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Monkey MAC
killer taxi company General Tso's Alliance
504
|
Posted - 2013.09.17 08:29:00 -
[1] - Quote
Its put the risk into sniping, you can still go into the compound you know, the multi level design has some real nice spots for a sniper, the only difference is can't sit around too long.
A good example actually is XCOM enemy unknown, you get a stativ sniper who potshots from other side of the map, no risk deadly effecient, easy peasy!! However there was also a snapshot sniper who moves with the team, you could move and shoot on the same turn, very useful, but often overlooked because of the risk!!
k think CCP want you to be a snapshot, constantly moving defending your spot, helping your team! Besides there are still open space and chokepoints at the entrance you can harass! , |
Monkey MAC
killer taxi company General Tso's Alliance
504
|
Posted - 2013.09.17 08:46:00 -
[2] - Quote
Salviatino Maiano wrote:Monkey MAC wrote:Its put the risk into sniping, you can still go into the compound you know, the multi level design has some real nice spots for a sniper, the only difference is can't sit around too long.
A good example actually is XCOM enemy unknown, you get a stativ sniper who potshots from other side of the map, no risk deadly effecient, easy peasy!! However there was also a snapshot sniper who moves with the team, you could move and shoot on the same turn, very useful, but often overlooked because of the risk!!
k think CCP want you to be a snapshot, constantly moving defending your spot, helping your team! Besides there are still open space and chokepoints at the entrance you can harass! , I'm still finding these spots and moving around, yet sniping isn't suppose to have that kind of risk. If a sniper wanted that amount of risk they would carry another weapon to counter it..... am i the only one understanding this?
To the contrary you seem to be the only one not understanding this, risk = reward, sniping from nest = ~0 risk, therefore ~0 reward. You need to be prepared to put your neck on the line to get the best results!! That example on xcom the squadsight sniper, they are nerfing him, on a 1 player game!!
If you don't think there should be a risk, don't leave the mcc! |
Monkey MAC
killer taxi company General Tso's Alliance
504
|
Posted - 2013.09.17 08:57:00 -
[3] - Quote
Salviatino Maiano wrote:Monkey MAC wrote:Salviatino Maiano wrote:Monkey MAC wrote:Its put the risk into sniping, you can still go into the compound you know, the multi level design has some real nice spots for a sniper, the only difference is can't sit around too long.
A good example actually is XCOM enemy unknown, you get a stativ sniper who potshots from other side of the map, no risk deadly effecient, easy peasy!! However there was also a snapshot sniper who moves with the team, you could move and shoot on the same turn, very useful, but often overlooked because of the risk!!
k think CCP want you to be a snapshot, constantly moving defending your spot, helping your team! Besides there are still open space and chokepoints at the entrance you can harass! , I'm still finding these spots and moving around, yet sniping isn't suppose to have that kind of risk. If a sniper wanted that amount of risk they would carry another weapon to counter it..... am i the only one understanding this? To the contrary you seem to be the only one not understanding this, risk = reward, sniping from nest = ~0 risk, therefore ~0 reward. You need to be prepared to put your neck on the line to get the best results!! That example on xcom the squadsight sniper, they are nerfing him, on a 1 player game!! If you don't think there should be a risk, don't leave the mcc! Risk= reward????? hardly for snipers
There is your problem, why should snipers be devoid of risk? Please watch the video, it even shows sniping, as they intend it, and tell you, you dont have to be the same!
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Monkey MAC
killer taxi company General Tso's Alliance
504
|
Posted - 2013.09.17 09:06:00 -
[4] - Quote
Salviatino Maiano wrote:http://science.howstuffworks.com/sniper1.htm
My friend that has proved my point further, if you are prepared to sit and wait patiently for an imortal team leader to walk past your scope you can have him, but unlike real life he is immortal so killing 1 guy makes no difference, welcome to new eden traditional tactics don't apply hear!! |
Monkey MAC
killer taxi company General Tso's Alliance
504
|
Posted - 2013.09.17 09:08:00 -
[5] - Quote
Salviatino Maiano wrote:Monkey MAC wrote:
There is your problem, why should snipers be devoid of risk? Please watch the video, it even shows sniping, as they intend it, and tell you, you dont have to be the same!
