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Garrett Blacknova
Codex Troopers
4048
|
Posted - 2013.09.17 11:54:00 -
[121] - Quote
Salviatino Maiano wrote:i guess i'm more so talking about some of the new sockets that eliminate the sniper factor all together. There are no sockets which invalidate sniping across the entire map just by their presence in one location on the map.
There are a few which make sniping more difficult and a less reliable option around that one area of the map, but even then, it's never totally invalidated, it just takes a slight change in approach when you're fighting in that particular area. |
Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 11:58:00 -
[122] - Quote
Keeriam Miray wrote:Let me say it other way... this is SCI-FI mmo fps (rpg), NOT RL SNIPING SIMULATOR. This works for you?
don't want a real life sniping simulator, i want a mmo fps that creates a role and lets it do its job, any other game that has snipers has instead of limiting the sniper given other players more ways to counter a sniper. this one has not, it has done the work for them. it's lazy and i would've rather had some new weapon or equipment come out, causing me to rething my strategies than to have the playing field made to cut me out and throw me into combat next to my assault rifles and heavys. |
Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 11:58:00 -
[123] - Quote
Garrett could you do me a favour im on tablet atnthe moment could copy in the grid layout of the new research facility large socket?? Thanks |
Salviatino Maiano
Pawns and Kings The Superpowers
12
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Posted - 2013.09.17 12:01:00 -
[124] - Quote
Garrett Blacknova wrote:Salviatino Maiano wrote:i guess i'm more so talking about some of the new sockets that eliminate the sniper factor all together. There are no sockets which invalidate sniping across the entire map just by their presence in one location on the map. There are a few which make sniping more difficult and a less reliable option around that one area of the map, but even then, it's never totally invalidated, it just takes a slight change in approach when you're fighting in that particular area.
The Gallente research facility- the weapons lab and the power cores. wide open spaces blocked off by high walls and only good nest are within 50m of any enemy almost the entire time. <-- not prime for sniping |
Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 12:01:00 -
[125] - Quote
Monkey MAC wrote:Garrett could you do me a favour im on tablet atnthe moment could copy in the grid layout of the new research facility large socket?? Thanks
I've got it |
Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 12:03:00 -
[126] - Quote
Salviatino Maiano wrote:Monkey MAC wrote:Garrett could you do me a favour im on tablet atnthe moment could copy in the grid layout of the new research facility large socket?? Thanks I've got it
Can you paste it into this discussion please? |
Chances Ghost
Inf4m0us
877
|
Posted - 2013.09.17 12:04:00 -
[127] - Quote
Salviatino Maiano wrote:Garrett Blacknova wrote:Salviatino Maiano wrote:i guess i'm more so talking about some of the new sockets that eliminate the sniper factor all together. There are no sockets which invalidate sniping across the entire map just by their presence in one location on the map. There are a few which make sniping more difficult and a less reliable option around that one area of the map, but even then, it's never totally invalidated, it just takes a slight change in approach when you're fighting in that particular area. The Gallente research facility- the weapons lab and the power cores. wide open spaces blocked off by high walls and only good nest are within 50m of any enemy almost the entire time. <-- not prime for sniping
the ledge objective is open season for snipers and to be sniped from.
you can position to snipe down into the power core from well outside it.
the roads are huge choke points, you can snipe assaulters trying to get into the power core.
the edges of the facility have LOADS of hidden little places that overlook the many defencive and offenceive chokepoints and are RIPE for sniping.
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Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 12:06:00 -
[128] - Quote
Chances Ghost wrote:Salviatino Maiano wrote:Garrett Blacknova wrote:Salviatino Maiano wrote:i guess i'm more so talking about some of the new sockets that eliminate the sniper factor all together. There are no sockets which invalidate sniping across the entire map just by their presence in one location on the map. There are a few which make sniping more difficult and a less reliable option around that one area of the map, but even then, it's never totally invalidated, it just takes a slight change in approach when you're fighting in that particular area. The Gallente research facility- the weapons lab and the power cores. wide open spaces blocked off by high walls and only good nest are within 50m of any enemy almost the entire time. <-- not prime for sniping the ledge objective is open season for snipers and to be sniped from. you can position to snipe down into the power core from well outside it. the roads are huge choke points, you can snipe assaulters trying to get into the power core. the edges of the facility have LOADS of hidden little places that overlook the many defencive and offenceive chokepoints and are RIPE for sniping.
never said it was impossible to snipe within short distances, but sniper is not meant for this, why is this so hard to understand. |
Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 12:07:00 -
[129] - Quote
Here's the page i've got.
