me wondering why there are sniper in the first place. If you don't like what a sniper gets to do then get rid of them don't give it to them then slowly take it away.
|
Garrett Blacknova
Codex Troopers
4043
|
Posted - 2013.09.17 10:57:00 -
[74] - Quote
Salviatino Maiano wrote:I thought it was a matter of terrain if you don't have good sniping terrain you don't have good snipers. Terrain is only one, relatively minor, factor in being a good sniper.
You CAN be a good sniper in a bad sniping map. You need to be patient, cautious, and willing to reposition when you've been spotted. |
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 10:57:00 -
[75] - Quote
Monkey MAC wrote:Salviatino Maiano wrote:Lazy Scumbag wrote:Sniper fits leave you no more exposed than AV/ swarm fits. If your complaint is based on running logi suits to snipe, instead of a sidearm, then you are using your equipment in a way other than what was intended. No fix necessary.
That being said, sniper rifles should have some sort of crosshair without going ADS. This is one factor that keeps snipers in the redline. Or get mobile with a spotter/ guardian. Teamwork is critical for all roles, and snipers should not feel like they are not part of a team. My problem is that i am no longer part of the team i can't cover or provide overwatch anymore. i am being told i have to "kepp moving" find new nest, if i get shot at run, set up somewhere else. sounds like i should just get an assault rifle and go in doing all that, no? So what do you expect, to just sit there, undetectable, unbeatable while droves of enemy units wander into your sights?
not undetectable and not unbeatable just actually filling his/her role. the sniper was not unbeatable before they were actually useful. not so much now. |
Monkey MAC
killer taxi company General Tso's Alliance
505
|
Posted - 2013.09.17 10:58:00 -
[76] - Quote
Garrett Blacknova wrote:Monkey MAC wrote:Garrett Blacknova wrote:Salviatino Maiano wrote:Some high ground outside of the compounds would be nice, so i can see what myself or my squad are running into or maybe cutting us a way in or holding the enemy back with a few well timed shots. but running into high enemy traffic areas. knowing you're going to have close engagements, idiotic. Yes plenty are adapting but soon enough when the new "nests" are known there will be more like me. I've seen some very novel locations for snipers already. More good high points that aren't either: a) in the redzone b) on an objective This is DEFINITELY something I'd like to see for snipers (and I'm a Shotgun Scout). There are some good spots, and some even better counter-sniping spots for a lot of them, and there are some surprisingly useful positions a careful sniper can find without having to resort to redline sniping, but the game could definitely do with some less obvious out-of-the-way sniper perches. They don't need to exist on every map, but a few maps with such things would be nice. Thats what they are doing, the better the view, the more exposed you have to be to take the shot, if you have a limited view its more protected, but less useful!! I'm not talking about exposure. I want good open, EXPOSED locations that are still exposed, but are further out from the main routes or the objectives. At the moment, you have to be on an objective, or on a direct line between them, to get a decent vantage point as a sniper. There are VERY few spots that are viable for sniping that aren't directly in the path of enemies, and they're all in the redlines. Snipers need positions where they can head AWAY from the objectives to set up camp. But like I said, this doesn't need to be available everywhere - it just needs to be an option on some maps. My bad I misunderstood you, I thought there were opportunities like this on the new maps, fractured road I will admit the main theater isnt exactly a snipers paradise, however there are points like on the bridge where a sniper can shine!!
|
Chances Ghost
Inf4m0us
872
|
Posted - 2013.09.17 10:59:00 -
[77] - Quote
Salviatino Maiano wrote:Chances Ghost wrote:Salviatino Maiano wrote:The fact is you don't get anything for "recon" except the title of AFKer so your only role as a sniper is to deny safe area's to the enemy with the equipment we get, the role of our primary weapon is almost obsolete in doing this. you have a supercharged tac rifle. use it like a supercharged tac rifle.... its not rocket science Its a sniper rifle, and its that thinking that has me wondering why there are sniper in the first place. If you don't like what a sniper gets to do then get rid of them don't give it to them then slowly take it away.
*facepalm*
you have an ENTIRE thread worth of people telling you snipers are doing just fine.
its just that you dont know how to play one. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces
456
|
Posted - 2013.09.17 11:01:00 -
[78] - Quote
Although I don't like for ppl to do so, I find it hard not to compare this to CoD every now and then.
In this case it's the way the community feels as opposed to the game play.
In CoD the idea of running around WITH the team was deemed unrealistic as you where forced into mid and short range engagements and were still able to handle yourself. It was even possible to get more kills "Quick Scoping" than using any other weapon (In MW3 I got 25 kills straight during a random game of team deathmatch). Although it took some practice, by comparison it is MUCH easier to quick scope in CoD than in DUST and yet in CoD the community insists on telling the sniper to back the 'F' up.
In DUST it is much harder to "Quick Scope" and therefore not recommended to be with the squad. There is even a sniper rifle that has an enhanced scope to further the idea of long range warfare. And yet the community insists on the sniper getting closer to the action. This isn't to say it is impossible to mid-range snipe as I find it to be quite fun. The fact that CCP made it harder to snipe by forcing you to be more "In the fray" is a contradiction to the weapon's original design. Now if they would reduce the scope range or add a mid range sniper rifle (don't say TAC or ScR) than dedicated snipers that can't seem to get the hang of mid range sniping would have an easier time making the adjustment.
That's just what was running through the ol' noggin and I decided to type it out. I'm sure you guys may disagree with me but then again you are free to have your own opinions on the subject.
`Sigh. Just another fun game of DUST. |
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 11:01:00 -
[79] - Quote
Garrett Blacknova wrote:Salviatino Maiano wrote:I thought it was a matter of terrain if you don't have good sniping terrain you don't have good snipers. Terrain is only one, relatively minor, factor in being a good sniper. You CAN be a good sniper in a bad sniping map. You need to be patient, cautious, and willing to reposition when you've been spotted. Terrain is hardly minor, terrain is everything for a good sniper a good spot can set you up for an amazing game and if that wasn't the case they wouldn't have purposely altered the terrain just so snipers wouldn't have those positions anymore.
|
Garrett Blacknova
Codex Troopers
4045
|
Posted - 2013.09.17 11:01:00 -
[80] - Quote
Monkey MAC wrote:My bad I misunderstood you, I thought there were opportunities like this on the new maps, fractured road I will admit the main theater isnt exactly a snipers paradise, however there are points like on the bridge where a sniper can shine!! Across all the maps currently happening, with the varied socket layouts I've seen, there have only been 2 snipers I've found who were in good positions OUTSIDE the redline without being directly on a main route that other players use. If there are more than a couple of positions like this on a few maps, that's all I think is needed.
I don't generally snipe myself, so I rely on my girlfriend and my victims to show me where the good sniper nests are.
One thing I have learned from watching my girlfriend is that when the battle lines are right, ANYWHERE can become a viable sniper perch - you just need to be there at the right time. |
|
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 11:03:00 -
[81] - Quote
Chances Ghost wrote:Salviatino Maiano wrote:Chances Ghost wrote:Salviatino Maiano wrote:The fact is you don't get anything for "recon" except the title of AFKer so your only role as a sniper is to deny safe area's to the enemy with the equipment we get, the role of our primary weapon is almost obsolete in doing this. you have a supercharged tac rifle. use it like a supercharged tac rifle.... its not rocket science Its a sniper rifle, and its that thinking that has me wondering why there are sniper in the first place. If you don't like what a sniper gets to do then get rid of them don't give it to them then slowly take it away. *facepalm* you have an ENTIRE thread worth of people telling you snipers are doing just fine. its just that you dont know how to play one.
|
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 11:04:00 -
[82] - Quote
Salviatino Maiano wrote:Chances Ghost wrote:Salviatino Maiano wrote:Chances Ghost wrote:Salviatino Maiano wrote:The fact is you don't get anything for "recon" except the title of AFKer so your only role as a sniper is to deny safe area's to the enemy with the equipment we get, the role of our primary weapon is almost obsolete in doing this. you have a supercharged tac rifle. use it like a supercharged tac rifle.... its not rocket science Its a sniper rifle, and its that thinking that has me wondering why there are sniper in the first place. If you don't like what a sniper gets to do then get rid of them don't give it to them then slowly take it away. *facepalm* you have an ENTIRE thread worth of people telling you snipers are doing just fine. its just that you dont know how to play one.
It's like 8 people out of the whole dust community.....
|
Chances Ghost
Inf4m0us
872
|
Posted - 2013.09.17 11:07:00 -
[83] - Quote
Garrett Blacknova wrote: ANYWHERE can become a viable sniper perch - you just need to be there at the right time.
THIS a million times this
sniping is about reading the battlefield more then it is about finding that one broken position you can camp in |
Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 11:09:00 -
[84] - Quote
ALPHA DECRIPTER wrote:Although I don't like for ppl to do so, I find it hard not to compare this to CoD every now and then. In this case it's the way the community feels as opposed to the game play. In CoD the idea of running around WITH the team was deemed unrealistic as you where forced into mid and short range engagements and were still able to handle yourself. It was even possible to get more kills "Quick Scoping" than using any other weapon (In MW3 I got 25 kills straight during a random game of team deathmatch). Although it took some practice, by comparison it is MUCH easier to quick scope in CoD than in DUST and yet in CoD the community insists on telling the sniper to back the 'F' up. In DUST it is much harder to "Quick Scope" and therefore not recommended to be with the squad. There is even a sniper rifle that has an enhanced scope to further the idea of long range warfare. And yet the community insists on the sniper getting closer to the action. This isn't to say it is impossible to mid-range snipe as I find it to be quite fun. The fact that CCP made it harder to snipe by forcing you to be more "In the fray" is a contradiction to the weapon's original design. Now if they would reduce the scope range or add a mid range sniper rifle (don't say TAC or ScR) than dedicated snipers that can't seem to get the hang of mid range sniping would have an easier time making the adjustment. That's just what was running through the ol' noggin and I decided to type it out. I'm sure you guys may disagree with me but then again you are free to have your own opinions on the subject.
`Sigh. Just another fun game of DUST .
Id have no problem with giving snipers a shorter range variation, thats what I thought the tactical would be when I started!! We aren't saying run with the pack but run as a squadmate there are plenty of places a good squad leadvcan captilise on a sniper!! But the idea of ulta-long warfare to take out high value targets is incfeasingly pointless, when said target is immortal!! |
Rogue Saint
Science For Death The Shadow Eclipse
176
|
Posted - 2013.09.17 11:09:00 -
[85] - Quote
Garrett Blacknova wrote: At least he wasn't misusing apostrophes.
eyes = more than one eye. eye's = of the (single) eye.
My eyes! = an exclamation about how your eyes are hurting from trying to read the horrible unformatted wall of text (OP, you know you can edit in formatting, right?) My eye's! = incomplete sentence in great need of more words. Your eye's what, exactly? And what about the object/abstract noun that belongs to your eye. And do you only have one eye, or does only one of your eyes have this unspecified something you forgot to tell us about?
Clearly the wall of text overloaded my optic nerve resulting in a feedback in the Broca's Area of my brain to circumvent the proper use of an apostrophe. |
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 11:13:00 -
[86] - Quote
Chances Ghost wrote:Garrett Blacknova wrote: ANYWHERE can become a viable sniper perch - you just need to be there at the right time. THIS a million times this sniping is about reading the battlefield more then it is about finding that one broken position you can camp in
Actually i think being a sniper is about finding A broken position you can camp in so long as it helps the team, when its no longer advantageous you move along. That being said if you don't need to move to continue helping your team AS A SNIPER then you don't need to move. If your no longer helping, you need to move and find the next whole in the enemies defense and set up there. The combat inside those compounds/sockets is to fast paced most of the time. I have fought inside of them as a sniper and i have been successful there. It's not impossible and i have done it, but, that is not what a sniper should do. We get this whole map to work with and then we're reduced to work within 1/10th of it. |
Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 11:14:00 -
[87] - Quote
Garrett Blacknova wrote:Monkey MAC wrote:My bad I misunderstood you, I thought there were opportunities like this on the new maps, fractured road I will admit the main theater isnt exactly a snipers paradise, however there are points like on the bridge where a sniper can shine!! Across all the maps currently happening, with the varied socket layouts I've seen, there have only been 2 snipers I've found who were in good positions OUTSIDE the redline without being directly on a main route that other players use. If there are more than a couple of positions like this on a few maps, that's all I think is needed. I don't generally snipe myself, so I rely on my girlfriend and my victims to show me where the good sniper nests are. One thing I have learned from watching my girlfriend is that when the battle lines are right, ANYWHERE can become a viable sniper perch - you just need to be there at the right time.
