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Chances Ghost
Inf4m0us
878
|
Posted - 2013.09.17 12:42:00 -
[151] - Quote
Salviatino Maiano wrote:Chances Ghost wrote:
i LOVE good snipers, as ive said before
good snipers are an asset and are doing quite well on the new maps.
Not doing bad on new maps just want to go back to sniping like a sniper......... not like an assault guy with a sniper rifle. i hope i cut that quote right?!?
theres a preview tab you can see your posts with before you post them :P the button right next to post :P
sniper is a weapon... not a suit.
scout sniper = trying to avoid active scanners uses low profile and extra speed to reposition assault sniper = not hiding will get into direct combat more, but takes a hit, usually running with a squad rather than flanking solo
heavy sniper... LOL
commando sniper = sniper is the secondary
im guessing your a scout sniper...
you keep saying these things like sniping like a sniper. and thats still possable... those new maps have objectives surrounded by HUGE EMPTY FIELDS
you want to be a super long range sniper... stick to those but dont expect them to be the buisyest person around and expect alot of waiting.
yoru right, sniping inside the city isnt ideal, thats the idea. its possable, but not sniper friendly.
your looking for a single method of attack, large open space, huge LOS, and super long range.
a sniper does more than just that. so either stick to that and get very few kills. or learn do to MORE with your sniper rifle and acomplish more
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Salviatino Maiano
Pawns and Kings The Superpowers
12
|
Posted - 2013.09.17 12:49:00 -
[152] - Quote
[quote=Chances Ghost]
Just read Jathniel's post i'm finished on here for a while just DC'd from a match so im shutting a few things down to cut lag. Be on later. |
Garrett Blacknova
Codex Troopers
4049
|
Posted - 2013.09.17 13:44:00 -
[153] - Quote
Jathniel wrote:I wouldn't have minded CCP's new direction if it was limited to only a few generated sockets, but the intention is to make ALL SOCKETS long-range attack proof. Source?
Because I'm pretty sure this hasn't happened, and I'm pretty sure there hasn't been any official word that it's anywhere in the plan.
There are positions which are relatively unfriendly to long-range attacks, but they're balanced out by good sniper points in and around other sockets and even other parts of the same socket in most cases. |
calisk galern
BurgezzE.T.F Public Disorder.
954
|
Posted - 2013.09.17 14:14:00 -
[154] - Quote
Garrett Blacknova wrote:Jathniel wrote:I wouldn't have minded CCP's new direction if it was limited to only a few generated sockets, but the intention is to make ALL SOCKETS long-range attack proof. Source? Because I'm pretty sure this hasn't happened, and I'm pretty sure there hasn't been any official word that it's anywhere in the plan. There are positions which are relatively unfriendly to long-range attacks, but they're balanced out by good sniper points in and around other sockets and even other parts of the same socket in most cases.
their was a long thread identical to this one in the feedback forums where they said all further designs would be built with snipers "in mind" like this map was designed. not sure if the feedback in that thread has changed this point of view though. |
Poonmunch
Sanguis Defense Syndicate
372
|
Posted - 2013.09.17 16:26:00 -
[155] - Quote
An edited re-post of something I posted another thread:
*********
Well boys, dedicated sniper here.
I think some of you know me because I'm on so many of your in-game hate-mail lists (it comes with the territory when you are a sniper).
I'd like to offer a few thoughts. Before you read on I want you to know that I'm a moving around sniper. I hack when possible. I scout when I'm on comms. I try to run a logi/sniper hybrid, so I drop uplinks, nanohives and REs as I move around.
The absolute best defence against sniping is counter-sniping. A ton of my kills are other snipers. It is a whole meta-game in itself. I love it when the guys in my corp ask me to hunt one down. Or when two snipers know each other are out there and it becomes a grudge match interspersed with sniping the red CQC guys.
I believe one of the best solutions to the sniper problem is to move the redlines out, so they they overlap more (the red and blue ones are the same). I'm not a fan of redline sniping myself. It seems unsporting and artificial. Anyone in the game should be able to CQC me when I'm sniping. Also, make playable areas bigger on the old maps.
