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Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 07:27:00 -
[1] - Quote
You feel the sniper is weak or not a good player or they can kill you without meeting you "face to face" or "fighting like a man," most of all a good sniper renders you defenseless. You're helpless and you cant even shoot back. Well needless to say this is why long range rifle where created in the first place, to kill the enemy without the enemy being able to retaliate. A good sniper is a force multiplier and can deny an enemy access to certain areas or comfort on the battlefield. Much of these things can be said about tanks or mass divers or a good forge gunner and now a group of assault rifles. Yet none of these roles have had drastic map changes to limit their capabilities. If this role on the battlefield is so insignificant or so unfair than it shouldn't be a part of the game. Yet, it is and instead of letting the sniper do what a sniper should be capable of doing you slowly render them incapable of helping their team. With most of the fight happening within closed areas a sniper is forced to take to the ground meters behind their team mates and be subject to the amount of firepower they are. This defeats the purpose of the long range rifle. Why not just make a very powerful mid range weapon with a low rate of fire? The sniper shouldn't be able to pick of hackers on objectives, I agree, this is incredibly unfair considering the time it takes the average player to hack one objective. Although closing in the objective behind walls within a building inside of a compound has done way more than prevented snipers from camping objectives. It has prevented snipers from helping their team to maneuver around the battlefield. It has prevented the sniper from being able to find places in maps where a sniper should be because they just aren't there anymore. If these are the types of maps we can look forward to then the sniper rifles should be gone. It is hated by many and for good reason they don't like the fact that someone with enough skill and a powerful weapon can sit back and pull the trigger once without even batting and eye and kill them. To these people I say.. adapt. With all of the changes made to the sniper class adapting is no longer worth the outcome, you can no longer function as a combat sniper within this game anymore. You are now a ground pounder like the rest. With every game comes new challenges and with those new challenges is finding ways within your own experience and talent to defeat the other players. That includes snipers, which now can no longer function. If you can't find a way to defeat a snipers attack then go play candy crush or something this is a war game and with it comes the tools of war. Fix the maps or Nix the class. |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 07:47:00 -
[2] - Quote
no redzone sniping, I like to set up over where ever my squad is going and provide intel and cover, now once they're inside a compound i'm useless. With drop uplink no one needs to go outside the compounds and without high ground outside the compound you have to set up right next to everyone else. seems pointless if you're going to get that close just go as an assault and help that way.
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Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 07:50:00 -
[3] - Quote
Chances Ghost wrote:
they just arnt built so that the only counter is another sniper.
before you could just sit up on an unreachable tower and be invulnerable to everything but other snipers.
now you actually have to think about where you are and move with the battle.
think of it as taking the training wheels off.
Towers gone, fine we could find new reachable places. Only counter is another sniper... well if that wasn't the case then your not a sniper... if you don't like the fact that you can't kill snipers without another sniper then lets just get rid of them. |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 07:51:00 -
[4] - Quote
[quote=Rogue Saint]Why can't people use paragraphs? My eye's!!!
My bad... |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 08:09:00 -
[5] - Quote
I know i must be a terrible sniper, i am a camper, I am everything you hate about the sniper and it's all my fault. I f you don't like what a sniper does than get rid of it but don't give us what we need then set us up for failure. |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 08:24:00 -
[6] - Quote
ChromeBreaker wrote:Keeriam Miray wrote:Salviatino Maiano wrote:Towers gone... Nooo... we have new towers instead If only i could deploy a box to stand on...
I'm not looking to get into an unreachable spot just a spot that gives me a good vantage point of one area. The whole idea of a sniper is that they would get a vantage point/s and cover an area. there are no good vantage points. A sniper in this situation wouldn't engage, only observe. |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 08:32:00 -
[7] - Quote
I guess what I worry about is how much further this is going to go. Our rifles are now limited beyond all reason so now we are forced to make new fits. When we start doing something else you dont like whats going to happen.
The fact that "making new dropsuits" is considered a response to a post about the sniper being obsolete is laughable. |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 08:37:00 -
[8] - Quote
Monkey MAC wrote:Its put the risk into sniping, you can still go into the compound you know, the multi level design has some real nice spots for a sniper, the only difference is can't sit around too long.
A good example actually is XCOM enemy unknown, you get a stativ sniper who potshots from other side of the map, no risk deadly effecient, easy peasy!! However there was also a snapshot sniper who moves with the team, you could move and shoot on the same turn, very useful, but often overlooked because of the risk!!
k think CCP want you to be a snapshot, constantly moving defending your spot, helping your team! Besides there are still open space and chokepoints at the entrance you can harass! ,
I'm still finding these spots and moving around, yet sniping isn't suppose to have that kind of risk. If a sniper wanted that amount of risk they would carry another weapon to counter it..... am i the only one understanding this? |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 08:53:00 -
[9] - Quote
Monkey MAC wrote:Salviatino Maiano wrote:Monkey MAC wrote:Its put the risk into sniping, you can still go into the compound you know, the multi level design has some real nice spots for a sniper, the only difference is can't sit around too long.
