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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
SirManBoy
Molon Labe. RISE of LEGION
233
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Posted - 2013.09.16 03:30:00 -
[1] - Quote
CCP Logibro wrote:As a dedicated logibro (no, the name isn't just for show) this is not unusual for me to come close to the top or even top the leaderboard as a logistics with less kills than other people. Keep in mind that a kill is +50wp, while a revive is +60wp with additional triage points while you rep them back to full health. Then throw in resupplys or team spawns. And to think it's only going to get better when we add in points for scanning targets that then get killed. The Logibro life is a good life.
So then why, dear Logibro, are you calling logi suit/equipment changes at supply depots a bug in your most recent bug report? I call it good, ingenious logi work. Why would you consider a "fix" for this when many logis enjoy this capability and benefit from it greatly? |
SirManBoy
Molon Labe. RISE of LEGION
233
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Posted - 2013.09.16 03:34:00 -
[2] - Quote
Athena Sentinel wrote:SirManBoy wrote:CCP Logibro wrote:As a dedicated logibro (no, the name isn't just for show) this is not unusual for me to come close to the top or even top the leaderboard as a logistics with less kills than other people. Keep in mind that a kill is +50wp, while a revive is +60wp with additional triage points while you rep them back to full health. Then throw in resupplys or team spawns. And to think it's only going to get better when we add in points for scanning targets that then get killed. The Logibro life is a good life. So then why, dear Logibro, are you calling logi suit/equipment changes at supply depots a bug in your most recent bug report? I call it good, ingenious logi work. Why would you consider a "fix" for this when many logis enjoy this capability and benefit from it greatly? lol really can you source that for me PLEASE !!!
https://forums.dust514.com/default.aspx?g=posts&find=unread&t=109951 |
SirManBoy
Molon Labe. RISE of LEGION
233
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Posted - 2013.09.16 03:36:00 -
[3] - Quote
SirManBoy wrote:Athena Sentinel wrote:SirManBoy wrote:CCP Logibro wrote:As a dedicated logibro (no, the name isn't just for show) this is not unusual for me to come close to the top or even top the leaderboard as a logistics with less kills than other people. Keep in mind that a kill is +50wp, while a revive is +60wp with additional triage points while you rep them back to full health. Then throw in resupplys or team spawns. And to think it's only going to get better when we add in points for scanning targets that then get killed. The Logibro life is a good life. So then why, dear Logibro, are you calling logi suit/equipment changes at supply depots a bug in your most recent bug report? I call it good, ingenious logi work. Why would you consider a "fix" for this when many logis enjoy this capability and benefit from it greatly? lol really can you source that for me PLEASE !!! https://forums.dust514.com/default.aspx?g=posts&find=unread&t=109951
Bug report:
https://forums.dust514.com/default.aspx?g=posts&m=1292823#post1292823 |
SirManBoy
Molon Labe. RISE of LEGION
234
|
Posted - 2013.09.16 03:46:00 -
[4] - Quote
OP,
You realize that we're at odds on this issue, right? It's ridiculous to call suit and equipment changes a bug. It's smart logistics work, plain and simple. |
SirManBoy
Molon Labe. RISE of LEGION
236
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Posted - 2013.09.16 03:54:00 -
[5] - Quote
Athena Sentinel wrote:SirManBoy wrote:OP,
You realize that we're at odds on this issue, right? It's ridiculous to call suit and equipment changes a bug. It's smart logistics work, plain and simple. CCP calls it a bug - I am all cool with skilled logi. But there is no risk to drop top end gear and swap suits to something cheap.
You have some explaining to do, CCP Logibro. If you and the devs truly believe that this function is a bug, then be prepared to receive some serious logi hate once your "fix" is implemented. A real logibro wouldn't nerf his fellow logibros, CCP Logibro. |
SirManBoy
Molon Labe. RISE of LEGION
236
|
Posted - 2013.09.16 03:59:00 -
[6] - Quote
Ignoble Son wrote:Hahah. This thread is awesome. Glad to see that all of my hard work does not go unappreciated. For the record, my favorite suit is a adv Gal logi with 391 eHP, an exile, two adv speed stems, an adv stamina stem, double uplinks (four total deployable) and a compact nano. I have a 2.11 kdr (if you think that it is easy running around with 391 eHP and a exile most of the time your insane). I regularly turn the tide of battle with this suit... And to anyone saying that it is easy being a logi, that is absolutly nonsence. It takes a lot of very carful thought and planning (most of the time) espesialy when it is a close battle. When I am done placing uplinks (which most of the time it is a never ending battle just to keep them on the board) if I am still alive, I'll switch to my nano suit and start droping pro triage and pro guaged nanos in supremely stratigic locations. If I survive through this, and all my uplinks are still in relevant locations, I'll switch to either my rep/rez/scan logi, or my adv Gal medium slayer suit (two comp damage mods and 559 armor with a GK-13, GLU, or GEK, an a compact nano), just depends on what I feel is more needed. tbh, I don't see how switching at depots is a problem, it is a lot of hard work doing what I do, and most of the time it is a thankless job (not as recognized or praised as much as the "slayer"). I see no reason why the equipment I deploy in one suit should all-of-a-sudden vanish because I happen to be in a different suit with different equipment at some point in a match. I work very hard to get that equipment out on the board.
