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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Cross Atu
Conspiratus Immortalis Covert Intervention
1724
|
Posted - 2013.09.19 16:09:00 -
[301] - Quote
Ghost Kaisar wrote: As for the suicide revives, there isn't much you could do. Idiots with revives are in every game (BF3 comes to mind), and very few understand when to revive and when to let the clone die. I personally think that you should no points from revives until a set time after the revive, thus rewarding those who can revive and protect the revived clone.
If you want to speak in terms of tactical value and not bring the hopelessly vague stat of 'kdr' into it then when you should revive someone is every time it won't get you killed.
WP aside (which can bring your team closer to OP support and thus help the team as a whole), every time you revive someone there's a chance for your team not to lose a clone, there's a chance for that Merc not to lose gear, and even if the Merc is gunned down nine times in a row without being able to actually escape (side note here you won't be earning WP for revives on that merc at this point) it's still helping the team because the opposing forces are still burning through their ammo to do it and even if they're standing beside a depot using it to make their ammo infinite they are paying attention to this single downed merc rather than moving to hack or putting fire on other elements of your team.
Can it be frustrating to be mufti-revived just to die again? Of course it can. Does that mean players shouldn't do it? Maybe. Does that make it bad tactical play or bad for the team? Nope, not a bit of it.
0.02 ISK Cross |
Cross Atu
Conspiratus Immortalis Covert Intervention
1727
|
Posted - 2013.09.19 16:20:00 -
[302] - Quote
Garrett Blacknova wrote:ALPHA DECRIPTER wrote:I even see some scouts playing a sub-medic role by fitting reps or needles (scouts can fit any role but it just take a bunch of extra effort to be effective). My most-used Scout fitting is a Rep Tool and a Shotgun. Pair myself with a good mid-range blue, and I can keep them alive while the enemy is at a distance, then pull my own gun when someone gets too close. Speaking as a long time Logi player, we Logi are grateful for the efforts of our Scout comrades. There is usually such a lack of support deployed to the field that all the Logi I've spoken with are quite pleased to see this type of behavior coming from other Mercs even though it means the 'WP pie' for support is going to be shared rather than all ours.
Keep it up, pleas and thank you
Cheers, Cross |
Ku Shala
Planetary Response Organization Test Friends Please Ignore
527
|
Posted - 2013.09.19 16:28:00 -
[303] - Quote
Ku Shala ooooooooooooooot! Goat bless! |
Justin Tymes
Dem Durrty Boyz Public Disorder.
389
|
Posted - 2013.09.19 16:37:00 -
[304] - Quote
Spycrab Potato wrote:CCP Logibro wrote:As a dedicated logibro (no, the name isn't just for show) this is not unusual for me to come close to the top or even top the leaderboard as a logistics with less kills than other people. Keep in mind that a kill is +50wp, while a revive is +60wp with additional triage points while you rep them back to full health. Then throw in resupplys or team spawns. And to think it's only going to get better when we add in points for scanning targets that then get killed. The Logibro life is a good life. Please tell me you main a Gallente Logi. It would make me so happy.
Gallente is flat-out the worst in standard and advanced and tied for the worst in proto, so I doubt it. |
SirManBoy
Molon Labe. RISE of LEGION
266
|
Posted - 2013.09.19 18:33:00 -
[305] - Quote
Cross Atu wrote:CCP Logibro wrote:Athena Sentinel wrote:Athena Sentinel wrote:Players are toping the charts with 1 kill and 15 deaths over players with 20 kills 0 deaths because they are dropping logi.
If you drop a spawn point and go to a supply depot you can change suits drop a nanohive, change again and have a nanoinjector - all will work for you at the same time, even if you die a bunch. Its almost like cheating lol
it requires no skill and no game knowledge, but you will get the most WP and most ISK and most Exp from it...