A good example actually is XCOM enemy unknown, you get a stativ sniper who potshots from other side of the map, no risk deadly effecient, easy peasy!! However there was also a snapshot sniper who moves with the team, you could move and shoot on the same turn, very useful, but often overlooked because of the risk!!
k think CCP want you to be a snapshot, constantly moving defending your spot, helping your team! Besides there are still open space and chokepoints at the entrance you can harass! , I'm still finding these spots and moving around, yet sniping isn't suppose to have that kind of risk. If a sniper wanted that amount of risk they would carry another weapon to counter it..... am i the only one understanding this? To the contrary you seem to be the only one not understanding this, risk = reward, sniping from nest = ~0 risk, therefore ~0 reward. You need to be prepared to put your neck on the line to get the best results!! That example on xcom the squadsight sniper, they are nerfing him, on a 1 player game!! If you don't think there should be a risk, don't leave the mcc!
Risk= reward????? hardly for snipers |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 09:02:00 -
[10] - Quote
http://science.howstuffworks.com/sniper1.htm |
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Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 09:05:00 -
[11] - Quote
Monkey MAC wrote:Salviatino Maiano wrote:Monkey MAC wrote:Salviatino Maiano wrote:Monkey MAC wrote:Its put the risk into sniping, you can still go into the compound you know, the multi level design has some real nice spots for a sniper, the only difference is can't sit around too long.
A good example actually is XCOM enemy unknown, you get a stativ sniper who potshots from other side of the map, no risk deadly effecient, easy peasy!! However there was also a snapshot sniper who moves with the team, you could move and shoot on the same turn, very useful, but often overlooked because of the risk!!
k think CCP want you to be a snapshot, constantly moving defending your spot, helping your team! Besides there are still open space and chokepoints at the entrance you can harass! , I'm still finding these spots and moving around, yet sniping isn't suppose to have that kind of risk. If a sniper wanted that amount of risk they would carry another weapon to counter it..... am i the only one understanding this? To the contrary you seem to be the only one not understanding this, risk = reward, sniping from nest = ~0 risk, therefore ~0 reward. You need to be prepared to put your neck on the line to get the best results!! That example on xcom the squadsight sniper, they are nerfing him, on a 1 player game!! If you don't think there should be a risk, don't leave the mcc! Risk= reward????? hardly for snipers There is your problem, why should snipers be devoid of risk? Please watch the video, it even shows sniping, as they intend it, and tell you, you dont have to be the same! ???NO VIDEO?? |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 09:08:00 -
[12] - Quote
Snipers are not void of risk, in fact the more you kill the more you risk. Risk never equals reward for a sniper. Tactics, stealth and distance equal reward for a sniper.
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Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 09:09:00 -
[13] - Quote
Keeriam Miray wrote:Salviatino Maiano wrote:http://science.howstuffworks.com/sniper1.htm Dust 514 is virtual console game, not RL. Science doesn't work in Dust 514
Again whats the point of having snipers if we are not using them as they are supposed to be?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!
Get them out of the game then! |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 09:15:00 -
[14] - Quote
Monkey MAC wrote:Salviatino Maiano wrote:Snipers are not void of risk, in fact the more you kill the more you risk. Risk never equals reward for a sniper. Tactics, stealth and distance equal reward for a sniper.
Thats risk you fool, the risk your tactics are scuppered, the risk you are detected, the closer you are the greater the risk!! But not the reward, a long range rifle used at close range...... whats the point? just use assault?!?!? |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 09:16:00 -
[15] - Quote
Chances Ghost wrote:Salviatino Maiano wrote:Keeriam Miray wrote:Salviatino Maiano wrote:http://science.howstuffworks.com/sniper1.htm Dust 514 is virtual console game, not RL. Science doesn't work in Dust 514 Again whats the point of having snipers if we are not using them as they are supposed to be?!?!?!?!?!?!?!?!?!?!?!?!?!?!?! Get them out of the game then! wait.... your using a sniper in ways its not supposed to be used... becuase you dont want to use it as intended... then you complain when the new maps dont support your broken playstyle that doesnt help the team. YOUR the one not using the sniper as its designed.... and the enw maps DID remove that playstyle form the game. so all your requests were granted... its just that you diddnt expect that YOUR playstyle would be the one to be removed
How exactly is it supposed to be used, maybe I don't understand?
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Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 09:22:00 -
[16] - Quote
Ok three options: 1. Running and gunning 2. Sniping 3. Driving a vehicle
If your running and gunning with a sniper....... no, this sounds right to you all?
Obviously, because boo hoo if you can't kill a sniper, boo hoo if you get shot in the head after running all the way across the map and boo hoo if you can't figure out where you're getting shot from. So now you got what you want we have to get down there with you. Running and gunning with a sniper rifle makes perfect sense to me. the moment you took away our ability to headshot crying little ground pounders you killed the sniper. They will all but disappear if the maps continue this way |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 09:23:00 -
[17] - Quote
Salviatino Maiano wrote:Ok three options: 1. Running and gunning 2. Sniping 3. Driving a vehicle
If your running and gunning with a sniper....... no, this sounds right to you all?
