Pages: 1 2 3 4 5 6 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
General12912
Gallente Marine Corps Dark Taboo
13
|
Posted - 2013.09.11 10:11:00 -
[1] - Quote
Attention: all those who don't want the assault rifle to be needed, unless we protest, and post our opinions in our own threads, I promise CCP will nerf the assault rifle. If you really care, post your own opinions on your own threads. As of right now, more people are protesting for the assault rifle nerf than against it. If you are against it, don't just sit there, let your voice be heard.
In my opinion, the description of the assault rifle says its the most advanced plasma weapon out there, so it needs to stay that way. Now you can respond to this, but make sure you most your own threads too. If you don't, I fear CCP will not hear your voice. I'm not asking you to spam I the place up, just post your own thread on your opinion on why you don't want the assault rifle to be nerfed. |
pegasis prime
BIG BAD W0LVES
867
|
Posted - 2013.09.11 10:39:00 -
[2] - Quote
General12912 wrote: I am an AR scrub who wants this game to be nothing more than cod in space. I believe the AR is the only viable wepon ad the improved hit detection and aim assist have finally allowd me to twich shoot most other suits to death in kes than 2 seconds. I much prefer this kind of twich and skill less game play, as I lack the fundamental skills to strafe and utalise cover effectively. I would even go as far to say my AR isnt quite powerfull enough as I cant solo HAVs with it. CCP please fix it so I can. Also any other AR scrubs who fancy backing me up on turning this game into COD514 then please sign bello so CCP dosent take away our win button.
At least you can admit it.
|
General12912
Gallente Marine Corps Dark Taboo
14
|
Posted - 2013.09.11 10:47:00 -
[3] - Quote
pegasis prime wrote:General12912 wrote: I am an AR scrub who wants this game to be nothing more than cod in space. I believe the AR is the only viable wepon ad the improved hit detection and aim assist have finally allowd me to twich shoot most other suits to death in kes than 2 seconds. I much prefer this kind of twich and skill less game play, as I lack the fundamental skills to strafe and utalise cover effectively. I would even go as far to say my AR isnt quite powerfull enough as I cant solo HAVs with it. CCP please fix it so I can. Also any other AR scrubs who fancy backing me up on turning this game into COD514 then please sign bello so CCP dosent take away our win button. At least you can admit it. Misquoting is both quite immature and rude. Its would be nothing like COD. I've played shooters where the assault rifle was one of the worst weapon to choose from. That being said, not many people played it because of this. The assault rifle isnt a noon thing more than the shotguns and mass drivers are. Anyways, I have invested in all weapons. I'm at least standard in all of them. The assault is is always wut I turn to. It serves its purpose well. |
fawkuima juggalo
Pawns and Kings The Superpowers
21
|
Posted - 2013.09.11 10:47:00 -
[4] - Quote
General12912 wrote:Attention: all those who don't want the assault rifle to be needed, unless we protest, and post our opinions in our own threads, I promise CCP will nerf the assault rifle. If you really care, post your own opinions on your own threads. As of right now, more people are protesting for the assault rifle nerf than against it. If you are against it, don't just sit there, let your voice be heard.
In my opinion, the description of the assault rifle says its the most advanced plasma weapon out there, so it needs to stay that way. Now you can respond to this, but make sure you most your own threads too. If you don't, I fear CCP will not hear your voice. I'm not asking you to spam I the place up, just post your own thread on your opinion on why you don't want the assault rifle to be nerfed. for real though dont nerf my gun gun....
it might help you to have better grammar... just saying |
pegasis prime
BIG BAD W0LVES
868
|
Posted - 2013.09.11 10:56:00 -
[5] - Quote
General12912 wrote:pegasis prime wrote:General12912 wrote: I am an AR scrub who wants this game to be nothing more than cod in space. I believe the AR is the only viable wepon ad the improved hit detection and aim assist have finally allowd me to twich shoot most other suits to death in kes than 2 seconds. I much prefer this kind of twich and skill less game play, as I lack the fundamental skills to strafe and utalise cover effectively. I would even go as far to say my AR isnt quite powerfull enough as I cant solo HAVs with it. CCP please fix it so I can. Also any other AR scrubs who fancy backing me up on turning this game into COD514 then please sign bello so CCP dosent take away our win button. At least you can admit it. Misquoting is both quite immature and rude. Its would be nothing like COD. I've played shooters where the assault rifle was one of the worst weapon to choose from. That being said, not many people played it because of this. The assault rifle isnt a noon thing more than the shotguns and mass drivers are. Anyways, I have invested in all weapons. I'm at least standard in all of them. The assault is is always wut I turn to. It serves its purpose well.
The ar thanks to the aim assist and improved hit detection can just about out dps a hmg but of course its not op. An ar can out dps a lazer rifle outside the ars optimum range but its not op.. the ar has next to no spread and can also out dps a scrambker rifle at the scramblers optimum range but its not op. The ar has a higher dps than an equivalent forge gun but its not op. The list goes on . The ar now is the most unbalanced wepon in the game as it fills roles of niech wepons better than they can. The only thing ars cant kill anymore are vehicles and instalations . If you cant see the logic then your bloody well blind and cant do math simples.
|
CharCharOdell
Shining Flame Amarr Empire
678
|
Posted - 2013.09.11 13:55:00 -
[6] - Quote
You want red all of our weapons nerfed at one point of another. feel our wrath. you will be nerfed in 1.5, btw. |
CharCharOdell
Shining Flame Amarr Empire
678
|
Posted - 2013.09.11 13:59:00 -
[7] - Quote
General12912 wrote:Attention: all those who don't want the assault rifle to be needed, unless we protest, and post our opinions in our own threads, I promise CCP will nerf the assault rifle. If you really care, post your own opinions on your own threads. As of right now, more people are protesting for the assault rifle nerf than against it. If you are against it, don't just sit there, let your voice be heard.
In my opinion, the description of the assault rifle says its the most advanced plasma weapon out there, so it needs to stay that way. Now you can respond to this, but make sure you most your own threads too. If you don't, I fear CCP will not hear your voice. I'm not asking you to spam I the place up, just post your own thread on your opinion on why you don't want the assault rifle to be nerfed.
No. Stop. The AR needs its ranged nerfed so it is comparable to what it does in eve which means MUCH SHORTER RANGE. Prepare for a super nerf. Welcome to Niche Weapon 514. |
843 Unorthadox Hunter
BurgezzE.T.F
17
|
Posted - 2013.09.11 14:18:00 -
[8] - Quote
I don't really see why they have to be nerfed right now all guns seem well. I don't mind them so I am ok I mean like it is just a common weapon people like to use and theyre plenty ways to counter any weapon in the game. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
334
|
Posted - 2013.09.11 15:02:00 -
[9] - Quote
ppl were saying its too accurate at hip fire...
ill fix that with some smartness..
THIS IS NOT COD U STUPID IDIOT!..
sure hip fire is a little accurate while crouched but aren't all weapons more accurate while crouched?.
its the precision of the player that uses its not that accurate at longer ranges...
it has some drawbacks...
its a galente assault rifle.
one of the only galente weapons we have currently...
we have the amarr scrambler rifle. and the rapid fire assault version which both function very similar to the tac ar and the regular rapid fire ar..
we should all wait until ALL or MOST of the different racial weaponry is released..
i still have noticed much gameplay wise since 1.4 update..
my gameplay style hasnt really changed at all...
other than my mlt tank just isnt as deadly now...
due to swarm launcher buff..
most of the kills of gotten with the ar currently have just been out of smg range...
the smg can still do damage at the range ive been using the ar at but not as much...
the ar needs to have a longer range than the smg and the hmg...
in order to combat those very powerful cqc guns...
it still seems balanced as far as im concerned..
just go nerf the damage mods for it..
its a relatively decent gun with good versatility of course for the std assault rifle would be in the middle all alot of the classes.. breach ar for cqc fights tac for longer ranges and reg ar for most effectiveness in mid range...
which also has the ability to do pretty decent in cqc and longer ranges but not too effective..
the only thing to blame there would be damage mods...
and med suits that can normally get over 800 armor or more than 500 shields when fitted in a certain way... |
lrian Locust
DUST University Ivy League
82
|
Posted - 2013.09.11 15:04:00 -
[10] - Quote
General12912 wrote:In my opinion, the description of the assault rifle says its the most advanced plasma weapon out there, so it needs to stay that way. That's the worst excuse against a nerf that I've ever heard!
|
|
lrian Locust
DUST University Ivy League
82
|
Posted - 2013.09.11 15:31:00 -
[11] - Quote
CLONE117 wrote:AR still seems balanced as far as im concerned..
just go nerf the damage mods for it.
the only thing to blame there would be damage mods... So all damage mods need to be tuned down, because the AR is too powerful? That wouldn't help: the AR would still be OP.
It would even be worse, as alpha-weapons (shotguns, sniper rifles, mass drivers, etc.) would not do enough damage to kill an AR-carrying merc quickly enough before being torn to shreds.
|
ShinyJay
Destruction Reapers The Superpowers
62
|
Posted - 2013.09.11 15:43:00 -
[12] - Quote
CLONE117 wrote:ppl were saying its too accurate at hip fire...
ill fix that with some smartness..
THIS IS NOT COD U STUPID IDIOT!..
sure hip fire is a little accurate while crouched but aren't all weapons more accurate while crouched?.
its the precision of the player that uses its not that accurate at longer ranges...
it has some drawbacks...
its a galente assault rifle.
one of the only galente weapons we have currently...
we have the amarr scrambler rifle. and the rapid fire assault version which both function very similar to the tac ar and the regular rapid fire ar..
we should all wait until ALL or MOST of the different racial weaponry is released..
i still have noticed much gameplay wise since 1.4 update..
my gameplay style hasnt really changed at all...
other than my mlt tank just isnt as deadly now...
due to swarm launcher buff..
most of the kills of gotten with the ar currently have just been out of smg range...
the smg can still do damage at the range ive been using the ar at but not as much...
the ar needs to have a longer range than the smg and the hmg...
in order to combat those very powerful cqc guns...
it still seems balanced as far as im concerned..
just go nerf the damage mods for it..
its a relatively decent gun with good versatility of course for the std assault rifle would be in the middle all alot of the classes.. breach ar for cqc fights tac for longer ranges and reg ar for most effectiveness in mid range...
which also has the ability to do pretty decent in cqc and longer ranges but not too effective..
the only thing to blame there would be damage mods...
and med suits that can normally get over 800 armor or more than 500 shields when fitted in a certain way...
don't use the grounds of "all race weapons are not in" as an excuse. you have yet to tell me the drawback of the AR, and you use weapons that are in their optimal ranges. even if i take off the 1 DAMAGE MOD i have, the STD AR would still destroy suits. tell me without dodging the question, what are the drawbacks of the AR that doesn't pertain to other weapons? |
CharCharOdell
Shining Flame Amarr Empire
679
|
Posted - 2013.09.11 16:21:00 -
[13] - Quote
It needs its range nerfed down by a lot. Like A LOT. |
Rogatien Merc
Red Star. EoN.
1121
|
Posted - 2013.09.11 16:25:00 -
[14] - Quote
CLONE117 wrote: sure hip fire is a little accurate while crouched but aren't all weapons more accurate while crouched?.
Who the actual **** crouches to hipfire an AR? |
Amy Artic
Molon Labe. RISE of LEGION
29
|
Posted - 2013.09.11 17:10:00 -
[15] - Quote
i'm a scout. All weapons should be nerfed so aiming, not firing, your gun in my general direction doesnt cause me to roll over and die :3.
Sarcasam aside, the assault rifle is reasonably balanced, maybe add a bit more kick or dispersion, other then that it's cool.
inb4 "you AR silly person". I actually dont use the assault rifle, so no, you cant call me that :P. |
General12912
Gallente Marine Corps Dark Taboo
15
|
Posted - 2013.09.12 09:46:00 -
[16] - Quote
CharCharOdell wrote:It needs its range nerfed down by a lot. Like A LOT. The range isnt the reason most people have a problem, its the dps. Anyways it seems to me that those who gave always wanted the assault rifle nerfed are finding a perfect excuse as to why. That way, their mass drivers/other guns they arent good at using are stronger than the ar and therefore, easier to lose. ITS A WAR GAME, EXPECT TO BE KILLED!! |
pegasis prime
BIG BAD W0LVES
892
|
Posted - 2013.09.12 10:20:00 -
[17] - Quote
General12912 wrote:CharCharOdell wrote:It needs its range nerfed down by a lot. Like A LOT. The range isnt the reason most people have a problem, its the dps. Anyways it seems to me that those who have always wanted the assault rifle nerfed are finding a perfect excuse as to why. That way, their mass drivers/other guns they arent good at using are stronger than the ar and therefore, easier to lose. ITS A WAR GAME, EXPECT TO BE KILLED!!
Range and dps are the problem and lore wise gallente tech is close range high dammage blasters . The dps wouldent be so ridiculous if it was say 20dps lower and had a 20max range nerf this would bring it in line with traditional galente lore and allow other rufles that were designed to be more effetive at range compaird to the ar I mean an ar shouldent out dps a lazer or scrambler rifle at medium to long range but because of the aim assist and better hd allong with its tighter spread it dose. |
gargantuise aaron
Sanguine Knights
142
|
Posted - 2013.09.12 10:57:00 -
[18] - Quote
I used ars a lot and have made anti nerf posts for them but aa and hot detection fixes have made it op People used to pray and spray and hit 30% ,or take 1-2 seconds to aim and hit 60-70% now it auto aims instantly and people hit 80-90% Now it's just spray and perfect accuracy insta win
|
Lorhak Gannarsein
Molon Labe. RISE of LEGION
333
|
Posted - 2013.09.12 11:55:00 -
[19] - Quote
Yeah, AR needs a range nerf. Many AR users say 'nerd range and buff damage, we'd be cool with that' but really? That's make it better than HMG under ANY circumstances, rather than most. |
Meeko Fent
Seituoda Taskforce Command Caldari State
893
|
Posted - 2013.09.12 14:53:00 -
[20] - Quote
It's better then a Every heavy weapon.
It's OP.
Why are we still discussing its OPness? |
|
CLONE117
Planetary Response Organization Test Friends Please Ignore
339
|
Posted - 2013.09.12 15:32:00 -
[21] - Quote
do any of u ppl even no the difference between accuracy and precision?...
lower level ar rnt op...
majority of the other guns r better than the ar. in their specific situation..
the ar is designed for multiple situations..
its one of those adapt to current scenario guns...
and back to accuracy in precision just for ppl who dont know...
precision is basically the grouping of the guns shots..
accuracy is pretty much just the ability to hit your target..
and its not spray and pray with perfect accuracy..
what i have noticed with some of the hit detection is that it looks like it will need tweaking as your reticule can by a little off of the target or while ads pointed close to the target and ull get the hits in..
the other guns r still deadly even with out damage mods more deadly than an ar...
so why should a well balanced gun be given an unbalancing drawback?
u still have to reload even after firing a single round because if u get caught with less than 60 rounds in your ar you r dead..
this is a futuristic and chaotic universe..
we have power armor!.
so why complain with a single gun just because its used more than other guns?
its the most common because its the first gun most new players start out with..
and its not a problem since every1 has and can use an ar...
these nerf ar theads are just like the remove free lav threads...
and every other nerf thread..
the point remains that the assault rifle currently can be countered by everything..
if a gun cant be countered by anything then its op..but if it is countered by everything quite easily its not op...
ar is fine..just because it can kill your precious proto doesnt mean its op... and to state true facts here from my current gameplay and matches ive had currently i really havnt seen any reason as to why the ar is op...
because game play is still essentially the same...as in 1.3 except the laser got better again.. and lets stop with the dbs crap as it doesnt determine anything all it does is give the highest possible damage the weapon can reach...
and this dps can never truly be reached in any of the games unless your target stands still...
so stop whining..
and give proper feed back instead of crying about weapon that majority of the players have always used in the beginning and have..
and learn how to stop running into gunfire.. if u can learn how to not run into direct gunfire from a bunch of other players with guns like yours.. then u r on step one to surviving in dust 514..
|
Buster Friently
Rosen Association
1671
|
Posted - 2013.09.12 16:24:00 -
[22] - Quote
The game is dead as long as the AR (and to some extent, all hitscan weapons) stay as they are .
This is a fact. Look at the numbers at eve offline.
If you would like to continue to be able to play Dust, you should be supporting an AR nerf, an AA nerf, and removal of hitscan altogether. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3148
|
Posted - 2013.09.12 16:27:00 -
[23] - Quote
Buster Friently wrote:The game is dead as long as the AR (and to some extent, all hitscan weapons) stay as they are .
This is a fact. Look at the numbers at eve offline.
If you would like to continue to be able to play Dust, you should be supporting an AR nerf, an AA nerf, and removal of hitscan altogether. I knew some random idiot like you would try to push this angle. It's always 'DUST WILL DIE IF U DUNT NERF DIS WEPUN!!!!11!!one!'
|
Buster Friently
Rosen Association
1671
|
Posted - 2013.09.12 16:30:00 -
[24] - Quote
Arkena Wyrnspire wrote:Buster Friently wrote:The game is dead as long as the AR (and to some extent, all hitscan weapons) stay as they are .
This is a fact. Look at the numbers at eve offline.
If you would like to continue to be able to play Dust, you should be supporting an AR nerf, an AA nerf, and removal of hitscan altogether. I knew some random idiot like you would try to push this angle. It's always 'DUST WILL DIE IF U DUNT NERF DIS WEPUN!!!!11!!one!'
I'm saying Dust is dead.
here:
http://eve-offline.net/?server=dust
Notice how after 1.4, instead of a playerbase bump, there's a fairly significant drop off.
Argue all you want. I barely even check the forums these days. If you aren't in favor of an AR nerf, AA nerf, and removal or reduction of hitscan mechanics - you are part of the problem.
I don't really care if you'd like to admit it or not.
|
Jade Hasegawa
Intrepidus XI EoN.
107
|
Posted - 2013.09.12 16:36:00 -
[25] - Quote
AR is one of the guns I am specced into, and you know what kills me the most in game?
FORGE GUNS and SHOTGUNS, not AR
The AR is getting nerfed in 1.5 anyways (some versions anyways) I belive its recoil should be higher then it is and LOL at the person claiming its DPS is better then a FG lol 37 or so hp per round compared to over 1500 hpfor a FG shot? Yeah the AR out damages there doesnt it? |
Buster Friently
Rosen Association
1672
|
Posted - 2013.09.12 16:44:00 -
[26] - Quote
Jade Hasegawa wrote:AR is one of the guns I am specced into, and you know what kills me the most in game?
FORGE GUNS and SHOTGUNS, not AR
The AR is getting nerfed in 1.5 anyways (some versions anyways) I belive its recoil should be higher then it is and LOL at the person claiming its DPS is better then a FG lol 37 or so hp per round compared to over 1500 hpfor a FG shot? Yeah the AR out damages there doesnt it?
You understand the S in DPS stands for per second right? Not shot.