A second excellent defence against snipers is anyone who cares to walk over to me with any weapon. I'm usually always scoped in and can't see you. Boom! Sniper paste.
Maps where the CQC is in a bowl completely surrounded by mountains are bad, bad, bad, in my opinion. Some broken terrain with hills or outcrops here and there would be better. A few maps have stretches of terrain like this but there are no objectives on these more open areas; these areas are wasted space.
I haven't found any ladders or otherwise climbable tall features on the new maps and there are lots of wide open spaces. This doesn't mean I'll give up looking, though. The dropship solution is not a bad one but unless the pilot is on comms I can't ask to be let off on a building or mountain. He may not even realize I'm a sniper.
Lots of the new sockets are completely enclosed. This is a change deliberately focussed on us snipers. The map designer, CCP LogicLoop, stated this. Also, many of the doors, entrances and areas around them are hidden or are impossible to see from large parts (and often all parts) of the map. I guess this means I can't cover my team when they jump in for a hack or cover the site after it has been hacked. But isn't that sort of what I'm supposed to do?
I'd like to help scout for my team but the new scanners (the ones I've used) don't have the range I need to snipe and scan properly. Sniping is usually done at a range of about 400m. There may be some scanner variants that can scan up to 400m, so I might be wrong. I can still use my eyeball but I can't really take in big movements, now I'm usually just reporting stragglers, snipers or people at the fringe of the map. Very occasionally I can spot a bigger group that my team isn't aware of. To be clear: I don't want squad vision back, I'm just pointing out things I notice.
I like to help by hacking. But most of the hackable stuff is inside the new sockets, on top of structures, underground or on hills. It's dangerous enough for snipers to hack the old types of objectives because when we do it we are behind the action with no-one to cover us. Now it is a bit more of a gamble because I have to run up or down stairs and around corners. I always seem to run into sentinels with big, nasty guns and worse attitudes. HTFU you say? Ok, that's fair. I'll stay put until I can grind myself to a decent skill level with a CQC weapon. But wait, that means I can't also carry my sniper rifle unless I use a commando drop suit. Commando suits aren't noted for their big slot arrays, so I can't fully prep the suit for either role. HTFU you say? Ok, that's fair. I'll stay put.
Snipers aren't usually packing the top of the killboards to my knowledge. Are we that big of a problem? Players just need to move randomly. It's a pain in the keister to snipe them when they randomly shift around. I think everyone knows this, if not I just gave away the biggest secret in the game. Sorry other snipers.
But the big thing is that almost all of the CQC combat seems to be taking place inside the new sockets. Most of the new sockets are enclosed nearly completely. This means that most of the players are inside the new sockets for fair stretches of the game and can't shoot them. It can get a bit lonely outside the sockets. I sometimes feel like I'm AFKing.
Having said all of this I'm going to reserve judgement. I need to play these maps for a few months to see how things shake out. As the Dev posts seem to indicate, the changes will be monitored and I'm sure they will be revisited if they are a problem.
Munch |
Reav Hannari
Red Rock Outriders
1317
|
Posted - 2013.09.17 16:40:00 -
[156] - Quote
Poonmunch wrote:I'd like to help scout for my team but the new scanners (the ones I've used) don't have the range I need to snipe and scan properly. Sniping is usually done at a range of about 400m. There may be some scanner variants that can scan up to 400m, so I might be wrong. I can still use my eyeball but I can't really take in big movements, now I'm usually just reporting stragglers, snipers or people at the fringe of the map. Very occasionally I can spot a bigger group that my team isn't aware of. To be clear: I don't want squad vision back, I'm just pointing out things I notice.
There is one prototype model that can reach out to 200 meters. That might work considering you have to move in much closer for most of the new structures if you want to snipe into them. I don't know. I'm just a part time sniper and that's becoming less frequent.
|
Aramis Madrigal
SVER True Blood Public Disorder.