High 5, fellow logibro! |
SirManBoy
Molon Labe. RISE of LEGION
236
|
Posted - 2013.09.16 04:12:00 -
[7] - Quote
John Demonsbane wrote:Noticed the edit on the thread title. I think you might be overstating the quality of your "argument".
Dangit SMB, why did you feed this troll such juicy and easily misrepresented information? The OPs underdeveloped critical thinking skills were all but certain to take it and run like this. He even thinks your on his side!
Sorry, bro. Truthfully, I just want answers. The bug report seriously pissed me off because it's ridiculous to call creative, innovative play a "bug". Many logis have this function to thank for all of the amazing support possibilities that are currently available to them. Take this capability away and our class becomes far less dynamic and the game becomes less fun. Hell, removing our ability to move tons of equipment across the map to support our team goes against what the name of our class is predicated upon. WE ARE LOGISTICS! |
SirManBoy
Molon Labe. RISE of LEGION
236
|
Posted - 2013.09.16 04:23:00 -
[8] - Quote
Athena Sentinel wrote:SirManBoy wrote:John Demonsbane wrote:Noticed the edit on the thread title. I think you might be overstating the quality of your "argument".
Dangit SMB, why did you feed this troll such juicy and easily misrepresented information? The OPs underdeveloped critical thinking skills were all but certain to take it and run like this. He even thinks your on his side! Sorry, bro. Truthfully, I just want answers. The bug report seriously pissed me off because it's ridiculous to call creative, innovative play a "bug". Many logis have this function to thank for all of the amazing support possibilities that are currently available to them. Take this capability away and our class becomes far less dynamic and the game becomes less fun. Hell, removing our ability to move tons of equipment across the map to support our team goes against what the name of our class is predicated upon. WE ARE LOGISTICS! The real fix it to have dropped equipment cost players isk then. If you drop a top end spawn you lose the isk equal to the cost of equipping it. You have to see that having the ability to drop expensive equipment and then switch suits and not risking any lose for the equipment drops is unfair? Other have to risk and do good in combat to get the same points as a logi risking nothing.
It's not like we never die in our best gear, dude. On average, my deaths cost WAY more than yours do, bud. I promise you that. |
SirManBoy
Molon Labe. RISE of LEGION
244
|
Posted - 2013.09.16 15:08:00 -
[9] - Quote
CCP Logibro wrote:Athena Sentinel wrote:Athena Sentinel wrote:Players are toping the charts with 1 kill and 15 deaths over players with 20 kills 0 deaths because they are dropping logi.
If you drop a spawn point and go to a supply depot you can change suits drop a nanohive, change again and have a nanoinjector - all will work for you at the same time, even if you die a bunch. Its almost like cheating lol
it requires no skill and no game knowledge, but you will get the most WP and most ISK and most Exp from it...
Lame [BUG] Unlimited Equipment using Supply Depots - https://forums.dust514.com/default.aspx?g=posts&t=108231&find=unreadStatus: We're aware of this issue and it's on the backlog to be fixed Thank you Logibro for fixing this bug ! LOL That's a separate issue. Yes, you shouldn't be able to spam an unlimited amount of equipment, but a logibro using their equipment efficiently should and can still make a massive difference and is capable of racking up an impressive number of war points.
Why not, CCP Logibro? If I can make the runs, switch suits, and deploy tons of equipment for the benefit of my team, why shouldn't I be rewarded for it? Besides, what incentive will there be for me to buy all of the different uplinks and hives in the marketplace if you take this capability away? For instance, several of the proto uplinks and nanohives are completely indiscernible from one another other than their name. If I can't deploy all of these on the field at the same time, then what's the point of having them in the game? You really need to reconsider this. |
SirManBoy
Molon Labe. RISE of LEGION
245
|
Posted - 2013.09.16 18:48:00 -
[10] - Quote
I still don't understand this supply depot/equipment nerf that's in the works. People keep saying that spamming gear isn't strategic, but if you actually study warfare you know that logistics is largely a numbers game. The side that can supply more food, clothes, and bullets to its forces often has a huge advantage. In other words, quantity matters in logistics!