Your girlfriend sounds more and more an impressive sniper everytime yku bring her up. And quite rightly anywhere can be good, but dont forget the battlezones we play are only a fracfion of the map, when they open sniping will be a lot more useful!! |
Garrett Blacknova
Codex Troopers
4045
|
Posted - 2013.09.17 11:15:00 -
[88] - Quote
Salviatino Maiano wrote:Chances Ghost wrote:Garrett Blacknova wrote: ANYWHERE can become a viable sniper perch - you just need to be there at the right time. THIS a million times this sniping is about reading the battlefield more then it is about finding that one broken position you can camp in Actually i think being a sniper is about finding A broken position you can camp in so long as it helps the team, when its no longer advantageous you move along. That being said if you don't need to move to continue helping your team AS A SNIPER then you don't need to move. If your no longer helping, you need to move and find the next whole in the enemies defense and set up there. The combat inside those compounds/sockets is to fast paced most of the time. I have fought inside of them as a sniper and i have been successful there. It's not impossible and i have done it, but, that is not what a sniper should do. We get this whole map to work with and then we're reduced to work within 1/10th of it. If you're expecting to stay still all game, I'm sorry, but you're NOT a good sniper.
Snipers are, by definition, a reactive role in gaming. You position yourself NOT based on "this is a perfect position" but based on "this is the right place to be RIGHT NOW" and be ready to move when the situation changes, or when you're spotted. |
Chances Ghost
Inf4m0us
874
|
Posted - 2013.09.17 11:18:00 -
[89] - Quote
Salviatino Maiano wrote:Chances Ghost wrote:Garrett Blacknova wrote: ANYWHERE can become a viable sniper perch - you just need to be there at the right time. THIS a million times this sniping is about reading the battlefield more then it is about finding that one broken position you can camp in Actually i think being a sniper is about finding A broken position you can camp in so long as it helps the team, when its no longer advantageous you move along. That being said if you don't need to move to continue helping your team AS A SNIPER then you don't need to move. If your no longer helping, you need to move and find the next whole in the enemies defense and set up there. The combat inside those compounds/sockets is to fast paced most of the time. I have fought inside of them as a sniper and i have been successful there. It's not impossible and i have done it, but, that is not what a sniper should do. We get this whole map to work with and then we're reduced to work within 1/10th of it.
ahh thats the problem.
snipers arnt supposed to be able to find a broken position in a game.
thats what balance is.
|
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 11:19:00 -
[90] - Quote
Garrett Blacknova wrote:Salviatino Maiano wrote:Chances Ghost wrote:Garrett Blacknova wrote: ANYWHERE can become a viable sniper perch - you just need to be there at the right time. THIS a million times this sniping is about reading the battlefield more then it is about finding that one broken position you can camp in Actually i think being a sniper is about finding A broken position you can camp in so long as it helps the team, when its no longer advantageous you move along. That being said if you don't need to move to continue helping your team AS A SNIPER then you don't need to move. If your no longer helping, you need to move and find the next whole in the enemies defense and set up there. The combat inside those compounds/sockets is to fast paced most of the time. I have fought inside of them as a sniper and i have been successful there. It's not impossible and i have done it, but, that is not what a sniper should do. We get this whole map to work with and then we're reduced to work within 1/10th of it. If you're expecting to stay still all game, I'm sorry, but you're NOT a good sniper. Snipers are, by definition, a reactive role in gaming. You position yourself NOT based on "this is a perfect position" but based on "this is the right place to be RIGHT NOW" and be ready to move when the situation changes, or when you're spotted.
I think that is being a good sniper and snipers were "getting to many kills" so enough people like you complained about it and now it's been "fixed." I want more of the old maps. i want people like you to cry when a good sniper ruins your attempts to kill his team or hack his objectives. |
|
Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 11:20:00 -
[91] - Quote
Salviatino Maiano wrote:Chances Ghost wrote:Garrett Blacknova wrote: ANYWHERE can become a viable sniper perch - you just need to be there at the right time. THIS a million times this sniping is about reading the battlefield more then it is about finding that one broken position you can camp in Actually i think being a sniper is about finding A broken position you can camp in so long as it helps the team, when its no longer advantageous you move along. That being said if you don't need to move to continue helping your team AS A SNIPER then you don't need to move. If your no longer helping, you need to move and find the next whole in the enemies defense and set up there. The combat inside those compounds/sockets is to fast paced most of the time. I have fought inside of them as a sniper and i have been successful there. It's not impossible and i have done it, but, that is not what a sniper should do. We get this whole map to work with and then we're reduced to work within 1/10th of it.
Dude if the majority of null cannons are in 1/10th of the map you will more than likely be expected to contribute to the battle in that 1/10th there are only 16 people a side, that enough fro 2 squads and 4 left over, there aren't gonna be hundreds of battles to choose from! |
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 11:20:00 -
[92] - Quote
Chances Ghost wrote:Salviatino Maiano wrote:Chances Ghost wrote:Garrett Blacknova wrote: ANYWHERE can become a viable sniper perch - you just need to be there at the right time. THIS a million times this sniping is about reading the battlefield more then it is about finding that one broken position you can camp in Actually i think being a sniper is about finding A broken position you can camp in so long as it helps the team, when its no longer advantageous you move along. That being said if you don't need to move to continue helping your team AS A SNIPER then you don't need to move. If your no longer helping, you need to move and find the next whole in the enemies defense and set up there. The combat inside those compounds/sockets is to fast paced most of the time. I have fought inside of them as a sniper and i have been successful there. It's not impossible and i have done it, but, that is not what a sniper should do. We get this whole map to work with and then we're reduced to work within 1/10th of it. ahh thats the problem. snipers arnt supposed to be able to find a broken position in a game. thats what balance is.
when has combat been about balance, its about getting the advantage on the other team, why else do we upgrade our equipment? |
Chances Ghost
Inf4m0us
875
|
Posted - 2013.09.17 11:20:00 -
[93] - Quote
Salviatino Maiano wrote:Garrett Blacknova wrote:Salviatino Maiano wrote:Chances Ghost wrote:Garrett Blacknova wrote: ANYWHERE can become a viable sniper perch - you just need to be there at the right time. THIS a million times this sniping is about reading the battlefield more then it is about finding that one broken position you can camp in Actually i think being a sniper is about finding A broken position you can camp in so long as it helps the team, when its no longer advantageous you move along. That being said if you don't need to move to continue helping your team AS A SNIPER then you don't need to move. If your no longer helping, you need to move and find the next whole in the enemies defense and set up there. The combat inside those compounds/sockets is to fast paced most of the time. I have fought inside of them as a sniper and i have been successful there. It's not impossible and i have done it, but, that is not what a sniper should do. We get this whole map to work with and then we're reduced to work within 1/10th of it. If you're expecting to stay still all game, I'm sorry, but you're NOT a good sniper. Snipers are, by definition, a reactive role in gaming. You position yourself NOT based on "this is a perfect position" but based on "this is the right place to be RIGHT NOW" and be ready to move when the situation changes, or when you're spotted. I think that is being a good sniper and snipers were "getting to many kills" so enough people like you complained about it and now it's been "fixed." I want more of the old maps. i want people like you to cry when a good sniper ruins your attempts to kill his team or hack his objectives.
LOL, this guy.... hes funny
i called it, he wants to sit on a tower invulnerable to everything and call it "tactics" |
Garrett Blacknova
Codex Troopers
4046
|
Posted - 2013.09.17 11:23:00 -
[94] - Quote
Salviatino Maiano wrote:I think that is being a good sniper and snipers were "getting to many kills" so enough people like you complained about it and now it's been "fixed." I want more of the old maps. i want people like you to cry when a good sniper ruins your attempts to kill his team or hack his objectives. Good snipers used to get lots of kills. Now, good snipers STILL get lots of kills.
Bad snipers like you used to get lots of kills. Now they have to learn how to be good snipers.
I think it's a good improvement. |
Kekklian Noobatronic
Goonfeet Top Men.
448
|
Posted - 2013.09.17 11:23:00 -
[95] - Quote
Chances Ghost wrote:new maps are very sniper friendly.
they just arnt built so that the only counter is another sniper.
before you could just sit up on an unreachable tower and be invulnerable to everything but other snipers.
now you actually have to think about where you are and move with the battle.
think of it as taking the training wheels off.
Sums it up. |
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 11:24:00 -
[96] - Quote
Monkey MAC wrote:Salviatino Maiano wrote:Chances Ghost wrote:Garrett Blacknova wrote: ANYWHERE can become a viable sniper perch - you just need to be there at the right time. THIS a million times this sniping is about reading the battlefield more then it is about finding that one broken position you can camp in Actually i think being a sniper is about finding A broken position you can camp in so long as it helps the team, when its no longer advantageous you move along. That being said if you don't need to move to continue helping your team AS A SNIPER then you don't need to move. If your no longer helping, you need to move and find the next whole in the enemies defense and set up there. The combat inside those compounds/sockets is to fast paced most of the time. I have fought inside of them as a sniper and i have been successful there. It's not impossible and i have done it, but, that is not what a sniper should do. We get this whole map to work with and then we're reduced to work within 1/10th of it. Dude if the majority of null cannons are in 1/10th of the map you will more than likely be expected to contribute to the battle in that 1/10th there are only 16 people a side, that enough fro 2 squads and 4 left over, there aren't gonna be hundreds of battles to choose from!
Yep, and a whole lot of running room, or maybe i could just race my LAV around the outside since no ones there of AFK off in the middle of nowhere because everyones crammed together in a COD size area fighting for objective with the walls put up to cut off the snipers. |
Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 11:24:00 -
[97] - Quote
Salviatino Maiano wrote:Garrett Blacknova wrote:Salviatino Maiano wrote:Chances Ghost wrote:Garrett Blacknova wrote: ANYWHERE can become a viable sniper perch - you just need to be there at the right time. THIS a million times this sniping is about reading the battlefield more then it is about finding that one broken position you can camp in Actually i think being a sniper is about finding A broken position you can camp in so long as it helps the team, when its no longer advantageous you move along. That being said if you don't need to move to continue helping your team AS A SNIPER then you don't need to move. If your no longer helping, you need to move and find the next whole in the enemies defense and set up there. The combat inside those compounds/sockets is to fast paced most of the time. I have fought inside of them as a sniper and i have been successful there. It's not impossible and i have done it, but, that is not what a sniper should do. We get this whole map to work with and then we're reduced to work within 1/10th of it. If you're expecting to stay still all game, I'm sorry, but you're NOT a good sniper. Snipers are, by definition, a reactive role in gaming. You position yourself NOT based on "this is a perfect position" but based on "this is the right place to be RIGHT NOW" and be ready to move when the situation changes, or when you're spotted. I think that is being a good sniper and snipers were "getting to many kills" so enough people like you complained about it and now it's been "fixed." I want more of the old maps. i want people like you to cry when a good sniper ruins your attempts to kill his team or hack his objectives.
Do you know what I do to snipers who do that? Introduce them to my shotgun!! Multiple times, you see we can deal with being sniped, if the sniper is taking a risk to do it, he's taken a risk he got a reward, I took a risk jg didn't pay off, if you expect to sit on hill sniping people from where you can't be hit, well guess what that time is over, and my shorgun is waiting at your redline! |
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 11:25:00 -
[98] - Quote
Kekklian Noobatronic wrote:Chances Ghost wrote:new maps are very sniper friendly.
they just arnt built so that the only counter is another sniper.
before you could just sit up on an unreachable tower and be invulnerable to everything but other snipers.
now you actually have to think about where you are and move with the battle.
think of it as taking the training wheels off. Sums it up.
Its taking all the wheels off from my point of view and asking us to keep up with the rest of the pack |
Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 11:26:00 -
[99] - Quote
Salviatino Maiano wrote:Monkey MAC wrote:Salviatino Maiano wrote:Chances Ghost wrote:Garrett Blacknova wrote: ANYWHERE can become a viable sniper perch - you just need to be there at the right time. THIS a million times this sniping is about reading the battlefield more then it is about finding that one broken position you can camp in Actually i think being a sniper is about finding A broken position you can camp in so long as it helps the team, when its no longer advantageous you move along. That being said if you don't need to move to continue helping your team AS A SNIPER then you don't need to move. If your no longer helping, you need to move and find the next whole in the enemies defense and set up there. The combat inside those compounds/sockets is to fast paced most of the time. I have fought inside of them as a sniper and i have been successful there. It's not impossible and i have done it, but, that is not what a sniper should do. We get this whole map to work with and then we're reduced to work within 1/10th of it. Dude if the majority of null cannons are in 1/10th of the map you will more than likely be expected to contribute to the battle in that 1/10th there are only 16 people a side, that enough fro 2 squads and 4 left over, there aren't gonna be hundreds of battles to choose from! Yep, and a whole lot of running room, or maybe i could just race my LAV around the outside since no ones there of AFK off in the middle of nowhere because everyones crammed together in a COD size area fighting for objective with the walls put up to cut off the snipers.