Obviously, because boo hoo if you can't kill a sniper, boo hoo if you get shot in the head after running all the way across the map and boo hoo if you can't figure out where you're getting shot from. So now you got what you want we have to get down there with you. Running and gunning with a sniper rifle makes perfect sense to me. the moment you took away our ability to headshot crying little ground pounders you killed the sniper. They will all but disappear if the maps continue this way
not headshot, *kill from far away* |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 09:26:00 -
[18] - Quote
Ok, but your squad is inside the compound going for Alpha and Bravo and it seems like the entire enemy team is in there too. you're not coming out accomplishing a lot of anything except dying. |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 09:30:00 -
[19] - Quote
Thats me MCC AFK fatty, tell me how you support your team when they are inside the new compounds? |
Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 09:38:00 -
[20] - Quote
Monkey MAC wrote:Salviatino Maiano wrote:Thats me MCC AFK fatty, tell me how you support your team when they are inside the new compounds? Ok the research facility, you know where b is? In the unloading bay and up the stairs, there is a lovely balcony with lets you see the entrance to the compound, through a window, and halfway down the stairs to the underground, you setup shop, stop them from entering via those points, that way you and a friend can suppress an entire side of the compound!!
And then shotgun.. or duvolle or whatever your taking 30-40 meter shots with a rifle designed for shots over 200m. whats the point. |
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Salviatino Maiano
Pawns and Kings The Superpowers
10
|
Posted - 2013.09.17 09:56:00 -
[21] - Quote
the range is 500m , I don't see the point of this class anymore it has been complained down to an assault role. It sucks, just go get a scout suit and a charge and go running around a compound and then come talk to me. It's pointless to argue about this anymore if you won't let a sniper be a sniper. |
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 10:14:00 -
[22] - Quote
Monkey MAC wrote:Maxis Nurumoja wrote:Sniping in range of an assault rifle is just plain stupid. I don't care what you guys say. I agree with the OP. The last patch was a complete cornhole to snipers, the maps, the afk timer, everything. As if finding a spot out of range of a much more powerful, higher rate of fire weapon is not hard enough, now you have to "DO SOMETHING" in a certain amount of time too or get logged out of the match.
This is NOT how snipers work in the real world. A sniper in the real world will lay in a pile a trash for 2 days to obtain their objective. There is no one there telling them that they have to "do something" or get sent away. And most of all, a sniper in the real world does not snipe in range of weapons with less range than he has. If you are are going to be within assault rifle range, any CO worth his salt will tell you, MOVE, that is unless you are carrying a suitcase of rifles around the battle field with you.
Within the confines of these new buildings however, you are not only in rifle range, but machine gun range, grenade range, and everything else. And that Nova Knife crap really burns me up. That's some John Wayne BS if I've ever seen it.
"Hey Sarge!! We got us a sniper up on that hill!" (Sarge, putting his nova knife in his teeth) "I'll get him."
GTFOH!
Quote from Wikipedia on Snipers...
"A sniper is a highly trained marksman who operates alone, in a pair, or with a sniper team to maintain close visual contact with the enemy and engage targets from concealed positions or distances exceeding the detection capabilities of enemy personnel."
I don't see anywhere in that statement that I am supposed to be there so that the dumbass that chose to use the Nova Knife could have an easy target, which is exactly what we have been reduced to. Because in real life there is a hell of alot more open ground, snipers kill in one shot, and hell we don't have a radar to tell people are trying to sneak around. I run a std suit with a std sniper rifle, with remote explosives from time to time. It works fine for me! I didn't say assault rifle range did I? If you are dying to an assault rifle at 80m you are doing something wrong!! As for being an easy target for nova knives, its only if you let him see you!!
Answer for everything... running std gear explains why you don't care that you may die a lot with a sniper role. |
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 10:23:00 -
[23] - Quote
Garrett Blacknova wrote:Rogue Saint wrote:Why can't people use paragraphs? My eye's!!! At least he wasn't misusing apostrophes. eyes = more than one eye. eye's = of the (single) eye. My eyes! = an exclamation about how your eyes are hurting from trying to read the horrible unformatted wall of text (OP, you know you can edit in formatting, right?) My eye's! = incomplete sentence in great need of more words. Your eye's what, exactly? And what about the object/abstract noun that belongs to your eye. And do you only have one eye, or does only one of your eyes have this unspecified something you forgot to tell us about?
