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Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 07:27:00 -
[1] - Quote
You feel the sniper is weak or not a good player or they can kill you without meeting you "face to face" or "fighting like a man," most of all a good sniper renders you defenseless. You're helpless and you cant even shoot back. Well needless to say this is why long range rifle where created in the first place, to kill the enemy without the enemy being able to retaliate. A good sniper is a force multiplier and can deny an enemy access to certain areas or comfort on the battlefield. Much of these things can be said about tanks or mass divers or a good forge gunner and now a group of assault rifles. Yet none of these roles have had drastic map changes to limit their capabilities. If this role on the battlefield is so insignificant or so unfair than it shouldn't be a part of the game. Yet, it is and instead of letting the sniper do what a sniper should be capable of doing you slowly render them incapable of helping their team. With most of the fight happening within closed areas a sniper is forced to take to the ground meters behind their team mates and be subject to the amount of firepower they are. This defeats the purpose of the long range rifle. Why not just make a very powerful mid range weapon with a low rate of fire? The sniper shouldn't be able to pick of hackers on objectives, I agree, this is incredibly unfair considering the time it takes the average player to hack one objective. Although closing in the objective behind walls within a building inside of a compound has done way more than prevented snipers from camping objectives. It has prevented snipers from helping their team to maneuver around the battlefield. It has prevented the sniper from being able to find places in maps where a sniper should be because they just aren't there anymore. If these are the types of maps we can look forward to then the sniper rifles should be gone. It is hated by many and for good reason they don't like the fact that someone with enough skill and a powerful weapon can sit back and pull the trigger once without even batting and eye and kill them. To these people I say.. adapt. With all of the changes made to the sniper class adapting is no longer worth the outcome, you can no longer function as a combat sniper within this game anymore. You are now a ground pounder like the rest. With every game comes new challenges and with those new challenges is finding ways within your own experience and talent to defeat the other players. That includes snipers, which now can no longer function. If you can't find a way to defeat a snipers attack then go play candy crush or something this is a war game and with it comes the tools of war. Fix the maps or Nix the class. |
Keeriam Miray
Ostrakon Agency Gallente Federation
58
|
Posted - 2013.09.17 07:40:00 -
[2] - Quote
New maps are OK for sniping. Just not much 'friendly' with 'redzone' camp sniping, or medium\heavy suit (since you can be easily tracked, scanned & killed\counter-sniped). |
Chances Ghost
Inf4m0us
867
|
Posted - 2013.09.17 07:42:00 -
[3] - Quote
new maps are very sniper friendly.
they just arnt built so that the only counter is another sniper.
before you could just sit up on an unreachable tower and be invulnerable to everything but other snipers.
now you actually have to think about where you are and move with the battle.
think of it as taking the training wheels off. |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 07:47:00 -
[4] - Quote
no redzone sniping, I like to set up over where ever my squad is going and provide intel and cover, now once they're inside a compound i'm useless. With drop uplink no one needs to go outside the compounds and without high ground outside the compound you have to set up right next to everyone else. seems pointless if you're going to get that close just go as an assault and help that way.
|
Rogue Saint
Science For Death The Shadow Eclipse
169
|
Posted - 2013.09.17 07:49:00 -
[5] - Quote
Why can't people use paragraphs? My eye's!!!
Salviatino Maiano wrote:You feel the sniper is weak or not a good player or they can kill you without meeting you "face to face" or "fighting like a man," most of all a good sniper renders you defenseless. You're helpless and you cant even shoot back. Well needless to say this is why long range rifle where created in the first place, to kill the enemy without the enemy being able to retaliate.
A good sniper is a force multiplier and can deny an enemy access to certain areas or comfort on the battlefield. Much of these things can be said about tanks or mass divers or a good forge gunner and now a group of assault rifles. Yet none of these roles have had drastic map changes to limit their capabilities.
If this role on the battlefield is so insignificant or so unfair than it shouldn't be a part of the game. Yet, it is and instead of letting the sniper do what a sniper should be capable of doing you slowly render them incapable of helping their team. With most of the fight happening within closed areas a sniper is forced to take to the ground meters behind their team mates and be subject to the amount of firepower they are. This defeats the purpose of the long range rifle.
