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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Master Jaraiya
Ultramarine Corp
765
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Posted - 2013.09.16 00:35:00 -
[1] - Quote
From the perspective of a 12.5 mil SP fully Dedicated Heavy,
Logistics are by far the most valuable asset to have on your team.
I have been known to rack upwards of 3000 WP fending off hordes of reds only because a good logi kept me resupplied with ammo hives, repped with Triage Hives, and Core Repair Tool (Especially while taking nearly 8 seconds to reload my HMG while under constant fire), and revived me when I did happen to fall. If I fell one to many times, or took one to the dome, I could get right back into the fight by spawning in on his uplink.
The logi I'm talking about here is damn good! We both earn damn near the same amount of WP when we pair up, and have been known to earn 2 - 3 Orbital Strikes on our own, sometimes four. A lot of times, we can't even use the Orbitals because we are too busy fending off the reds!
Logibros deserve every single WP they get, probably more! |
Master Jaraiya
Ultramarine Corp
765
|
Posted - 2013.09.16 00:38:00 -
[2] - Quote
Rynoceros wrote:KDR is not the be-all, end-all of shooters. KDR is important in Crawl On Dookie, which has created this mono dimensional mindset that people get into. It isn't always a Logi thing either... Today, I had a 2/38/9 match with my HMG. Top of my team's board. (38 assists, FFS) That UplinkHackScout that put you in position to win deserves just as much credit as anyone else on the team, even if he never pulled the trigger. That AVer that took out the HAV that had your team pinned down, probably went negative trying to clear your exit.
Pew pew pew gets boring, fast. No matter the win margin or length of epeen stroke.
38 assist FFS thats crazy dude! I usually get like 10ish with +-25 kills. 38 assist wow! |
Master Jaraiya
Ultramarine Corp
768
|
Posted - 2013.09.16 02:48:00 -
[3] - Quote
Athena Sentinel wrote:First Prophet wrote:Should've gone 21/0. Funny!! Skilled logi is not the issue. the multiply equipment drops with no risk to losing costly suits.. When more combat types require the risk of losing isk and costly suits to make #1 is sad. It requires no skill and gives people a lot of xp/isk/wp not cool. That should go to the most skilled not the ones droping militia logi and nanoinjecting people in combat to die again just for SP... You know its true! Awww What you don't realize is that given the amount of supply depots, this isn't always an option.
On top of that, equipment raises the cost of dropsuits quite a lot. MLT/standard equipment is not very good. It does help, but I can empty out a MLT or Standard Nanohive and still need ammo. For a logi to be very effective, they must be able to carry 3 - 4 types of Adv. or Prototype Equipment. This means an Advanced or Prototype Dropsuit in most cases, with sacrifices made in the areas of defense and offensive modules (shield/armor modules and weapons). This raises the risk of being a Logistics player greatly, and more than justifies such WP rewards.
The guy rezzing you to simply be killed again my be doing it out of noobishness, not to simply farm you for points. In all other cases, any equipment drops or armor repair a Logi does is beneficial to the team. |
Master Jaraiya
Ultramarine Corp
775
|
Posted - 2013.09.16 23:40:00 -
[4] - Quote
John Demonsbane wrote:SirManBoy wrote:I still don't understand this supply depot/equipment nerf that's in the works. People keep saying that spamming gear isn't strategic, but if you actually study warfare you know that logistics is largely a numbers game. The side that can supply more food, clothes, and bullets to its forces often has a huge advantage. In other words, quantity matters in logistics!
Again, why does the marketplace have so many similar types of uplinks and hives if we aren't supposed to be able to use them in suit switches? Why would I continue to regularly purchase every proto uplink and nanohive on the market if deploying one pops the other? It makes no sense. Agreed. CCP Logibro, throw us a (more specific) bone here! What, exactly, is the "bug" and how is it supposed to be fixed. If not currently "working as intended" then what IS intended?
If I had to guess, I would say:
One has 3 Fittings (3 for simplicity)
Fitting 1: Minmatar [STARTER FIT] with a Standard Nanohive
Fitting 2: Minmatar Standard Medium Basic Frame with a Standard Nanohive
Fitting 3: Minmatar Standard Logistics with a Standard Nanohive
I'm guessing by switching between these fittings that, because they are different dropsuits, one could deploy 6 Standard Nanohives instead of only 2.
Just a guess, I really have no Idea because I'm a Heavy. |
Master Jaraiya
Ultramarine Corp
776
|
Posted - 2013.09.17 03:35:00 -
[5] - Quote
SirManBoy wrote:Let me shed some light on this equipment controversy by explaining what I do. I have a series of 20+ proto suits that are exactly the same (GEK-38, KIN-012 injector, Six-Kin Rep Tool) except for what's in a single equipment slot. Each suit in the series has a different uplink or nanohive attached to it. After I deploy the first series of uplinks or nanohives, I then go back to the supply depot and switch to another suit in the series with a totally different uplink or nanohive. This allows me to deploy more uplinks or nanohives without popping any of my previously deployed equipment. I typically try to do this until I've deployed all 13 of my proto uplinks and 13 proto nanohives, but I'll sometimes continue and use the suits in my series that contain advanced and standard nanohives as well. Depending on the flow of the battle and what other support my team requires of me, I can deploy anywhere between 20 to 40 items on the field by myself and all while I'm also killing, repping, and sticking players with my needle.
Sounds like this is working as intended. Obviously you can deploy a full spectrum of hives and uplinks from standard up to proto, as well you should be able to do this because it is not the same equipment.
The 10,000 dollar question is can you shed any light on any so called exploit? |
Master Jaraiya
Ultramarine Corp
779
|
Posted - 2013.09.17 12:31:00 -
[6] - Quote
Seigfried Warheit wrote:Garrett Blacknova wrote:Seigfried Warheit wrote:you know what happens if you put more than what is allowed your previous equip goes POP! THIS is the "unlimited" thing - it didn't used to work that way. They've fixed it now, but in the past, you could pour out a dozen Milita Nanohives and they DIDN'T vanish when you put new ones down. exactly it was fixed by the time this thread was posted yet people are still talking about unlimited equipment So then everything is working as intended.
So then OP has rightfully earned his place as the most disliked DUST 514 player EVER.
EDit: He sure is going to have it rough here in New Eden, unless he changes his stance and issues a public apology to all Logis, and their supporters.
Lol Logi's supporters |
Master Jaraiya
Ultramarine Corp
810
|
Posted - 2013.09.20 01:27:00 -
[7] - Quote
Athena Sentinel wrote:Amy Artic wrote:I like the part when he says that it requires no skill.
I laughed a little. What skill does your spawn point require? If you drop it and change suits to a starter suit. Your gaining SP with no isk risk. Get my drift? It requires the skill of intelligence.
I can't count the number of times I have spawned on or seen a very very VERY poorly placed uplink.
Poorly placed uplinks are worse than no uplinks. |
Master Jaraiya
Ultramarine Corp
815
|
Posted - 2013.09.20 02:42:00 -
[8] - Quote
Athena Sentinel wrote:Master Jaraiya wrote:Athena Sentinel wrote:Amy Artic wrote:I like the part when he says that it requires no skill.
I laughed a little. What skill does your spawn point require? If you drop it and change suits to a starter suit. Your gaining SP with no isk risk. Get my drift? I can't count the number of times I have spawned on or seen a very very VERY poorly placed uplink. Is this supposed to be an argument?
What prevents you from spawning on a Roof with no way down, the only way out us a suicide when half the time you can't tell if an Uplink is on a roof or not?
What stops you from spawning onto a poorly placed uplink which causes you to be stuck in a wall or some other structure or terrain?
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