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Thread Statistics | Show CCP posts - 3 post(s) |
Blaze Ashra
Fraternity of St. Venefice Amarr Empire
0
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Posted - 2013.09.16 08:58:00 -
[1] - Quote
Athena Sentinel wrote:Ignoble Son wrote:Hahah. This thread is awesome. Glad to see that all of my hard work does not go unappreciated. For the record, my favorite suit is a adv Gal logi with 391 eHP, an exile, two adv speed stems, an adv stamina stem, double uplinks (four total deployable) and a compact nano. I have a 2.11 kdr (if you think that it is easy running around with 391 eHP and a exile most of the time your insane). I regularly turn the tide of battle with this suit... And to anyone saying that it is easy being a logi, that is absolutly nonsence. It takes a lot of very carful thought and planning (most of the time) espesialy when it is a close battle. When I am done placing uplinks (which most of the time it is a never ending battle just to keep them on the board) if I am still alive, I'll switch to my nano suit and start droping pro triage and pro guaged nanos in supremely stratigic locations. If I survive through this, and all my uplinks are still in relevant locations, I'll switch to either my rep/rez/scan logi, or my adv Gal medium slayer suit (two comp damage mods and 559 armor with a GK-13, GLU, or GEK, an a compact nano), just depends on what I feel is more needed. tbh, I don't see how switching at depots is a problem, it is a lot of hard work doing what I do, and most of the time it is a thankless job (not as recognized or praised as much as the "slayer"). I see no reason why the equipment I deploy in one suit should all-of-a-sudden vanish because I happen to be in a different suit with different equipment at some point in a match. I work very hard to get that equipment out on the board. If this is true, what is the point of limiting equipment slots? Might as well make logi really easy to fit and let us all fit all logi? No reason to limit slots if all you have to do is switch at a depot to drop all... Its a game bug and you're exploiting it - enjoy for now until you need real skill to be a good Logi !!
By your argument, you should never have your ammo restocked unless it's from a nanohive and it should carry through games, every time you change your suit or die you should lose the war points and kills you made with that suit, and you should never be allowed to carry equipment. |
Blaze Ashra
Holdfast Syndicate Amarr Empire
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Posted - 2013.09.16 22:21:00 -
[2] - Quote
SirManBoy wrote:I still don't understand this supply depot/equipment nerf that's in the works. People keep saying that spamming gear isn't strategic, but if you actually study warfare you know that logistics is largely a numbers game. The side that can supply more food, clothes, and bullets to its forces often has a huge advantage. In other words, quantity matters in logistics!
Again, why does the marketplace have so many similar types of uplinks and hives if we aren't supposed to be able to use them in suit switches? Why would I continue to regularly purchase every proto uplink and nanohive on the market if deploying one pops the other? It makes no sense.
From what I gather it's a way to get infinite copies of a single equipment such as militia drop uplink x infinity and that's what's being fixed. |
Blaze Ashra
Holdfast Syndicate Amarr Empire
12
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Posted - 2013.09.20 01:02:00 -
[3] - Quote
Athena Sentinel wrote:
1. We don't need logi with the current system, my corp now just use militia Min logi suit, with militia drop spawn and nanohive. We run in drop the junk, back to depot switch to combat and we have our own logi support.
2. Logi suits are also a waste of time because there is no benefit to more SPU or PG or extra equipment slots, if I can do all this in a Assault or any suit and a supply depot. . We can have Assault suits and carry a equipment slot, drop, switch, drop...
3. Logi are pointless.
4. Really 20 spawn points no nanohives - let me guess, they make less SP.
5. Getting nanoinjected in combat to die before you can move so they can get their 60 SP before dieing themselves.
6. Current logi support does not require the skill it should to be #1. But with some changes to the bugs, it could!
1. If you think that then fine but it doesn't make it true. Good for your corp, I'm sure your 2 extra grenades really change the battle and there's no way any of you would carelessly throw uplinks around...
2. Not your call to make. With all the scanners going off more equipment is better and I'll spend my SP how I want.
3. Says you. In my opinion afk leaches are pointless but they are much better to have on your team than feeders.
4. it's 10 for a resupply, 25 for triage, 25 for drop uplinks, 60 for injectors, 50 for kills, 100 for turret instalation kills and objective hacking, 50 for supply depot, CRU, and vehicle hacking, 150 for tank killing, 75 for dropship, and 40 for LAV's, possibly more for LLAV's don't remember, 35 for vehicle kill assist and guardian, 25 for kill assist and you get a 20% bonus for following squad leaders orders.
Learn to be a war point ***** like me and you'll be valuable to the team rather than one dimensional. Allotek hives and triage kick the crap out of drop uplinks when it comes down to WP and usefulness, especially when you have needling assault players on your team, such as every pub match ever.
5. 1st if you didn't die it wouldn't be possible to revive you so it's your fault. Secondly that's their choice to revive you and save the team a clone and you some isk, or if you want to be more negative about it ftake the risk into a deadly area in order to get some more war points.
Whatever the case, you died. You failed to survive. Why should you be able to punish those people who can cut your losses just because your KDR is touched. You want a great KDR grab a sniper rifle and hit the redline. And if it's a problem see my post about Allotek and triage hives again. They are probably the best things in the game currently.
6. No, this whole thing is because you don't have the knowledge, ability or skill to maximize your war point gain. Don't take it out on others for being useful. And if you think that there's no strategic value in deploying equipment then you're wrong. |
Blaze Ashra
Holdfast Syndicate Amarr Empire
13
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Posted - 2013.09.20 01:47:00 -
[4] - Quote
Athena Sentinel wrote:Blaze Ashra wrote:Athena Sentinel wrote:
1. We don't need logi with the current system, my corp now just use militia Min logi suit, with militia drop spawn and nanohive. We run in drop the junk, back to depot switch to combat and we have our own logi support.
