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Garrett Blacknova
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4040
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Posted - 2013.09.17 10:14:00 -
[1] - Quote
Rogue Saint wrote:Why can't people use paragraphs? My eye's!!! At least he wasn't misusing apostrophes.
eyes = more than one eye. eye's = of the (single) eye.
My eyes! = an exclamation about how your eyes are hurting from trying to read the horrible unformatted wall of text (OP, you know you can edit in formatting, right?) My eye's! = incomplete sentence in great need of more words. Your eye's what, exactly? And what about the object/abstract noun that belongs to your eye. And do you only have one eye, or does only one of your eyes have this unspecified something you forgot to tell us about?
Back on-topic though...
Sorry, OP, but I've seen plenty of competent snipers who have adapted to the new maps and sockets and found ways to make it work FOR them instead of AGAINST them. There's a bit of a learning curve any time the maps change, but a good sniper can still be a game-changer once they understand how to play to their strengths on the new maps. You can't directly control the objective itself in some spaces, but you can block every major route into the objective, and that's just as good if you do it right. |
Garrett Blacknova
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4043
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Posted - 2013.09.17 10:33:00 -
[2] - Quote
Salviatino Maiano wrote:Some high ground outside of the compounds would be nice, so i can see what myself or my squad are running into or maybe cutting us a way in or holding the enemy back with a few well timed shots. but running into high enemy traffic areas. knowing you're going to have close engagements, idiotic. Yes plenty are adapting but soon enough when the new "nests" are known there will be more like me. I've seen some very novel locations for snipers already.
More good high points that aren't either: a) in the redzone b) on an objective
This is DEFINITELY something I'd like to see for snipers (and I'm a Shotgun Scout). There are some good spots, and some even better counter-sniping spots for a lot of them, and there are some surprisingly useful positions a careful sniper can find without having to resort to redline sniping, but the game could definitely do with some less obvious out-of-the-way sniper perches. They don't need to exist on every map, but a few maps with such things would be nice. |
Garrett Blacknova
Codex Troopers
4043
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Posted - 2013.09.17 10:50:00 -
[3] - Quote
Monkey MAC wrote:Garrett Blacknova wrote:Salviatino Maiano wrote:Some high ground outside of the compounds would be nice, so i can see what myself or my squad are running into or maybe cutting us a way in or holding the enemy back with a few well timed shots. but running into high enemy traffic areas. knowing you're going to have close engagements, idiotic. Yes plenty are adapting but soon enough when the new "nests" are known there will be more like me. I've seen some very novel locations for snipers already. More good high points that aren't either: a) in the redzone b) on an objective This is DEFINITELY something I'd like to see for snipers (and I'm a Shotgun Scout). There are some good spots, and some even better counter-sniping spots for a lot of them, and there are some surprisingly useful positions a careful sniper can find without having to resort to redline sniping, but the game could definitely do with some less obvious out-of-the-way sniper perches. They don't need to exist on every map, but a few maps with such things would be nice. Thats what they are doing, the better the view, the more exposed you have to be to take the shot, if you have a limited view its more protected, but less useful!! I'm not talking about exposure.
I want good open, EXPOSED locations that are still exposed, but are further out from the main routes or the objectives.
At the moment, you have to be on an objective, or on a direct line between them, to get a decent vantage point as a sniper. There are VERY few spots that are viable for sniping that aren't directly in the path of enemies, and they're all in the redlines. Snipers need positions where they can head AWAY from the objectives to set up camp.
But like I said, this doesn't need to be available everywhere - it just needs to be an option on some maps. |
Garrett Blacknova
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4043
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Posted - 2013.09.17 10:57:00 -
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Salviatino Maiano wrote:I thought it was a matter of terrain if you don't have good sniping terrain you don't have good snipers. Terrain is only one, relatively minor, factor in being a good sniper.
You CAN be a good sniper in a bad sniping map. You need to be patient, cautious, and willing to reposition when you've been spotted. |
Garrett Blacknova
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4045
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Posted - 2013.09.17 11:01:00 -
[5] - Quote
Monkey MAC wrote:My bad I misunderstood you, I thought there were opportunities like this on the new maps, fractured road I will admit the main theater isnt exactly a snipers paradise, however there are points like on the bridge where a sniper can shine!! Across all the maps currently happening, with the varied socket layouts I've seen, there have only been 2 snipers I've found who were in good positions OUTSIDE the redline without being directly on a main route that other players use. If there are more than a couple of positions like this on a few maps, that's all I think is needed.
I don't generally snipe myself, so I rely on my girlfriend and my victims to show me where the good sniper nests are.