This is why we can't have a nice game. AR users are the stupid majority.
|
ShinyJay
Destruction Reapers The Superpowers
74
|
Posted - 2013.09.12 17:02:00 -
[27] - Quote
CLONE117 wrote:do any of u ppl even no the difference between accuracy and precision?...
lower level ar rnt op...
majority of the other guns r better than the ar. in their specific situation..
the ar is designed for multiple situations..
its one of those adapt to current scenario guns...
and back to accuracy in precision just for ppl who dont know...
precision is basically the grouping of the guns shots..
accuracy is pretty much just the ability to hit your target..
and its not spray and pray with perfect accuracy..
what i have noticed with some of the hit detection is that it looks like it will need tweaking as your reticule can by a little off of the target or while ads pointed close to the target and ull get the hits in..
the other guns r still deadly even with out damage mods more deadly than an ar...
so why should a well balanced gun be given an unbalancing drawback?
u still have to reload even after firing a single round because if u get caught with less than 60 rounds in your ar you r dead..
this is a futuristic and chaotic universe..
we have power armor!.
so why complain with a single gun just because its used more than other guns?
its the most common because its the first gun most new players start out with..
and its not a problem since every1 has and can use an ar...
these nerf ar theads are just like the remove free lav threads...
and every other nerf thread..
the point remains that the assault rifle currently can be countered by everything..
if a gun cant be countered by anything then its op..but if it is countered by everything quite easily its not op...
ar is fine..just because it can kill your precious proto doesnt mean its op... and to state true facts here from my current gameplay and matches ive had currently i really havnt seen any reason as to why the ar is op...
because game play is still essentially the same...as in 1.3 except the laser got better again.. and lets stop with the dbs crap as it doesnt determine anything all it does is give the highest possible damage the weapon can reach...
and this dps can never truly be reached in any of the games unless your target stands still...
so stop whining..
and give proper feed back instead of crying about weapon that majority of the players have always used in the beginning and have..
and learn how to stop running into gunfire.. if u can learn how to not run into direct gunfire from a bunch of other players with guns like yours.. then u r on step one to surviving in dust 514..
I will be rude when i say this, but you don't know the difference between the AR's non existant drawbacks compared to some of the huge drawbacks of other guns. the sniper rifle is suppose to be a weapon to be feared, the damage is only around 219 for the ishukone and the charge is only around 310 or so. compared to what the suits can get to now, it's not the weapon it could be. the sniper is not feared if you have well over 350+ HP, which is very easy to come by. the AR right now is easy mode when compared to red line sniping, and that is just sad when i have to say that.
let me make a list of advantages for the AR: -range of the LR and SmR -DPS of the SMG and HMG (with their dispersion) -accuracy and precision of the sniper rifle -doesn't suffer much from kick, recoil and overheat like the HMG, laser and scam rifle
list of drawbacks: -can't think of any that is noticible
people don't run into gun fire, they look around first and see what they can use, but when faced with an AR user, only have less then 3-5 seconds to act or get behind cover. all this is from personal experience as a scout meant to avoid direct fights. i think you need to clean your eyes out and see what is really happening in the game rather then just blindly follow the trend and defend what is clearly broken. ALL weapons need some drawbacks to them that makes other weapons viable while still keeping the broken weapon useable. i don't want to hear what each weapon does in it's niche as the AR clearly dominates them in their roles, as I used the AR against all and came out on top and only lost to someone using a higher tier AR. this game is catering to AR users more then any other players |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
41
|
Posted - 2013.09.12 17:12:00 -
[28] - Quote
pegasis prime wrote:General12912 wrote: I am an AR scrub who wants this game to be nothing more than cod in space. I believe the AR is the only viable wepon ad the improved hit detection and aim assist have finally allowd me to twich shoot most other suits to death in kes than 2 seconds. I much prefer this kind of twich and skill less game play, as I lack the fundamental skills to strafe and utalise cover effectively. I would even go as far to say my AR isnt quite powerfull enough as I cant solo HAVs with it. CCP please fix it so I can. Also any other AR scrubs who fancy backing me up on turning this game into COD514 then please sign bello so CCP dosent take away our win button. At least you can admit it. Funny post, humor aside its obviously the aa not the ar, the criticism should be directed at aim assist, the ar hasnt changed much since I have been playing this game. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
41
|
Posted - 2013.09.12 17:23:00 -
[29] - Quote
ShinyJay wrote:CLONE117 wrote:do any of u ppl even no the difference between accuracy and precision?...
lower level ar rnt op...
majority of the other guns r better than the ar. in their specific situation..
the ar is designed for multiple situations..
its one of those adapt to current scenario guns...
and back to accuracy in precision just for ppl who dont know...
precision is basically the grouping of the guns shots..
accuracy is pretty much just the ability to hit your target..
and its not spray and pray with perfect accuracy..
what i have noticed with some of the hit detection is that it looks like it will need tweaking as your reticule can by a little off of the target or while ads pointed close to the target and ull get the hits in..
the other guns r still deadly even with out damage mods more deadly than an ar...
so why should a well balanced gun be given an unbalancing drawback?
u still have to reload even after firing a single round because if u get caught with less than 60 rounds in your ar you r dead..
this is a futuristic and chaotic universe..
we have power armor!.
so why complain with a single gun just because its used more than other guns?
its the most common because its the first gun most new players start out with..
and its not a problem since every1 has and can use an ar...
these nerf ar theads are just like the remove free lav threads...
and every other nerf thread..
the point remains that the assault rifle currently can be countered by everything..
if a gun cant be countered by anything then its op..but if it is countered by everything quite easily its not op...
ar is fine..just because it can kill your precious proto doesnt mean its op... and to state true facts here from my current gameplay and matches ive had currently i really havnt seen any reason as to why the ar is op...
because game play is still essentially the same...as in 1.3 except the laser got better again.. and lets stop with the dbs crap as it doesnt determine anything all it does is give the highest possible damage the weapon can reach...
and this dps can never truly be reached in any of the games unless your target stands still...
so stop whining..
and give proper feed back instead of crying about weapon that majority of the players have always used in the beginning and have..
and learn how to stop running into gunfire.. if u can learn how to not run into direct gunfire from a bunch of other players with guns like yours.. then u r on step one to surviving in dust 514..
I will be rude when i say this, but you don't know the difference between the AR's non existant drawbacks compared to some of the huge drawbacks of other guns. the sniper rifle is suppose to be a weapon to be feared, the damage is only around 219 for the ishukone and the charge is only around 310 or so. compared to what the suits can get to now, it's not the weapon it could be. the sniper is not feared if you have well over 350+ HP, which is very easy to come by. the AR right now is easy mode when compared to red line sniping, and that is just sad when i have to say that. let me make a list of advantages for the AR: -range of the LR and SmR -DPS of the SMG and HMG (with their dispersion) -accuracy and precision of the sniper rifle -doesn't suffer much from kick, recoil and overheat like the HMG, laser and scam rifle list of drawbacks: -can't think of any that is noticible people don't run into gun fire, they look around first and see what they can use, but when faced with an AR user, only have less then 3-5 seconds to act or get behind cover. all this is from personal experience as a scout meant to avoid direct fights. i think you need to clean your eyes out and see what is really happening in the game rather then just blindly follow the trend and defend what is clearly broken. ALL weapons need some drawbacks to them that makes other weapons viable while still keeping the broken weapon useable. i don't want to hear what each weapon does in it's niche as the AR clearly dominates them in their roles, as I used the AR against all and came out on top and only lost to someone using a higher tier AR. this game is catering to AR users more then any other players I think some of this is off base, how about less damage to armor? 60 round clip? 300 total ammo? Sharshooter skill that has to be leveled? Range the same as the laser rifle? Totally untrue..... The ar has drawbacks for sure, I use all weapons in the game but I have ar fully speced, I think the problem is aim assist and you dying combine to make this qq storm. Most good players on here are ar users, the problem is the same as with the cal logi suits that they nerfed, competent people using the same weapon doing most of the killing means it must be the weapon. Can't be me...... Can't be that I suck, its the suit, or gun, or module, can't be aim assist, nope its the gun, nerf it, ccp stays chasing its tail with nerfs and buffs because of this behavior right here. Every build something is op, the sub will be next, you people who do this type of crying are just bad, and after you get raped on the next build it will be something else. |
Jade Hasegawa
Intrepidus XI EoN.
107
|
Posted - 2013.09.12 17:31:00 -
[30] - Quote
Buster Friently wrote:Jade Hasegawa wrote:AR is one of the guns I am specced into, and you know what kills me the most in game?
FORGE GUNS and SHOTGUNS, not AR
The AR is getting nerfed in 1.5 anyways (some versions anyways) I belive its recoil should be higher then it is and LOL at the person claiming its DPS is better then a FG lol 37 or so hp per round compared to over 1500 hpfor a FG shot? Yeah the AR out damages there doesnt it? You understand the S in DPS stands for per second right? Not shot. This is why we can't have a nice game. AR users are the stupid majority. So now you resort to insults to back up your argument, not cool, I am not stupid, I am Dyslexic, so now you have offended me and acted like a scrub, do me a favour and **** your infantile mouth! |
|
ShinyJay
Destruction Reapers The Superpowers
74
|
Posted - 2013.09.12 17:34:00 -
[31] - Quote
INFINITE DIVERSITY IDIC wrote:ShinyJay wrote:CLONE117 wrote:do any of u ppl even no the difference between accuracy and precision?...
lower level ar rnt op...
majority of the other guns r better than the ar. in their specific situation..
the ar is designed for multiple situations..
its one of those adapt to current scenario guns...
and back to accuracy in precision just for ppl who dont know...
precision is basically the grouping of the guns shots..
accuracy is pretty much just the ability to hit your target..
and its not spray and pray with perfect accuracy..
what i have noticed with some of the hit detection is that it looks like it will need tweaking as your reticule can by a little off of the target or while ads pointed close to the target and ull get the hits in..
the other guns r still deadly even with out damage mods more deadly than an ar...
so why should a well balanced gun be given an unbalancing drawback?
u still have to reload even after firing a single round because if u get caught with less than 60 rounds in your ar you r dead..
this is a futuristic and chaotic universe..
we have power armor!.
so why complain with a single gun just because its used more than other guns?
its the most common because its the first gun most new players start out with..
and its not a problem since every1 has and can use an ar...
these nerf ar theads are just like the remove free lav threads...
and every other nerf thread..
the point remains that the assault rifle currently can be countered by everything..
if a gun cant be countered by anything then its op..but if it is countered by everything quite easily its not op...
ar is fine..just because it can kill your precious proto doesnt mean its op... and to state true facts here from my current gameplay and matches ive had currently i really havnt seen any reason as to why the ar is op...
because game play is still essentially the same...as in 1.3 except the laser got better again.. and lets stop with the dbs crap as it doesnt determine anything all it does is give the highest possible damage the weapon can reach...
and this dps can never truly be reached in any of the games unless your target stands still...
so stop whining..
and give proper feed back instead of crying about weapon that majority of the players have always used in the beginning and have..
and learn how to stop running into gunfire.. if u can learn how to not run into direct gunfire from a bunch of other players with guns like yours.. then u r on step one to surviving in dust 514..
I will be rude when i say this, but you don't know the difference between the AR's non existant drawbacks compared to some of the huge drawbacks of other guns. the sniper rifle is suppose to be a weapon to be feared, the damage is only around 219 for the ishukone and the charge is only around 310 or so. compared to what the suits can get to now, it's not the weapon it could be. the sniper is not feared if you have well over 350+ HP, which is very easy to come by. the AR right now is easy mode when compared to red line sniping, and that is just sad when i have to say that. let me make a list of advantages for the AR: -range of the LR and SmR -DPS of the SMG and HMG (with their dispersion) -accuracy and precision of the sniper rifle -doesn't suffer much from kick, recoil and overheat like the HMG, laser and scam rifle list of drawbacks: -can't think of any that is noticible people don't run into gun fire, they look around first and see what they can use, but when faced with an AR user, only have less then 3-5 seconds to act or get behind cover. all this is from personal experience as a scout meant to avoid direct fights. i think you need to clean your eyes out and see what is really happening in the game rather then just blindly follow the trend and defend what is clearly broken. ALL weapons need some drawbacks to them that makes other weapons viable while still keeping the broken weapon useable. i don't want to hear what each weapon does in it's niche as the AR clearly dominates them in their roles, as I used the AR against all and came out on top and only lost to someone using a higher tier AR. this game is catering to AR users more then any other players I think some of this is off base, how about less damage to armor? 60 round clip? 300 total ammo? Sharshooter skill that has to be leveled? Range the same as the laser rifle? Totally untrue..... The ar has drawbacks for sure, I use all weapons in the game but I have ar fully speced, I think the problem is aim assist and you dying combine to make this qq storm. Most good players on here are ar users, the problem is the same as with the cal logi suits that they nerfed, competent people using the same weapon doing most of the killing means it must be the weapon. Can't be me...... Can't be that I suck, its the suit, or gun, or module, can't be aim assist, nope its the gun, nerf it, ccp stays chasing its tail with nerfs and buffs because of this behavior right here. Every build something is op, the sub will be next, you people who do this type of crying are just bad, and after you get raped on the next build it will be something else.
i will say this, i only have the STD AR with no other skills into anything for it, turned off my auto aim, using a heavy suit just to survive. 60 is more then enough clip size to down a few targets, 300 spare ammo is ok for the gun to survive. if i have almost nothing specced into the AR and doing just as well as someone who is specced into it, there is clearly a problem that must be addressed. i even kill aim assisted people faster then they kill me without aim assist. the AR does well against shields where as other weapons do well against armor. always remember, the first hurdle of killing someone is killing that shield first, then armor becomes easy to deal with using almost any gun. |
calisk galern
BurgezzE.T.F Public Disorder.
937
|
Posted - 2013.09.12 17:47:00 -
[32] - Quote
specced to prof 3 now, and yep should be nerfed. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
41
|
Posted - 2013.09.12 17:49:00 -
[33] - Quote
Buster Friently wrote:Jade Hasegawa wrote:AR is one of the guns I am specced into, and you know what kills me the most in game?
FORGE GUNS and SHOTGUNS, not AR
The AR is getting nerfed in 1.5 anyways (some versions anyways) I belive its recoil should be higher then it is and LOL at the person claiming its DPS is better then a FG lol 37 or so hp per round compared to over 1500 hpfor a FG shot? Yeah the AR out damages there doesnt it? You understand the S in DPS stands for per second right? Not shot. This is why we can't have a nice game. AR users are the stupid majority. Hi, I'm part of the stupid majority, yes we understand dps, do you understand proto forges are doing nearly 3000 per shot? Do you understand forges have splash damage? Do you understand they can be devastating at 3000 damage from almost 3x the range of an ar? Do you understand that one is primarily an anti infantry and the other can take out vehicles installations and infantry? Do you understand that when comparing these two weapons in terms of damage per second you look like an idiot? Btw a rail gun tank doesn't have the same dpps either.......... Your comparing 2 things that have completely diffrent roles in the game and then saying they are not the same, uhhhhh ya. When did dps become the end all be all for this game? Strengths and weaknesses for this game exist far beyond dps, most of you refuse to see the game as it is. Everything is op because I die, boohoo, and because of this ccp nerfs this or that because they don't have the sack to tell you to get better. This constant rebalancing as the idiots in ccp call nerfs and buffs are just playing to the crowd from build to build making it worse and then having to fix that problem next time and we never really get to move forward bc of these nerfs and buffs. Most of these weapons are all ready fairly well balanced, this is just an exercise in dumb from some qqing baddys that like to compare apples and oranges, stop looking at dps alone and consider every aspect of the weapon, including its role, most nerfs I've seen including cal logi and shields which still rapes btw because it was always about the player in the suit not the suit, has been the result of people simply not understanding the pros and cons of the item. |
Komodo Jones
Chaotik Serenity
119
|
Posted - 2013.09.12 17:59:00 -
[34] - Quote
lol oh that's funny, my only concern is...this game takes place how many thousands of years in the future? Why the hell do assault rifles still exist, seems pretty archaic. I would think the standard weapon of the future would be like a particle beam or something. Anyway the assault rifle has long range and deals alot of damage, accept that. Anyone would say it needs a nerf but I just think other guns need a buff for their specific roles, shotgun definitely needs more range, smgs should definitely have higher dps in their range, etc. It's amazing that dps actually matters now that you can pretty much hit people with every shot. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
41
|
Posted - 2013.09.12 18:04:00 -
[35] - Quote
Komodo Jones wrote:lol oh that's funny, my only concern is...this game takes place how many thousands of years in the future? Why the hell do assault rifles still exist, seems pretty archaic. I would think the standard weapon of the future would be like a particle beam or something. Anyway the assault rifle has long range and deals alot of damage, accept that. Anyone would say it needs a nerf but I just think other guns need a buff for their specific roles, shotgun definitely needs more range, smgs should definitely have higher dps in their range, etc. It's amazing that dps actually matters now that you can pretty much hit people with every shot. The ar is a plasma weapon dude, that's pretty futuristic, don't think we got those yet, the range is very specific, and you only land everyshot if the target is to stupid to move the left analog stick left and right or backwards and forwards as they are being shot. I don't get how you all can't see this became a problemmafter we got aa? Its not the weapons it baddys and aim assist. |
Buster Friently
Rosen Association
1673
|
Posted - 2013.09.12 18:15:00 -
[36] - Quote
INFINITE DIVERSITY IDIC wrote:Komodo Jones wrote:lol oh that's funny, my only concern is...this game takes place how many thousands of years in the future? Why the hell do assault rifles still exist, seems pretty archaic. I would think the standard weapon of the future would be like a particle beam or something. Anyway the assault rifle has long range and deals alot of damage, accept that. Anyone would say it needs a nerf but I just think other guns need a buff for their specific roles, shotgun definitely needs more range, smgs should definitely have higher dps in their range, etc. It's amazing that dps actually matters now that you can pretty much hit people with every shot. The ar is a plasma weapon dude, that's pretty futuristic, don't think we got those yet, the range is very specific, and you only land everyshot if the target is to stupid to move the left analog stick left and right or backwards and forwards as they are being shot. I don't get how you all can't see this became a problemmafter we got aa? Its not the weapons it baddys and aim assist.
Oh, it was definitely a problem before AA. It just took AA for more people to wake up.
|
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
41
|
Posted - 2013.09.12 18:23:00 -
[37] - Quote
Buster Friently wrote:INFINITE DIVERSITY IDIC wrote:Komodo Jones wrote:lol oh that's funny, my only concern is...this game takes place how many thousands of years in the future? Why the hell do assault rifles still exist, seems pretty archaic. I would think the standard weapon of the future would be like a particle beam or something. Anyway the assault rifle has long range and deals alot of damage, accept that. Anyone would say it needs a nerf but I just think other guns need a buff for their specific roles, shotgun definitely needs more range, smgs should definitely have higher dps in their range, etc. It's amazing that dps actually matters now that you can pretty much hit people with every shot. The ar is a plasma weapon dude, that's pretty futuristic, don't think we got those yet, the range is very specific, and you only land everyshot if the target is to stupid to move the left analog stick left and right or backwards and forwards as they are being shot. I don't get how you all can't see this became a problemmafter we got aa? Its not the weapons it baddys and aim assist. Oh, it was definitely a problem before AA. It just took AA for more people to wake up. The problem is its the most popular weapon in the game it has aa and your dying from it, that's all. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
339
|
Posted - 2013.09.12 18:47:00 -
[38] - Quote
all this nerf ar crap is really starting to annoy me...
i have better solution to ar prob..
lets just buff lasers to where they were before uprising and see who starts screaming next.. |
ShinyJay
Destruction Reapers The Superpowers
74
|
Posted - 2013.09.12 18:52:00 -
[39] - Quote
ok so if these are futuristic guns, shouldn't they all not have recoil, kick, dispersion, range? shouldn't they have laser scopes and other future tech? a shotgun in the future should be able to shoot out all pellets at once in a straight line without moving left, right, up and down. don't use future as the basis. if the AR is plasma based, why it is firing bullets instead of light? no logic at all |
Vell0cet
Royal Uhlans Amarr Empire
194
|
Posted - 2013.09.12 18:59:00 -
[40] - Quote
The AR is too good at too many things. Hopefully when we get the combat rifle and the precision rifle, the AR will get a smaller band of effective range with the other guns filling in the gaps. |
|
Ku Shala
Planetary Response Organization Test Friends Please Ignore
461
|
Posted - 2013.09.12 19:15:00 -
[41] - Quote
can i get a fresh soda with a side of bacon ? |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
41
|
Posted - 2013.09.12 19:51:00 -
[42] - Quote
ShinyJay wrote:ok so if these are futuristic guns, shouldn't they all not have recoil, kick, dispersion, range? shouldn't they have laser scopes and other future tech? a shotgun in the future should be able to shoot out all pellets at once in a straight line without moving left, right, up and down. don't use future as the basis. if the AR is plasma based, why it is firing bullets instead of light? no logic at all Your kind of slow eh? |
ShinyJay
Destruction Reapers The Superpowers
76
|
Posted - 2013.09.12 20:22:00 -
[43] - Quote
INFINITE DIVERSITY IDIC wrote:ShinyJay wrote:ok so if these are futuristic guns, shouldn't they all not have recoil, kick, dispersion, range? shouldn't they have laser scopes and other future tech? a shotgun in the future should be able to shoot out all pellets at once in a straight line without moving left, right, up and down. don't use future as the basis. if the AR is plasma based, why it is firing bullets instead of light? no logic at all Your kind of slow eh?
how am i slow? this is dust which is set in the future, right? |
Ferindar
The Malevolent Monkey Militia
59
|
Posted - 2013.09.12 20:32:00 -
[44] - Quote
pegasis prime wrote:General12912 wrote: I am an AR scrub who wants this game to be nothing more than cod in space. I believe the AR is the only viable wepon ad the improved hit detection and aim assist have finally allowd me to twich shoot most other suits to death in kes than 2 seconds. I much prefer this kind of twich and skill less game play, as I lack the fundamental skills to strafe and utalise cover effectively. I would even go as far to say my AR isnt quite powerfull enough as I cant solo HAVs with it. CCP please fix it so I can. Also any other AR scrubs who fancy backing me up on turning this game into COD514 then please sign bello so CCP dosent take away our win button. At least you can admit it.