37
|
Posted - 2013.09.17 16:47:00 -
[157] - Quote
The new maps don't support the static overwatch brand of sniping as well as the older maps, but that is because almost all of the older maps are a basin surrounded by higher terrain. However, there are numerous opportunities for flanking and area denial on the new maps. Bridges and chokepoints abound! Moreover, there are a lot of open areas that need to be traversed. Set up shop ~150m or so behind some cover and profit. You just need to keep moving to where the engagement is occuring. In addition, supporting a squad just beyond the range of Tacs and scramblers is a value niche. Each of the new maps is larger and subdivided into 3+ mini-theaters that require the sniper to move a bit more, leading to a different optimal playstyle for the sniper.
-Aramis |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3619
|
Posted - 2013.09.17 17:22:00 -
[158] - Quote
WAAAAAAAAAAAAAALL OOOOOOOOOOOOOOOOOF TEEEEEEEEEEEEEEEEEEEEEEXT
Seriously, you can use proper syntax and split this into paragraphs, you know? |
Operative 1171 Aajli
Bragian Order Amarr Empire
329
|
Posted - 2013.09.17 17:57:00 -
[159] - Quote
Stiffen up the requirements to be deadly with a weapon, particularly the sniper rifle. Increase the skill tree. Increase the sp costs and don't allow things like reduced scope sway to be skilled into so easily.
Place most of the damage on a third tier skill tree. Make the sniper rifle useless for kills without the skills.
Problem solved. |
Dimitri Rascolovitch
The Immortal Knights
40
|
Posted - 2013.09.17 18:58:00 -
[160] - Quote
Jathniel wrote:I'll transplant this here. Monkey MAC wrote:Who hey hey less of the monkey, I may found it easy but thats not the point!! ANYONE can do it, the old maps are risk free and open, now you might have to move into about 90m your flipping your lid!! 90m is a sweet spot for weapons like the tactical assautlt rifle, and scrambler rifle. That's no place for a sniper to be, unless he too uses a TAC AR or a SCR. Hm. Sniper Rifles are quickly finding themselves to be useless weapons if CCP continues on this track. For those saying that sniper rifles can still kill up close. I say this: There are weapons more efficient for the ranges that you are using your sniper rifles at. I've eaten a fair share of my fellow snipers, by simply using a charged scrambler shot. .
...............and i say quit your bitching and adapt you want to complain about weapons not doing their intended job, look at the HMG its is ******* pathedic even in its intended role to ANYTHING that everyone else can use if i remember correctly, it was ~chromosone era in which hmgs were actually useful, now even in these CQC maps it is outclassed by smgs and ARs so you have to use your sniper in closer range, i seem to be able to do this with the militia SR perfectly fine, all we see here is a broken playstyle and circular logic on what "you" believe a sniper should be. Your perspective isnt the only one, on the new sockets i have more issues with close ranges snipers than i do long range ones because they arent terribad with a SR. Welcome to New Eden adapt or die |
|
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
281
|
Posted - 2013.09.17 19:00:00 -
[161] - Quote
not even going to bother reading this until its put in paragraphs |
Garrett Blacknova
Codex Troopers
4053
|
Posted - 2013.09.17 19:07:00 -
[162] - Quote
ADAM-OF-EVE wrote:not even going to bother reading this until its put in paragraphs You could always read post #5 https://forums.dust514.com/default.aspx?g=posts&m=1308329#post1308329 |
lrian Locust
DUST University Ivy League
122
|
Posted - 2013.09.17 19:46:00 -
[163] - Quote
Scout snipers have it rough, because they've been nerfed time and time again:
- CCP confirmed that they want to discourage long-range sniping in new maps - scout suits, even with profile dampening skills, won't keep you from being active scanned - passive scanning range on scout suits was decreased - sniper headshot damage has been decreased - assault, logi and heavy suits now have the same turning speed - increased armor bonus further decreased sniper kill effectiveness - proto Gallente scouts have lost one of their 2 high slots
So yes, both scouts and sniping can use a buff.
Of course you won't hear from the overpowered logi and heavy sniper behind the redline. They don't want to draw attention to themselves!
|
Jathniel
G I A N T EoN.