Back on-topic though... Sorry, OP, but I've seen plenty of competent snipers who have adapted to the new maps and sockets and found ways to make it work FOR them instead of AGAINST them. There's a bit of a learning curve any time the maps change, but a good sniper can still be a game-changer once they understand how to play to their strengths on the new maps. You can't directly control the objective itself in some spaces, but you can block every major route into the objective, and that's just as good if you do it right. The big problem with the update ISN'T the maps - it's the problematic and horrifically badly-implemented AFK timer. You can sit above an objective, WELL into the middle of the battlefield, sat in place and ready to fight, but because you're not doing anything but aiming and turning, the game will say "nope, AFK" and kick you from the battle when you're an active participant, but it WON'T kick someone out when they've got themselves wedged into a corner then rubber-banded their analog sticks together, or aimed for a corner and taped/rubber-banded their left stick so they keep trying to walk through the wall. Penalising a perfectly legitimate playstyle and NOT punishing moderately-inventive players who choose to AFK is just ridiculous.
Some high ground outside of the compounds would be nice, so i can see what myself or my squad are running into or maybe cutting us a way in or holding the enemy back with a few well timed shots. but running into high enemy traffic areas. knowing you're going to have close engagements, idiotic. Yes plenty are adapting but soon enough when the new "nests" are known there will be more like me.
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Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 10:39:00 -
[24] - Quote
Chances Ghost wrote:this guy sounds like he doesnt want to even be a sniper. he wants to be an MCC afker with kills...
you dont actually have to engage in close quarters unless someone finds you. you have to be smart though and know where the battlelines will be drawn ahead of time and camp out and wait for the enamy to cross line of fire while they engage your forces.
if someone spots you, RUN AWAY. reset and find the next spot.
this guy just wants good vantage points in the redzone, something the devs specifically designed to prevent.(for the most part)
the only good those vantage points left in the red zone are going to be is for when your redlined.
learn to actually step outside of the red and help your team.
This guy just wants to be a sniper, not an assault rifle or laser rifle or swarm launcher or shotgun or mass driver or plasma cannon or scrambler rifle.
I do step out of the red and help my team, I just don't get as close as they do and i take my shots from far away. can't do that anymore, have to be closer now. quit bashing me and address this as a problem. if you're here to judge me as a player open a new thread and we can talk there. |
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 10:48:00 -
[25] - Quote
The fact is you don't get anything for "recon" except the title of AFKer so your only role as a sniper is to deny safe area's to the enemy with the equipment we get, the role of our primary weapon is almost obsolete in doing this. |
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 10:51:00 -
[26] - Quote
Lazy Scumbag wrote:Sniper fits leave you no more exposed than AV/ swarm fits. If your complaint is based on running logi suits to snipe, instead of a sidearm, then you are using your equipment in a way other than what was intended. No fix necessary.
That being said, sniper rifles should have some sort of crosshair without going ADS. This is one factor that keeps snipers in the redline. Or get mobile with a spotter/ guardian. Teamwork is critical for all roles, and snipers should not feel like they are not part of a team.
My problem is that i am no longer part of the team i can't cover or provide overwatch anymore. i am being told i have to "kepp moving" find new nest, if i get shot at run, set up somewhere else. sounds like i should just get an assault rifle and go in doing all that, no? |
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 10:53:00 -
[27] - Quote
Chances Ghost wrote:Salviatino Maiano wrote:Chances Ghost wrote:this guy sounds like he doesnt want to even be a sniper. he wants to be an MCC afker with kills...
you dont actually have to engage in close quarters unless someone finds you. you have to be smart though and know where the battlelines will be drawn ahead of time and camp out and wait for the enamy to cross line of fire while they engage your forces.
if someone spots you, RUN AWAY. reset and find the next spot.
this guy just wants good vantage points in the redzone, something the devs specifically designed to prevent.(for the most part)
the only good those vantage points left in the red zone are going to be is for when your redlined.
learn to actually step outside of the red and help your team. This guy just wants to be a sniper, not an assault rifle or laser rifle or swarm launcher or shotgun or mass driver or plasma cannon or scrambler rifle. I do step out of the red and help my team, I just don't get as close as they do and i take my shots from far away. can't do that anymore, have to be closer now. quit bashing me and address this as a problem. if you're here to judge me as a player open a new thread and we can talk there. the problems your facing are problems you yourself have to learn to solve. its what seperates good snipers from people with a sniper rifle equipped. you have to be able to read a battle and know the maps. the issues your bringing up are a matter of playstyle not game mechanics. adjust your playstyle, learn, and grow as a player. these problems of yours cant be fixed by anyone but yourself.
I thought it was a matter of terrain if you don't have good sniping terrain you don't have good snipers. |
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 10:55:00 -
[28] - Quote
Chances Ghost wrote:Salviatino Maiano wrote:The fact is you don't get anything for "recon" except the title of AFKer so your only role as a sniper is to deny safe area's to the enemy with the equipment we get, the role of our primary weapon is almost obsolete in doing this. you have a supercharged tac rifle. use it like a supercharged tac rifle.... its not rocket science
Its a sniper rifle, and its that thinking that has me wondering why there are sniper in the first place. If you don't like what a sniper gets to do then get rid of them don't give it to them then slowly take it away.
