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Jathniel
G I A N T EoN.
952
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Posted - 2013.09.17 12:37:00 -
[1] - Quote
I'll transplant this here.
Monkey MAC wrote:Who hey hey less of the monkey, I may found it easy but thats not the point!! ANYONE can do it, the old maps are risk free and open, now you might have to move into about 90m your flipping your lid!!
90m is a sweet spot for weapons like the tactical assautlt rifle, and scrambler rifle. That's no place for a sniper to be, unless he too uses a TAC AR or a SCR.
Hm. Sniper Rifles are quickly finding themselves to be useless weapons if CCP continues on this track.
For those saying that sniper rifles can still kill up close. I say this: There are weapons more efficient for the ranges that you are using your sniper rifles at. I've eaten a fair share of my fellow snipers, by simply using a charged scrambler shot.
For those recognizing that sniper rifles, and long range playstyles have been unfairly gimped, I say this:
I wouldn't have minded CCP's new direction if it was limited to only a few generated sockets, but the intention is to make ALL SOCKETS long-range attack proof. That is an unfair problem.
Consider this map. The "old bridge map":
https://forums.dust514.com/default.aspx?g=posts&t=80611&find=unread
Some objectives are within the skyfire cannon base or "city" as well call it. We all know how it's impossible to hit objective C with long-range attacks. The area around objective C is a well designed choke point that is immune to long range attack, but at least, the ENTIRE socket isn't. Snipers can fight with their friends WITHIN the socket, at positions where enemy fire can be evaded.
The best designed socket, is the socket where EVERYONE can participate, in turn the best designed maps are the ones where such flexible sockets exist.
This map on the other hand is good for Skirmish. https://forums.dust514.com/default.aspx?g=posts&t=80607&find=unread There are two objectives readily exposed to long-range attacks, and two objectives under the buildings, that are not as exposed. For snipers to get the two covered objectives requires them to take angles where they are readily exposed and easy to deal with it. Again, BALANCED SOCKETS. Where a mix of covered objectives and open objectives exist. That is the more FAIR route to take, as it enables ALL players to contribute to a fight. Sniper, Assault, Tanker, and Dropship pilot alike!
Sockets that are 100% long range attack proof, are NOT the answer, and is NOT balanced. |
Jathniel
G I A N T EoN.
960
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Posted - 2013.09.17 19:52:00 -
[2] - Quote
Dimitri Rascolovitch wrote:Jathniel wrote:I'll transplant this here. Monkey MAC wrote:Who hey hey less of the monkey, I may found it easy but thats not the point!! ANYONE can do it, the old maps are risk free and open, now you might have to move into about 90m your flipping your lid!! 90m is a sweet spot for weapons like the tactical assautlt rifle, and scrambler rifle. That's no place for a sniper to be, unless he too uses a TAC AR or a SCR. Hm. Sniper Rifles are quickly finding themselves to be useless weapons if CCP continues on this track. For those saying that sniper rifles can still kill up close. I say this: There are weapons more efficient for the ranges that you are using your sniper rifles at. I've eaten a fair share of my fellow snipers, by simply using a charged scrambler shot. . ...............and i say quit your bitching and adapt you want to complain about weapons not doing their intended job, look at the HMG its is ******* pathedic even in its intended role to ANYTHING that everyone else can use if i remember correctly, it was ~chromosone era in which hmgs were actually useful, now even in these CQC maps it is outclassed by smgs and ARs so you have to use your sniper in closer range, i seem to be able to do this with the militia SR perfectly fine, all we see here is a broken playstyle and circular logic on what "you" believe a sniper should be. Your perspective isnt the only one, on the new sockets i have more issues with close ranges snipers than i do long range ones because they arent terribad with a SR. Welcome to New Eden adapt or die by the way, sniper isn't a class, its a weapon there aren't really "classes" in this game so stop saying fix the sniper class or remove it as it isn't a class in the first place
You sound so miserable... You recognize that niche weapons are NOT operating well within their intended niche, but instead of giving constructive feedback to fix this, you give up, and buy into the bravado of "Adapt or Die", just to prove how much of a little trooper you are.
Congratulations, you are the kind of player that is absolutely NO help to the progress of this game. Good job.
I didn't call "sniper" a class. It's actually a role, that a player takes on himself. Read it again.
I've already "adapted". I'm a sniper that utilizes a scrambler rifle from fire support range. I utilize scrambler rifles with great effect, but that doesn't mean that I will ignore the problem. I'll try to give feedback that supports all sides, with a bias in favor of niche roles because the majority of players are not niche players.
If you want to prove how much of a trooper you are, don't wallow in self-pity and take pride in that, by chanting, "Welcome to New Eden... Adapt or Die...." Take some initiative. Get active give feedback and help the game improve!
Garrett Blacknova wrote:Source?