Or you join in, and make a difference instead of bumming around look for easy risk-less kills!! |
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 11:28:00 -
[100] - Quote
Garrett Blacknova wrote:
Do you know what I do to snipers who do that? Introduce them to my shotgun!! Multiple times, you see we can deal with being sniped, if the sniper is taking a risk to do it, he's taken a risk he got a reward, I took a risk jg didn't pay off, if you expect to sit on hill sniping people from where you can't be hit, well guess what that time is over, and my shorgun is waiting at your redline!
again im not on the redline, and if you take the time to avoid my line of sight and make it to where i am and are able to sneak and shoot me with your shotgun, well good for you i have no problem with that. that is a risk i am willing to take AS A SNIPER. |
|
Banning Hammer
Tal-Romon Legion Amarr Empire
1461
|
Posted - 2013.09.17 11:28:00 -
[101] - Quote
You obviously haven't seen my other personality going on Rushing killing sprees with the Sniper Rifle .. he even uses the Sniper Rifle as a shotgun sometimes. |
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 11:30:00 -
[102] - Quote
Garrett Blacknova wrote: Or you join in, and make a difference instead of bumming around look for easy risk-less kills!!
-reference- everything i've already said in this post, did you even read it all?
|
Garrett Blacknova
Codex Troopers
4046
|
Posted - 2013.09.17 11:32:00 -
[103] - Quote
Salviatino Maiano wrote:Garrett Blacknova wrote: Or you join in, and make a difference instead of bumming around look for easy risk-less kills!!
-reference- everything i've already said in this post, did you even read it all? Pretty sure I never said that.
If you're going to cut quotes down, please do it right. |
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 11:34:00 -
[104] - Quote
Garrett Blacknova wrote:
LOL, this guy.... hes funny
i called it, he wants to sit on a tower invulnerable to everything and call it "tactics"
You all are funny, sniper are supposed to run around, snipers are supposed to be in the middle of it with the team, teamwork! wth do you all think of when you think... sniper?
|
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 11:35:00 -
[105] - Quote
Garrett Blacknova wrote:Salviatino Maiano wrote:Garrett Blacknova wrote: Or you join in, and make a difference instead of bumming around look for easy risk-less kills!!
-reference- everything i've already said in this post, did you even read it all? Pretty sure I never said that. If you're going to cut quotes down, please do it right.
my bad, it think i did it again |
Garrett Blacknova
Codex Troopers
4046
|
Posted - 2013.09.17 11:36:00 -
[106] - Quote
Salviatino Maiano wrote:wth do you all think of when you think... sniper? Good Sniper: Mobile long-range supporting fire. Bad sniper: Camping kill-hog. |
Chances Ghost
Inf4m0us
875
|
Posted - 2013.09.17 11:37:00 -
[107] - Quote
Garrett Blacknova wrote:Salviatino Maiano wrote:wth do you all think of when you think... sniper? Good Sniper: Mobile long-range supporting fire. Bad sniper: Camping kill-hog.
this |
Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 11:38:00 -
[108] - Quote
Salviatino Maiano wrote:Garrett Blacknova wrote: Or you join in, and make a difference instead of bumming around look for easy risk-less kills!!
-reference- everything i've already said in this post, did you even read it all?
First it Monkey not Garrett!! Secondly if you have no problem with me putting a shotgun in your face in feild, why have you got such a problem to me doing it in a compound where you have more chances to hide, more opportunities for traps, and more opportunities to kill more people!!
Yes I have been reading it all, the one I was responding to was complaing that because the majority of the match is going on in a small section you have nothing to do, so get of your behind go in there and change the battle!! If there is nothing to do move to somewhere where there is something todo!! |
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 11:40:00 -
[109] - Quote
If you put snipers into a game, make them snipers. If not.... take them out. No gamer in their right mind likes a sniper as a matter of fact you hate snipers. If they're in a game, sure reel them in make them less effective but don't take away the primary role. |
Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 11:40:00 -
[110] - Quote
Salviatino Maiano wrote:Garrett Blacknova wrote:
LOL, this guy.... hes funny
i called it, he wants to sit on a tower invulnerable to everything and call it "tactics"
You all are funny, sniper are supposed to run around, snipers are supposed to be in the middle of it with the team, teamwork! wth do you all think of when you think... sniper?
This is what we think, notice how hes a little closer than 100m, in a flanking posistion, taking care of the enemy, to help his team advance!!
http://dust514.com/media/videos/fight-your-own-war/ |
|
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 11:44:00 -
[111] - Quote
Monkey MAC wrote:Salviatino Maiano wrote:Garrett Blacknova wrote: Or you join in, and make a difference instead of bumming around look for easy risk-less kills!!
-reference- everything i've already said in this post, did you even read it all? First it Monkey not Garrett!! Secondly if you have no problem with me putting a shotgun in your face in feild, why have you got such a problem to me doing it in a compound where you have more chances to hide, more opportunities for traps, and more opportunities to kill more people!! Yes I have been reading it all, the one I was responding to was complaing that because the majority of the match is going on in a small section you have nothing to do, so get of your behind go in there and change the battle!! If there is nothing to do move to somewhere where there is something todo!!
Get my behind in there? I'm a sniper, i don't get my behind in anywhere but to an over look or a nest on the ground or high up or in a compound that is around 100m away from the enemy( not what i do what i should be able to do), you keep using this word sniper... i do not think it means what you think it means.... |
Garrett Blacknova
Codex Troopers
4046
|
Posted - 2013.09.17 11:45:00 -
[112] - Quote
Salviatino Maiano wrote:Garrett Blacknova wrote:Salviatino Maiano wrote:Garrett Blacknova wrote: Or you join in, and make a difference instead of bumming around look for easy risk-less kills!!
-reference- everything i've already said in this post, did you even read it all? Pretty sure I never said that. If you're going to cut quotes down, please do it right. my bad, it think i did it again Three times so far. Let me explain how to make things work.
(quote=Person)(quote=OtherGuy)(quote=OneMore)(quote=last)(/quote)(/quote)(/quote)(/quote)
Deleting the part in bold/italics will remove the first post in the sequence of quotes. Removing the part in italics (bold and not) removes the first 2 posters. Removing everything between the outer bold (quote) and (/quote) tags will leave only the most recent post.
If you remove the wrong (quote) tag, you'll be attaching the wrong name to the post you're quoting. |
Garrett Blacknova
Codex Troopers
4046
|
Posted - 2013.09.17 11:47:00 -
[113] - Quote
Salviatino Maiano wrote:If you put snipers into a game, make them snipers. If not.... take them out. No gamer in their right mind likes a sniper as a matter of fact you hate snipers. If they're in a game, sure reel them in make them less effective but don't take away the primary role. They haven't taken away the primary role. It's actually made more viable in DUST than most shooters, which make snipers into killing machines isntead of a tactical resource. Adding the ability to see who the squad leaders are in 1.5 has made snipers even more effective, because you can preferentially target them and eliminate the guy about to drop an orbital. |
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 11:47:00 -
[114] - Quote
Monkey MAC wrote:Salviatino Maiano wrote:Garrett Blacknova wrote:
LOL, this guy.... hes funny
i called it, he wants to sit on a tower invulnerable to everything and call it "tactics"
You all are funny, sniper are supposed to run around, snipers are supposed to be in the middle of it with the team, teamwork! wth do you all think of when you think... sniper? This is what we think, notice how hes a little closer than 100m, in a flanking posistion, taking care of the enemy, to help his team advance!! http://dust514.com/media/videos/fight-your-own-war/
He was able to sit back and snipe into an open area. you cannot do that with some of the new sockets. that was the whole point of this thread. |
Chances Ghost
Inf4m0us
877
|
Posted - 2013.09.17 11:49:00 -
[115] - Quote
Salviatino Maiano wrote:Monkey MAC wrote:Salviatino Maiano wrote:Garrett Blacknova wrote:
LOL, this guy.... hes funny
i called it, he wants to sit on a tower invulnerable to everything and call it "tactics"
You all are funny, sniper are supposed to run around, snipers are supposed to be in the middle of it with the team, teamwork! wth do you all think of when you think... sniper? This is what we think, notice how hes a little closer than 100m, in a flanking posistion, taking care of the enemy, to help his team advance!! http://dust514.com/media/videos/fight-your-own-war/ He was able to sit back and snipe into an open area. you cannot do that with some of the new sockets. that was the whole point of this thread.
you CAN
thats what were telling you.
everything you think is wrong... isnt actually a problem for anyone but you. |
Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 11:49:00 -
[116] - Quote
Garrett Blacknova wrote:Salviatino Maiano wrote:If you put snipers into a game, make them snipers. If not.... take them out. No gamer in their right mind likes a sniper as a matter of fact you hate snipers. If they're in a game, sure reel them in make them less effective but don't take away the primary role. They haven't taken away the primary role. It's actually made more viable in DUST than most shooters, which make snipers into killing machines isntead of a tactical resource. Adding the ability to see who the squad leaders are in 1.5 has made snipers even more effective, because you can preferentially target them and eliminate the guy about to drop an orbital.
Seeing who the squad leader is has been a great add, i guess i'm more so talking about some of the new sockets that eliminate the sniper factor all together. |
Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 11:50:00 -
[117] - Quote
Chances Ghost wrote:Salviatino Maiano wrote:Monkey MAC wrote:Salviatino Maiano wrote:Garrett Blacknova wrote:
LOL, this guy.... hes funny
i called it, he wants to sit on a tower invulnerable to everything and call it "tactics"
You all are funny, sniper are supposed to run around, snipers are supposed to be in the middle of it with the team, teamwork! wth do you all think of when you think... sniper? This is what we think, notice how hes a little closer than 100m, in a flanking posistion, taking care of the enemy, to help his team advance!! http://dust514.com/media/videos/fight-your-own-war/ He was able to sit back and snipe into an open area. you cannot do that with some of the new sockets. that was the whole point of this thread. you CAN thats what were telling you. everything you think is wrong... isnt actually a problem for anyone but you.
I'll tale your word for every sniper in dust
|
Keeriam Miray
Ostrakon Agency Gallente Federation
58
|
Posted - 2013.09.17 11:51:00 -
[118] - Quote
Let me say it other way... this is SCI-FI mmo fps (rpg), NOT RL SNIPING SIMULATOR. This works for you? |
Chances Ghost
Inf4m0us
877
|
Posted - 2013.09.17 11:52:00 -
[119] - Quote
Salviatino Maiano wrote: I'll tale your word for every sniper in dust
i have exactly 1 point in sniping...
and i can do it.
im crap at sniping
and i can do it
i expect you to do better then me if you expect to call yourself a sniper |
Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 11:52:00 -
[120] - Quote
Salviatino Maiano wrote:Monkey MAC wrote:Salviatino Maiano wrote:Garrett Blacknova wrote:
LOL, this guy.... hes funny
i called it, he wants to sit on a tower invulnerable to everything and call it "tactics"
You all are funny, sniper are supposed to run around, snipers are supposed to be in the middle of it with the team, teamwork! wth do you all think of when you think... sniper? This is what we think, notice how hes a little closer than 100m, in a flanking posistion, taking care of the enemy, to help his team advance!! http://dust514.com/media/videos/fight-your-own-war/ He was able to sit back and snipe into an open area. you cannot do that with some of the new sockets. that was the whole point of this thread.
Jesus holy mother above THAT is exactly what you can do in the new sockets, infact its easier in the new sockets because its harder to get to you!! |
|
Garrett Blacknova
Codex Troopers
4048
|
Posted - 2013.09.17 11:54:00 -
[121] - Quote
Salviatino Maiano wrote:i guess i'm more so talking about some of the new sockets that eliminate the sniper factor all together. There are no sockets which invalidate sniping across the entire map just by their presence in one location on the map.
There are a few which make sniping more difficult and a less reliable option around that one area of the map, but even then, it's never totally invalidated, it just takes a slight change in approach when you're fighting in that particular area. |
Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 11:58:00 -
[122] - Quote
Keeriam Miray wrote:Let me say it other way... this is SCI-FI mmo fps (rpg), NOT RL SNIPING SIMULATOR. This works for you?
don't want a real life sniping simulator, i want a mmo fps that creates a role and lets it do its job, any other game that has snipers has instead of limiting the sniper given other players more ways to counter a sniper. this one has not, it has done the work for them. it's lazy and i would've rather had some new weapon or equipment come out, causing me to rething my strategies than to have the playing field made to cut me out and throw me into combat next to my assault rifles and heavys. |
Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 11:58:00 -
[123] - Quote
Garrett could you do me a favour im on tablet atnthe moment could copy in the grid layout of the new research facility large socket?? Thanks |
Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 12:01:00 -
[124] - Quote
Garrett Blacknova wrote:Salviatino Maiano wrote:i guess i'm more so talking about some of the new sockets that eliminate the sniper factor all together. There are no sockets which invalidate sniping across the entire map just by their presence in one location on the map. There are a few which make sniping more difficult and a less reliable option around that one area of the map, but even then, it's never totally invalidated, it just takes a slight change in approach when you're fighting in that particular area.