???NO VIDEO?? Sorry http://dust514.com/media/videos/fight-your-own-war/
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Monkey MAC
killer taxi company General Tso's Alliance
504
|
Posted - 2013.09.17 09:10:00 -
[6] - Quote
Salviatino Maiano wrote:Snipers are not void of risk, in fact the more you kill the more you risk. Risk never equals reward for a sniper. Tactics, stealth and distance equal reward for a sniper.
Thats risk you fool, the risk your tactics are scuppered, the risk you are detected, the closer you are the greater the risk!! |
Monkey MAC
killer taxi company General Tso's Alliance
504
|
Posted - 2013.09.17 09:19:00 -
[7] - Quote
Salviatino Maiano wrote:Monkey MAC wrote:Salviatino Maiano wrote:Snipers are not void of risk, in fact the more you kill the more you risk. Risk never equals reward for a sniper. Tactics, stealth and distance equal reward for a sniper.
Thats risk you fool, the risk your tactics are scuppered, the risk you are detected, the closer you are the greater the risk!! But not the reward, a long range rifle used at close range...... whats the point? just use assault?!?!?
The reward is the kill!! Did I say get in his face did I say engage at 40m? Long distance combat starts a lot shorter than you think!! What do you expect to do? Sit in a cosy nest, wait for some poor b@#//& to come buy and boom? Yay look at my 5000 kdr im awsome!! |
Monkey MAC
killer taxi company General Tso's Alliance
504
|
Posted - 2013.09.17 09:21:00 -
[8] - Quote
Salviatino Maiano wrote:Chances Ghost wrote:Salviatino Maiano wrote:Keeriam Miray wrote:Salviatino Maiano wrote:http://science.howstuffworks.com/sniper1.htm Dust 514 is virtual console game, not RL. Science doesn't work in Dust 514 Again whats the point of having snipers if we are not using them as they are supposed to be?!?!?!?!?!?!?!?!?!?!?!?!?!?!?! Get them out of the game then! wait.... your using a sniper in ways its not supposed to be used... becuase you dont want to use it as intended... then you complain when the new maps dont support your broken playstyle that doesnt help the team. YOUR the one not using the sniper as its designed.... and the enw maps DID remove that playstyle form the game. so all your requests were granted... its just that you diddnt expect that YOUR playstyle would be the one to be removed How exactly is it supposed to be used, maybe I don't understand?
Like in the example I gave, snapshot sniping, using a superior posistion to flank, disorientate and destroy an enemy!! |
Monkey MAC
killer taxi company General Tso's Alliance
504
|
Posted - 2013.09.17 09:29:00 -
[9] - Quote
Salviatino Maiano wrote:Ok, but your squad is inside the compound going for Alpha and Bravo and it seems like the entire enemy team is in there too. you're not coming out accomplishing a lot of anything except dying.
So you pen them in, you keep them in the compound, what the hell do you expect to do? |
Monkey MAC
killer taxi company General Tso's Alliance
504
|
Posted - 2013.09.17 09:34:00 -
[10] - Quote
Salviatino Maiano wrote:Thats me MCC AFK fatty, tell me how you support your team when they are inside the new compounds?
Ok the research facility, you know where b is? In the unloading bay and up the stairs, there is a lovely balcony with lets you see the entrance to the compound, through a window, and halfway down the stairs to the underground, you setup shop, stop them from entering via those points, that way you and a friend can suppress an entire side of the compound!! |
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Monkey MAC
killer taxi company General Tso's Alliance
505
|
Posted - 2013.09.17 09:44:00 -
[11] - Quote
Salviatino Maiano wrote:Monkey MAC wrote:Salviatino Maiano wrote:Thats me MCC AFK fatty, tell me how you support your team when they are inside the new compounds? Ok the research facility, you know where b is? In the unloading bay and up the stairs, there is a lovely balcony with lets you see the entrance to the compound, through a window, and halfway down the stairs to the underground, you setup shop, stop them from entering via those points, that way you and a friend can suppress an entire side of the compound!! And then shotgun.. or duvolle or whatever your taking 30-40 meter shots with a rifle designed for shots over 200m. whats the point.