Why not just make a very powerful mid range weapon with a low rate of fire? The sniper shouldn't be able to pick of hackers on objectives, I agree, this is incredibly unfair considering the time it takes the average player to hack one objective. Although closing in the objective behind walls within a building inside of a compound has done way more than prevented snipers from camping objectives. It has prevented snipers from helping their team to maneuver around the battlefield. It has prevented the sniper from being able to find places in maps where a sniper should be because they just aren't there anymore.
If these are the types of maps we can look forward to then the sniper rifles should be gone. It is hated by many and for good reason they don't like the fact that someone with enough skill and a powerful weapon can sit back and pull the trigger once without even batting and eye and kill them. To these people I say.. adapt.
With all of the changes made to the sniper class adapting is no longer worth the outcome, you can no longer function as a combat sniper within this game anymore. You are now a ground pounder like the rest. With every game comes new challenges and with those new challenges is finding ways within your own experience and talent to defeat the other players. That includes snipers, which now can no longer function. If you can't find a way to defeat a snipers attack then go play candy crush or something this is a war game and with it comes the tools of war. Fix the maps or Nix the class. |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 07:50:00 -
[6] - Quote
Chances Ghost wrote:
they just arnt built so that the only counter is another sniper.
before you could just sit up on an unreachable tower and be invulnerable to everything but other snipers.
now you actually have to think about where you are and move with the battle.
think of it as taking the training wheels off.
Towers gone, fine we could find new reachable places. Only counter is another sniper... well if that wasn't the case then your not a sniper... if you don't like the fact that you can't kill snipers without another sniper then lets just get rid of them. |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 07:51:00 -
[7] - Quote
[quote=Rogue Saint]Why can't people use paragraphs? My eye's!!!
My bad... |
Lorhak Gannarsein
Molon Labe. RISE of LEGION
390
|
Posted - 2013.09.17 07:55:00 -
[8] - Quote
Salviatino Maiano wrote:You feel the sniper is weak or not a good player or they can kill you without meeting you "face to face" or "fighting like a man," most of all a good sniper renders you defenseless. You're helpless and you cant even shoot back. Well needless to say this is why long range rifle where created in the first place, to kill the enemy without the enemy being able to retaliate. A good sniper is a force multiplier and can deny an enemy access to certain areas or comfort on the battlefield. Much of these things can be said about tanks or mass divers or a good forge gunner and now a group of assault rifles. Yet none of these roles have had drastic map changes to limit their capabilities. If this role on the battlefield is so insignificant or so unfair than it shouldn't be a part of the game. Yet, it is and instead of letting the sniper do what a sniper should be capable of doing you slowly render them incapable of helping their team. With most of the fight happening within closed areas a sniper is forced to take to the ground meters behind their team mates and be subject to the amount of firepower they are. This defeats the purpose of the long range rifle. Why not just make a very powerful mid range weapon with a low rate of fire? The sniper shouldn't be able to pick of hackers on objectives, I agree, this is incredibly unfair considering the time it takes the average player to hack one objective. Although closing in the objective behind walls within a building inside of a compound has done way more than prevented snipers from camping objectives. It has prevented snipers from helping their team to maneuver around the battlefield. It has prevented the sniper from being able to find places in maps where a sniper should be because they just aren't there anymore. If these are the types of maps we can look forward to then the sniper rifles should be gone. It is hated by many and for good reason they don't like the fact that someone with enough skill and a powerful weapon can sit back and pull the trigger once without even batting and eye and kill them. To these people I say.. adapt. With all of the changes made to the sniper class adapting is no longer worth the outcome, you can no longer function as a combat sniper within this game anymore. You are now a ground pounder like the rest. With every game comes new challenges and with those new challenges is finding ways within your own experience and talent to defeat the other players. That includes snipers, which now can no longer function. If you can't find a way to defeat a snipers attack then go play candy crush or something this is a war game and with it comes the tools of war. Fix the maps or Nix the class.
lol. I really love the new maps.
As a tanker, my optimal maps are very similar to yours; I like reasonably open spaces with little cover. Cities are my foe. I stay away from them.