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Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 10:57:00 -
[29] - Quote
Monkey MAC wrote:Salviatino Maiano wrote:Lazy Scumbag wrote:Sniper fits leave you no more exposed than AV/ swarm fits. If your complaint is based on running logi suits to snipe, instead of a sidearm, then you are using your equipment in a way other than what was intended. No fix necessary.
That being said, sniper rifles should have some sort of crosshair without going ADS. This is one factor that keeps snipers in the redline. Or get mobile with a spotter/ guardian. Teamwork is critical for all roles, and snipers should not feel like they are not part of a team. My problem is that i am no longer part of the team i can't cover or provide overwatch anymore. i am being told i have to "kepp moving" find new nest, if i get shot at run, set up somewhere else. sounds like i should just get an assault rifle and go in doing all that, no? So what do you expect, to just sit there, undetectable, unbeatable while droves of enemy units wander into your sights?
not undetectable and not unbeatable just actually filling his/her role. the sniper was not unbeatable before they were actually useful. not so much now. |
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 11:01:00 -
[30] - Quote
Garrett Blacknova wrote:Salviatino Maiano wrote:I thought it was a matter of terrain if you don't have good sniping terrain you don't have good snipers. Terrain is only one, relatively minor, factor in being a good sniper. You CAN be a good sniper in a bad sniping map. You need to be patient, cautious, and willing to reposition when you've been spotted. Terrain is hardly minor, terrain is everything for a good sniper a good spot can set you up for an amazing game and if that wasn't the case they wouldn't have purposely altered the terrain just so snipers wouldn't have those positions anymore.
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Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 11:03:00 -
[31] - Quote
Chances Ghost wrote:Salviatino Maiano wrote:Chances Ghost wrote:Salviatino Maiano wrote:The fact is you don't get anything for "recon" except the title of AFKer so your only role as a sniper is to deny safe area's to the enemy with the equipment we get, the role of our primary weapon is almost obsolete in doing this. you have a supercharged tac rifle. use it like a supercharged tac rifle.... its not rocket science Its a sniper rifle, and its that thinking that has me wondering why there are sniper in the first place. If you don't like what a sniper gets to do then get rid of them don't give it to them then slowly take it away. *facepalm* you have an ENTIRE thread worth of people telling you snipers are doing just fine. its just that you dont know how to play one.
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Salviatino Maiano
Pawns and Kings The Superpowers
11
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Posted - 2013.09.17 11:04:00 -
[32] - Quote
Salviatino Maiano wrote:Chances Ghost wrote:Salviatino Maiano wrote:Chances Ghost wrote:Salviatino Maiano wrote:The fact is you don't get anything for "recon" except the title of AFKer so your only role as a sniper is to deny safe area's to the enemy with the equipment we get, the role of our primary weapon is almost obsolete in doing this. you have a supercharged tac rifle. use it like a supercharged tac rifle.... its not rocket science Its a sniper rifle, and its that thinking that has me wondering why there are sniper in the first place. If you don't like what a sniper gets to do then get rid of them don't give it to them then slowly take it away. *facepalm* you have an ENTIRE thread worth of people telling you snipers are doing just fine. its just that you dont know how to play one.
It's like 8 people out of the whole dust community.....
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Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 11:13:00 -
[33] - Quote
Chances Ghost wrote:Garrett Blacknova wrote: ANYWHERE can become a viable sniper perch - you just need to be there at the right time. THIS a million times this sniping is about reading the battlefield more then it is about finding that one broken position you can camp in
Actually i think being a sniper is about finding A broken position you can camp in so long as it helps the team, when its no longer advantageous you move along. That being said if you don't need to move to continue helping your team AS A SNIPER then you don't need to move. If your no longer helping, you need to move and find the next whole in the enemies defense and set up there. The combat inside those compounds/sockets is to fast paced most of the time. I have fought inside of them as a sniper and i have been successful there. It's not impossible and i have done it, but, that is not what a sniper should do. We get this whole map to work with and then we're reduced to work within 1/10th of it. |
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 11:19:00 -
[34] - Quote
Garrett Blacknova wrote:Salviatino Maiano wrote:Chances Ghost wrote:Garrett Blacknova wrote: ANYWHERE can become a viable sniper perch - you just need to be there at the right time. THIS a million times this sniping is about reading the battlefield more then it is about finding that one broken position you can camp in Actually i think being a sniper is about finding A broken position you can camp in so long as it helps the team, when its no longer advantageous you move along. That being said if you don't need to move to continue helping your team AS A SNIPER then you don't need to move. If your no longer helping, you need to move and find the next whole in the enemies defense and set up there. The combat inside those compounds/sockets is to fast paced most of the time. I have fought inside of them as a sniper and i have been successful there. It's not impossible and i have done it, but, that is not what a sniper should do. We get this whole map to work with and then we're reduced to work within 1/10th of it. If you're expecting to stay still all game, I'm sorry, but you're NOT a good sniper. Snipers are, by definition, a reactive role in gaming. You position yourself NOT based on "this is a perfect position" but based on "this is the right place to be RIGHT NOW" and be ready to move when the situation changes, or when you're spotted.