This thread in a nutshell.
Also, I'm legally mentally handicapped and I can tell you that the AR is too good. |
Mobius Kaethis
Molon Labe. RISE of LEGION
734
|
Posted - 2013.09.12 20:46:00 -
[45] - Quote
Meeko Fent wrote:It's better then a Every heavy weapon.
It's OP.
Why are we still discussing its OPness?
No its not OP its the AA combined with hit detection. Crappy players can suddenly shoot straight which is causing everyone grief. CCP just needs to take away AA and make crappy players crappy again. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
41
|
Posted - 2013.09.12 20:52:00 -
[46] - Quote
ShinyJay wrote:INFINITE DIVERSITY IDIC wrote:ShinyJay wrote:ok so if these are futuristic guns, shouldn't they all not have recoil, kick, dispersion, range? shouldn't they have laser scopes and other future tech? a shotgun in the future should be able to shoot out all pellets at once in a straight line without moving left, right, up and down. don't use future as the basis. if the AR is plasma based, why it is firing bullets instead of light? no logic at all Your kind of slow eh? how am i slow? this is dust which is set in the future, right? Ya but plasma doesn't mean shooting light, considering how fast the plasma round travels how could you possibly discern bullet from plasma? You can't bc on top of it being the future its also a game, this is how it is atm..... |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
41
|
Posted - 2013.09.12 20:53:00 -
[47] - Quote
Mobius Kaethis wrote:Meeko Fent wrote:It's better then a Every heavy weapon.
It's OP.
Why are we still discussing its OPness? No its not OP its the AA combined with hit detection. Crappy players can suddenly shoot straight which is causing everyone grief. CCP just needs to take away AA and make crappy players crappy again. Agreed. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
41
|
Posted - 2013.09.12 21:02:00 -
[48] - Quote
I'm not going to buy that something is ever op from baddys with neg ratio, low kills, and no wins, much less experience, you get some of the top 250 players in here saying its op then maybe we can talk. These scrubs just aint used to a game like this, hell you got aim bots just get your own ar.... |
ShinyJay
Destruction Reapers The Superpowers
78
|
Posted - 2013.09.12 21:15:00 -
[49] - Quote
INFINITE DIVERSITY IDIC wrote:ShinyJay wrote:INFINITE DIVERSITY IDIC wrote:ShinyJay wrote:ok so if these are futuristic guns, shouldn't they all not have recoil, kick, dispersion, range? shouldn't they have laser scopes and other future tech? a shotgun in the future should be able to shoot out all pellets at once in a straight line without moving left, right, up and down. don't use future as the basis. if the AR is plasma based, why it is firing bullets instead of light? no logic at all Your kind of slow eh? how am i slow? this is dust which is set in the future, right? Ya but plasma doesn't mean shooting light, considering how fast the plasma round travels how could you possibly discern bullet from plasma? You can't bc on top of it being the future its also a game, this is how it is atm.....
i played and seen games where i shot plasma and i clearly saw a big ball of light that makes it a plasma gun. no matter how fast, you always saw a form a light that is speeding. the AR is firing bullets from what i see. the laser rifle is firing off lights that you can clearly see, and light is suppose to be fast and not seen. |
Jathniel
G I A N T EoN.
899
|
Posted - 2013.09.12 21:33:00 -
[50] - Quote
General12912 wrote:Attention: all those who don't want the assault rifle to be needed, unless we protest, and post our opinions in our own threads, I promise CCP will nerf the assault rifle. If you really care, post your own opinions on your own threads. As of right now, more people are protesting for the assault rifle nerf than against it. If you are against it, don't just sit there, let your voice be heard.
In my opinion, the description of the assault rifle says its the most advanced plasma weapon out there, so it needs to stay that way. Now you can respond to this, but make sure you most your own threads too. If you don't, I fear CCP will not hear your voice. I'm not asking you to spam I the place up, just post your own thread on your opinion on why you don't want the assault rifle to be nerfed.
You're jumping the gun. The scrambler will get nerfed long before the assault rifle.
The assault rifle will NEVER, EVER, EVER...
EVVVVERR
- NEVER-
be nerfed.
The one time it WAS nerfed, it was rebuffed within a month.
Calm your spirit. It won't happen. |
|
Thurak1
Psygod9
161
|
Posted - 2013.09.12 21:36:00 -
[51] - Quote
I hope AR's get nerfed into oblivion along with mass drivers. |
D legendary hero
THE WARRIORS OF LEGEND
978
|
Posted - 2013.09.12 22:11:00 -
[52] - Quote
lrian Locust wrote:General12912 wrote:In my opinion, the description of the assault rifle says its the most advanced plasma weapon out there, so it needs to stay that way. That's the worst excuse against a nerf that I've ever heard!
- in the description of the heavy suit it says its "designed to withstand concentrated small arms fire and explosives". so, if you want to go by the descriptions then make my heavy suit immune to all light weapons and explosives.
- in the description of the HMG it says that it is nicknamed "death machine" so it should OHK any suit based on that description.
- the burst HMG should kill through walls if we use its description.
the list goes on and on for weapons that don't accomplish what the description says, or that were nerfed regardless of their description. ie.e. flaylocks.
nerf ARs |
D legendary hero
THE WARRIORS OF LEGEND
978
|
Posted - 2013.09.12 22:14:00 -
[53] - Quote
General12912 wrote:CharCharOdell wrote:It needs its range nerfed down by a lot. Like A LOT. The range isnt the reason most people have a problem, its the dps. Anyways it seems to me that those who have always wanted the assault rifle nerfed are finding a perfect excuse as to why. That way, their mass drivers/other guns they arent good at using are stronger than the ar and therefore, easier to lose. ITS A WAR GAME, EXPECT TO BE KILLED!!
so please explain why the FLaylock was nerfed?
its a war game, and it killed people. Flaylockers never complained about ARs.
in fact before 1.4 there was very little complaint about ARs. but, ARs have been complaining endlessly since chromosome. thats why they need a nerf. there is really nothing left to nerf.
in fact AR users are now trying to double nerf guns like the MD. enough is enough. get nerfed scrub. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3161
|
Posted - 2013.09.12 22:17:00 -
[54] - Quote
D legendary hero wrote:General12912 wrote:CharCharOdell wrote:It needs its range nerfed down by a lot. Like A LOT. The range isnt the reason most people have a problem, its the dps. Anyways it seems to me that those who have always wanted the assault rifle nerfed are finding a perfect excuse as to why. That way, their mass drivers/other guns they arent good at using are stronger than the ar and therefore, easier to lose. ITS A WAR GAME, EXPECT TO BE KILLED!! so please explain why the FLaylock was nerfed? its a war game, and it killed people. Flaylockers never complained about ARs. in fact before 1.4 there was very little complaint about ARs. but, ARs have been complaining endlessly since chromosome. thats why they need a nerf. there is really nothing left to nerf. in fact AR users are now trying to double nerf guns like the MD. enough is enough. get nerfed scrub.
The flaylock was nerfed because you barely had to aim to kill the target. The splash area was excessively large and it did enough damage in that zone to make accurate aiming unnecessary. The damage itself was plenty enough to wreck most suits in one clip as well, which could be fired off within a second.
Also, 'there is really nothing left to nerf' is a terrible reason for a nerf. How can you bash on someone for having bad reasoning and then come up with that? |
D legendary hero
THE WARRIORS OF LEGEND
978
|
Posted - 2013.09.12 22:19:00 -
[55] - Quote
Meeko Fent wrote:It's better then a Every heavy weapon.
It's OP.
Why are we still discussing its OPness?
If you want more information on why it is OP and needs a nerf I have the official thread right here. If you want ARs nerfed support this thread. link your own articles here:
The official nerf AR thread with links and Math
|
CLONE117
Planetary Response Organization Test Friends Please Ignore
342
|
Posted - 2013.09.12 22:20:00 -
[56] - Quote
flaylock was nerfed due to a single group of individual players completely annihilating everything solo...
getting on average per match around over 50-70 kills a game with it by using nothing but flaylocks...
so yeah it was op... it can still kill decently though just not annihilate an entire team solo...
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3161
|
Posted - 2013.09.12 22:22:00 -
[57] - Quote
D legendary hero wrote:Meeko Fent wrote:It's better then a Every heavy weapon.
It's OP.
Why are we still discussing its OPness? If you want more information on why it is OP and needs a nerf I have the official thread right here. If you want ARs nerfed support this thread. link your own articles here: The official nerf AR thread with links and Math Do you know the definition of official? That is definitively not official. |
D legendary hero
THE WARRIORS OF LEGEND
981
|
Posted - 2013.09.12 22:22:00 -
[58] - Quote
Arkena Wyrnspire wrote:D legendary hero wrote:General12912 wrote:CharCharOdell wrote:It needs its range nerfed down by a lot. Like A LOT. The range isnt the reason most people have a problem, its the dps. Anyways it seems to me that those who have always wanted the assault rifle nerfed are finding a perfect excuse as to why. That way, their mass drivers/other guns they arent good at using are stronger than the ar and therefore, easier to lose. ITS A WAR GAME, EXPECT TO BE KILLED!! so please explain why the FLaylock was nerfed? its a war game, and it killed people. Flaylockers never complained about ARs. in fact before 1.4 there was very little complaint about ARs. but, ARs have been complaining endlessly since chromosome. thats why they need a nerf. there is really nothing left to nerf. in fact AR users are now trying to double nerf guns like the MD. enough is enough. get nerfed scrub. The flaylock was nerfed because you barely had to aim to kill the target. The splash area was excessively large and it did enough damage in that zone to make accurate aiming unnecessary. The damage itself was plenty enough to wreck most suits in one clip as well, which could be fired off within a second. Also, 'there is really nothing left to nerf' is a terrible reason for a nerf. How can you bash on someone for having bad reasoning and then come up with that?
thank you. with the new Aim Assist, and hit detection you barely have to aim with an AR. And in 15 bullets which is 25% of a clip you can kill any suit with less than 500 ehp. A militia AR can kill a proto heavy with 1591 ehp in 3.4 seconds. So, by your own reason the flaylock was "OP" the AR was and still is very OP and needs a nerf in fact the milita AR can kill your average heavy with 1100 ehp in 2.2 seconds out o 50m. a flaylock could never do that...lol
also, the fact that eveything is vastly inferior to the AR is enough reason to nerf it. flaylock and other guns were nerfed for less.
as a side note the flaylock only had three rounds in its clip and only needed a fire rate reduction. but even as it was it still only excelled in CQC, where ARs are not supposed to excel. |
D legendary hero
THE WARRIORS OF LEGEND
981
|
Posted - 2013.09.12 22:27:00 -
[59] - Quote
CLONE117 wrote:flaylock was nerfed due to a single group of individual players completely annihilating everything solo...
getting on average per match around over 50-70 kills a game with it by using nothing but flaylocks...
so yeah it was op... it can still kill decently though just not annihilate an entire team solo...
let me show you something;
the galente assault rifle needs to be nerfed due to a groups of individual players completely annihilating everything solo...
getting on average per match around over 50-70 kills a game with it by using nothing but ARs...
so yeah it is op... it can kill even better with 1.4 and obliterate entire team solo...
^^this is the current game. the same reason you wanted the flaylocks nerfed is the same reason we want the AR nerfed. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
41
|
Posted - 2013.09.12 23:58:00 -
[60] - Quote
D legendary hero wrote:CLONE117 wrote:flaylock was nerfed due to a single group of individual players completely annihilating everything solo...
getting on average per match around over 50-70 kills a game with it by using nothing but flaylocks...
so yeah it was op... it can still kill decently though just not annihilate an entire team solo...
let me show you something; the galente assault rifle needs to be nerfed due to a groups of individual players completely annihilating everything solo... getting on average per match around over 50-70 kills a game with it by using nothing but ARs... so yeah it is op... it can kill even better with 1.4 and obliterate entire team solo... ^^this is the current game. the same reason you wanted the flaylocks nerfed is the same reason we want the AR nerfed. I don't want to see anything nerfed, I thought flaylocks were fine, as far as 50 70 kills , killing whole team blah blah that's all lies and you know it.
|
|
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
41
|
Posted - 2013.09.13 00:01:00 -
[61] - Quote
D legendary hero wrote:Arkena Wyrnspire wrote:D legendary hero wrote:General12912 wrote:CharCharOdell wrote:It needs its range nerfed down by a lot. Like A LOT. The range isnt the reason most people have a problem, its the dps. Anyways it seems to me that those who have always wanted the assault rifle nerfed are finding a perfect excuse as to why. That way, their mass drivers/other guns they arent good at using are stronger than the ar and therefore, easier to lose. ITS A WAR GAME, EXPECT TO BE KILLED!! so please explain why the FLaylock was nerfed? its a war game, and it killed people. Flaylockers never complained about ARs. in fact before 1.4 there was very little complaint about ARs. but, ARs have been complaining endlessly since chromosome. thats why they need a nerf. there is really nothing left to nerf. in fact AR users are now trying to double nerf guns like the MD. enough is enough. get nerfed scrub. The flaylock was nerfed because you barely had to aim to kill the target. The splash area was excessively large and it did enough damage in that zone to make accurate aiming unnecessary. The damage itself was plenty enough to wreck most suits in one clip as well, which could be fired off within a second. Also, 'there is really nothing left to nerf' is a terrible reason for a nerf. How can you bash on someone for having bad reasoning and then come up with that? thank you. with the new Aim Assist, and hit detection you barely have to aim with an AR. And in 15 bullets which is 25% of a clip you can kill any suit with less than 500 ehp. A militia AR can kill a proto heavy with 1591 ehp in 3.4 seconds. So, by your own reason the flaylock was "OP" the AR was and still is very OP and needs a nerf in fact the milita AR can kill your average heavy with 1100 ehp in 2.2 seconds out o 50m. a flaylock could never do that...lol also, the fact that eveything is vastly inferior to the AR is enough reason to nerf it. flaylock and other guns were nerfed for less. as a side note the flaylock only had three rounds in its clip and only needed a fire rate reduction. but even as it was it still only excelled in CQC, where ARs are not supposed to excel. Though I don't have a problem with the flaylock now or then once again here's an idiot alert, your comparing a primary weapon to a SIDEARM, and that is the reason it was nerfed. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
343
|
Posted - 2013.09.13 00:02:00 -
[62] - Quote
actually i was in a match where that actually happened...
fundies was doing all the damn killing with dual flaylocks...
was not fun at all....
could not do anything to counter against it i only managed to kill him once or twice....
thus my support of the flaylock nerf...
|
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
41
|
Posted - 2013.09.13 00:05:00 -
[63] - Quote
D legendary hero wrote:General12912 wrote:CharCharOdell wrote:It needs its range nerfed down by a lot. Like A LOT. The range isnt the reason most people have a problem, its the dps. Anyways it seems to me that those who have always wanted the assault rifle nerfed are finding a perfect excuse as to why. That way, their mass drivers/other guns they arent good at using are stronger than the ar and therefore, easier to lose. ITS A WAR GAME, EXPECT TO BE KILLED!! so please explain why the FLaylock was nerfed? its a war game, and it killed people. Flaylockers never complained about ARs. in fact before 1.4 there was very little complaint about ARs. but, ARs have been complaining endlessly since chromosome. thats why they need a nerf. there is really nothing left to nerf. in fact AR users are now trying to double nerf guns like the MD. enough is enough. get nerfed scrub. Lol your mad? How about get better? That's the answer, as for the fl pistol, once again for the slow, its a S I D E A R M, which means its not a primary, that's WHY it was nerfed. |
KING CHECKMATE
TEAM SATISFACTION
1048
|
Posted - 2013.09.13 00:10:00 -
[64] - Quote
General12912 wrote:Attention: all those who don't want the assault rifle to be needed, unless we protest, and post our opinions in our own threads, I promise CCP will nerf the assault rifle. If you really care, post your own opinions on your own threads. As of right now, more people are protesting for the assault rifle nerf than against it. If you are against it, don't just sit there, let your voice be heard.
In my opinion, the description of the assault rifle says its the most advanced plasma weapon out there, so it needs to stay that way. Now you can respond to this, but make sure you most your own threads too. If you don't, I fear CCP will not hear your voice. I'm not asking you to spam I the place up, just post your own thread on your opinion on why you don't want the assault rifle to be nerfed.
Somebody is scared...LOL
im against ALL kind of nerf that does not involve Vehicles. BUT i must admit, my weapons/suits have been nerfed so many times that speccing into a new weapon its become a way of life.Having something you love and then see it being torn appart and made fun of is not something i wish to nobody else.
Do not nerf the AR NERF Aim assist on all but Long ranged weapons at LONG RANGE! (EXCP : Lazor rifle,Scram rifle and TAC-BRST ARs at full optimal range) |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
41
|
Posted - 2013.09.13 00:11:00 -
[65] - Quote
CLONE117 wrote:actually i was in a match where that actually happened...
fundies was doing all the damn killing with dual flaylocks...
was not fun at all....
could not do anything to counter against it i only managed to kill him once or twice....
thus my support of the flaylock nerf...
Really cause I killed flaylocks all the time with fused locus grenades, oh wait they got nerfed too bc of crying even though they were perfect to counter flaylocks...... Why, bc cccp said there use went up to much..... Wonder why, maybe to counter flaylocks? It was perfect and yet crying got them both nerfed. Anyway ar will not be nerfed bc its the number 1 weapon in the game. |
gargantuise aaron
Sanguine Knights
145
|
Posted - 2013.09.13 00:18:00 -
[66] - Quote
ShinyJay wrote:INFINITE DIVERSITY IDIC wrote:ShinyJay wrote:ok so if these are futuristic guns, shouldn't they all not have recoil, kick, dispersion, range? shouldn't they have laser scopes and other future tech? a shotgun in the future should be able to shoot out all pellets at once in a straight line without moving left, right, up and down. don't use future as the basis. if the AR is plasma based, why it is firing bullets instead of light? no logic at all Your kind of slow eh? how am i slow? this is dust which is set in the future, right? They should have fancy sights, but their also facing fancy armor which means more drastic measures for power which means more recoil. also plasma is mass not light,its the 4 th state of matter |
CLONE117
Planetary Response Organization Test Friends Please Ignore
343
|
Posted - 2013.09.13 00:20:00 -
[67] - Quote
im starting to hate all this posting im playing a different game....
and on forums at same time..lol its starting to get confusing but legandarys own copy of my post only proves he is running out of things to fight back with...
as for flaylocks i had no problem with them at first it was only until players starting fitting 2 flaylocks on the same suit which was the op part of it all...