That distance is nearly 80m in total, and its upto 200m not FOR 200m. If a guy with a shotgun gets behind you then tough luck, if your in a light suit, your a glass cannon! You need to be prepared to move and defend, myou can expect to lock down an entire compound by yourself, its a team effort, you need to hope someone has your back!
Real snipers move regularly when in combat, as soon as a position is compromised, you lay and trap and move on! |
Monkey MAC
killer taxi company General Tso's Alliance
505
|
Posted - 2013.09.17 10:09:00 -
[12] - Quote
Maxis Nurumoja wrote:Sniping in range of an assault rifle is just plain stupid. I don't care what you guys say. I agree with the OP. The last patch was a complete cornhole to snipers, the maps, the afk timer, everything. As if finding a spot out of range of a much more powerful, higher rate of fire weapon is not hard enough, now you have to "DO SOMETHING" in a certain amount of time too or get logged out of the match.
This is NOT how snipers work in the real world. A sniper in the real world will lay in a pile a trash for 2 days to obtain their objective. There is no one there telling them that they have to "do something" or get sent away. And most of all, a sniper in the real world does not snipe in range of weapons with less range than he has. If you are are going to be within assault rifle range, any CO worth his salt will tell you, MOVE, that is unless you are carrying a suitcase of rifles around the battle field with you.
Within the confines of these new buildings however, you are not only in rifle range, but machine gun range, grenade range, and everything else. And that Nova Knife crap really burns me up. That's some John Wayne BS if I've ever seen it.
"Hey Sarge!! We got us a sniper up on that hill!" (Sarge, putting his nova knife in his teeth) "I'll get him."
GTFOH!
Quote from Wikipedia on Snipers...
"A sniper is a highly trained marksman who operates alone, in a pair, or with a sniper team to maintain close visual contact with the enemy and engage targets from concealed positions or distances exceeding the detection capabilities of enemy personnel."
I don't see anywhere in that statement that I am supposed to be there so that the dumbass that chose to use the Nova Knife could have an easy target, which is exactly what we have been reduced to.
Because in real life there is a hell of alot more open ground, snipers kill in one shot, and hell we don't have a radar to tell people are trying to sneak around.
I run a std suit with a std sniper rifle, with remote explosives from time to time. It works fine for me! I didn't say assault rifle range did I? If you are dying to an assault rifle at 80m you are doing something wrong!! As for being an easy target for nova knives, its only if you let him see you!! |
Monkey MAC
killer taxi company General Tso's Alliance
505
|
Posted - 2013.09.17 10:12:00 -
[13] - Quote
Maxis Nurumoja wrote:Sniping in range of an assault rifle is just plain stupid. I don't care what you guys say. I agree with the OP. The last patch was a complete cornhole to snipers, the maps, the afk timer, everything. As if finding a spot out of range of a much more powerful, higher rate of fire weapon is not hard enough, now you have to "DO SOMETHING" in a certain amount of time too or get logged out of the match.
This is NOT how snipers work in the real world. A sniper in the real world will lay in a pile a trash for 2 days to obtain their objective. There is no one there telling them that they have to "do something" or get sent away. And most of all, a sniper in the real world does not snipe in range of weapons with less range than he has. If you are are going to be within assault rifle range, any CO worth his salt will tell you, MOVE, that is unless you are carrying a suitcase of rifles around the battle field with you.
Within the confines of these new buildings however, you are not only in rifle range, but machine gun range, grenade range, and everything else. And that Nova Knife crap really burns me up. That's some John Wayne BS if I've ever seen it.
"Hey Sarge!! We got us a sniper up on that hill!" (Sarge, putting his nova knife in his teeth) "I'll get him."
GTFOH!
Quote from Wikipedia on Snipers...
"A sniper is a highly trained marksman who operates alone, in a pair, or with a sniper team to maintain close visual contact with the enemy and engage targets from concealed positions or distances exceeding the detection capabilities of enemy personnel."
I don't see anywhere in that statement that I am supposed to be there so that the dumbass that chose to use the Nova Knife could have an easy target, which is exactly what we have been reduced to.