960
|
Posted - 2013.09.17 19:52:00 -
[164] - Quote
Dimitri Rascolovitch wrote:Jathniel wrote:I'll transplant this here. Monkey MAC wrote:Who hey hey less of the monkey, I may found it easy but thats not the point!! ANYONE can do it, the old maps are risk free and open, now you might have to move into about 90m your flipping your lid!! 90m is a sweet spot for weapons like the tactical assautlt rifle, and scrambler rifle. That's no place for a sniper to be, unless he too uses a TAC AR or a SCR. Hm. Sniper Rifles are quickly finding themselves to be useless weapons if CCP continues on this track. For those saying that sniper rifles can still kill up close. I say this: There are weapons more efficient for the ranges that you are using your sniper rifles at. I've eaten a fair share of my fellow snipers, by simply using a charged scrambler shot. . ...............and i say quit your bitching and adapt you want to complain about weapons not doing their intended job, look at the HMG its is ******* pathedic even in its intended role to ANYTHING that everyone else can use if i remember correctly, it was ~chromosone era in which hmgs were actually useful, now even in these CQC maps it is outclassed by smgs and ARs so you have to use your sniper in closer range, i seem to be able to do this with the militia SR perfectly fine, all we see here is a broken playstyle and circular logic on what "you" believe a sniper should be. Your perspective isnt the only one, on the new sockets i have more issues with close ranges snipers than i do long range ones because they arent terribad with a SR. Welcome to New Eden adapt or die by the way, sniper isn't a class, its a weapon there aren't really "classes" in this game so stop saying fix the sniper class or remove it as it isn't a class in the first place
You sound so miserable... You recognize that niche weapons are NOT operating well within their intended niche, but instead of giving constructive feedback to fix this, you give up, and buy into the bravado of "Adapt or Die", just to prove how much of a little trooper you are.
Congratulations, you are the kind of player that is absolutely NO help to the progress of this game. Good job.
I didn't call "sniper" a class. It's actually a role, that a player takes on himself. Read it again.
I've already "adapted". I'm a sniper that utilizes a scrambler rifle from fire support range. I utilize scrambler rifles with great effect, but that doesn't mean that I will ignore the problem. I'll try to give feedback that supports all sides, with a bias in favor of niche roles because the majority of players are not niche players.
If you want to prove how much of a trooper you are, don't wallow in self-pity and take pride in that, by chanting, "Welcome to New Eden... Adapt or Die...." Take some initiative. Get active give feedback and help the game improve!
Garrett Blacknova wrote:Source?
Link Provided: https://forums.dust514.com/default.aspx?g=posts&t=108079&find=unread CCP LogicLoop quotes.
I'm all for balancing sockets out, but I seriously think that 100% Long-Range Attack proof sockets is imbalanced. Let sockets have both kinds of objective. Some covered, and some exposed, so that all players can participate. |
Fire of Prometheus
DUST University Ivy League
415
|
Posted - 2013.09.17 19:53:00 -
[165] - Quote
Salviatino Maiano wrote:You feel the sniper is weak or not a good player or they can kill you without meeting you "face to face" or "fighting like a man," most of all a good sniper renders you defenseless. You're helpless and you cant even shoot back. Well needless to say this is why long range rifle where created in the first place, to kill the enemy without the enemy being able to retaliate. A good sniper is a force multiplier and can deny an enemy access to certain areas or comfort on the battlefield. Much of these things can be said about tanks or mass divers or a good forge gunner and now a group of assault rifles. Yet none of these roles have had drastic map changes to limit their capabilities. If this role on the battlefield is so insignificant or so unfair than it shouldn't be a part of the game. Yet, it is and instead of letting the sniper do what a sniper should be capable of doing you slowly render them incapable of helping their team. With most of the fight happening within closed areas a sniper is forced to take to the ground meters behind their team mates and be subject to the amount of firepower they are. This defeats the purpose of the long range rifle. Why not just make a very powerful mid range weapon with a low rate of fire? The sniper shouldn't be able to pick of hackers on objectives, I agree, this is incredibly unfair considering the time it takes the average player to hack one objective. Although closing in the objective behind walls within a building inside of a compound has done way more than prevented snipers from camping objectives. It has prevented snipers from helping their team to maneuver around the battlefield. It has prevented the sniper from being able to find places in maps where a sniper should be because they just aren't there anymore. If these are the types of maps we can look forward to then the sniper rifles should be gone. It is hated by many and for good reason they don't like the fact that someone with enough skill and a powerful weapon can sit back and pull the trigger once without even batting and eye and kill them. To these people I say.. adapt. With all of the changes made to the sniper class adapting is no longer worth the outcome, you can no longer function as a combat sniper within this game anymore. You are now a ground pounder like the rest. With every game comes new challenges and with those new challenges is finding ways within your own experience and talent to defeat the other players. That includes snipers, which now can no longer function. If you can't find a way to defeat a snipers attack then go play candy crush or something this is a war game and with it comes the tools of war. Fix the maps or Nix the class. I just got pub stomped by your wall of text, but I agree, the new maps are not ideal for snipers. A true sniper will always adapt though so I'm not to worried about it. |
Jathniel
G I A N T EoN.