1 flaylock wasnt really horribly annoying but the double flaylocks with continues fire was...
8 rounds fired extremely fast... only seemed to be the core flaylock doing all of the killing though...
nerfing fused by reducing the number to 1 wasnt a very good solution..
and i kinda prefer dieing to those instead of cooked m1 and core locus nades... im still surprised the m1 and core locus have stayed under the radar for so long with their special ability to ohk almost any suit... i guess its because they r nades and most ppl dont pay attention to the nade spam |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
41
|
Posted - 2013.09.13 05:26:00 -
[68] - Quote
CLONE117 wrote:im starting to hate all this posting im playing a different game....
and on forums at same time..lol its starting to get confusing but legandarys own copy of my post only proves he is running out of things to fight back with...
as for flaylocks i had no problem with them at first it was only until players starting fitting 2 flaylocks on the same suit which was the op part of it all...
1 flaylock wasnt really horribly annoying but the double flaylocks with continues fire was...
8 rounds fired extremely fast... only seemed to be the core flaylock doing all of the killing though...
nerfing fused by reducing the number to 1 wasnt a very good solution..
and i kinda prefer dieing to those instead of cooked m1 and core locus nades... im still surprised the m1 and core locus have stayed under the radar for so long with their special ability to ohk almost any suit... i guess its because they r nades and most ppl dont pay attention to the nade spam True I spam them a lot XD, but the fuse nerf wasnt just the making them so you can only carry 1, it was the radius nerf and cpu cost at the same time my cal logi lost 40 cpu, ouch, and I still have nearly 3000 of them sitting, paid for with aurum and nerfed to hell bc of THREADS LIKE THIS YOU WHINNY LITTLE QQING SLUTS........ Lmao, just jking, mostly....... |
fawkuima juggalo
Pawns and Kings The Superpowers
30
|
Posted - 2013.09.13 07:22:00 -
[69] - Quote
TAKE DOWN AIM ASSIST A NOTCH OR TWO BUT DONT NERF MY GUN!.... GUN GUN GU GU GUN |
General12912
Gallente Marine Corps Dark Taboo
18
|
Posted - 2013.09.13 09:53:00 -
[70] - Quote
gargantuise aaron wrote:I used ars a lot and have made anti nerf posts for them but aa and hot detection fixes have made it op People used to pray and spray and hit 30% ,or take 1-2 seconds to aim and hit 60-70% now it auto aims instantly and people hit 80-90% Now it's just spray and perfect accuracy insta win
The problem I have with that is the fact that nerfing the range would render the tactical and burst variants virtually useless. It would be suicidal to use. |
|
Vesago Ghostcore
Rejected Clones
5
|
Posted - 2013.09.13 11:29:00 -
[71] - Quote
I don't understand this argument... what in the world is fair anyway. In the real world, you use the best thing you can get your hands on, and trust me life is in no way fair or balanced. If presently the AR is the best way for you to kill someone then great. If tomorrow its not then oh well. There will always be a variety of ways to kill someone in this game, but fair never really comes into the equation.
Adapt, overcome. |
Spectre-M
The Generals EoN.
51
|
Posted - 2013.09.13 18:44:00 -
[72] - Quote
Vesago Ghostcore wrote:I don't understand this argument... what in the world is fair anyway. In the real world, you use the best thing you can get your hands on, and trust me life is in no way fair or balanced. If presently the AR is the best way for you to kill someone then great. If tomorrow its not then oh well. There will always be a variety of ways to kill someone in this game, but fair never really comes into the equation.
Adapt, overcome.
I dont think its about being fair. Its about balance and playerbase numbers at this point. If they keep things as AR, then we'll see this game become another COD clone, which is not what players want (at least those that actually but AUR) . We dont want just another fps, we want a glactic war simulator that spans 66,000 planets that requires skill, planning and teamwork to dominate with a huge assortment of weapon types to play with.
Every update this game has, something else becomes OP, because CCP didnt take into account that with fixed HD the weapons that suffered from it before would no longer have that handicap. I want to play this game for years to come, not just an assault rifle game. I want to kill and be killed by all the weapons in the game. Its the reason the MD became so popular, because HD didnt matter with a 30 foot blast radius. |
Cosgar
ParagonX
5217
|
Posted - 2013.09.13 18:49:00 -
[73] - Quote
Idiots, they're already nerfing the AR behind your backs. Haven't you noticed the changes in kick, dispersion, shorter optimal range and damage? You've been nerfed and haven't even noticed yet. |
gargantuise aaron
Sanguine Knights
145
|
Posted - 2013.09.14 07:37:00 -
[74] - Quote
General12912 wrote:gargantuise aaron wrote:I used ars a lot and have made anti nerf posts for them but aa and hot detection fixes have made it op People used to pray and spray and hit 30% ,or take 1-2 seconds to aim and hit 60-70% now it auto aims instantly and people hit 80-90% Now it's just spray and perfect accuracy insta win
The problem I have with that is the fact that nerfing the range would render the tactical and burst variants virtually useless. It would be suicidal to use. I never said range, but it does need to go down 10 or do meters. I'm talking about accuracy mostly it has little kick and it seems like aa makes it lower, plus aa snaps and holds on target increase spread and kick by 8% and 15% and reduce range 10 meters then go from there |
The Robot Devil
Molon Labe. RISE of LEGION
985
|
Posted - 2013.09.14 15:43:00 -
[75] - Quote
Turrets are the types of weapons we are carrying and their ranges and operations are well defined. Scroll down through the lists of turrets and read the descriptions and about the ranges. I think the problems we have form the ARs is the optimal range is too far out and when newer rifles are added the ranges will need to be changed. The blaster rifles we have now should out range CQC weapons but not go much farther than the beginning of medium range. I don't mind the DPS because they are blasters and should really do their job well.
CQC weapons are light, rifles are medium and heavy weapons are large. Blasters are on the short end of medium but our ARs now take the entire medium range. Something is going to have to change to make the blaster AR do what it is supposed to. |
621311251521 3316
Crux Special Tasks Group Gallente Federation
2
|
Posted - 2013.09.14 17:23:00 -
[76] - Quote
CharCharOdell wrote:It needs its range nerfed down by a lot. Like A LOT. shotgun ? |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
44
|
Posted - 2013.09.15 01:53:00 -
[77] - Quote
The Robot Devil wrote:Turrets are the types of weapons we are carrying and their ranges and operations are well defined. Scroll down through the lists of turrets and read the descriptions and about the ranges. I think the problems we have form the ARs is the optimal range is too far out and when newer rifles are added the ranges will need to be changed. The blaster rifles we have now should out range CQC weapons but not go much farther than the beginning of medium range. I don't mind the DPS because they are blasters and should really do their job well. CQC weapons are light, rifles are medium and heavy weapons are large. Blasters are on the short end of medium but our ARs now take the entire medium range. Something is going to have to change to make the blaster AR do what it is supposed to. The ar does not do maximum damage at the end of it max range, only to the end of its optimal range, these ranges are clearly defined and are not excessive compared to other weapons in the same class. The range is where its supposed to be. |
Thurak1
Psygod9
175
|
Posted - 2013.09.15 02:01:00 -
[78] - Quote
Either the AR needs a nerf or heavies need a giant buff. |
General12912
Gallente Marine Corps Dark Taboo
25
|
Posted - 2013.09.15 11:32:00 -
[79] - Quote
D legendary hero wrote:CLONE117 wrote:flaylock was nerfed due to a single group of individual players completely annihilating everything solo...
getting on average per match around over 50-70 kills a game with it by using nothing but flaylocks...
so yeah it was op... it can still kill decently though just not annihilate an entire team solo...
let me show you something; the galente assault rifle needs to be nerfed due to a groups of individual players completely annihilating everything solo... getting on average per match around over 50-70 kills a game with it by using nothing but ARs... so yeah it is op... it can kill even better with 1.4 and obliterate entire team solo... ^^this is the current game. the same reason you wanted the flaylocks nerfed is the same reason we want the AR nerfed. Nice try, but I've yet to be in a battle where somebody gets 50-70 kills with any weapon. And most people don't go in solo with the assault rifle. That's probably the stupidest move you can make with any weapon, as you will get raped by sheer numbers guaranteed.
Nobody has gotten such a number of kills period with any weapon. I don't care how much you whine about how OP it is, that's impossible to get such a number of kills. And nobody goes solo and slaughters everybody with an assault rifle. That's too stupid to do even with a prototype assault rifle.
The problem that I've recently noticed has nothing to do with the gun, it has to do with the range at which auto aim takes effect. The distance is too high |
Mossellia Delt
Militaires Sans Jeux
260
|
Posted - 2013.09.15 11:42:00 -
[80] - Quote
General12912 wrote:D legendary hero wrote:CLONE117 wrote:flaylock was nerfed due to a single group of individual players completely annihilating everything solo...
getting on average per match around over 50-70 kills a game with it by using nothing but flaylocks...
so yeah it was op... it can still kill decently though just not annihilate an entire team solo...
let me show you something; the galente assault rifle needs to be nerfed due to a groups of individual players completely annihilating everything solo... getting on average per match around over 50-70 kills a game with it by using nothing but ARs... so yeah it is op... it can kill even better with 1.4 and obliterate entire team solo... ^^this is the current game. the same reason you wanted the flaylocks nerfed is the same reason we want the AR nerfed. Nice try, but I've yet to be in a battle where somebody gets 50-70 kills with any weapon. And most people don't go in solo with the assault rifle. That's probably the stupidest move you can make with any weapon, as you will get raped by sheer numbers guaranteed. Nobody has gotten such a number of kills period with any weapon. I don't care how much you whine about how OP it is, that's impossible to get such a number of kills. And nobody goes solo and slaughters everybody with an assault rifle. That's too stupid to do even with a prototype assault rifle. The problem that I've recently noticed has nothing to do with the gun, it has to do with the range at which auto aim takes effect. The distance is too high
Iv done this on my alt who is skilled into ARs. Next time I get 50+ kills in a skirm i'll take a picture for ya |
|
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
270
|
Posted - 2013.09.15 11:43:00 -
[81] - Quote
AR is the only reasonable counter to mass drivers at the moment and we all know how op they will seem if no one is able to counter them. |
General12912
Gallente Marine Corps Dark Taboo
25
|
Posted - 2013.09.15 11:45:00 -
[82] - Quote
Mossellia Delt wrote:General12912 wrote:D legendary hero wrote:CLONE117 wrote:flaylock was nerfed due to a single group of individual players completely annihilating everything solo...
getting on average per match around over 50-70 kills a game with it by using nothing but flaylocks...
so yeah it was op... it can still kill decently though just not annihilate an entire team solo...
let me show you something; the galente assault rifle needs to be nerfed due to a groups of individual players completely annihilating everything solo... getting on average per match around over 50-70 kills a game with it by using nothing but ARs... so yeah it is op... it can kill even better with 1.4 and obliterate entire team solo... ^^this is the current game. the same reason you wanted the flaylocks nerfed is the same reason we want the AR nerfed. Nice try, but I've yet to be in a battle where somebody gets 50-70 kills with any weapon. And most people don't go in solo with the assault rifle. That's probably the stupidest move you can make with any weapon, as you will get raped by sheer numbers guaranteed. Nobody has gotten such a number of kills period with any weapon. I don't care how much you whine about how OP it is, that's impossible to get such a number of kills. And nobody goes solo and slaughters everybody with an assault rifle. That's too stupid to do even with a prototype assault rifle. The problem that I've recently noticed has nothing to do with the gun, it has to do with the range at which auto aim takes effect. The distance is too high Iv done this on my alt who is skilled into ARs. Next time I get 50+ kills in a skirm i'll take a picture for ya
Out of curiosity, I'd like to see that. However, I will dismiss it to be mad skill, and nothing more.
|
General12912
Gallente Marine Corps Dark Taboo
25
|
Posted - 2013.09.15 11:47:00 -
[83] - Quote
Cosgar wrote:Idiots, they're already nerfing the AR behind your backs. Haven't you noticed the changes in kick, dispersion, shorter optimal range and damage? You've been nerfed and haven't even noticed yet. I've noticed quite the opposite actually. And if they have changed the dispersion and kick, then it really adds more reason as to why they shouldn't be nerfed. |
Mossellia Delt
Militaires Sans Jeux
260
|
Posted - 2013.09.15 11:47:00 -
[84] - Quote
General12912 wrote: Out of curiosity, I'd like to see that. However, I will dismiss it to be mad skill, and nothing more.
I'll be honest, it doesnt happen everyday, but I usually go around 20 - 30 kills a game on my alt with the AR. I'll try extra hard to get 50+ kills just for you though! |
General12912
Gallente Marine Corps Dark Taboo
27
|
Posted - 2013.09.15 11:50:00 -
[85] - Quote
Mossellia Delt wrote:General12912 wrote: Out of curiosity, I'd like to see that. However, I will dismiss it to be mad skill, and nothing more.
I'll be honest, it doesnt happen everyday, but I usually go around 20 - 30 kills a game on my alt with the AR. I'll try extra hard to get 50+ kills just for you though!
U do that |
General12912
Gallente Marine Corps Dark Taboo
27
|
Posted - 2013.09.16 10:02:00 -
[86] - Quote
Mossellia Delt wrote:General12912 wrote: Out of curiosity, I'd like to see that. However, I will dismiss it to be mad skill, and nothing more.
I'll be honest, it doesnt happen everyday, but I usually go around 20 - 30 kills a game on my alt with the AR. I'll try extra hard to get 50+ kills just for you though! If i may, take a picture of the k/d ratio section along with the player rankings for that match. |
Jacques Cayton II
Caldari Protectorate United
26
|
Posted - 2013.10.04 16:37:00 -
[87] - Quote
General12912 wrote:D legendary hero wrote:[quote=CLONE117]flaylock was nerfed due to a single group of individual players completely annihilating everything solo...
getting on average per match around over 50-70 kills a game with it by using nothing but flaylocks...
so yeah it was op... it can still kill decently though just not annihilate an entire team
let me show you something;
the galente assault rifle needs to be nerfed due to a groups of individual players completely annihilating everything solo...
getting on average per match around over 50-70 kills a game with it by using nothing but ARs...
so yeah it is op... it can kill even better with 1.4 and obliterate entire team solo...
^^this is the current game. the same reason you wanted the flaylocks nerfed is the same reason we want the AR nerfed. Nice try, but I've yet to be in a battle where somebody gets 50-70 kills with any weapon. And most people don't go in solo with the assault rifle. That's probably the stupidest move you can make with any weapon, as you will get raped by sheer numbers guaranteed. Nobody has gotten such a number of kills period with any weapon. I don't care how much you whine about how OP it is, that's impossible to get such a number of kills. And nobody goes solo and slaughters everybody with an assault rifle. That's too stupid to do even with a prototype assault rifle. The problem that I've recently noticed has nothing to do with the gun, it has to do with the range at which auto aim takes effect. The distance is too high Just to let you know it does happen not to that extent but I've seen 3 proto ar's get every kill in a match ar needs a nerf just saying. |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
78
|
Posted - 2013.10.04 17:11:00 -
[88] - Quote
Thurak1 wrote:Either the AR needs a nerf or heavies need a giant buff. Yes because heavies cant use the assault rifle? This is how dumb people are, this fool says a certain WEAPON should be nerfed or a certain SUIT class buffed, what in the hell does one have to do with the other? |
Cosgar
ParagonX
5626
|
Posted - 2013.10.04 17:26:00 -
[89] - Quote
General12912 wrote:Cosgar wrote:Idiots, they're already nerfing the AR behind your backs. Haven't you noticed the changes in kick, dispersion, shorter optimal range and damage? You've been nerfed and haven't even noticed yet. I've noticed quite the opposite actually. And if they have changed the dispersion and kick, then it really adds more reason as to why they shouldn't be nerfed. You're forgetting the fact that the AR is a placeholder. Back in beta it was the only option for the game's workhorse generalist weapon. Every race is supposed to have their own rifles based on their combat philosophies:
Amarr = Mid range, moderate RoF/DPS laser damage type for brawling. Minmarar = Mid range, high RoF, moderate DPS projectile damage for skirmishing. Caldari = Mid/long range, moderate RoF, high alpha hybrid damage type for skirmishing. Gallente = Short/mid range, moderate RoF, high DPS hybrid damage type for brawling.
You have a weapon that has long range, moderate/high RoF, and high DPS but none of the weaknesses. When the Minmatar and Caldari rifles come out the current AR is going to be re-balanced to it's own racial traits. In a way it's not even really a nerf since you're getting two more rifles to use. The rifle is always going to be the workhorse of this game but you just get more options. |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
78
|
Posted - 2013.10.04 19:53:00 -
[90] - Quote
Meeko Fent wrote:It's better then a Every heavy weapon.
It's OP.
Why are we still discussing its OPness? Because you are terrible and not a good judge of op....... |
|
George Moros
Area 514
127
|
Posted - 2013.10.04 20:42:00 -
[91] - Quote
Cosgar wrote: You're forgetting the fact that the AR is a placeholder. Back in beta it was the only option for the game's workhorse generalist weapon. Every race is supposed to have their own rifles based on their combat philosophies:
Amarr = Mid range, moderate RoF/DPS laser damage type for brawling. Minmarar = Mid range, high RoF, moderate DPS projectile damage for skirmishing. Caldari = Mid/long range, moderate RoF, high alpha hybrid damage type for skirmishing. Gallente = Short/mid range, moderate RoF, high DPS hybrid damage type for brawling.
You have a weapon that has long range, moderate/high RoF, and high DPS but none of the weaknesses. When the Minmatar and Caldari rifles come out the current AR is going to be re-balanced to it's own racial traits. In a way it's not even really a nerf since you're getting two more rifles to use. The rifle is always going to be the workhorse of this game but you just get more options.
Sure, when all racial "AR-like" weapons are released, present AR should have it's range nerfed to allow other weapons to fill that role, and to be a true Gallente weapon (short range - high DPS).
However, many people think that the situation where you have a "placeholder" weapon in one weapon group, but no such thing in other isn't a balanced/fair approach. Even more so when the other group has an almost complete lack of options anyway. Of course, I'm talking about HMG, which is anything but a placeholder weapon. |
Shijima Kuraimaru
warravens League of Infamy
349
|
Posted - 2013.10.04 21:09:00 -
[92] - Quote
Vesago Ghostcore wrote:I don't understand this argument... what in the world is fair anyway. In the real world, you use the best thing you can get your hands on, and trust me life is in no way fair or balanced. If presently the AR is the best way for you to kill someone then great. If tomorrow its not then oh well. There will always be a variety of ways to kill someone in this game, but fair never really comes into the equation.
Adapt, overcome.
In RL, the AR isn't the best way, it's the cheapest way. It's got the lowest production cost, the easiest maintenance, and a low support cost only second to the service 9mm sidearm. That's why they're so prolific in the military. Don't ever confuse cheap with best. |
Shijima Kuraimaru
warravens League of Infamy
349
|
Posted - 2013.10.04 21:22:00 -
[93] - Quote
George Moros wrote:Cosgar wrote: You're forgetting the fact that the AR is a placeholder. Back in beta it was the only option for the game's workhorse generalist weapon. Every race is supposed to have their own rifles based on their combat philosophies:
Amarr = Mid range, moderate RoF/DPS laser damage type for brawling. Minmarar = Mid range, high RoF, moderate DPS projectile damage for skirmishing. Caldari = Mid/long range, moderate RoF, high alpha hybrid damage type for skirmishing. Gallente = Short/mid range, moderate RoF, high DPS hybrid damage type for brawling.
You have a weapon that has long range, moderate/high RoF, and high DPS but none of the weaknesses. When the Minmatar and Caldari rifles come out the current AR is going to be re-balanced to it's own racial traits. In a way it's not even really a nerf since you're getting two more rifles to use. The rifle is always going to be the workhorse of this game but you just get more options.