Oh and here killing 1 guy, 1 solitary guy hardly makes a difference, when we are bloody immortal!! |
Monkey MAC
killer taxi company General Tso's Alliance
505
|
Posted - 2013.09.17 10:31:00 -
[14] - Quote
Salviatino Maiano wrote:Garrett Blacknova wrote:Rogue Saint wrote:Why can't people use paragraphs? My eye's!!! At least he wasn't misusing apostrophes. eyes = more than one eye. eye's = of the (single) eye. My eyes! = an exclamation about how your eyes are hurting from trying to read the horrible unformatted wall of text (OP, you know you can edit in formatting, right?) My eye's! = incomplete sentence in great need of more words. Your eye's what, exactly? And what about the object/abstract noun that belongs to your eye. And do you only have one eye, or does only one of your eyes have this unspecified something you forgot to tell us about?
Back on-topic though... Sorry, OP, but I've seen plenty of competent snipers who have adapted to the new maps and sockets and found ways to make it work FOR them instead of AGAINST them. There's a bit of a learning curve any time the maps change, but a good sniper can still be a game-changer once they understand how to play to their strengths on the new maps. You can't directly control the objective itself in some spaces, but you can block every major route into the objective, and that's just as good if you do it right. The big problem with the update ISN'T the maps - it's the problematic and horrifically badly-implemented AFK timer. You can sit above an objective, WELL into the middle of the battlefield, sat in place and ready to fight, but because you're not doing anything but aiming and turning, the game will say "nope, AFK" and kick you from the battle when you're an active participant, but it WON'T kick someone out when they've got themselves wedged into a corner then rubber-banded their analog sticks together, or aimed for a corner and taped/rubber-banded their left stick so they keep trying to walk through the wall. Penalising a perfectly legitimate playstyle and NOT punishing moderately-inventive players who choose to AFK is just ridiculous. Some high ground outside of the compounds would be nice, so i can see what myself or my squad are running into or maybe cutting us a way in or holding the enemy back with a few well timed shots. but running into high enemy traffic areas. knowing you're going to have close engagements, idiotic. Yes plenty are adapting but soon enough when the new "nests" are known there will be more like me.
Well great go find em, ill put a shotgun shell in the back of skull then to. If there was high ground around the compund it wouldn't be tactically secure, you might have to scrap with someone at cqc, but there is a scrambler pistol, flaylock or smg, or go commando and carry an ar in your back pocket!! If you are going to sit in a nest like a "real sniper" expect not to get many kills like a real sniper!! |
Monkey MAC
killer taxi company General Tso's Alliance
505
|
Posted - 2013.09.17 10:37:00 -
[15] - Quote
Garrett Blacknova wrote:Salviatino Maiano wrote:Some high ground outside of the compounds would be nice, so i can see what myself or my squad are running into or maybe cutting us a way in or holding the enemy back with a few well timed shots. but running into high enemy traffic areas. knowing you're going to have close engagements, idiotic. Yes plenty are adapting but soon enough when the new "nests" are known there will be more like me. I've seen some very novel locations for snipers already. More good high points that aren't either: a) in the redzone b) on an objective This is DEFINITELY something I'd like to see for snipers (and I'm a Shotgun Scout). There are some good spots, and some even better counter-sniping spots for a lot of them, and there are some surprisingly useful positions a careful sniper can find without having to resort to redline sniping, but the game could definitely do with some less obvious out-of-the-way sniper perches. They don't need to exist on every map, but a few maps with such things would be nice.