I have also known this almost from the moment I hopped in my tank, and I didn't QQ on the forums about it. HTFU. |
Chances Ghost
Inf4m0us
867
|
Posted - 2013.09.17 07:56:00 -
[9] - Quote
Salviatino Maiano wrote:Chances Ghost wrote:
they just arnt built so that the only counter is another sniper.
before you could just sit up on an unreachable tower and be invulnerable to everything but other snipers.
now you actually have to think about where you are and move with the battle.
think of it as taking the training wheels off.
Towers gone, fine we could find new reachable places. Only counter is another sniper... well if that wasn't the case then your not a sniper... if you don't like the fact that you can't kill snipers without another sniper then lets just get rid of them.
i know a few sniper specialists.... you dont sound like they do... im guessing your not that great if you dont know how to find good nests and move between nests as needed through a fight.
your the type that sits in one place all game untill another sniper takes you out 2 or 3 times....
i firmly believe a novaknife scout should always be able to counter a sniper :P
|
Jack McReady
DUST University Ivy League
552
|
Posted - 2013.09.17 08:05:00 -
[10] - Quote
we dont need useless redline snipers that kill 2 guys in a whole match and do nothing else. working as intended. |
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Keeriam Miray
Ostrakon Agency Gallente Federation
58
|
Posted - 2013.09.17 08:06:00 -
[11] - Quote
Salviatino Maiano wrote:Towers gone... Nooo... we have new towers instead |
ChromeBreaker
SVER True Blood Public Disorder.
1199
|
Posted - 2013.09.17 08:08:00 -
[12] - Quote
Keeriam Miray wrote:Salviatino Maiano wrote:Towers gone... Nooo... we have new towers instead If only i could deploy a box to stand on... |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 08:09:00 -
[13] - Quote
I know i must be a terrible sniper, i am a camper, I am everything you hate about the sniper and it's all my fault. I f you don't like what a sniper does than get rid of it but don't give us what we need then set us up for failure. |
Keeriam Miray
Ostrakon Agency Gallente Federation
58
|
Posted - 2013.09.17 08:12:00 -
[14] - Quote
ChromeBreaker wrote:Keeriam Miray wrote:Salviatino Maiano wrote:Towers gone... Nooo... we have new towers instead If only i could deploy a box to stand on... A bit knowledge about dropships & CCP's collision boxes do magics |
Chances Ghost
Inf4m0us
867
|
Posted - 2013.09.17 08:15:00 -
[15] - Quote
Salviatino Maiano wrote:I know i must be a terrible sniper, i am a camper, I am everything you hate about the sniper and it's all my fault. I f you don't like what a sniper does than get rid of it but don't give us what we need then set us up for failure.
oh i LOVE snipers.
a good sniper is worth his weight in ISK
what YOU do... isnt what a good sniper does... and isnt worth anything to a team.
my sniper buddy says the new maps are awesome for snipers, he loves finding new and interesting places to hide and have LOS to various objectives.
he says it feels like spots were designed for snipers to have good LOS to certain areas.
the new maps were built to correct mistakes with the old, in your case the new maps were built to punish nonproductive behavior (redline/tower sniping) and reward snipers who float around the battlefield moving from position to position sniping as a form of squad support.
CCP has spoken, adapt or die |
Naedeus
DUST University Ivy League
164
|
Posted - 2013.09.17 08:20:00 -
[16] - Quote
I typically role a sniper fit when I find myself on a map that's open. Other than that, I just grab my GLU and jump into the fray if it's a CQC type map. But these new maps are wonderful for sniping, as mentioned it just requires you to THINK about potential locations over-watching a point / potential battle zone.
It also forces you to actually check your scanners more often. |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 08:24:00 -
[17] - Quote
ChromeBreaker wrote:Keeriam Miray wrote:Salviatino Maiano wrote:Towers gone... Nooo... we have new towers instead If only i could deploy a box to stand on...
I'm not looking to get into an unreachable spot just a spot that gives me a good vantage point of one area. The whole idea of a sniper is that they would get a vantage point/s and cover an area. there are no good vantage points. A sniper in this situation wouldn't engage, only observe. |
Monkey MAC
killer taxi company General Tso's Alliance
504
|
Posted - 2013.09.17 08:29:00 -
[18] - Quote
Its put the risk into sniping, you can still go into the compound you know, the multi level design has some real nice spots for a sniper, the only difference is can't sit around too long.