Again, why does the marketplace have so many similar types of uplinks and hives if we aren't supposed to be able to use them in suit switches? Why would I continue to regularly purchase every proto uplink and nanhive on the market if deploying one pops the other? It makes no sense. |
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SirManBoy
Molon Labe. RISE of LEGION
246
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Posted - 2013.09.17 00:25:00 -
[11] - Quote
Let me shed some light on this equipment controversy by explaining what I do. I have a series of 20+ proto suits that are exactly the same (GEK-38, KIN-012 injector, Six-Kin Rep Tool) except for what's in a single equipment slot. Each suit in the series has a different uplink or nanohive attached to it. After I deploy the first series of uplinks or nanohives, I then go back to the supply depot and switch to another suit in the series with a totally different uplink or nanohive. This allows me to deploy more uplinks or nanohives without popping any of my previously deployed equipment. I typically try to do this until I've deployed all 13 of my proto uplinks and 13 proto nanohives, but I'll sometimes continue and use the suits in my series that contain advanced and standard nanohives as well. Depending on the flow of the battle and what other support my team requires of me, I can deploy anywhere between 20 to 40 items on the field by myself and all while I'm also killing, repping, and sticking players with my needle.
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SirManBoy
Molon Labe. RISE of LEGION
249
|
Posted - 2013.09.17 04:32:00 -
[12] - Quote
Master Jaraiya wrote:SirManBoy wrote:Let me shed some light on this equipment controversy by explaining what I do. I have a series of 20+ proto suits that are exactly the same (GEK-38, KIN-012 injector, Six-Kin Rep Tool) except for what's in a single equipment slot. Each suit in the series has a different uplink or nanohive attached to it. After I deploy the first series of uplinks or nanohives, I then go back to the supply depot and switch to another suit in the series with a totally different uplink or nanohive. This allows me to deploy more uplinks or nanohives without popping any of my previously deployed equipment. I typically try to do this until I've deployed all 13 of my proto uplinks and 13 proto nanohives, but I'll sometimes continue and use the suits in my series that contain advanced and standard nanohives as well. Depending on the flow of the battle and what other support my team requires of me, I can deploy anywhere between 20 to 40 items on the field by myself and all while I'm also killing, repping, and sticking players with my needle.
Sounds like this is working as intended. Obviously you can deploy a full spectrum of hives and uplinks from standard up to proto, as well you should be able to do this because it is not the same equipment. The 10,000 dollar question is can you shed any light on any so called exploit?
I'm with you, it's not an exploit. I'm simply explaining how the process works but I am definitely not in the "this is a bug" crowd. Why else would CCP sell so many different kind of uplinks and hives if you couldn't deploy them in creative ways? What incentive would I have to continue purchasing all of them if they popped each other? In fact, what logical sense does it make for different items to pop each other in the first place? |
SirManBoy
Molon Labe. RISE of LEGION
249
|
Posted - 2013.09.17 04:33:00 -
[13] - Quote
John Demonsbane wrote:SirManBoy wrote:Let me shed some light on this equipment controversy by explaining what I do. I have a series of 20+ proto suits that are exactly the same (GEK-38, KIN-012 injector, Six-Kin Rep Tool) except for what's in a single equipment slot. Each suit in the series has a different uplink or nanohive attached to it. After I deploy the first series of uplinks or nanohives, I then go back to the supply depot and switch to another suit in the series with a totally different uplink or nanohive. This allows me to deploy more uplinks or nanohives without popping any of my previously deployed equipment. I typically try to do this until I've deployed all 13 of my proto uplinks and 13 proto nanohives, but I'll sometimes continue and use the suits in my series that contain advanced and standard nanohives as well. Depending on the flow of the battle and what other support my team requires of me, I can deploy anywhere between 20 to 40 items on the field by myself and all while I'm also killing, repping, and sticking players with my needle.
Pretty sure a lot of us do that. The amarr logi suit is just a weee bit too slow for that initial run from the default spawn point, so I have a speedy little minny med frame I start every battle with, then either get killed by the initial red berry rush(it's a cheapie, not so durable) or hack the supply depot and swap out to a proper logi suit once I've dropped the flux uplinks the first suit carries. (they take like half the suits CPU by themselves, lol). Considering you can do this with any other suit to insta-heal, it hardly seems like an exploit. Should an assault be stuck with an AR if 3 HAVs show up? No, he can go swap over to an AV fit with freshly restocked health and other goodies. Now, if this same trick allowed me to drop 28 of those exact same "max deployed: 2" flux uplinks, yes, that's a bug and should be fixed. But why can't I drop my 2 flux, and my 2 quantums, 2 R-9's, etc? Why do so many exist if you can't use them all?
