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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
80
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Posted - 2013.09.16 02:55:00 -
[1] - Quote
Athena Sentinel wrote:First Prophet wrote:Should've gone 21/0. Funny!! Skilled logi is not the issue. the multiply equipment drops with no risk to losing costly suits.. When more combat types require the risk of losing isk and costly suits to make #1 is sad. It requires no skill and gives people a lot of xp/isk/wp not cool. That should go to the most skilled not the ones droping militia logi and nanoinjecting people in combat to die again just for SP... You know its true! Awww
I think you have a problem with maths. Please explain how dying 15 times indicates that no risk was taken.
In a tough match, I almost always go negative. Not 1/15, but, maybe 5/8, 10/15 if its a real grinder. Those tight matches are also where I most consistently end up 1 or 2 on the leaderboard. Why? Well, KDR doesn't get you points (or wins!). Know what does get you points?
-Dropping hives at the front lines to keep bullets in people guns. Or better still, dropping them where you know the front line is going to be because you understand tactics and follow the flow of the battle, not just run around in circles shooting everything that moves.
- Running into contested areas to establish a new front with well placed uplinks
- Get the team ready to move to the next hotspot by repairing who survived, reviving who didn't
ALL of these things get you points. ALL of them also get you killed. A lot.
And guess what? The tighter the game, the more points you get, because these things are what turn the tide of close battles. Ever wonder why a close game suddenly goes one way? Try looking to see if one of those negative KDR "freeloaders" is at the top of the winning side of board. Consider thanking them if its your team, because they probably just won the battle for your meatshield a$$.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
81
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Posted - 2013.09.16 04:00:00 -
[2] - Quote
Noticed the edit on the thread title. I think you might be overstating the quality of your "argument".
Dangit SMB, why did you feed this troll such juicy and easily misrepresented information? The OPs underdeveloped critical thinking skills were all but certain to take it and run like this. He even thinks you're on his side! |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
93
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Posted - 2013.09.16 23:06:00 -
[3] - Quote
SirManBoy wrote:I still don't understand this supply depot/equipment nerf that's in the works. People keep saying that spamming gear isn't strategic, but if you actually study warfare you know that logistics is largely a numbers game. The side that can supply more food, clothes, and bullets to its forces often has a huge advantage. In other words, quantity matters in logistics!
Again, why does the marketplace have so many similar types of uplinks and hives if we aren't supposed to be able to use them in suit switches? Why would I continue to regularly purchase every proto uplink and nanohive on the market if deploying one pops the other? It makes no sense.
Agreed. CCP Logibro, throw us a (more specific) bone here! What, exactly, is the "bug" and how is it supposed to be fixed. If not currently "working as intended" then what IS intended?
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
94
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Posted - 2013.09.17 02:37:00 -
[4] - Quote
SirManBoy wrote:Let me shed some light on this equipment controversy by explaining what I do. I have a series of 20+ proto suits that are exactly the same (GEK-38, KIN-012 injector, Six-Kin Rep Tool) except for what's in a single equipment slot. Each suit in the series has a different uplink or nanohive attached to it. After I deploy the first series of uplinks or nanohives, I then go back to the supply depot and switch to another suit in the series with a totally different uplink or nanohive. This allows me to deploy more uplinks or nanohives without popping any of my previously deployed equipment. I typically try to do this until I've deployed all 13 of my proto uplinks and 13 proto nanohives, but I'll sometimes continue and use the suits in my series that contain advanced and standard nanohives as well. Depending on the flow of the battle and what other support my team requires of me, I can deploy anywhere between 20 to 40 items on the field by myself and all while I'm also killing, repping, and sticking players with my needle.
Pretty sure a lot of us do that. The amarr logi suit is just a weee bit too slow for that initial run from the default spawn point, so I have a speedy little minny med frame I start every battle with, then either get killed by the initial red berry rush(it's a cheapie, not so durable) or hack the supply depot and swap out to a proper logi suit once I've dropped the flux uplinks it carries. (they take like half the suits CPU by themselves, lol).
Considering you can do this with any other suit to insta-heal, it hardly seems like an exploit. Should an assault be stuck with an AR if 3 HAVs show up? No, he can go swap over to an AV fit with freshly restocked health and other goodies. Now, if this same trick allowed me to drop 28 of those exact same "max deployed: 2" flux uplinks, yes, that's a bug and should be fixed. But why can't I drop my 2 flux, and my 2 quantums, 2 R-9's, etc? Why do so many exist if you can't use them all? |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
98
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Posted - 2013.09.19 04:51:00 -
[5] - Quote
Athena Sentinel wrote:Kira Lannister wrote:Athena Sentinel wrote:Quote: Listen, we know that the assaulters are mad that you are going 20-0 and you aren't number 1.
Guess what? They get points for doing their job, the same that you get points for killing. Placement on the scoreboard don't mean sh*t and quite frankly, the win is more important.