A good example actually is XCOM enemy unknown, you get a stativ sniper who potshots from other side of the map, no risk deadly effecient, easy peasy!! However there was also a snapshot sniper who moves with the team, you could move and shoot on the same turn, very useful, but often overlooked because of the risk!!
k think CCP want you to be a snapshot, constantly moving defending your spot, helping your team! Besides there are still open space and chokepoints at the entrance you can harass! , |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 08:32:00 -
[19] - Quote
I guess what I worry about is how much further this is going to go. Our rifles are now limited beyond all reason so now we are forced to make new fits. When we start doing something else you dont like whats going to happen.
The fact that "making new dropsuits" is considered a response to a post about the sniper being obsolete is laughable. |
Keeriam Miray
Ostrakon Agency Gallente Federation
58
|
Posted - 2013.09.17 08:34:00 -
[20] - Quote
ChromeBreaker wrote:Keeriam Miray wrote:Salviatino Maiano wrote:Towers gone... Nooo... we have new towers instead If only i could deploy a box to stand on...
Here ya go new high sniping nest |
|
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 08:37:00 -
[21] - Quote
Monkey MAC wrote:Its put the risk into sniping, you can still go into the compound you know, the multi level design has some real nice spots for a sniper, the only difference is can't sit around too long.
A good example actually is XCOM enemy unknown, you get a stativ sniper who potshots from other side of the map, no risk deadly effecient, easy peasy!! However there was also a snapshot sniper who moves with the team, you could move and shoot on the same turn, very useful, but often overlooked because of the risk!!
k think CCP want you to be a snapshot, constantly moving defending your spot, helping your team! Besides there are still open space and chokepoints at the entrance you can harass! ,
I'm still finding these spots and moving around, yet sniping isn't suppose to have that kind of risk. If a sniper wanted that amount of risk they would carry another weapon to counter it..... am i the only one understanding this? |
Monkey MAC
killer taxi company General Tso's Alliance
504
|
Posted - 2013.09.17 08:46:00 -
[22] - Quote
Salviatino Maiano wrote:Monkey MAC wrote:Its put the risk into sniping, you can still go into the compound you know, the multi level design has some real nice spots for a sniper, the only difference is can't sit around too long.
A good example actually is XCOM enemy unknown, you get a stativ sniper who potshots from other side of the map, no risk deadly effecient, easy peasy!! However there was also a snapshot sniper who moves with the team, you could move and shoot on the same turn, very useful, but often overlooked because of the risk!!
k think CCP want you to be a snapshot, constantly moving defending your spot, helping your team! Besides there are still open space and chokepoints at the entrance you can harass! , I'm still finding these spots and moving around, yet sniping isn't suppose to have that kind of risk. If a sniper wanted that amount of risk they would carry another weapon to counter it..... am i the only one understanding this?
To the contrary you seem to be the only one not understanding this, risk = reward, sniping from nest = ~0 risk, therefore ~0 reward. You need to be prepared to put your neck on the line to get the best results!! That example on xcom the squadsight sniper, they are nerfing him, on a 1 player game!!
If you don't think there should be a risk, don't leave the mcc! |
Seymor Krelborn
DUST University Ivy League
948
|
Posted - 2013.09.17 08:52:00 -
[23] - Quote
yes I agree....nix the sniper |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 08:53:00 -
[24] - Quote
Monkey MAC wrote:Salviatino Maiano wrote:Monkey MAC wrote:Its put the risk into sniping, you can still go into the compound you know, the multi level design has some real nice spots for a sniper, the only difference is can't sit around too long.
A good example actually is XCOM enemy unknown, you get a stativ sniper who potshots from other side of the map, no risk deadly effecient, easy peasy!! However there was also a snapshot sniper who moves with the team, you could move and shoot on the same turn, very useful, but often overlooked because of the risk!!
k think CCP want you to be a snapshot, constantly moving defending your spot, helping your team! Besides there are still open space and chokepoints at the entrance you can harass! , I'm still finding these spots and moving around, yet sniping isn't suppose to have that kind of risk. If a sniper wanted that amount of risk they would carry another weapon to counter it..... am i the only one understanding this? To the contrary you seem to be the only one not understanding this, risk = reward, sniping from nest = ~0 risk, therefore ~0 reward. You need to be prepared to put your neck on the line to get the best results!! That example on xcom the squadsight sniper, they are nerfing him, on a 1 player game!! If you don't think there should be a risk, don't leave the mcc!