Lame [BUG] Unlimited Equipment using Supply Depots - https://forums.dust514.com/default.aspx?g=posts&t=108231&find=unreadStatus: We're aware of this issue and it's on the backlog to be fixed Thank you Logibro for fixing this bug ! LOL That's a separate issue. Yes, you shouldn't be able to spam an unlimited amount of equipment, but a logibro using their equipment efficiently should and can still make a massive difference and is capable of racking up an impressive number of war points. Can we get a specific description on what that separate issues is viewed as and what "fixes" are being contemplated for it? The above 'bug report' and response is making me extremely wary, because it looks a bit like we're going to go through another cycle of "let's balance the whole game around the almighty kill" as if that is and should be the apex of all actions taken on the field or in the game. Treating game balance that way guts diversity and narrows the possibilities for player innovation, that's not much of a sandbox experience. EVE has quite a bit of PvP going on, but even within the PvP not all of it is about pewpew, there's market PvP which plays a huge role in what happens and how, without diversity and meaningful roles outside of pewpew there wouldn't be event's like hulkageddon, there wouldn't be meta gaming to grab researched BPOs, there wouldn't be nearly as much value/motive to inhabiting w-space or deploying POS. How many EVE players focus on the Mining, Market and Indy/Production aspects of the game? Yes D514 is a different animal in some ways but reducing the possible number of play styles will not result in a higher player population or increased longevity for the game. Right now depots allow unlimited refresh and resupply of weapons, and with a suit swap armor as well. In essence the depot gives limitless tank and gank when interacted with. It also currently allows the same effect for equipment, while still preventing any player from deploying more of a specific equipment time than is listed on that equipments profile. So at present there is a parity to how things work. Is CCP honestly considering making a change to how depots function so that the gank/tank element remains unlimited but the equipment aspect is throttled? I certainly hope not because that doesn't appear to foster anything except a "kills are all that matters" attitude, players - on average - will do what is rewarded, thus rewarding one play style will 'flatten' the game overall. Support play is already weaker in Dust than in EVE, and so far there is a total absence of any play types outside of the combat hot zones, yet somehow certain forum users still want those aspects which are not purely gank focused to be diminished even further which is 180 degrees the wrong direction to be headed in. ....and people wonder why "slayer-Logi" are a thing, it's because of this constant push to make slaying the best/only viable way to earn WP/ISK/SP, when that push is accepted by the community let alone acted upon by the Devs of course that's who every item on the market is viewed and employed. Also interesting to note that the Cal Assault can now get over 800 shield HP, on a suit with better shield recharge, but there hasn't been a tide of tears about how it's "obviously broken" etc. When it comes to earnings, and to a lessor extent tactical performance, support play is weaker now than it was in Chrome, or CODEX (repair tool aside for CODEX), and yet every patch within Uprising sees another new wave of QQ demanding that support roles take another nerf bat to the face, usually while claiming that it isn't nerfing them at all Okay, wall of text over, but seriously I want a response to this, what's the official stance here? And if any response you can give has to be 'off the record' then mail me in game, I know you know how and I wouldn't be allowed to post anything like that because doing so would violate the EULA. 0.02 ISK Cross
Outstanding post.
|
The Lion ElJonson
1st legion The Dark Angels
11
|
Posted - 2013.09.19 23:31:00 -
[306] - Quote
Players are topping the charts with 1 kill 15 deaths over 20 kills 0 deaths. There doing this with hacking. There sticking with a squad that watches there back while they hack around the map, you can hack back but get this, they turn up shoot you and the hacker just presses away at his PDA. Cry cry cry boo hoo hoo, DARK ANGELS LOVE U LOGI !!!!!!!!! |
Amy Artic
Molon Labe. RISE of LEGION
42
|
Posted - 2013.09.19 23:54:00 -
[307] - Quote
I like the part when he says that it requires no skill.
I laughed a little. |
Blaze Ashra
Holdfast Syndicate Amarr Empire
12
|
Posted - 2013.09.20 01:02:00 -
[308] - Quote
Athena Sentinel wrote:
1. We don't need logi with the current system, my corp now just use militia Min logi suit, with militia drop spawn and nanohive. We run in drop the junk, back to depot switch to combat and we have our own logi support.
2. Logi suits are also a waste of time because there is no benefit to more SPU or PG or extra equipment slots, if I can do all this in a Assault or any suit and a supply depot. . We can have Assault suits and carry a equipment slot, drop, switch, drop...
3. Logi are pointless.
4. Really 20 spawn points no nanohives - let me guess, they make less SP.
5. Getting nanoinjected in combat to die before you can move so they can get their 60 SP before dieing themselves.
6. Current logi support does not require the skill it should to be #1. But with some changes to the bugs, it could!
1. If you think that then fine but it doesn't make it true. Good for your corp, I'm sure your 2 extra grenades really change the battle and there's no way any of you would carelessly throw uplinks around...
2. Not your call to make. With all the scanners going off more equipment is better and I'll spend my SP how I want.
3. Says you. In my opinion afk leaches are pointless but they are much better to have on your team than feeders.
4. it's 10 for a resupply, 25 for triage, 25 for drop uplinks, 60 for injectors, 50 for kills, 100 for turret instalation kills and objective hacking, 50 for supply depot, CRU, and vehicle hacking, 150 for tank killing, 75 for dropship, and 40 for LAV's, possibly more for LLAV's don't remember, 35 for vehicle kill assist and guardian, 25 for kill assist and you get a 20% bonus for following squad leaders orders.
Learn to be a war point ***** like me and you'll be valuable to the team rather than one dimensional. Allotek hives and triage kick the crap out of drop uplinks when it comes down to WP and usefulness, especially when you have needling assault players on your team, such as every pub match ever.
5. 1st if you didn't die it wouldn't be possible to revive you so it's your fault. Secondly that's their choice to revive you and save the team a clone and you some isk, or if you want to be more negative about it ftake the risk into a deadly area in order to get some more war points.
Whatever the case, you died. You failed to survive. Why should you be able to punish those people who can cut your losses just because your KDR is touched. You want a great KDR grab a sniper rifle and hit the redline. And if it's a problem see my post about Allotek and triage hives again. They are probably the best things in the game currently.