Sure, when all racial "AR-like" weapons are released, present AR should have it's range nerfed to allow other weapons to fill that role, and to be a true Gallente weapon (short range - high DPS). However, many people think that the situation where you have a "placeholder" weapon in one weapon group, but no such thing in other isn't a balanced/fair approach. Even more so when the other group has an almost complete lack of options anyway. Of course, I'm talking about HMG, which is anything but a placeholder weapon.
Pre chromosome HMG fit the role it was supposed to have much better than what it is now. It use to be an area denail/cover fire/forward assault weapon. Now all it is is a CQC point defense weapon. In it's current incarnation CCP might as well make it a light weapon as it's effective range isn't much better than a shotgun if one takes rounds missing due to dispersion into account. So no. Don't hard nerf the Gallente AR yet. Just reduce it's optimal range a bit and increase the scrambler rifle's optimal a bit just so they have a little overlap, and bring back the pre chromosome HMG range and dispersion. Seriously, right now I have no fear of facing a heavy with an HMG while using my scout/ScramR suit and that's just not right. |
Kal Kronos
L.O.T.I.S.
47
|
Posted - 2013.10.05 01:41:00 -
[94] - Quote
AR range is too damn far, and scramblers are too damn good in close quarters. I hope they adjust both of these aspects or I request for the tact AR to be brought back to its former glory if its good for ScR to kill in <1sec in CQC its good for tact as well... thank you and kiss my masshole. |
low genius
the sound of freedom Renegade Alliance
624
|
Posted - 2013.10.05 01:44:00 -
[95] - Quote
just increase fitting costs, or decrease for the other guns. it's both easy to fit and really effin good. makes it a no-brainer. |
Talos Vagheitan
King Slayers
38
|
Posted - 2013.10.05 04:14:00 -
[96] - Quote
AR is not necessarily OP. It's just a safe choice to spec into, especially to new players who have no idea what the hell scrambler rifles, swarm launchers, mass drivers etc. are.
I better solution would be to give new players a larger variety of cheap militia weapons, so that they can try a base version of every weapon without spending SP. When blueberries are forced to spend hard earned SP on a weapon, of course they're gonna choose AR. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2595
|
Posted - 2013.10.05 04:16:00 -
[97] - Quote
Lol I picked up the AR Milita variant yester day for the lols since my tanks were not being useful on the map and I did not wish to lose ISK...... I walked out at 19/3 with little to not effort put into aiming, shooting, or even for that matter situational awareness.
I could turn on people already firing at me and melt them in less than a second. |
Cosgar
ParagonX
5646
|
Posted - 2013.10.05 09:47:00 -
[98] - Quote
George Moros wrote:Cosgar wrote: You're forgetting the fact that the AR is a placeholder. Back in beta it was the only option for the game's workhorse generalist weapon. Every race is supposed to have their own rifles based on their combat philosophies:
Amarr = Mid range, moderate RoF/DPS laser damage type for brawling. Minmarar = Mid range, high RoF, moderate DPS projectile damage for skirmishing. Caldari = Mid/long range, moderate RoF, high alpha hybrid damage type for skirmishing. Gallente = Short/mid range, moderate RoF, high DPS hybrid damage type for brawling.
You have a weapon that has long range, moderate/high RoF, and high DPS but none of the weaknesses. When the Minmatar and Caldari rifles come out the current AR is going to be re-balanced to it's own racial traits. In a way it's not even really a nerf since you're getting two more rifles to use. The rifle is always going to be the workhorse of this game but you just get more options.
Sure, when all racial "AR-like" weapons are released, present AR should have it's range nerfed to allow other weapons to fill that role, and to be a true Gallente weapon (short range - high DPS). However, many people think that the situation where you have a "placeholder" weapon in one weapon group, but no such thing in other isn't a balanced/fair approach. Even more so when the other group has an almost complete lack of options anyway. Of course, I'm talking about HMG, which is anything but a placeholder weapon. Not a placeholder, but just bad design choices. I don't know what CCP really wants the HMG to be anymore. They won't have a clear picture until we get the other racial suits and more weapons so the class can be balanced within itself instead of scaled down to the standards of lighter frames and weapons. |
Jakobi Wan
Legions of Infinite Dominion
3
|
Posted - 2013.10.05 10:03:00 -
[99] - Quote
Meeko Fent wrote:It's better then a Every heavy weapon.
It's OP.
Why are we still discussing its OPness?
|
George Moros
Area 514
128
|
Posted - 2013.10.05 16:27:00 -
[100] - Quote
Cosgar wrote:Not a placeholder, but just bad design choices. I don't know what CCP really wants the HMG to be anymore. They won't have a clear picture until we get the other racial suits and more weapons so the class can be balanced within itself instead of scaled down to the standards of lighter frames and weapons.
I don't know what plans CCP has for HMG once other heavy weapon variants are introduced, but in current situation, HMG should be more AR-like - a placeholder weapon, with Jack-of-all-trades attributes. |
|
Atiim
Living Like Larry Schwag
42
|
Posted - 2013.10.05 16:42:00 -
[101] - Quote
DO NOT NERF ARs, NERF THE FLUXING AIM ASSIST!!!!
It's isn't ARs that need to be nerfed, but just aim assist. In fact I went back to using my LR to see if it had aim assistance as well. I went 32/4 that day. You wanna know why?
Because I didn't even have to try to aim, as it would just move on it's on, regardless of whether or not I was using ADS.
Stop catering to noobs and people who don't know how to play. If you can't aim and get the kill by yourself, then you don't deserve a kill.. This (I think) is one of the reasons why ppl like 13ear are leaving (not that they matter that much), but still It's annoying when some noob with a militia AR kills me from halfway across the battlefield without even trying to aim. |
George Moros
Area 514
128
|
Posted - 2013.10.05 18:18:00 -
[102] - Quote
Atiim wrote:DO NOT NERF ARs, NERF THE FLUXING AIM ASSIST!!!!
It's isn't ARs that need to be nerfed, but just aim assist. In fact I went back to using my LR to see if it had aim assistance as well. I went 32/4 that day. You wanna know why?
Because I didn't even have to try to aim, as it would just move on it's on, regardless of whether or not I was using ADS.
Stop catering to noobs and people who don't know how to play. If you can't aim and get the kill by yourself, then you don't deserve a kill.. This (I think) is one of the reasons why ppl like 13ear are leaving (not that they matter that much), but still It's annoying when some noob with a militia AR kills me from halfway across the battlefield without even trying to aim.
Aim assists or not, the problem with AR is twofold.
First, it's supposed to be jack-of-all-trades - master-of-none, while in reality it is master-in-most-of-them. Or at least almost-master. Even with aimbot-like aim assists, no noob is ever going to kill you "halfway across the battlefield" with a HMG.
Second, the AR is a Gallente weapon. According to New Eden lore, Gallente are specialists in close range, high DPS weapons, and AR certainly isn't a close range weapon. I know that this second point is not all-too-important to many people, and may be regarded as purely immersion and flavor related, but it is a problem nevertheless. It may become a more concrete problem once Caldari and Minmatar AR-like weapons are introduced. If the AR retains it's current range, then the other variants should have even longer, almost sniper ranges (that is, if CCP sticks to following New Eden lore). |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
249
|
Posted - 2013.10.06 01:29:00 -
[103] - Quote
INFINITE DIVERSITY IDIC wrote:Thurak1 wrote:Either the AR needs a nerf or heavies need a giant buff. Yes because heavies cant use the assault rifle? This is how dumb people are, this fool says a certain WEAPON should be nerfed or a certain SUIT class buffed, what in the hell does one have to do with the other? Not sure how you got that from what i posted. But let me explain. heavies are supposed to be able to withstand concentrated small arms fire. Its right in the dam description of a heavy. Yes heavies can use a AR but its somewhat pointless the heavy weapons should be far better than any light weapons after all we have to wear a special DS just to weild them. Instead we get a hmg that cant hit crap past 30 meters forge guns are a one hit kill but there is at least a 1.5 second charge time and in that time a AR can down the heavy. Its almost a guarenteed loosing situation for a heavy when weilding heavy weapons. I myself was a very advid heavy player. I now mostly use medium frames because with the right shield and armor selections i have have pretty good ehps yet i am not a slow large moving target. I find i have even better survivability in most cases. So yes as a heavy i can weild an AR but why should i wield a AR as a heavy when i can switch to a much faster moving frame and weild the same weapon? In short i stand by my original statement and honestly i think the AR needs a nerf and heavies need a buff of some type to make them feared again as they once were. |
Fizzer94
L.O.T.I.S.
274
|
Posted - 2013.10.06 01:53:00 -
[104] - Quote
ShinyJay wrote:INFINITE DIVERSITY IDIC wrote:ShinyJay wrote:ok so if these are futuristic guns, shouldn't they all not have recoil, kick, dispersion, range? shouldn't they have laser scopes and other future tech? a shotgun in the future should be able to shoot out all pellets at once in a straight line without moving left, right, up and down. don't use future as the basis. if the AR is plasma based, why it is firing bullets instead of light? no logic at all Your kind of slow eh? how am i slow? this is dust which is set in the future, right? Plasma isn't light, it's ionized matter. Learn to science before you try to lecture us on future technology. The only weapon we have that actually shoots light is the Laser Rifle, even the (Scrambler Rifle/Scrambler Pistol) doesn't shoot true lasers. They both use laser-induced plasma channels as their form of damage, and are essentially high powered tasers. |
emtbraincase
Falconpunch Hatesurfers
13
|
Posted - 2013.10.06 03:02:00 -
[105] - Quote
Everything, to be able to balance, has to be compared against something else. To the best of my knowledge, the AR is the weapon they use for that purpose. Since it is the most common weapon, by choice, it gives a large enough sample size to be able to ignore the disparity in ability between those players using it, and focus on the relative effectiveness of other weapons. This means that you should never buff/nerf that weapon as it would cause all data gathered up to that point to become useless. However, you should use it as justification to buff/nerf other weapons in relation to it so as to bring about the balance everyone is so desirous of.
In short, don't nerf the AR, buff those weapons that are underperforming against it in situations where that shouldn't be the case. Such as a LR at long range or an SMG up close. From my experiences, both of those weapons have a better than average chance to take me out with my fully specc'd AR fits under those circumstances. But again, it generally comes down to the awareness and ability of my opponent to force me into the kind of battle they want, and my ability to stay out of those situations. |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
78
|
Posted - 2013.10.06 05:40:00 -
[106] - Quote
emtbraincase wrote:Everything, to be able to balance, has to be compared against something else. To the best of my knowledge, the AR is the weapon they use for that purpose. Since it is the most common weapon, by choice, it gives a large enough sample size to be able to ignore the disparity in ability between those players using it, and focus on the relative effectiveness of other weapons. This means that you should never buff/nerf that weapon as it would cause all data gathered up to that point to become useless. However, you should use it as justification to buff/nerf other weapons in relation to it so as to bring about the balance everyone is so desirous of.
In short, don't nerf the AR, buff those weapons that are underperforming against it in situations where that shouldn't be the case. Such as a LR at long range or an SMG up close. From my experiences, both of those weapons have a better than average chance to take me out with my fully specc'd AR fits under those circumstances. But again, it generally comes down to the awareness and ability of my opponent to force me into the kind of battle they want, and my ability to stay out of those situations. While I like the idea even this view is not dynamic enough to understand true balance, for one thing the smg up close is simply to simplistic of a view, you must look at factors that simply cant be expressed with values on a spread sheet. For example the sub is a SECONDARY weapon not a primary and if it consistently under performs against an AR can we not say that is somewhat expected? Also your sample is badly skewed in that we are not viewing competitive samples of equal strength, thos who use the AR as it stands are the majority, meaning they will be the best players in the game, have been playing the longest, and have the most skill points so this weapon tends to be found on the field fully maxed, meaning 5 points into sharpshooter, 5 points into proficiency, and also having the core skills to carry enough cpu and pg to stack multiple damage mods on a proto suit. You could play dust all day and not run into someone who has the equivalent of that in a laser rifle or scrambler rifle. Also this weapon does more damage against shields than armor which will change the way a armor heavy sentinel deals with an ar vs a shield heavy caldari. There are so many things that go into this opinion of balance, and thats all it is, thats its nearly impossible to discern balance as long as we think of balance as equal. Dps is another commonly used number to prove imbalance and this is simply not complete, but because we have so many number nerd transplants from eve it is the only way they know how to communicate their frustration with failure at just not being that good, because is the most over looked variable in combat, player skill. It very much reminds me of an athlete blaming his opponents shoes for his own lack of success, it cant be him, it must be the shoes... Balance should never be equal, it should simply mean a given set of strengths and weaknesses that arise under diffrent parameters, paired with diffrent suits and in diffrent situations lead to varied outcomes, some of these strenghts and weaknesses should be given set values, others however should not. Often times when you find your self being completely owned look around at some of those other variables, it might not be the gun, it could just be you....... |
emtbraincase
Falconpunch Hatesurfers
13
|
Posted - 2013.10.06 06:23:00 -
[107] - Quote
INFINITE DIVERSITY IDIC wrote:emtbraincase wrote:Everything, to be able to balance, has to be compared against something else. To the best of my knowledge, the AR is the weapon they use for that purpose. Since it is the most common weapon, by choice, it gives a large enough sample size to be able to ignore the disparity in ability between those players using it, and focus on the relative effectiveness of other weapons. This means that you should never buff/nerf that weapon as it would cause all data gathered up to that point to become useless. However, you should use it as justification to buff/nerf other weapons in relation to it so as to bring about the balance everyone is so desirous of.
In short, don't nerf the AR, buff those weapons that are underperforming against it in situations where that shouldn't be the case. Such as a LR at long range or an SMG up close. From my experiences, both of those weapons have a better than average chance to take me out with my fully specc'd AR fits under those circumstances. But again, it generally comes down to the awareness and ability of my opponent to force me into the kind of battle they want, and my ability to stay out of those situations. While I like the idea even this view is not dynamic enough to understand true balance, for one thing the smg up close is simply to simplistic of a view, you must look at factors that simply cant be expressed with values on a spread sheet. For example the sub is a SECONDARY weapon not a primary and if it consistently under performs against an AR can we not say that is somewhat expected? Also your sample is badly skewed in that we are not viewing competitive samples of equal strength, thos who use the AR as it stands are the majority, meaning they will be the best players in the game, have been playing the longest, and have the most skill points so this weapon tends to be found on the field fully maxed, meaning 5 points into sharpshooter, 5 points into proficiency, and also having the core skills to carry enough cpu and pg to stack multiple damage mods on a proto suit. You could play dust all day and not run into someone who has the equivalent of that in a laser rifle or scrambler rifle. Also this weapon does more damage against shields than armor which will change the way a armor heavy sentinel deals with an ar vs a shield heavy caldari. There are so many things that go into this opinion of balance, and thats all it is, thats its nearly impossible to discern balance as long as we think of balance as equal. Dps is another commonly used number to prove imbalance and this is simply not complete, but because we have so many number nerd transplants from eve it is the only way they know how to communicate their frustration with failure at just not being that good, because is the most over looked variable in combat, player skill. It very much reminds me of an athlete blaming his opponents shoes for his own lack of success, it cant be him, it must be the shoes... Balance should never be equal, it should simply mean a given set of strengths and weaknesses that arise under diffrent parameters, paired with diffrent suits and in diffrent situations lead to varied outcomes, some of these strenghts and weaknesses should be given set values, others however should not. Often times when you find your self being completely owned look around at some of those other variables, it might not be the gun, it could just be you....... My entire argument hinges on the law of large numbers. The bigger a sample size, the more generalizations you can make. Nerfing the AR would invalidate all data compiled for "balancing" and would require collecting yet another sample size which can never be as large or accurate in interpretation as having left it alone.
The goal would be to get every weapon where it is desired in regard to comparability to the AR, then implement the racial variants in order to "flesh out" and "nerf" the overall AR we are currently using.
EDIT: And I don't have anything in mind other than the results of the 1-on-1 stats using weapon v weapon, which they have access to. You see a large enough sample size, and you can just about predict anything within a few % of actual results. Law of large numbers works for insurance, works for science, and works for most anything. |
Korvin Lomont
United Pwnage Service RISE of LEGION
202
|
Posted - 2013.10.06 08:11:00 -
[108] - Quote
pegasis prime wrote:General12912 wrote:CharCharOdell wrote:It needs its range nerfed down by a lot. Like A LOT. The range isnt the reason most people have a problem, its the dps. Anyways it seems to me that those who have always wanted the assault rifle nerfed are finding a perfect excuse as to why. That way, their mass drivers/other guns they arent good at using are stronger than the ar and therefore, easier to lose. ITS A WAR GAME, EXPECT TO BE KILLED!! Range and dps are the problem and lore wise gallente tech is close range high dammage blasters . The dps wouldent be so ridiculous if it was say 20dps lower and had a 20max range nerf this would bring it in line with traditional galente lore and allow other rufles that were designed to be more effetive at range compaird to the ar I mean an ar shouldent out dps a lazer or scrambler rifle at medium to long range but because of the aim assist and better hd allong with its tighter spread it dose.
A DPS nerf would be stupid as the AsCR has already the same DPS right now you can' nerf just the GAR. The weapons need a general overhaul with correct and different profiles. |
AR Scrub
Chatelain Rapid Response Gallente Federation
0
|
Posted - 2013.10.06 13:56:00 -
[109] - Quote
hi i got this game today becuz i wuz bored i realy liek it becuz it iz like halo and cod in space i start and i kill ppl like mad with my AR |
Meeko Fent
DUST University Ivy League
1073
|
Posted - 2013.10.06 20:41:00 -
[110] - Quote
Mobius Kaethis wrote:Meeko Fent wrote:It's better then a Every heavy weapon.
It's OP.
Why are we still discussing its OPness? No its not OP its the AA combined with hit detection. Crappy players can suddenly shoot straight which is causing everyone grief. CCP just needs to take away AA and make crappy players crappy again. Nerfing core mechanics aren't the awnser!
It isn't. Stop your crusade to make DUST even more of a chore.
Perhaps, you need to come up to console standards instead of asking us to come down to PC standards |
|
D legendary hero
THE WARRIORS OF LEGEND
1160
|
Posted - 2013.10.07 18:29:00 -
[111] - Quote
INFINITE DIVERSITY IDIC wrote:D legendary hero wrote:General12912 wrote:CharCharOdell wrote:It needs its range nerfed down by a lot. Like A LOT. The range isnt the reason most people have a problem, its the dps. Anyways it seems to me that those who have always wanted the assault rifle nerfed are finding a perfect excuse as to why. That way, their mass drivers/other guns they arent good at using are stronger than the ar and therefore, easier to lose. ITS A WAR GAME, EXPECT TO BE KILLED!! so please explain why the FLaylock was nerfed? its a war game, and it killed people. Flaylockers never complained about ARs. in fact before 1.4 there was very little complaint about ARs. but, ARs have been complaining endlessly since chromosome. thats why they need a nerf. there is really nothing left to nerf. in fact AR users are now trying to double nerf guns like the MD. enough is enough. get nerfed scrub. Lol your mad? How about get better? That's the answer, as for the fl pistol, once again for the slow, its a S I D E A R M, which means its not a primary, that's WHY it was nerfed.
The AR is a light weapon so why does it outgun HMGs? |
D legendary hero
THE WARRIORS OF LEGEND
1160
|
Posted - 2013.10.07 18:30:00 -
[112] - Quote
AR Scrub wrote:hi i got this game today becuz i wuz bored i realy liek it becuz it iz like halo and cod in space i start and i kill ppl like mad with my AR
I like this guy already |
taxi bastard
S.A.C. Strategic
5
|
Posted - 2013.10.07 19:28:00 -
[113] - Quote
ok don't nerf the assault rifle, buff all other guns so that the AR becomes the jack of all trades but master of none ( not almost master of all trades) and increase HP's of all suits and mods so everyone lives a bit longer.
will this keep the don't nerf AR brigade happy? |
Vesago Ghostcore
Rejected Clones
40
|
Posted - 2013.10.07 19:56:00 -
[114] - Quote
Meeko Fent wrote:Mobius Kaethis wrote:Meeko Fent wrote:It's better then a Every heavy weapon.