960
|
Posted - 2013.09.17 19:54:00 -
[166] - Quote
Have a look. o7 |
Jathniel
G I A N T EoN.
960
|
Posted - 2013.09.17 19:58:00 -
[167] - Quote
Fire of Prometheus wrote:Salviatino Maiano wrote:You feel the sniper is weak or not a good player or they can kill you without meeting you "face to face" or "fighting like a man," most of all a good sniper renders you defenseless. You're helpless and you cant even shoot back. Well needless to say this is why long range rifle where created in the first place, to kill the enemy without the enemy being able to retaliate. A good sniper is a force multiplier and can deny an enemy access to certain areas or comfort on the battlefield. Much of these things can be said about tanks or mass divers or a good forge gunner and now a group of assault rifles. Yet none of these roles have had drastic map changes to limit their capabilities. If this role on the battlefield is so insignificant or so unfair than it shouldn't be a part of the game. Yet, it is and instead of letting the sniper do what a sniper should be capable of doing you slowly render them incapable of helping their team. With most of the fight happening within closed areas a sniper is forced to take to the ground meters behind their team mates and be subject to the amount of firepower they are. This defeats the purpose of the long range rifle. Why not just make a very powerful mid range weapon with a low rate of fire? The sniper shouldn't be able to pick of hackers on objectives, I agree, this is incredibly unfair considering the time it takes the average player to hack one objective. Although closing in the objective behind walls within a building inside of a compound has done way more than prevented snipers from camping objectives. It has prevented snipers from helping their team to maneuver around the battlefield. It has prevented the sniper from being able to find places in maps where a sniper should be because they just aren't there anymore. If these are the types of maps we can look forward to then the sniper rifles should be gone. It is hated by many and for good reason they don't like the fact that someone with enough skill and a powerful weapon can sit back and pull the trigger once without even batting and eye and kill them. To these people I say.. adapt. With all of the changes made to the sniper class adapting is no longer worth the outcome, you can no longer function as a combat sniper within this game anymore. You are now a ground pounder like the rest. With every game comes new challenges and with those new challenges is finding ways within your own experience and talent to defeat the other players. That includes snipers, which now can no longer function. If you can't find a way to defeat a snipers attack then go play candy crush or something this is a war game and with it comes the tools of war. Fix the maps or Nix the class. I just got pub stomped by your wall of text, but I agree, the new maps are not ideal for snipers. A true sniper will always adapt though so I'm not to worried about it.
Christ almighty....
FFS.... that really IS a big wall of text.
And you're right. Snipers can adapt right now, by utilizing and skilling into weapons like the TAC AR and Scrambler.... at least until a better remedy is found for either the map sockets or the sniper rifle itself.