6. No, this whole thing is because you don't have the knowledge, ability or skill to maximize your war point gain. Don't take it out on others for being useful. And if you think that there's no strategic value in deploying equipment then you're wrong. |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
90
|
Posted - 2013.09.20 01:13:00 -
[309] - Quote
Did you win the match? |
Athena Sentinel
Villore Sec Ops Gallente Federation
43
|
Posted - 2013.09.20 01:18:00 -
[310] - Quote
Blaze Ashra wrote:Athena Sentinel wrote:
1. We don't need logi with the current system, my corp now just use militia Min logi suit, with militia drop spawn and nanohive. We run in drop the junk, back to depot switch to combat and we have our own logi support.
2. Logi suits are also a waste of time because there is no benefit to more SPU or PG or extra equipment slots, if I can do all this in a Assault or any suit and a supply depot. . We can have Assault suits and carry a equipment slot, drop, switch, drop...
3. Logi are pointless.
4. Really 20 spawn points no nanohives - let me guess, they make less SP.
5. Getting nanoinjected in combat to die before you can move so they can get their 60 SP before dieing themselves.
6. Current logi support does not require the skill it should to be #1. But with some changes to the bugs, it could!
1. If you think that then fine but it doesn't make it true. Good for your corp, I'm sure your 2 extra grenades really change the battle and there's no way any of you would carelessly throw uplinks around... 2. Not your call to make. With all the scanners going off more equipment is better and I'll spend my SP how I want. 3. Says you. In my opinion afk leaches are pointless but they are much better to have on your team than feeders. 4. it's 10 for a resupply, 25 for triage, 25 for drop uplinks, 60 for injectors, 50 for kills, 100 for turret instalation kills and objective hacking, 50 for supply depot, CRU, and vehicle hacking, 150 for tank killing, 75 for dropship, and 40 for LAV's, possibly more for LLAV's don't remember, 35 for vehicle kill assist and guardian, 25 for kill assist and you get a 20% bonus for following squad leaders orders. Learn to be a war point ***** like me and you'll be valuable to the team rather than one dimensional. Allotek hives and triage kick the crap out of drop uplinks when it comes down to WP and usefulness, especially when you have needling assault players on your team, such as every pub match ever. 5. 1st if you didn't die it wouldn't be possible to revive you so it's your fault. Secondly that's their choice to revive you and save the team a clone and you some isk, or if you want to be more negative about it ftake the risk into a deadly area in order to get some more war points. Whatever the case, you died. You failed to survive. Why should you be able to punish those people who can cut your losses just because your KDR is touched. You want a great KDR grab a sniper rifle and hit the redline. And if it's a problem see my post about Allotek and triage hives again. They are probably the best things in the game currently. 6. No, this whole thing is because you don't have the knowledge, ability or skill to maximize your war point gain. Don't take it out on others for being useful. And if you think that there's no strategic value in deploying equipment then you're wrong.
stop reading at #2. Post is flame bait, moving on. |
|
Athena Sentinel
Villore Sec Ops Gallente Federation
43
|
Posted - 2013.09.20 01:19:00 -
[311] - Quote
Amy Artic wrote:I like the part when he says that it requires no skill.
I laughed a little.
What skill does your spawn point require? If you drop it and change suits to a starter suit. Your gaining SP with no isk risk.
Get my drift? |
Master Jaraiya
Ultramarine Corp
810
|
Posted - 2013.09.20 01:27:00 -
[312] - Quote
Athena Sentinel wrote:Amy Artic wrote:I like the part when he says that it requires no skill.
I laughed a little. What skill does your spawn point require? If you drop it and change suits to a starter suit. Your gaining SP with no isk risk. Get my drift? It requires the skill of intelligence.
I can't count the number of times I have spawned on or seen a very very VERY poorly placed uplink.
Poorly placed uplinks are worse than no uplinks. |
Athena Sentinel
Villore Sec Ops Gallente Federation
43
|
Posted - 2013.09.20 01:31:00 -
[313] - Quote
Master Jaraiya wrote:Athena Sentinel wrote:Amy Artic wrote:I like the part when he says that it requires no skill.
I laughed a little. What skill does your spawn point require? If you drop it and change suits to a starter suit. Your gaining SP with no isk risk. Get my drift? I can't count the number of times I have spawned on or seen a very very VERY poorly placed uplink.
|
Fire of Prometheus
DUST University Ivy League
425
|
Posted - 2013.09.20 01:35:00 -
[314] - Quote
The OP
|
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
101
|
Posted - 2013.09.20 01:37:00 -
[315] - Quote
Athena Sentinel wrote:Blaze Ashra wrote:Athena Sentinel wrote:
1. We don't need logi with the current system, my corp now just use militia Min logi suit, with militia drop spawn and nanohive. We run in drop the junk, back to depot switch to combat and we have our own logi support.
2. Logi suits are also a waste of time because there is no benefit to more SPU or PG or extra equipment slots, if I can do all this in a Assault or any suit and a supply depot. . We can have Assault suits and carry a equipment slot, drop, switch, drop...