Link Provided: https://forums.dust514.com/default.aspx?g=posts&t=108079&find=unread CCP LogicLoop quotes.
I'm all for balancing sockets out, but I seriously think that 100% Long-Range Attack proof sockets is imbalanced. Let sockets have both kinds of objective. Some covered, and some exposed, so that all players can participate. |
Jathniel
G I A N T EoN.
960
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Posted - 2013.09.17 19:54:00 -
[3] - Quote
Have a look. o7 |
Jathniel
G I A N T EoN.
960
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Posted - 2013.09.17 19:58:00 -
[4] - Quote
Fire of Prometheus wrote:Salviatino Maiano wrote:You feel the sniper is weak or not a good player or they can kill you without meeting you "face to face" or "fighting like a man," most of all a good sniper renders you defenseless. You're helpless and you cant even shoot back. Well needless to say this is why long range rifle where created in the first place, to kill the enemy without the enemy being able to retaliate. A good sniper is a force multiplier and can deny an enemy access to certain areas or comfort on the battlefield. Much of these things can be said about tanks or mass divers or a good forge gunner and now a group of assault rifles. Yet none of these roles have had drastic map changes to limit their capabilities. If this role on the battlefield is so insignificant or so unfair than it shouldn't be a part of the game. Yet, it is and instead of letting the sniper do what a sniper should be capable of doing you slowly render them incapable of helping their team. With most of the fight happening within closed areas a sniper is forced to take to the ground meters behind their team mates and be subject to the amount of firepower they are. This defeats the purpose of the long range rifle. Why not just make a very powerful mid range weapon with a low rate of fire? The sniper shouldn't be able to pick of hackers on objectives, I agree, this is incredibly unfair considering the time it takes the average player to hack one objective. Although closing in the objective behind walls within a building inside of a compound has done way more than prevented snipers from camping objectives. It has prevented snipers from helping their team to maneuver around the battlefield. It has prevented the sniper from being able to find places in maps where a sniper should be because they just aren't there anymore. If these are the types of maps we can look forward to then the sniper rifles should be gone. It is hated by many and for good reason they don't like the fact that someone with enough skill and a powerful weapon can sit back and pull the trigger once without even batting and eye and kill them. To these people I say.. adapt. With all of the changes made to the sniper class adapting is no longer worth the outcome, you can no longer function as a combat sniper within this game anymore. You are now a ground pounder like the rest. With every game comes new challenges and with those new challenges is finding ways within your own experience and talent to defeat the other players. That includes snipers, which now can no longer function. If you can't find a way to defeat a snipers attack then go play candy crush or something this is a war game and with it comes the tools of war. Fix the maps or Nix the class. I just got pub stomped by your wall of text, but I agree, the new maps are not ideal for snipers. A true sniper will always adapt though so I'm not to worried about it.
Christ almighty....
FFS.... that really IS a big wall of text.
And you're right. Snipers can adapt right now, by utilizing and skilling into weapons like the TAC AR and Scrambler.... at least until a better remedy is found for either the map sockets or the sniper rifle itself.
I proposed eliminating sway for the sniper rifle while crouched, so that fire support snipers that use the sniper rifle, can crawl in and out of cover without worrying about losing their aim. |
Jathniel
G I A N T EoN.
961
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Posted - 2013.09.17 20:43:00 -
[5] - Quote
Dimitri Rascolovitch wrote:
re-read your OP line 17 you do infact call the sniper a class i found the HMG doesnt work, so i stopped using it and found one that does, which also maintains my divercial preferences without folowing the FOTM craze i would post constructive ideas, but after reading near 10 pages of "constructive criticism" of your playstyle and how others make it work with you refusing all of them, all there is to say to you is adapt, be willing to change your gameplay style
lol are you okay?
Stop putting words in my mouth, that's dishonest. Nowhere, on any post, on any recent thread relating to this topic have I once called a sniper a class.
A simple Ctrl+F will reveal this.
You must have me confused with someone else. You non-snipers seem to get confused easily about who says what.
I'm not sure why you're telling me to adapt, when I've indicated that's what I've done. I'm a scrambler rifle user, but that doesn't mean that an imbalance hasn't been struck when CCP says that all battles fought for an objective will now be decided exclusively by CQC players.
That is an imbalance for a game like this. |
Jathniel
G I A N T EoN.
962
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Posted - 2013.09.17 20:49:00 -
[6] - Quote
Fire of Prometheus wrote:Jathniel wrote: Christ almighty....
FFS.... that really IS a big wall of text.
And you're right. Snipers can adapt right now, by utilizing and skilling into weapons like the TAC AR and Scrambler.... at least until a better remedy is found for either the map sockets or the sniper rifle itself.
I proposed eliminating sway for the sniper rifle while crouched, so that fire support snipers that use the sniper rifle, can crawl in and out of cover without worrying about losing their aim.