It's OP.
Why are we still discussing its OPness? No its not OP its the AA combined with hit detection. Crappy players can suddenly shoot straight which is causing everyone grief. CCP just needs to take away AA and make crappy players crappy again. Nerfing core mechanics aren't the awnser! It isn't. Stop your crusade to make DUST even more of a chore. Perhaps, you need to come up to console standards instead of asking us to come down to PC standards
I have a little more to add to the comments on this particular quote.
Crappy players without aim assist will most likely leave. Everyone is leaving this game. OP weapons wont be an issue if CCP looses any more players, so give the non twitchy players a chance. Let them use their AR's with Aim Assist, and get used to only having a 6 or 7 KDR.
By the way, I get killed by Mass Drivers way more than AR's... just FYI.
Scrambler Rifles and Lasers are pretty annoying too. |
D legendary hero
THE WARRIORS OF LEGEND
1165
|
Posted - 2013.10.08 03:34:00 -
[115] - Quote
INFINITE DIVERSITY IDIC wrote:D legendary hero wrote:CLONE117 wrote:flaylock was nerfed due to a single group of individual players completely annihilating everything solo...
getting on average per match around over 50-70 kills a game with it by using nothing but flaylocks...
so yeah it was op... it can still kill decently though just not annihilate an entire team solo...
let me show you something; the galente assault rifle needs to be nerfed due to a groups of individual players completely annihilating everything solo... getting on average per match around over 50-70 kills a game with it by using nothing but ARs... so yeah it is op... it can kill even better with 1.4 and obliterate entire team solo... ^^this is the current game. the same reason you wanted the flaylocks nerfed is the same reason we want the AR nerfed. I don't want to see anything nerfed, I thought flaylocks were fine, as far as 50 70 kills , killing whole team blah blah that's all lies and you know it.
I meant as a team 10 people using ARs will get about 60 kills with ARs only. |
deezy dabest
Warpoint Sharx
40
|
Posted - 2013.10.08 04:28:00 -
[116] - Quote
When I look at my record using the AR, I can honestly say that the people that think it needs to be nerfed just want their primary skill to be the FOTM again.
I would consider myself a mid level player and I am very highly speced into AR (up to level 3 fitting optimization) and my record against other weapons looks about like this:
Flat V Mass driver w/ cover 70% Flat V mass driver w/out cover 20% V mass driver above me 20% V mass driver below me 80%
I only use the mass driver as my example because I feel like that is the more popular weapon behind the AR and I feel like there is a good balance there. I know when I face a MD user that my positioning and tactics will be the more determining factor.
As it stands right now I think the weapons are fairly balanced. I can confidently say this because there are very few times that I die that I feel like I was not responsible for my death either by walking into a squad or leaving myself way out of position in a 1v1.
The point of Dust imo is to make sure that superior tactics win. This is more often the case where we stand.
For the people yelling nerf and a point for those arguing against the nerf there are a few simple questions that need to be asked: Do you feel like you were using better tactics than your opponent when 1v1 and still got beat? Was it your opponent that beat you or their weapon? (this will almost never be answer truthfully)
And the biggest thing you should ask yourself when comparing weapons / tactics: What was your opponents health at when they killed you?
|
nukel head
Knights of No Republic
79
|
Posted - 2013.10.08 04:40:00 -
[117] - Quote
pegasis prime wrote:General12912 wrote:pegasis prime wrote:General12912 wrote: I am an AR scrub who wants this game to be nothing more than cod in space. I believe the AR is the only viable wepon ad the improved hit detection and aim assist have finally allowd me to twich shoot most other suits to death in kes than 2 seconds. I much prefer this kind of twich and skill less game play, as I lack the fundamental skills to strafe and utalise cover effectively. I would even go as far to say my AR isnt quite powerfull enough as I cant solo HAVs with it. CCP please fix it so I can. Also any other AR scrubs who fancy backing me up on turning this game into COD514 then please sign bello so CCP dosent take away our win button. At least you can admit it. Misquoting is both quite immature and rude. Its would be nothing like COD. I've played shooters where the assault rifle was one of the worst weapon to choose from. That being said, not many people played it because of this. The assault rifle isnt a noon thing more than the shotguns and mass drivers are. Anyways, I have invested in all weapons. I'm at least standard in all of them. The assault is is always wut I turn to. It serves its purpose well. The ar thanks to the aim assist and improved hit detection can just about out dps a hmg but of course its not op. An ar can out dps a lazer rifle outside the ars optimum range but its not op.. the ar has next to no spread and can also out dps a scrambker rifle at the scramblers optimum range but its not op. The ar has a higher dps than an equivalent forge gun but its not op. The list goes on . The ar now is the most unbalanced wepon in the game as it fills roles of niech wepons better than they can. The only thing ars cant kill anymore are vehicles and instalations . If you cant see the logic then your bloody well blind and cant do math simples.
I'm really not seeing the same results. I have ARs, scrambler rifles, laser rifles, HMGs, and mass drivers. They are all very effective when used to their strengths. I switch between them in matches depending on what is needed. I don't have any trouble at all with the HMG and usually chew up several ARs in a row before getting brought down. On my logi fittings I run an SMG because I find it more effective for CQC. Laser rifles can easily tear down anything before it gets close enough to be a threat.
Note: this is excluding proto because most all the proto stuff is overpowered. If you are referring to Duvolles, then yes they are OP. But to be fair so is anything Freedom, Boundless, etc, etc. |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
78
|
Posted - 2013.10.08 20:57:00 -
[118] - Quote
D legendary hero wrote:INFINITE DIVERSITY IDIC wrote:D legendary hero wrote:General12912 wrote:CharCharOdell wrote:It needs its range nerfed down by a lot. Like A LOT. The range isnt the reason most people have a problem, its the dps. Anyways it seems to me that those who have always wanted the assault rifle nerfed are finding a perfect excuse as to why. That way, their mass drivers/other guns they arent good at using are stronger than the ar and therefore, easier to lose. ITS A WAR GAME, EXPECT TO BE KILLED!! so please explain why the FLaylock was nerfed? its a war game, and it killed people. Flaylockers never complained about ARs. in fact before 1.4 there was very little complaint about ARs. but, ARs have been complaining endlessly since chromosome. thats why they need a nerf. there is really nothing left to nerf. in fact AR users are now trying to double nerf guns like the MD. enough is enough. get nerfed scrub. Lol your mad? How about get better? That's the answer, as for the fl pistol, once again for the slow, its a S I D E A R M, which means its not a primary, that's WHY it was nerfed. The AR is a light weapon so why does it outgun HMGs? As the term out gun means nothing I cant counter it, many hmg users do poorly because of failure, to put them selves in the correct range I am not the best player but a decent heavy at close range kills me plenty. It has more to do with those complaining sucking at this game. As for your ascertion that the hmg does not always win against an ar why in the hell do you think its supposed to? They are both PRIMARY weapons, and the ar can be carried by a heavy, is a proto assault with a proto ar not supposed to be able to compete?? Yes they are and do at certain ranges, up close the boundless is a monster, maybe you are not happy with the range of your chosen gun, choose another,, maybe you dont understand the range of your gun get closer. When I picked my suit and weapon I choose what was best, maybe you should examine your choices more carefully and accept the consequences of your choices, dust isnt fair, we cant all be liberals, sometimes you just have to suffer with bad decisions, there is no bail out, no nerf, heavys are big, but not to big to fail. Get better and stop crying or go play anyone of the other new games out there that lets everyone be fair and equal......
|
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
78
|
Posted - 2013.10.08 21:02:00 -
[119] - Quote
nukel head wrote:pegasis prime wrote:General12912 wrote:pegasis prime wrote:General12912 wrote: I am an AR scrub who wants this game to be nothing more than cod in space. I believe the AR is the only viable wepon ad the improved hit detection and aim assist have finally allowd me to twich shoot most other suits to death in kes than 2 seconds. I much prefer this kind of twich and skill less game play, as I lack the fundamental skills to strafe and utalise cover effectively. I would even go as far to say my AR isnt quite powerfull enough as I cant solo HAVs with it. CCP please fix it so I can. Also any other AR scrubs who fancy backing me up on turning this game into COD514 then please sign bello so CCP dosent take away our win button. At least you can admit it. Misquoting is both quite immature and rude. Its would be nothing like COD. I've played shooters where the assault rifle was one of the worst weapon to choose from. That being said, not many people played it because of this. The assault rifle isnt a noon thing more than the shotguns and mass drivers are. Anyways, I have invested in all weapons. I'm at least standard in all of them. The assault is is always wut I turn to. It serves its purpose well. The ar thanks to the aim assist and improved hit detection can just about out dps a hmg but of course its not op. An ar can out dps a lazer rifle outside the ars optimum range but its not op.. the ar has next to no spread and can also out dps a scrambker rifle at the scramblers optimum range but its not op. The ar has a higher dps than an equivalent forge gun but its not op. The list goes on . The ar now is the most unbalanced wepon in the game as it fills roles of niech wepons better than they can. The only thing ars cant kill anymore are vehicles and instalations . If you cant see the logic then your bloody well blind and cant do math simples. I'm really not seeing the same results. I have ARs, scrambler rifles, laser rifles, HMGs, and mass drivers. They are all very effective when used to their strengths. I switch between them in matches depending on what is needed. I don't have any trouble at all with the HMG and usually chew up several ARs in a row before getting brought down. On my logi fittings I run an SMG because I find it more effective for CQC. Laser rifles can easily tear down anything before it gets close enough to be a threat. Note: this is excluding proto because most all the proto stuff is overpowered. If you are referring to Duvolles, then yes they are OP. But to be fair so is anything Freedom, Boundless, etc, etc. While I agree with most of this as I too play with many weapons, including my fav pistols on a scout, what I dont agree withmis that anything is op, do the math its 5 percent from base ar to the gek, and another 5 percent from the gek to the duvolle, thats not op thats what you get for paying all that isk, 5 more percent damage..... |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
78
|
Posted - 2013.10.08 22:45:00 -
[120] - Quote
emtbraincase wrote:INFINITE DIVERSITY IDIC wrote:emtbraincase wrote:Everything, to be able to balance, has to be compared against something else. To the best of my knowledge, the AR is the weapon they use for that purpose. Since it is the most common weapon, by choice, it gives a large enough sample size to be able to ignore the disparity in ability between those players using it, and focus on the relative effectiveness of other weapons. This means that you should never buff/nerf that weapon as it would cause all data gathered up to that point to become useless. However, you should use it as justification to buff/nerf other weapons in relation to it so as to bring about the balance everyone is so desirous of.
In short, don't nerf the AR, buff those weapons that are underperforming against it in situations where that shouldn't be the case. Such as a LR at long range or an SMG up close. From my experiences, both of those weapons have a better than average chance to take me out with my fully specc'd AR fits under those circumstances. But again, it generally comes down to the awareness and ability of my opponent to force me into the kind of battle they want, and my ability to stay out of those situations. While I like the idea even this view is not dynamic enough to understand true balance, for one thing the smg up close is simply to simplistic of a view, you must look at factors that simply cant be expressed with values on a spread sheet. For example the sub is a SECONDARY weapon not a primary and if it consistently under performs against an AR can we not say that is somewhat expected? Also your sample is badly skewed in that we are not viewing competitive samples of equal strength, thos who use the AR as it stands are the majority, meaning they will be the best players in the game, have been playing the longest, and have the most skill points so this weapon tends to be found on the field fully maxed, meaning 5 points into sharpshooter, 5 points into proficiency, and also having the core skills to carry enough cpu and pg to stack multiple damage mods on a proto suit. You could play dust all day and not run into someone who has the equivalent of that in a laser rifle or scrambler rifle. Also this weapon does more damage against shields than armor which will change the way a armor heavy sentinel deals with an ar vs a shield heavy caldari. There are so many things that go into this opinion of balance, and thats all it is, thats its nearly impossible to discern balance as long as we think of balance as equal. Dps is another commonly used number to prove imbalance and this is simply not complete, but because we have so many number nerd transplants from eve it is the only way they know how to communicate their frustration with failure at just not being that good, because is the most over looked variable in combat, player skill. It very much reminds me of an athlete blaming his opponents shoes for his own lack of success, it cant be him, it must be the shoes... Balance should never be equal, it should simply mean a given set of strengths and weaknesses that arise under diffrent parameters, paired with diffrent suits and in diffrent situations lead to varied outcomes, some of these strenghts and weaknesses should be given set values, others however should not. Often times when you find your self being completely owned look around at some of those other variables, it might not be the gun, it could just be you....... My entire argument hinges on the law of large numbers. The bigger a sample size, the more generalizations you can make. Nerfing the AR would invalidate all data compiled for "balancing" and would require collecting yet another sample size which can never be as large or accurate in interpretation as having left it alone. The goal would be to get every weapon where it is desired in regard to comparability to the AR, then implement the racial variants in order to "flesh out" and "nerf" the overall AR we are currently using. EDIT: And I don't have anything in mind other than the results of the 1-on-1 stats using weapon v weapon, which they have access to. You see a large enough sample size, and you can just about predict anything within a few % of actual results. Law of large numbers works for insurance, works for science, and works for most anything. Its why you can't normally make any predictions when you have a sample size of 5, but you can with a sample size of 5 million since all variables will inevitably cancel each other out and an accurate baseline can be established. Well because your a numbers guy Imam probably not going to make you understand why your sample will not work, it is just to dynamic and fluid, yes we all use assault rifles but there are many diffrent ar, not only that but with the sharp shooter skill, proficiency skill, and damage modifiers which all change the attributes of your sample and therefore change the out comes. Its like saying we want a sample size of gas mileage and we all drive cars, which is true but our cars are all very diffrent.
|
|
Dariuz Krul
Ultramarine Corp
20
|
Posted - 2013.10.09 00:11:00 -
[121] - Quote
I am not a numbers junky in Dust or EvE. What many of you fail to realize is that skills are increasing daily. As the AR was the first mainstay weapon in the game, of course they SEEM overpowered, now. Wait until three months down the road, all of you same individuals, will be crying foul against the Scrambler Rifle, mark my words.
Your arguments are crap. I die far more often to proto and advanced lasers, snipers and scramblers nowadays than to a DuVolle. I can't count the times I have been pinned down with my GEK, unable to counter these weapons and screaming across comms for someone to please deal with the f'ing (insert above weapon of choice), or wishing I had a GLU. And many of these are simply advanced models.
Give it three months and this will be far worse, as these newly released weapons gather the following and skill investment they deserve. As a Logi, I need a versatile weapon, which the assault rifle fills, in three or four subsets. Yes, I should be at a SLIGHT disadvantage inside the niche weapons forte area. I usually am. That's where skill comes in. Again, as the most widely used weapon out there, it doesn't take much brains to figure out that is what most people are SKILLED at, now.
Name any modern army that uses a grenade launcher as it's mainstay weapon.. Or a sniper rifle.. Or a shotgun.. If they did, they would be slaughtered in their first serious battle. Those weapons are niche in real life, too. Because they simply don't do what a good old fashioned rapid fire machine gun does. Whether it is slinging 9mm chunks of lead or something similar, superheated to plasma.
You all nerfed the heavy machine gunner into a joke. A reasonable facsimile of a chain gun would not only mow down an armored warrior, but, the forest he was hiding in. Now a Heavy Gunner is afraid to run across the road, because the truth is, he's in a slow boat to hell. Now you've taken aim at the AR. Stop screaming nerf the ****, and let CCP work on balance. Or the weapons they release in the future are gonna be the future nerf it threads. |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
79
|
Posted - 2013.10.09 00:15:00 -
[122] - Quote
Dariuz Krul wrote: I am not a numbers junky in Dust or EvE. What many of you fail to realize is that skills are increasing daily. As the AR was the first mainstay weapon in the game, of course they SEEM overpowered, now. Wait until three months down the road, all of you same individuals, will be crying foul against the Scrambler Rifle, mark my words.
Your arguments are crap. I die far more often to proto and advanced lasers, snipers and scramblers nowadays than to a DuVolle. I can't count the times I have been pinned down with my GEK, unable to counter these weapons and screaming across comms for someone to please deal with the f'ing (insert above weapon of choice), or wishing I had a GLU. And many of these are simply advanced models.
Give it three months and this will be far worse, as these newly released weapons gather the following and skill investment they deserve. As a Logi, I need a versatile weapon, which the assault rifle fills, in three or four subsets. Yes, I should be at a SLIGHT disadvantage inside the niche weapons forte area. I usually am. That's where skill comes in. Again, as the most widely used weapon out there, it doesn't take much brains to figure out that is what most people are SKILLED at, now.
Name any modern army that uses a grenade launcher as it's mainstay weapon.. Or a sniper rifle.. Or a shotgun.. If they did, they would be slaughtered in their first serious battle. Those weapons are niche in real life, too. Because they simply don't do what a good old fashioned rapid fire machine gun does. Whether it is slinging 9mm chunks of lead or something similar, superheated to plasma.
You all nerfed the heavy machine gunner into a joke. A reasonable facsimile of a chain gun would not only mow down an armored warrior, but, the forest he was hiding in. Now a Heavy Gunner is afraid to run across the road, because the truth is, he's in a slow boat to hell. Now you've taken aim at the AR. Stop screaming nerf the ****, and let CCP work on balance. Or the weapons they release in the future are gonna be the future nerf it threads. Dont misunderstand me man, I am in no way in favor of a nerf, I also agree fully protoed scrams and lasers are just as devastating as the ar, my point is I dont want the skewed numbers that come from a beginners ar experience to reflect why they are getting dusted. I have never and will NEVER favor a nerf of any kind, I believe in BUFFS..... XD
|
Dariuz Krul
Ultramarine Corp
20
|
Posted - 2013.10.09 00:27:00 -
[123] - Quote
That said, CCP should ignore these rants and quietly balance THEIR game.. I hope that adjustments are being made, as someone above suggested. Today has been rather irritating for me, not liklely to see me back (YAY[:p) anytime soon.. I'll spend my time IN dust instead of here complaining... See ya on the battlefields! Happy Hunting! |
KING CHECKMATE
TEAM SATISFACTION
1641
|
Posted - 2013.10.09 00:47:00 -
[124] - Quote
General12912 wrote:Attention: all those who don't want the assault rifle to be needed, unless we protest, and post our opinions in our own threads, I promise CCP will nerf the assault rifle. If you really care, post your own opinions on your own threads. As of right now, more people are protesting for the assault rifle nerf than against it. If you are against it, don't just sit there, let your voice be heard.
In my opinion, the description of the assault rifle says its the most advanced plasma weapon out there, so it needs to stay that way. Now you can respond to this, but make sure you most your own threads too. If you don't, I fear CCP will not hear your voice. I'm not asking you to spam I the place up, just post your own thread on your opinion on why you don't want the assault rifle to be nerfed.
IM AGAINST WEAPON NERFS. BUT i do have a question.
Why does the regular AR variant has the same range (optimal range effectivness) than the TAC and even better than the burst?
I feel that they are supposed to be Long ranged versions of ARs. The AR being Med range, Breach Med-Close range, Burst Med-Long Range and Tac Long range.
Answer anyone? Because i dont feel comfty using a Burst AR at Optimal range and being out DP'ed by a a GEK. Same goes to laser weaponry,whats up with that. GEK same Range as the Scrambler Rifle?
... Hmm....
REBALANCE is the word i'd use,NOT NERF. The AR optimal range is broken,and a heavy damage fall should follow after peak Optimal range efficiency is adquired,BUT IT DOESNT..... |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
80
|
Posted - 2013.10.09 05:00:00 -
[125] - Quote
KING CHECKMATE wrote:General12912 wrote:Attention: all those who don't want the assault rifle to be needed, unless we protest, and post our opinions in our own threads, I promise CCP will nerf the assault rifle. If you really care, post your own opinions on your own threads. As of right now, more people are protesting for the assault rifle nerf than against it. If you are against it, don't just sit there, let your voice be heard.