3. Logi are pointless.
4. Really 20 spawn points no nanohives - let me guess, they make less SP.
5. Getting nanoinjected in combat to die before you can move so they can get their 60 SP before dieing themselves.
6. Current logi support does not require the skill it should to be #1. But with some changes to the bugs, it could!
1. If you think that then fine but it doesn't make it true. Good for your corp, I'm sure your 2 extra grenades really change the battle and there's no way any of you would carelessly throw uplinks around... 2. Not your call to make. With all the scanners going off more equipment is better and I'll spend my SP how I want. 3. Says you. In my opinion afk leaches are pointless but they are much better to have on your team than feeders. 4. it's 10 for a resupply, 25 for triage, 25 for drop uplinks, 60 for injectors, 50 for kills, 100 for turret instalation kills and objective hacking, 50 for supply depot, CRU, and vehicle hacking, 150 for tank killing, 75 for dropship, and 40 for LAV's, possibly more for LLAV's don't remember, 35 for vehicle kill assist and guardian, 25 for kill assist and you get a 20% bonus for following squad leaders orders. Learn to be a war point ***** like me and you'll be valuable to the team rather than one dimensional. Allotek hives and triage kick the crap out of drop uplinks when it comes down to WP and usefulness, especially when you have needling assault players on your team, such as every pub match ever. 5. 1st if you didn't die it wouldn't be possible to revive you so it's your fault. Secondly that's their choice to revive you and save the team a clone and you some isk, or if you want to be more negative about it ftake the risk into a deadly area in order to get some more war points. Whatever the case, you died. You failed to survive. Why should you be able to punish those people who can cut your losses just because your KDR is touched. You want a great KDR grab a sniper rifle and hit the redline. And if it's a problem see my post about Allotek and triage hives again. They are probably the best things in the game currently. 6. No, this whole thing is because you don't have the knowledge, ability or skill to maximize your war point gain. Don't take it out on others for being useful. And if you think that there's no strategic value in deploying equipment then you're wrong. stop reading at #2. Post is flame bait, moving on.
LOL, your whole thread is flame bait, OP. And getting more than a little tiresome. Admit defeat and move on, nobody buys in to your arguments. |
Blaze Ashra
Holdfast Syndicate Amarr Empire
13
|
Posted - 2013.09.20 01:47:00 -
[316] - Quote
Athena Sentinel wrote:Blaze Ashra wrote:Athena Sentinel wrote:
1. We don't need logi with the current system, my corp now just use militia Min logi suit, with militia drop spawn and nanohive. We run in drop the junk, back to depot switch to combat and we have our own logi support.
2. Logi suits are also a waste of time because there is no benefit to more SPU or PG or extra equipment slots, if I can do all this in a Assault or any suit and a supply depot. . We can have Assault suits and carry a equipment slot, drop, switch, drop...
3. Logi are pointless.
4. Really 20 spawn points no nanohives - let me guess, they make less SP.
5. Getting nanoinjected in combat to die before you can move so they can get their 60 SP before dieing themselves.
6. Current logi support does not require the skill it should to be #1. But with some changes to the bugs, it could!
1. If you think that then fine but it doesn't make it true. Good for your corp, I'm sure your 2 extra grenades really change the battle and there's no way any of you would carelessly throw uplinks around... 2. Not your call to make. With all the scanners going off more equipment is better and I'll spend my SP how I want. 3. Says you. In my opinion afk leaches are pointless but they are much better to have on your team than feeders. 4. it's 10 for a resupply, 25 for triage, 25 for drop uplinks, 60 for injectors, 50 for kills, 100 for turret instalation kills and objective hacking, 50 for supply depot, CRU, and vehicle hacking, 150 for tank killing, 75 for dropship, and 40 for LAV's, possibly more for LLAV's don't remember, 35 for vehicle kill assist and guardian, 25 for kill assist and you get a 20% bonus for following squad leaders orders. Learn to be a war point ***** like me and you'll be valuable to the team rather than one dimensional. Allotek hives and triage kick the crap out of drop uplinks when it comes down to WP and usefulness, especially when you have needling assault players on your team, such as every pub match ever. 5. 1st if you didn't die it wouldn't be possible to revive you so it's your fault. Secondly that's their choice to revive you and save the team a clone and you some isk, or if you want to be more negative about it ftake the risk into a deadly area in order to get some more war points. Whatever the case, you died. You failed to survive. Why should you be able to punish those people who can cut your losses just because your KDR is touched. You want a great KDR grab a sniper rifle and hit the redline. And if it's a problem see my post about Allotek and triage hives again. They are probably the best things in the game currently. 6. No, this whole thing is because you don't have the knowledge, ability or skill to maximize your war point gain. Don't take it out on others for being useful. And if you think that there's no strategic value in deploying equipment then you're wrong. stop reading at #2. Post is flame bait, moving on.
It's not meant to be flame bait, bold what you take offense to and I'll try to make it read better for you.
|
Athena Sentinel
Villore Sec Ops Gallente Federation
43
|
Posted - 2013.09.20 01:49:00 -
[317] - Quote
John Demonsbane wrote:Athena Sentinel wrote:Blaze Ashra wrote:Athena Sentinel wrote:
1. We don't need logi with the current system, my corp now just use militia Min logi suit, with militia drop spawn and nanohive. We run in drop the junk, back to depot switch to combat and we have our own logi support.