2. Logi suits are also a waste of time because there is no benefit to more SPU or PG or extra equipment slots, if I can do all this in a Assault or any suit and a supply depot. . We can have Assault suits and carry a equipment slot, drop, switch, drop...
3. Logi are pointless.
4. Really 20 spawn points no nanohives - let me guess, they make less SP.
5. Getting nanoinjected in combat to die before you can move so they can get their 60 SP before dieing themselves.
6. Current logi support does not require the skill it should to be #1. But with some changes to the bugs, it could!
1. If you think that then fine but it doesn't make it true. Good for your corp, I'm sure your 2 extra grenades really change the battle and there's no way any of you would carelessly throw uplinks around... 2. Not your call to make. With all the scanners going off more equipment is better and I'll spend my SP how I want. 3. Says you. In my opinion afk leaches are pointless but they are much better to have on your team than feeders. 4. it's 10 for a resupply, 25 for triage, 25 for drop uplinks, 60 for injectors, 50 for kills, 100 for turret instalation kills and objective hacking, 50 for supply depot, CRU, and vehicle hacking, 150 for tank killing, 75 for dropship, and 40 for LAV's, possibly more for LLAV's don't remember, 35 for vehicle kill assist and guardian, 25 for kill assist and you get a 20% bonus for following squad leaders orders. Learn to be a war point ***** like me and you'll be valuable to the team rather than one dimensional. Allotek hives and triage kick the crap out of drop uplinks when it comes down to WP and usefulness, especially when you have needling assault players on your team, such as every pub match ever. 5. 1st if you didn't die it wouldn't be possible to revive you so it's your fault. Secondly that's their choice to revive you and save the team a clone and you some isk, or if you want to be more negative about it ftake the risk into a deadly area in order to get some more war points. Whatever the case, you died. You failed to survive. Why should you be able to punish those people who can cut your losses just because your KDR is touched. You want a great KDR grab a sniper rifle and hit the redline. And if it's a problem see my post about Allotek and triage hives again. They are probably the best things in the game currently. 6. No, this whole thing is because you don't have the knowledge, ability or skill to maximize your war point gain. Don't take it out on others for being useful. And if you think that there's no strategic value in deploying equipment then you're wrong. stop reading at #2. Post is flame bait, moving on.
It's not meant to be flame bait, bold what you take offense to and I'll try to make it read better for you.
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Blaze Ashra
Holdfast Syndicate Amarr Empire
14
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Posted - 2013.09.20 02:59:00 -
[5] - Quote
Athena Sentinel wrote:
1. We don't need logi with the current system, my corp now just use militia Min logi suit, with militia drop spawn and nanohive. We run in drop the junk, back to depot switch to combat and we have our own logi support. As others learn of this and exploit the bug more logi trying to play it as a actual style will lose out to exploiters who drop and switch back to combat, which is already happening.
2. Logi suits are also a waste of time because there is no benefit to more CPU or PG or extra equipment slots, if I can do all this in a Assault or any suit and a supply depot. . We can have Assault suits and carry a equipment slot, drop, switch, drop... Yes the unlimted equipment drop abiliy gimps may of the positive feature of a Logi suit. Another reason in the long run that logi will lose out.
3. Logi are pointless. Their abilities can be used by other suits with no negative effect do to the unlimited equipment bug currently
4. Really 20 spawn points no nanohives - let me guess, they make less SP. If you don't see.. or can't admit? The spawn point drops are crazy right now.. So many I can't see space between them on my map. Not much thought into droping it just drop fast to switch suits to drop, drop, drop... If you don't notice this your not playing Dust or flaming me.
5. Getting nanoinjected in combat to die before you can move so they can get their 60 SP before dieing themselves.
6. Current logi support does not require the skill it should to be #1. But with some changes to the bugs, it could! Simply it does not require the skill or risk it should to be #1 vs players risking seriously to get 23-5, not to mention the skill difference it requires for this.
7. Its, not my fault and if it is my fault make it my responsibility to allow a revive. Unless I call out don let them inject me or something. Current system supports and promotes bad nanoinjecting skills, if any due to this issue.
There is a vast difference between a squad of assaults trying this and logistics players doing this. You have to level up your equipment and the class that takes advantage of it the most is the logi. It takes 2 - 4 times longer for an assault to deploy equipment assuming they are right next to a supply depot and far longer if not. In addition prototype equipment rewards far more war points over it's life time even if you discount using lower teirs. The exceptions are active scanners and armor repairer but it's awesome when you have a couple of heavies on top of your triage hives.
Logi's benefit the most from this. That's why you're getting resistance. Assaults do not make the blue bubble of win unless they up their equipment.
You're saying logi's are pointless because others can do one small portion of a logi's job at a time, at a much slower rate. I really disagree with this.
I agree that there's a lot of uplink drops and that's pretty unassailable. However, not upgrading nanotechnology really cuts down on your potential war point gain and usefulness especially since you'll give them a longer lifespan when you inject them with an 80% thus if they die after the time limit you can get another 60 war points. Getting killed to revive you isn't really the logi way but we also don't want you to bleed out after clearing the area and right over you...especially since we're high priority targets for a reason.
We just have a different perspective on value here.
Hey, I didn't say dying was a bad thing, it happens move on. Unless you're record has no deaths but in that case this would be a non-issue. But like I said, don't penalize the ones that can help you. |
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