http://dust514.com/news/blog/2013/08/gallente-research-facility/ |
Garrett Blacknova
Codex Troopers
4048
|
Posted - 2013.09.17 12:08:00 -
[130] - Quote
Salviatino Maiano wrote:Garrett Blacknova wrote:Salviatino Maiano wrote:i guess i'm more so talking about some of the new sockets that eliminate the sniper factor all together. There are no sockets which invalidate sniping across the entire map just by their presence in one location on the map. There are a few which make sniping more difficult and a less reliable option around that one area of the map, but even then, it's never totally invalidated, it just takes a slight change in approach when you're fighting in that particular area. The Gallente research facility- the weapons lab and the power cores. wide open spaces blocked off by high walls and only good nest are within 50m of any enemy almost the entire time. <-- not prime for sniping The only positions which offer both good cover AND wide sight lines are within 50m, but if you're willing to give up one or the other, you'll find a lot of good positions. If you're in an exposed location, you're far enough away with good sight lines that let you deal with the threat or escape. If you're in a well-protected location, you don't have the sight lines, but if you predict the enemy movements accurately, you don't need them because you can see where you need to see. |
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Chances Ghost
Inf4m0us
877
|
Posted - 2013.09.17 12:08:00 -
[131] - Quote
Salviatino Maiano wrote:why is this so hard to understand.
thats what we are wondering....
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AAGMUNDR
Reliable Overwatch Inc.
126
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Posted - 2013.09.17 12:09:00 -
[132] - Quote
As someone who has a fully teched out super rifle tree, I would like to say, lol 2bad4dust get gud.
Honestly though, you can't get rid of scissors just because you only play rock and paper. |
Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 12:10:00 -
[133] - Quote
Sorry not what I meant go to https://forums.dust514.com/default.aspx?g=posts&t=107073&find=unread and take the image paste in so we can see it!! |
Garrett Blacknova
Codex Troopers
4048
|
Posted - 2013.09.17 12:13:00 -
[134] - Quote
Only devs are allowed to use [img] code on these forums. |
Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 12:17:00 -
[135] - Quote
Two roads and some open areas with minimal retreat options, the first sign that i'm running scout/sniper i get run down by a Gek or Duvolle. retreating back to my team mates to get there help only throws me in with the people their dealing with and running into the open area, well its useless. This socket has made my job no longer a nuisance, which is what it is supposed to be. |
Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 12:18:00 -
[136] - Quote
Garrett Blacknova wrote:Only devs are allowed to use [img] code on these forums.
Damn, ok this is gonna be a bit of a pain!!
F3 is nice spot I3 is a lovely spot to force enemies into kill M4 works well at keeping them out
Thesd are just a few places!! |
Chances Ghost
Inf4m0us
878
|
Posted - 2013.09.17 12:19:00 -
[137] - Quote
Salviatino Maiano wrote:Two roads and some open areas with minimal retreat options, the first sign that i'm running scout/sniper i get run down by a Gek or Duvolle. retreating back to my team mates to get there help only throws me in with the people their dealing with and running into the open area, well its useless. This socket has made my job no longer a nuisance, which is what it is supposed to be.
alright im done.
HTFU GETGUD go play COD
adapt or die
can i have your stuff when you quit? |
Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 12:22:00 -
[138] - Quote
The sockets outside of this facility aren't that bad the objective is shielded so i cant take out hackers and yet i have high ground i can sit far enough away to stand a chance while taking shots at enemys running around and i'm not completely invulnerable. why is this facility so guarded against that? |
Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 12:23:00 -
[139] - Quote
Chances Ghost wrote:Salviatino Maiano wrote:Two roads and some open areas with minimal retreat options, the first sign that i'm running scout/sniper i get run down by a Gek or Duvolle. retreating back to my team mates to get there help only throws me in with the people their dealing with and running into the open area, well its useless. This socket has made my job no longer a nuisance, which is what it is supposed to be. alright im done. HTFU GETGUD go play COD adapt or die can i have your stuff when you quit?
not quitting, if you don't like snipers you go play COD and why dont you have to adapt or die, why is always the sniper adjusting on our end? |
Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 12:24:00 -
[140] - Quote
Monkey MAC wrote:Garrett Blacknova wrote:Only devs are allowed to use [img] code on these forums. Damn, ok this is gonna be a bit of a pain!! F3 is nice spot I3 is a lovely spot to force enemies into killzones M4 works well at keeping them out Thesd are just a few places!!
i'm going in now i'll give them a go |
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Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 12:25:00 -
[141] - Quote
Salviatino Maiano wrote:The sockets outside of this facility aren't that bad the objective is shielded so i cant take out hackers and yet i have high ground i can sit far enough away to stand a chance while taking shots at enemys running around and i'm not completely invulnerable. why is this facility so guarded against that?