Risk= reward????? hardly for snipers |
Monkey MAC
killer taxi company General Tso's Alliance
504
|
Posted - 2013.09.17 08:57:00 -
[25] - Quote
Salviatino Maiano wrote:Monkey MAC wrote:Salviatino Maiano wrote:Monkey MAC wrote:Its put the risk into sniping, you can still go into the compound you know, the multi level design has some real nice spots for a sniper, the only difference is can't sit around too long.
A good example actually is XCOM enemy unknown, you get a stativ sniper who potshots from other side of the map, no risk deadly effecient, easy peasy!! However there was also a snapshot sniper who moves with the team, you could move and shoot on the same turn, very useful, but often overlooked because of the risk!!
k think CCP want you to be a snapshot, constantly moving defending your spot, helping your team! Besides there are still open space and chokepoints at the entrance you can harass! , I'm still finding these spots and moving around, yet sniping isn't suppose to have that kind of risk. If a sniper wanted that amount of risk they would carry another weapon to counter it..... am i the only one understanding this? To the contrary you seem to be the only one not understanding this, risk = reward, sniping from nest = ~0 risk, therefore ~0 reward. You need to be prepared to put your neck on the line to get the best results!! That example on xcom the squadsight sniper, they are nerfing him, on a 1 player game!! If you don't think there should be a risk, don't leave the mcc! Risk= reward????? hardly for snipers
There is your problem, why should snipers be devoid of risk? Please watch the video, it even shows sniping, as they intend it, and tell you, you dont have to be the same!
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Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 09:02:00 -
[26] - Quote
http://science.howstuffworks.com/sniper1.htm |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 09:05:00 -
[27] - Quote
Monkey MAC wrote:Salviatino Maiano wrote:Monkey MAC wrote:Salviatino Maiano wrote:Monkey MAC wrote:Its put the risk into sniping, you can still go into the compound you know, the multi level design has some real nice spots for a sniper, the only difference is can't sit around too long.
A good example actually is XCOM enemy unknown, you get a stativ sniper who potshots from other side of the map, no risk deadly effecient, easy peasy!! However there was also a snapshot sniper who moves with the team, you could move and shoot on the same turn, very useful, but often overlooked because of the risk!!
k think CCP want you to be a snapshot, constantly moving defending your spot, helping your team! Besides there are still open space and chokepoints at the entrance you can harass! , I'm still finding these spots and moving around, yet sniping isn't suppose to have that kind of risk. If a sniper wanted that amount of risk they would carry another weapon to counter it..... am i the only one understanding this? To the contrary you seem to be the only one not understanding this, risk = reward, sniping from nest = ~0 risk, therefore ~0 reward. You need to be prepared to put your neck on the line to get the best results!! That example on xcom the squadsight sniper, they are nerfing him, on a 1 player game!! If you don't think there should be a risk, don't leave the mcc! Risk= reward????? hardly for snipers There is your problem, why should snipers be devoid of risk? Please watch the video, it even shows sniping, as they intend it, and tell you, you dont have to be the same! ???NO VIDEO?? |
Monkey MAC
killer taxi company General Tso's Alliance
504
|
Posted - 2013.09.17 09:06:00 -
[28] - Quote
Salviatino Maiano wrote:http://science.howstuffworks.com/sniper1.htm
My friend that has proved my point further, if you are prepared to sit and wait patiently for an imortal team leader to walk past your scope you can have him, but unlike real life he is immortal so killing 1 guy makes no difference, welcome to new eden traditional tactics don't apply hear!! |
Keeriam Miray
Ostrakon Agency Gallente Federation
58
|
Posted - 2013.09.17 09:07:00 -
[29] - Quote
Salviatino Maiano wrote:http://science.howstuffworks.com/sniper1.htm
Dust 514 is virtual console game, not RL. Science doesn't work in Dust 514 |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 09:08:00 -
[30] - Quote
Snipers are not void of risk, in fact the more you kill the more you risk. Risk never equals reward for a sniper. Tactics, stealth and distance equal reward for a sniper.
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