I agree. Thanks for your response. |
SirManBoy
Molon Labe. RISE of LEGION
249
|
Posted - 2013.09.17 04:39:00 -
[14] - Quote
Athena Sentinel wrote:Master Jaraiya wrote:SirManBoy wrote:Let me shed some light on this equipment controversy by explaining what I do. I have a series of 20+ proto suits that are exactly the same (GEK-38, KIN-012 injector, Six-Kin Rep Tool) except for what's in a single equipment slot. Each suit in the series has a different uplink or nanohive attached to it. After I deploy the first series of uplinks or nanohives, I then go back to the supply depot and switch to another suit in the series with a totally different uplink or nanohive. This allows me to deploy more uplinks or nanohives without popping any of my previously deployed equipment. I typically try to do this until I've deployed all 13 of my proto uplinks and 13 proto nanohives, but I'll sometimes continue and use the suits in my series that contain advanced and standard nanohives as well. Depending on the flow of the battle and what other support my team requires of me, I can deploy anywhere between 20 to 40 items on the field by myself and all while I'm also killing, repping, and sticking players with my needle.
Sounds like this is working as intended. Obviously you can deploy a full spectrum of hives and uplinks from standard up to proto, as well you should be able to do this because it is not the same equipment. The 10,000 dollar question is can you shed any light on any so called exploit? SirManBoy - If they cannot understand that - They simply are just not listening.
Dude, I am NOT on your side! You guys who are complaining about this are going to ruin a lot of people's fun. |
SirManBoy
Molon Labe. RISE of LEGION
259
|
Posted - 2013.09.17 09:25:00 -
[15] - Quote
Master Jaraiya wrote:SirManBoy wrote:Let me shed some light on this equipment controversy by explaining what I do. I have a series of 20+ proto suits that are exactly the same (GEK-38, KIN-012 injector, Six-Kin Rep Tool) except for what's in a single equipment slot. Each suit in the series has a different uplink or nanohive attached to it. After I deploy the first series of uplinks or nanohives, I then go back to the supply depot and switch to another suit in the series with a totally different uplink or nanohive. This allows me to deploy more uplinks or nanohives without popping any of my previously deployed equipment. I typically try to do this until I've deployed all 13 of my proto uplinks and 13 proto nanohives, but I'll sometimes continue and use the suits in my series that contain advanced and standard nanohives as well. Depending on the flow of the battle and what other support my team requires of me, I can deploy anywhere between 20 to 40 items on the field by myself and all while I'm also killing, repping, and sticking players with my needle.
Sounds like this is working as intended. Obviously you can deploy a full spectrum of hives and uplinks from standard up to proto, as well you should be able to do this because it is not the same equipment. The 10,000 dollar question is can you shed any light on any so called exploit?
CCP Logibro,
Why do you and the devs take issue with this type of creative, sandbox play? Are you under the impression that we're doing something else entirely? A lot of logis, myself included, take issue with any assessment that refers to this style of play as a "bug" and we don't want this capability removed. Please dialogue with us on this specific subject. |
SirManBoy
Molon Labe. RISE of LEGION
266
|
Posted - 2013.09.19 18:33:00 -
[16] - Quote
Cross Atu wrote:CCP Logibro wrote:Athena Sentinel wrote:Athena Sentinel wrote:Players are toping the charts with 1 kill and 15 deaths over players with 20 kills 0 deaths because they are dropping logi.
If you drop a spawn point and go to a supply depot you can change suits drop a nanohive, change again and have a nanoinjector - all will work for you at the same time, even if you die a bunch. Its almost like cheating lol
it requires no skill and no game knowledge, but you will get the most WP and most ISK and most Exp from it...