Your blueberry found out he couldn't slay people. So instead he picked up a support kit, and healed and supported the team. He deserves those war points because he helped EVERYONE. At least he is trying to be helpful (and succeeding) rather than redline sniping or AFK'ing.
He probably even helped you a bit with those nanohives and reps and revives. So be thankful, not spiteful.
Hm, lets try looking at this another way. We don't need logi with the current system, my corp now just use militia Min logi suit, with militia drop spawn and nanohive. We run in drop the junk, back to depot switch to combat and we have our own logi support. Logi suits are also a waste of time because there is no benefit to more SPU or PG or extra equipment slots, if I can do all this in a Assault or any suit and a supply depot. . We can have Assault suits and carry a equipment slot, drop, switch, drop... Logi are pointless. The problem now is so much logi equpiment on the field.. really 20 spawn points no nanohives - let me guess, they make less SP. Getting nanoinjected in combat to die before you can move so they can get their 60 SP before dieing themselves. Lol you must be in a npc corps, because if you guys ever played pc you would understand the error in your ways. Your name is Athena, for the goddess of wisdom, your pretty dim. PC is broken from what I have heard. And only a fool would be on forums with their main character. good day!
Knock yourself out, chief. Run back and forth all day long, have fun watching your precious KDR drop, too! Also, still pretty sure you are mistaking a now-fixed bug for something that is working as intendedGäó. I see no reason why equipment should be any different than anything else that can be replenished all day at supply depots. Would be nice if we could get confirmation of that from CCP Logibro, of course.
(p.s. Not being a troll, fool, or coward, I post on my main all day long, as do many of the people who have dared oppose your opinion on this thread. See them in game all the time. Come find me on the battlefield all day, I don't particularly care.) |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
101
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Posted - 2013.09.20 01:37:00 -
[6] - Quote
Athena Sentinel wrote:Blaze Ashra wrote:Athena Sentinel wrote:
1. We don't need logi with the current system, my corp now just use militia Min logi suit, with militia drop spawn and nanohive. We run in drop the junk, back to depot switch to combat and we have our own logi support.
2. Logi suits are also a waste of time because there is no benefit to more SPU or PG or extra equipment slots, if I can do all this in a Assault or any suit and a supply depot. . We can have Assault suits and carry a equipment slot, drop, switch, drop...
3. Logi are pointless.
4. Really 20 spawn points no nanohives - let me guess, they make less SP.
5. Getting nanoinjected in combat to die before you can move so they can get their 60 SP before dieing themselves.
6. Current logi support does not require the skill it should to be #1. But with some changes to the bugs, it could!
1. If you think that then fine but it doesn't make it true. Good for your corp, I'm sure your 2 extra grenades really change the battle and there's no way any of you would carelessly throw uplinks around... 2. Not your call to make. With all the scanners going off more equipment is better and I'll spend my SP how I want. 3. Says you. In my opinion afk leaches are pointless but they are much better to have on your team than feeders. 4. it's 10 for a resupply, 25 for triage, 25 for drop uplinks, 60 for injectors, 50 for kills, 100 for turret instalation kills and objective hacking, 50 for supply depot, CRU, and vehicle hacking, 150 for tank killing, 75 for dropship, and 40 for LAV's, possibly more for LLAV's don't remember, 35 for vehicle kill assist and guardian, 25 for kill assist and you get a 20% bonus for following squad leaders orders. Learn to be a war point ***** like me and you'll be valuable to the team rather than one dimensional. Allotek hives and triage kick the crap out of drop uplinks when it comes down to WP and usefulness, especially when you have needling assault players on your team, such as every pub match ever. 5. 1st if you didn't die it wouldn't be possible to revive you so it's your fault. Secondly that's their choice to revive you and save the team a clone and you some isk, or if you want to be more negative about it ftake the risk into a deadly area in order to get some more war points. Whatever the case, you died. You failed to survive. Why should you be able to punish those people who can cut your losses just because your KDR is touched. You want a great KDR grab a sniper rifle and hit the redline. And if it's a problem see my post about Allotek and triage hives again. They are probably the best things in the game currently. 6. No, this whole thing is because you don't have the knowledge, ability or skill to maximize your war point gain. Don't take it out on others for being useful. And if you think that there's no strategic value in deploying equipment then you're wrong. stop reading at #2. Post is flame bait, moving on.
LOL, your whole thread is flame bait, OP. And getting more than a little tiresome. Admit defeat and move on, nobody buys in to your arguments. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
105
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Posted - 2013.09.22 14:10:00 -
[7] - Quote
Well played?
Nonetheless, I'm going to do all of us a favor and start a new thread to hopefully get CCP logibro to settle the "bug" question once and for all. I'm sure he got tired of this TL;DR-rrhea about 8 pages ago and hasn't clarified. I'm officially bailing out on this thread. |
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