Thats what they are doing, the better the view, the more exposed you have to be to take the shot, if you have a limited view its more protected, but less useful!! |
Monkey MAC
killer taxi company General Tso's Alliance
505
|
Posted - 2013.09.17 10:46:00 -
[16] - Quote
Salviatino Maiano wrote:Chances Ghost wrote:this guy sounds like he doesnt want to even be a sniper. he wants to be an MCC afker with kills...
you dont actually have to engage in close quarters unless someone finds you. you have to be smart though and know where the battlelines will be drawn ahead of time and camp out and wait for the enamy to cross line of fire while they engage your forces.
if someone spots you, RUN AWAY. reset and find the next spot.
this guy just wants good vantage points in the redzone, something the devs specifically designed to prevent.(for the most part)
the only good those vantage points left in the red zone are going to be is for when your redlined.
learn to actually step outside of the red and help your team. This guy just wants to be a sniper, not an assault rifle or laser rifle or swarm launcher or shotgun or mass driver or plasma cannon or scrambler rifle. I do step out of the red and help my team, I just don't get as close as they do and i take my shots from far away. can't do that anymore, have to be closer now. quit bashing me and address this as a problem. if you're here to judge me as a player open a new thread and we can talk there.
Then stop making comments that basically go like this.
There is no reward to getting in a good spot overlooking multiple choke points, because I might have to go inside a compound and that's too risky! Snipers shouldn't have that kind of risk, because Im a sniper.
We have told you risk=reward you want a good view on the enemy you have to stick your neck out, like everyone else. If you want a risk free sniper nest thats concealed, protected and the like dont expect to get much back from it!! |
Monkey MAC
killer taxi company General Tso's Alliance
505
|
Posted - 2013.09.17 10:49:00 -
[17] - Quote
Lazy Scumbag wrote:Sniper fits leave you no more exposed than AV/ swarm fits. If your complaint is based on running logi suits to snipe, instead of a sidearm, then you are using your equipment in a way other than what was intended. No fix necessary.
That being said, sniper rifles should have some sort of crosshair without going ADS. This is one factor that keeps snipers in the redline. Or get mobile with a spotter/ guardian. Teamwork is critical for all roles, and snipers should not feel like they are not part of a team.
Prehaps a spotter scope on the scole with considerably less zoom? |
Monkey MAC
killer taxi company General Tso's Alliance
505
|
Posted - 2013.09.17 10:55:00 -
[18] - Quote
Salviatino Maiano wrote:Lazy Scumbag wrote:Sniper fits leave you no more exposed than AV/ swarm fits. If your complaint is based on running logi suits to snipe, instead of a sidearm, then you are using your equipment in a way other than what was intended. No fix necessary.
That being said, sniper rifles should have some sort of crosshair without going ADS. This is one factor that keeps snipers in the redline. Or get mobile with a spotter/ guardian. Teamwork is critical for all roles, and snipers should not feel like they are not part of a team. My problem is that i am no longer part of the team i can't cover or provide overwatch anymore. i am being told i have to "kepp moving" find new nest, if i get shot at run, set up somewhere else. sounds like i should just get an assault rifle and go in doing all that, no?
So what do you expect, to just sit there, undetectable, unbeatable while droves of enemy units wander into your sights? |
Monkey MAC
killer taxi company General Tso's Alliance
505
|
Posted - 2013.09.17 10:58:00 -
[19] - Quote
Garrett Blacknova wrote:Monkey MAC wrote:Garrett Blacknova wrote:Salviatino Maiano wrote:Some high ground outside of the compounds would be nice, so i can see what myself or my squad are running into or maybe cutting us a way in or holding the enemy back with a few well timed shots. but running into high enemy traffic areas. knowing you're going to have close engagements, idiotic. Yes plenty are adapting but soon enough when the new "nests" are known there will be more like me. I've seen some very novel locations for snipers already. More good high points that aren't either: a) in the redzone b) on an objective This is DEFINITELY something I'd like to see for snipers (and I'm a Shotgun Scout). There are some good spots, and some even better counter-sniping spots for a lot of them, and there are some surprisingly useful positions a careful sniper can find without having to resort to redline sniping, but the game could definitely do with some less obvious out-of-the-way sniper perches. They don't need to exist on every map, but a few maps with such things would be nice. Thats what they are doing, the better the view, the more exposed you have to be to take the shot, if you have a limited view its more protected, but less useful!! I'm not talking about exposure. I want good open, EXPOSED locations that are still exposed, but are further out from the main routes or the objectives. At the moment, you have to be on an objective, or on a direct line between them, to get a decent vantage point as a sniper. There are VERY few spots that are viable for sniping that aren't directly in the path of enemies, and they're all in the redlines. Snipers need positions where they can head AWAY from the objectives to set up camp. But like I said, this doesn't need to be available everywhere - it just needs to be an option on some maps. My bad I misunderstood you, I thought there were opportunities like this on the new maps, fractured road I will admit the main theater isnt exactly a snipers paradise, however there are points like on the bridge where a sniper can shine!!