I think that is being a good sniper and snipers were "getting to many kills" so enough people like you complained about it and now it's been "fixed." I want more of the old maps. i want people like you to cry when a good sniper ruins your attempts to kill his team or hack his objectives. |
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 11:20:00 -
[35] - Quote
Chances Ghost wrote:Salviatino Maiano wrote:Chances Ghost wrote:Garrett Blacknova wrote: ANYWHERE can become a viable sniper perch - you just need to be there at the right time. THIS a million times this sniping is about reading the battlefield more then it is about finding that one broken position you can camp in Actually i think being a sniper is about finding A broken position you can camp in so long as it helps the team, when its no longer advantageous you move along. That being said if you don't need to move to continue helping your team AS A SNIPER then you don't need to move. If your no longer helping, you need to move and find the next whole in the enemies defense and set up there. The combat inside those compounds/sockets is to fast paced most of the time. I have fought inside of them as a sniper and i have been successful there. It's not impossible and i have done it, but, that is not what a sniper should do. We get this whole map to work with and then we're reduced to work within 1/10th of it. ahh thats the problem. snipers arnt supposed to be able to find a broken position in a game. thats what balance is.
when has combat been about balance, its about getting the advantage on the other team, why else do we upgrade our equipment? |
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 11:24:00 -
[36] - Quote
Monkey MAC wrote:Salviatino Maiano wrote:Chances Ghost wrote:Garrett Blacknova wrote: ANYWHERE can become a viable sniper perch - you just need to be there at the right time. THIS a million times this sniping is about reading the battlefield more then it is about finding that one broken position you can camp in Actually i think being a sniper is about finding A broken position you can camp in so long as it helps the team, when its no longer advantageous you move along. That being said if you don't need to move to continue helping your team AS A SNIPER then you don't need to move. If your no longer helping, you need to move and find the next whole in the enemies defense and set up there. The combat inside those compounds/sockets is to fast paced most of the time. I have fought inside of them as a sniper and i have been successful there. It's not impossible and i have done it, but, that is not what a sniper should do. We get this whole map to work with and then we're reduced to work within 1/10th of it. Dude if the majority of null cannons are in 1/10th of the map you will more than likely be expected to contribute to the battle in that 1/10th there are only 16 people a side, that enough fro 2 squads and 4 left over, there aren't gonna be hundreds of battles to choose from!
Yep, and a whole lot of running room, or maybe i could just race my LAV around the outside since no ones there of AFK off in the middle of nowhere because everyones crammed together in a COD size area fighting for objective with the walls put up to cut off the snipers. |
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 11:25:00 -
[37] - Quote
Kekklian Noobatronic wrote:Chances Ghost wrote:new maps are very sniper friendly.
they just arnt built so that the only counter is another sniper.
before you could just sit up on an unreachable tower and be invulnerable to everything but other snipers.
now you actually have to think about where you are and move with the battle.
think of it as taking the training wheels off. Sums it up.
Its taking all the wheels off from my point of view and asking us to keep up with the rest of the pack |
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 11:28:00 -
[38] - Quote
Garrett Blacknova wrote:
Do you know what I do to snipers who do that? Introduce them to my shotgun!! Multiple times, you see we can deal with being sniped, if the sniper is taking a risk to do it, he's taken a risk he got a reward, I took a risk jg didn't pay off, if you expect to sit on hill sniping people from where you can't be hit, well guess what that time is over, and my shorgun is waiting at your redline!
again im not on the redline, and if you take the time to avoid my line of sight and make it to where i am and are able to sneak and shoot me with your shotgun, well good for you i have no problem with that. that is a risk i am willing to take AS A SNIPER. |
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 11:30:00 -
[39] - Quote
Garrett Blacknova wrote: Or you join in, and make a difference instead of bumming around look for easy risk-less kills!!
-reference- everything i've already said in this post, did you even read it all?
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Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 11:34:00 -
[40] - Quote
Garrett Blacknova wrote:
LOL, this guy.... hes funny
i called it, he wants to sit on a tower invulnerable to everything and call it "tactics"
You all are funny, sniper are supposed to run around, snipers are supposed to be in the middle of it with the team, teamwork! wth do you all think of when you think... sniper?
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Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 11:35:00 -
[41] - Quote
Garrett Blacknova wrote:Salviatino Maiano wrote:Garrett Blacknova wrote: Or you join in, and make a difference instead of bumming around look for easy risk-less kills!!
-reference- everything i've already said in this post, did you even read it all? Pretty sure I never said that. If you're going to cut quotes down, please do it right.
my bad, it think i did it again |
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 11:40:00 -
[42] - Quote
If you put snipers into a game, make them snipers. If not.... take them out. No gamer in their right mind likes a sniper as a matter of fact you hate snipers. If they're in a game, sure reel them in make them less effective but don't take away the primary role. |
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 11:44:00 -
[43] - Quote
Monkey MAC wrote:Salviatino Maiano wrote:Garrett Blacknova wrote: Or you join in, and make a difference instead of bumming around look for easy risk-less kills!!