The Gallente research facility- the weapons lab and the power cores. wide open spaces blocked off by high walls and only good nest are within 50m of any enemy almost the entire time. <-- not prime for sniping |
Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 12:01:00 -
[125] - Quote
Monkey MAC wrote:Garrett could you do me a favour im on tablet atnthe moment could copy in the grid layout of the new research facility large socket?? Thanks
I've got it |
Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 12:03:00 -
[126] - Quote
Salviatino Maiano wrote:Monkey MAC wrote:Garrett could you do me a favour im on tablet atnthe moment could copy in the grid layout of the new research facility large socket?? Thanks I've got it
Can you paste it into this discussion please? |
Chances Ghost
Inf4m0us
877
|
Posted - 2013.09.17 12:04:00 -
[127] - Quote
Salviatino Maiano wrote:Garrett Blacknova wrote:Salviatino Maiano wrote:i guess i'm more so talking about some of the new sockets that eliminate the sniper factor all together. There are no sockets which invalidate sniping across the entire map just by their presence in one location on the map. There are a few which make sniping more difficult and a less reliable option around that one area of the map, but even then, it's never totally invalidated, it just takes a slight change in approach when you're fighting in that particular area. The Gallente research facility- the weapons lab and the power cores. wide open spaces blocked off by high walls and only good nest are within 50m of any enemy almost the entire time. <-- not prime for sniping
the ledge objective is open season for snipers and to be sniped from.
you can position to snipe down into the power core from well outside it.
the roads are huge choke points, you can snipe assaulters trying to get into the power core.
the edges of the facility have LOADS of hidden little places that overlook the many defencive and offenceive chokepoints and are RIPE for sniping.
|
Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 12:06:00 -
[128] - Quote
Chances Ghost wrote:Salviatino Maiano wrote:Garrett Blacknova wrote:Salviatino Maiano wrote:i guess i'm more so talking about some of the new sockets that eliminate the sniper factor all together. There are no sockets which invalidate sniping across the entire map just by their presence in one location on the map. There are a few which make sniping more difficult and a less reliable option around that one area of the map, but even then, it's never totally invalidated, it just takes a slight change in approach when you're fighting in that particular area. The Gallente research facility- the weapons lab and the power cores. wide open spaces blocked off by high walls and only good nest are within 50m of any enemy almost the entire time. <-- not prime for sniping the ledge objective is open season for snipers and to be sniped from. you can position to snipe down into the power core from well outside it. the roads are huge choke points, you can snipe assaulters trying to get into the power core. the edges of the facility have LOADS of hidden little places that overlook the many defencive and offenceive chokepoints and are RIPE for sniping.
never said it was impossible to snipe within short distances, but sniper is not meant for this, why is this so hard to understand. |
Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 12:07:00 -
[129] - Quote
Here's the page i've got.
http://dust514.com/news/blog/2013/08/gallente-research-facility/ |
Garrett Blacknova
Codex Troopers
4048
|
Posted - 2013.09.17 12:08:00 -
[130] - Quote
Salviatino Maiano wrote:Garrett Blacknova wrote:Salviatino Maiano wrote:i guess i'm more so talking about some of the new sockets that eliminate the sniper factor all together. There are no sockets which invalidate sniping across the entire map just by their presence in one location on the map. There are a few which make sniping more difficult and a less reliable option around that one area of the map, but even then, it's never totally invalidated, it just takes a slight change in approach when you're fighting in that particular area. The Gallente research facility- the weapons lab and the power cores. wide open spaces blocked off by high walls and only good nest are within 50m of any enemy almost the entire time. <-- not prime for sniping The only positions which offer both good cover AND wide sight lines are within 50m, but if you're willing to give up one or the other, you'll find a lot of good positions. If you're in an exposed location, you're far enough away with good sight lines that let you deal with the threat or escape. If you're in a well-protected location, you don't have the sight lines, but if you predict the enemy movements accurately, you don't need them because you can see where you need to see. |
|
Chances Ghost
Inf4m0us
877
|
Posted - 2013.09.17 12:08:00 -
[131] - Quote
Salviatino Maiano wrote:why is this so hard to understand.
thats what we are wondering....
|
AAGMUNDR
Reliable Overwatch Inc.
126
|
Posted - 2013.09.17 12:09:00 -
[132] - Quote
As someone who has a fully teched out super rifle tree, I would like to say, lol 2bad4dust get gud.
Honestly though, you can't get rid of scissors just because you only play rock and paper. |
Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 12:10:00 -
[133] - Quote
Sorry not what I meant go to https://forums.dust514.com/default.aspx?g=posts&t=107073&find=unread and take the image paste in so we can see it!! |
Garrett Blacknova
Codex Troopers
4048
|
Posted - 2013.09.17 12:13:00 -
[134] - Quote
Only devs are allowed to use [img] code on these forums. |
Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 12:17:00 -
[135] - Quote
Two roads and some open areas with minimal retreat options, the first sign that i'm running scout/sniper i get run down by a Gek or Duvolle. retreating back to my team mates to get there help only throws me in with the people their dealing with and running into the open area, well its useless. This socket has made my job no longer a nuisance, which is what it is supposed to be. |
Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 12:18:00 -
[136] - Quote
Garrett Blacknova wrote:Only devs are allowed to use [img] code on these forums.
Damn, ok this is gonna be a bit of a pain!!
F3 is nice spot I3 is a lovely spot to force enemies into kill M4 works well at keeping them out
Thesd are just a few places!! |
Chances Ghost
Inf4m0us
878
|
Posted - 2013.09.17 12:19:00 -
[137] - Quote
Salviatino Maiano wrote:Two roads and some open areas with minimal retreat options, the first sign that i'm running scout/sniper i get run down by a Gek or Duvolle. retreating back to my team mates to get there help only throws me in with the people their dealing with and running into the open area, well its useless. This socket has made my job no longer a nuisance, which is what it is supposed to be.
alright im done.
HTFU GETGUD go play COD
adapt or die
can i have your stuff when you quit? |
Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 12:22:00 -
[138] - Quote
The sockets outside of this facility aren't that bad the objective is shielded so i cant take out hackers and yet i have high ground i can sit far enough away to stand a chance while taking shots at enemys running around and i'm not completely invulnerable. why is this facility so guarded against that? |
Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 12:23:00 -
[139] - Quote
Chances Ghost wrote:Salviatino Maiano wrote:Two roads and some open areas with minimal retreat options, the first sign that i'm running scout/sniper i get run down by a Gek or Duvolle. retreating back to my team mates to get there help only throws me in with the people their dealing with and running into the open area, well its useless. This socket has made my job no longer a nuisance, which is what it is supposed to be. alright im done. HTFU GETGUD go play COD adapt or die can i have your stuff when you quit?
not quitting, if you don't like snipers you go play COD and why dont you have to adapt or die, why is always the sniper adjusting on our end? |
Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 12:24:00 -
[140] - Quote
Monkey MAC wrote:Garrett Blacknova wrote:Only devs are allowed to use [img] code on these forums. Damn, ok this is gonna be a bit of a pain!! F3 is nice spot I3 is a lovely spot to force enemies into killzones M4 works well at keeping them out Thesd are just a few places!!
i'm going in now i'll give them a go |
|
Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 12:25:00 -
[141] - Quote
Salviatino Maiano wrote:The sockets outside of this facility aren't that bad the objective is shielded so i cant take out hackers and yet i have high ground i can sit far enough away to stand a chance while taking shots at enemys running around and i'm not completely invulnerable. why is this facility so guarded against that?
Its not really, you just need to be a little closer, you can snipe the roads, boltholes and other sections inside from ground level, its gallante, and the gallante prefer close quarters, so their sockets will have been geared towards it!! |
Rogatien Merc
Red Star. EoN.
1196
|
Posted - 2013.09.17 12:25:00 -
[142] - Quote
Rogue Saint wrote:Why can't people use paragraphs? My eye's!!! Salviatino Maiano wrote:You feel the sniper is weak or not a good player or they can kill you without meeting you "face to face" or "fighting like a man," most of all a good sniper renders you defenseless. You're helpless and you cant even shoot back. Well needless to say this is why long range rifle where created in the first place, to kill the enemy without the enemy being able to retaliate.
A good sniper is a force multiplier and can deny an enemy access to certain areas or comfort on the battlefield. Much of these things can be said about tanks or mass divers or a good forge gunner and now a group of assault rifles. Yet none of these roles have had drastic map changes to limit their capabilities.
If this role on the battlefield is so insignificant or so unfair than it shouldn't be a part of the game. Yet, it is and instead of letting the sniper do what a sniper should be capable of doing you slowly render them incapable of helping their team. With most of the fight happening within closed areas a sniper is forced to take to the ground meters behind their team mates and be subject to the amount of firepower they are. This defeats the purpose of the long range rifle.
Why not just make a very powerful mid range weapon with a low rate of fire? The sniper shouldn't be able to pick of hackers on objectives, I agree, this is incredibly unfair considering the time it takes the average player to hack one objective. Although closing in the objective behind walls within a building inside of a compound has done way more than prevented snipers from camping objectives. It has prevented snipers from helping their team to maneuver around the battlefield. It has prevented the sniper from being able to find places in maps where a sniper should be because they just aren't there anymore.
If these are the types of maps we can look forward to then the sniper rifles should be gone. It is hated by many and for good reason they don't like the fact that someone with enough skill and a powerful weapon can sit back and pull the trigger once without even batting and eye and kill them. To these people I say.. adapt.
With all of the changes made to the sniper class adapting is no longer worth the outcome, you can no longer function as a combat sniper within this game anymore. You are now a ground pounder like the rest. With every game comes new challenges and with those new challenges is finding ways within your own experience and talent to defeat the other players. That includes snipers, which now can no longer function. If you can't find a way to defeat a snipers attack then go play candy crush or something this is a war game and with it comes the tools of war. Fix the maps or Nix the class. My hero! |
Chances Ghost
Inf4m0us
878
|
Posted - 2013.09.17 12:26:00 -
[143] - Quote
Salviatino Maiano wrote:Chances Ghost wrote:Salviatino Maiano wrote:Two roads and some open areas with minimal retreat options, the first sign that i'm running scout/sniper i get run down by a Gek or Duvolle. retreating back to my team mates to get there help only throws me in with the people their dealing with and running into the open area, well its useless. This socket has made my job no longer a nuisance, which is what it is supposed to be. alright im done. HTFU GETGUD go play COD adapt or die can i have your stuff when you quit? not quitting, if you don't like snipers you go play COD and why dont you have to adapt or die, why is always the sniper adjusting on our end?
i LOVE good snipers, as ive said before
good snipers are an asset and are doing quite well on the new maps.
|
Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 12:27:00 -
[144] - Quote
Salviatino Maiano wrote:Monkey MAC wrote:Garrett Blacknova wrote:Only devs are allowed to use [img] code on these forums. Damn, ok this is gonna be a bit of a pain!! F3 is nice spot I3 is a lovely spot to force enemies into killzones M4 works well at keeping them out Thesd are just a few places!! i'm going in now i'll give them a go
You'll notice F3 gives overwatch on to doors a staircase, a road and a bolthole, you just have to be careful no one sneaks round the back!! |
Garrett Blacknova
Codex Troopers
4049
|
Posted - 2013.09.17 12:28:00 -
[145] - Quote
Salviatino Maiano wrote:why is always the sniper adjusting on our end? Why do heavies have to adapt with every new build that changes how the HMG/Forge and Heavy/Sentinel suits work? Why do Scouts have to adapt every time our role changes? Why do Logis have to adapt every time their role bonuses are changed?
EVERYONE has their role changed to some degree in a variety of updates as time goes on. EVERYONE has to adapt when their role changes. It's not just snipers. |
Crash Monster
Snipers Anonymous
1332
|
Posted - 2013.09.17 12:29:00 -
[146] - Quote
Hey, I know a lot of people hate snipers... but scouts in general have been finding aspects of the latest release challenging.
It does get tough to snipe once everyone knows where the perches are and they are generally within everyone's weapon range. And, agreed, if you can snipe while there is a running battle people will be too busy to notice you, for a while, so you have to pay attention and have an escape route ready.
I think one of the ways to get back into "sniping" is to be a bit unorthodox in finding places to snipe from. |
Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 12:32:00 -
[147] - Quote
Crash Monster wrote:Hey, I know a lot of people hate snipers... but scouts in general have been finding aspects of the latest release challenging.
It does get tough to snipe once everyone knows where the perches are and they are generally within everyone's weapon range. And, agreed, if you can snipe while there is a running battle people will be too busy to notice you, for a while, so you have to pay attention and have an escape route ready.