I proposed eliminating sway for the sniper rifle while crouched, so that fire support snipers that use the sniper rifle, can crawl in and out of cover without worrying about losing their aim. |
Dimitri Rascolovitch
The Immortal Knights
40
|
Posted - 2013.09.17 19:59:00 -
[168] - Quote
Jathniel wrote:Dimitri Rascolovitch wrote:Jathniel wrote:I'll transplant this here. Monkey MAC wrote:Who hey hey less of the monkey, I may found it easy but thats not the point!! ANYONE can do it, the old maps are risk free and open, now you might have to move into about 90m your flipping your lid!! 90m is a sweet spot for weapons like the tactical assautlt rifle, and scrambler rifle. That's no place for a sniper to be, unless he too uses a TAC AR or a SCR. Hm. Sniper Rifles are quickly finding themselves to be useless weapons if CCP continues on this track. For those saying that sniper rifles can still kill up close. I say this: There are weapons more efficient for the ranges that you are using your sniper rifles at. I've eaten a fair share of my fellow snipers, by simply using a charged scrambler shot. . ...............and i say quit your bitching and adapt you want to complain about weapons not doing their intended job, look at the HMG its is ******* pathedic even in its intended role to ANYTHING that everyone else can use if i remember correctly, it was ~chromosone era in which hmgs were actually useful, now even in these CQC maps it is outclassed by smgs and ARs so you have to use your sniper in closer range, i seem to be able to do this with the militia SR perfectly fine, all we see here is a broken playstyle and circular logic on what "you" believe a sniper should be. Your perspective isnt the only one, on the new sockets i have more issues with close ranges snipers than i do long range ones because they arent terribad with a SR. Welcome to New Eden adapt or die by the way, sniper isn't a class, its a weapon there aren't really "classes" in this game so stop saying fix the sniper class or remove it as it isn't a class in the first place You sound so miserable... You recognize that niche weapons are NOT operating well within their intended niche, but instead of giving constructive feedback to fix this, you give up, and buy into the bravado of "Adapt or Die", just to prove how much of a little trooper you are. Congratulations, you are the kind of player that is absolutely NO help to the progress of this game. Good job. I didn't call "sniper" a class. It's actually a role, that a player takes on himself. Read it again. I've already "adapted". I'm a sniper that utilizes a scrambler rifle from fire support range. I utilize scrambler rifles with great effect, but that doesn't mean that I will ignore the problem. I'll try to give feedback that supports all sides, with a bias in favor of niche roles because the majority of players are not niche players. If you want to prove how much of a trooper you are, don't wallow in self-pity and take pride in that, by chanting, "Welcome to New Eden... Adapt or Die...." Take some initiative. Get active give feedback and help the game improve! Garrett Blacknova wrote:Source? Link Provided: https://forums.dust514.com/default.aspx?g=posts&t=108079&find=unreadCCP LogicLoop quotes. I'm all for balancing sockets out, but I seriously think that 100% Long-Range Attack proof sockets is imbalanced. Let sockets have both kinds of objective. Some covered, and some exposed, so that all players can participate.
re-read your OP line 17 you do infact call the sniper a class i found the HMG doesnt work, so i stopped using it and found one that does, which also maintains my divercial preferences without folowing the FOTM craze i would post constructive ideas, but after reading near 10 pages of "constructive criticism" of your playstyle and how others make it work with you refusing all of them, all there is to say to you is adapt, be willing to change your gameplay style |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
80
|
Posted - 2013.09.17 20:01:00 -
[169] - Quote
Monkey MAC wrote:A good example actually is XCOM enemy unknown, you get a stativ sniper who potshots from other side of the map, no risk deadly effecient, easy peasy!! However there was also a snapshot sniper who moves with the team, you could move and shoot on the same turn, very useful, but often overlooked because of the risk!!
Damn near perfect analogy Monkey!
|
Garrett Blacknova
Codex Troopers
4056
|
Posted - 2013.09.17 20:10:00 -
[170] - Quote
Exact wording of that LogicLoop quote:
CCP LogicLoop wrote:Objective hack locations are to be protected from "long range" attacks and any snipers if at all possible. Which doesn't say that they should be completely immune - although realistically, it does come across that way.
But it's reasonable for the objective itself to be safe, as long as their are sniper-friendly routes in and out so you can kill the targets on the way there.
It's not actually a good idea to force players to sit in one place in a spot where a sniper has a good angle on them. |
|
Fire of Prometheus
DUST University Ivy League
415
|
Posted - 2013.09.17 20:13:00 -
[171] - Quote
Jathniel wrote: Christ almighty....
FFS.... that really IS a big wall of text.