2. Logi suits are also a waste of time because there is no benefit to more SPU or PG or extra equipment slots, if I can do all this in a Assault or any suit and a supply depot. . We can have Assault suits and carry a equipment slot, drop, switch, drop...
3. Logi are pointless.
4. Really 20 spawn points no nanohives - let me guess, they make less SP.
5. Getting nanoinjected in combat to die before you can move so they can get their 60 SP before dieing themselves.
6. Current logi support does not require the skill it should to be #1. But with some changes to the bugs, it could!
1. If you think that then fine but it doesn't make it true. Good for your corp, I'm sure your 2 extra grenades really change the battle and there's no way any of you would carelessly throw uplinks around... 2. Not your call to make. With all the scanners going off more equipment is better and I'll spend my SP how I want. 3. Says you. In my opinion afk leaches are pointless but they are much better to have on your team than feeders. 4. it's 10 for a resupply, 25 for triage, 25 for drop uplinks, 60 for injectors, 50 for kills, 100 for turret instalation kills and objective hacking, 50 for supply depot, CRU, and vehicle hacking, 150 for tank killing, 75 for dropship, and 40 for LAV's, possibly more for LLAV's don't remember, 35 for vehicle kill assist and guardian, 25 for kill assist and you get a 20% bonus for following squad leaders orders. Learn to be a war point ***** like me and you'll be valuable to the team rather than one dimensional. Allotek hives and triage kick the crap out of drop uplinks when it comes down to WP and usefulness, especially when you have needling assault players on your team, such as every pub match ever. 5. 1st if you didn't die it wouldn't be possible to revive you so it's your fault. Secondly that's their choice to revive you and save the team a clone and you some isk, or if you want to be more negative about it ftake the risk into a deadly area in order to get some more war points. Whatever the case, you died. You failed to survive. Why should you be able to punish those people who can cut your losses just because your KDR is touched. You want a great KDR grab a sniper rifle and hit the redline. And if it's a problem see my post about Allotek and triage hives again. They are probably the best things in the game currently. 6. No, this whole thing is because you don't have the knowledge, ability or skill to maximize your war point gain. Don't take it out on others for being useful. And if you think that there's no strategic value in deploying equipment then you're wrong. stop reading at #2. Post is flame bait, moving on. LOL, your whole thread is flame bait, OP. And getting more than a little tiresome. Admit defeat and move on, nobody buys in to your arguments.
Its a known bug/exploit... So the losers are the ones exploiting it and thinking it is skill. It is skill only in exploiting a game bug /slow clap... I am being troll baited... bad troll! |
Akira Regendorf
Conspiratus Immortalis Covert Intervention
36
|
Posted - 2013.09.20 02:00:00 -
[318] - Quote
Athena Sentinel wrote:Players are toping the charts with 1 kill and 15 deaths over players with 20 kills 0 deaths because they are dropping logi. If you drop a spawn point and go to a supply depot you can change suits drop a nanohive, change again and have a nanoinjector - all will work for you at the same time, even if you die a bunch. Its almost like cheating lol it requires no skill and no game knowledge, but you will get the most WP and most ISK and most Exp from it... Lame Logibro - Your comments here do not match the above. Did you read this post?
Not broken working as intended
OP failed basic academy 101 recommend subject be bio-massed
please remember this is not supposed to be CoD or BF thank you
a¦á_a¦á |
Athena Sentinel
Villore Sec Ops Gallente Federation
44
|
Posted - 2013.09.20 02:01:00 -
[319] - Quote
Blaze Ashra wrote:Athena Sentinel wrote:Blaze Ashra wrote:Athena Sentinel wrote:
1. We don't need logi with the current system, my corp now just use militia Min logi suit, with militia drop spawn and nanohive. We run in drop the junk, back to depot switch to combat and we have our own logi support. As others learn of this and exploit the bug more logi trying to play it as a actual style will lose out to exploiters who drop and switch back to combat, which is already happening.
2. Logi suits are also a waste of time because there is no benefit to more CPU or PG or extra equipment slots, if I can do all this in a Assault or any suit and a supply depot. . We can have Assault suits and carry a equipment slot, drop, switch, drop... Yes the unlimted equipment drop abiliy gimps may of the positive feature of a Logi suit. Another reason in the long run that logi will lose out.
3. Logi are pointless. Their abilities can be used by other suits with no negative effect do to the unlimited equipment bug currently
4. Really 20 spawn points no nanohives - let me guess, they make less SP. If you don't see.. or can't admit? The spawn point drops are crazy right now.. So many I can't see space between them on my map. Not much thought into droping it just drop fast to switch suits to drop, drop, drop... If you don't notice this your not playing Dust or flaming me.