In my opinion, the description of the assault rifle says its the most advanced plasma weapon out there, so it needs to stay that way. Now you can respond to this, but make sure you most your own threads too. If you don't, I fear CCP will not hear your voice. I'm not asking you to spam I the place up, just post your own thread on your opinion on why you don't want the assault rifle to be nerfed. IM AGAINST WEAPON NERFS. BUT i do have a question.
Why does the regular AR variant has the same range (optimal range effectivness) than the TAC and even better than the burst?
I feel that they are supposed to be Long ranged versions of ARs. The AR being Med range, Breach Med-Close range, Burst Med-Long Range and Tac Long range.
Answer anyone? Because i dont feel comfty using a Burst AR at Optimal range and being out DP'ed by a a GEK. Same goes to laser weaponry,whats up with that. GEK same Range as the Scrambler Rifle?
... Hmm....
REBALANCE is the word i'd use,NOT NERF. The AR optimal range is broken,and a heavy damage fall should follow after peak Optimal range efficiency is adquired,BUT IT DOESNT..... I cant speak for anyone else but after 65 meters my ar does considerably less damage, what is the optimal max range and where are these numhers found?
|
1st Lieutenant Tiberius
0uter.Heaven
189
|
Posted - 2013.10.09 05:27:00 -
[126] - Quote
AR is fine, learn to counter it.
I'd rather have the AR be perpetually OP than have some other weapon get nerfed as a result of CCP's attempts to "rebalance" based on community complaints.
The AR is really not that hard to counter, maybe consider not standing still when shooting? or actually using cover? it helps.
Also just to clarify, I am NOT an AR user. |
Terra Dragonoid
Shining Flame Amarr Empire
0
|
Posted - 2013.10.09 08:23:00 -
[127] - Quote
All of those that want the Assault Rifle to be nerfed are nothing but COD fanboys. Don't the lot of you get it? It's an Assault Rifle! Not a submachine gun! Of course it should do the damage that it does! Why not complain more about the scrambler rifles that are deadlier than the Assault Rifles? Jeese! What, you want this game to be like COD or any other cheap game? No? Then don't whine about things that are perfect the way they are. I'm a full out heavy and don't use Assault Rifles, but I completely disagree with this whole nerfing thing. Learn to play, take things like a man, and stop trying to turn a good game into a lame game. |
Cosgar
ParagonX
5745
|
Posted - 2013.10.09 10:49:00 -
[128] - Quote
So are you guys ever going to crunch some numbers to prove why the AR doesn't need to be nerfed re-balanced or are you content with discussing trees, flowers and personal feelings? |
Beeeees
KILL-EM-QUICK RISE of LEGION
262
|
Posted - 2013.10.09 11:29:00 -
[129] - Quote
Terra Dragonoid wrote:All of those that want the Assault Rifle to be nerfed are nothing but COD fanboys. Don't the lot of you get it? It's an Assault Rifle! Not a submachine gun! Of course it should do the damage that it does! Why not complain more about the scrambler rifles that are deadlier than the Assault Rifles? Jeese! What, you want this game to be like COD or any other cheap game? No? Then don't whine about things that are perfect the way they are. I'm a full out heavy and don't use Assault Rifles, but I completely disagree with this whole nerfing thing. Learn to play, take things like a man, and stop trying to turn a good game into a lame game.
The AR turns the game into CoD precisely, I dont get your point. |
Dariuz Krul
Ultramarine Corp
22
|
Posted - 2013.10.09 15:09:00 -
[130] - Quote
I lied.. Screw crunching numbers! They don't mean crap IN the game, too many variables! Play the game and stop looking at spreadsheets.. The reality is Scramblers are more of a threat on the horizon than the leveled out statistics with regard to the AR. ALOT of people are good with an AR, now. Wait until ALOT of people are good with the newly released weapons. Then the crying is goinna start all over. Get over the fact that there is a mainstream weapon that competes with every other weapon, that's the way REAL combat is... Why is it common sense has to take a back seat to senseless fantasizing about things that simply aren't realistic? What do you propose as a mainstream weapon? There MUST be one.. Call it what you like, combat rifle, assault rifle, scrambler rifle, bolt gun, gotcha gun.. Unless war changes in some untoward manner in the next 10 centuries, there will still be one. No amount of whining is gonna change it. |
|
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
80
|
Posted - 2013.10.09 20:44:00 -
[131] - Quote
Dariuz Krul wrote:I lied.. Screw crunching numbers! They don't mean crap IN the game, too many variables! Play the game and stop looking at spreadsheets.. The reality is Scramblers are more of a threat on the horizon than the leveled out statistics with regard to the AR. ALOT of people are good with an AR, now. Wait until ALOT of people are good with the newly released weapons. Then the crying is goinna start all over. Get over the fact that there is a mainstream weapon that competes with every other weapon, that's the way REAL combat is... Why is it common sense has to take a back seat to senseless fantasizing about things that simply aren't realistic? What do you propose as a mainstream weapon? There MUST be one.. Call it what you like, combat rifle, assault rifle, scrambler rifle, bolt gun, gotcha gun.. Unless war changes in some untoward manner in the next 10 centuries, there will still be one. No amount of whining is gonna change it.
Really, I hear the COD references all the time, what is your alternative? BF, nope, they have a mainstream weapon, Halo? No thanks, cheesey ass game.. You offer complaints, but, your complaints seem grounded very much in FEELINGS, as well. Wo wo whoa w oooooooooo, you have gone to far, HALO is not cheesy, howd you think I came to be a Caldari, you dont see the resemblance between master chief and that guy to your left? XD |
CLONE117
Planetary Response Organization Test Friends Please Ignore
399
|
Posted - 2013.10.09 22:04:00 -
[132] - Quote
if halo is cheesy then why do u play dust 514?
i see dust 514 has a combination of several different games.
but the gameplay itself mostly represents halo.
with some parts of bf and cod along with several other game i wont care to state. |
lrian Locust
BLACK OP SNIPERS General Tso's Alliance
169
|
Posted - 2013.10.09 22:46:00 -
[133] - Quote
Dariuz Krul wrote:I lied.. Screw crunching numbers! They don't mean crap IN the game, too many variables! Play the game and stop looking at spreadsheets.. Numbers are everything. That's what the whole skilling tree is about. And there's no such thing as too many variables, if your dataset is big enough. Besides, isn't that what EVE's all about - Spreadsheets in Space?
|
D legendary hero
THE WARRIORS OF LEGEND
1177
|
Posted - 2013.10.09 23:42:00 -
[134] - Quote
CharCharOdell wrote:stuff The AR is a light weapon so why does it outgun HMGs? As the term out gun means nothing I cant counter it. [/quote] outgun to surpass in firepower Synonyms beat, better, eclipse, exceed, excel, outclass, outdistance, outdo, surpass, outmatch, outshine, outstrip, overtop, top, tower (over), transcend
Related Words one-up, outpace, outrace, outrun, overpass; best, clobber, conquer, crush, defeat, drub, lick, master, outcompete, outperform, overcome, overmatch, prevail (over), rout, shame, skunk, subdue, surmount, thrash, trim, triumph (over), trounce, wallop, whip, win (against), worst; outbalance, outweigh, overbear, overshadow, trump
You are both wrong and right. It is a real word. However, You cant counter this because it is true.
Quote: many hmg users do poorly because of failure, to put them selves in the correct range I am not the best player but a decent heavy at close range kills me plenty. It has more to do with those complaining sucking at this game. As for your ascertion that the hmg does not always win against an ar why in the hell do you think its supposed to? They are both PRIMARY weapons, and the ar can be carried by a heavy, is a proto assault with a proto ar not supposed to be able to compete??
So, being killed by ARs in close range against suits that have approximately the same ehp and 3 times the speed is perfectly balanced? What is the correct "situation' for an HMG? lol yo throwing up excuses. I mean seriously. in close quarters the higher mobility of the assault suit with an AR make it superior.
Plus the fact that you can stack damage mods which a heavy can't really do effectively further breaks up the distance.
But, lets put this on even ground lets say I have a std HMG and you have a milita AR. Because an Ar has 29% less dps than an HMG, even if I hit with every shot (which in a real encounter wouldnt happen do to hit detction and heavies slow movement speed). I can only take out 1-2 suits before being downed by another AR user.
milita heavy suit ehp = 700 (400s/300a). Hmg = 600 dps (or 660 with 10%)
milita calrdari suit = 330 ehp (210s/120a). ar = 425 dps (or 467 with 10%)
TTK HMG vs caldar suit = .5 seconds
TTK AR milita vs milita heavy suit = 1.6 seconds
so, How much damage can a milita AR do .55 seconds? 212.5 damage. That is about 1/3 of my heavies health. Now, remember that we are comparing milita suits not moving, just shooting right at each other. If the milita caldar suit begins moving around and shooting the heavy cannot win. repeat HEAVY CANNOT BEAT AR. Its just wont work. with only 1.6 seconds of sustained AR fire from a milita AR with no mods no less, or proficiency the heavy is gone.
Now give that milita frame shield extenders, proficiency a GEK, etc... and the heavy will never win.
These imaginary close quarters you speak of are long corradores which ARs have the range to take advantage of. Even in "CQB situations" medium frames can simply run away and recharge their shield and then attack again. Heavies dont recharge their shield as fast.
But all in all, Geks out gun std and ADV hmg's all day at most ranges and close range, its just as i mentioned above.
Quote: all be liberals, sometimes you just have to suffer with bad decisions, there is no bail out, no nerf, heavys are big, but not to big to fail. Get better and stop crying or go play anyone of the other new games out there that lets everyone be fair and equal......
wait a minute.... So the flaylock didnt fall under the "this gme isnt fair get used to it?" but ARs do? how about this. You say heavies complain that they die to proto ARs. and yet, why you died to proto core flaylocks it was a problem?
What does primary and secondary have to do with anything? the flaylock never operated outside its parameters. furthermore, the heavy weapons ARE H E A V Y W E A P O N S. so they are supposed to have further range and do much greater damage than l i g h t w e a p o n s. This of course is according to your lopsided logic, which makes two contrary applications of the same rules so that ARs in your yes are never OP but anything else, by the same logic would be OP. |
D legendary hero
THE WARRIORS OF LEGEND
1177
|
Posted - 2013.10.09 23:53:00 -
[135] - Quote
1st Lieutenant Tiberius wrote:AR is fine, learn to counter it.
I'd rather have the AR be perpetually OP than have some other weapon get nerfed as a result of CCP's attempts to "rebalance" based on community complaints.
The AR is really not that hard to counter, maybe consider not standing still when shooting? or actually using cover? it helps.
Also just to clarify, I am NOT an AR user.
I love it when AR users claim they are not AR uses. In fact I am an AR user. I dont even need points past operation 3 to see its the best thing since sliced bread in space.
Ok, wise guy tell me... please, oh wiseone. How does on counter an uncounterable weapon/
ok, in all seriousness. how does one counter the AR? in your opinion.
Because frankly no one has been able to counter mine...lolol |
Banning Hammer
Tal-Romon Legion Amarr Empire
1680
|
Posted - 2013.10.09 23:53:00 -
[136] - Quote
No need to panic, CCP only uses Data and Metrics to buff or nerf things, not forums QQing. If they truly listen the ridiculous complaints, the AR will been remove ages ago. |
D legendary hero
THE WARRIORS OF LEGEND
1177
|
Posted - 2013.10.09 23:55:00 -
[137] - Quote
Terra Dragonoid wrote:All of those that want the Assault Rifle to be nerfed are nothing but COD fanboys. Don't the lot of you get it? It's an Assault Rifle! Not a submachine gun! Of course it should do the damage that it does! Why not complain more about the scrambler rifles that are deadlier than the Assault Rifles? Jeese! What, you want this game to be like COD or any other cheap game? No? Then don't whine about things that are perfect the way they are. I'm a full out heavy and don't use Assault Rifles, but I completely disagree with this whole nerfing thing. Learn to play, take things like a man, and stop trying to turn a good game into a lame game.
i bet you got all your ARs and sMGs gold and diamond camo. calm down lvl 15 prestige |
KING CHECKMATE
TEAM SATISFACTION
1662
|
Posted - 2013.10.10 00:03:00 -
[138] - Quote
1st Lieutenant Tiberius wrote:AR is fine, learn to counter it.
I'd rather have the AR be perpetually OP than have some other weapon get nerfed as a result of CCP's attempts to "rebalance" based on community complaints.
The AR is really not that hard to counter, maybe consider not standing still when shooting? or actually using cover? it helps.
Also just to clarify, I am NOT an AR user.
NONO ,do not misunderstand me. Im not saying the AR is OP,but the fact one weapon fits all roles Kills Diversity. The TAC still has its range and scope. The Breach (i actually like it) is an incredible weapon for CQ engagements, pretty much a weapon you can score 95% Headshots while not having to use your aim button,since the ''hip fire'' among other things, is close to perfect at clsoe mid engagements. This results in you being able to move at full movement speed without missing shots. BUT , sadly,is still out DPS'ed by a regular AR at CQ too.. AND the Burst Variant is Highly outgunned by the Regular AR's variants: More Damage, stable Rof and CQ capabilities. With a very similar , if NOT increased, optimal range. In order for a game to have variety,different weapons must excell at diferent areas,as it is i think the Regular ARs FIT all.
-I am, currently , Using Assault rifles since i cannot bear to loose to a GEK at 60+mts with my Scrambler rifle anymore. And my aiming is very close to flawless.... I use A GEK, with proficiency 3 and 2 CX Damage mods and i can drop a heavy in 35 less bullets at long range (meaning i have 25 more bullets to drop 1 or 2 med frames)...
i mean. I dont mind if it doesnt get a rebalance, as they say,adapt or die: I'll keep using it them...but it would be healthy for the game i think... |
Banning Hammer
Tal-Romon Legion Amarr Empire
1680
|
Posted - 2013.10.10 00:14:00 -
[139] - Quote
KING CHECKMATE wrote:1st Lieutenant Tiberius wrote:AR is fine, learn to counter it.
I'd rather have the AR be perpetually OP than have some other weapon get nerfed as a result of CCP's attempts to "rebalance" based on community complaints.
The AR is really not that hard to counter, maybe consider not standing still when shooting? or actually using cover? it helps.
Also just to clarify, I am NOT an AR user. NONO ,do not misunderstand me. Im not saying the AR is OP,but the fact one weapon fits all roles Kills Diversity.The TAC still has its range and scope.The Breach (i actually like it) is an incredible weapon for CQ engagements, pretty much a weapon you can score 95% Headshots while not having to use your aim button,since the ''hip fire'' among other things, is close to perfect at clsoe mid engagements. This results in you being able to move at full movement speed without missing shots. BUT , sadly,is still out DPS'ed by a regular AR at CQ too.. AND the Burst Variant is Highly outgunned by the Regular AR's variants: More Damage, stable Rof and CQ capabilities. With a very similar , if NOT increased, optimal range.In order for a game to have variety,different weapons must excell at diferent areas,as it is i think the Regular ARs FIT all.-I am, currently , Using Assault rifles since i cannot bear to loose to a GEK at 60+mts with my Scrambler rifle anymore. And my aiming is very close to flawless....I use A GEK, with proficiency 3 and 2 CX Damage mods and i can drop a heavy in 35 less bullets at long range (meaning i have 25 more bullets to drop 1 or 2 med frames)... i mean . I dont mind if it doesnt get a rebalance, as they say,adapt or die: I'll keep using it them...but it would be healthy for the game i think...
That is the biggest bunch of BS i ever hear ....
In fact, i am convince that you have NEVER tried the AR before, or the SCR. The only thing you know is that it kills you.
I guessing.... Heavy with a HMG ? That is the favorite fit for MAG users, right ? |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
80
|
Posted - 2013.10.10 00:30:00 -
[140] - Quote
D legendary hero wrote:CharCharOdell wrote:stuff The AR is a light weapon so why does it outgun HMGs? As the term out gun means nothing I cant counter it. outgun to surpass in firepower Synonyms beat, better, eclipse, exceed, excel, outclass, outdistance, outdo, surpass, outmatch, outshine, outstrip, overtop, top, tower (over), transcend
Related Words one-up, outpace, outrace, outrun, overpass; best, clobber, conquer, crush, defeat, drub, lick, master, outcompete, outperform, overcome, overmatch, prevail (over), rout, shame, skunk, subdue, surmount, thrash, trim, triumph (over), trounce, wallop, whip, win (against), worst; outbalance, outweigh, overbear, overshadow, trump
You are both wrong and right. It is a real word. However, You cant counter this because it is true.
Quote: many hmg users do poorly because of failure, to put them selves in the correct range I am not the best player but a decent heavy at close range kills me plenty. It has more to do with those complaining sucking at this game. As for your ascertion that the hmg does not always win against an ar why in the hell do you think its supposed to? They are both PRIMARY weapons, and the ar can be carried by a heavy, is a proto assault with a proto ar not supposed to be able to compete??
So, being killed by ARs in close range against suits that have approximately the same ehp and 3 times the speed is perfectly balanced? What is the correct "situation' for an HMG? lol yo throwing up excuses. I mean seriously. in close quarters the higher mobility of the assault suit with an AR make it superior.
Plus the fact that you can stack damage mods which a heavy can't really do effectively further breaks up the distance.
But, lets put this on even ground lets say I have a std HMG and you have a milita AR. Because an Ar has 29% less dps than an HMG, even if I hit with every shot (which in a real encounter wouldnt happen do to hit detction and heavies slow movement speed). I can only take out 1-2 suits before being downed by another AR user.
milita heavy suit ehp = 700 (400s/300a). Hmg = 600 dps (or 660 with 10%)
milita calrdari suit = 330 ehp (210s/120a). ar = 425 dps (or 467 with 10%)
TTK HMG vs caldar suit = .5 seconds
TTK AR milita vs milita heavy suit = 1.6 seconds
so, How much damage can a milita AR do .55 seconds? 212.5 damage. That is about 1/3 of my heavies health. Now, remember that we are comparing milita suits not moving, just shooting right at each other. If the milita caldar suit begins moving around and shooting the heavy cannot win. repeat HEAVY CANNOT BEAT AR. Its just wont work. with only 1.6 seconds of sustained AR fire from a milita AR with no mods no less, or proficiency the heavy is gone.
Now give that milita frame shield extenders, proficiency a GEK, etc... and the heavy will never win.
These imaginary close quarters you speak of are long corradores which ARs have the range to take advantage of. Even in "CQB situations" medium frames can simply run away and recharge their shield and then attack again. Heavies dont recharge their shield as fast.
But all in all, Geks out gun std and ADV hmg's all day at most ranges and close range, its just as i mentioned above.
Quote: all be liberals, sometimes you just have to suffer with bad decisions, there is no bail out, no nerf, heavys are big, but not to big to fail. Get better and stop crying or go play anyone of the other new games out there that lets everyone be fair and equal......
wait a minute.... So the flaylock didnt fall under the "this gme isnt fair get used to it?" but ARs do? how about this. You say heavies complain that they die to proto ARs. and yet, why you died to proto core flaylocks it was a problem?