Lame [BUG] Unlimited Equipment using Supply Depots - https://forums.dust514.com/default.aspx?g=posts&t=108231&find=unreadStatus: We're aware of this issue and it's on the backlog to be fixed Thank you Logibro for fixing this bug ! LOL That's a separate issue. Yes, you shouldn't be able to spam an unlimited amount of equipment, but a logibro using their equipment efficiently should and can still make a massive difference and is capable of racking up an impressive number of war points. Can we get a specific description on what that separate issues is viewed as and what "fixes" are being contemplated for it? The above 'bug report' and response is making me extremely wary, because it looks a bit like we're going to go through another cycle of "let's balance the whole game around the almighty kill" as if that is and should be the apex of all actions taken on the field or in the game. Treating game balance that way guts diversity and narrows the possibilities for player innovation, that's not much of a sandbox experience. EVE has quite a bit of PvP going on, but even within the PvP not all of it is about pewpew, there's market PvP which plays a huge role in what happens and how, without diversity and meaningful roles outside of pewpew there wouldn't be event's like hulkageddon, there wouldn't be meta gaming to grab researched BPOs, there wouldn't be nearly as much value/motive to inhabiting w-space or deploying POS. How many EVE players focus on the Mining, Market and Indy/Production aspects of the game? Yes D514 is a different animal in some ways but reducing the possible number of play styles will not result in a higher player population or increased longevity for the game. Right now depots allow unlimited refresh and resupply of weapons, and with a suit swap armor as well. In essence the depot gives limitless tank and gank when interacted with. It also currently allows the same effect for equipment, while still preventing any player from deploying more of a specific equipment time than is listed on that equipments profile. So at present there is a parity to how things work. Is CCP honestly considering making a change to how depots function so that the gank/tank element remains unlimited but the equipment aspect is throttled? I certainly hope not because that doesn't appear to foster anything except a "kills are all that matters" attitude, players - on average - will do what is rewarded, thus rewarding one play style will 'flatten' the game overall. Support play is already weaker in Dust than in EVE, and so far there is a total absence of any play types outside of the combat hot zones, yet somehow certain forum users still want those aspects which are not purely gank focused to be diminished even further which is 180 degrees the wrong direction to be headed in. ....and people wonder why "slayer-Logi" are a thing, it's because of this constant push to make slaying the best/only viable way to earn WP/ISK/SP, when that push is accepted by the community let alone acted upon by the Devs of course that's who every item on the market is viewed and employed. Also interesting to note that the Cal Assault can now get over 800 shield HP, on a suit with better shield recharge, but there hasn't been a tide of tears about how it's "obviously broken" etc. When it comes to earnings, and to a lessor extent tactical performance, support play is weaker now than it was in Chrome, or CODEX (repair tool aside for CODEX), and yet every patch within Uprising sees another new wave of QQ demanding that support roles take another nerf bat to the face, usually while claiming that it isn't nerfing them at all Okay, wall of text over, but seriously I want a response to this, what's the official stance here? And if any response you can give has to be 'off the record' then mail me in game, I know you know how and I wouldn't be allowed to post anything like that because doing so would violate the EULA. 0.02 ISK Cross
Outstanding post.
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SirManBoy
Molon Labe. RISE of LEGION
269
|
Posted - 2013.09.20 18:12:00 -
[17] - Quote
The logis have spoken, CCP Logibro. You and the devs need to adopt a hands off policy with respect to how supply depots work, as well as equipment deployment. This functionality should have never been called a "bug." |
SirManBoy
Molon Labe. RISE of LEGION
269
|
Posted - 2013.09.20 19:22:00 -
[18] - Quote
SC TEC wrote:SirManBoy wrote:Athena Sentinel wrote:SirManBoy wrote:CCP Logibro wrote:As a dedicated logibro (no, the name isn't just for show) this is not unusual for me to come close to the top or even top the leaderboard as a logistics with less kills than other people. Keep in mind that a kill is +50wp, while a revive is +60wp with additional triage points while you rep them back to full health. Then throw in resupplys or team spawns. And to think it's only going to get better when we add in points for scanning targets that then get killed. The Logibro life is a good life. So then why, dear Logibro, are you calling logi suit/equipment changes at supply depots a bug in your most recent bug report? I call it good, ingenious logi work. Why would you consider a "fix" for this when many logis enjoy this capability and benefit from it greatly? lol really can you source that for me PLEASE !!! https://forums.dust514.com/default.aspx?g=posts&find=unread&t=109951Bug report: https://forums.dust514.com/default.aspx?g=posts&m=1292823#post1292823 Wrong....this bug is specifically (and incorrectly) referring to being able to exceed the "Max number of Active equipment". It incorrectly groups all nanohives (for example) as the same. I can put 1 active militia nanohive out. This bug report is stating I could put an unlimited number of militia nanohives...which is incorrect. What I CAN do is 1 militia hive, 1 hive, 1 compact hive, 2 K-2 hives, 2 quantum hives, 2 K-17 rep hives, etc... That is not a bug. Maybe you can spam out all the militia hives you want if you are near a supply depot, I wouldn't know. I've got enough variety in the types of hives and uplinks I've SKILLED into to not have to worry about spamming a hive that pops after resupplying 3 grenades.
Preach it, homie. Nice post.
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