And you're right. Snipers can adapt right now, by utilizing and skilling into weapons like the TAC AR and Scrambler.... at least until a better remedy is found for either the map sockets or the sniper rifle itself.
I proposed eliminating sway for the sniper rifle while crouched, so that fire support snipers that use the sniper rifle, can crawl in and out of cover without worrying about losing their aim.
True, but I also meant that you can do frontline sniping or just find a spot close to the action, take some shots, move and repeat. |
Jathniel
G I A N T EoN.
961
|
Posted - 2013.09.17 20:43:00 -
[172] - Quote
Dimitri Rascolovitch wrote:
re-read your OP line 17 you do infact call the sniper a class i found the HMG doesnt work, so i stopped using it and found one that does, which also maintains my divercial preferences without folowing the FOTM craze i would post constructive ideas, but after reading near 10 pages of "constructive criticism" of your playstyle and how others make it work with you refusing all of them, all there is to say to you is adapt, be willing to change your gameplay style
lol are you okay?
Stop putting words in my mouth, that's dishonest. Nowhere, on any post, on any recent thread relating to this topic have I once called a sniper a class.
A simple Ctrl+F will reveal this.
You must have me confused with someone else. You non-snipers seem to get confused easily about who says what.
I'm not sure why you're telling me to adapt, when I've indicated that's what I've done. I'm a scrambler rifle user, but that doesn't mean that an imbalance hasn't been struck when CCP says that all battles fought for an objective will now be decided exclusively by CQC players.
That is an imbalance for a game like this. |
Dimitri Rascolovitch
The Immortal Knights
41
|
Posted - 2013.09.17 20:47:00 -
[173] - Quote
i apologize jath, i wasnt directing my statements at you intentionally, the quotes can get a bit confusing for me, my statements are directed at the OP claiming that his playstyle is perfectly valid and the new maps need to change to suit his wants, that and i am probabally more tired than i should be
i honsetly thought that the quote was of the OP making a similar comment as he has in the past several pages |
Jathniel
G I A N T EoN.
962
|
Posted - 2013.09.17 20:49:00 -
[174] - Quote
Fire of Prometheus wrote:Jathniel wrote: Christ almighty....
FFS.... that really IS a big wall of text.
And you're right. Snipers can adapt right now, by utilizing and skilling into weapons like the TAC AR and Scrambler.... at least until a better remedy is found for either the map sockets or the sniper rifle itself.
I proposed eliminating sway for the sniper rifle while crouched, so that fire support snipers that use the sniper rifle, can crawl in and out of cover without worrying about losing their aim.
True, but I also meant that you can do frontline sniping or just find a spot close to the action, take some shots, move and repeat.
Just because a sniper rifle CAN be used on the frontline effectively, doesn't mean it is being used efficiently.
Just the same, how a Scout suit CAN melee a Heavy suit effectively, but that doesn't mean that a Scout melee on a Heavy suit is efficient.
Everyone saying, "A sniper can still kill upclose." Is using a strawman argument. Here's a question, would you run to front line combat in PC, using a sniper rifle. Just being bold, charging all those proto duvolles and scramblers with your militia sniper rifle? If you say yes, then we know you're being humorous. Very funny.
If you say no, than why not? Answer that honestly, and then you'll know why the new sockets are broken for snipers.
Just be straight up honest. Would you go into PC, and charge the front line, with a sniper rifle?
Let's bump it up a notch. Would you go into a PC match against TeamPlayers, Synergy, or Ancient Exiles, and charge and try to flank their front line with a sniper rifle? Would you? Be honest. |
Dimitri Rascolovitch
The Immortal Knights
41
|
Posted - 2013.09.17 20:52:00 -
[175] - Quote
Jathniel wrote:Fire of Prometheus wrote:Jathniel wrote: Christ almighty....
FFS.... that really IS a big wall of text.
And you're right. Snipers can adapt right now, by utilizing and skilling into weapons like the TAC AR and Scrambler.... at least until a better remedy is found for either the map sockets or the sniper rifle itself.
I proposed eliminating sway for the sniper rifle while crouched, so that fire support snipers that use the sniper rifle, can crawl in and out of cover without worrying about losing their aim.