What does primary and secondary have to do with anything? the flaylock never operated outside its parameters. furthermore, the heavy weapons ARE H E A V Y W E A P O N S. so they are supposed to have further range and do much greater damage than l i g h t w e a p o n s. This of course is according to your lopsided logic, which makes two contrary applications of the same rules so that ARs in your yes are never OP but anything else, by the same logic would be OP.[/quoteFlaylock? I never asked for a flaylock nerf, I love it been running it with a pistol in amscout suit the past 2 hours, however its nerf was because it was a sidearm, again lets compare apples to, apples. All I know is I die from heavies. Perhaps we should ask the number 2 player in the game by kills CHICAGOCUBSFOREVER what he thinks, since he maintains a 5.86 kd with a hmg, how do you think he does it? Maybe some noob heavies should follow him around a game or 2. All I know is that they kill me with my ar, perhaps my anecdotal opinion is just the result of me sucking, but then im not on here asking for a nerf of anything am I?
|
|
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
80
|
Posted - 2013.10.10 00:36:00 -
[141] - Quote
Flaylock? I never asked for a flaylock nerf, I love it been running it with a pistol in amscout suit the past 2 hours, however its nerf was because it was a sidearm, again lets compare apples to, apples. All I know is I die from heavies. Perhaps we should ask the number 2 player in the game by kills CHICAGOCUBSFOREVER what he thinks, since he maintains a 5.86 kd with a hmg, how do you think he does it? Maybe some noob heavies should follow him around a game or 2. All I know is that they kill me with my ar, perhaps my anecdotal opinion is just the result of me sucking, but then im not on here asking for a nerf of anything am I?
|
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
80
|
Posted - 2013.10.10 00:49:00 -
[142] - Quote
On top of that what about all you other heavies I see slaughtering speak, up, my corp mate eldongito lay med frames proto down or not all the time,, how about cubs, rasputin9000, tendo hallow, these are all great heavies, the proof is in the game, Idc about all the numbers you nerds spew, great players use team work and find ways to win boundless hmg on a proto sentinel is a monster against anything out there, as formthat movement crap you keep, talking when that boundless hits you it greatly slows you down and hinders movemnt anyone who plays knows that. |
KING CHECKMATE
TEAM SATISFACTION
1666
|
Posted - 2013.10.10 01:25:00 -
[143] - Quote
Banning Hammer wrote: That is the biggest bunch of BS i ever hear ....
In fact, i am convince that you have NEVER tried the AR before, or the SCR. The only thing you know is that it kills you.
I guessing.... Heavy with a HMG ? That is the favorite fit for MAG players, right ?
Who do you think YOU are?
Bunch of BS? do you EVEN play the same game that i do? You say I've never tried and AR before , Or the Scrambler rifle? THATS your argument?
since i DO have both weapons and im currently using the AR , You are obviously tlking out of your ass, so your opinion is invalid. Byes troll.
|
Rinzler XVII
Forsaken Immortals Top Men.
89
|
Posted - 2013.10.10 01:26:00 -
[144] - Quote
D legendary hero wrote:Terra Dragonoid wrote:All of those that want the Assault Rifle to be nerfed are nothing but COD fanboys. Don't the lot of you get it? It's an Assault Rifle! Not a submachine gun! Of course it should do the damage that it does! Why not complain more about the scrambler rifles that are deadlier than the Assault Rifles? Jeese! What, you want this game to be like COD or any other cheap game? No? Then don't whine about things that are perfect the way they are. I'm a full out heavy and don't use Assault Rifles, but I completely disagree with this whole nerfing thing. Learn to play, take things like a man, and stop trying to turn a good game into a lame game. i bet you got all your ARs and sMGs gold and diamond camo. calm down lvl 15 prestige
Light Machine Guns Diamond Sniper Rifles Diamond Shotguns Diamond Assault Shield Diamond
Got bored after that |
D legendary hero
THE WARRIORS OF LEGEND
1182
|
Posted - 2013.10.10 02:43:00 -
[145] - Quote
Banning Hammer wrote:No need to panic, CCP only uses Data and Metrics to buff or nerf things, not forums QQing. If they truly listen the ridiculous complaints, the AR will been remove ages ago.
lolz thats why scouts and HMGs are gimped right? |
D legendary hero
THE WARRIORS OF LEGEND
1182
|
Posted - 2013.10.10 02:47:00 -
[146] - Quote
Banning Hammer wrote:KING CHECKMATE wrote:1st Lieutenant Tiberius wrote:AR is fine, learn to counter it.
I'd rather have the AR be perpetually OP than have some other weapon get nerfed as a result of CCP's attempts to "rebalance" based on community complaints.
The AR is really not that hard to counter, maybe consider not standing still when shooting? or actually using cover? it helps.
Also just to clarify, I am NOT an AR user. NONO ,do not misunderstand me. Im not saying the AR is OP,but the fact one weapon fits all roles Kills Diversity.The TAC still has its range and scope.The Breach (i actually like it) is an incredible weapon for CQ engagements, pretty much a weapon you can score 95% Headshots while not having to use your aim button,since the ''hip fire'' among other things, is close to perfect at clsoe mid engagements. This results in you being able to move at full movement speed without missing shots. BUT , sadly,is still out DPS'ed by a regular AR at CQ too.. AND the Burst Variant is Highly outgunned by the Regular AR's variants: More Damage, stable Rof and CQ capabilities. With a very similar , if NOT increased, optimal range.In order for a game to have variety,different weapons must excell at diferent areas,as it is i think the Regular ARs FIT all.-I am, currently , Using Assault rifles since i cannot bear to loose to a GEK at 60+mts with my Scrambler rifle anymore. And my aiming is very close to flawless....I use A GEK, with proficiency 3 and 2 CX Damage mods and i can drop a heavy in 35 less bullets at long range (meaning i have 25 more bullets to drop 1 or 2 med frames)... i mean . I dont mind if it doesnt get a rebalance, as they say,adapt or die: I'll keep using it them...but it would be healthy for the game i think... That is the biggest bunch of BS i ever hear .... In fact, i am convince that you have NEVER tried the AR before, or the SCR. The only thing you know is that it kills you. I guessing.... Heavy with a HMG ? That is the favorite fit for MAG players, right ?
in MAG 1. the game was mostly balanced. and 2.
- valor used snipers [could one shot any suit]
- sever used their ARs [most powerful in the game]
- raven used grenade launchers and LMGs
the LMGs in MAG functioned how they were supposed to. high damage, high fire rate (some had low fire rate), high range, high ammo.
but low accuracy and high recoil. |
D legendary hero
THE WARRIORS OF LEGEND
1182
|
Posted - 2013.10.10 02:55:00 -
[147] - Quote
INFINITE DIVERSITY IDIC wrote:Flaylock? I never asked for a flaylock nerf, I love it been running it with a pistol in amscout suit the past 2 hours, however its nerf was because it was a sidearm, again lets compare apples to, apples.
comparing applies to applies dictates you compare the flaylock to the SMG and scrambler pistol and nova knives. proto flaylocks were still not as effective as proto SMGs.
if you wanna nerf flaylocks then you need to nerf SMGs cuz they are basically pocket ARs. in fact way better. Nerf all side arms to nova knive level...Or
Buff all side arms to SMG level. your choice...lol.
Quote: All I know is I die from heavies. Perhaps we should ask the number 2 player in the game by kills CHICAGOCUBSFOREVER what he thinks, since he maintains a 5.86 kd with a hmg, how do you think he does it? Maybe some noob heavies should follow him around a game or 2. All I know is that they kill me with my ar, perhaps my anecdotal opinion is just the result of me sucking, but then im not on here asking for a nerf of anything am I?
how about lance2balls strong another one of the best heavies in the game how has abandoned it? He plays nothing but PC. Chicago cubs plays in team players. If im in a milita heavy suit surrounded by a team of people with full proto ARs, proto caldari suits, with max proficiency and tanks with proto blasters, I wouldnt die all to often myself. especially not in a pub match. So, ou anecdote which really isnt one because it never happened, is mute. i mean. to say that someone who has been playing since open beta and is one of the best corporations in the game surrounded always by a team of proto bears, is the best example of an idealistic heavy is ludacris.
Ok, so the next time i run heavy is when my team has full proto ARs, and tanks too. i guess...lolol |
D legendary hero
THE WARRIORS OF LEGEND
1182
|
Posted - 2013.10.10 03:03:00 -
[148] - Quote
INFINITE DIVERSITY IDIC wrote: On top of that what about all you other heavies I see slaughtering speak, up, my corp mate eldongito lay med frames proto down or not all the time,, how about cubs, rasputin9000, tendo hallow, these are all great heavies, the proof is in the game, Idc about all the numbers you nerds spew, great players use team work and find ways to win boundless hmg on a proto sentinel is a monster against anything out there, as formthat movement crap you keep, talking when that boundless hits you it greatly slows you down and hinders movemnt anyone who plays knows that.
lololz complex armor plates slows you down too...lololz
My militia AR in 3.4 seconds can take out your proto sentiel suit with max shields and armor (maximum is 1581) |
D legendary hero
THE WARRIORS OF LEGEND
1182
|
Posted - 2013.10.10 03:04:00 -
[149] - Quote
Rinzler XVII wrote:D legendary hero wrote:Terra Dragonoid wrote:All of those that want the Assault Rifle to be nerfed are nothing but COD fanboys. Don't the lot of you get it? It's an Assault Rifle! Not a submachine gun! Of course it should do the damage that it does! Why not complain more about the scrambler rifles that are deadlier than the Assault Rifles? Jeese! What, you want this game to be like COD or any other cheap game? No? Then don't whine about things that are perfect the way they are. I'm a full out heavy and don't use Assault Rifles, but I completely disagree with this whole nerfing thing. Learn to play, take things like a man, and stop trying to turn a good game into a lame game. i bet you got all your ARs and sMGs gold and diamond camo. calm down lvl 15 prestige Light Machine Guns Diamond Sniper Rifles Diamond Shotguns Diamond Assault Shield Diamond Got bored after that
very nice. i got my shotguns, LMGs, and specials diamond.
snipers is too much work. cudoos bro. |
Terra Dragonoid
Shining Flame Amarr Empire
0
|
Posted - 2013.10.10 04:58:00 -
[150] - Quote
D legendary hero wrote:Terra Dragonoid wrote:All of those that want the Assault Rifle to be nerfed are nothing but COD fanboys. Don't the lot of you get it? It's an Assault Rifle! Not a submachine gun! Of course it should do the damage that it does! Why not complain more about the scrambler rifles that are deadlier than the Assault Rifles? Jeese! What, you want this game to be like COD or any other cheap game? No? Then don't whine about things that are perfect the way they are. I'm a full out heavy and don't use Assault Rifles, but I completely disagree with this whole nerfing thing. Learn to play, take things like a man, and stop trying to turn a good game into a lame game. i bet you got all your ARs and sMGs gold and diamond camo. calm down lvl 15 prestige
Buddy, I've NEVER played COD. So there for your stupid argument is invalid. |
|
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
80
|
Posted - 2013.10.10 06:38:00 -
[151] - Quote
My whole point here is as a person who uses many diffrent weapons and plays this game almost exclusively for 2 to 3 hours per day I have no problem using the ar, hmg, pistol, flaylock, or md, I have never used nk, and I fail with the scrambler and the shotty, though one guy in my corp today went 39 and 6 with a dren shotgun, my corp mate saloon owns with the scrambler rifle, I guess some people are just more versatile, and INFINITELY DIVERSE...... I will make you a deal, next time we meet in battle ill bring my little pistol, you can bring that big bad ar and show me where I am wrong, ill be running fw for Caldari starting tomorrow at 8am est, hope to see you in battle..... |
Revelations 514
Red Star. EoN.
127
|
Posted - 2013.10.11 08:58:00 -
[152] - Quote
True Adamance wrote:Lol I picked up the AR Milita variant yester day for the lols since my tanks were not being useful on the map and I did not wish to lose ISK...... I walked out at 19/3 with little to not effort put into aiming, shooting, or even for that matter situational awareness.
I could turn on people already firing at me and melt them in less than a second.
This is my experience as well, but went from fully specced out SG's/SMG to no SP invested AR's.
The result was I can completely own with AR's with no SP investment, while actually doing worse with other weapons I am better at using and have invested heavily into. That right there should be a problem, when I can simply pick up a gun and bam, be instantly better.
Also, I love the argument against nerfing as "The best players use AR's, so they are just really good".
Hmm. I guess that's one way to look at it. OR, players figured out long ago what the best weapon was, (guess what it's always been?), and use the best weapon for death in a game about killing. Some are better than others but the fact AR users are constantly the best killers should be a red flag right there. What hellish coincidence that the "best players" all happen to use the same weapon. Wow, that's like lotto ticket odds there bud. |
Revelations 514
Red Star. EoN.
127
|
Posted - 2013.10.11 09:10:00 -
[153] - Quote
Cosgar wrote:Anyone want to challenge D legendary hero's post? Math is the kind of thing devs listen to.
They don't like using math. AR apologists, in order to function so out of touch with reality, see things differently. They just use name calling, the "Im just so awesome though" approach, or classic bullshit assumptions. "Of course it's the best weapon, it's obviously supposed to be because "insert anything other than balance and/or fun gameplay such as real world comparisons based on made up facts". |
Cosgar
ParagonX
5830
|
Posted - 2013.10.11 12:03:00 -
[154] - Quote
Revelations 514 wrote:Cosgar wrote:Anyone want to challenge D legendary hero's post? Math is the kind of thing devs listen to. They don't like using math. AR apologists, in order to function so out of touch with reality, see things differently. They just use name calling, the "Im just so awesome though" approach, or classic bullshit assumptions. "Of course it's the best weapon, it's obviously supposed to be because "insert anything other than balance and/or fun gameplay such as real world comparisons based on made up facts". Maybe I should dig up that quote where Remnant even said the AR is OP.... |
Artificer Ghost
Bojo's School of the Trades
1091
|
Posted - 2013.10.11 13:42:00 -
[155] - Quote
The Assault Rifle is largely misunderstood. Even I, who fully understands what it is and why it's here, thinks it OP. Give it a nerf. Here are the 1 reason that people THINK it needs to be nerfed, even though that's working as intended:
1) "it d0es everyting!?!1!!!?/" It's a weapon build for Versatility (Proof that the Gallente are #1). It can do long range, mid range, close range, every range. However, I'll get to this in a second.
Why it REALLY needs to be nerfed: The range. The range/damage ratio is way off. For every weapon except the Sniper Rifle, Scrambler Rifle, and Pistol, the more range you have, the less damage you have. Even the SMG does very little damage at it's effective range. With the Assault Rifle at it's effective range, it's still doing a considerable amount of damage. Enough to kill an unfit scout within a couple seconds. And honestly, on 1.2 I think it way, ARs had perfect range. They weren't OP, but they weren't UP. And then starting on 1.3, the range took some steroids again.
So yea. Nerf the range, that's my only request. If you make it so it can't do everything, it'll ruin the concept.
EDIT: Also, I ran with my severely crap fitting of an Assault G-1. Went 17/0. I had a tanker in my squad that went 17/0 with a tank. "But Art, you're amazing and kill me every time, why can't I be more like you, will you marry me?!11!!!?!" I was incredibly tired and literally almost falling asleep. It was basically: 1) See an enemy 2) ADS 3) Press R1 4) Got A Kill That was literally it. I was way tired, and still managed 17/0. Nerf it. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
403
|
Posted - 2013.10.11 14:50:00 -
[156] - Quote
^
u do that with all weapons...
|
calisk galern
BurgezzE.T.F Public Disorder.
1090
|
Posted - 2013.10.11 15:00:00 -
[157] - Quote
ccp will nerf the assault rifle because it should be nerfed. |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
81
|
Posted - 2013.10.11 15:51:00 -
[158] - Quote
calisk galern wrote:ccp will nerf the assault rifle because it should be nerfed. Ya cause im sure the spreadsheet nerds at ccp has no idea of the effective range of the most popular weapon in the game or the damage it does..... Also neither of those 2 attributes have changed in the 6 months ive played this game, now it needs to be nerfed... pffff you cry hards get good. |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
81
|
Posted - 2013.10.11 17:30:00 -
[159] - Quote
Artificer Ghost wrote:The Assault Rifle is largely misunderstood. Even I, who fully understands what it is and why it's here, thinks it OP. Give it a nerf. Here are the 1 reason that people THINK it needs to be nerfed, even though that's working as intended:
1) "it d0es everyting!?!1!!!?/" It's a weapon build for Versatility (Proof that the Gallente are #1). It can do long range, mid range, close range, every range. However, I'll get to this in a second.
Why it REALLY needs to be nerfed: The range. The range/damage ratio is way off. For every weapon except the Sniper Rifle, Scrambler Rifle, and Pistol, the more range you have, the less damage you have. Even the SMG does very little damage at it's effective range. With the Assault Rifle at it's effective range, it's still doing a considerable amount of damage. Enough to kill an unfit scout within a couple seconds. And honestly, on 1.2 I think it way, ARs had perfect range. They weren't OP, but they weren't UP. And then starting on 1.3, the range took some steroids again.
So yea. Nerf the range, that's my only request. If you make it so it can't do everything, it'll ruin the concept.
EDIT: Also, I ran with my severely crap fitting of an Assault G-1. Went 17/0. I had a tanker in my squad that went 17/0 with a tank. "But Art, you're amazing and kill me every time, why can't I be more like you, will you marry me?!11!!!?!" I was incredibly tired and literally almost falling asleep. It was basically: 1) See an enemy 2) ADS 3) Press R1 4) Got A Kill That was literally it. I was way tired, and still managed 17/0. Nerf it. Also noting that I killed about 4-5 Proto-Caldari Assaults during tat match. It's either luck (Something I have none of), the gun (Everyone else seems to think so D:), or my skill (Likely, but probably not). Please explain this range with numbers, my ar stops being most effective 65 meters, if yours doesnt please explain, if 65 meters is to far please explain why, also the scrambler rifle is also effective out to 65 meters per tests conducted in my corp using the efficacy rating of the weapon on the enemy target, please explain where this is wrong, laster tested out to over 85 meters, havent tried other weapons but since there are really no other RIFLES its hard to compare, but thats what we found for the laser RIFLE scrambler RIFLE and plasma RIFLE. |
Tanis Jumes
Thors Guard Adventures The Council of Yggdrasil
56
|
Posted - 2013.10.11 17:35:00 -
[160] - Quote
nerf it |
|
Cosgar
ParagonX
6457
|
Posted - 2013.10.25 06:56:00 -
[161] - Quote
It's happening! |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
90
|
Posted - 2013.10.25 07:19:00 -
[162] - Quote
Lol its still 65 meters, they havent changed it at all, but at least until you scrubs realize it these posts will stop, but ya there is no change in the ar range, as I said weeks ago 2 posts up, 65 meters, you scrubs dont understand distance. |
Cosgar
ParagonX
6458
|
Posted - 2013.10.25 07:21:00 -
[163] - Quote
INFINITE DIVERSITY IDIC wrote:Lol its still 65 meters, they havent changed it at all, but at least until you scrubs realize it these posts will stop, but ya there is no change in the ar range, as I said weeks ago 2 posts up, 65 meters, you scrubs dont understand distance. Look at the optimal range. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
91
|
Posted - 2013.10.25 07:38:00 -
[164] - Quote
Cosgar wrote:INFINITE DIVERSITY IDIC wrote:Lol its still 65 meters, they havent changed it at all, but at least until you scrubs realize it these posts will stop, but ya there is no change in the ar range, as I said weeks ago 2 posts up, 65 meters, you scrubs dont understand distance. Look at the optimal range. Ya thats what it is right now, 65 meters is the limit, like ive said about 500 times now, damagemdrops to between 30 and 50 percent at 65, its no change its just ignorant player base that has never bothered to check. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
91
|
Posted - 2013.10.25 07:59:00 -
[165] - Quote
Cosgar wrote:INFINITE DIVERSITY IDIC wrote:Lol its still 65 meters, they havent changed it at all, but at least until you scrubs realize it these posts will stop, but ya there is no change in the ar range, as I said weeks ago 2 posts up, 65 meters, you scrubs dont understand distance. Look at the optimal range. And besidee who cares what they do to the plasma rifle, look at what they are giving us, these sluts are gonna cry like a beat prostitute once we get our hands on the rail rifle, shooting at 65 meters op, lmao, I wonder what will be cried about next, I cant wait for something that does equal damage against you armor guys, Galente shall feel the wrath of Caldari soon enough..... |
|
|
|
Pages: 1 2 3 4 5 6 :: [one page] |