Cross Atu
Conspiratus Immortalis Covert Intervention
1724
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Posted - 2013.09.19 15:53:00 -
[1] - Quote
CCP Logibro wrote:Athena Sentinel wrote:Athena Sentinel wrote:Players are toping the charts with 1 kill and 15 deaths over players with 20 kills 0 deaths because they are dropping logi.
If you drop a spawn point and go to a supply depot you can change suits drop a nanohive, change again and have a nanoinjector - all will work for you at the same time, even if you die a bunch. Its almost like cheating lol
it requires no skill and no game knowledge, but you will get the most WP and most ISK and most Exp from it...
Lame [BUG] Unlimited Equipment using Supply Depots - https://forums.dust514.com/default.aspx?g=posts&t=108231&find=unreadStatus: We're aware of this issue and it's on the backlog to be fixed Thank you Logibro for fixing this bug ! LOL That's a separate issue. Yes, you shouldn't be able to spam an unlimited amount of equipment, but a logibro using their equipment efficiently should and can still make a massive difference and is capable of racking up an impressive number of war points. Can we get a specific description on what that separate issues is viewed as and what "fixes" are being contemplated for it?
The above 'bug report' and response is making me extremely wary, because it looks a bit like we're going to go through another cycle of "let's balance the whole game around the almighty kill" as if that is and should be the apex of all actions taken on the field or in the game. Treating game balance that way guts diversity and narrows the possibilities for player innovation, that's not much of a sandbox experience.
EVE has quite a bit of PvP going on, but even within the PvP not all of it is about pewpew, there's market PvP which plays a huge role in what happens and how, without diversity and meaningful roles outside of pewpew there wouldn't be event's like hulkageddon, there wouldn't be meta gaming to grab researched BPOs, there wouldn't be nearly as much value/motive to inhabiting w-space or deploying POS. How many EVE players focus on the Mining, Market and Indy/Production aspects of the game? Yes D514 is a different animal in some ways but reducing the possible number of play styles will not result in a higher player population or increased longevity for the game.
Right now depots allow unlimited refresh and resupply of weapons, and with a suit swap armor as well. In essence the depot gives limitless tank and gank when interacted with. It also currently allows the same effect for equipment, while still preventing any player from deploying more of a specific equipment time than is listed on that equipments profile. So at present there is a parity to how things work. Is CCP honestly considering making a change to how depots function so that the gank/tank element remains unlimited but the equipment aspect is throttled? I certainly hope not because that doesn't appear to foster anything except a "kills are all that matters" attitude, players - on average - will do what is rewarded, thus rewarding one play style will 'flatten' the game overall.
Support play is already weaker in Dust than in EVE, and so far there is a total absence of any play types outside of the combat hot zones, yet somehow certain forum users still want those aspects which are not purely gank focused to be diminished even further which is 180 degrees the wrong direction to be headed in.
....and people wonder why "slayer-Logi" are a thing, it's because of this constant push to make slaying the best/only viable way to earn WP/ISK/SP, when that push is accepted by the community let alone acted upon by the Devs of course that's who every item on the market is viewed and employed. Also interesting to note that the Cal Assault can now get over 800 shield HP, on a suit with better shield recharge, but there hasn't been a tide of tears about how it's "obviously broken" etc.
When it comes to earnings, and to a lessor extent tactical performance, support play is weaker now than it was in Chrome, or CODEX (repair tool aside for CODEX), and yet every patch within Uprising sees another new wave of QQ demanding that support roles take another nerf bat to the face, usually while claiming that it isn't nerfing them at all
Okay, wall of text over, but seriously I want a response to this, what's the official stance here? And if any response you can give has to be 'off the record' then mail me in game, I know you know how and I wouldn't be allowed to post anything like that because doing so would violate the EULA.
0.02 ISK Cross |
Cross Atu
Conspiratus Immortalis Covert Intervention
1724
|
Posted - 2013.09.19 16:09:00 -
[2] - Quote
Ghost Kaisar wrote: As for the suicide revives, there isn't much you could do. Idiots with revives are in every game (BF3 comes to mind), and very few understand when to revive and when to let the clone die. I personally think that you should no points from revives until a set time after the revive, thus rewarding those who can revive and protect the revived clone.
If you want to speak in terms of tactical value and not bring the hopelessly vague stat of 'kdr' into it then when you should revive someone is every time it won't get you killed.
WP aside (which can bring your team closer to OP support and thus help the team as a whole), every time you revive someone there's a chance for your team not to lose a clone, there's a chance for that Merc not to lose gear, and even if the Merc is gunned down nine times in a row without being able to actually escape (side note here you won't be earning WP for revives on that merc at this point) it's still helping the team because the opposing forces are still burning through their ammo to do it and even if they're standing beside a depot using it to make their ammo infinite they are paying attention to this single downed merc rather than moving to hack or putting fire on other elements of your team.
Can it be frustrating to be mufti-revived just to die again? Of course it can. Does that mean players shouldn't do it? Maybe. Does that make it bad tactical play or bad for the team? Nope, not a bit of it.
0.02 ISK Cross |
Cross Atu
Conspiratus Immortalis Covert Intervention
1727
|
Posted - 2013.09.19 16:20:00 -
[3] - Quote
Garrett Blacknova wrote:ALPHA DECRIPTER wrote:I even see some scouts playing a sub-medic role by fitting reps or needles (scouts can fit any role but it just take a bunch of extra effort to be effective). My most-used Scout fitting is a Rep Tool and a Shotgun. Pair myself with a good mid-range blue, and I can keep them alive while the enemy is at a distance, then pull my own gun when someone gets too close. Speaking as a long time Logi player, we Logi are grateful for the efforts of our Scout comrades. There is usually such a lack of support deployed to the field that all the Logi I've spoken with are quite pleased to see this type of behavior coming from other Mercs even though it means the 'WP pie' for support is going to be shared rather than all ours.
Keep it up, pleas and thank you
Cheers, Cross |