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Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 11:09:00 -
[20] - Quote
ALPHA DECRIPTER wrote:Although I don't like for ppl to do so, I find it hard not to compare this to CoD every now and then. In this case it's the way the community feels as opposed to the game play. In CoD the idea of running around WITH the team was deemed unrealistic as you where forced into mid and short range engagements and were still able to handle yourself. It was even possible to get more kills "Quick Scoping" than using any other weapon (In MW3 I got 25 kills straight during a random game of team deathmatch). Although it took some practice, by comparison it is MUCH easier to quick scope in CoD than in DUST and yet in CoD the community insists on telling the sniper to back the 'F' up. In DUST it is much harder to "Quick Scope" and therefore not recommended to be with the squad. There is even a sniper rifle that has an enhanced scope to further the idea of long range warfare. And yet the community insists on the sniper getting closer to the action. This isn't to say it is impossible to mid-range snipe as I find it to be quite fun. The fact that CCP made it harder to snipe by forcing you to be more "In the fray" is a contradiction to the weapon's original design. Now if they would reduce the scope range or add a mid range sniper rifle (don't say TAC or ScR) than dedicated snipers that can't seem to get the hang of mid range sniping would have an easier time making the adjustment. That's just what was running through the ol' noggin and I decided to type it out. I'm sure you guys may disagree with me but then again you are free to have your own opinions on the subject.
`Sigh. Just another fun game of DUST .
Id have no problem with giving snipers a shorter range variation, thats what I thought the tactical would be when I started!! We aren't saying run with the pack but run as a squadmate there are plenty of places a good squad leadvcan captilise on a sniper!! But the idea of ulta-long warfare to take out high value targets is incfeasingly pointless, when said target is immortal!! |
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Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 11:14:00 -
[21] - Quote
Garrett Blacknova wrote:Monkey MAC wrote:My bad I misunderstood you, I thought there were opportunities like this on the new maps, fractured road I will admit the main theater isnt exactly a snipers paradise, however there are points like on the bridge where a sniper can shine!! Across all the maps currently happening, with the varied socket layouts I've seen, there have only been 2 snipers I've found who were in good positions OUTSIDE the redline without being directly on a main route that other players use. If there are more than a couple of positions like this on a few maps, that's all I think is needed. I don't generally snipe myself, so I rely on my girlfriend and my victims to show me where the good sniper nests are. One thing I have learned from watching my girlfriend is that when the battle lines are right, ANYWHERE can become a viable sniper perch - you just need to be there at the right time.
Your girlfriend sounds more and more an impressive sniper everytime yku bring her up. And quite rightly anywhere can be good, but dont forget the battlezones we play are only a fracfion of the map, when they open sniping will be a lot more useful!! |
Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 11:20:00 -
[22] - Quote
Salviatino Maiano wrote:Chances Ghost wrote:Garrett Blacknova wrote: ANYWHERE can become a viable sniper perch - you just need to be there at the right time. THIS a million times this sniping is about reading the battlefield more then it is about finding that one broken position you can camp in Actually i think being a sniper is about finding A broken position you can camp in so long as it helps the team, when its no longer advantageous you move along. That being said if you don't need to move to continue helping your team AS A SNIPER then you don't need to move. If your no longer helping, you need to move and find the next whole in the enemies defense and set up there. The combat inside those compounds/sockets is to fast paced most of the time. I have fought inside of them as a sniper and i have been successful there. It's not impossible and i have done it, but, that is not what a sniper should do. We get this whole map to work with and then we're reduced to work within 1/10th of it.