5. Getting nanoinjected in combat to die before you can move so they can get their 60 SP before dieing themselves.
6. Current logi support does not require the skill it should to be #1. But with some changes to the bugs, it could! Simply it does not require the skill or risk it should to be #1 vs players risking seriously to get 23-5, not to mention the skill difference it requires for this.
1. If you think that then fine but it doesn't make it true. Good for your corp, I'm sure your 2 extra grenades really change the battle and there's no way any of you would carelessly throw uplinks around... 2. Not your call to make. With all the scanners going off more equipment is better and I'll spend my SP how I want. 3. Says you. In my opinion afk leaches are pointless but they are much better to have on your team than feeders. 4. it's 10 for a resupply, 25 for triage, 25 for drop uplinks, 60 for injectors, 50 for kills, 100 for turret instalation kills and objective hacking, 50 for supply depot, CRU, and vehicle hacking, 150 for tank killing, 75 for dropship, and 40 for LAV's, possibly more for LLAV's don't remember, 35 for vehicle kill assist and guardian, 25 for kill assist and you get a 20% bonus for following squad leaders orders. Learn to be a war point ***** like me and you'll be valuable to the team rather than one dimensional. Allotek hives and triage kick the crap out of drop uplinks when it comes down to WP and usefulness, especially when you have needling assault players on your team, such as every pub match ever. 5. 1st if you didn't die it wouldn't be possible to revive you so it's your fault. Secondly that's their choice to revive you and save the team a clone and you some isk, or if you want to be more negative about it ftake the risk into a deadly area in order to get some more war points. Its, not my fault and if it smy fault make it my responsabilty to allow a revive. Inless I call out don let them inject me or something. Current system supports and promotes bad nanoinjecting skills, if any due to this issue. Whatever the case, you died. You failed to survive. Why should you be able to punish those people who can cut your losses just because your KDR is touched. You want a great KDR grab a sniper rifle and hit the redline. And if it's a problem see my post about Allotek and triage hives again. They are probably the best things in the game currently. 6. No, this whole thing is because you don't have the knowledge, ability or skill to maximize your war point gain. Don't take it out on others for being useful. And if you think that there's no strategic value in deploying equipment then you're wrong. stop reading at #2. Post is flame bait, moving on. It's not meant to be flame bait, bold what you take offense to and I'll try to make it read better for you.
All new text underlined |
OZAROW
WarRavens League of Infamy
691
|
Posted - 2013.09.20 02:18:00 -
[320] - Quote
Dude it's always been this way, I run scout an have 6 different uplink suits, I go right for the depot dropping links on the way, I switch out an spend the first half of the match placing links for my team an Protecting the depo rinse an repeat an kill on the way, I got 2200 wp first place an my team kept winning.
It's called strategy I believe. |
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Master Jaraiya
Ultramarine Corp
815
|
Posted - 2013.09.20 02:42:00 -
[321] - Quote
Athena Sentinel wrote:Master Jaraiya wrote:Athena Sentinel wrote:Amy Artic wrote:I like the part when he says that it requires no skill.
I laughed a little. What skill does your spawn point require? If you drop it and change suits to a starter suit. Your gaining SP with no isk risk. Get my drift? I can't count the number of times I have spawned on or seen a very very VERY poorly placed uplink. Is this supposed to be an argument?
What prevents you from spawning on a Roof with no way down, the only way out us a suicide when half the time you can't tell if an Uplink is on a roof or not?
What stops you from spawning onto a poorly placed uplink which causes you to be stuck in a wall or some other structure or terrain?
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lithkul devant
Legions of Infinite Dominion
67
|
Posted - 2013.09.20 02:54:00 -
[322] - Quote
I'm going to put in my oppinion about this, I am an assault suit usually or a heavy suit, often times I join squads, before matches I actually walk the room, and hope I see yellow, cause to me that is an awesome color, cause it is the color of a logi. I love logis that actually put down uplinks, nanohives and things like that and they deserve the points they get for the equipment that they are risking and each death for them is very expensive. I also do not mean just isk expensive, but skill points expensive, they had to skill up quite a long time to get enough points to use the gear. With an assault outfit all I have to choose is 1-2 guns a sidearm, maybe 1 piece of gear and do the typical upgrade routine. A good logi has to upgrade for nearly every situation that they are going to be fighting against about 3-5 levels just to make the gear good. By this alone, they are spending several hundread thousand more sp, more realistically into the millions amount of sp, just to be able to do their job and help the team properly.
I honestly wish more people played the logi role properly that more people were playing support instead of just doing the assault route, I am trying to level my gear currently enough to be able to be a logi, often times in matches if no good logis are about, I run out of ammo, including side arms and gernades and have tried to beat people to death. So as an assault I love having good logi's around, since all I am doing is shooting, maybe throwing down some trash equipment compared to their pro gear. They honestly do deserve all the points that they get in helping out, they really do try rather hard and they are probably the most valuable of mercs.