One thing I have learned from watching my girlfriend is that when the battle lines are right, ANYWHERE can become a viable sniper perch - you just need to be there at the right time. |
Garrett Blacknova
Codex Troopers
4045
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Posted - 2013.09.17 11:15:00 -
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Salviatino Maiano wrote:Chances Ghost wrote:Garrett Blacknova wrote: ANYWHERE can become a viable sniper perch - you just need to be there at the right time. THIS a million times this sniping is about reading the battlefield more then it is about finding that one broken position you can camp in Actually i think being a sniper is about finding A broken position you can camp in so long as it helps the team, when its no longer advantageous you move along. That being said if you don't need to move to continue helping your team AS A SNIPER then you don't need to move. If your no longer helping, you need to move and find the next whole in the enemies defense and set up there. The combat inside those compounds/sockets is to fast paced most of the time. I have fought inside of them as a sniper and i have been successful there. It's not impossible and i have done it, but, that is not what a sniper should do. We get this whole map to work with and then we're reduced to work within 1/10th of it. If you're expecting to stay still all game, I'm sorry, but you're NOT a good sniper.
Snipers are, by definition, a reactive role in gaming. You position yourself NOT based on "this is a perfect position" but based on "this is the right place to be RIGHT NOW" and be ready to move when the situation changes, or when you're spotted. |
Garrett Blacknova
Codex Troopers
4046
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Posted - 2013.09.17 11:23:00 -
[7] - Quote
Salviatino Maiano wrote:I think that is being a good sniper and snipers were "getting to many kills" so enough people like you complained about it and now it's been "fixed." I want more of the old maps. i want people like you to cry when a good sniper ruins your attempts to kill his team or hack his objectives. Good snipers used to get lots of kills. Now, good snipers STILL get lots of kills.
Bad snipers like you used to get lots of kills. Now they have to learn how to be good snipers.
I think it's a good improvement. |
Garrett Blacknova
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4046
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Posted - 2013.09.17 11:32:00 -
[8] - Quote
Salviatino Maiano wrote:Garrett Blacknova wrote: Or you join in, and make a difference instead of bumming around look for easy risk-less kills!!
-reference- everything i've already said in this post, did you even read it all? Pretty sure I never said that.
If you're going to cut quotes down, please do it right. |
Garrett Blacknova
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4046
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Posted - 2013.09.17 11:36:00 -
[9] - Quote
Salviatino Maiano wrote:wth do you all think of when you think... sniper? Good Sniper: Mobile long-range supporting fire. Bad sniper: Camping kill-hog. |
Garrett Blacknova
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4046
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Posted - 2013.09.17 11:45:00 -
[10] - Quote
Salviatino Maiano wrote:Garrett Blacknova wrote:Salviatino Maiano wrote:Garrett Blacknova wrote: Or you join in, and make a difference instead of bumming around look for easy risk-less kills!!
-reference- everything i've already said in this post, did you even read it all? Pretty sure I never said that. If you're going to cut quotes down, please do it right. my bad, it think i did it again Three times so far. Let me explain how to make things work.
(quote=Person)(quote=OtherGuy)(quote=OneMore)(quote=last)(/quote)(/quote)(/quote)(/quote)
Deleting the part in bold/italics will remove the first post in the sequence of quotes. Removing the part in italics (bold and not) removes the first 2 posters. Removing everything between the outer bold (quote) and (/quote) tags will leave only the most recent post.
If you remove the wrong (quote) tag, you'll be attaching the wrong name to the post you're quoting. |
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Garrett Blacknova
Codex Troopers
4046
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Posted - 2013.09.17 11:47:00 -
[11] - Quote
Salviatino Maiano wrote:If you put snipers into a game, make them snipers. If not.... take them out. No gamer in their right mind likes a sniper as a matter of fact you hate snipers. If they're in a game, sure reel them in make them less effective but don't take away the primary role. They haven't taken away the primary role. It's actually made more viable in DUST than most shooters, which make snipers into killing machines isntead of a tactical resource. Adding the ability to see who the squad leaders are in 1.5 has made snipers even more effective, because you can preferentially target them and eliminate the guy about to drop an orbital. |
Garrett Blacknova
Codex Troopers
4048
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Posted - 2013.09.17 11:54:00 -
[12] - Quote
Salviatino Maiano wrote:i guess i'm more so talking about some of the new sockets that eliminate the sniper factor all together. There are no sockets which invalidate sniping across the entire map just by their presence in one location on the map.
There are a few which make sniping more difficult and a less reliable option around that one area of the map, but even then, it's never totally invalidated, it just takes a slight change in approach when you're fighting in that particular area. |
Garrett Blacknova
Codex Troopers
4048
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Posted - 2013.09.17 12:08:00 -
[13] - Quote
Salviatino Maiano wrote:Garrett Blacknova wrote:Salviatino Maiano wrote:i guess i'm more so talking about some of the new sockets that eliminate the sniper factor all together. There are no sockets which invalidate sniping across the entire map just by their presence in one location on the map. There are a few which make sniping more difficult and a less reliable option around that one area of the map, but even then, it's never totally invalidated, it just takes a slight change in approach when you're fighting in that particular area. The Gallente research facility- the weapons lab and the power cores. wide open spaces blocked off by high walls and only good nest are within 50m of any enemy almost the entire time. <-- not prime for sniping The only positions which offer both good cover AND wide sight lines are within 50m, but if you're willing to give up one or the other, you'll find a lot of good positions. If you're in an exposed location, you're far enough away with good sight lines that let you deal with the threat or escape. If you're in a well-protected location, you don't have the sight lines, but if you predict the enemy movements accurately, you don't need them because you can see where you need to see. |
Garrett Blacknova
Codex Troopers
4048
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Posted - 2013.09.17 12:13:00 -
[14] - Quote
Only devs are allowed to use [img] code on these forums. |
Garrett Blacknova
Codex Troopers
4049
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Posted - 2013.09.17 12:28:00 -
[15] - Quote
Salviatino Maiano wrote:why is always the sniper adjusting on our end? Why do heavies have to adapt with every new build that changes how the HMG/Forge and Heavy/Sentinel suits work? Why do Scouts have to adapt every time our role changes? Why do Logis have to adapt every time their role bonuses are changed?