-reference- everything i've already said in this post, did you even read it all? First it Monkey not Garrett!! Secondly if you have no problem with me putting a shotgun in your face in feild, why have you got such a problem to me doing it in a compound where you have more chances to hide, more opportunities for traps, and more opportunities to kill more people!! Yes I have been reading it all, the one I was responding to was complaing that because the majority of the match is going on in a small section you have nothing to do, so get of your behind go in there and change the battle!! If there is nothing to do move to somewhere where there is something todo!!
Get my behind in there? I'm a sniper, i don't get my behind in anywhere but to an over look or a nest on the ground or high up or in a compound that is around 100m away from the enemy( not what i do what i should be able to do), you keep using this word sniper... i do not think it means what you think it means.... |
Salviatino Maiano
Pawns and Kings The Superpowers
11
|
Posted - 2013.09.17 11:47:00 -
[44] - Quote
Monkey MAC wrote:Salviatino Maiano wrote:Garrett Blacknova wrote:
LOL, this guy.... hes funny
i called it, he wants to sit on a tower invulnerable to everything and call it "tactics"
You all are funny, sniper are supposed to run around, snipers are supposed to be in the middle of it with the team, teamwork! wth do you all think of when you think... sniper? This is what we think, notice how hes a little closer than 100m, in a flanking posistion, taking care of the enemy, to help his team advance!! http://dust514.com/media/videos/fight-your-own-war/
He was able to sit back and snipe into an open area. you cannot do that with some of the new sockets. that was the whole point of this thread. |
Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 11:49:00 -
[45] - Quote
Garrett Blacknova wrote:Salviatino Maiano wrote:If you put snipers into a game, make them snipers. If not.... take them out. No gamer in their right mind likes a sniper as a matter of fact you hate snipers. If they're in a game, sure reel them in make them less effective but don't take away the primary role. They haven't taken away the primary role. It's actually made more viable in DUST than most shooters, which make snipers into killing machines isntead of a tactical resource. Adding the ability to see who the squad leaders are in 1.5 has made snipers even more effective, because you can preferentially target them and eliminate the guy about to drop an orbital.
Seeing who the squad leader is has been a great add, i guess i'm more so talking about some of the new sockets that eliminate the sniper factor all together. |
Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 11:50:00 -
[46] - Quote
Chances Ghost wrote:Salviatino Maiano wrote:Monkey MAC wrote:Salviatino Maiano wrote:Garrett Blacknova wrote:
LOL, this guy.... hes funny
i called it, he wants to sit on a tower invulnerable to everything and call it "tactics"
You all are funny, sniper are supposed to run around, snipers are supposed to be in the middle of it with the team, teamwork! wth do you all think of when you think... sniper? This is what we think, notice how hes a little closer than 100m, in a flanking posistion, taking care of the enemy, to help his team advance!! http://dust514.com/media/videos/fight-your-own-war/ He was able to sit back and snipe into an open area. you cannot do that with some of the new sockets. that was the whole point of this thread. you CAN thats what were telling you. everything you think is wrong... isnt actually a problem for anyone but you.
I'll tale your word for every sniper in dust
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Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 11:58:00 -
[47] - Quote
Keeriam Miray wrote:Let me say it other way... this is SCI-FI mmo fps (rpg), NOT RL SNIPING SIMULATOR. This works for you?
don't want a real life sniping simulator, i want a mmo fps that creates a role and lets it do its job, any other game that has snipers has instead of limiting the sniper given other players more ways to counter a sniper. this one has not, it has done the work for them. it's lazy and i would've rather had some new weapon or equipment come out, causing me to rething my strategies than to have the playing field made to cut me out and throw me into combat next to my assault rifles and heavys. |
Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 12:01:00 -
[48] - Quote
Garrett Blacknova wrote:Salviatino Maiano wrote:i guess i'm more so talking about some of the new sockets that eliminate the sniper factor all together. There are no sockets which invalidate sniping across the entire map just by their presence in one location on the map. There are a few which make sniping more difficult and a less reliable option around that one area of the map, but even then, it's never totally invalidated, it just takes a slight change in approach when you're fighting in that particular area.