Go look at the marketplace sometime, see how expensive each piece of equipment is, then realize that the person who died 15 times had to pay all that isk, just to try and keep you alive and supplied. Along with spending excessive amounts of Sp on getting that equipment to a good level. |
Blaze Ashra
Holdfast Syndicate Amarr Empire
14
|
Posted - 2013.09.20 02:59:00 -
[323] - Quote
Athena Sentinel wrote:
1. We don't need logi with the current system, my corp now just use militia Min logi suit, with militia drop spawn and nanohive. We run in drop the junk, back to depot switch to combat and we have our own logi support. As others learn of this and exploit the bug more logi trying to play it as a actual style will lose out to exploiters who drop and switch back to combat, which is already happening.
2. Logi suits are also a waste of time because there is no benefit to more CPU or PG or extra equipment slots, if I can do all this in a Assault or any suit and a supply depot. . We can have Assault suits and carry a equipment slot, drop, switch, drop... Yes the unlimted equipment drop abiliy gimps may of the positive feature of a Logi suit. Another reason in the long run that logi will lose out.
3. Logi are pointless. Their abilities can be used by other suits with no negative effect do to the unlimited equipment bug currently
4. Really 20 spawn points no nanohives - let me guess, they make less SP. If you don't see.. or can't admit? The spawn point drops are crazy right now.. So many I can't see space between them on my map. Not much thought into droping it just drop fast to switch suits to drop, drop, drop... If you don't notice this your not playing Dust or flaming me.
5. Getting nanoinjected in combat to die before you can move so they can get their 60 SP before dieing themselves.
6. Current logi support does not require the skill it should to be #1. But with some changes to the bugs, it could! Simply it does not require the skill or risk it should to be #1 vs players risking seriously to get 23-5, not to mention the skill difference it requires for this.
7. Its, not my fault and if it is my fault make it my responsibility to allow a revive. Unless I call out don let them inject me or something. Current system supports and promotes bad nanoinjecting skills, if any due to this issue.
There is a vast difference between a squad of assaults trying this and logistics players doing this. You have to level up your equipment and the class that takes advantage of it the most is the logi. It takes 2 - 4 times longer for an assault to deploy equipment assuming they are right next to a supply depot and far longer if not. In addition prototype equipment rewards far more war points over it's life time even if you discount using lower teirs. The exceptions are active scanners and armor repairer but it's awesome when you have a couple of heavies on top of your triage hives.
Logi's benefit the most from this. That's why you're getting resistance. Assaults do not make the blue bubble of win unless they up their equipment.
You're saying logi's are pointless because others can do one small portion of a logi's job at a time, at a much slower rate. I really disagree with this.
I agree that there's a lot of uplink drops and that's pretty unassailable. However, not upgrading nanotechnology really cuts down on your potential war point gain and usefulness especially since you'll give them a longer lifespan when you inject them with an 80% thus if they die after the time limit you can get another 60 war points. Getting killed to revive you isn't really the logi way but we also don't want you to bleed out after clearing the area and right over you...especially since we're high priority targets for a reason.
We just have a different perspective on value here.
Hey, I didn't say dying was a bad thing, it happens move on. Unless you're record has no deaths but in that case this would be a non-issue. But like I said, don't penalize the ones that can help you. |
Piraten Hovnoret
No Tax Scrubs
82
|
Posted - 2013.09.20 04:20:00 -
[324] - Quote
Had a brilliant game 0/1 and 3000 SOMTHING WP.
Came in late in the game and started to putt down drop uplinks and hives on roofs/ bars any what're that the reds could not get to them easy. I hacked stuff and blow upp installations.
Went back and forth with my DP 10 to 12 times. The death was due to a ******** blue that took my ship and got instant blown upp and crashed on top of me. ( FIX THAT CCP FFS)
Any way I got hate mails from 3 blue after that game arguing I did nothing but farm WP. Fun part is that I did get 2 commending mails from the red team.
Ppl are just retards that belive it's al about the kill.
Oh we where loosing badly to the reds when I came into the game.
Side note 4 some resone I had to hack to get ppl to come down from the blodey roofs |
Athena Sentinel
Villore Sec Ops Gallente Federation
49
|
Posted - 2013.09.20 05:03:00 -
[325] - Quote
Piraten Hovnoret wrote:Had a brilliant game 0/1 and 3000 SOMTHING WP. Came in late in the game and started to putt down drop uplinks and hives on roofs/ bars any what're that the reds could not get to them easy. I hacked stuff and blow upp installations. Went back and forth with my DP 10 to 12 times. The death was due to a ******** blue that took my ship and got instant blown upp and crashed on top of me. ( FIX THAT CCP FFS) Any way I got hate mails from 3 blue after that game arguing I did nothing but farm WP. Fun part is that I did get 2 commending mails from the red team. Ppl are just retards that belive it's al about the kill. Oh we where loosing badly to the reds when I came into the game. Side note 4 some resone I had to hack to get ppl to come down from the blodey roofs
In this long flame filled thread.. There is some people proving my point (like the above). Exploiting the game bugs is getting bad.. please fix it 1.5 |
TcuBe3
Molon Labe. RISE of LEGION
125
|
Posted - 2013.09.20 06:19:00 -
[326] - Quote
@Atheena
The funny thing is that the best logis that have responded to your abortion of a thread could probably clean house as an assault if they want to.