Its not really, you just need to be a little closer, you can snipe the roads, boltholes and other sections inside from ground level, its gallante, and the gallante prefer close quarters, so their sockets will have been geared towards it!! |
Rogatien Merc
Red Star. EoN.
1196
|
Posted - 2013.09.17 12:25:00 -
[142] - Quote
Rogue Saint wrote:Why can't people use paragraphs? My eye's!!! Salviatino Maiano wrote:You feel the sniper is weak or not a good player or they can kill you without meeting you "face to face" or "fighting like a man," most of all a good sniper renders you defenseless. You're helpless and you cant even shoot back. Well needless to say this is why long range rifle where created in the first place, to kill the enemy without the enemy being able to retaliate.
A good sniper is a force multiplier and can deny an enemy access to certain areas or comfort on the battlefield. Much of these things can be said about tanks or mass divers or a good forge gunner and now a group of assault rifles. Yet none of these roles have had drastic map changes to limit their capabilities.
If this role on the battlefield is so insignificant or so unfair than it shouldn't be a part of the game. Yet, it is and instead of letting the sniper do what a sniper should be capable of doing you slowly render them incapable of helping their team. With most of the fight happening within closed areas a sniper is forced to take to the ground meters behind their team mates and be subject to the amount of firepower they are. This defeats the purpose of the long range rifle.
Why not just make a very powerful mid range weapon with a low rate of fire? The sniper shouldn't be able to pick of hackers on objectives, I agree, this is incredibly unfair considering the time it takes the average player to hack one objective. Although closing in the objective behind walls within a building inside of a compound has done way more than prevented snipers from camping objectives. It has prevented snipers from helping their team to maneuver around the battlefield. It has prevented the sniper from being able to find places in maps where a sniper should be because they just aren't there anymore.
If these are the types of maps we can look forward to then the sniper rifles should be gone. It is hated by many and for good reason they don't like the fact that someone with enough skill and a powerful weapon can sit back and pull the trigger once without even batting and eye and kill them. To these people I say.. adapt.
With all of the changes made to the sniper class adapting is no longer worth the outcome, you can no longer function as a combat sniper within this game anymore. You are now a ground pounder like the rest. With every game comes new challenges and with those new challenges is finding ways within your own experience and talent to defeat the other players. That includes snipers, which now can no longer function. If you can't find a way to defeat a snipers attack then go play candy crush or something this is a war game and with it comes the tools of war. Fix the maps or Nix the class. My hero! |
Chances Ghost
Inf4m0us
878
|
Posted - 2013.09.17 12:26:00 -
[143] - Quote
Salviatino Maiano wrote:Chances Ghost wrote:Salviatino Maiano wrote:Two roads and some open areas with minimal retreat options, the first sign that i'm running scout/sniper i get run down by a Gek or Duvolle. retreating back to my team mates to get there help only throws me in with the people their dealing with and running into the open area, well its useless. This socket has made my job no longer a nuisance, which is what it is supposed to be. alright im done. HTFU GETGUD go play COD adapt or die can i have your stuff when you quit? not quitting, if you don't like snipers you go play COD and why dont you have to adapt or die, why is always the sniper adjusting on our end?
i LOVE good snipers, as ive said before
good snipers are an asset and are doing quite well on the new maps.
|
Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 12:27:00 -
[144] - Quote
Salviatino Maiano wrote:Monkey MAC wrote:Garrett Blacknova wrote:Only devs are allowed to use [img] code on these forums. Damn, ok this is gonna be a bit of a pain!! F3 is nice spot I3 is a lovely spot to force enemies into killzones M4 works well at keeping them out Thesd are just a few places!! i'm going in now i'll give them a go
You'll notice F3 gives overwatch on to doors a staircase, a road and a bolthole, you just have to be careful no one sneaks round the back!! |
Garrett Blacknova
Codex Troopers
4049
|
Posted - 2013.09.17 12:28:00 -
[145] - Quote
Salviatino Maiano wrote:why is always the sniper adjusting on our end? Why do heavies have to adapt with every new build that changes how the HMG/Forge and Heavy/Sentinel suits work? Why do Scouts have to adapt every time our role changes? Why do Logis have to adapt every time their role bonuses are changed?