Dude if the majority of null cannons are in 1/10th of the map you will more than likely be expected to contribute to the battle in that 1/10th there are only 16 people a side, that enough fro 2 squads and 4 left over, there aren't gonna be hundreds of battles to choose from! |
Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 11:24:00 -
[23] - Quote
Salviatino Maiano wrote:Garrett Blacknova wrote:Salviatino Maiano wrote:Chances Ghost wrote:Garrett Blacknova wrote: ANYWHERE can become a viable sniper perch - you just need to be there at the right time. THIS a million times this sniping is about reading the battlefield more then it is about finding that one broken position you can camp in Actually i think being a sniper is about finding A broken position you can camp in so long as it helps the team, when its no longer advantageous you move along. That being said if you don't need to move to continue helping your team AS A SNIPER then you don't need to move. If your no longer helping, you need to move and find the next whole in the enemies defense and set up there. The combat inside those compounds/sockets is to fast paced most of the time. I have fought inside of them as a sniper and i have been successful there. It's not impossible and i have done it, but, that is not what a sniper should do. We get this whole map to work with and then we're reduced to work within 1/10th of it. If you're expecting to stay still all game, I'm sorry, but you're NOT a good sniper. Snipers are, by definition, a reactive role in gaming. You position yourself NOT based on "this is a perfect position" but based on "this is the right place to be RIGHT NOW" and be ready to move when the situation changes, or when you're spotted. I think that is being a good sniper and snipers were "getting to many kills" so enough people like you complained about it and now it's been "fixed." I want more of the old maps. i want people like you to cry when a good sniper ruins your attempts to kill his team or hack his objectives.
Do you know what I do to snipers who do that? Introduce them to my shotgun!! Multiple times, you see we can deal with being sniped, if the sniper is taking a risk to do it, he's taken a risk he got a reward, I took a risk jg didn't pay off, if you expect to sit on hill sniping people from where you can't be hit, well guess what that time is over, and my shorgun is waiting at your redline! |
Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 11:26:00 -
[24] - Quote
Salviatino Maiano wrote:Monkey MAC wrote:Salviatino Maiano wrote:Chances Ghost wrote:Garrett Blacknova wrote: ANYWHERE can become a viable sniper perch - you just need to be there at the right time. THIS a million times this sniping is about reading the battlefield more then it is about finding that one broken position you can camp in Actually i think being a sniper is about finding A broken position you can camp in so long as it helps the team, when its no longer advantageous you move along. That being said if you don't need to move to continue helping your team AS A SNIPER then you don't need to move. If your no longer helping, you need to move and find the next whole in the enemies defense and set up there. The combat inside those compounds/sockets is to fast paced most of the time. I have fought inside of them as a sniper and i have been successful there. It's not impossible and i have done it, but, that is not what a sniper should do. We get this whole map to work with and then we're reduced to work within 1/10th of it. Dude if the majority of null cannons are in 1/10th of the map you will more than likely be expected to contribute to the battle in that 1/10th there are only 16 people a side, that enough fro 2 squads and 4 left over, there aren't gonna be hundreds of battles to choose from! Yep, and a whole lot of running room, or maybe i could just race my LAV around the outside since no ones there of AFK off in the middle of nowhere because everyones crammed together in a COD size area fighting for objective with the walls put up to cut off the snipers.
Or you join in, and make a difference instead of bumming around look for easy risk-less kills!! |
Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 11:38:00 -
[25] - Quote
Salviatino Maiano wrote:Garrett Blacknova wrote: Or you join in, and make a difference instead of bumming around look for easy risk-less kills!!
-reference- everything i've already said in this post, did you even read it all?
First it Monkey not Garrett!! Secondly if you have no problem with me putting a shotgun in your face in feild, why have you got such a problem to me doing it in a compound where you have more chances to hide, more opportunities for traps, and more opportunities to kill more people!!
Yes I have been reading it all, the one I was responding to was complaing that because the majority of the match is going on in a small section you have nothing to do, so get of your behind go in there and change the battle!! If there is nothing to do move to somewhere where there is something todo!! |
Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 11:40:00 -
[26] - Quote
Salviatino Maiano wrote:Garrett Blacknova wrote:
LOL, this guy.... hes funny
i called it, he wants to sit on a tower invulnerable to everything and call it "tactics"
You all are funny, sniper are supposed to run around, snipers are supposed to be in the middle of it with the team, teamwork! wth do you all think of when you think... sniper?