I think one of the ways to get back into "sniping" is to be a bit unorthodox in finding places to snipe from.
Dont forget you don't have to be a scout, I hear the commando is well suited to it as well!! |
Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 12:33:00 -
[148] - Quote
Chances Ghost wrote:
i LOVE good snipers, as ive said before
good snipers are an asset and are doing quite well on the new maps.
Not doing bad on new maps just want to go back to sniping like a sniper......... not like an assault guy with a sniper rifle. i hope i cut that quote right?!?
|
Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 12:36:00 -
[149] - Quote
Garrett Blacknova wrote:Salviatino Maiano wrote:why is always the sniper adjusting on our end? Why do heavies have to adapt with every new build that changes how the HMG/Forge and Heavy/Sentinel suits work? Why do Scouts have to adapt every time our role changes? Why do Logis have to adapt every time their role bonuses are changed? EVERYONE has their role changed to some degree in a variety of updates as time goes on. EVERYONE has to adapt when their role changes. It's not just snipers.
And which of these had specific changes made to the maps to limit them on top of the weapons being cut back. (Not against the rifle where it is now) You're not convincing me that you care for snipers at all unless its your sniper. Gotta take the good with the bad, but, put that power in the players hands don't take it away. |
Jathniel
G I A N T EoN.
952
|
Posted - 2013.09.17 12:37:00 -
[150] - Quote
I'll transplant this here.
Monkey MAC wrote:Who hey hey less of the monkey, I may found it easy but thats not the point!! ANYONE can do it, the old maps are risk free and open, now you might have to move into about 90m your flipping your lid!!
90m is a sweet spot for weapons like the tactical assautlt rifle, and scrambler rifle. That's no place for a sniper to be, unless he too uses a TAC AR or a SCR.
Hm. Sniper Rifles are quickly finding themselves to be useless weapons if CCP continues on this track.
For those saying that sniper rifles can still kill up close. I say this: There are weapons more efficient for the ranges that you are using your sniper rifles at. I've eaten a fair share of my fellow snipers, by simply using a charged scrambler shot.
For those recognizing that sniper rifles, and long range playstyles have been unfairly gimped, I say this:
I wouldn't have minded CCP's new direction if it was limited to only a few generated sockets, but the intention is to make ALL SOCKETS long-range attack proof. That is an unfair problem.
Consider this map. The "old bridge map":
https://forums.dust514.com/default.aspx?g=posts&t=80611&find=unread
Some objectives are within the skyfire cannon base or "city" as well call it. We all know how it's impossible to hit objective C with long-range attacks. The area around objective C is a well designed choke point that is immune to long range attack, but at least, the ENTIRE socket isn't. Snipers can fight with their friends WITHIN the socket, at positions where enemy fire can be evaded.
The best designed socket, is the socket where EVERYONE can participate, in turn the best designed maps are the ones where such flexible sockets exist.
This map on the other hand is good for Skirmish. https://forums.dust514.com/default.aspx?g=posts&t=80607&find=unread There are two objectives readily exposed to long-range attacks, and two objectives under the buildings, that are not as exposed. For snipers to get the two covered objectives requires them to take angles where they are readily exposed and easy to deal with it. Again, BALANCED SOCKETS. Where a mix of covered objectives and open objectives exist. That is the more FAIR route to take, as it enables ALL players to contribute to a fight. Sniper, Assault, Tanker, and Dropship pilot alike!
Sockets that are 100% long range attack proof, are NOT the answer, and is NOT balanced. |
|
Chances Ghost
Inf4m0us
878
|
Posted - 2013.09.17 12:42:00 -
[151] - Quote
Salviatino Maiano wrote:Chances Ghost wrote:
i LOVE good snipers, as ive said before
good snipers are an asset and are doing quite well on the new maps.
Not doing bad on new maps just want to go back to sniping like a sniper......... not like an assault guy with a sniper rifle. i hope i cut that quote right?!?
theres a preview tab you can see your posts with before you post them :P the button right next to post :P
sniper is a weapon... not a suit.
scout sniper = trying to avoid active scanners uses low profile and extra speed to reposition assault sniper = not hiding will get into direct combat more, but takes a hit, usually running with a squad rather than flanking solo
heavy sniper... LOL
commando sniper = sniper is the secondary
im guessing your a scout sniper...
you keep saying these things like sniping like a sniper. and thats still possable... those new maps have objectives surrounded by HUGE EMPTY FIELDS
you want to be a super long range sniper... stick to those but dont expect them to be the buisyest person around and expect alot of waiting.
yoru right, sniping inside the city isnt ideal, thats the idea. its possable, but not sniper friendly.
your looking for a single method of attack, large open space, huge LOS, and super long range.
a sniper does more than just that. so either stick to that and get very few kills. or learn do to MORE with your sniper rifle and acomplish more
|
Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 12:49:00 -
[152] - Quote
[quote=Chances Ghost]
Just read Jathniel's post i'm finished on here for a while just DC'd from a match so im shutting a few things down to cut lag. Be on later. |
Garrett Blacknova
Codex Troopers
4049
|
Posted - 2013.09.17 13:44:00 -
[153] - Quote
Jathniel wrote:I wouldn't have minded CCP's new direction if it was limited to only a few generated sockets, but the intention is to make ALL SOCKETS long-range attack proof. Source?
Because I'm pretty sure this hasn't happened, and I'm pretty sure there hasn't been any official word that it's anywhere in the plan.
There are positions which are relatively unfriendly to long-range attacks, but they're balanced out by good sniper points in and around other sockets and even other parts of the same socket in most cases. |
calisk galern
BurgezzE.T.F Public Disorder.
954
|
Posted - 2013.09.17 14:14:00 -
[154] - Quote
Garrett Blacknova wrote:Jathniel wrote:I wouldn't have minded CCP's new direction if it was limited to only a few generated sockets, but the intention is to make ALL SOCKETS long-range attack proof. Source? Because I'm pretty sure this hasn't happened, and I'm pretty sure there hasn't been any official word that it's anywhere in the plan. There are positions which are relatively unfriendly to long-range attacks, but they're balanced out by good sniper points in and around other sockets and even other parts of the same socket in most cases.
their was a long thread identical to this one in the feedback forums where they said all further designs would be built with snipers "in mind" like this map was designed. not sure if the feedback in that thread has changed this point of view though. |
Poonmunch
Sanguis Defense Syndicate
372
|
Posted - 2013.09.17 16:26:00 -
[155] - Quote
An edited re-post of something I posted another thread:
*********
Well boys, dedicated sniper here.
I think some of you know me because I'm on so many of your in-game hate-mail lists (it comes with the territory when you are a sniper).
I'd like to offer a few thoughts. Before you read on I want you to know that I'm a moving around sniper. I hack when possible. I scout when I'm on comms. I try to run a logi/sniper hybrid, so I drop uplinks, nanohives and REs as I move around.
The absolute best defence against sniping is counter-sniping. A ton of my kills are other snipers. It is a whole meta-game in itself. I love it when the guys in my corp ask me to hunt one down. Or when two snipers know each other are out there and it becomes a grudge match interspersed with sniping the red CQC guys.
I believe one of the best solutions to the sniper problem is to move the redlines out, so they they overlap more (the red and blue ones are the same). I'm not a fan of redline sniping myself. It seems unsporting and artificial. Anyone in the game should be able to CQC me when I'm sniping. Also, make playable areas bigger on the old maps.
A second excellent defence against snipers is anyone who cares to walk over to me with any weapon. I'm usually always scoped in and can't see you. Boom! Sniper paste.
Maps where the CQC is in a bowl completely surrounded by mountains are bad, bad, bad, in my opinion. Some broken terrain with hills or outcrops here and there would be better. A few maps have stretches of terrain like this but there are no objectives on these more open areas; these areas are wasted space.
I haven't found any ladders or otherwise climbable tall features on the new maps and there are lots of wide open spaces. This doesn't mean I'll give up looking, though. The dropship solution is not a bad one but unless the pilot is on comms I can't ask to be let off on a building or mountain. He may not even realize I'm a sniper.
Lots of the new sockets are completely enclosed. This is a change deliberately focussed on us snipers. The map designer, CCP LogicLoop, stated this. Also, many of the doors, entrances and areas around them are hidden or are impossible to see from large parts (and often all parts) of the map. I guess this means I can't cover my team when they jump in for a hack or cover the site after it has been hacked. But isn't that sort of what I'm supposed to do?
I'd like to help scout for my team but the new scanners (the ones I've used) don't have the range I need to snipe and scan properly. Sniping is usually done at a range of about 400m. There may be some scanner variants that can scan up to 400m, so I might be wrong. I can still use my eyeball but I can't really take in big movements, now I'm usually just reporting stragglers, snipers or people at the fringe of the map. Very occasionally I can spot a bigger group that my team isn't aware of. To be clear: I don't want squad vision back, I'm just pointing out things I notice.
I like to help by hacking. But most of the hackable stuff is inside the new sockets, on top of structures, underground or on hills. It's dangerous enough for snipers to hack the old types of objectives because when we do it we are behind the action with no-one to cover us. Now it is a bit more of a gamble because I have to run up or down stairs and around corners. I always seem to run into sentinels with big, nasty guns and worse attitudes. HTFU you say? Ok, that's fair. I'll stay put until I can grind myself to a decent skill level with a CQC weapon. But wait, that means I can't also carry my sniper rifle unless I use a commando drop suit. Commando suits aren't noted for their big slot arrays, so I can't fully prep the suit for either role. HTFU you say? Ok, that's fair. I'll stay put.
Snipers aren't usually packing the top of the killboards to my knowledge. Are we that big of a problem? Players just need to move randomly. It's a pain in the keister to snipe them when they randomly shift around. I think everyone knows this, if not I just gave away the biggest secret in the game. Sorry other snipers.
But the big thing is that almost all of the CQC combat seems to be taking place inside the new sockets. Most of the new sockets are enclosed nearly completely. This means that most of the players are inside the new sockets for fair stretches of the game and can't shoot them. It can get a bit lonely outside the sockets. I sometimes feel like I'm AFKing.
Having said all of this I'm going to reserve judgement. I need to play these maps for a few months to see how things shake out. As the Dev posts seem to indicate, the changes will be monitored and I'm sure they will be revisited if they are a problem.
Munch |
Reav Hannari
Red Rock Outriders
1317
|
Posted - 2013.09.17 16:40:00 -
[156] - Quote
Poonmunch wrote:I'd like to help scout for my team but the new scanners (the ones I've used) don't have the range I need to snipe and scan properly. Sniping is usually done at a range of about 400m. There may be some scanner variants that can scan up to 400m, so I might be wrong. I can still use my eyeball but I can't really take in big movements, now I'm usually just reporting stragglers, snipers or people at the fringe of the map. Very occasionally I can spot a bigger group that my team isn't aware of. To be clear: I don't want squad vision back, I'm just pointing out things I notice.
There is one prototype model that can reach out to 200 meters. That might work considering you have to move in much closer for most of the new structures if you want to snipe into them. I don't know. I'm just a part time sniper and that's becoming less frequent.
|
Aramis Madrigal
SVER True Blood Public Disorder.
37
|
Posted - 2013.09.17 16:47:00 -
[157] - Quote
The new maps don't support the static overwatch brand of sniping as well as the older maps, but that is because almost all of the older maps are a basin surrounded by higher terrain. However, there are numerous opportunities for flanking and area denial on the new maps. Bridges and chokepoints abound! Moreover, there are a lot of open areas that need to be traversed. Set up shop ~150m or so behind some cover and profit. You just need to keep moving to where the engagement is occuring. In addition, supporting a squad just beyond the range of Tacs and scramblers is a value niche. Each of the new maps is larger and subdivided into 3+ mini-theaters that require the sniper to move a bit more, leading to a different optimal playstyle for the sniper.
-Aramis |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3619
|
Posted - 2013.09.17 17:22:00 -
[158] - Quote
WAAAAAAAAAAAAAALL OOOOOOOOOOOOOOOOOF TEEEEEEEEEEEEEEEEEEEEEEXT
Seriously, you can use proper syntax and split this into paragraphs, you know? |
Operative 1171 Aajli
Bragian Order Amarr Empire
329
|
Posted - 2013.09.17 17:57:00 -
[159] - Quote
Stiffen up the requirements to be deadly with a weapon, particularly the sniper rifle. Increase the skill tree. Increase the sp costs and don't allow things like reduced scope sway to be skilled into so easily.
Place most of the damage on a third tier skill tree. Make the sniper rifle useless for kills without the skills.