EVERYONE has their role changed to some degree in a variety of updates as time goes on. EVERYONE has to adapt when their role changes. It's not just snipers. |
Crash Monster
Snipers Anonymous
1332
|
Posted - 2013.09.17 12:29:00 -
[146] - Quote
Hey, I know a lot of people hate snipers... but scouts in general have been finding aspects of the latest release challenging.
It does get tough to snipe once everyone knows where the perches are and they are generally within everyone's weapon range. And, agreed, if you can snipe while there is a running battle people will be too busy to notice you, for a while, so you have to pay attention and have an escape route ready.
I think one of the ways to get back into "sniping" is to be a bit unorthodox in finding places to snipe from. |
Monkey MAC
killer taxi company General Tso's Alliance
508
|
Posted - 2013.09.17 12:32:00 -
[147] - Quote
Crash Monster wrote:Hey, I know a lot of people hate snipers... but scouts in general have been finding aspects of the latest release challenging.
It does get tough to snipe once everyone knows where the perches are and they are generally within everyone's weapon range. And, agreed, if you can snipe while there is a running battle people will be too busy to notice you, for a while, so you have to pay attention and have an escape route ready.
I think one of the ways to get back into "sniping" is to be a bit unorthodox in finding places to snipe from.
Dont forget you don't have to be a scout, I hear the commando is well suited to it as well!! |
Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 12:33:00 -
[148] - Quote
Chances Ghost wrote:
i LOVE good snipers, as ive said before
good snipers are an asset and are doing quite well on the new maps.
Not doing bad on new maps just want to go back to sniping like a sniper......... not like an assault guy with a sniper rifle. i hope i cut that quote right?!?
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Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 12:36:00 -
[149] - Quote
Garrett Blacknova wrote:Salviatino Maiano wrote:why is always the sniper adjusting on our end? Why do heavies have to adapt with every new build that changes how the HMG/Forge and Heavy/Sentinel suits work? Why do Scouts have to adapt every time our role changes? Why do Logis have to adapt every time their role bonuses are changed? EVERYONE has their role changed to some degree in a variety of updates as time goes on. EVERYONE has to adapt when their role changes. It's not just snipers.
And which of these had specific changes made to the maps to limit them on top of the weapons being cut back. (Not against the rifle where it is now) You're not convincing me that you care for snipers at all unless its your sniper. Gotta take the good with the bad, but, put that power in the players hands don't take it away. |
Jathniel
G I A N T EoN.
952
|
Posted - 2013.09.17 12:37:00 -
[150] - Quote
I'll transplant this here.
Monkey MAC wrote:Who hey hey less of the monkey, I may found it easy but thats not the point!! ANYONE can do it, the old maps are risk free and open, now you might have to move into about 90m your flipping your lid!!
90m is a sweet spot for weapons like the tactical assautlt rifle, and scrambler rifle. That's no place for a sniper to be, unless he too uses a TAC AR or a SCR.
Hm. Sniper Rifles are quickly finding themselves to be useless weapons if CCP continues on this track.
For those saying that sniper rifles can still kill up close. I say this: There are weapons more efficient for the ranges that you are using your sniper rifles at. I've eaten a fair share of my fellow snipers, by simply using a charged scrambler shot.
For those recognizing that sniper rifles, and long range playstyles have been unfairly gimped, I say this:
I wouldn't have minded CCP's new direction if it was limited to only a few generated sockets, but the intention is to make ALL SOCKETS long-range attack proof. That is an unfair problem.
Consider this map. The "old bridge map":
https://forums.dust514.com/default.aspx?g=posts&t=80611&find=unread
Some objectives are within the skyfire cannon base or "city" as well call it. We all know how it's impossible to hit objective C with long-range attacks. The area around objective C is a well designed choke point that is immune to long range attack, but at least, the ENTIRE socket isn't. Snipers can fight with their friends WITHIN the socket, at positions where enemy fire can be evaded.
The best designed socket, is the socket where EVERYONE can participate, in turn the best designed maps are the ones where such flexible sockets exist.
This map on the other hand is good for Skirmish. https://forums.dust514.com/default.aspx?g=posts&t=80607&find=unread There are two objectives readily exposed to long-range attacks, and two objectives under the buildings, that are not as exposed. For snipers to get the two covered objectives requires them to take angles where they are readily exposed and easy to deal with it. Again, BALANCED SOCKETS. Where a mix of covered objectives and open objectives exist. That is the more FAIR route to take, as it enables ALL players to contribute to a fight. Sniper, Assault, Tanker, and Dropship pilot alike!
Sockets that are 100% long range attack proof, are NOT the answer, and is NOT balanced. |
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