True, but I also meant that you can do frontline sniping or just find a spot close to the action, take some shots, move and repeat. Just because a sniper rifle CAN be used on the frontline effectively, doesn't mean it is being used efficiently. Just the same, how a Scout suit CAN melee a Heavy suit effectively, but that doesn't mean that a Scout melee on a Heavy suit is efficient. Everyone saying, "A sniper can still kill upclose." Is using a strawman argument. Here's a question, would you run to front line combat in PC, using a sniper rifle. Just being bold, charging all those proto duvolles and scramblers with your militia sniper rifle? If you say yes, then we know you're being humorous. Very funny. If you say no, than why not? Answer that honestly, and then you'll know why the new sockets are broken for snipers.
only thing stopping me is lack of hipfire crosshairs, and i dont do PC battles yet
|
Poonmunch
Sanguis Defense Syndicate
374
|
Posted - 2013.09.17 21:02:00 -
[176] - Quote
Jathniel wrote:
Just be straight up honest. Would you go into PC, and charge the front line, with a sniper rifle?
Let's bump it up a notch. Would you go into a PC match against TeamPlayers, Synergy, or Ancient Exiles, and charge and try to flank their front line with a sniper rifle? Would you? Be honest.
Amen, brother.
Munch
|
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
281
|
Posted - 2013.09.17 21:07:00 -
[177] - Quote
why would i search through a thread if im not going to read the op because its a wall of text. |
Jathniel
G I A N T EoN.
964
|
Posted - 2013.09.17 21:16:00 -
[178] - Quote
. Double post by accident. |
Jathniel
G I A N T EoN.
964
|
Posted - 2013.09.17 21:20:00 -
[179] - Quote
Poonmunch wrote:Jathniel wrote:
Just be straight up honest. Would you go into PC, and charge the front line, with a sniper rifle?
Let's bump it up a notch. Would you go into a PC match against TeamPlayers, Synergy, or Ancient Exiles, and charge and try to flank their front line with a sniper rifle? Would you? Be honest.
Amen, brother. Munch
That's the point.
Something being "effective" on the front line means jackshit. You want to use the most "efficient" weapon you can.
One day, we will see more PC matches on these anti-sniper maps. You won't find any of these top guys rushing no front line with no sniper rifle.
So how dare these guys say everything is fine with snipers and the new map philosophy. lol
You join your squad and rush an objective with a sniper rifle, when you want your team to lose. lmao. |
Jathniel
G I A N T EoN.
964
|
Posted - 2013.09.17 21:26:00 -
[180] - Quote
Dimitri Rascolovitch wrote:Jathniel wrote:Fire of Prometheus wrote:Jathniel wrote: Christ almighty....
FFS.... that really IS a big wall of text.
And you're right. Snipers can adapt right now, by utilizing and skilling into weapons like the TAC AR and Scrambler.... at least until a better remedy is found for either the map sockets or the sniper rifle itself.
I proposed eliminating sway for the sniper rifle while crouched, so that fire support snipers that use the sniper rifle, can crawl in and out of cover without worrying about losing their aim.
True, but I also meant that you can do frontline sniping or just find a spot close to the action, take some shots, move and repeat. Just because a sniper rifle CAN be used on the frontline effectively, doesn't mean it is being used efficiently. Just the same, how a Scout suit CAN melee a Heavy suit effectively, but that doesn't mean that a Scout melee on a Heavy suit is efficient. Everyone saying, "A sniper can still kill upclose." Is using a strawman argument. Here's a question, would you run to front line combat in PC, using a sniper rifle. Just being bold, charging all those proto duvolles and scramblers with your militia sniper rifle? If you say yes, then we know you're being humorous. Very funny. If you say no, than why not? Answer that honestly, and then you'll know why the new sockets are broken for snipers. only thing stopping me is lack of hipfire crosshairs, and i dont do PC battles yet
I'm not trying to be condescending. Just letting you know... that when you finally face off in a top-tier PC match, and you find yourself with a sniper rifle, within 100m of hostiles.... you will find yourself singing a different tune too.
"Sniper Rifles Are Just Fine Up Close - by DJ Noob" is NOT be the song you will be singing. |
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