Problem solved. |
Dimitri Rascolovitch
The Immortal Knights
40
|
Posted - 2013.09.17 18:58:00 -
[160] - Quote
Jathniel wrote:I'll transplant this here. Monkey MAC wrote:Who hey hey less of the monkey, I may found it easy but thats not the point!! ANYONE can do it, the old maps are risk free and open, now you might have to move into about 90m your flipping your lid!! 90m is a sweet spot for weapons like the tactical assautlt rifle, and scrambler rifle. That's no place for a sniper to be, unless he too uses a TAC AR or a SCR. Hm. Sniper Rifles are quickly finding themselves to be useless weapons if CCP continues on this track. For those saying that sniper rifles can still kill up close. I say this: There are weapons more efficient for the ranges that you are using your sniper rifles at. I've eaten a fair share of my fellow snipers, by simply using a charged scrambler shot. .
...............and i say quit your bitching and adapt you want to complain about weapons not doing their intended job, look at the HMG its is ******* pathedic even in its intended role to ANYTHING that everyone else can use if i remember correctly, it was ~chromosone era in which hmgs were actually useful, now even in these CQC maps it is outclassed by smgs and ARs so you have to use your sniper in closer range, i seem to be able to do this with the militia SR perfectly fine, all we see here is a broken playstyle and circular logic on what "you" believe a sniper should be. Your perspective isnt the only one, on the new sockets i have more issues with close ranges snipers than i do long range ones because they arent terribad with a SR. Welcome to New Eden adapt or die |
|
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
281
|
Posted - 2013.09.17 19:00:00 -
[161] - Quote
not even going to bother reading this until its put in paragraphs |
Garrett Blacknova
Codex Troopers
4053
|
Posted - 2013.09.17 19:07:00 -
[162] - Quote
ADAM-OF-EVE wrote:not even going to bother reading this until its put in paragraphs You could always read post #5 https://forums.dust514.com/default.aspx?g=posts&m=1308329#post1308329 |
lrian Locust
DUST University Ivy League
122
|
Posted - 2013.09.17 19:46:00 -
[163] - Quote
Scout snipers have it rough, because they've been nerfed time and time again:
- CCP confirmed that they want to discourage long-range sniping in new maps - scout suits, even with profile dampening skills, won't keep you from being active scanned - passive scanning range on scout suits was decreased - sniper headshot damage has been decreased - assault, logi and heavy suits now have the same turning speed - increased armor bonus further decreased sniper kill effectiveness - proto Gallente scouts have lost one of their 2 high slots
So yes, both scouts and sniping can use a buff.
Of course you won't hear from the overpowered logi and heavy sniper behind the redline. They don't want to draw attention to themselves!
|
Jathniel
G I A N T EoN.
960
|
Posted - 2013.09.17 19:52:00 -
[164] - Quote
Dimitri Rascolovitch wrote:Jathniel wrote:I'll transplant this here. Monkey MAC wrote:Who hey hey less of the monkey, I may found it easy but thats not the point!! ANYONE can do it, the old maps are risk free and open, now you might have to move into about 90m your flipping your lid!! 90m is a sweet spot for weapons like the tactical assautlt rifle, and scrambler rifle. That's no place for a sniper to be, unless he too uses a TAC AR or a SCR. Hm. Sniper Rifles are quickly finding themselves to be useless weapons if CCP continues on this track. For those saying that sniper rifles can still kill up close. I say this: There are weapons more efficient for the ranges that you are using your sniper rifles at. I've eaten a fair share of my fellow snipers, by simply using a charged scrambler shot. . ...............and i say quit your bitching and adapt you want to complain about weapons not doing their intended job, look at the HMG its is ******* pathedic even in its intended role to ANYTHING that everyone else can use if i remember correctly, it was ~chromosone era in which hmgs were actually useful, now even in these CQC maps it is outclassed by smgs and ARs so you have to use your sniper in closer range, i seem to be able to do this with the militia SR perfectly fine, all we see here is a broken playstyle and circular logic on what "you" believe a sniper should be. Your perspective isnt the only one, on the new sockets i have more issues with close ranges snipers than i do long range ones because they arent terribad with a SR. Welcome to New Eden adapt or die by the way, sniper isn't a class, its a weapon there aren't really "classes" in this game so stop saying fix the sniper class or remove it as it isn't a class in the first place
You sound so miserable... You recognize that niche weapons are NOT operating well within their intended niche, but instead of giving constructive feedback to fix this, you give up, and buy into the bravado of "Adapt or Die", just to prove how much of a little trooper you are.
Congratulations, you are the kind of player that is absolutely NO help to the progress of this game. Good job.
I didn't call "sniper" a class. It's actually a role, that a player takes on himself. Read it again.
I've already "adapted". I'm a sniper that utilizes a scrambler rifle from fire support range. I utilize scrambler rifles with great effect, but that doesn't mean that I will ignore the problem. I'll try to give feedback that supports all sides, with a bias in favor of niche roles because the majority of players are not niche players.
If you want to prove how much of a trooper you are, don't wallow in self-pity and take pride in that, by chanting, "Welcome to New Eden... Adapt or Die...." Take some initiative. Get active give feedback and help the game improve!
Garrett Blacknova wrote:Source?
Link Provided: https://forums.dust514.com/default.aspx?g=posts&t=108079&find=unread CCP LogicLoop quotes.
I'm all for balancing sockets out, but I seriously think that 100% Long-Range Attack proof sockets is imbalanced. Let sockets have both kinds of objective. Some covered, and some exposed, so that all players can participate. |
Fire of Prometheus
DUST University Ivy League
415
|
Posted - 2013.09.17 19:53:00 -
[165] - Quote
Salviatino Maiano wrote:You feel the sniper is weak or not a good player or they can kill you without meeting you "face to face" or "fighting like a man," most of all a good sniper renders you defenseless. You're helpless and you cant even shoot back. Well needless to say this is why long range rifle where created in the first place, to kill the enemy without the enemy being able to retaliate. A good sniper is a force multiplier and can deny an enemy access to certain areas or comfort on the battlefield. Much of these things can be said about tanks or mass divers or a good forge gunner and now a group of assault rifles. Yet none of these roles have had drastic map changes to limit their capabilities. If this role on the battlefield is so insignificant or so unfair than it shouldn't be a part of the game. Yet, it is and instead of letting the sniper do what a sniper should be capable of doing you slowly render them incapable of helping their team. With most of the fight happening within closed areas a sniper is forced to take to the ground meters behind their team mates and be subject to the amount of firepower they are. This defeats the purpose of the long range rifle. Why not just make a very powerful mid range weapon with a low rate of fire? The sniper shouldn't be able to pick of hackers on objectives, I agree, this is incredibly unfair considering the time it takes the average player to hack one objective. Although closing in the objective behind walls within a building inside of a compound has done way more than prevented snipers from camping objectives. It has prevented snipers from helping their team to maneuver around the battlefield. It has prevented the sniper from being able to find places in maps where a sniper should be because they just aren't there anymore. If these are the types of maps we can look forward to then the sniper rifles should be gone. It is hated by many and for good reason they don't like the fact that someone with enough skill and a powerful weapon can sit back and pull the trigger once without even batting and eye and kill them. To these people I say.. adapt. With all of the changes made to the sniper class adapting is no longer worth the outcome, you can no longer function as a combat sniper within this game anymore. You are now a ground pounder like the rest. With every game comes new challenges and with those new challenges is finding ways within your own experience and talent to defeat the other players. That includes snipers, which now can no longer function. If you can't find a way to defeat a snipers attack then go play candy crush or something this is a war game and with it comes the tools of war. Fix the maps or Nix the class. I just got pub stomped by your wall of text, but I agree, the new maps are not ideal for snipers. A true sniper will always adapt though so I'm not to worried about it. |
Jathniel
G I A N T EoN.
960
|
Posted - 2013.09.17 19:54:00 -
[166] - Quote
Have a look. o7 |
Jathniel
G I A N T EoN.
960
|
Posted - 2013.09.17 19:58:00 -
[167] - Quote
Fire of Prometheus wrote:Salviatino Maiano wrote:You feel the sniper is weak or not a good player or they can kill you without meeting you "face to face" or "fighting like a man," most of all a good sniper renders you defenseless. You're helpless and you cant even shoot back. Well needless to say this is why long range rifle where created in the first place, to kill the enemy without the enemy being able to retaliate. A good sniper is a force multiplier and can deny an enemy access to certain areas or comfort on the battlefield. Much of these things can be said about tanks or mass divers or a good forge gunner and now a group of assault rifles. Yet none of these roles have had drastic map changes to limit their capabilities. If this role on the battlefield is so insignificant or so unfair than it shouldn't be a part of the game. Yet, it is and instead of letting the sniper do what a sniper should be capable of doing you slowly render them incapable of helping their team. With most of the fight happening within closed areas a sniper is forced to take to the ground meters behind their team mates and be subject to the amount of firepower they are. This defeats the purpose of the long range rifle. Why not just make a very powerful mid range weapon with a low rate of fire? The sniper shouldn't be able to pick of hackers on objectives, I agree, this is incredibly unfair considering the time it takes the average player to hack one objective. Although closing in the objective behind walls within a building inside of a compound has done way more than prevented snipers from camping objectives. It has prevented snipers from helping their team to maneuver around the battlefield. It has prevented the sniper from being able to find places in maps where a sniper should be because they just aren't there anymore. If these are the types of maps we can look forward to then the sniper rifles should be gone. It is hated by many and for good reason they don't like the fact that someone with enough skill and a powerful weapon can sit back and pull the trigger once without even batting and eye and kill them. To these people I say.. adapt. With all of the changes made to the sniper class adapting is no longer worth the outcome, you can no longer function as a combat sniper within this game anymore. You are now a ground pounder like the rest. With every game comes new challenges and with those new challenges is finding ways within your own experience and talent to defeat the other players. That includes snipers, which now can no longer function. If you can't find a way to defeat a snipers attack then go play candy crush or something this is a war game and with it comes the tools of war. Fix the maps or Nix the class. I just got pub stomped by your wall of text, but I agree, the new maps are not ideal for snipers. A true sniper will always adapt though so I'm not to worried about it.
Christ almighty....
FFS.... that really IS a big wall of text.
And you're right. Snipers can adapt right now, by utilizing and skilling into weapons like the TAC AR and Scrambler.... at least until a better remedy is found for either the map sockets or the sniper rifle itself.
I proposed eliminating sway for the sniper rifle while crouched, so that fire support snipers that use the sniper rifle, can crawl in and out of cover without worrying about losing their aim. |
Dimitri Rascolovitch
The Immortal Knights
40
|
Posted - 2013.09.17 19:59:00 -
[168] - Quote
Jathniel wrote:Dimitri Rascolovitch wrote:Jathniel wrote:I'll transplant this here. Monkey MAC wrote:Who hey hey less of the monkey, I may found it easy but thats not the point!! ANYONE can do it, the old maps are risk free and open, now you might have to move into about 90m your flipping your lid!! 90m is a sweet spot for weapons like the tactical assautlt rifle, and scrambler rifle. That's no place for a sniper to be, unless he too uses a TAC AR or a SCR. Hm. Sniper Rifles are quickly finding themselves to be useless weapons if CCP continues on this track. For those saying that sniper rifles can still kill up close. I say this: There are weapons more efficient for the ranges that you are using your sniper rifles at. I've eaten a fair share of my fellow snipers, by simply using a charged scrambler shot. . ...............and i say quit your bitching and adapt you want to complain about weapons not doing their intended job, look at the HMG its is ******* pathedic even in its intended role to ANYTHING that everyone else can use if i remember correctly, it was ~chromosone era in which hmgs were actually useful, now even in these CQC maps it is outclassed by smgs and ARs so you have to use your sniper in closer range, i seem to be able to do this with the militia SR perfectly fine, all we see here is a broken playstyle and circular logic on what "you" believe a sniper should be. Your perspective isnt the only one, on the new sockets i have more issues with close ranges snipers than i do long range ones because they arent terribad with a SR. Welcome to New Eden adapt or die by the way, sniper isn't a class, its a weapon there aren't really "classes" in this game so stop saying fix the sniper class or remove it as it isn't a class in the first place You sound so miserable... You recognize that niche weapons are NOT operating well within their intended niche, but instead of giving constructive feedback to fix this, you give up, and buy into the bravado of "Adapt or Die", just to prove how much of a little trooper you are. Congratulations, you are the kind of player that is absolutely NO help to the progress of this game. Good job. I didn't call "sniper" a class. It's actually a role, that a player takes on himself. Read it again. I've already "adapted". I'm a sniper that utilizes a scrambler rifle from fire support range. I utilize scrambler rifles with great effect, but that doesn't mean that I will ignore the problem. I'll try to give feedback that supports all sides, with a bias in favor of niche roles because the majority of players are not niche players. If you want to prove how much of a trooper you are, don't wallow in self-pity and take pride in that, by chanting, "Welcome to New Eden... Adapt or Die...." Take some initiative. Get active give feedback and help the game improve! Garrett Blacknova wrote:Source? Link Provided: https://forums.dust514.com/default.aspx?g=posts&t=108079&find=unreadCCP LogicLoop quotes. I'm all for balancing sockets out, but I seriously think that 100% Long-Range Attack proof sockets is imbalanced. Let sockets have both kinds of objective. Some covered, and some exposed, so that all players can participate.
re-read your OP line 17 you do infact call the sniper a class i found the HMG doesnt work, so i stopped using it and found one that does, which also maintains my divercial preferences without folowing the FOTM craze i would post constructive ideas, but after reading near 10 pages of "constructive criticism" of your playstyle and how others make it work with you refusing all of them, all there is to say to you is adapt, be willing to change your gameplay style |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
80
|
Posted - 2013.09.17 20:01:00 -
[169] - Quote
Monkey MAC wrote:A good example actually is XCOM enemy unknown, you get a stativ sniper who potshots from other side of the map, no risk deadly effecient, easy peasy!! However there was also a snapshot sniper who moves with the team, you could move and shoot on the same turn, very useful, but often overlooked because of the risk!!