EVERYONE has their role changed to some degree in a variety of updates as time goes on. EVERYONE has to adapt when their role changes. It's not just snipers. |
Garrett Blacknova
Codex Troopers
4049
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Posted - 2013.09.17 13:44:00 -
[16] - Quote
Jathniel wrote:I wouldn't have minded CCP's new direction if it was limited to only a few generated sockets, but the intention is to make ALL SOCKETS long-range attack proof. Source?
Because I'm pretty sure this hasn't happened, and I'm pretty sure there hasn't been any official word that it's anywhere in the plan.
There are positions which are relatively unfriendly to long-range attacks, but they're balanced out by good sniper points in and around other sockets and even other parts of the same socket in most cases. |
Garrett Blacknova
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4053
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Posted - 2013.09.17 19:07:00 -
[17] - Quote
ADAM-OF-EVE wrote:not even going to bother reading this until its put in paragraphs You could always read post #5 https://forums.dust514.com/default.aspx?g=posts&m=1308329#post1308329 |
Garrett Blacknova
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4056
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Posted - 2013.09.17 20:10:00 -
[18] - Quote
Exact wording of that LogicLoop quote:
CCP LogicLoop wrote:Objective hack locations are to be protected from "long range" attacks and any snipers if at all possible. Which doesn't say that they should be completely immune - although realistically, it does come across that way.
But it's reasonable for the objective itself to be safe, as long as their are sniper-friendly routes in and out so you can kill the targets on the way there.
It's not actually a good idea to force players to sit in one place in a spot where a sniper has a good angle on them. |
Garrett Blacknova
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4061
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Posted - 2013.09.18 06:43:00 -
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ADAM-OF-EVE wrote:why would i search through a thread if im not going to read the op because its a wall of text. If I expected you to have read through the thread, I wouldn't have posted a link and would have just said "several people have already fixed it, (insert generic insult here)" instead of being helpful. |
Garrett Blacknova
Codex Troopers
4064
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Posted - 2013.09.20 04:37:00 -
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Poonmunch wrote:I agree with you. Stationary snipers are often not "good" snipers if they don't take time to watch what is going on and try to help their team. They need to do a few other things: Oh? This looks like a long list, so I'l just pick the point that need mentioning.
Quote:Cover a medic, so he can heal your teammates. If you're doing this, and your team isn't redlining the enemy, you're not going to be very productive as a stationary sniper outside of Ambush
Quote:Counter-snipe. Oh, baby! SO ... MUCH ... FUN. If you're a stationary sniper counter-sniping, you're not counter-sniping, you're spawn-camping at long range.
Quote:Hack anything and everything. If you're moving around to hack everything, you're not a stationary sniper.
Quote:Throw down drop uplinks. It's VERY rare that a stationary sniper is actually useful when doing this. |
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Garrett Blacknova
Codex Troopers
4064
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Posted - 2013.09.20 04:41:00 -
[21] - Quote
Quote:Cover that poor, lone SOB trying to solo hack a red objective way, way behind the lines. I'm his best friend in a hostile, lonely world and he doesn't even know my name. Whether it's a stationary sniper doing this or not, I always appreciate when I'm flanking/behind enemy lines and that one guy who spotted me has his head exploded before he can get rid of me. I may not have a clue who you are, but I value your timing and the fact that you saved my life - even if some idiots might complain that you "stole" their (or someone else's) kill.
Best example I've seen of the latter was someone else trying to speak for me. I was a Shotgun Scout sneaking around a building to get behind the enemy team, but a Heavy just happened to look the wrong way at the wrong time and see me coming. I barely made it back around the corner with 5 armour left, and my shields were (obviously) gone. I was at about 10 armour and my shields had just started regenerating when the Heavy turned the corner, taking a shotgun blast to the face, but JUST before he opened up on me again, his head exploded. Then the random idiot on the mic yelled "WTF? WHY DID YOU STEAL THAT GUY'S KILL. SNIPERS ARE SUCH (censored)s!" - That guy got a very unfriendly response from me, and the sniper got a sincere "thank you" for saving me.
Quote:You can't do this if you are sitting on your butt, roasting marshmallows.
Get up and move around. And once again, this is kind of the exact opposite of what "stationary" means. |
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