The Gallente research facility- the weapons lab and the power cores. wide open spaces blocked off by high walls and only good nest are within 50m of any enemy almost the entire time. <-- not prime for sniping |
Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 12:01:00 -
[49] - Quote
Monkey MAC wrote:Garrett could you do me a favour im on tablet atnthe moment could copy in the grid layout of the new research facility large socket?? Thanks
I've got it |
Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 12:06:00 -
[50] - Quote
Chances Ghost wrote:Salviatino Maiano wrote:Garrett Blacknova wrote:Salviatino Maiano wrote:i guess i'm more so talking about some of the new sockets that eliminate the sniper factor all together. There are no sockets which invalidate sniping across the entire map just by their presence in one location on the map. There are a few which make sniping more difficult and a less reliable option around that one area of the map, but even then, it's never totally invalidated, it just takes a slight change in approach when you're fighting in that particular area. The Gallente research facility- the weapons lab and the power cores. wide open spaces blocked off by high walls and only good nest are within 50m of any enemy almost the entire time. <-- not prime for sniping the ledge objective is open season for snipers and to be sniped from. you can position to snipe down into the power core from well outside it. the roads are huge choke points, you can snipe assaulters trying to get into the power core. the edges of the facility have LOADS of hidden little places that overlook the many defencive and offenceive chokepoints and are RIPE for sniping.
never said it was impossible to snipe within short distances, but sniper is not meant for this, why is this so hard to understand. |
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Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 12:07:00 -
[51] - Quote
Here's the page i've got.
http://dust514.com/news/blog/2013/08/gallente-research-facility/ |
Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 12:17:00 -
[52] - Quote
Two roads and some open areas with minimal retreat options, the first sign that i'm running scout/sniper i get run down by a Gek or Duvolle. retreating back to my team mates to get there help only throws me in with the people their dealing with and running into the open area, well its useless. This socket has made my job no longer a nuisance, which is what it is supposed to be. |
Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 12:22:00 -
[53] - Quote
The sockets outside of this facility aren't that bad the objective is shielded so i cant take out hackers and yet i have high ground i can sit far enough away to stand a chance while taking shots at enemys running around and i'm not completely invulnerable. why is this facility so guarded against that? |
Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 12:23:00 -
[54] - Quote
Chances Ghost wrote:Salviatino Maiano wrote:Two roads and some open areas with minimal retreat options, the first sign that i'm running scout/sniper i get run down by a Gek or Duvolle. retreating back to my team mates to get there help only throws me in with the people their dealing with and running into the open area, well its useless. This socket has made my job no longer a nuisance, which is what it is supposed to be. alright im done. HTFU GETGUD go play COD adapt or die can i have your stuff when you quit?
not quitting, if you don't like snipers you go play COD and why dont you have to adapt or die, why is always the sniper adjusting on our end? |
Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 12:24:00 -
[55] - Quote
Monkey MAC wrote:Garrett Blacknova wrote:Only devs are allowed to use [img] code on these forums. Damn, ok this is gonna be a bit of a pain!! F3 is nice spot I3 is a lovely spot to force enemies into killzones M4 works well at keeping them out Thesd are just a few places!!
i'm going in now i'll give them a go |
Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 12:33:00 -
[56] - Quote
Chances Ghost wrote:
i LOVE good snipers, as ive said before
good snipers are an asset and are doing quite well on the new maps.
Not doing bad on new maps just want to go back to sniping like a sniper......... not like an assault guy with a sniper rifle. i hope i cut that quote right?!?
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Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 12:36:00 -
[57] - Quote
Garrett Blacknova wrote:Salviatino Maiano wrote:why is always the sniper adjusting on our end? Why do heavies have to adapt with every new build that changes how the HMG/Forge and Heavy/Sentinel suits work? Why do Scouts have to adapt every time our role changes? Why do Logis have to adapt every time their role bonuses are changed? EVERYONE has their role changed to some degree in a variety of updates as time goes on. EVERYONE has to adapt when their role changes. It's not just snipers.
And which of these had specific changes made to the maps to limit them on top of the weapons being cut back. (Not against the rifle where it is now) You're not convincing me that you care for snipers at all unless its your sniper. Gotta take the good with the bad, but, put that power in the players hands don't take it away. |
Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 12:49:00 -
[58] - Quote
[quote=Chances Ghost]
Just read Jathniel's post i'm finished on here for a while just DC'd from a match so im shutting a few things down to cut lag. Be on later. |
Salviatino Maiano
Pawns and Kings The Superpowers
17
|
Posted - 2013.09.18 17:02:00 -
[59] - Quote
Ok, I definitely need to use paragraphs! Summing up the point i've been trying to make. The multi level aspects of warfare within dust including land and air vehicles, Light infantry including riflemen, heavy machine gunners, grenadiers and snipers are being reeled in to limit certain aspects of that warfare. Limiting it down to a light infantry close combat game. i have yet to see a tank rolling into the Gallente research socket and standing a chance. Sniping or attacking from the air is improbable unless you have the isk to support it.
Don't limit the multi levels of war in this game to cater to one certain type of playing style. It's fairly well known that campers are hated by all. As a sniper i love campers, easy kills or "no skill required" kills, but in my opinion its a part of warfare and this game simulates that type of activity. Nobody complains about the shotgunner that camps an objective waiting for an unknowing hacker to begin his/her hack before he one shots them in the back. These are things that we instead of limiting should learn to defeat, the same goes for the sniper we learn to get the advantage. I feel the new sockets take the guess work and the the whole idea of long range attacks out of the game. If long range attacks are becoming obsolete then so are those that live by them.
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