Damn near perfect analogy Monkey!
|
Garrett Blacknova
Codex Troopers
4056
|
Posted - 2013.09.17 20:10:00 -
[170] - Quote
Exact wording of that LogicLoop quote:
CCP LogicLoop wrote:Objective hack locations are to be protected from "long range" attacks and any snipers if at all possible. Which doesn't say that they should be completely immune - although realistically, it does come across that way.
But it's reasonable for the objective itself to be safe, as long as their are sniper-friendly routes in and out so you can kill the targets on the way there.
It's not actually a good idea to force players to sit in one place in a spot where a sniper has a good angle on them. |
|
Fire of Prometheus
DUST University Ivy League
415
|
Posted - 2013.09.17 20:13:00 -
[171] - Quote
Jathniel wrote: Christ almighty....
FFS.... that really IS a big wall of text.
And you're right. Snipers can adapt right now, by utilizing and skilling into weapons like the TAC AR and Scrambler.... at least until a better remedy is found for either the map sockets or the sniper rifle itself.
I proposed eliminating sway for the sniper rifle while crouched, so that fire support snipers that use the sniper rifle, can crawl in and out of cover without worrying about losing their aim.
True, but I also meant that you can do frontline sniping or just find a spot close to the action, take some shots, move and repeat. |
Jathniel
G I A N T EoN.
961
|
Posted - 2013.09.17 20:43:00 -
[172] - Quote
Dimitri Rascolovitch wrote:
re-read your OP line 17 you do infact call the sniper a class i found the HMG doesnt work, so i stopped using it and found one that does, which also maintains my divercial preferences without folowing the FOTM craze i would post constructive ideas, but after reading near 10 pages of "constructive criticism" of your playstyle and how others make it work with you refusing all of them, all there is to say to you is adapt, be willing to change your gameplay style
lol are you okay?
Stop putting words in my mouth, that's dishonest. Nowhere, on any post, on any recent thread relating to this topic have I once called a sniper a class.
A simple Ctrl+F will reveal this.
You must have me confused with someone else. You non-snipers seem to get confused easily about who says what.
I'm not sure why you're telling me to adapt, when I've indicated that's what I've done. I'm a scrambler rifle user, but that doesn't mean that an imbalance hasn't been struck when CCP says that all battles fought for an objective will now be decided exclusively by CQC players.
That is an imbalance for a game like this. |
Dimitri Rascolovitch
The Immortal Knights
41
|
Posted - 2013.09.17 20:47:00 -
[173] - Quote
i apologize jath, i wasnt directing my statements at you intentionally, the quotes can get a bit confusing for me, my statements are directed at the OP claiming that his playstyle is perfectly valid and the new maps need to change to suit his wants, that and i am probabally more tired than i should be
i honsetly thought that the quote was of the OP making a similar comment as he has in the past several pages |
Jathniel
G I A N T EoN.
962
|
Posted - 2013.09.17 20:49:00 -
[174] - Quote
Fire of Prometheus wrote:Jathniel wrote: Christ almighty....
FFS.... that really IS a big wall of text.
And you're right. Snipers can adapt right now, by utilizing and skilling into weapons like the TAC AR and Scrambler.... at least until a better remedy is found for either the map sockets or the sniper rifle itself.
I proposed eliminating sway for the sniper rifle while crouched, so that fire support snipers that use the sniper rifle, can crawl in and out of cover without worrying about losing their aim.
True, but I also meant that you can do frontline sniping or just find a spot close to the action, take some shots, move and repeat.
Just because a sniper rifle CAN be used on the frontline effectively, doesn't mean it is being used efficiently.
Just the same, how a Scout suit CAN melee a Heavy suit effectively, but that doesn't mean that a Scout melee on a Heavy suit is efficient.
Everyone saying, "A sniper can still kill upclose." Is using a strawman argument. Here's a question, would you run to front line combat in PC, using a sniper rifle. Just being bold, charging all those proto duvolles and scramblers with your militia sniper rifle? If you say yes, then we know you're being humorous. Very funny.
If you say no, than why not? Answer that honestly, and then you'll know why the new sockets are broken for snipers.
Just be straight up honest. Would you go into PC, and charge the front line, with a sniper rifle?
Let's bump it up a notch. Would you go into a PC match against TeamPlayers, Synergy, or Ancient Exiles, and charge and try to flank their front line with a sniper rifle? Would you? Be honest. |
Dimitri Rascolovitch
The Immortal Knights
41
|
Posted - 2013.09.17 20:52:00 -
[175] - Quote
Jathniel wrote:Fire of Prometheus wrote:Jathniel wrote: Christ almighty....
FFS.... that really IS a big wall of text.
And you're right. Snipers can adapt right now, by utilizing and skilling into weapons like the TAC AR and Scrambler.... at least until a better remedy is found for either the map sockets or the sniper rifle itself.
I proposed eliminating sway for the sniper rifle while crouched, so that fire support snipers that use the sniper rifle, can crawl in and out of cover without worrying about losing their aim.
True, but I also meant that you can do frontline sniping or just find a spot close to the action, take some shots, move and repeat. Just because a sniper rifle CAN be used on the frontline effectively, doesn't mean it is being used efficiently. Just the same, how a Scout suit CAN melee a Heavy suit effectively, but that doesn't mean that a Scout melee on a Heavy suit is efficient. Everyone saying, "A sniper can still kill upclose." Is using a strawman argument. Here's a question, would you run to front line combat in PC, using a sniper rifle. Just being bold, charging all those proto duvolles and scramblers with your militia sniper rifle? If you say yes, then we know you're being humorous. Very funny. If you say no, than why not? Answer that honestly, and then you'll know why the new sockets are broken for snipers.
only thing stopping me is lack of hipfire crosshairs, and i dont do PC battles yet
|
Poonmunch
Sanguis Defense Syndicate
374
|
Posted - 2013.09.17 21:02:00 -
[176] - Quote
Jathniel wrote:
Just be straight up honest. Would you go into PC, and charge the front line, with a sniper rifle?
Let's bump it up a notch. Would you go into a PC match against TeamPlayers, Synergy, or Ancient Exiles, and charge and try to flank their front line with a sniper rifle? Would you? Be honest.
Amen, brother.
Munch
|
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
281
|
Posted - 2013.09.17 21:07:00 -
[177] - Quote
why would i search through a thread if im not going to read the op because its a wall of text. |
Jathniel
G I A N T EoN.
964
|
Posted - 2013.09.17 21:16:00 -
[178] - Quote
. Double post by accident. |
Jathniel
G I A N T EoN.
964
|
Posted - 2013.09.17 21:20:00 -
[179] - Quote
Poonmunch wrote:Jathniel wrote:
Just be straight up honest. Would you go into PC, and charge the front line, with a sniper rifle?
Let's bump it up a notch. Would you go into a PC match against TeamPlayers, Synergy, or Ancient Exiles, and charge and try to flank their front line with a sniper rifle? Would you? Be honest.
Amen, brother. Munch
That's the point.
Something being "effective" on the front line means jackshit. You want to use the most "efficient" weapon you can.
One day, we will see more PC matches on these anti-sniper maps. You won't find any of these top guys rushing no front line with no sniper rifle.
So how dare these guys say everything is fine with snipers and the new map philosophy. lol
You join your squad and rush an objective with a sniper rifle, when you want your team to lose. lmao. |
Jathniel
G I A N T EoN.
964
|
Posted - 2013.09.17 21:26:00 -
[180] - Quote
Dimitri Rascolovitch wrote:Jathniel wrote:Fire of Prometheus wrote:Jathniel wrote: Christ almighty....
FFS.... that really IS a big wall of text.
And you're right. Snipers can adapt right now, by utilizing and skilling into weapons like the TAC AR and Scrambler.... at least until a better remedy is found for either the map sockets or the sniper rifle itself.
I proposed eliminating sway for the sniper rifle while crouched, so that fire support snipers that use the sniper rifle, can crawl in and out of cover without worrying about losing their aim.
True, but I also meant that you can do frontline sniping or just find a spot close to the action, take some shots, move and repeat. Just because a sniper rifle CAN be used on the frontline effectively, doesn't mean it is being used efficiently. Just the same, how a Scout suit CAN melee a Heavy suit effectively, but that doesn't mean that a Scout melee on a Heavy suit is efficient. Everyone saying, "A sniper can still kill upclose." Is using a strawman argument. Here's a question, would you run to front line combat in PC, using a sniper rifle. Just being bold, charging all those proto duvolles and scramblers with your militia sniper rifle? If you say yes, then we know you're being humorous. Very funny. If you say no, than why not? Answer that honestly, and then you'll know why the new sockets are broken for snipers. only thing stopping me is lack of hipfire crosshairs, and i dont do PC battles yet
I'm not trying to be condescending. Just letting you know... that when you finally face off in a top-tier PC match, and you find yourself with a sniper rifle, within 100m of hostiles.... you will find yourself singing a different tune too.
"Sniper Rifles Are Just Fine Up Close - by DJ Noob" is NOT be the song you will be singing. |
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
138
|
Posted - 2013.09.17 21:33:00 -
[181] - Quote
Wow... The number of people who cannot differentiate between " being a sniper" and "using a sniper rifle" is amazing to say the least...
First of all let me state that it is literally impossible to be a "close range sniper". Why? Because sniping is a concept upon an action. Sniping is the act of shooting a target while concealed and usually implied, at long range, the equipment of which can be any kind of projectile from a slingshot, a bow, or even a gun. Using a sniper rifle in and of itself does not make one a sniper!
At within 80 m of a target you are inside the "infantry" range as that is the range that typical assault weapons work at, therefore if using a sniper within that range you are technically a burst-fire assault. You can't be concealed either at that range because as soon as they turn to look in your general direction, you light up like a Christmas tree. Concealment is harder the closer you are to a target, and the state of being concealed is the core definition of sniping.
A side example can be seen with the everyday actions of running and walking. Just because the person wears "running shoes" but never runs in them doesn't magically make that person a runner because of the gear... *sigh* |
ShinyJay
Destruction Reapers The Superpowers
101
|
Posted - 2013.09.17 21:47:00 -
[182] - Quote
ok i see this as getting no where. let me start off with me first. I'm a scout sniper first and heavy second. I took the time to fully spec into snipers, because i love how they feel to me and i love being that long range assassin. i bring me a side arm anywhere between nova knives, pistols, and SMG (mostly nova knives and pistols). as a scout, my job is to not get found and as a sniper, to pick off targets and protect/defend my squad and/or objective.
with that said, scouts are speed demons on the battlefield, and as such, should use that speed to their advantage. since i can no longer find perches to sniper from, or rather they are over populated, i make my perch on the very ground i walk on as soon as i spot enemy movement. in CoD, i always held that gun and run style of sniping with a different scope to aid me, like the ACOG scope. all i have to do is change up tactics, but not by much since it was something i had always done.
what should be done though is to give the sniper rifle itself some sort of buff in terms of damage, clip size, RoF or minus sway penalty, but only one from that list, not all or some. or what they could do is make weapons customizable in this game as to allow different set up even with same weapons |
Poonmunch
Sanguis Defense Syndicate
375
|
Posted - 2013.09.17 22:02:00 -
[183] - Quote
ShinyJay wrote:what should be done though is to give the sniper rifle itself some sort of buff in terms of damage, clip size, RoF or minus sway penalty, but only one from that list, not all or some. or what they could do is make weapons customizable in this game as to allow different set up even with same weapons
I disagree.
I don't need a buff.
I just need maps/slots that I can do something useful on.