This is what we think, notice how hes a little closer than 100m, in a flanking posistion, taking care of the enemy, to help his team advance!!
http://dust514.com/media/videos/fight-your-own-war/ |
Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 11:52:00 -
[27] - Quote
Salviatino Maiano wrote:Monkey MAC wrote:Salviatino Maiano wrote:Garrett Blacknova wrote:
LOL, this guy.... hes funny
i called it, he wants to sit on a tower invulnerable to everything and call it "tactics"
You all are funny, sniper are supposed to run around, snipers are supposed to be in the middle of it with the team, teamwork! wth do you all think of when you think... sniper? This is what we think, notice how hes a little closer than 100m, in a flanking posistion, taking care of the enemy, to help his team advance!! http://dust514.com/media/videos/fight-your-own-war/ He was able to sit back and snipe into an open area. you cannot do that with some of the new sockets. that was the whole point of this thread.
Jesus holy mother above THAT is exactly what you can do in the new sockets, infact its easier in the new sockets because its harder to get to you!! |
Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 11:58:00 -
[28] - Quote
Garrett could you do me a favour im on tablet atnthe moment could copy in the grid layout of the new research facility large socket?? Thanks |
Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 12:03:00 -
[29] - Quote
Salviatino Maiano wrote:Monkey MAC wrote:Garrett could you do me a favour im on tablet atnthe moment could copy in the grid layout of the new research facility large socket?? Thanks I've got it
Can you paste it into this discussion please? |
Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 12:10:00 -
[30] - Quote
Sorry not what I meant go to https://forums.dust514.com/default.aspx?g=posts&t=107073&find=unread and take the image paste in so we can see it!! |
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Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 12:18:00 -
[31] - Quote
Garrett Blacknova wrote:Only devs are allowed to use [img] code on these forums.
Damn, ok this is gonna be a bit of a pain!!
F3 is nice spot I3 is a lovely spot to force enemies into kill M4 works well at keeping them out
Thesd are just a few places!! |
Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 12:25:00 -
[32] - Quote
Salviatino Maiano wrote:The sockets outside of this facility aren't that bad the objective is shielded so i cant take out hackers and yet i have high ground i can sit far enough away to stand a chance while taking shots at enemys running around and i'm not completely invulnerable. why is this facility so guarded against that?
Its not really, you just need to be a little closer, you can snipe the roads, boltholes and other sections inside from ground level, its gallante, and the gallante prefer close quarters, so their sockets will have been geared towards it!! |
Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 12:27:00 -
[33] - Quote
Salviatino Maiano wrote:Monkey MAC wrote:Garrett Blacknova wrote:Only devs are allowed to use [img] code on these forums. Damn, ok this is gonna be a bit of a pain!! F3 is nice spot I3 is a lovely spot to force enemies into killzones M4 works well at keeping them out Thesd are just a few places!! i'm going in now i'll give them a go
You'll notice F3 gives overwatch on to doors a staircase, a road and a bolthole, you just have to be careful no one sneaks round the back!! |
Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 12:32:00 -
[34] - Quote
Crash Monster wrote:Hey, I know a lot of people hate snipers... but scouts in general have been finding aspects of the latest release challenging.
It does get tough to snipe once everyone knows where the perches are and they are generally within everyone's weapon range. And, agreed, if you can snipe while there is a running battle people will be too busy to notice you, for a while, so you have to pay attention and have an escape route ready.
I think one of the ways to get back into "sniping" is to be a bit unorthodox in finding places to snipe from.
Dont forget you don't have to be a scout, I hear the commando is well suited to it as well!! |
Monkey MAC
killer taxi company General Tso's Alliance
517
|
Posted - 2013.09.17 22:37:00 -
[35] - Quote
Dunk Mujunk wrote:Monkey MAC wrote:A good example actually is XCOM enemy unknown, you get a stativ sniper who potshots from other side of the map, no risk deadly effecient, easy peasy!! However there was also a snapshot sniper who moves with the team, you could move and shoot on the same turn, very useful, but often overlooked because of the risk!! Damn near perfect analogy Monkey!
Why thank you!! Did you know in the expansion theu are nerfing it? |
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