Your ignorance is magnificent.... |
Piraten Hovnoret
No Tax Scrubs
84
|
Posted - 2013.09.20 06:30:00 -
[327] - Quote
Athena Sentinel wrote:Piraten Hovnoret wrote:Had a brilliant game 0/1 and 3000 SOMTHING WP. Came in late in the game and started to putt down drop uplinks and hives on roofs/ bars any what're that the reds could not get to them easy. I hacked stuff and blow upp installations. Went back and forth with my DP 10 to 12 times. The death was due to a ******** blue that took my ship and got instant blown upp and crashed on top of me. ( FIX THAT CCP FFS) Any way I got hate mails from 3 blue after that game arguing I did nothing but farm WP. Fun part is that I did get 2 commending mails from the red team. Ppl are just retards that belive it's al about the kill. Oh we where loosing badly to the reds when I came into the game. Side note 4 some resone I had to hack to get ppl to come down from the blodey roofs In this long flame filled thread.. There is some people proving my point (like the above). Exploiting the game bugs is getting bad.. please fix it 1.5
Or maybe there is more 2 the game then just killing. Have read al your post in this thread, and your arguments are thin to say the least.
Edit: that game I forgot to say, we did win.
When some one is at the front getting killed a lot supporting and getting WP it's wrong ( 4 U ) When some is hugging the supply depot spamming stuff just on top of it you get upset ( kind of agree with you on that one ) however you EVEN get upsett when ppl don't hug the depot and go back and forth from home base to get things out there.
Take my game. Al supply depots was blown upp but the one in the home base.(big map) I did fly back and forth SUPORTING that's not a exploit that's tactics and using the full potential of the game..
Further if it's so easy wy do ppl not put down dowse uplinks/hives or whatever to get those "easy" WP?.
They just don't know where there realy god uplinks spots are that don't get blown up in 1-2 sec, Where to put up a strong hold, where to set up a second line to divert the red horde. That is an art not an exploit.
And the faulire to understand that the heavier the fight the more WP the support ppl will get its just sad. In fact this mimic RL war realy well, in a prolong and heavy fight it boils down to the logistics how to get more and new manpower and equipment to he front and fast.
That's a huge part of war is about taking out the supplyes sence that wins it in the long term. ( how many games haven't you been in where it's farly even until the point where there is no more uplinks and al of the sudden you are redlined or the other way you are redline and al of the sudden some one putts upp a DP at the right spot and it al turns)
So what am I saying realy, you figure it out!
I respect al your arguments and I respect that you want the WP system to be killer based. I on the other hand don't. |
Lonnar
KILL-EM-QUICK RISE of LEGION
53
|
Posted - 2013.09.20 13:44:00 -
[328] - Quote
Aeon Amadi wrote:CCP Logibro wrote:Athena Sentinel wrote:Athena Sentinel wrote:Players are toping the charts with 1 kill and 15 deaths over players with 20 kills 0 deaths because they are dropping logi.
If you drop a spawn point and go to a supply depot you can change suits drop a nanohive, change again and have a nanoinjector - all will work for you at the same time, even if you die a bunch. Its almost like cheating lol
it requires no skill and no game knowledge, but you will get the most WP and most ISK and most Exp from it...
Lame [BUG] Unlimited Equipment using Supply Depots - https://forums.dust514.com/default.aspx?g=posts&t=108231&find=unreadStatus: We're aware of this issue and it's on the backlog to be fixed Thank you Logibro for fixing this bug ! LOL That's a separate issue. Yes, you shouldn't be able to spam an unlimited amount of equipment, but a logibro using their equipment efficiently should and can still make a massive difference and is capable of racking up an impressive number of war points. I have a logi-buddy that I work with in my corp when I'm running Assault. We'll find a place, usually behind heavy cover (large wall) with more than one escape route. He'll drop the mixed hives (rep+ammo) and I'll drop the Triage nanohives. Someone need only run behind cover and they're armor is back to full in less than five seconds. Max downtime is maybe ten if they need ammo badly. We can take a six man squad and with both he and I defending those nanohives - he'll sometimes use an active scanner as well - we can turn tides. There's been dozens of times I've seen people run back with nearly no armor or even no armor at all and come back in ship fighting shape. Not to pat ourselves on the back but those nanohives can make a world of difference and we don't even switch out at the supply depot, just tactical placement.
Well I salute you anyway. Cause that is one hell of a tactic. Makes me wonder if I can find a fellow dedicated Logi in my corp who'd be willing to implement this tactic with me ... and maybe even create new tactics. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
659
|
Posted - 2013.09.20 13:51:00 -
[329] - Quote
Only an assault would ***** about people helping out the team.. |
SirManBoy
Molon Labe. RISE of LEGION
269
|
Posted - 2013.09.20 18:12:00 -
[330] - Quote
The logis have spoken, CCP Logibro. You and the devs need to adopt a hands off policy with respect to how supply depots work, as well as equipment deployment. This functionality should have never been called a "bug." |
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