Munch
|
ShinyJay
Destruction Reapers The Superpowers
101
|
Posted - 2013.09.17 22:14:00 -
[184] - Quote
Poonmunch wrote:ShinyJay wrote:what should be done though is to give the sniper rifle itself some sort of buff in terms of damage, clip size, RoF or minus sway penalty, but only one from that list, not all or some. or what they could do is make weapons customizable in this game as to allow different set up even with same weapons I disagree. I don't need a buff. I just need maps/slots that I can do something useful on. Munch
anywhere can be useful, just have to look at where the battle is at, at the given time. snipers just don't want to move from there perch. |
Monkey MAC
killer taxi company General Tso's Alliance
517
|
Posted - 2013.09.17 22:37:00 -
[185] - Quote
Dunk Mujunk wrote:Monkey MAC wrote:A good example actually is XCOM enemy unknown, you get a stativ sniper who potshots from other side of the map, no risk deadly effecient, easy peasy!! However there was also a snapshot sniper who moves with the team, you could move and shoot on the same turn, very useful, but often overlooked because of the risk!! Damn near perfect analogy Monkey!
Why thank you!! Did you know in the expansion theu are nerfing it? |
Dimitri Rascolovitch
The Immortal Knights
42
|
Posted - 2013.09.18 04:24:00 -
[186] - Quote
Jathniel wrote:Dimitri Rascolovitch wrote:Jathniel wrote:Fire of Prometheus wrote:Jathniel wrote: Christ almighty....
FFS.... that really IS a big wall of text.
And you're right. Snipers can adapt right now, by utilizing and skilling into weapons like the TAC AR and Scrambler.... at least until a better remedy is found for either the map sockets or the sniper rifle itself.
I proposed eliminating sway for the sniper rifle while crouched, so that fire support snipers that use the sniper rifle, can crawl in and out of cover without worrying about losing their aim.
True, but I also meant that you can do frontline sniping or just find a spot close to the action, take some shots, move and repeat. Just because a sniper rifle CAN be used on the frontline effectively, doesn't mean it is being used efficiently. Just the same, how a Scout suit CAN melee a Heavy suit effectively, but that doesn't mean that a Scout melee on a Heavy suit is efficient. Everyone saying, "A sniper can still kill upclose." Is using a strawman argument. Here's a question, would you run to front line combat in PC, using a sniper rifle. Just being bold, charging all those proto duvolles and scramblers with your militia sniper rifle? If you say yes, then we know you're being humorous. Very funny. If you say no, than why not? Answer that honestly, and then you'll know why the new sockets are broken for snipers. only thing stopping me is lack of hipfire crosshairs, and i dont do PC battles yet I'm not trying to be condescending. Just letting you know... that when you finally face off in a top-tier PC match, and you find yourself with a sniper rifle, within 100m of hostiles.... you will find yourself singing a different tune too. "Sniper Rifles Are Just Fine Up Close - by DJ Noob" is NOT be the song you will be singing.
ill be singin whatever the hell i want because i am an arrogant egotistical bastard |
Jathniel
G I A N T EoN.
976
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Posted - 2013.09.18 05:30:00 -
[187] - Quote
Dimitri Rascolovitch wrote:Jathniel wrote: I'm not trying to be condescending. Just letting you know... that when you finally face off in a top-tier PC match, and you find yourself with a sniper rifle, within 100m of hostiles.... you will find yourself singing a different tune too.
"Sniper Rifles Are Just Fine Up Close - by DJ Noob" is NOT be the song you will be singing.
ill be singin whatever the hell i want because i am an arrogant egotistical bastard
lol xD +1
Poonmunch wrote:I disagree.
I don't need a buff.
I just need maps/slots that I can do something useful on.
Munch Barring that, they could just kill the crouch sway, so that snipers can crawl around in a firefight without constantly losing their aim. Sometimes, disengaging to flank is not an option. Every other weapon in this game can be practically used while doing backflips and cartwheels, FFS. Is killing sniper sway movement penalty while crouched too much to ask? |
Garrett Blacknova
Codex Troopers
4061
|
Posted - 2013.09.18 06:43:00 -
[188] - Quote
ADAM-OF-EVE wrote:why would i search through a thread if im not going to read the op because its a wall of text. If I expected you to have read through the thread, I wouldn't have posted a link and would have just said "several people have already fixed it, (insert generic insult here)" instead of being helpful. |
Poonmunch
Sanguis Defense Syndicate
378
|
Posted - 2013.09.18 10:41:00 -
[189] - Quote
ShinyJay wrote:Poonmunch wrote:ShinyJay wrote:what should be done though is to give the sniper rifle itself some sort of buff in terms of damage, clip size, RoF or minus sway penalty, but only one from that list, not all or some. or what they could do is make weapons customizable in this game as to allow different set up even with same weapons I disagree. I don't need a buff. I just need maps/slots that I can do something useful on. Munch anywhere can be useful, just have to look at where the battle is at, at the given time. snipers just don't want to move from there perch.
I move around all game.
I snipe, I hack, I scout.
Munch
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Salviatino Maiano
Pawns and Kings The Superpowers
17
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Posted - 2013.09.18 17:02:00 -
[190] - Quote
Ok, I definitely need to use paragraphs! Summing up the point i've been trying to make. The multi level aspects of warfare within dust including land and air vehicles, Light infantry including riflemen, heavy machine gunners, grenadiers and snipers are being reeled in to limit certain aspects of that warfare. Limiting it down to a light infantry close combat game. i have yet to see a tank rolling into the Gallente research socket and standing a chance. Sniping or attacking from the air is improbable unless you have the isk to support it.
Don't limit the multi levels of war in this game to cater to one certain type of playing style. It's fairly well known that campers are hated by all. As a sniper i love campers, easy kills or "no skill required" kills, but in my opinion its a part of warfare and this game simulates that type of activity. Nobody complains about the shotgunner that camps an objective waiting for an unknowing hacker to begin his/her hack before he one shots them in the back. These are things that we instead of limiting should learn to defeat, the same goes for the sniper we learn to get the advantage. I feel the new sockets take the guess work and the the whole idea of long range attacks out of the game. If long range attacks are becoming obsolete then so are those that live by them.
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Dimitri Rascolovitch
The Immortal Knights
43
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Posted - 2013.09.18 23:51:00 -
[191] - Quote
Poonmunch wrote:ShinyJay wrote:Poonmunch wrote:ShinyJay wrote:what should be done though is to give the sniper rifle itself some sort of buff in terms of damage, clip size, RoF or minus sway penalty, but only one from that list, not all or some. or what they could do is make weapons customizable in this game as to allow different set up even with same weapons I disagree. I don't need a buff. I just need maps/slots that I can do something useful on. Munch anywhere can be useful, just have to look at where the battle is at, at the given time. snipers just don't want to move from there perch. I move around all game. I snipe, I hack, I scout. Munch
what i believe this guy to mean is most bad "snipers", ya know the ones who find a perch and stay there the whole game even after being killed there a time or two. The kind that call themselves good snipers just because they have a high kdr, and are visible on the top 10 in the kill board near the end. the ones that are usually very useless in terms of objective based play
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Poonmunch
Sanguis Defense Syndicate
388
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Posted - 2013.09.19 02:49:00 -
[192] - Quote
Double post.
Munch |
Poonmunch
Sanguis Defense Syndicate
388
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Posted - 2013.09.19 02:50:00 -
[193] - Quote
Dimitri Rascolovitch wrote:what i believe this guy to mean is most bad "snipers", ya know the ones who find a perch and stay there the whole game even after being killed there a time or two. The kind that call themselves good snipers just because they have a high kdr, and are visible on the top 10 in the kill board near the end. the ones that are usually very useless in terms of objective based play
I agree with you. Stationary snipers are often not "good" snipers if they don't take time to watch what is going on and try to help their team. They need to do a few other things:
Cover an objective, so your team can hack it.
Cover a medic, so he can heal your teammates.
Counter-snipe. Oh, baby! SO ... MUCH ... FUN.
Hack anything and everything.
Scout. Talk to your team on comms.
Cover an objective your team owns to stop the reds from hacking it.
Take out red squad leaders.
Get inside red guy's heads, so they are afraid to run across that open ground to do a hack.
Tear the shields and armour off reds, so your team can kill them off.
Snipe the downed reds, so they can't be revived. You get no WP for this.
Snipe drop uplinks, so the reds can't spawn behind the lines.
Lay down some REs, so the reds can fly through the air. Booby traps here, there and everywhere.
Snipe red medics as they heal downed reds. Then snipe the guy he was healing when he staggers back to life.
Lock down enemy movements by sniping at choke points.
Cover that poor, lone SOB trying to solo hack a red objective way, way behind the lines. I'm his best friend in a hostile, lonely world and he doesn't even know my name.
Throw down drop uplinks.
If you do it carefully you can snipe waist gunners out of dropships.
Snipe the reds so much that they get mad and load a bunch of guys into a clown car to go looking for you. You can pull 3 reds out of CQC if you do this right. You might even live if you are quick on your feet.
You can't do this if you are sitting on your butt, roasting marshmallows.
Get up and move around.
Munch |
Duran Lex
Amarr Templars Amarr Empire
298
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Posted - 2013.09.19 03:02:00 -
[194] - Quote
After page 5 of reading the same ****....
I havn't heard a single one of my scout dropsuit friends, who uses a sniper rifle as their primary weapon. Who don't play ambush matches...because that's a silly place for a "sniper" to be, all love the new maps. I'll hand the keyboard over now.
"Usually the entire game i can sit near the redline on top of a mountain, and peg people left and right since the rendering is so terrible, they have a hard time seeing me and usually can't even tell where my bullets are coming from. I can't do that anymore. I have to watch the flow of battle, and anticipate where the largest concentration of enemies are to then decide where i am going to snipe from.
At first i hated it. I couldn't find anywhere to snipe without someone coming up on me with an AR and destroying me. But after a few games, i started learning the new map sockets. I started getting a feel of where i should be sniping, based on the layout of these new map sockets and where the tide is flowing. I havn't had this much fun sniping in Dust514 ever. My optimal sniping locations change consistently throughout the game, and i get the pleasure of actually taking part in the battle by paying attention to these shifts in enemy gameplay.
I feel like I'm part of the actual team, watching and acting appropriately instead of just sitting in the backround waiting for enemies to pop into view. I've also started leveling a sidearm (SMG) in case i come upon a enemy while changing location, because its actually needed now. I HAVE to do more then just sit still. i have to participate in the battle just like everyone else. As i stated earlier, at first it was a deterrent, but after i learned the new socket layouts, it simply gave me more options to choose from to excel at my gameplay. I try and cap out every week now, something I've never cared for since playing 4 months ago."
Long i know, but he had a lot to say...apparently. |
Garrett Blacknova
Codex Troopers
4064
|
Posted - 2013.09.20 04:37:00 -
[195] - Quote
Poonmunch wrote:I agree with you. Stationary snipers are often not "good" snipers if they don't take time to watch what is going on and try to help their team. They need to do a few other things: Oh? This looks like a long list, so I'l just pick the point that need mentioning.
Quote:Cover a medic, so he can heal your teammates. If you're doing this, and your team isn't redlining the enemy, you're not going to be very productive as a stationary sniper outside of Ambush
Quote:Counter-snipe. Oh, baby! SO ... MUCH ... FUN. If you're a stationary sniper counter-sniping, you're not counter-sniping, you're spawn-camping at long range.
Quote:Hack anything and everything. If you're moving around to hack everything, you're not a stationary sniper.
Quote:Throw down drop uplinks. It's VERY rare that a stationary sniper is actually useful when doing this. |
Garrett Blacknova
Codex Troopers
4064
|
Posted - 2013.09.20 04:41:00 -
[196] - Quote
Quote:Cover that poor, lone SOB trying to solo hack a red objective way, way behind the lines. I'm his best friend in a hostile, lonely world and he doesn't even know my name. Whether it's a stationary sniper doing this or not, I always appreciate when I'm flanking/behind enemy lines and that one guy who spotted me has his head exploded before he can get rid of me. I may not have a clue who you are, but I value your timing and the fact that you saved my life - even if some idiots might complain that you "stole" their (or someone else's) kill.
Best example I've seen of the latter was someone else trying to speak for me. I was a Shotgun Scout sneaking around a building to get behind the enemy team, but a Heavy just happened to look the wrong way at the wrong time and see me coming. I barely made it back around the corner with 5 armour left, and my shields were (obviously) gone. I was at about 10 armour and my shields had just started regenerating when the Heavy turned the corner, taking a shotgun blast to the face, but JUST before he opened up on me again, his head exploded. Then the random idiot on the mic yelled "WTF? WHY DID YOU STEAL THAT GUY'S KILL. SNIPERS ARE SUCH (censored)s!" - That guy got a very unfriendly response from me, and the sniper got a sincere "thank you" for saving me.
Quote:You can't do this if you are sitting on your butt, roasting marshmallows.
Get up and move around. And once again, this is kind of the exact opposite of what "stationary" means. |
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