True, but I also meant that you can do frontline sniping or just find a spot close to the action, take some shots, move and repeat.
Just because a sniper rifle CAN be used on the frontline effectively, doesn't mean it is being used efficiently.
Just the same, how a Scout suit CAN melee a Heavy suit effectively, but that doesn't mean that a Scout melee on a Heavy suit is efficient.
Everyone saying, "A sniper can still kill upclose." Is using a strawman argument. Here's a question, would you run to front line combat in PC, using a sniper rifle. Just being bold, charging all those proto duvolles and scramblers with your militia sniper rifle? If you say yes, then we know you're being humorous. Very funny.
If you say no, than why not? Answer that honestly, and then you'll know why the new sockets are broken for snipers.
Just be straight up honest. Would you go into PC, and charge the front line, with a sniper rifle?
Let's bump it up a notch. Would you go into a PC match against TeamPlayers, Synergy, or Ancient Exiles, and charge and try to flank their front line with a sniper rifle? Would you? Be honest. |
Jathniel
G I A N T EoN.
964
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Posted - 2013.09.17 21:16:00 -
[7] - Quote
. Double post by accident. |
Jathniel
G I A N T EoN.
964
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Posted - 2013.09.17 21:20:00 -
[8] - Quote
Poonmunch wrote:Jathniel wrote:
Just be straight up honest. Would you go into PC, and charge the front line, with a sniper rifle?
Let's bump it up a notch. Would you go into a PC match against TeamPlayers, Synergy, or Ancient Exiles, and charge and try to flank their front line with a sniper rifle? Would you? Be honest.
Amen, brother. Munch
That's the point.
Something being "effective" on the front line means jackshit. You want to use the most "efficient" weapon you can.
One day, we will see more PC matches on these anti-sniper maps. You won't find any of these top guys rushing no front line with no sniper rifle.
So how dare these guys say everything is fine with snipers and the new map philosophy. lol
You join your squad and rush an objective with a sniper rifle, when you want your team to lose. lmao. |
Jathniel
G I A N T EoN.
964
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Posted - 2013.09.17 21:26:00 -
[9] - Quote
Dimitri Rascolovitch wrote:Jathniel wrote:Fire of Prometheus wrote:Jathniel wrote: Christ almighty....
FFS.... that really IS a big wall of text.
And you're right. Snipers can adapt right now, by utilizing and skilling into weapons like the TAC AR and Scrambler.... at least until a better remedy is found for either the map sockets or the sniper rifle itself.
I proposed eliminating sway for the sniper rifle while crouched, so that fire support snipers that use the sniper rifle, can crawl in and out of cover without worrying about losing their aim.
True, but I also meant that you can do frontline sniping or just find a spot close to the action, take some shots, move and repeat. Just because a sniper rifle CAN be used on the frontline effectively, doesn't mean it is being used efficiently. Just the same, how a Scout suit CAN melee a Heavy suit effectively, but that doesn't mean that a Scout melee on a Heavy suit is efficient. Everyone saying, "A sniper can still kill upclose." Is using a strawman argument. Here's a question, would you run to front line combat in PC, using a sniper rifle. Just being bold, charging all those proto duvolles and scramblers with your militia sniper rifle? If you say yes, then we know you're being humorous. Very funny. If you say no, than why not? Answer that honestly, and then you'll know why the new sockets are broken for snipers. only thing stopping me is lack of hipfire crosshairs, and i dont do PC battles yet
I'm not trying to be condescending. Just letting you know... that when you finally face off in a top-tier PC match, and you find yourself with a sniper rifle, within 100m of hostiles.... you will find yourself singing a different tune too.
"Sniper Rifles Are Just Fine Up Close - by DJ Noob" is NOT be the song you will be singing. |
Jathniel
G I A N T EoN.
976
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Posted - 2013.09.18 05:30:00 -
[10] - Quote
Dimitri Rascolovitch wrote:Jathniel wrote: I'm not trying to be condescending. Just letting you know... that when you finally face off in a top-tier PC match, and you find yourself with a sniper rifle, within 100m of hostiles.... you will find yourself singing a different tune too.
"Sniper Rifles Are Just Fine Up Close - by DJ Noob" is NOT be the song you will be singing.
ill be singin whatever the hell i want because i am an arrogant egotistical bastard
lol xD +1
Poonmunch wrote:I disagree.
I don't need a buff.
I just need maps/slots that I can do something useful on.
Munch Barring that, they could just kill the crouch sway, so that snipers can crawl around in a firefight without constantly losing their aim. Sometimes, disengaging to flank is not an option. Every other weapon in this game can be practically used while doing backflips and cartwheels, FFS. Is killing sniper sway movement penalty while crouched too much to ask? |
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